material.js 18 KB

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  1. /**
  2. * @author TatumCreative (Greg Tatum) / http://gregtatum.com/
  3. */
  4. var constants = {
  5. combine: {
  6. 'THREE.MultiplyOperation': THREE.MultiplyOperation,
  7. 'THREE.MixOperation': THREE.MixOperation,
  8. 'THREE.AddOperation': THREE.AddOperation
  9. },
  10. side: {
  11. 'THREE.FrontSide': THREE.FrontSide,
  12. 'THREE.BackSide': THREE.BackSide,
  13. 'THREE.DoubleSide': THREE.DoubleSide
  14. },
  15. colors: {
  16. 'THREE.NoColors': THREE.NoColors,
  17. 'THREE.VertexColors': THREE.VertexColors
  18. },
  19. blendingMode: {
  20. 'THREE.NoBlending': THREE.NoBlending,
  21. 'THREE.NormalBlending': THREE.NormalBlending,
  22. 'THREE.AdditiveBlending': THREE.AdditiveBlending,
  23. 'THREE.SubtractiveBlending': THREE.SubtractiveBlending,
  24. 'THREE.MultiplyBlending': THREE.MultiplyBlending,
  25. 'THREE.CustomBlending': THREE.CustomBlending
  26. },
  27. equations: {
  28. 'THREE.AddEquation': THREE.AddEquation,
  29. 'THREE.SubtractEquation': THREE.SubtractEquation,
  30. 'THREE.ReverseSubtractEquation': THREE.ReverseSubtractEquation
  31. },
  32. destinationFactors: {
  33. 'THREE.ZeroFactor': THREE.ZeroFactor,
  34. 'THREE.OneFactor': THREE.OneFactor,
  35. 'THREE.SrcColorFactor': THREE.SrcColorFactor,
  36. 'THREE.OneMinusSrcColorFactor': THREE.OneMinusSrcColorFactor,
  37. 'THREE.SrcAlphaFactor': THREE.SrcAlphaFactor,
  38. 'THREE.OneMinusSrcAlphaFactor': THREE.OneMinusSrcAlphaFactor,
  39. 'THREE.DstAlphaFactor': THREE.DstAlphaFactor,
  40. 'THREE.OneMinusDstAlphaFactor': THREE.OneMinusDstAlphaFactor
  41. },
  42. sourceFactors: {
  43. 'THREE.DstColorFactor': THREE.DstColorFactor,
  44. 'THREE.OneMinusDstColorFactor': THREE.OneMinusDstColorFactor,
  45. 'THREE.SrcAlphaSaturateFactor': THREE.SrcAlphaSaturateFactor
  46. }
  47. };
  48. function getObjectsKeys( obj ) {
  49. var keys = [];
  50. for ( var key in obj ) {
  51. if ( obj.hasOwnProperty( key ) ) {
  52. keys.push( key );
  53. }
  54. }
  55. return keys;
  56. }
  57. var textureLoader = new THREE.TextureLoader();
  58. var cubeTextureLoader = new THREE.CubeTextureLoader();
  59. var envMaps = ( function () {
  60. var path = '../../examples/textures/cube/SwedishRoyalCastle/';
  61. var format = '.jpg';
  62. var urls = [
  63. path + 'px' + format, path + 'nx' + format,
  64. path + 'py' + format, path + 'ny' + format,
  65. path + 'pz' + format, path + 'nz' + format
  66. ];
  67. var reflectionCube = cubeTextureLoader.load( urls );
  68. reflectionCube.format = THREE.RGBFormat;
  69. var refractionCube = cubeTextureLoader.load( urls );
  70. refractionCube.mapping = THREE.CubeRefractionMapping;
  71. refractionCube.format = THREE.RGBFormat;
  72. return {
  73. none: null,
  74. reflection: reflectionCube,
  75. refraction: refractionCube
  76. };
  77. } )();
  78. var diffuseMaps = ( function () {
  79. var bricks = textureLoader.load( '../../examples/textures/brick_diffuse.jpg' );
  80. bricks.wrapS = THREE.RepeatWrapping;
  81. bricks.wrapT = THREE.RepeatWrapping;
  82. bricks.repeat.set( 9, 1 );
  83. return {
  84. none: null,
  85. bricks: bricks
  86. };
  87. } )();
  88. var roughnessMaps = ( function () {
  89. var bricks = textureLoader.load( '../../examples/textures/brick_roughness.jpg' );
  90. bricks.wrapT = THREE.RepeatWrapping;
  91. bricks.wrapS = THREE.RepeatWrapping;
  92. bricks.repeat.set( 9, 1 );
  93. return {
  94. none: null,
  95. bricks: bricks
  96. };
  97. } )();
  98. var matcaps = ( function () {
  99. return {
  100. none: null,
  101. porcelainWhite: textureLoader.load( '../../examples/textures/matcaps/matcap-porcelain-white.jpg' )
  102. };
  103. } )();
  104. var alphaMaps = ( function () {
  105. var fibers = textureLoader.load( '../../examples/textures/alphaMap.jpg' );
  106. fibers.wrapT = THREE.RepeatWrapping;
  107. fibers.wrapS = THREE.RepeatWrapping;
  108. fibers.repeat.set( 9, 1 );
  109. return {
  110. none: null,
  111. fibers: fibers
  112. };
  113. } )();
  114. var gradientMaps = ( function () {
  115. var fiveStep = textureLoader.load( '../../examples/textures/gradientMaps/fiveStep.jpg' );
  116. fiveStep.minFilter = THREE.NearestFilter;
  117. fiveStep.magFilter = THREE.NearestFilter;
  118. return {
  119. none: null,
  120. fiveStep: fiveStep
  121. };
  122. } )();
  123. var envMapKeys = getObjectsKeys( envMaps );
  124. var diffuseMapKeys = getObjectsKeys( diffuseMaps );
  125. var roughnessMapKeys = getObjectsKeys( roughnessMaps );
  126. var matcapKeys = getObjectsKeys( matcaps );
  127. var alphaMapKeys = getObjectsKeys( alphaMaps );
  128. var gradientMapKeys = getObjectsKeys( gradientMaps );
  129. function generateVertexColors( geometry ) {
  130. var positionAttribute = geometry.attributes.position;
  131. var colors = [];
  132. var color = new THREE.Color();
  133. for ( var i = 0, il = positionAttribute.count; i < il; i ++ ) {
  134. color.setHSL( i / il * Math.random(), 0.5, 0.5 );
  135. colors.push( color.r, color.g, color.b );
  136. }
  137. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  138. }
  139. function handleColorChange( color ) {
  140. return function ( value ) {
  141. if ( typeof value === 'string' ) {
  142. value = value.replace( '#', '0x' );
  143. }
  144. color.setHex( value );
  145. };
  146. }
  147. function needsUpdate( material, geometry ) {
  148. return function () {
  149. material.vertexColors = parseInt( material.vertexColors ); //Ensure number
  150. material.side = parseInt( material.side ); //Ensure number
  151. material.needsUpdate = true;
  152. geometry.attributes.position.needsUpdate = true;
  153. geometry.attributes.normal.needsUpdate = true;
  154. geometry.attributes.color.needsUpdate = true;
  155. };
  156. }
  157. function updateTexture( material, materialKey, textures ) {
  158. return function ( key ) {
  159. material[ materialKey ] = textures[ key ];
  160. material.needsUpdate = true;
  161. };
  162. }
  163. function guiScene( gui, scene ) {
  164. var folder = gui.addFolder( 'Scene' );
  165. var data = {
  166. background: '#000000',
  167. 'ambient light': ambientLight.color.getHex()
  168. };
  169. var color = new THREE.Color();
  170. var colorConvert = handleColorChange( color );
  171. folder.addColor( data, 'background' ).onChange( function ( value ) {
  172. colorConvert( value );
  173. renderer.setClearColor( color.getHex() );
  174. } );
  175. folder.addColor( data, 'ambient light' ).onChange( handleColorChange( ambientLight.color ) );
  176. guiSceneFog( folder, scene );
  177. }
  178. function guiSceneFog( folder, scene ) {
  179. var fogFolder = folder.addFolder( 'scene.fog' );
  180. var fog = new THREE.Fog( 0x3f7b9d, 0, 60 );
  181. var data = {
  182. fog: {
  183. 'THREE.Fog()': false,
  184. 'scene.fog.color': fog.color.getHex()
  185. }
  186. };
  187. fogFolder.add( data.fog, 'THREE.Fog()' ).onChange( function ( useFog ) {
  188. if ( useFog ) {
  189. scene.fog = fog;
  190. } else {
  191. scene.fog = null;
  192. }
  193. } );
  194. fogFolder.addColor( data.fog, 'scene.fog.color' ).onChange( handleColorChange( fog.color ) );
  195. }
  196. function guiMaterial( gui, mesh, material, geometry ) {
  197. var folder = gui.addFolder( 'THREE.Material' );
  198. folder.add( material, 'transparent' );
  199. folder.add( material, 'opacity', 0, 1 ).step( 0.01 );
  200. // folder.add( material, 'blending', constants.blendingMode );
  201. // folder.add( material, 'blendSrc', constants.destinationFactors );
  202. // folder.add( material, 'blendDst', constants.destinationFactors );
  203. // folder.add( material, 'blendEquation', constants.equations );
  204. folder.add( material, 'depthTest' );
  205. folder.add( material, 'depthWrite' );
  206. // folder.add( material, 'polygonOffset' );
  207. // folder.add( material, 'polygonOffsetFactor' );
  208. // folder.add( material, 'polygonOffsetUnits' );
  209. folder.add( material, 'alphaTest', 0, 1 ).step( 0.01 ).onChange( needsUpdate( material, geometry ) );
  210. folder.add( material, 'visible' );
  211. folder.add( material, 'side', constants.side ).onChange( needsUpdate( material, geometry ) );
  212. }
  213. function guiMeshBasicMaterial( gui, mesh, material, geometry ) {
  214. var data = {
  215. color: material.color.getHex(),
  216. envMaps: envMapKeys[ 0 ],
  217. map: diffuseMapKeys[ 0 ],
  218. alphaMap: alphaMapKeys[ 0 ]
  219. };
  220. var folder = gui.addFolder( 'THREE.MeshBasicMaterial' );
  221. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  222. folder.add( material, 'wireframe' );
  223. folder.add( material, 'wireframeLinewidth', 0, 10 );
  224. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  225. folder.add( material, 'fog' );
  226. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  227. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  228. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  229. folder.add( material, 'combine', constants.combine );
  230. folder.add( material, 'reflectivity', 0, 1 );
  231. folder.add( material, 'refractionRatio', 0, 1 );
  232. }
  233. function guiMeshDepthMaterial( gui, mesh, material, geometry ) {
  234. var data = {
  235. alphaMap: alphaMapKeys[ 0 ]
  236. };
  237. var folder = gui.addFolder( 'THREE.MeshDepthMaterial' );
  238. folder.add( material, 'wireframe' );
  239. folder.add( material, 'wireframeLinewidth', 0, 10 );
  240. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  241. }
  242. function guiMeshNormalMaterial( gui, mesh, material, geometry ) {
  243. var folder = gui.addFolder( 'THREE.MeshNormalMaterial' );
  244. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  245. folder.add( material, 'wireframe' );
  246. folder.add( material, 'wireframeLinewidth', 0, 10 );
  247. }
  248. function guiLineBasicMaterial( gui, mesh, material, geometry ) {
  249. var data = {
  250. color: material.color.getHex()
  251. };
  252. var folder = gui.addFolder( 'THREE.LineBasicMaterial' );
  253. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  254. folder.add( material, 'linewidth', 0, 10 );
  255. folder.add( material, 'linecap', [ 'butt', 'round', 'square' ] );
  256. folder.add( material, 'linejoin', [ 'round', 'bevel', 'miter' ] );
  257. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  258. folder.add( material, 'fog' );
  259. }
  260. function guiMeshLambertMaterial( gui, mesh, material, geometry ) {
  261. var data = {
  262. color: material.color.getHex(),
  263. emissive: material.emissive.getHex(),
  264. envMaps: envMapKeys[ 0 ],
  265. map: diffuseMapKeys[ 0 ],
  266. alphaMap: alphaMapKeys[ 0 ]
  267. };
  268. var folder = gui.addFolder( 'THREE.MeshLambertMaterial' );
  269. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  270. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  271. folder.add( material, 'wireframe' );
  272. folder.add( material, 'wireframeLinewidth', 0, 10 );
  273. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  274. folder.add( material, 'fog' );
  275. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  276. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  277. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  278. folder.add( material, 'combine', constants.combine );
  279. folder.add( material, 'reflectivity', 0, 1 );
  280. folder.add( material, 'refractionRatio', 0, 1 );
  281. }
  282. function guiMeshMatcapMaterial( gui, mesh, material ) {
  283. var data = {
  284. color: material.color.getHex(),
  285. matcap: matcapKeys[ 1 ],
  286. alphaMap: alphaMapKeys[ 0 ]
  287. };
  288. var folder = gui.addFolder( 'THREE.MeshMatcapMaterial' );
  289. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  290. folder.add( data, 'matcap', matcapKeys ).onChange( updateTexture( material, 'matcap', matcaps ) );
  291. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  292. }
  293. function guiMeshPhongMaterial( gui, mesh, material, geometry ) {
  294. var data = {
  295. color: material.color.getHex(),
  296. emissive: material.emissive.getHex(),
  297. specular: material.specular.getHex(),
  298. envMaps: envMapKeys[ 0 ],
  299. map: diffuseMapKeys[ 0 ],
  300. alphaMap: alphaMapKeys[ 0 ]
  301. };
  302. var folder = gui.addFolder( 'THREE.MeshPhongMaterial' );
  303. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  304. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  305. folder.addColor( data, 'specular' ).onChange( handleColorChange( material.specular ) );
  306. folder.add( material, 'shininess', 0, 100 );
  307. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  308. folder.add( material, 'wireframe' );
  309. folder.add( material, 'wireframeLinewidth', 0, 10 );
  310. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  311. folder.add( material, 'fog' );
  312. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  313. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  314. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  315. }
  316. function guiMeshToonMaterial( gui, mesh, material ) {
  317. var data = {
  318. color: material.color.getHex(),
  319. map: diffuseMapKeys[ 0 ],
  320. gradientMap: gradientMapKeys[ 1 ],
  321. alphaMap: alphaMapKeys[ 0 ]
  322. };
  323. var folder = gui.addFolder( 'THREE.MeshToonMaterial' );
  324. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  325. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  326. folder.add( data, 'gradientMap', gradientMapKeys ).onChange( updateTexture( material, 'gradientMap', gradientMaps ) );
  327. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  328. }
  329. function guiMeshStandardMaterial( gui, mesh, material, geometry ) {
  330. var data = {
  331. color: material.color.getHex(),
  332. emissive: material.emissive.getHex(),
  333. envMaps: envMapKeys[ 0 ],
  334. map: diffuseMapKeys[ 0 ],
  335. roughnessMap: roughnessMapKeys[ 0 ],
  336. alphaMap: alphaMapKeys[ 0 ]
  337. };
  338. var folder = gui.addFolder( 'THREE.MeshStandardMaterial' );
  339. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  340. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  341. folder.add( material, 'roughness', 0, 1 );
  342. folder.add( material, 'metalness', 0, 1 );
  343. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  344. folder.add( material, 'wireframe' );
  345. folder.add( material, 'wireframeLinewidth', 0, 10 );
  346. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  347. folder.add( material, 'fog' );
  348. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  349. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  350. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  351. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  352. // TODO metalnessMap
  353. }
  354. function guiMeshPhysicalMaterial( gui, mesh, material, geometry ) {
  355. var data = {
  356. color: material.color.getHex(),
  357. emissive: material.emissive.getHex(),
  358. envMaps: envMapKeys[ 0 ],
  359. map: diffuseMapKeys[ 0 ],
  360. roughnessMap: roughnessMapKeys[ 0 ],
  361. alphaMap: alphaMapKeys[ 0 ]
  362. };
  363. var folder = gui.addFolder( 'THREE.MeshPhysicalMaterial' );
  364. folder.addColor( data, 'color' ).onChange( handleColorChange( material.color ) );
  365. folder.addColor( data, 'emissive' ).onChange( handleColorChange( material.emissive ) );
  366. folder.add( material, 'roughness', 0, 1 );
  367. folder.add( material, 'metalness', 0, 1 );
  368. folder.add( material, 'reflectivity', 0, 1 );
  369. folder.add( material, 'clearCoat', 0, 1 ).step( 0.01 );
  370. folder.add( material, 'clearCoatRoughness', 0, 1 ).step( 0.01 );
  371. folder.add( material, 'flatShading' ).onChange( needsUpdate( material, geometry ) );
  372. folder.add( material, 'wireframe' );
  373. folder.add( material, 'wireframeLinewidth', 0, 10 );
  374. folder.add( material, 'vertexColors', constants.colors ).onChange( needsUpdate( material, geometry ) );
  375. folder.add( material, 'fog' );
  376. folder.add( data, 'envMaps', envMapKeys ).onChange( updateTexture( material, 'envMap', envMaps ) );
  377. folder.add( data, 'map', diffuseMapKeys ).onChange( updateTexture( material, 'map', diffuseMaps ) );
  378. folder.add( data, 'roughnessMap', roughnessMapKeys ).onChange( updateTexture( material, 'roughnessMap', roughnessMaps ) );
  379. folder.add( data, 'alphaMap', alphaMapKeys ).onChange( updateTexture( material, 'alphaMap', alphaMaps ) );
  380. // TODO metalnessMap
  381. }
  382. function chooseFromHash( gui, mesh, geometry ) {
  383. var selectedMaterial = window.location.hash.substring( 1 ) || 'MeshBasicMaterial';
  384. var material;
  385. switch ( selectedMaterial ) {
  386. case 'MeshBasicMaterial' :
  387. material = new THREE.MeshBasicMaterial( { color: 0x2194CE } );
  388. guiMaterial( gui, mesh, material, geometry );
  389. guiMeshBasicMaterial( gui, mesh, material, geometry );
  390. return material;
  391. break;
  392. case 'MeshLambertMaterial' :
  393. material = new THREE.MeshLambertMaterial( { color: 0x2194CE } );
  394. guiMaterial( gui, mesh, material, geometry );
  395. guiMeshLambertMaterial( gui, mesh, material, geometry );
  396. return material;
  397. break;
  398. case 'MeshMatcapMaterial' :
  399. material = new THREE.MeshMatcapMaterial( { matcap: matcaps.porcelainWhite } );
  400. guiMaterial( gui, mesh, material, geometry );
  401. guiMeshMatcapMaterial( gui, mesh, material, geometry );
  402. return material;
  403. break;
  404. case 'MeshPhongMaterial' :
  405. material = new THREE.MeshPhongMaterial( { color: 0x2194CE } );
  406. guiMaterial( gui, mesh, material, geometry );
  407. guiMeshPhongMaterial( gui, mesh, material, geometry );
  408. return material;
  409. break;
  410. case 'MeshToonMaterial' :
  411. material = new THREE.MeshToonMaterial( { color: 0x2194CE, gradientMap: gradientMaps.fiveStep } );
  412. guiMaterial( gui, mesh, material, geometry );
  413. guiMeshToonMaterial( gui, mesh, material, geometry );
  414. // only use a single point light
  415. lights[ 0 ].visible = false;
  416. lights[ 2 ].visible = false;
  417. return material;
  418. break;
  419. case 'MeshStandardMaterial' :
  420. material = new THREE.MeshStandardMaterial( { color: 0x2194CE } );
  421. guiMaterial( gui, mesh, material, geometry );
  422. guiMeshStandardMaterial( gui, mesh, material, geometry );
  423. return material;
  424. break;
  425. case 'MeshPhysicalMaterial' :
  426. material = new THREE.MeshPhysicalMaterial( { color: 0x2194CE } );
  427. guiMaterial( gui, mesh, material, geometry );
  428. guiMeshPhysicalMaterial( gui, mesh, material, geometry );
  429. return material;
  430. break;
  431. case 'MeshDepthMaterial' :
  432. material = new THREE.MeshDepthMaterial();
  433. guiMaterial( gui, mesh, material, geometry );
  434. guiMeshDepthMaterial( gui, mesh, material, geometry );
  435. return material;
  436. break;
  437. case 'MeshNormalMaterial' :
  438. material = new THREE.MeshNormalMaterial();
  439. guiMaterial( gui, mesh, material, geometry );
  440. guiMeshNormalMaterial( gui, mesh, material, geometry );
  441. return material;
  442. break;
  443. case 'LineBasicMaterial' :
  444. material = new THREE.LineBasicMaterial( { color: 0x2194CE } );
  445. guiMaterial( gui, mesh, material, geometry );
  446. guiLineBasicMaterial( gui, mesh, material, geometry );
  447. return material;
  448. break;
  449. }
  450. }