canvas_particles_sprites.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.min.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script src="js/libs/tween.min.js"></script>
  22. <script>
  23. var container, stats;
  24. var camera, scene, renderer, particle;
  25. var mouseX = 0, mouseY = 0;
  26. var windowHalfX = window.innerWidth / 2;
  27. var windowHalfY = window.innerHeight / 2;
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
  34. camera.position.z = 1000;
  35. scene = new THREE.Scene();
  36. var material = new THREE.SpriteMaterial( {
  37. map: new THREE.Texture( generateSprite() ),
  38. blending: THREE.AdditiveBlending
  39. } );
  40. for ( var i = 0; i < 1000; i++ ) {
  41. particle = new THREE.Sprite( material );
  42. initParticle( particle, i * 10 );
  43. scene.add( particle );
  44. }
  45. renderer = new THREE.CanvasRenderer();
  46. renderer.setSize( window.innerWidth, window.innerHeight );
  47. renderer.sortElements = false;
  48. renderer.setClearColor( 0x0000ff, 0.25 );
  49. container.appendChild( renderer.domElement );
  50. stats = new Stats();
  51. stats.domElement.style.position = 'absolute';
  52. stats.domElement.style.top = '0px';
  53. container.appendChild( stats.domElement );
  54. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  55. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  56. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  57. //
  58. window.addEventListener( 'resize', onWindowResize, false );
  59. }
  60. function onWindowResize() {
  61. windowHalfX = window.innerWidth / 2;
  62. windowHalfY = window.innerHeight / 2;
  63. camera.aspect = window.innerWidth / window.innerHeight;
  64. camera.updateProjectionMatrix();
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. }
  67. function generateSprite() {
  68. var canvas = document.createElement( 'canvas' );
  69. canvas.width = 16;
  70. canvas.height = 16;
  71. var context = canvas.getContext( '2d' );
  72. var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
  73. gradient.addColorStop( 0, 'rgba(255,255,255,1)' );
  74. gradient.addColorStop( 0.2, 'rgba(0,255,255,1)' );
  75. gradient.addColorStop( 0.4, 'rgba(0,0,64,1)' );
  76. gradient.addColorStop( 1, 'rgba(0,0,0,1)' );
  77. context.fillStyle = gradient;
  78. context.fillRect( 0, 0, canvas.width, canvas.height );
  79. return canvas;
  80. }
  81. function initParticle( particle, delay ) {
  82. var particle = this instanceof THREE.Sprite ? this : particle;
  83. var delay = delay !== undefined ? delay : 0;
  84. particle.position.x = 0;
  85. particle.position.y = 0;
  86. particle.position.z = 0;
  87. particle.scale.x = particle.scale.y = Math.random() * 3 + 1;
  88. new TWEEN.Tween( particle )
  89. .delay( delay )
  90. .to( {}, 10000 )
  91. .onComplete( initParticle )
  92. .start();
  93. new TWEEN.Tween( particle.position )
  94. .delay( delay )
  95. .to( { x: Math.random() * 4000 - 2000, y: Math.random() * 1000 - 500, z: Math.random() * 4000 - 2000 }, 10000 )
  96. .start();
  97. new TWEEN.Tween( particle.scale )
  98. .delay( delay )
  99. .to( { x: 0, y: 0 }, 10000 )
  100. .start();
  101. }
  102. //
  103. function onDocumentMouseMove( event ) {
  104. mouseX = event.clientX - windowHalfX;
  105. mouseY = event.clientY - windowHalfY;
  106. }
  107. function onDocumentTouchStart( event ) {
  108. if ( event.touches.length == 1 ) {
  109. event.preventDefault();
  110. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  111. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  112. }
  113. }
  114. function onDocumentTouchMove( event ) {
  115. if ( event.touches.length == 1 ) {
  116. event.preventDefault();
  117. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  118. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  119. }
  120. }
  121. //
  122. function animate() {
  123. requestAnimationFrame( animate );
  124. render();
  125. stats.update();
  126. }
  127. function render() {
  128. TWEEN.update();
  129. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  130. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  131. camera.lookAt( scene.position );
  132. renderer.render( scene, camera );
  133. }
  134. </script>
  135. </body>
  136. </html>