GCodeLoader.js 4.7 KB

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  1. 'use strict';
  2. /**
  3. * THREE.GCodeLoader is used to load gcode files usually used for 3D printing or CNC applications.
  4. *
  5. * Gcode files are composed by commands used by machines to create objects.
  6. *
  7. * @class THREE.GCodeLoader
  8. * @param {Manager} manager Loading manager.
  9. * @author tentone
  10. * @author joewalnes
  11. */
  12. THREE.GCodeLoader = function ( manager ) {
  13. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  14. this.splitLayer = false;
  15. };
  16. THREE.GCodeLoader.prototype.load = function ( url, onLoad, onProgress, onError ) {
  17. var self = this;
  18. var loader = new THREE.FileLoader( self.manager );
  19. loader.load( url, function ( text ) {
  20. onLoad( self.parse( text ) );
  21. }, onProgress, onError );
  22. };
  23. THREE.GCodeLoader.prototype.parse = function ( data ) {
  24. var state = { x: 0, y: 0, z: 0, e: 0, f: 0, extruding: false, relative: false };
  25. var layers = [];
  26. var currentLayer = undefined;
  27. var pathMaterial = new THREE.LineBasicMaterial( { color: 0xFF0000 } );
  28. pathMaterial.name = 'path';
  29. var extrudingMaterial = new THREE.LineBasicMaterial( { color: 0x00FF00 } );
  30. extrudingMaterial.name = 'extruded';
  31. function newLayer( line ) {
  32. currentLayer = { vertex: [], pathVertex: [], z: line.z };
  33. layers.push( currentLayer );
  34. }
  35. //Create lie segment between p1 and p2
  36. function addSegment( p1, p2 ) {
  37. if ( currentLayer === undefined ) {
  38. newLayer( p1 );
  39. }
  40. if ( line.extruding ) {
  41. currentLayer.vertex.push( p1.x, p1.y, p1.z );
  42. currentLayer.vertex.push( p2.x, p2.y, p2.z );
  43. } else {
  44. currentLayer.pathVertex.push( p1.x, p1.y, p1.z );
  45. currentLayer.pathVertex.push( p2.x, p2.y, p2.z );
  46. }
  47. }
  48. function delta( v1, v2 ) {
  49. return state.relative ? v2 : v2 - v1;
  50. }
  51. function absolute( v1, v2 ) {
  52. return state.relative ? v1 + v2 : v2;
  53. }
  54. var lines = data.replace( /;.+/g, '' ).split( '\n' );
  55. for ( var i = 0; i < lines.length; i ++ ) {
  56. var tokens = lines[ i ].split( ' ' );
  57. var cmd = tokens[ 0 ].toUpperCase();
  58. //Argumments
  59. var args = {};
  60. tokens.splice( 1 ).forEach( function ( token ) {
  61. if ( token[ 0 ] !== undefined ) {
  62. var key = token[ 0 ].toLowerCase();
  63. var value = parseFloat( token.substring( 1 ) );
  64. args[ key ] = value;
  65. }
  66. } );
  67. //Process commands
  68. //G0/G1 – Linear Movement
  69. if ( cmd === 'G0' || cmd === 'G1' ) {
  70. var line = {
  71. x: args.x !== undefined ? absolute( state.x, args.x ) : state.x,
  72. y: args.y !== undefined ? absolute( state.y, args.y ) : state.y,
  73. z: args.z !== undefined ? absolute( state.z, args.z ) : state.z,
  74. e: args.e !== undefined ? absolute( state.e, args.e ) : state.e,
  75. f: args.f !== undefined ? absolute( state.f, args.f ) : state.f,
  76. };
  77. //Layer change detection is or made by watching Z, it's made by watching when we extrude at a new Z position
  78. if ( delta( state.e, line.e ) > 0 ) {
  79. line.extruding = delta( state.e, line.e ) > 0;
  80. if ( currentLayer == undefined || line.z != currentLayer.z ) {
  81. newLayer( line );
  82. }
  83. }
  84. addSegment( state, line );
  85. state = line;
  86. } else if ( cmd === 'G2' || cmd === 'G3' ) {
  87. //G2/G3 - Arc Movement ( G2 clock wise and G3 counter clock wise )
  88. console.warn( 'THREE.GCodeLoader: Arc command not supported' );
  89. } else if ( cmd === 'G90' ) {
  90. //G90: Set to Absolute Positioning
  91. state.relative = false;
  92. } else if ( cmd === 'G91' ) {
  93. //G91: Set to state.relative Positioning
  94. state.relative = true;
  95. } else if ( cmd === 'G92' ) {
  96. //G92: Set Position
  97. var line = state;
  98. line.x = args.x !== undefined ? args.x : line.x;
  99. line.y = args.y !== undefined ? args.y : line.y;
  100. line.z = args.z !== undefined ? args.z : line.z;
  101. line.e = args.e !== undefined ? args.e : line.e;
  102. state = line;
  103. } else {
  104. console.warn( 'THREE.GCodeLoader: Command not supported:' + cmd );
  105. }
  106. }
  107. function addObject( vertex, extruding ) {
  108. var geometry = new THREE.BufferGeometry();
  109. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertex, 3 ) );
  110. var segments = new THREE.LineSegments( geometry, extruding ? extrudingMaterial : pathMaterial );
  111. segments.name = 'layer' + i;
  112. object.add( segments );
  113. }
  114. var object = new THREE.Group();
  115. object.name = 'gcode';
  116. if ( this.splitLayer ) {
  117. for ( var i = 0; i < layers.length; i ++ ) {
  118. var layer = layers[ i ];
  119. addObject( layer.vertex, true );
  120. addObject( layer.pathVertex, false );
  121. }
  122. } else {
  123. var vertex = [], pathVertex = [];
  124. for ( var i = 0; i < layers.length; i ++ ) {
  125. var layer = layers[ i ];
  126. vertex = vertex.concat( layer.vertex );
  127. pathVertex = pathVertex.concat( layer.pathVertex );
  128. }
  129. addObject( vertex, true );
  130. addObject( pathVertex, false );
  131. }
  132. object.rotation.set( - Math.PI / 2, 0, 0 );
  133. return object;
  134. };