alteredq 672ae308c2 First stab at skinning in normal map shader. 13 years ago
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cameras 46294a0f08 Trying to be nicer to V8. 13 years ago
core d18c95cdd0 Vertex: Legacy support approach suggested by @voidburn. Fixes #2257. 13 years ago
extras 672ae308c2 First stab at skinning in normal map shader. 13 years ago
lights cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 years ago
loaders cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 years ago
materials 525b91e2d7 Moved constants to Three.js as per discussion in ab6e9f75f3ed035f7e2676fa9c3698e520cad09e. 13 years ago
objects 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. 13 years ago
renderers 8c25afa53f Refactored shadow coordinates generation to use less matrix multiplications. 13 years ago
scenes d7dcc6cdd5 Merge remote-tracking branch 'remotes/AddictArts/dev_lightTargets' into unflip 13 years ago
textures 9049567301 Added anisotropy to WebGLRenderTarget. Also fixed clone for Texture and WebGLRenderTarget. 13 years ago
Three.js 525b91e2d7 Moved constants to Three.js as per discussion in ab6e9f75f3ed035f7e2676fa9c3698e520cad09e. 13 years ago