webgl_tonemapping.html 8.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - inline tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #ff2 }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without<br/>using a pre-processing step or float/half buffers by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  28. <script src="../build/three.js"></script>
  29. <script src="js/controls/OrbitControls.js"></script>
  30. <script src="js/WebGL.js"></script>
  31. <script src="js/libs/stats.min.js"></script>
  32. <script src="js/libs/dat.gui.min.js"></script>
  33. <script src="js/loaders/RGBELoader.js"></script>
  34. <script src="js/loaders/HDRCubeTextureLoader.js"></script>
  35. <script src="js/pmrem/PMREMGenerator.js"></script>
  36. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  37. <script src="js/postprocessing/EffectComposer.js"></script>
  38. <script src="js/postprocessing/RenderPass.js"></script>
  39. <script src="js/postprocessing/MaskPass.js"></script>
  40. <script src="js/postprocessing/ShaderPass.js"></script>
  41. <script src="js/shaders/CopyShader.js"></script>
  42. <script>
  43. if ( WEBGL.isWebGLAvailable() === false ) {
  44. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  45. }
  46. var container, stats;
  47. var params = {
  48. opacity: 1.0,
  49. roughness: 1.0,
  50. bumpScale: 1.0,
  51. exposure: 3.0,
  52. whitePoint: 5.0,
  53. toneMapping: "Uncharted2",
  54. renderMode: "Renderer"
  55. };
  56. var toneMappingOptions = {
  57. None: THREE.NoToneMapping,
  58. Linear: THREE.LinearToneMapping,
  59. Reinhard: THREE.ReinhardToneMapping,
  60. Uncharted2: THREE.Uncharted2ToneMapping,
  61. Cineon: THREE.CineonToneMapping
  62. };
  63. <<<<<<< HEAD
  64. var camera, scene, renderer, group;
  65. =======
  66. var camera, scene, renderer, controls, mesh;
  67. >>>>>>> dev
  68. var composer;
  69. var standardMaterial, floorMaterial;
  70. init();
  71. animate();
  72. function init() {
  73. container = document.createElement( 'div' );
  74. document.body.appendChild( container );
  75. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  76. camera.position.set( 0.0, 40, 40 * 3.5 );
  77. scene = new THREE.Scene();
  78. renderer = new THREE.WebGLRenderer();
  79. standardMaterial = new THREE.MeshStandardMaterial( {
  80. bumpScale: - 0.05,
  81. color: 0xffffff,
  82. metalness: 0.9,
  83. roughness: 0.8,
  84. premultipliedAlpha: true,
  85. transparent: true
  86. } );
  87. var textureLoader = new THREE.TextureLoader();
  88. <<<<<<< HEAD
  89. textureLoader.load( "textures/brick_diffuse.jpg", function ( map ) {
  90. =======
  91. textureLoader.load( "textures/brick_diffuse.jpg", function( map ) {
  92. >>>>>>> dev
  93. map.wrapS = THREE.RepeatWrapping;
  94. map.wrapT = THREE.RepeatWrapping;
  95. map.encoding = THREE.sRGBEncoding;
  96. map.anisotropy = 4;
  97. map.repeat.set( 9, 0.5 );
  98. standardMaterial.map = map;
  99. standardMaterial.needsUpdate = true;
  100. <<<<<<< HEAD
  101. } );
  102. textureLoader.load( "textures/brick_bump.jpg", function ( map ) {
  103. =======
  104. } );
  105. textureLoader.load( "textures/brick_bump.jpg", function( map ) {
  106. >>>>>>> dev
  107. map.wrapS = THREE.RepeatWrapping;
  108. map.wrapT = THREE.RepeatWrapping;
  109. map.anisotropy = 4;
  110. map.repeat.set( 9, 0.5 );
  111. standardMaterial.bumpMap = map;
  112. standardMaterial.needsUpdate = true;
  113. <<<<<<< HEAD
  114. } );
  115. textureLoader.load( "textures/brick_roughness.jpg", function ( map ) {
  116. =======
  117. } );
  118. textureLoader.load( "textures/brick_roughness.jpg", function( map ) {
  119. >>>>>>> dev
  120. map.wrapS = THREE.RepeatWrapping;
  121. map.wrapT = THREE.RepeatWrapping;
  122. map.anisotropy = 4;
  123. map.repeat.set( 9, 0.5 );
  124. standardMaterial.roughnessMap = map;
  125. standardMaterial.needsUpdate = true;
  126. } );
  127. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  128. mesh = new THREE.Mesh( geometry, standardMaterial );
  129. mesh.castShadow = true;
  130. mesh.receiveShadow = true;
  131. scene.add( mesh );
  132. floorMaterial = new THREE.MeshStandardMaterial( {
  133. map: null,
  134. roughnessMap: null,
  135. color: 0x888888,
  136. metalness: 0.0,
  137. roughness: 1.0,
  138. side: THREE.BackSide
  139. } );
  140. var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
  141. var floor = new THREE.Mesh( geometry, floorMaterial );
  142. floor.position.y = 50;
  143. floor.rotation.x = - Math.PI * 0.5;
  144. floor.receiveShadow = true;
  145. scene.add( floor );
  146. // Materials
  147. var hdrpath = "textures/cube/pisaHDR/";
  148. var hdrformat = '.hdr';
  149. var hdrurls = [
  150. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  151. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  152. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  153. ];
  154. new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrurls, function ( hdrCubeMap ) {
  155. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  156. pmremGenerator.update( renderer );
  157. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  158. pmremCubeUVPacker.update( renderer );
  159. standardMaterial.envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  160. standardMaterial.needsUpdate = true;
  161. hdrCubeMap.dispose();
  162. pmremGenerator.dispose();
  163. pmremCubeUVPacker.dispose();
  164. } );
  165. // Lights
  166. scene.add( new THREE.HemisphereLight( 0x111111, 0x000000 ) );
  167. var spotLight = new THREE.SpotLight( 0xffffff );
  168. spotLight.position.set( 50, 100, 50 );
  169. spotLight.angle = Math.PI / 7;
  170. spotLight.decay = 2;
  171. spotLight.distance = 300;
  172. spotLight.penumbra = 0.8;
  173. spotLight.castShadow = true;
  174. scene.add( spotLight );
  175. renderer.setPixelRatio( window.devicePixelRatio );
  176. renderer.setSize( window.innerWidth, window.innerHeight );
  177. renderer.shadowMap.enabled = true;
  178. container.appendChild( renderer.domElement );
  179. renderer.gammaOutput = true;
  180. composer = new THREE.EffectComposer( renderer );
  181. composer.setSize( window.innerWidth, window.innerHeight );
  182. var renderScene = new THREE.RenderPass( scene, camera );
  183. composer.addPass( renderScene );
  184. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  185. copyPass.renderToScreen = true;
  186. composer.addPass( copyPass );
  187. stats = new Stats();
  188. container.appendChild( stats.dom );
  189. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  190. window.addEventListener( 'resize', onWindowResize, false );
  191. var gui = new dat.GUI();
  192. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  193. gui.add( params, 'exposure', 0, 10 );
  194. gui.add( params, 'whitePoint', 0, 10 );
  195. gui.add( params, 'opacity', 0, 1 );
  196. gui.add( params, 'renderMode', [ 'Renderer', 'Composer' ] );
  197. gui.open();
  198. }
  199. function onWindowResize() {
  200. var width = window.innerWidth;
  201. var height = window.innerHeight;
  202. camera.aspect = width / height;
  203. camera.updateProjectionMatrix();
  204. renderer.setSize( width, height );
  205. composer.setSize( width, height );
  206. }
  207. //
  208. function animate() {
  209. requestAnimationFrame( animate );
  210. stats.begin();
  211. render();
  212. stats.end();
  213. }
  214. function render() {
  215. standardMaterial.roughness = params.roughness;
  216. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  217. standardMaterial.opacity = params.opacity;
  218. if ( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  219. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  220. standardMaterial.needsUpdate = true;
  221. floorMaterial.needsUpdate = true;
  222. }
  223. renderer.toneMappingExposure = params.exposure;
  224. renderer.toneMappingWhitePoint = params.whitePoint;
  225. mesh.rotation.y += 0.005;
  226. if ( params.renderMode === "Composer" ) {
  227. composer.render();
  228. } else {
  229. renderer.render( scene, camera );
  230. }
  231. }
  232. </script>
  233. </body>
  234. </html>