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- /**
- * @author dmarcos / https://github.com/dmarcos
- * @author mrdoob / http://mrdoob.com
- *
- * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
- *
- * Firefox: http://mozvr.com/downloads/
- * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
- *
- */
- THREE.VREffect = function ( renderer, onError ) {
- var vrHMD;
- var deprecatedAPI = false;
- var eyeTranslationL = new THREE.Vector3();
- var eyeTranslationR = new THREE.Vector3();
- var renderRectL, renderRectR;
- var eyeFOVL, eyeFOVR;
- function gotVRDevices( devices ) {
- for ( var i = 0; i < devices.length; i ++ ) {
- if ( 'VRDisplay' in window && devices[ i ] instanceof VRDisplay ) {
- vrHMD = devices[ i ];
- deprecatedAPI = false;
- break; // We keep the first we encounter
- } else if ( 'HMDVRDevice' in window && devices[ i ] instanceof HMDVRDevice ) {
- vrHMD = devices[ i ];
- deprecatedAPI = true;
- break; // We keep the first we encounter
- }
- }
- if ( vrHMD === undefined ) {
- if ( onError ) onError( 'HMD not available' );
- }
- }
- if ( navigator.getVRDisplays ) {
- navigator.getVRDisplays().then( gotVRDevices );
- } else if ( navigator.getVRDevices ) {
- // Deprecated API.
- navigator.getVRDevices().then( gotVRDevices );
- }
- //
- this.scale = 1;
- this.setSize = function ( width, height ) {
- renderer.setSize( width, height );
- };
- // fullscreen
- var isPresenting = false;
- var canvas = renderer.domElement;
- var fullscreenchange = canvas.mozRequestFullScreen ? 'mozfullscreenchange' : 'webkitfullscreenchange';
- document.addEventListener( fullscreenchange, function () {
- if ( vrHMD && deprecatedAPI ) {
- isPresenting = document.mozFullScreenElement || document.webkitFullscreenElement;
- }
- }, false );
- window.addEventListener( 'vrdisplaypresentchange', function () {
- isPresenting = vrHMD && vrHMD.isPresenting;
- }, false );
- this.setFullScreen = function ( boolean ) {
- return new Promise( function ( resolve, reject ) {
- if ( vrHMD === undefined ) {
- reject( new Error( 'No VR hardware found.' ) );
- return;
- }
- if ( isPresenting === boolean ) {
- resolve();
- return;
- }
- if ( !deprecatedAPI ) {
- if ( boolean ) {
- resolve( vrHMD.requestPresent( { source: canvas } ) );
- } else {
- resolve( vrHMD.exitPresent() );
- }
- } else {
- if ( canvas.mozRequestFullScreen ) {
- canvas.mozRequestFullScreen( { vrDisplay: vrHMD } );
- resolve();
- } else if ( canvas.webkitRequestFullscreen ) {
- canvas.webkitRequestFullscreen( { vrDisplay: vrHMD } );
- resolve();
- } else {
- console.error( 'No compatible requestFullscreen method found.' );
- reject( new Error( 'No compatible requestFullscreen method found.' ) );
- }
- }
- });
- };
- this.requestPresent = function () {
- return this.setFullScreen( true );
- };
- this.exitPresent = function () {
- return this.setFullScreen( false );
- };
- // render
- var cameraL = new THREE.PerspectiveCamera();
- cameraL.layers.enable( 1 );
- var cameraR = new THREE.PerspectiveCamera();
- cameraR.layers.enable( 2 );
- this.render = function ( scene, camera ) {
- if ( vrHMD && isPresenting ) {
- var autoUpdate = scene.autoUpdate;
- if ( autoUpdate ) {
- scene.updateMatrixWorld();
- scene.autoUpdate = false;
- }
- var eyeParamsL = vrHMD.getEyeParameters( 'left' );
- var eyeParamsR = vrHMD.getEyeParameters( 'right' );
- if ( !deprecatedAPI ) {
- eyeTranslationL.fromArray( eyeParamsL.offset );
- eyeTranslationR.fromArray( eyeParamsR.offset );
- eyeFOVL = eyeParamsL.fieldOfView;
- eyeFOVR = eyeParamsR.fieldOfView;
- } else {
- eyeTranslationL.copy( eyeParamsL.eyeTranslation );
- eyeTranslationR.copy( eyeParamsR.eyeTranslation );
- eyeFOVL = eyeParamsL.recommendedFieldOfView;
- eyeFOVR = eyeParamsR.recommendedFieldOfView;
- }
- if ( Array.isArray( scene ) ) {
- console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
- scene = scene[ 0 ];
- }
- // When rendering we don't care what the recommended size is, only what the actual size
- // of the backbuffer is.
- var size = renderer.getSize();
- renderRectL = { x: 0, y: 0, width: size.width / 2, height: size.height };
- renderRectR = { x: size.width / 2, y: 0, width: size.width / 2, height: size.height };
- renderer.setScissorTest( true );
- renderer.clear();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far );
- cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far );
- camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
- camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
- cameraL.translateX( eyeTranslationL.x * this.scale );
- cameraR.translateX( eyeTranslationR.x * this.scale );
- // render left eye
- renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
- renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
- renderer.render( scene, cameraL );
- // render right eye
- renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
- renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
- renderer.render( scene, cameraR );
- renderer.setScissorTest( false );
- if ( autoUpdate ) {
- scene.autoUpdate = true;
- }
- if ( !deprecatedAPI ) {
- vrHMD.submitFrame();
- }
- return;
- }
- // Regular render mode if not HMD
- renderer.render( scene, camera );
- };
- //
- function fovToNDCScaleOffset( fov ) {
- var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
- var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
- var pyscale = 2.0 / ( fov.upTan + fov.downTan );
- var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
- return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
- }
- function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
- rightHanded = rightHanded === undefined ? true : rightHanded;
- zNear = zNear === undefined ? 0.01 : zNear;
- zFar = zFar === undefined ? 10000.0 : zFar;
- var handednessScale = rightHanded ? - 1.0 : 1.0;
- // start with an identity matrix
- var mobj = new THREE.Matrix4();
- var m = mobj.elements;
- // and with scale/offset info for normalized device coords
- var scaleAndOffset = fovToNDCScaleOffset( fov );
- // X result, map clip edges to [-w,+w]
- m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
- m[ 0 * 4 + 1 ] = 0.0;
- m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
- m[ 0 * 4 + 3 ] = 0.0;
- // Y result, map clip edges to [-w,+w]
- // Y offset is negated because this proj matrix transforms from world coords with Y=up,
- // but the NDC scaling has Y=down (thanks D3D?)
- m[ 1 * 4 + 0 ] = 0.0;
- m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
- m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
- m[ 1 * 4 + 3 ] = 0.0;
- // Z result (up to the app)
- m[ 2 * 4 + 0 ] = 0.0;
- m[ 2 * 4 + 1 ] = 0.0;
- m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
- m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
- // W result (= Z in)
- m[ 3 * 4 + 0 ] = 0.0;
- m[ 3 * 4 + 1 ] = 0.0;
- m[ 3 * 4 + 2 ] = handednessScale;
- m[ 3 * 4 + 3 ] = 0.0;
- mobj.transpose();
- return mobj;
- }
- function fovToProjection( fov, rightHanded, zNear, zFar ) {
- var DEG2RAD = Math.PI / 180.0;
- var fovPort = {
- upTan: Math.tan( fov.upDegrees * DEG2RAD ),
- downTan: Math.tan( fov.downDegrees * DEG2RAD ),
- leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
- rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
- };
- return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
- }
- };
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