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cameras
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46294a0f08
Trying to be nicer to V8.
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13 years ago |
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core
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d18c95cdd0
Vertex: Legacy support approach suggested by @voidburn. Fixes #2257.
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13 years ago |
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extras
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672ae308c2
First stab at skinning in normal map shader.
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13 years ago |
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lights
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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13 years ago |
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loaders
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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13 years ago |
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materials
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525b91e2d7
Moved constants to Three.js as per discussion in ab6e9f75f3ed035f7e2676fa9c3698e520cad09e.
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13 years ago |
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objects
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230d39e4d0
Made it possible to enforce use of uniforms instead of float texture for bones.
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13 years ago |
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renderers
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8c25afa53f
Refactored shadow coordinates generation to use less matrix multiplications.
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13 years ago |
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scenes
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d7dcc6cdd5
Merge remote-tracking branch 'remotes/AddictArts/dev_lightTargets' into unflip
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13 years ago |
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textures
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9049567301
Added anisotropy to WebGLRenderTarget. Also fixed clone for Texture and WebGLRenderTarget.
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13 years ago |
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Three.js
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525b91e2d7
Moved constants to Three.js as per discussion in ab6e9f75f3ed035f7e2676fa9c3698e520cad09e.
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13 years ago |