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- /**
- * @author Rich Tibbett / https://github.com/richtr
- * @author mrdoob / http://mrdoob.com/
- * @author Tony Parisi / http://www.tonyparisi.com/
- * @author Takahiro / https://github.com/takahirox
- * @author Don McCurdy / https://www.donmccurdy.com
- */
- THREE.GLTF2Loader = ( function () {
- function GLTF2Loader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- }
- GLTF2Loader.prototype = {
- constructor: GLTF2Loader,
- crossOrigin: 'Anonymous',
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var path = this.path && ( typeof this.path === 'string' ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
- var loader = new THREE.FileLoader( scope.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.load( url, function ( data ) {
- try {
- scope.parse( data, path, onLoad, onError );
- } catch ( e ) {
- // For SyntaxError or TypeError, return a generic failure message.
- onError( e.constructor === Error ? e : new Error( 'THREE.GLTF2Loader: Unable to parse model.' ) );
- }
- }, onProgress, onError );
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- },
- setPath: function ( value ) {
- this.path = value;
- },
- parse: function ( data, path, onLoad, onError ) {
- var content;
- var extensions = {};
- var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
- if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
- extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
- content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
- } else {
- content = convertUint8ArrayToString( new Uint8Array( data ) );
- }
- var json = JSON.parse( content );
- if ( json.asset.version[0] < 2 ) {
- onError( new Error( 'THREE.GLTF2Loader: Legacy glTF detected. Use THREE.GLTFLoader instead.' ) );
- return;
- }
- if ( json.extensionsUsed ) {
- if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
- extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
- }
- if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
- extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
- }
- if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
- extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
- }
- if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_TECHNIQUE_WEBGL ) >= 0 ) {
- extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] = new GLTFTechniqueWebglExtension( json );
- }
- }
- console.time( 'GLTF2Loader' );
- var parser = new GLTFParser( json, extensions, {
- path: path || this.path,
- crossOrigin: this.crossOrigin
- } );
- parser.parse( function ( scene, scenes, cameras, animations ) {
- console.timeEnd( 'GLTF2Loader' );
- var glTF = {
- scene: scene,
- scenes: scenes,
- cameras: cameras,
- animations: animations
- };
- onLoad( glTF );
- }, onError );
- }
- };
- /* GLTFREGISTRY */
- function GLTFRegistry() {
- var objects = {};
- return {
- get: function ( key ) {
- return objects[ key ];
- },
- add: function ( key, object ) {
- objects[ key ] = object;
- },
- remove: function ( key ) {
- delete objects[ key ];
- },
- removeAll: function () {
- objects = {};
- },
- update: function ( scene, camera ) {
- for ( var name in objects ) {
- var object = objects[ name ];
- if ( object.update ) {
- object.update( scene, camera );
- }
- }
- }
- };
- }
- /* GLTFSHADER */
- function GLTFShader( targetNode, allNodes ) {
- var boundUniforms = {};
- // bind each uniform to its source node
- var uniforms = targetNode.material.uniforms;
- for ( var uniformId in uniforms ) {
- var uniform = uniforms[ uniformId ];
- if ( uniform.semantic ) {
- var sourceNodeRef = uniform.node;
- var sourceNode = targetNode;
- if ( sourceNodeRef ) {
- sourceNode = allNodes[ sourceNodeRef ];
- }
- boundUniforms[ uniformId ] = {
- semantic: uniform.semantic,
- sourceNode: sourceNode,
- targetNode: targetNode,
- uniform: uniform
- };
- }
- }
- this.boundUniforms = boundUniforms;
- this._m4 = new THREE.Matrix4();
- }
- // Update - update all the uniform values
- GLTFShader.prototype.update = function ( scene, camera ) {
- var boundUniforms = this.boundUniforms;
- for ( var name in boundUniforms ) {
- var boundUniform = boundUniforms[ name ];
- switch ( boundUniform.semantic ) {
- case 'MODELVIEW':
- var m4 = boundUniform.uniform.value;
- m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
- break;
- case 'MODELVIEWINVERSETRANSPOSE':
- var m3 = boundUniform.uniform.value;
- this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
- m3.getNormalMatrix( this._m4 );
- break;
- case 'PROJECTION':
- var m4 = boundUniform.uniform.value;
- m4.copy( camera.projectionMatrix );
- break;
- case 'JOINTMATRIX':
- var m4v = boundUniform.uniform.value;
- for ( var mi = 0; mi < m4v.length; mi ++ ) {
- // So it goes like this:
- // SkinnedMesh world matrix is already baked into MODELVIEW;
- // transform joints to local space,
- // then transform using joint's inverse
- m4v[ mi ]
- .getInverse( boundUniform.sourceNode.matrixWorld )
- .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
- .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
- .multiply( boundUniform.targetNode.bindMatrix );
- }
- break;
- default :
- console.warn( 'THREE.GLTF2Loader: Unhandled shader semantic: ' + boundUniform.semantic );
- break;
- }
- }
- };
- /*********************************/
- /********** EXTENSIONS ***********/
- /*********************************/
- var EXTENSIONS = {
- KHR_BINARY_GLTF: 'KHR_binary_glTF',
- KHR_LIGHTS: 'KHR_lights',
- KHR_MATERIALS_COMMON: 'KHR_materials_common',
- KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
- KHR_TECHNIQUE_WEBGL: 'KHR_technique_webgl',
- };
- /**
- * Lights Extension
- *
- * Specification: PENDING
- */
- function GLTFLightsExtension( json ) {
- this.name = EXTENSIONS.KHR_LIGHTS;
- this.lights = {};
- var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
- var lights = extension.lights || {};
- for ( var lightId in lights ) {
- var light = lights[ lightId ];
- var lightNode;
- var color = new THREE.Color().fromArray( light.color );
- switch ( light.type ) {
- case 'directional':
- lightNode = new THREE.DirectionalLight( color );
- lightNode.position.set( 0, 0, 1 );
- break;
- case 'point':
- lightNode = new THREE.PointLight( color );
- break;
- case 'spot':
- lightNode = new THREE.SpotLight( color );
- lightNode.position.set( 0, 0, 1 );
- break;
- case 'ambient':
- lightNode = new THREE.AmbientLight( color );
- break;
- }
- if ( lightNode ) {
- if ( light.constantAttenuation !== undefined ) {
- lightNode.intensity = light.constantAttenuation;
- }
- if ( light.linearAttenuation !== undefined ) {
- lightNode.distance = 1 / light.linearAttenuation;
- }
- if ( light.quadraticAttenuation !== undefined ) {
- lightNode.decay = light.quadraticAttenuation;
- }
- if ( light.fallOffAngle !== undefined ) {
- lightNode.angle = light.fallOffAngle;
- }
- if ( light.fallOffExponent !== undefined ) {
- console.warn( 'THREE.GLTF2Loader:: light.fallOffExponent not currently supported.' );
- }
- lightNode.name = light.name || ( 'light_' + lightId );
- this.lights[ lightId ] = lightNode;
- }
- }
- }
- /**
- * Common Materials Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
- */
- function GLTFMaterialsCommonExtension( json ) {
- this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
- }
- GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) {
- var khrMaterial = material.extensions[ this.name ];
- switch ( khrMaterial.type ) {
- case 'commonBlinn' :
- case 'commonPhong' :
- return THREE.MeshPhongMaterial;
- case 'commonLambert' :
- return THREE.MeshLambertMaterial;
- case 'commonConstant' :
- default :
- return THREE.MeshBasicMaterial;
- }
- };
- GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, dependencies ) {
- var khrMaterial = material.extensions[ this.name ];
- var keys = [];
- // TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
- switch ( khrMaterial.type ) {
- case 'commonBlinn' :
- case 'commonPhong' :
- keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' );
- break;
- case 'commonLambert' :
- keys.push( 'diffuseFactor', 'diffuseTexture' );
- break;
- case 'commonConstant' :
- default :
- break;
- }
- var materialValues = {};
- keys.forEach( function( v ) {
- if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ];
- } );
- if ( materialValues.diffuseFactor !== undefined ) {
- materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor );
- materialParams.opacity = materialValues.diffuseFactor[ 3 ];
- }
- if ( materialValues.diffuseTexture !== undefined ) {
- materialParams.map = dependencies.textures[ materialValues.diffuseTexture.index ];
- }
- if ( materialValues.specularFactor !== undefined ) {
- materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor );
- }
- if ( materialValues.specularTexture !== undefined ) {
- materialParams.specularMap = dependencies.textures[ materialValues.specularTexture.index ];
- }
- if ( materialValues.shininessFactor !== undefined ) {
- materialParams.shininess = materialValues.shininessFactor;
- }
- };
- /* BINARY EXTENSION */
- var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
- var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
- var BINARY_EXTENSION_HEADER_LENGTH = 12;
- var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
- function GLTFBinaryExtension( data ) {
- this.name = EXTENSIONS.KHR_BINARY_GLTF;
- this.content = null;
- this.body = null;
- var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
- this.header = {
- magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
- version: headerView.getUint32( 4, true ),
- length: headerView.getUint32( 8, true )
- };
- if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
- throw new Error( 'THREE.GLTF2Loader: Unsupported glTF-Binary header.' );
- } else if ( this.header.version < 2.0 ) {
- throw new Error( 'THREE.GLTF2Loader: Legacy binary file detected. Use GLTFLoader instead.' );
- }
- var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
- var chunkIndex = 0;
- while ( chunkIndex < chunkView.byteLength ) {
- var chunkLength = chunkView.getUint32( chunkIndex, true );
- chunkIndex += 4;
- var chunkType = chunkView.getUint32( chunkIndex, true );
- chunkIndex += 4;
- if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
- var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
- this.content = convertUint8ArrayToString( contentArray );
- } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
- var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
- this.body = data.slice( byteOffset, byteOffset + chunkLength );
- }
- // Clients must ignore chunks with unknown types.
- chunkIndex += chunkLength;
- }
- if ( this.content === null ) {
- throw new Error( 'THREE.GLTF2Loader: JSON content not found.' );
- }
- }
- /**
- * WebGL Technique Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_technique_webgl
- */
- function GLTFTechniqueWebglExtension( json ) {
- this.name = EXTENSIONS.KHR_TECHNIQUE_WEBGL;
- var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] ) || {};
- this.techniques = extension.techniques || {};
- this.programs = extension.programs || {};
- this.shaders = extension.shaders || {};
- }
- GLTFTechniqueWebglExtension.prototype.getMaterialType = function () {
- return DeferredShaderMaterial;
- };
- GLTFTechniqueWebglExtension.prototype.extendParams = function ( materialParams, material, dependencies ) {
- var extension = material[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ];
- var technique = dependencies.techniques[ extension.technique ];
- materialParams.uniforms = {};
- var program = dependencies.programs[ technique.program ];
- if ( program === undefined ) {
- return;
- }
- materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
- if ( ! materialParams.fragmentShader ) {
- throw new Error( 'THREE.GLTF2Loader: Missing fragment shader definition: ' + program.fragmentShader );
- }
- var vertexShader = dependencies.shaders[ program.vertexShader ];
- if ( ! vertexShader ) {
- throw new Error( 'THREE.GLTF2Loader: Missing vertex shader definition: ' + program.vertexShader );
- }
- // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
- materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
- var uniforms = technique.uniforms;
- for ( var uniformId in uniforms ) {
- var pname = uniforms[ uniformId ];
- var shaderParam = technique.parameters[ pname ];
- var ptype = shaderParam.type;
- if ( WEBGL_TYPE[ ptype ] ) {
- var pcount = shaderParam.count;
- var value;
- if ( material.values !== undefined ) value = material.values[ pname ];
- var uvalue = new WEBGL_TYPE[ ptype ]();
- var usemantic = shaderParam.semantic;
- var unode = shaderParam.node;
- switch ( ptype ) {
- case WEBGL_CONSTANTS.FLOAT:
- uvalue = shaderParam.value;
- if ( pname === 'transparency' ) {
- materialParams.transparent = true;
- }
- if ( value !== undefined ) {
- uvalue = value;
- }
- break;
- case WEBGL_CONSTANTS.FLOAT_VEC2:
- case WEBGL_CONSTANTS.FLOAT_VEC3:
- case WEBGL_CONSTANTS.FLOAT_VEC4:
- case WEBGL_CONSTANTS.FLOAT_MAT3:
- if ( shaderParam && shaderParam.value ) {
- uvalue.fromArray( shaderParam.value );
- }
- if ( value ) {
- uvalue.fromArray( value );
- }
- break;
- case WEBGL_CONSTANTS.FLOAT_MAT2:
- // what to do?
- console.warn( 'THREE.GLTF2Loader: FLOAT_MAT2 is not a supported uniform type.' );
- break;
- case WEBGL_CONSTANTS.FLOAT_MAT4:
- if ( pcount ) {
- uvalue = new Array( pcount );
- for ( var mi = 0; mi < pcount; mi ++ ) {
- uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
- }
- if ( shaderParam && shaderParam.value ) {
- var m4v = shaderParam.value;
- uvalue.fromArray( m4v );
- }
- if ( value ) {
- uvalue.fromArray( value );
- }
- } else {
- if ( shaderParam && shaderParam.value ) {
- var m4 = shaderParam.value;
- uvalue.fromArray( m4 );
- }
- if ( value ) {
- uvalue.fromArray( value );
- }
- }
- break;
- case WEBGL_CONSTANTS.SAMPLER_2D:
- if ( value !== undefined ) {
- uvalue = dependencies.textures[ value ];
- } else if ( shaderParam.value !== undefined ) {
- uvalue = dependencies.textures[ shaderParam.value ];
- } else {
- uvalue = null;
- }
- break;
- }
- materialParams.uniforms[ uniformId ] = {
- value: uvalue,
- semantic: usemantic,
- node: unode
- };
- } else {
- throw new Error( 'THREE.GLTF2Loader: Unknown shader uniform param type: ' + ptype );
- }
- }
- var states = technique.states || {};
- var enables = states.enable || [];
- var functions = states.functions || {};
- var enableCullFace = false;
- var enableDepthTest = false;
- var enableBlend = false;
- for ( var i = 0, il = enables.length; i < il; i ++ ) {
- var enable = enables[ i ];
- switch ( STATES_ENABLES[ enable ] ) {
- case 'CULL_FACE':
- enableCullFace = true;
- break;
- case 'DEPTH_TEST':
- enableDepthTest = true;
- break;
- case 'BLEND':
- enableBlend = true;
- break;
- // TODO: implement
- case 'SCISSOR_TEST':
- case 'POLYGON_OFFSET_FILL':
- case 'SAMPLE_ALPHA_TO_COVERAGE':
- break;
- default:
- throw new Error( 'THREE.GLTF2Loader: Unknown technique.states.enable: ' + enable );
- }
- }
- if ( enableCullFace ) {
- materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
- } else {
- materialParams.side = THREE.DoubleSide;
- }
- materialParams.depthTest = enableDepthTest;
- materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
- materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
- materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
- materialParams.transparent = enableBlend;
- var blendEquationSeparate = functions.blendEquationSeparate;
- if ( blendEquationSeparate !== undefined ) {
- materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
- materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
- } else {
- materialParams.blendEquation = THREE.AddEquation;
- materialParams.blendEquationAlpha = THREE.AddEquation;
- }
- var blendFuncSeparate = functions.blendFuncSeparate;
- if ( blendFuncSeparate !== undefined ) {
- materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
- materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
- materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
- materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
- } else {
- materialParams.blendSrc = THREE.OneFactor;
- materialParams.blendDst = THREE.ZeroFactor;
- materialParams.blendSrcAlpha = THREE.OneFactor;
- materialParams.blendDstAlpha = THREE.ZeroFactor;
- }
- };
- /**
- * Specular-Glossiness Extension
- *
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
- */
- function GLTFMaterialsPbrSpecularGlossinessExtension() {
- return {
- name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
- getMaterialType: function () {
- return THREE.ShaderMaterial;
- },
- extendParams: function ( params, material, dependencies ) {
- // specification
- // https://github.com/sbtron/glTF/tree/KHRpbrSpecGloss/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
- var pbrSpecularGlossiness = material.extensions[ this.name ];
- var shader = THREE.ShaderLib[ 'standard' ];
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- var specularMapParsFragmentChunk = [
- '#ifdef USE_SPECULARMAP',
- ' uniform sampler2D specularMap;',
- '#endif'
- ].join( '\n' );
- var glossinessMapParsFragmentChunk = [
- '#ifdef USE_GLOSSINESSMAP',
- ' uniform sampler2D glossinessMap;',
- '#endif'
- ].join( '\n' );
- var specularMapFragmentChunk = [
- 'vec3 specularFactor = specular;',
- '#ifdef USE_SPECULARMAP',
- ' vec4 texelSpecular = texture2D( specularMap, vUv );',
- ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
- ' specularFactor *= texelSpecular.rgb;',
- '#endif'
- ].join( '\n' );
- var glossinessMapFragmentChunk = [
- 'float glossinessFactor = glossiness;',
- '#ifdef USE_GLOSSINESSMAP',
- ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
- ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
- ' glossinessFactor *= texelGlossiness.a;',
- '#endif'
- ].join( '\n' );
- var lightPhysicalFragmentChunk = [
- 'PhysicalMaterial material;',
- 'material.diffuseColor = diffuseColor.rgb;',
- 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
- 'material.specularColor = specularFactor.rgb;',
- ].join( '\n' );
- var fragmentShader = shader.fragmentShader
- .replace( '#include <specularmap_fragment>', '' )
- .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
- .replace( 'uniform float metalness;', 'uniform float glossiness;' )
- .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
- .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
- .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
- .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
- .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
- delete uniforms.roughness;
- delete uniforms.metalness;
- delete uniforms.roughnessMap;
- delete uniforms.metalnessMap;
- uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
- uniforms.glossiness = { value: 0.5 };
- uniforms.specularMap = { value: null };
- uniforms.glossinessMap = { value: null };
- params.vertexShader = shader.vertexShader;
- params.fragmentShader = fragmentShader;
- params.uniforms = uniforms;
- params.defines = { 'STANDARD': '' };
- params.color = new THREE.Color( 1.0, 1.0, 1.0 );
- params.opacity = 1.0;
- if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
- var array = pbrSpecularGlossiness.diffuseFactor;
- params.color.fromArray( array );
- params.opacity = array[ 3 ];
- }
- if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
- params.map = dependencies.textures[ pbrSpecularGlossiness.diffuseTexture.index ];
- }
- params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
- params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
- params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
- if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
- params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
- }
- if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
- params.glossinessMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
- params.specularMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
- }
- },
- createMaterial: function ( params ) {
- // setup material properties based on MeshStandardMaterial for Specular-Glossiness
- var material = new THREE.ShaderMaterial( {
- defines: params.defines,
- vertexShader: params.vertexShader,
- fragmentShader: params.fragmentShader,
- uniforms: params.uniforms,
- fog: true,
- lights: true,
- opacity: params.opacity,
- transparent: params.transparent
- } );
- material.isGLTFSpecularGlossinessMaterial = true;
- material.color = params.color;
- material.map = params.map === undefined ? null : params.map;
- material.lightMap = null;
- material.lightMapIntensity = 1.0;
- material.aoMap = params.aoMap === undefined ? null : params.aoMap;
- material.aoMapIntensity = 1.0;
- material.emissive = params.emissive;
- material.emissiveIntensity = 1.0;
- material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
- material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
- material.bumpScale = 1;
- material.normalMap = params.normalMap === undefined ? null : params.normalMap;
- material.normalScale = new THREE.Vector2( 1, 1 );
- material.displacementMap = null;
- material.displacementScale = 1;
- material.displacementBias = 0;
- material.specularMap = params.specularMap === undefined ? null : params.specularMap;
- material.specular = params.specular;
- material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
- material.glossiness = params.glossiness;
- material.alphaMap = null;
- material.envMap = params.envMap === undefined ? null : params.envMap;
- material.envMapIntensity = 1.0;
- material.refractionRatio = 0.98;
- material.extensions.derivatives = true;
- return material;
- },
- // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
- refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
- var uniforms = material.uniforms;
- var defines = material.defines;
- uniforms.opacity.value = material.opacity;
- uniforms.diffuse.value.copy( material.color );
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
- uniforms.map.value = material.map;
- uniforms.specularMap.value = material.specularMap;
- uniforms.alphaMap.value = material.alphaMap;
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
- uniforms.aoMap.value = material.aoMap;
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. specular map
- // 3. normal map
- // 4. bump map
- // 5. alpha map
- // 6. emissive map
- var uvScaleMap;
- if ( material.map ) {
- uvScaleMap = material.map;
- } else if ( material.specularMap ) {
- uvScaleMap = material.specularMap;
- } else if ( material.displacementMap ) {
- uvScaleMap = material.displacementMap;
- } else if ( material.normalMap ) {
- uvScaleMap = material.normalMap;
- } else if ( material.bumpMap ) {
- uvScaleMap = material.bumpMap;
- } else if ( material.glossinessMap ) {
- uvScaleMap = material.glossinessMap;
- } else if ( material.alphaMap ) {
- uvScaleMap = material.alphaMap;
- } else if ( material.emissiveMap ) {
- uvScaleMap = material.emissiveMap;
- }
- if ( uvScaleMap !== undefined ) {
- // backwards compatibility
- if ( uvScaleMap.isWebGLRenderTarget ) {
- uvScaleMap = uvScaleMap.texture;
- }
- var offset = uvScaleMap.offset;
- var repeat = uvScaleMap.repeat;
- uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
- }
- uniforms.envMap.value = material.envMap;
- uniforms.envMapIntensity.value = material.envMapIntensity;
- uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? -1 : 1;
- uniforms.refractionRatio.value = material.refractionRatio;
- uniforms.specular.value.copy( material.specular );
- uniforms.glossiness.value = material.glossiness;
- uniforms.glossinessMap.value = material.glossinessMap;
- uniforms.emissiveMap.value = material.emissiveMap;
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.normalMap.value = material.normalMap;
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
- defines.USE_GLOSSINESSMAP = '';
- // set USE_ROUGHNESSMAP to enable vUv
- defines.USE_ROUGHNESSMAP = ''
- }
- if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
- delete defines.USE_GLOSSINESSMAP;
- delete defines.USE_ROUGHNESSMAP;
- }
- }
- };
- }
- /*********************************/
- /********** INTERNALS ************/
- /*********************************/
- /* CONSTANTS */
- var WEBGL_CONSTANTS = {
- FLOAT: 5126,
- //FLOAT_MAT2: 35674,
- FLOAT_MAT3: 35675,
- FLOAT_MAT4: 35676,
- FLOAT_VEC2: 35664,
- FLOAT_VEC3: 35665,
- FLOAT_VEC4: 35666,
- LINEAR: 9729,
- REPEAT: 10497,
- SAMPLER_2D: 35678,
- LINES: 1,
- LINE_LOOP: 2,
- LINE_STRIP: 3,
- TRIANGLES: 4,
- TRIANGLE_STRIP: 5,
- TRIANGLE_FAN: 6,
- UNSIGNED_BYTE: 5121,
- UNSIGNED_SHORT: 5123,
- VERTEX_SHADER: 35633,
- FRAGMENT_SHADER: 35632
- };
- var WEBGL_TYPE = {
- 5126: Number,
- //35674: THREE.Matrix2,
- 35675: THREE.Matrix3,
- 35676: THREE.Matrix4,
- 35664: THREE.Vector2,
- 35665: THREE.Vector3,
- 35666: THREE.Vector4,
- 35678: THREE.Texture
- };
- var WEBGL_COMPONENT_TYPES = {
- 5120: Int8Array,
- 5121: Uint8Array,
- 5122: Int16Array,
- 5123: Uint16Array,
- 5125: Uint32Array,
- 5126: Float32Array
- };
- var WEBGL_FILTERS = {
- 9728: THREE.NearestFilter,
- 9729: THREE.LinearFilter,
- 9984: THREE.NearestMipMapNearestFilter,
- 9985: THREE.LinearMipMapNearestFilter,
- 9986: THREE.NearestMipMapLinearFilter,
- 9987: THREE.LinearMipMapLinearFilter
- };
- var WEBGL_WRAPPINGS = {
- 33071: THREE.ClampToEdgeWrapping,
- 33648: THREE.MirroredRepeatWrapping,
- 10497: THREE.RepeatWrapping
- };
- var WEBGL_TEXTURE_FORMATS = {
- 6406: THREE.AlphaFormat,
- 6407: THREE.RGBFormat,
- 6408: THREE.RGBAFormat,
- 6409: THREE.LuminanceFormat,
- 6410: THREE.LuminanceAlphaFormat
- };
- var WEBGL_TEXTURE_DATATYPES = {
- 5121: THREE.UnsignedByteType,
- 32819: THREE.UnsignedShort4444Type,
- 32820: THREE.UnsignedShort5551Type,
- 33635: THREE.UnsignedShort565Type
- };
- var WEBGL_SIDES = {
- 1028: THREE.BackSide, // Culling front
- 1029: THREE.FrontSide // Culling back
- //1032: THREE.NoSide // Culling front and back, what to do?
- };
- var WEBGL_DEPTH_FUNCS = {
- 512: THREE.NeverDepth,
- 513: THREE.LessDepth,
- 514: THREE.EqualDepth,
- 515: THREE.LessEqualDepth,
- 516: THREE.GreaterEqualDepth,
- 517: THREE.NotEqualDepth,
- 518: THREE.GreaterEqualDepth,
- 519: THREE.AlwaysDepth
- };
- var WEBGL_BLEND_EQUATIONS = {
- 32774: THREE.AddEquation,
- 32778: THREE.SubtractEquation,
- 32779: THREE.ReverseSubtractEquation
- };
- var WEBGL_BLEND_FUNCS = {
- 0: THREE.ZeroFactor,
- 1: THREE.OneFactor,
- 768: THREE.SrcColorFactor,
- 769: THREE.OneMinusSrcColorFactor,
- 770: THREE.SrcAlphaFactor,
- 771: THREE.OneMinusSrcAlphaFactor,
- 772: THREE.DstAlphaFactor,
- 773: THREE.OneMinusDstAlphaFactor,
- 774: THREE.DstColorFactor,
- 775: THREE.OneMinusDstColorFactor,
- 776: THREE.SrcAlphaSaturateFactor
- // The followings are not supported by Three.js yet
- //32769: CONSTANT_COLOR,
- //32770: ONE_MINUS_CONSTANT_COLOR,
- //32771: CONSTANT_ALPHA,
- //32772: ONE_MINUS_CONSTANT_COLOR
- };
- var WEBGL_TYPE_SIZES = {
- 'SCALAR': 1,
- 'VEC2': 2,
- 'VEC3': 3,
- 'VEC4': 4,
- 'MAT2': 4,
- 'MAT3': 9,
- 'MAT4': 16
- };
- var PATH_PROPERTIES = {
- scale: 'scale',
- translation: 'position',
- rotation: 'quaternion',
- weights: 'morphTargetInfluences'
- };
- var INTERPOLATION = {
- CATMULLROMSPLINE: THREE.InterpolateSmooth,
- CUBICSPLINE: THREE.InterpolateSmooth,
- LINEAR: THREE.InterpolateLinear,
- STEP: THREE.InterpolateDiscrete
- };
- var STATES_ENABLES = {
- 2884: 'CULL_FACE',
- 2929: 'DEPTH_TEST',
- 3042: 'BLEND',
- 3089: 'SCISSOR_TEST',
- 32823: 'POLYGON_OFFSET_FILL',
- 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
- };
- var ALPHA_MODES = {
- OPAQUE: 'OPAQUE',
- MASK: 'MASK',
- BLEND: 'BLEND'
- };
- /* UTILITY FUNCTIONS */
- function _each( object, callback, thisObj ) {
- if ( !object ) {
- return Promise.resolve();
- }
- var results;
- var fns = [];
- if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
- results = [];
- var length = object.length;
- for ( var idx = 0; idx < length; idx ++ ) {
- var value = callback.call( thisObj || this, object[ idx ], idx );
- if ( value ) {
- fns.push( value );
- if ( value instanceof Promise ) {
- value.then( function( key, value ) {
- results[ key ] = value;
- }.bind( this, idx ));
- } else {
- results[ idx ] = value;
- }
- }
- }
- } else {
- results = {};
- for ( var key in object ) {
- if ( object.hasOwnProperty( key ) ) {
- var value = callback.call( thisObj || this, object[ key ], key );
- if ( value ) {
- fns.push( value );
- if ( value instanceof Promise ) {
- value.then( function( key, value ) {
- results[ key ] = value;
- }.bind( this, key ));
- } else {
- results[ key ] = value;
- }
- }
- }
- }
- }
- return Promise.all( fns ).then( function() {
- return results;
- });
- }
- function resolveURL( url, path ) {
- // Invalid URL
- if ( typeof url !== 'string' || url === '' )
- return '';
- // Absolute URL http://,https://,//
- if ( /^(https?:)?\/\//i.test( url ) ) {
- return url;
- }
- // Data URI
- if ( /^data:.*,.*$/i.test( url ) ) {
- return url;
- }
- // Blob URL
- if ( /^blob:.*$/i.test( url ) ) {
- return url;
- }
- // Relative URL
- return ( path || '' ) + url;
- }
- function convertUint8ArrayToString( array ) {
- if ( window.TextDecoder !== undefined ) {
- return new TextDecoder().decode( array );
- }
- // Avoid the String.fromCharCode.apply(null, array) shortcut, which
- // throws a "maximum call stack size exceeded" error for large arrays.
- var s = '';
- for ( var i = 0, il = array.length; i < il; i ++ ) {
- s += String.fromCharCode( array[ i ] );
- }
- return s;
- }
- // Three.js seems too dependent on attribute names so globally
- // replace those in the shader code
- function replaceTHREEShaderAttributes( shaderText, technique ) {
- // Expected technique attributes
- var attributes = {};
- for ( var attributeId in technique.attributes ) {
- var pname = technique.attributes[ attributeId ];
- var param = technique.parameters[ pname ];
- var atype = param.type;
- var semantic = param.semantic;
- attributes[ attributeId ] = {
- type: atype,
- semantic: semantic
- };
- }
- // Figure out which attributes to change in technique
- var shaderParams = technique.parameters;
- var shaderAttributes = technique.attributes;
- var params = {};
- for ( var attributeId in attributes ) {
- var pname = shaderAttributes[ attributeId ];
- var shaderParam = shaderParams[ pname ];
- var semantic = shaderParam.semantic;
- if ( semantic ) {
- params[ attributeId ] = shaderParam;
- }
- }
- for ( var pname in params ) {
- var param = params[ pname ];
- var semantic = param.semantic;
- var regEx = new RegExp( '\\b' + pname + '\\b', 'g' );
- switch ( semantic ) {
- case 'POSITION':
- shaderText = shaderText.replace( regEx, 'position' );
- break;
- case 'NORMAL':
- shaderText = shaderText.replace( regEx, 'normal' );
- break;
- case 'TEXCOORD_0':
- case 'TEXCOORD0':
- case 'TEXCOORD':
- shaderText = shaderText.replace( regEx, 'uv' );
- break;
- case 'TEXCOORD_1':
- shaderText = shaderText.replace( regEx, 'uv2' );
- break;
- case 'COLOR_0':
- case 'COLOR0':
- case 'COLOR':
- shaderText = shaderText.replace( regEx, 'color' );
- break;
- case 'WEIGHTS_0':
- case 'WEIGHT': // WEIGHT semantic deprecated.
- shaderText = shaderText.replace( regEx, 'skinWeight' );
- break;
- case 'JOINTS_0':
- case 'JOINT': // JOINT semantic deprecated.
- shaderText = shaderText.replace( regEx, 'skinIndex' );
- break;
- }
- }
- return shaderText;
- }
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
- */
- function createDefaultMaterial() {
- return new THREE.MeshStandardMaterial( {
- color: 0xFFFFFF,
- emissive: 0x000000,
- metalness: 1,
- roughness: 1,
- transparent: false,
- depthTest: true,
- side: THREE.FrontSide
- } );
- }
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
- * @param {THREE.Mesh} mesh
- * @param {GLTF.Mesh} meshDef
- * @param {GLTF.Primitive} primitiveDef
- * @param {Object} dependencies
- */
- function addMorphTargets ( mesh, meshDef, primitiveDef, dependencies ) {
- var geometry = mesh.geometry;
- var material = mesh.material;
- var targets = primitiveDef.targets;
- var morphAttributes = geometry.morphAttributes;
- morphAttributes.position = [];
- morphAttributes.normal = [];
- material.morphTargets = true;
- for ( var i = 0, il = targets.length; i < il; i ++ ) {
- var target = targets[ i ];
- var attributeName = 'morphTarget' + i;
- var positionAttribute, normalAttribute;
- if ( target.POSITION !== undefined ) {
- // Three.js morph formula is
- // position
- // + weight0 * ( morphTarget0 - position )
- // + weight1 * ( morphTarget1 - position )
- // ...
- // while the glTF one is
- // position
- // + weight0 * morphTarget0
- // + weight1 * morphTarget1
- // ...
- // then adding position to morphTarget.
- // So morphTarget value will depend on mesh's position, then cloning attribute
- // for the case if attribute is shared among two or more meshes.
- positionAttribute = dependencies.accessors[ target.POSITION ].clone();
- var position = geometry.attributes.position;
- for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
- positionAttribute.setXYZ(
- j,
- positionAttribute.getX( j ) + position.getX( j ),
- positionAttribute.getY( j ) + position.getY( j ),
- positionAttribute.getZ( j ) + position.getZ( j )
- );
- }
- } else {
- // Copying the original position not to affect the final position.
- // See the formula above.
- positionAttribute = geometry.attributes.position.clone();
- }
- if ( target.NORMAL !== undefined ) {
- material.morphNormals = true;
- // see target.POSITION's comment
- normalAttribute = dependencies.accessors[ target.NORMAL ].clone();
- var normal = geometry.attributes.normal;
- for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
- normalAttribute.setXYZ(
- j,
- normalAttribute.getX( j ) + normal.getX( j ),
- normalAttribute.getY( j ) + normal.getY( j ),
- normalAttribute.getZ( j ) + normal.getZ( j )
- );
- }
- } else {
- normalAttribute = geometry.attributes.normal.clone();
- }
- if ( target.TANGENT !== undefined ) {
- // TODO: implement
- }
- positionAttribute.name = attributeName;
- normalAttribute.name = attributeName;
- morphAttributes.position.push( positionAttribute );
- morphAttributes.normal.push( normalAttribute );
- }
- mesh.updateMorphTargets();
- if ( meshDef.weights !== undefined ) {
- for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
- mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
- }
- }
- }
- // Deferred constructor for RawShaderMaterial types
- function DeferredShaderMaterial( params ) {
- this.isDeferredShaderMaterial = true;
- this.params = params;
- }
- DeferredShaderMaterial.prototype.create = function () {
- var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
- for ( var uniformId in this.params.uniforms ) {
- var originalUniform = this.params.uniforms[ uniformId ];
- if ( originalUniform.value instanceof THREE.Texture ) {
- uniforms[ uniformId ].value = originalUniform.value;
- uniforms[ uniformId ].value.needsUpdate = true;
- }
- uniforms[ uniformId ].semantic = originalUniform.semantic;
- uniforms[ uniformId ].node = originalUniform.node;
- }
- this.params.uniforms = uniforms;
- return new THREE.RawShaderMaterial( this.params );
- };
- /* GLTF PARSER */
- function GLTFParser( json, extensions, options ) {
- this.json = json || {};
- this.extensions = extensions || {};
- this.options = options || {};
- // loader object cache
- this.cache = new GLTFRegistry();
- }
- GLTFParser.prototype._withDependencies = function ( dependencies ) {
- var _dependencies = {};
- for ( var i = 0; i < dependencies.length; i ++ ) {
- var dependency = dependencies[ i ];
- var fnName = 'load' + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
- var cached = this.cache.get( dependency );
- if ( cached !== undefined ) {
- _dependencies[ dependency ] = cached;
- } else if ( this[ fnName ] ) {
- var fn = this[ fnName ]();
- this.cache.add( dependency, fn );
- _dependencies[ dependency ] = fn;
- }
- }
- return _each( _dependencies, function ( dependency ) {
- return dependency;
- } );
- };
- GLTFParser.prototype.parse = function ( onLoad, onError ) {
- var json = this.json;
- // Clear the loader cache
- this.cache.removeAll();
- // Fire the callback on complete
- this._withDependencies( [
- 'scenes',
- 'cameras',
- 'animations'
- ] ).then( function ( dependencies ) {
- var scenes = [];
- for ( var name in dependencies.scenes ) {
- scenes.push( dependencies.scenes[ name ] );
- }
- var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
- var cameras = [];
- for ( var name in dependencies.cameras ) {
- var camera = dependencies.cameras[ name ];
- cameras.push( camera );
- }
- var animations = [];
- for ( var name in dependencies.animations ) {
- animations.push( dependencies.animations[ name ] );
- }
- onLoad( scene, scenes, cameras, animations );
- } ).catch( onError );
- };
- GLTFParser.prototype.loadShaders = function () {
- var json = this.json;
- var options = this.options;
- var extensions = this.extensions;
- return this._withDependencies( [
- 'bufferViews'
- ] ).then( function ( dependencies ) {
- var shaders = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] !== undefined ? extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].shaders : json.shaders;
- if ( shaders === undefined ) shaders = {};
- return _each( shaders, function ( shader ) {
- if ( shader.bufferView !== undefined ) {
- var bufferView = dependencies.bufferViews[ shader.bufferView ];
- var array = new Uint8Array( bufferView );
- return convertUint8ArrayToString( array );
- }
- return new Promise( function ( resolve ) {
- var loader = new THREE.FileLoader();
- loader.setResponseType( 'text' );
- loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
- resolve( shaderText );
- } );
- } );
- } );
- } );
- };
- GLTFParser.prototype.loadBuffers = function () {
- var json = this.json;
- var extensions = this.extensions;
- var options = this.options;
- return _each( json.buffers, function ( buffer, name ) {
- if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
- // If present, GLB container is required to be the first buffer.
- if ( buffer.uri === undefined && name === 0 ) {
- return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
- }
- return new Promise( function ( resolve ) {
- var loader = new THREE.FileLoader();
- loader.setResponseType( 'arraybuffer' );
- loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
- resolve( buffer );
- } );
- } );
- } else {
- console.warn( 'THREE.GLTF2Loader: %s buffer type is not supported.', buffer.type );
- }
- } );
- };
- GLTFParser.prototype.loadBufferViews = function () {
- var json = this.json;
- return this._withDependencies( [
- 'buffers'
- ] ).then( function ( dependencies ) {
- return _each( json.bufferViews, function ( bufferView ) {
- var arraybuffer = dependencies.buffers[ bufferView.buffer ];
- var byteLength = bufferView.byteLength || 0;
- var byteOffset = bufferView.byteOffset || 0;
- return arraybuffer.slice( byteOffset, byteOffset + byteLength );
- } );
- } );
- };
- GLTFParser.prototype.loadAccessors = function () {
- var json = this.json;
- return this._withDependencies( [
- 'bufferViews'
- ] ).then( function ( dependencies ) {
- return _each( json.accessors, function ( accessor ) {
- var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
- var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
- var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
- // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
- var elementBytes = TypedArray.BYTES_PER_ELEMENT;
- var itemBytes = elementBytes * itemSize;
- var byteStride = json.bufferViews[ accessor.bufferView ].byteStride;
- var array;
- // The buffer is not interleaved if the stride is the item size in bytes.
- if ( byteStride && byteStride !== itemBytes ) {
- // Use the full buffer if it's interleaved.
- array = new TypedArray( arraybuffer );
- // Integer parameters to IB/IBA are in array elements, not bytes.
- var ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
- return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
- } else {
- array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
- return new THREE.BufferAttribute( array, itemSize );
- }
- } );
- } );
- };
- GLTFParser.prototype.loadTextures = function () {
- var json = this.json;
- var options = this.options;
- return this._withDependencies( [
- 'bufferViews'
- ] ).then( function ( dependencies ) {
- return _each( json.textures, function ( texture ) {
- if ( texture.source !== undefined ) {
- return new Promise( function ( resolve ) {
- var source = json.images[ texture.source ];
- var sourceUri = source.uri;
- var urlCreator;
- if ( source.bufferView !== undefined ) {
- var bufferView = dependencies.bufferViews[ source.bufferView ];
- var blob = new Blob( [ bufferView ], { type: source.mimeType } );
- urlCreator = window.URL || window.webkitURL;
- sourceUri = urlCreator.createObjectURL( blob );
- }
- var textureLoader = THREE.Loader.Handlers.get( sourceUri );
- if ( textureLoader === null ) {
- textureLoader = new THREE.TextureLoader();
- }
- textureLoader.setCrossOrigin( options.crossOrigin );
- textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
- if ( urlCreator !== undefined ) {
- urlCreator.revokeObjectURL( sourceUri );
- }
- _texture.flipY = false;
- if ( texture.name !== undefined ) _texture.name = texture.name;
- _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
- if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
- console.warn( 'THREE.GLTF2Loader: Three.js does not support texture internalFormat which is different from texture format. ' +
- 'internalFormat will be forced to be the same value as format.' );
- }
- _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
- var samplers = json.samplers || {};
- var sampler = samplers[ texture.sampler ] || {};
- _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
- _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
- _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
- _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
- resolve( _texture );
- }, undefined, function () {
- resolve();
- } );
- } );
- }
- } );
- } );
- };
- GLTFParser.prototype.loadMaterials = function () {
- var json = this.json;
- var extensions = this.extensions;
- return this._withDependencies( [
- 'shaders',
- 'textures'
- ] ).then( function ( dependencies ) {
- return _each( json.materials, function ( material ) {
- var materialType;
- var materialParams = {};
- var materialExtensions = material.extensions || {};
- if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
- materialType = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].getMaterialType( material );
- extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].extendParams( materialParams, material, dependencies );
- } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
- materialType = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].getMaterialType( material );
- extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].extendParams( materialParams, material, dependencies );
- } else if ( materialExtensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ] ) {
- materialType = extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].getMaterialType( material );
- extensions[ EXTENSIONS.KHR_TECHNIQUE_WEBGL ].extendParams( materialParams, material, dependencies );
- } else if ( material.pbrMetallicRoughness !== undefined ) {
- // Specification:
- // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
- materialType = THREE.MeshStandardMaterial;
- var metallicRoughness = material.pbrMetallicRoughness;
- materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
- materialParams.opacity = 1.0;
- if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
- var array = metallicRoughness.baseColorFactor;
- materialParams.color.fromArray( array );
- materialParams.opacity = array[ 3 ];
- }
- if ( metallicRoughness.baseColorTexture !== undefined ) {
- materialParams.map = dependencies.textures[ metallicRoughness.baseColorTexture.index ];
- }
- materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
- materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
- if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
- var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
- materialParams.metalnessMap = dependencies.textures[ textureIndex ];
- materialParams.roughnessMap = dependencies.textures[ textureIndex ];
- }
- } else {
- materialType = THREE.MeshPhongMaterial;
- }
- if ( material.doubleSided === true ) {
- materialParams.side = THREE.DoubleSide;
- }
- var alphaMode = material.alphaMode || ALPHA_MODES.OPAQUE;
- if ( alphaMode !== ALPHA_MODES.OPAQUE ) {
- materialParams.transparent = true;
- } else {
- materialParams.transparent = false;
- }
- if ( material.normalTexture !== undefined ) {
- materialParams.normalMap = dependencies.textures[ material.normalTexture.index ];
- }
- if ( material.occlusionTexture !== undefined ) {
- materialParams.aoMap = dependencies.textures[ material.occlusionTexture.index ];
- }
- if ( material.emissiveFactor !== undefined ) {
- if ( materialType === THREE.MeshBasicMaterial ) {
- materialParams.color = new THREE.Color().fromArray( material.emissiveFactor );
- } else {
- materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor );
- }
- }
- if ( material.emissiveTexture !== undefined ) {
- if ( materialType === THREE.MeshBasicMaterial ) {
- materialParams.map = dependencies.textures[ material.emissiveTexture.index ];
- } else {
- materialParams.emissiveMap = dependencies.textures[ material.emissiveTexture.index ];
- }
- }
- var _material;
- if ( materialType === THREE.ShaderMaterial ) {
- _material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
- } else {
- _material = new materialType( materialParams );
- }
- if ( material.name !== undefined ) _material.name = material.name;
- // Normal map textures use OpenGL conventions:
- // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
- _material.normalScale.x = -1;
- _material.userData = material.extras;
- return _material;
- } );
- } );
- };
- GLTFParser.prototype.loadGeometries = function ( primitives ) {
- return this._withDependencies( [
- 'accessors',
- 'bufferViews',
- ] ).then( function ( dependencies ) {
- return _each( primitives, function ( primitive ) {
- var geometry = new THREE.BufferGeometry();
- var attributes = primitive.attributes;
- for ( var attributeId in attributes ) {
- var attributeEntry = attributes[ attributeId ];
- if ( attributeEntry === undefined ) return;
- var bufferAttribute = dependencies.accessors[ attributeEntry ];
- switch ( attributeId ) {
- case 'POSITION':
- geometry.addAttribute( 'position', bufferAttribute );
- break;
- case 'NORMAL':
- geometry.addAttribute( 'normal', bufferAttribute );
- break;
- case 'TEXCOORD_0':
- case 'TEXCOORD0':
- case 'TEXCOORD':
- geometry.addAttribute( 'uv', bufferAttribute );
- break;
- case 'TEXCOORD_1':
- geometry.addAttribute( 'uv2', bufferAttribute );
- break;
- case 'COLOR_0':
- case 'COLOR0':
- case 'COLOR':
- geometry.addAttribute( 'color', bufferAttribute );
- break;
- case 'WEIGHTS_0':
- case 'WEIGHT': // WEIGHT semantic deprecated.
- geometry.addAttribute( 'skinWeight', bufferAttribute );
- break;
- case 'JOINTS_0':
- case 'JOINT': // JOINT semantic deprecated.
- geometry.addAttribute( 'skinIndex', bufferAttribute );
- break;
- }
- }
- if ( primitive.indices !== undefined ) {
- geometry.setIndex( dependencies.accessors[ primitive.indices ] );
- }
- return geometry;
- } );
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
- */
- GLTFParser.prototype.loadMeshes = function () {
- var scope = this;
- var json = this.json;
- return this._withDependencies( [
- 'accessors',
- 'materials'
- ] ).then( function ( dependencies ) {
- return _each( json.meshes, function ( meshDef ) {
- var group = new THREE.Group();
- if ( meshDef.name !== undefined ) group.name = meshDef.name;
- if ( meshDef.extras ) group.userData = meshDef.extras;
- var primitives = meshDef.primitives || [];
- return scope.loadGeometries( primitives ).then( function ( geometries ) {
- for ( var name in primitives ) {
- var primitive = primitives[ name ];
- var geometry = geometries[ name ];
- var material = primitive.material === undefined
- ? createDefaultMaterial()
- : dependencies.materials[ primitive.material ];
- if ( material.aoMap
- && geometry.attributes.uv2 === undefined
- && geometry.attributes.uv !== undefined ) {
- console.log( 'THREE.GLTF2Loader: Duplicating UVs to support aoMap.' );
- geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
- }
- if ( geometry.attributes.color !== undefined ) {
- material.vertexColors = THREE.VertexColors;
- material.needsUpdate = true;
- }
- if ( geometry.attributes.normal === undefined ) {
- if ( material.flatShading !== undefined ) {
- material.flatShading = true;
- } else {
- // TODO: Remove this backwards-compatibility fix after r87 release.
- material.shading = THREE.FlatShading;
- }
- }
- var mesh;
- if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
- mesh = new THREE.Mesh( geometry, material );
- } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
- mesh = new THREE.Mesh( geometry, material );
- mesh.drawMode = THREE.TriangleStripDrawMode;
- } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
- mesh = new THREE.Mesh( geometry, material );
- mesh.drawMode = THREE.TriangleFanDrawMode;
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
- mesh = new THREE.LineSegments( geometry, material );
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
- mesh = new THREE.Line( geometry, material );
- } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
- mesh = new THREE.LineLoop( geometry, material );
- } else {
- throw new Error( 'THREE.GLTF2Loader: Primitive mode unsupported: ', primitive.mode );
- }
- mesh.name = group.name + '_' + name;
- if ( primitive.targets !== undefined ) {
- addMorphTargets( mesh, meshDef, primitive, dependencies );
- }
- if ( primitive.extras ) mesh.userData = primitive.extras;
- group.add( mesh );
- }
- return group;
- } );
- } );
- } );
- };
- /**
- * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
- */
- GLTFParser.prototype.loadCameras = function () {
- var json = this.json;
- return _each( json.cameras, function ( camera ) {
- var _camera;
- var params = camera[ camera.type ];
- if ( !params ) {
- console.warn( 'THREE.GLTF2Loader: Missing camera parameters.' );
- return;
- }
- if ( camera.type === 'perspective' ) {
- var aspectRatio = params.aspectRatio || 1;
- var xfov = params.yfov * aspectRatio;
- _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );
- } else if ( camera.type === 'orthographic' ) {
- _camera = new THREE.OrthographicCamera( params.xmag / -2, params.xmag / 2, params.ymag / 2, params.ymag / -2, params.znear, params.zfar );
- }
- if ( camera.name !== undefined ) _camera.name = camera.name;
- if ( camera.extras ) _camera.userData = camera.extras;
- return _camera;
- } );
- };
- GLTFParser.prototype.loadSkins = function () {
- var json = this.json;
- return this._withDependencies( [
- 'accessors'
- ] ).then( function ( dependencies ) {
- return _each( json.skins, function ( skin ) {
- var _skin = {
- joints: skin.joints,
- inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
- };
- return _skin;
- } );
- } );
- };
- GLTFParser.prototype.loadAnimations = function () {
- var json = this.json;
- return this._withDependencies( [
- 'accessors',
- 'nodes'
- ] ).then( function ( dependencies ) {
- return _each( json.animations, function ( animation, animationId ) {
- var tracks = [];
- for ( var channelId in animation.channels ) {
- var channel = animation.channels[ channelId ];
- var sampler = animation.samplers[ channel.sampler ];
- if ( sampler ) {
- var target = channel.target;
- var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
- var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
- var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
- var inputAccessor = dependencies.accessors[ input ];
- var outputAccessor = dependencies.accessors[ output ];
- var node = dependencies.nodes[ name ];
- if ( node ) {
- node.updateMatrix();
- node.matrixAutoUpdate = true;
- var TypedKeyframeTrack;
- switch ( PATH_PROPERTIES[ target.path ] ) {
- case PATH_PROPERTIES.weights:
- TypedKeyframeTrack = THREE.NumberKeyframeTrack;
- break;
- case PATH_PROPERTIES.rotation:
- TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
- break;
- case PATH_PROPERTIES.position:
- case PATH_PROPERTIES.scale:
- default:
- TypedKeyframeTrack = THREE.VectorKeyframeTrack;
- break;
- }
- var targetName = node.name ? node.name : node.uuid;
- if ( sampler.interpolation === 'CATMULLROMSPLINE' ) {
- console.warn( 'THREE.GLTF2Loader: CATMULLROMSPLINE interpolation is not supported. Using CUBICSPLINE instead.' );
- }
- var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
- var targetNames = [];
- if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
- // node should be THREE.Group here but
- // PATH_PROPERTIES.weights(morphTargetInfluences) should be
- // the property of a mesh object under node.
- // So finding targets here.
- node.traverse( function ( object ) {
- if ( object.isMesh === true && object.material.morphTargets === true ) {
- targetNames.push( object.name ? object.name : object.uuid );
- }
- } );
- } else {
- targetNames.push( targetName );
- }
- // KeyframeTrack.optimize() will modify given 'times' and 'values'
- // buffers before creating a truncated copy to keep. Because buffers may
- // be reused by other tracks, make copies here.
- for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
- tracks.push( new TypedKeyframeTrack(
- targetNames[ i ] + '.' + PATH_PROPERTIES[ target.path ],
- THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
- THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
- interpolation
- ) );
- }
- }
- }
- }
- var name = animation.name !== undefined ? animation.name : 'animation_' + animationId;
- return new THREE.AnimationClip( name, undefined, tracks );
- } );
- } );
- };
- GLTFParser.prototype.loadNodes = function () {
- var json = this.json;
- var extensions = this.extensions;
- var scope = this;
- var nodes = json.nodes || [];
- var skins = json.skins || [];
- // Nothing in the node definition indicates whether it is a Bone or an
- // Object3D. Use the skins' joint references to mark bones.
- skins.forEach( function ( skin ) {
- skin.joints.forEach( function ( id ) {
- nodes[ id ].isBone = true;
- } );
- } );
- return _each( json.nodes, function ( node ) {
- var matrix = new THREE.Matrix4();
- var _node = node.isBone === true ? new THREE.Bone() : new THREE.Object3D();
- if ( node.name !== undefined ) {
- _node.name = THREE.PropertyBinding.sanitizeNodeName( node.name );
- }
- if ( node.extras ) _node.userData = node.extras;
- if ( node.matrix !== undefined ) {
- matrix.fromArray( node.matrix );
- _node.applyMatrix( matrix );
- } else {
- if ( node.translation !== undefined ) {
- _node.position.fromArray( node.translation );
- }
- if ( node.rotation !== undefined ) {
- _node.quaternion.fromArray( node.rotation );
- }
- if ( node.scale !== undefined ) {
- _node.scale.fromArray( node.scale );
- }
- }
- return _node;
- } ).then( function ( __nodes ) {
- return scope._withDependencies( [
- 'meshes',
- 'skins',
- 'cameras'
- ] ).then( function ( dependencies ) {
- return _each( __nodes, function ( _node, nodeId ) {
- var node = json.nodes[ nodeId ];
- var meshes;
- if ( node.mesh !== undefined) {
- meshes = [ node.mesh ];
- } else if ( node.meshes !== undefined ) {
- console.warn( 'THREE.GLTF2Loader: Legacy glTF file detected. Nodes may have no more than one mesh.' );
- meshes = node.meshes;
- }
- if ( meshes !== undefined ) {
- for ( var meshId in meshes ) {
- var mesh = meshes[ meshId ];
- var group = dependencies.meshes[ mesh ];
- if ( group === undefined ) {
- console.warn( 'THREE.GLTF2Loader: Could not find node "' + mesh + '".' );
- continue;
- }
- // do not clone children as they will be replaced anyway
- var clonedgroup = group.clone( false );
- for ( var childrenId in group.children ) {
- var child = group.children[ childrenId ];
- // clone Mesh to add to _node
- var originalMaterial = child.material;
- var originalGeometry = child.geometry;
- var originalInfluences = child.morphTargetInfluences;
- var originalUserData = child.userData;
- var originalName = child.name;
- var material;
- if ( originalMaterial.isDeferredShaderMaterial ) {
- originalMaterial = material = originalMaterial.create();
- } else {
- material = originalMaterial;
- }
- switch ( child.type ) {
- case 'LineSegments':
- child = new THREE.LineSegments( originalGeometry, material );
- break;
- case 'LineLoop':
- child = new THREE.LineLoop( originalGeometry, material );
- break;
- case 'Line':
- child = new THREE.Line( originalGeometry, material );
- break;
- default:
- child = new THREE.Mesh( originalGeometry, material );
- }
- child.castShadow = true;
- child.morphTargetInfluences = originalInfluences;
- child.userData = originalUserData;
- child.name = originalName;
- var skinEntry;
- if ( node.skin !== undefined ) {
- skinEntry = dependencies.skins[ node.skin ];
- }
- // Replace Mesh with SkinnedMesh in library
- if ( skinEntry ) {
- var geometry = originalGeometry;
- material = originalMaterial;
- material.skinning = true;
- child = new THREE.SkinnedMesh( geometry, material );
- child.castShadow = true;
- child.userData = originalUserData;
- child.name = originalName;
- var bones = [];
- var boneInverses = [];
- for ( var i = 0, l = skinEntry.joints.length; i < l; i ++ ) {
- var jointId = skinEntry.joints[ i ];
- var jointNode = __nodes[ jointId ];
- if ( jointNode ) {
- bones.push( jointNode );
- var m = skinEntry.inverseBindMatrices.array;
- var mat = new THREE.Matrix4().fromArray( m, i * 16 );
- boneInverses.push( mat );
- } else {
- console.warn( 'THREE.GLTF2Loader: Joint "%s" could not be found.', jointId );
- }
- }
- child.bind( new THREE.Skeleton( bones, boneInverses ), child.matrixWorld );
- }
- clonedgroup.add( child );
- }
- _node.add( clonedgroup );
- }
- }
- if ( node.camera !== undefined ) {
- var camera = dependencies.cameras[ node.camera ];
- _node.add( camera );
- }
- if ( node.extensions
- && node.extensions[ EXTENSIONS.KHR_LIGHTS ]
- && node.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
- var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
- _node.add( lights[ node.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
- }
- return _node;
- } );
- } );
- } );
- };
- GLTFParser.prototype.loadScenes = function () {
- var json = this.json;
- var extensions = this.extensions;
- // scene node hierachy builder
- function buildNodeHierachy( nodeId, parentObject, allNodes ) {
- var _node = allNodes[ nodeId ];
- parentObject.add( _node );
- var node = json.nodes[ nodeId ];
- if ( node.children ) {
- var children = node.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- var child = children[ i ];
- buildNodeHierachy( child, _node, allNodes );
- }
- }
- }
- return this._withDependencies( [
- 'nodes'
- ] ).then( function ( dependencies ) {
- return _each( json.scenes, function ( scene ) {
- var _scene = new THREE.Scene();
- if ( scene.name !== undefined ) _scene.name = scene.name;
- if ( scene.extras ) _scene.userData = scene.extras;
- var nodes = scene.nodes || [];
- for ( var i = 0, l = nodes.length; i < l; i ++ ) {
- var nodeId = nodes[ i ];
- buildNodeHierachy( nodeId, _scene, dependencies.nodes );
- }
- _scene.traverse( function ( child ) {
- // Register raw material meshes with GLTF2Loader.Shaders
- if ( child.material && child.material.isRawShaderMaterial ) {
- child.gltfShader = new GLTFShader( child, dependencies.nodes );
- child.onBeforeRender = function(renderer, scene, camera){
- this.gltfShader.update(scene, camera);
- };
- }
- // for Specular-Glossiness.
- if ( child.material && child.material.isGLTFSpecularGlossinessMaterial ) {
- child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
- }
- } );
- // Ambient lighting, if present, is always attached to the scene root.
- if ( scene.extensions
- && scene.extensions[ EXTENSIONS.KHR_LIGHTS ]
- && scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
- var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
- _scene.add( lights[ scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
- }
- return _scene;
- } );
- } );
- };
- return GLTF2Loader;
- } )();
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