VREffect.js 7.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334
  1. /**
  2. * @author dmarcos / https://github.com/dmarcos
  3. * @author mrdoob / http://mrdoob.com
  4. *
  5. * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
  6. *
  7. * Firefox: http://mozvr.com/downloads/
  8. * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
  9. *
  10. */
  11. THREE.VREffect = function ( renderer, onError ) {
  12. var vrHMD;
  13. var deprecatedAPI = false;
  14. var eyeTranslationL = new THREE.Vector3();
  15. var eyeTranslationR = new THREE.Vector3();
  16. var renderRectL, renderRectR;
  17. var eyeFOVL, eyeFOVR;
  18. function gotVRDevices( devices ) {
  19. for ( var i = 0; i < devices.length; i ++ ) {
  20. if ( 'VRDisplay' in window && devices[ i ] instanceof VRDisplay ) {
  21. vrHMD = devices[ i ];
  22. deprecatedAPI = false;
  23. break; // We keep the first we encounter
  24. } else if ( 'HMDVRDevice' in window && devices[ i ] instanceof HMDVRDevice ) {
  25. vrHMD = devices[ i ];
  26. deprecatedAPI = true;
  27. break; // We keep the first we encounter
  28. }
  29. }
  30. if ( vrHMD === undefined ) {
  31. if ( onError ) onError( 'HMD not available' );
  32. }
  33. }
  34. if ( navigator.getVRDisplays ) {
  35. navigator.getVRDisplays().then( gotVRDevices );
  36. } else if ( navigator.getVRDevices ) {
  37. // Deprecated API.
  38. navigator.getVRDevices().then( gotVRDevices );
  39. }
  40. //
  41. this.scale = 1;
  42. this.setSize = function ( width, height ) {
  43. renderer.setSize( width, height );
  44. };
  45. // fullscreen
  46. var isPresenting = false;
  47. var canvas = renderer.domElement;
  48. var fullscreenchange = canvas.mozRequestFullScreen ? 'mozfullscreenchange' : 'webkitfullscreenchange';
  49. document.addEventListener( fullscreenchange, function () {
  50. if ( vrHMD && deprecatedAPI ) {
  51. isPresenting = document.mozFullScreenElement || document.webkitFullscreenElement;
  52. }
  53. }, false );
  54. window.addEventListener( 'vrdisplaypresentchange', function () {
  55. isPresenting = vrHMD && vrHMD.isPresenting;
  56. }, false );
  57. this.setFullScreen = function ( boolean ) {
  58. return new Promise( function ( resolve, reject ) {
  59. if ( vrHMD === undefined ) {
  60. reject( new Error( 'No VR hardware found.' ) );
  61. return;
  62. }
  63. if ( isPresenting === boolean ) {
  64. resolve();
  65. return;
  66. }
  67. if ( !deprecatedAPI ) {
  68. if ( boolean ) {
  69. resolve( vrHMD.requestPresent( { source: canvas } ) );
  70. } else {
  71. resolve( vrHMD.exitPresent() );
  72. }
  73. } else {
  74. if ( canvas.mozRequestFullScreen ) {
  75. canvas.mozRequestFullScreen( { vrDisplay: vrHMD } );
  76. resolve();
  77. } else if ( canvas.webkitRequestFullscreen ) {
  78. canvas.webkitRequestFullscreen( { vrDisplay: vrHMD } );
  79. resolve();
  80. } else {
  81. console.error( 'No compatible requestFullscreen method found.' );
  82. reject( new Error( 'No compatible requestFullscreen method found.' ) );
  83. }
  84. }
  85. });
  86. };
  87. this.requestPresent = function () {
  88. return this.setFullScreen( true );
  89. };
  90. this.exitPresent = function () {
  91. return this.setFullScreen( false );
  92. };
  93. // render
  94. var cameraL = new THREE.PerspectiveCamera();
  95. cameraL.layers.enable( 1 );
  96. var cameraR = new THREE.PerspectiveCamera();
  97. cameraR.layers.enable( 2 );
  98. this.render = function ( scene, camera ) {
  99. if ( vrHMD && isPresenting ) {
  100. var autoUpdate = scene.autoUpdate;
  101. if ( autoUpdate ) {
  102. scene.updateMatrixWorld();
  103. scene.autoUpdate = false;
  104. }
  105. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  106. var eyeParamsR = vrHMD.getEyeParameters( 'right' );
  107. if ( !deprecatedAPI ) {
  108. eyeTranslationL.fromArray( eyeParamsL.offset );
  109. eyeTranslationR.fromArray( eyeParamsR.offset );
  110. eyeFOVL = eyeParamsL.fieldOfView;
  111. eyeFOVR = eyeParamsR.fieldOfView;
  112. } else {
  113. eyeTranslationL.copy( eyeParamsL.eyeTranslation );
  114. eyeTranslationR.copy( eyeParamsR.eyeTranslation );
  115. eyeFOVL = eyeParamsL.recommendedFieldOfView;
  116. eyeFOVR = eyeParamsR.recommendedFieldOfView;
  117. }
  118. if ( Array.isArray( scene ) ) {
  119. console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
  120. scene = scene[ 0 ];
  121. }
  122. // When rendering we don't care what the recommended size is, only what the actual size
  123. // of the backbuffer is.
  124. var size = renderer.getSize();
  125. renderRectL = { x: 0, y: 0, width: size.width / 2, height: size.height };
  126. renderRectR = { x: size.width / 2, y: 0, width: size.width / 2, height: size.height };
  127. renderer.setScissorTest( true );
  128. renderer.clear();
  129. if ( camera.parent === null ) camera.updateMatrixWorld();
  130. cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far );
  131. cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far );
  132. camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
  133. camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
  134. cameraL.translateX( eyeTranslationL.x * this.scale );
  135. cameraR.translateX( eyeTranslationR.x * this.scale );
  136. // render left eye
  137. renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  138. renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  139. renderer.render( scene, cameraL );
  140. // render right eye
  141. renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  142. renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  143. renderer.render( scene, cameraR );
  144. renderer.setScissorTest( false );
  145. if ( autoUpdate ) {
  146. scene.autoUpdate = true;
  147. }
  148. if ( !deprecatedAPI ) {
  149. vrHMD.submitFrame();
  150. }
  151. return;
  152. }
  153. // Regular render mode if not HMD
  154. renderer.render( scene, camera );
  155. };
  156. //
  157. function fovToNDCScaleOffset( fov ) {
  158. var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
  159. var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
  160. var pyscale = 2.0 / ( fov.upTan + fov.downTan );
  161. var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
  162. return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
  163. }
  164. function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
  165. rightHanded = rightHanded === undefined ? true : rightHanded;
  166. zNear = zNear === undefined ? 0.01 : zNear;
  167. zFar = zFar === undefined ? 10000.0 : zFar;
  168. var handednessScale = rightHanded ? - 1.0 : 1.0;
  169. // start with an identity matrix
  170. var mobj = new THREE.Matrix4();
  171. var m = mobj.elements;
  172. // and with scale/offset info for normalized device coords
  173. var scaleAndOffset = fovToNDCScaleOffset( fov );
  174. // X result, map clip edges to [-w,+w]
  175. m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
  176. m[ 0 * 4 + 1 ] = 0.0;
  177. m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
  178. m[ 0 * 4 + 3 ] = 0.0;
  179. // Y result, map clip edges to [-w,+w]
  180. // Y offset is negated because this proj matrix transforms from world coords with Y=up,
  181. // but the NDC scaling has Y=down (thanks D3D?)
  182. m[ 1 * 4 + 0 ] = 0.0;
  183. m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
  184. m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
  185. m[ 1 * 4 + 3 ] = 0.0;
  186. // Z result (up to the app)
  187. m[ 2 * 4 + 0 ] = 0.0;
  188. m[ 2 * 4 + 1 ] = 0.0;
  189. m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
  190. m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
  191. // W result (= Z in)
  192. m[ 3 * 4 + 0 ] = 0.0;
  193. m[ 3 * 4 + 1 ] = 0.0;
  194. m[ 3 * 4 + 2 ] = handednessScale;
  195. m[ 3 * 4 + 3 ] = 0.0;
  196. mobj.transpose();
  197. return mobj;
  198. }
  199. function fovToProjection( fov, rightHanded, zNear, zFar ) {
  200. var DEG2RAD = Math.PI / 180.0;
  201. var fovPort = {
  202. upTan: Math.tan( fov.upDegrees * DEG2RAD ),
  203. downTan: Math.tan( fov.downDegrees * DEG2RAD ),
  204. leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
  205. rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
  206. };
  207. return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
  208. }
  209. };