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- import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping } from '../../constants.js';
- import { MathUtils } from '../../math/MathUtils.js';
- function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
- const isWebGL2 = capabilities.isWebGL2;
- const maxTextures = capabilities.maxTextures;
- const maxCubemapSize = capabilities.maxCubemapSize;
- const maxTextureSize = capabilities.maxTextureSize;
- const maxSamples = capabilities.maxSamples;
- const _videoTextures = new WeakMap();
- let _canvas;
- // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
- // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
- // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
- let useOffscreenCanvas = false;
- try {
- useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
- && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
- } catch ( err ) {
- // Ignore any errors
- }
- function createCanvas( width, height ) {
- // Use OffscreenCanvas when available. Specially needed in web workers
- return useOffscreenCanvas ?
- new OffscreenCanvas( width, height ) :
- document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- }
- function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
- let scale = 1;
- // handle case if texture exceeds max size
- if ( image.width > maxSize || image.height > maxSize ) {
- scale = maxSize / Math.max( image.width, image.height );
- }
- // only perform resize if necessary
- if ( scale < 1 || needsPowerOfTwo === true ) {
- // only perform resize for certain image types
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
- const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
- const width = floor( scale * image.width );
- const height = floor( scale * image.height );
- if ( _canvas === undefined ) _canvas = createCanvas( width, height );
- // cube textures can't reuse the same canvas
- const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
- canvas.width = width;
- canvas.height = height;
- const context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, width, height );
- console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
- return canvas;
- } else {
- if ( 'data' in image ) {
- console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
- }
- return image;
- }
- }
- return image;
- }
- function isPowerOfTwo( image ) {
- return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
- }
- function textureNeedsPowerOfTwo( texture ) {
- if ( isWebGL2 ) return false;
- return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
- ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
- }
- function textureNeedsGenerateMipmaps( texture, supportsMips ) {
- return texture.generateMipmaps && supportsMips &&
- texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
- }
- function generateMipmap( target, texture, width, height ) {
- _gl.generateMipmap( target );
- const textureProperties = properties.get( texture );
- // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
- textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
- }
- function getInternalFormat( internalFormatName, glFormat, glType ) {
- if ( isWebGL2 === false ) return glFormat;
- if ( internalFormatName !== null ) {
- if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
- console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
- }
- let internalFormat = glFormat;
- if ( glFormat === _gl.RED ) {
- if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
- if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
- }
- if ( glFormat === _gl.RGB ) {
- if ( glType === _gl.FLOAT ) internalFormat = _gl.RGB32F;
- if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGB16F;
- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGB8;
- }
- if ( glFormat === _gl.RGBA ) {
- if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
- if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGBA8;
- }
- if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
- internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
- extensions.get( 'EXT_color_buffer_float' );
- }
- return internalFormat;
- }
- // Fallback filters for non-power-of-2 textures
- function filterFallback( f ) {
- if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
- return _gl.NEAREST;
- }
- return _gl.LINEAR;
- }
- //
- function onTextureDispose( event ) {
- const texture = event.target;
- texture.removeEventListener( 'dispose', onTextureDispose );
- deallocateTexture( texture );
- if ( texture.isVideoTexture ) {
- _videoTextures.delete( texture );
- }
- info.memory.textures --;
- }
- function onRenderTargetDispose( event ) {
- const renderTarget = event.target;
- renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
- deallocateRenderTarget( renderTarget );
- info.memory.textures --;
- }
- //
- function deallocateTexture( texture ) {
- const textureProperties = properties.get( texture );
- if ( textureProperties.__webglInit === undefined ) return;
- _gl.deleteTexture( textureProperties.__webglTexture );
- properties.remove( texture );
- }
- function deallocateRenderTarget( renderTarget ) {
- const texture = renderTarget.texture;
- const renderTargetProperties = properties.get( renderTarget );
- const textureProperties = properties.get( texture );
- if ( ! renderTarget ) return;
- if ( textureProperties.__webglTexture !== undefined ) {
- _gl.deleteTexture( textureProperties.__webglTexture );
- }
- if ( renderTarget.depthTexture ) {
- renderTarget.depthTexture.dispose();
- }
- if ( renderTarget.isWebGLCubeRenderTarget ) {
- for ( let i = 0; i < 6; i ++ ) {
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
- }
- } else {
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
- if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
- if ( renderTargetProperties.__webglColorRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer );
- if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
- }
- properties.remove( texture );
- properties.remove( renderTarget );
- }
- //
- let textureUnits = 0;
- function resetTextureUnits() {
- textureUnits = 0;
- }
- function allocateTextureUnit() {
- const textureUnit = textureUnits;
- if ( textureUnit >= maxTextures ) {
- console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + maxTextures );
- }
- textureUnits += 1;
- return textureUnit;
- }
- //
- function setTexture2D( texture, slot ) {
- const textureProperties = properties.get( texture );
- if ( texture.isVideoTexture ) updateVideoTexture( texture );
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- const image = texture.image;
- if ( image === undefined ) {
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
- } else if ( image.complete === false ) {
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
- } else {
- uploadTexture( textureProperties, texture, slot );
- return;
- }
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
- }
- function setTexture2DArray( texture, slot ) {
- const textureProperties = properties.get( texture );
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- uploadTexture( textureProperties, texture, slot );
- return;
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture );
- }
- function setTexture3D( texture, slot ) {
- const textureProperties = properties.get( texture );
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- uploadTexture( textureProperties, texture, slot );
- return;
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture );
- }
- function setTextureCube( texture, slot ) {
- const textureProperties = properties.get( texture );
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- uploadCubeTexture( textureProperties, texture, slot );
- return;
- }
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
- }
- const wrappingToGL = {
- [ RepeatWrapping ]: _gl.REPEAT,
- [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
- [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
- };
- const filterToGL = {
- [ NearestFilter ]: _gl.NEAREST,
- [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
- [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
- [ LinearFilter ]: _gl.LINEAR,
- [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
- [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
- };
- function setTextureParameters( textureType, texture, supportsMips ) {
- if ( supportsMips ) {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
- if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
- }
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
- } else {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
- if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
- }
- if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
- }
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
- if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
- }
- }
- if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
- const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
- if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
- if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
- if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
- _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
- properties.get( texture ).__currentAnisotropy = texture.anisotropy;
- }
- }
- }
- function initTexture( textureProperties, texture ) {
- if ( textureProperties.__webglInit === undefined ) {
- textureProperties.__webglInit = true;
- texture.addEventListener( 'dispose', onTextureDispose );
- textureProperties.__webglTexture = _gl.createTexture();
- info.memory.textures ++;
- }
- }
- function uploadTexture( textureProperties, texture, slot ) {
- let textureType = _gl.TEXTURE_2D;
- if ( texture.isDataTexture2DArray ) textureType = _gl.TEXTURE_2D_ARRAY;
- if ( texture.isDataTexture3D ) textureType = _gl.TEXTURE_3D;
- initTexture( textureProperties, texture );
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( textureType, textureProperties.__webglTexture );
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
- _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE );
- const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
- const image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );
- const supportsMips = isPowerOfTwo( image ) || isWebGL2,
- glFormat = utils.convert( texture.format );
- let glType = utils.convert( texture.type ),
- glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
- setTextureParameters( textureType, texture, supportsMips );
- let mipmap;
- const mipmaps = texture.mipmaps;
- if ( texture.isDepthTexture ) {
- // populate depth texture with dummy data
- glInternalFormat = _gl.DEPTH_COMPONENT;
- if ( isWebGL2 ) {
- if ( texture.type === FloatType ) {
- glInternalFormat = _gl.DEPTH_COMPONENT32F;
- } else if ( texture.type === UnsignedIntType ) {
- glInternalFormat = _gl.DEPTH_COMPONENT24;
- } else if ( texture.type === UnsignedInt248Type ) {
- glInternalFormat = _gl.DEPTH24_STENCIL8;
- } else {
- glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
- }
- } else {
- if ( texture.type === FloatType ) {
- console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
- }
- }
- // validation checks for WebGL 1
- if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
- console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
- texture.type = UnsignedShortType;
- glType = utils.convert( texture.type );
- }
- }
- if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
- // Depth stencil textures need the DEPTH_STENCIL internal format
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- glInternalFormat = _gl.DEPTH_STENCIL;
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedInt248Type ) {
- console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
- texture.type = UnsignedInt248Type;
- glType = utils.convert( texture.type );
- }
- }
- //
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
- } else if ( texture.isDataTexture ) {
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && supportsMips ) {
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- texture.generateMipmaps = false;
- textureProperties.__maxMipLevel = mipmaps.length - 1;
- } else {
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
- }
- } else if ( texture.isCompressedTexture ) {
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
- if ( glFormat !== null ) {
- state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
- } else {
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
- }
- } else {
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- }
- textureProperties.__maxMipLevel = mipmaps.length - 1;
- } else if ( texture.isDataTexture2DArray ) {
- state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
- } else if ( texture.isDataTexture3D ) {
- state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
- } else {
- // regular Texture (image, video, canvas)
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && supportsMips ) {
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
- }
- texture.generateMipmaps = false;
- textureProperties.__maxMipLevel = mipmaps.length - 1;
- } else {
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
- textureProperties.__maxMipLevel = 0;
- }
- }
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
- generateMipmap( textureType, texture, image.width, image.height );
- }
- textureProperties.__version = texture.version;
- if ( texture.onUpdate ) texture.onUpdate( texture );
- }
- function uploadCubeTexture( textureProperties, texture, slot ) {
- if ( texture.image.length !== 6 ) return;
- initTexture( textureProperties, texture );
- state.activeTexture( _gl.TEXTURE0 + slot );
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
- _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, _gl.NONE );
- const isCompressed = ( texture && ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture ) );
- const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
- const cubeImage = [];
- for ( let i = 0; i < 6; i ++ ) {
- if ( ! isCompressed && ! isDataTexture ) {
- cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, maxCubemapSize );
- } else {
- cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
- }
- }
- const image = cubeImage[ 0 ],
- supportsMips = isPowerOfTwo( image ) || isWebGL2,
- glFormat = utils.convert( texture.format ),
- glType = utils.convert( texture.type ),
- glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
- let mipmaps;
- if ( isCompressed ) {
- for ( let i = 0; i < 6; i ++ ) {
- mipmaps = cubeImage[ i ].mipmaps;
- for ( let j = 0; j < mipmaps.length; j ++ ) {
- const mipmap = mipmaps[ j ];
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
- if ( glFormat !== null ) {
- state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
- } else {
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
- }
- } else {
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- }
- }
- textureProperties.__maxMipLevel = mipmaps.length - 1;
- } else {
- mipmaps = texture.mipmaps;
- for ( let i = 0; i < 6; i ++ ) {
- if ( isDataTexture ) {
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
- for ( let j = 0; j < mipmaps.length; j ++ ) {
- const mipmap = mipmaps[ j ];
- const mipmapImage = mipmap.image[ i ].image;
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
- }
- } else {
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
- for ( let j = 0; j < mipmaps.length; j ++ ) {
- const mipmap = mipmaps[ j ];
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
- }
- }
- }
- textureProperties.__maxMipLevel = mipmaps.length;
- }
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
- // We assume images for cube map have the same size.
- generateMipmap( _gl.TEXTURE_CUBE_MAP, texture, image.width, image.height );
- }
- textureProperties.__version = texture.version;
- if ( texture.onUpdate ) texture.onUpdate( texture );
- }
- // Render targets
- // Setup storage for target texture and bind it to correct framebuffer
- function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
- const texture = renderTarget.texture;
- const glFormat = utils.convert( texture.format );
- const glType = utils.convert( texture.type );
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
- if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
- state.texImage3D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.depth, 0, glFormat, glType, null );
- } else {
- state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
- }
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0 );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
- }
- // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
- function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
- let glInternalFormat = _gl.DEPTH_COMPONENT16;
- if ( isMultisample ) {
- const depthTexture = renderTarget.depthTexture;
- if ( depthTexture && depthTexture.isDepthTexture ) {
- if ( depthTexture.type === FloatType ) {
- glInternalFormat = _gl.DEPTH_COMPONENT32F;
- } else if ( depthTexture.type === UnsignedIntType ) {
- glInternalFormat = _gl.DEPTH_COMPONENT24;
- }
- }
- const samples = getRenderTargetSamples( renderTarget );
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
- } else {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
- }
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
- if ( isMultisample ) {
- const samples = getRenderTargetSamples( renderTarget );
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
- } else {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
- }
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- } else {
- const texture = renderTarget.texture;
- const glFormat = utils.convert( texture.format );
- const glType = utils.convert( texture.type );
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
- if ( isMultisample ) {
- const samples = getRenderTargetSamples( renderTarget );
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
- } else {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
- }
- }
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
- }
- // Setup resources for a Depth Texture for a FBO (needs an extension)
- function setupDepthTexture( framebuffer, renderTarget ) {
- const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
- if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
- throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
- }
- // upload an empty depth texture with framebuffer size
- if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
- renderTarget.depthTexture.image.width !== renderTarget.width ||
- renderTarget.depthTexture.image.height !== renderTarget.height ) {
- renderTarget.depthTexture.image.width = renderTarget.width;
- renderTarget.depthTexture.image.height = renderTarget.height;
- renderTarget.depthTexture.needsUpdate = true;
- }
- setTexture2D( renderTarget.depthTexture, 0 );
- const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
- if ( renderTarget.depthTexture.format === DepthFormat ) {
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
- } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
- } else {
- throw new Error( 'Unknown depthTexture format' );
- }
- }
- // Setup GL resources for a non-texture depth buffer
- function setupDepthRenderbuffer( renderTarget ) {
- const renderTargetProperties = properties.get( renderTarget );
- const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
- if ( renderTarget.depthTexture ) {
- if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
- setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
- } else {
- if ( isCube ) {
- renderTargetProperties.__webglDepthbuffer = [];
- for ( let i = 0; i < 6; i ++ ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
- renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
- }
- } else {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
- renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
- }
- }
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
- }
- // Set up GL resources for the render target
- function setupRenderTarget( renderTarget ) {
- const texture = renderTarget.texture;
- const renderTargetProperties = properties.get( renderTarget );
- const textureProperties = properties.get( texture );
- renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
- textureProperties.__webglTexture = _gl.createTexture();
- info.memory.textures ++;
- const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
- const isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
- const isRenderTarget3D = texture.isDataTexture3D || texture.isDataTexture2DArray;
- const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
- // Handles WebGL2 RGBFormat fallback - #18858
- if ( isWebGL2 && texture.format === RGBFormat && ( texture.type === FloatType || texture.type === HalfFloatType ) ) {
- texture.format = RGBAFormat;
- console.warn( 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.' );
- }
- // Setup framebuffer
- if ( isCube ) {
- renderTargetProperties.__webglFramebuffer = [];
- for ( let i = 0; i < 6; i ++ ) {
- renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
- }
- } else {
- renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
- if ( isMultisample ) {
- if ( isWebGL2 ) {
- renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
- renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer );
- const glFormat = utils.convert( texture.format );
- const glType = utils.convert( texture.type );
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType );
- const samples = getRenderTargetSamples( renderTarget );
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer );
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
- if ( renderTarget.depthBuffer ) {
- renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
- }
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
- } else {
- console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
- }
- }
- }
- // Setup color buffer
- if ( isCube ) {
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
- for ( let i = 0; i < 6; i ++ ) {
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
- }
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
- generateMipmap( _gl.TEXTURE_CUBE_MAP, texture, renderTarget.width, renderTarget.height );
- }
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
- } else {
- let glTextureType = _gl.TEXTURE_2D;
- if ( isRenderTarget3D ) {
- // Render targets containing layers, i.e: Texture 3D and 2d arrays
- if ( isWebGL2 ) {
- const isTexture3D = texture.isDataTexture3D;
- glTextureType = isTexture3D ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
- } else {
- console.warn( 'THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.' );
- }
- }
- state.bindTexture( glTextureType, textureProperties.__webglTexture );
- setTextureParameters( glTextureType, texture, supportsMips );
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, glTextureType );
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
- generateMipmap( _gl.TEXTURE_2D, texture, renderTarget.width, renderTarget.height );
- }
- state.bindTexture( _gl.TEXTURE_2D, null );
- }
- // Setup depth and stencil buffers
- if ( renderTarget.depthBuffer ) {
- setupDepthRenderbuffer( renderTarget );
- }
- }
- function updateRenderTargetMipmap( renderTarget ) {
- const texture = renderTarget.texture;
- const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
- const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
- const webglTexture = properties.get( texture ).__webglTexture;
- state.bindTexture( target, webglTexture );
- generateMipmap( target, texture, renderTarget.width, renderTarget.height );
- state.bindTexture( target, null );
- }
- }
- function updateMultisampleRenderTarget( renderTarget ) {
- if ( renderTarget.isWebGLMultisampleRenderTarget ) {
- if ( isWebGL2 ) {
- const renderTargetProperties = properties.get( renderTarget );
- _gl.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
- _gl.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
- const width = renderTarget.width;
- const height = renderTarget.height;
- let mask = _gl.COLOR_BUFFER_BIT;
- if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
- if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
- _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer ); // see #18905
- } else {
- console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
- }
- }
- }
- function getRenderTargetSamples( renderTarget ) {
- return ( isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?
- Math.min( maxSamples, renderTarget.samples ) : 0;
- }
- function updateVideoTexture( texture ) {
- const frame = info.render.frame;
- // Check the last frame we updated the VideoTexture
- if ( _videoTextures.get( texture ) !== frame ) {
- _videoTextures.set( texture, frame );
- texture.update();
- }
- }
- // backwards compatibility
- let warnedTexture2D = false;
- let warnedTextureCube = false;
- function safeSetTexture2D( texture, slot ) {
- if ( texture && texture.isWebGLRenderTarget ) {
- if ( warnedTexture2D === false ) {
- console.warn( 'THREE.WebGLTextures.safeSetTexture2D: don\'t use render targets as textures. Use their .texture property instead.' );
- warnedTexture2D = true;
- }
- texture = texture.texture;
- }
- setTexture2D( texture, slot );
- }
- function safeSetTextureCube( texture, slot ) {
- if ( texture && texture.isWebGLCubeRenderTarget ) {
- if ( warnedTextureCube === false ) {
- console.warn( 'THREE.WebGLTextures.safeSetTextureCube: don\'t use cube render targets as textures. Use their .texture property instead.' );
- warnedTextureCube = true;
- }
- texture = texture.texture;
- }
- setTextureCube( texture, slot );
- }
- //
- this.allocateTextureUnit = allocateTextureUnit;
- this.resetTextureUnits = resetTextureUnits;
- this.setTexture2D = setTexture2D;
- this.setTexture2DArray = setTexture2DArray;
- this.setTexture3D = setTexture3D;
- this.setTextureCube = setTextureCube;
- this.setupRenderTarget = setupRenderTarget;
- this.updateRenderTargetMipmap = updateRenderTargetMipmap;
- this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
- this.safeSetTexture2D = safeSetTexture2D;
- this.safeSetTextureCube = safeSetTextureCube;
- }
- export { WebGLTextures };
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