uqbiquity_test.html 9.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - canvas polyfield</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #ffffff;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  16. <script type="text/javascript" src="../src/Three.js"></script>
  17. <script type="text/javascript" src="../src/core/Color.js"></script>
  18. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  21. <script type="text/javascript" src="../src/core/Ray.js"></script>
  22. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  23. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  24. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  25. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  26. <script type="text/javascript" src="../src/core/Face3.js"></script>
  27. <script type="text/javascript" src="../src/core/Face4.js"></script>
  28. <script type="text/javascript" src="../src/core/UV.js"></script>
  29. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  30. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  31. <script type="text/javascript" src="../src/lights/Light.js"></script>
  32. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  33. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  34. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  35. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  36. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  37. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  38. <script type="text/javascript" src="../src/objects/Line.js"></script>
  39. <script type="text/javascript" src="../src/materials/Material.js"></script>
  40. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  41. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  42. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  43. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  44. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  45. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  46. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  47. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/textures/Texture.js"></script>
  51. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  52. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  53. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  54. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  55. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  56. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  57. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  58. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  59. <script type="text/javascript" src="obj/Qrcode.js"></script>
  60. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  61. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  62. <script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
  63. <script type="text/javascript" src="js/Stats.js"></script>
  64. <script type="text/javascript">
  65. var SCREEN_WIDTH = window.innerWidth / 3;
  66. var SCREEN_HEIGHT = window.innerHeight;
  67. var AMOUNT = 100;
  68. var container;
  69. var stats;
  70. var camera;
  71. var scene;
  72. var canvasRenderer, svgRenderer, webglRenderer;
  73. var mesh, qrcode;
  74. var mouseX = 0;
  75. var mouseY = 0;
  76. var windowHalfX = window.innerWidth / 2;
  77. var windowHalfY = window.innerHeight / 2;
  78. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  79. init();
  80. // loop();
  81. setInterval( loop, 1000 / 60 );
  82. function init() {
  83. container = document.createElement('div');
  84. document.body.appendChild(container);
  85. camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  86. // camera.position.x = - 5000;
  87. // camera.position.y = 50000;
  88. camera.position.z = 500
  89. scene = new THREE.Scene();
  90. // QRCODE
  91. qrcode = mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshFaceMaterial() );
  92. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  93. mesh.updateMatrix();
  94. scene.addObject(mesh);
  95. // CUBES
  96. var cube = new Cube(100, 100, 100);
  97. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5 } ) );
  98. mesh.position.x = 500;
  99. mesh.rotation.x = Math.random();
  100. mesh.rotation.y = Math.random();
  101. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  102. mesh.updateMatrix();
  103. scene.addObject(mesh);
  104. mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  105. mesh.position.x = 500;
  106. mesh.position.y = 500;
  107. mesh.rotation.x = Math.random();
  108. mesh.rotation.y = Math.random();
  109. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  110. mesh.updateMatrix();
  111. scene.addObject(mesh);
  112. // PLANE
  113. mesh = new THREE.Mesh( new Plane( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  114. mesh.position.y = -500;
  115. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  116. mesh.doubleSided = true;
  117. mesh.updateMatrix();
  118. scene.addObject(mesh);
  119. // CYLINDER
  120. mesh = new THREE.Mesh( new Cylinder( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  121. mesh.position.x = -500;
  122. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  123. mesh.updateMatrix();
  124. scene.addObject(mesh);
  125. // POLYFIELD
  126. var geometry = new THREE.Geometry();
  127. for (var i = 0; i < 100; i ++) {
  128. var v = new THREE.Vector3( Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 1000 - 500 );
  129. var v0 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  130. var v1 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  131. var v2 = new THREE.Vertex( new THREE.Vector3( Math.random() * 100 - 50, Math.random() * 100 - 50, Math.random() * 100 - 50 ) );
  132. v0.position.addSelf( v );
  133. v1.position.addSelf( v );
  134. v2.position.addSelf( v );
  135. var face = new THREE.Face3( geometry.vertices.push( v0 ) - 1, geometry.vertices.push( v1 ) - 1, geometry.vertices.push( v2 ) - 1, null, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
  136. geometry.faces.push( face );
  137. }
  138. geometry.computeNormals();
  139. geometry.computeCentroids();
  140. mesh = new THREE.Mesh( geometry, [ new THREE.MeshFaceMaterial(), new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, wireframe: true, wireframe_linewidth: 10 } ) ] );
  141. mesh.doubleSided = true;
  142. mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
  143. scene.addObject( mesh );
  144. // PARTICLES
  145. for ( var i = 0; i < 100; i ++ ) {
  146. particle = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: Math.random() * 0xffffff } ) );
  147. particle.position.x = Math.random() * 1000 - 500;
  148. particle.position.y = Math.random() * 1000 - 500;
  149. particle.position.z = Math.random() * 1000 - 500;
  150. particle.scale.x = particle.scale.y = 10;
  151. scene.addObject( particle );
  152. }
  153. // LIGHTS
  154. var ambient = new THREE.AmbientLight( 0x80ffff );
  155. scene.addLight( ambient );
  156. var directional = new THREE.DirectionalLight( 0xffff00 );
  157. scene.addLight( directional );
  158. canvasRenderer = new THREE.CanvasRenderer();
  159. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  160. container.appendChild( canvasRenderer.domElement );
  161. svgRenderer = new THREE.SVGRenderer();
  162. svgRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  163. svgRenderer.setQuality( 'low' );
  164. container.appendChild( svgRenderer.domElement );
  165. webglRenderer = new THREE.WebGLRenderer();
  166. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  167. // webglRenderer.setFaceCulling( 0 );
  168. container.appendChild( webglRenderer.domElement );
  169. stats = new Stats();
  170. stats.domElement.style.position = 'absolute';
  171. stats.domElement.style.top = '0px';
  172. container.appendChild( stats.domElement );
  173. }
  174. function onDocumentMouseMove(event) {
  175. mouseX = ( event.clientX - windowHalfX );
  176. mouseY = ( event.clientY - windowHalfY );
  177. }
  178. function loop() {
  179. camera.position.x += ( mouseX - camera.position.x ) * .05;
  180. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  181. camera.updateMatrix();
  182. mesh.rotation.y += 0.01;
  183. mesh.updateMatrix();
  184. /*
  185. qrcode.rotation.x += 0.01;
  186. qrcode.rotation.z += 0.02;
  187. */
  188. canvasRenderer.render( scene, camera );
  189. svgRenderer.render( scene, camera );
  190. webglRenderer.render( scene, camera );
  191. stats.update();
  192. }
  193. </script>
  194. </body>
  195. </html>