webgl_materials_blending_custom.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - custom blending</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #111;
  10. overflow: hidden;
  11. font-family: arial;
  12. }
  13. .menu { color: #fff; font-weight: bold; font-size: 12px; z-index: 100; width: 75px; position: absolute; top: 0px; padding: 16px; }
  14. .menu img, .menu canvas { width: 75px; margin: 10px 0 }
  15. #images { background: rgba(0,0,0,0); left: 0px; }
  16. #backgrounds { background: rgba(0,0,0,0.0); left: 107px; }
  17. #labels { background: rgba(0,0,0,0.75); left: 214px; width: 100px }
  18. .lbl { color: #fff; z-index: 150; float:left; padding: 0.25em; width: 75px; display: block }
  19. #lbl_dst { background:#800; }
  20. #lbl_src { background:green; }
  21. .btn { background: darkorange; width: 100px; cursor: pointer }
  22. #btn_sub { background: transparent }
  23. #btn_rsub { background: transparent }
  24. #btn_pre { background: transparent }
  25. #btn_rsub, #btn_nopre { margin-bottom: 2em }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="images" class="menu">
  30. Foreground
  31. <a id="img_0" href="#"><img src="textures/disturb.jpg" /></a>
  32. <a id="img_1" href="#"><img src="textures/sprite0.jpg" /></a>
  33. <a id="img_2" href="#"><img src="textures/sprite0.png" /></a>
  34. <a id="img_3" href="#"><img src="textures/lensflare/lensflare0.png" /></a>
  35. <a id="img_4" href="#"><img src="textures/lensflare/lensflare0_alpha.png" /></a>
  36. <a id="img_5" href="#"><img src="textures/sprites/ball.png" /></a>
  37. <a id="img_6" href="#"><img src="textures/sprites/snowflake7_alpha.png" /></a>
  38. </div>
  39. <div id="backgrounds" class="menu">
  40. Background
  41. <a id="bg_0" href="#"><img src="textures/disturb.jpg" /></a>
  42. <a id="bg_1" href="#"></a>
  43. <a id="bg_2" href="#"></a>
  44. <a id="bg_3" href="#"><img src="textures/crate.gif" /></a>
  45. <a id="bg_4" href="#"><img src="textures/lava/lavatile.jpg" /></a>
  46. <a id="bg_5" href="#"><img src="textures/water.jpg" /></a>
  47. <a id="bg_6" href="#"><img src="textures/lava/cloud.png" /></a>
  48. </div>
  49. <div id="labels" class="menu">
  50. Equation<br/><br/>
  51. <div class="lbl btn" id="btn_add">Add</div>
  52. <div class="lbl btn" id="btn_sub">Subtract</div>
  53. <div class="lbl btn" id="btn_rsub">ReverseSubtract</div>
  54. Premultiply alpha<br/><br/>
  55. <div class="lbl btn" id="btn_pre">On</div>
  56. <div class="lbl btn" id="btn_nopre">Off</div>
  57. Labels<br/><br/>
  58. <div class="lbl" id="lbl_src">Source</div>
  59. <div class="lbl" id="lbl_dst">Destination</div>
  60. </div>
  61. <script src="../build/three.min.js"></script>
  62. <script src="js/Detector.js"></script>
  63. <script>
  64. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  65. var camera, scene, renderer;
  66. var materialBg;
  67. var materials = [];
  68. var mapsPre = [];
  69. var mapsNoPre = [];
  70. var currentMaps = mapsNoPre;
  71. var currentIndex = 4;
  72. init();
  73. animate();
  74. function init() {
  75. // CAMERA
  76. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  77. camera.position.z = 700;
  78. // SCENE
  79. scene = new THREE.Scene();
  80. // BACKGROUND IMAGES
  81. var x = document.createElement( "canvas" );
  82. var xc = x.getContext( "2d" );
  83. x.width = x.height = 128;
  84. xc.fillStyle = "#eee";
  85. xc.fillRect( 0, 0, 128, 128 );
  86. xc.fillStyle = "#999";
  87. xc.fillRect( 0, 0, 64, 64 );
  88. xc.fillStyle = "#aaa";
  89. xc.fillRect( 32, 32, 32, 32 );
  90. xc.fillStyle = "#999";
  91. xc.fillRect( 64, 64, 64, 64 );
  92. xc.fillStyle = "#bbb";
  93. xc.fillRect( 96, 96, 32, 32 );
  94. document.getElementById("bg_1").appendChild( x );
  95. var x2 = document.createElement( "canvas" );
  96. var xc2 = x2.getContext( "2d" );
  97. x2.width = x2.height = 128;
  98. xc2.fillStyle = "#444";
  99. xc2.fillRect( 0, 0, 128, 128 );
  100. xc2.fillStyle = "#000";
  101. xc2.fillRect( 0, 0, 64, 64 );
  102. xc2.fillStyle = "#111";
  103. xc2.fillRect( 32, 32, 32, 32 );
  104. xc2.fillStyle = "#000";
  105. xc2.fillRect( 64, 64, 64, 64 );
  106. xc2.fillStyle = "#222";
  107. xc2.fillRect( 96, 96, 32, 32 );
  108. document.getElementById("bg_1").appendChild( x );
  109. document.getElementById("bg_2").appendChild( x2 );
  110. var mapBg0 = new THREE.Texture( x );
  111. mapBg0.wrapS = mapBg0.wrapT = THREE.RepeatWrapping;
  112. mapBg0.repeat.set( 128, 64 );
  113. mapBg0.needsUpdate = true;
  114. var mapBg1 = new THREE.Texture( x2 );
  115. mapBg1.wrapS = mapBg1.wrapT = THREE.RepeatWrapping;
  116. mapBg1.repeat.set( 128, 64 );
  117. mapBg1.needsUpdate = true;
  118. var mapBg2 = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" );
  119. mapBg2.wrapS = mapBg2.wrapT = THREE.RepeatWrapping;
  120. mapBg2.repeat.set( 8, 4 );
  121. var mapBg3 = THREE.ImageUtils.loadTexture( "textures/crate.gif" );
  122. mapBg3.wrapS = mapBg3.wrapT = THREE.RepeatWrapping;
  123. mapBg3.repeat.set( 32, 16 );
  124. var mapBg4 = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
  125. mapBg4.wrapS = mapBg4.wrapT = THREE.RepeatWrapping;
  126. mapBg4.repeat.set( 8, 4 );
  127. var mapBg5 = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  128. mapBg5.wrapS = mapBg5.wrapT = THREE.RepeatWrapping;
  129. mapBg5.repeat.set( 8, 4 );
  130. var mapBg6 = THREE.ImageUtils.loadTexture( "textures/lava/cloud.png" );
  131. mapBg6.wrapS = mapBg6.wrapT = THREE.RepeatWrapping;
  132. mapBg6.repeat.set( 2, 1 );
  133. // BACKGROUND
  134. materialBg = new THREE.MeshBasicMaterial( { map: mapBg1 } );
  135. var meshBg = new THREE.Mesh( new THREE.PlaneBufferGeometry( 4000, 2000 ), materialBg );
  136. meshBg.position.set( 0, 0, -1 );
  137. scene.add( meshBg );
  138. // FOREGROUND IMAGES
  139. var images = [ 'textures/disturb.jpg',
  140. 'textures/sprite0.jpg',
  141. 'textures/sprite0.png',
  142. 'textures/lensflare/lensflare0.png',
  143. 'textures/lensflare/lensflare0_alpha.png',
  144. 'textures/sprites/ball.png',
  145. 'textures/sprites/snowflake7_alpha.png' ];
  146. for ( var i = 0; i < images.length; i ++ ) {
  147. var map = THREE.ImageUtils.loadTexture( images[ i ] );
  148. var mapPre = map.clone();
  149. mapPre.premultiplyAlpha = true;
  150. mapPre.needsUpdate = true;
  151. mapsNoPre.push( map );
  152. mapsPre.push( mapPre );
  153. }
  154. // FOREGROUND OBJECTS
  155. var blendings = [ "NoBlending", "NormalBlending", "AdditiveBlending", "SubtractiveBlending", "MultiplyBlending" ];
  156. var src = [ "ZeroFactor", "OneFactor", "SrcAlphaFactor", "OneMinusSrcAlphaFactor", "DstAlphaFactor", "OneMinusDstAlphaFactor", "DstColorFactor", "OneMinusDstColorFactor", "SrcAlphaSaturateFactor" ];
  157. var dst = [ "ZeroFactor", "OneFactor", "SrcColorFactor", "OneMinusSrcColorFactor", "SrcAlphaFactor", "OneMinusSrcAlphaFactor", "DstAlphaFactor", "OneMinusDstAlphaFactor" ];
  158. var geo1 = new THREE.PlaneBufferGeometry( 100, 100 );
  159. var geo2 = new THREE.PlaneBufferGeometry( 100, 25 );
  160. var blending = "CustomBlending";
  161. for ( var i = 0; i < dst.length; i ++ ) {
  162. var blendDst = dst[ i ];
  163. for ( var j = 0; j < src.length; j ++ ) {
  164. var blendSrc = src[ j ];
  165. var material = new THREE.MeshBasicMaterial( { map: currentMaps[ currentIndex ] } );
  166. material.transparent = true;
  167. material.blending = THREE[ blending ];
  168. material.blendSrc = THREE[ blendSrc ];
  169. material.blendDst = THREE[ blendDst ];
  170. material.blendEquation = THREE.AddEquation;
  171. var x = ( j - src.length / 2 ) * 110;
  172. var z = 0;
  173. var y = ( i - dst.length / 2 ) * 110 + 50;
  174. var mesh = new THREE.Mesh( geo1, material );
  175. mesh.position.set( x, -y, z );
  176. mesh.matrixAutoUpdate = false;
  177. mesh.updateMatrix();
  178. scene.add( mesh );
  179. materials.push( material );
  180. }
  181. }
  182. for ( var j = 0; j < src.length; j ++ ) {
  183. var blendSrc = src[ j ];
  184. var x = ( j - src.length / 2 ) * 110;
  185. var z = 0;
  186. var y = ( 0 - dst.length / 2 ) * 110 + 50;
  187. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blendSrc.replace( "Factor", "" ), "rgba( 0, 150, 0, 1 )" ) );
  188. mesh.position.set( x, - (y - 70), z );
  189. mesh.matrixAutoUpdate = false;
  190. mesh.updateMatrix();
  191. scene.add( mesh );
  192. }
  193. for ( var i = 0; i < dst.length; i ++ ) {
  194. var blendDst = dst[ i ];
  195. var x = ( 0 - src.length / 2 ) * 110 - 125;
  196. var z = 0;
  197. var y = ( i - dst.length / 2 ) * 110 + 165;
  198. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blendDst.replace( "Factor", "" ), "rgba( 150, 0, 0, 1 )" ) );
  199. mesh.position.set( x, - (y - 120), z );
  200. mesh.matrixAutoUpdate = false;
  201. mesh.updateMatrix();
  202. scene.add( mesh );
  203. }
  204. // RENDERER
  205. renderer = new THREE.WebGLRenderer();
  206. renderer.setPixelRatio( window.devicePixelRatio );
  207. renderer.setSize( window.innerWidth, window.innerHeight );
  208. renderer.domElement.style.position = "absolute";
  209. renderer.domElement.style.left = "215px";
  210. document.body.appendChild( renderer.domElement );
  211. // EVENTS
  212. window.addEventListener( 'resize', onWindowResize, false );
  213. addImgHandler( "img_0", 0 );
  214. addImgHandler( "img_1", 1 );
  215. addImgHandler( "img_2", 2 );
  216. addImgHandler( "img_3", 3 );
  217. addImgHandler( "img_4", 4 );
  218. addImgHandler( "img_5", 5 );
  219. addImgHandler( "img_6", 6 );
  220. addBgHandler( "bg_0", mapBg2 );
  221. addBgHandler( "bg_1", mapBg0 );
  222. addBgHandler( "bg_2", mapBg1 );
  223. addBgHandler( "bg_3", mapBg3 );
  224. addBgHandler( "bg_4", mapBg4 );
  225. addBgHandler( "bg_5", mapBg5 );
  226. addBgHandler( "bg_6", mapBg6 );
  227. addEqHandler( "btn_add", THREE.AddEquation );
  228. addEqHandler( "btn_sub", THREE.SubtractEquation );
  229. addEqHandler( "btn_rsub", THREE.ReverseSubtractEquation );
  230. addPreHandler( "btn_pre", mapsPre );
  231. addPreHandler( "btn_nopre", mapsNoPre );
  232. }
  233. //
  234. function addImgHandler( id, index ) {
  235. var el = document.getElementById( id );
  236. el.addEventListener( 'click', function () {
  237. for ( var i = 0; i < materials.length; i ++ ) {
  238. materials[ i ].map = currentMaps[ index ];
  239. }
  240. currentIndex = index;
  241. } );
  242. }
  243. function addEqHandler( id, eq ) {
  244. var el = document.getElementById( id );
  245. el.addEventListener( 'click', function () {
  246. for ( var i = 0; i < materials.length; i ++ ) {
  247. materials[ i ].blendEquation = eq;
  248. }
  249. document.getElementById( "btn_add" ).style.backgroundColor = "transparent";
  250. document.getElementById( "btn_sub" ).style.backgroundColor = "transparent";
  251. document.getElementById( "btn_rsub" ).style.backgroundColor = "transparent";
  252. el.style.backgroundColor = "darkorange";
  253. });
  254. }
  255. function addBgHandler( id, map ) {
  256. var el = document.getElementById( id );
  257. el.addEventListener( 'click', function () { materialBg.map = map; } );
  258. }
  259. function addPreHandler( id, marray ) {
  260. var el = document.getElementById( id );
  261. el.addEventListener( 'click', function () {
  262. currentMaps = marray;
  263. for ( var i = 0; i < materials.length; i ++ ) {
  264. materials[ i ].map = currentMaps[ currentIndex ];
  265. }
  266. document.getElementById( "btn_pre" ).style.backgroundColor = "transparent";
  267. document.getElementById( "btn_nopre" ).style.backgroundColor = "transparent";
  268. el.style.backgroundColor = "darkorange";
  269. } );
  270. }
  271. //
  272. function onWindowResize( event ) {
  273. renderer.setSize( window.innerWidth, window.innerHeight );
  274. camera.aspect = window.innerWidth / window.innerHeight;
  275. camera.updateProjectionMatrix();
  276. }
  277. //
  278. function generateLabelMaterial( text, bg ) {
  279. var x = document.createElement( "canvas" );
  280. var xc = x.getContext( "2d" );
  281. x.width = 128;
  282. x.height = 32;
  283. xc.fillStyle = bg;
  284. xc.fillRect( 0, 0, 128, 32 );
  285. //xc.shadowColor = "#000";
  286. //xc.shadowBlur = 3;
  287. xc.fillStyle = "white";
  288. xc.font = "12pt arial bold";
  289. xc.fillText( text, 8, 22 );
  290. var map = new THREE.Texture( x );
  291. map.needsUpdate = true;
  292. var material = new THREE.MeshBasicMaterial( { map: map, transparent: true } );
  293. return material;
  294. }
  295. function animate() {
  296. requestAnimationFrame( animate );
  297. var time = Date.now() * 0.00025;
  298. var ox = ( time * -0.01 * materialBg.map.repeat.x ) % 1;
  299. var oy = ( time * -0.01 * materialBg.map.repeat.y ) % 1;
  300. materialBg.map.offset.set( ox, oy );
  301. renderer.render( scene, camera );
  302. }
  303. </script>
  304. </body>
  305. </html>