webgl_materials_blending.html 4.3 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - blending</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000000;
  10. overflow: hidden;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <script src="../build/Three.js"></script>
  16. <script src="js/Detector.js"></script>
  17. <script>
  18. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  19. var camera, scene, renderer;
  20. var mesh;
  21. init();
  22. animate();
  23. function init() {
  24. // SCENE
  25. scene = new THREE.Scene();
  26. // CAMERA
  27. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  28. camera.position.z = 600;
  29. scene.add( camera );
  30. // BACKGROUND
  31. var x = document.createElement( "canvas" );
  32. var xc = x.getContext( "2d" );
  33. x.width = x.height = 128;
  34. xc.fillStyle = "#ddd";
  35. xc.fillRect( 0, 0, 128, 128 );
  36. xc.fillStyle = "#555";
  37. xc.fillRect( 0, 0, 64, 64 );
  38. xc.fillStyle = "#999";
  39. xc.fillRect( 32, 32, 32, 32 );
  40. xc.fillStyle = "#555";
  41. xc.fillRect( 64, 64, 64, 64 );
  42. xc.fillStyle = "#777";
  43. xc.fillRect( 96, 96, 32, 32 );
  44. var mapBg = new THREE.Texture( x );
  45. mapBg.wrapS = mapBg.wrapT = THREE.RepeatWrapping;
  46. mapBg.repeat.set( 128, 64 );
  47. mapBg.needsUpdate = true;
  48. /*
  49. var mapBg = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" );
  50. mapBg.wrapS = mapBg.wrapT = THREE.RepeatWrapping;
  51. mapBg.repeat.set( 8, 4 );
  52. */
  53. var materialBg = new THREE.MeshBasicMaterial( { map: mapBg } );
  54. var meshBg = new THREE.Mesh( new THREE.PlaneGeometry( 4000, 2000 ), materialBg );
  55. meshBg.position.set( 0, 0, -1 );
  56. scene.add( meshBg );
  57. // OBJECTS
  58. var blendings = [ "NoBlending", "NormalBlending", "AdditiveBlending", "SubtractiveBlending", "MultiplyBlending", "AdditiveAlphaBlending" ];
  59. var map0 = THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' );
  60. var map1 = THREE.ImageUtils.loadTexture( 'textures/sprite0.jpg' );
  61. var map2 = THREE.ImageUtils.loadTexture( 'textures/sprite0.png' );
  62. var map3 = THREE.ImageUtils.loadTexture( 'textures/lensflare/lensflare0.png' );
  63. var map4 = THREE.ImageUtils.loadTexture( 'textures/lensflare/lensflare0_alpha.png' );
  64. var geo1 = new THREE.PlaneGeometry( 100, 100 );
  65. var geo2 = new THREE.PlaneGeometry( 100, 25 );
  66. addImageRow( map0, 300 );
  67. addImageRow( map1, 150 );
  68. addImageRow( map2, 0 );
  69. addImageRow( map3, -150 );
  70. addImageRow( map4, -300 );
  71. function addImageRow( map, y ) {
  72. for ( var i = 0; i < blendings.length; i ++ ) {
  73. var blending = blendings[ i ];
  74. var material = new THREE.MeshBasicMaterial( { map: map } );
  75. material.transparent = true;
  76. material.blending = THREE[ blending ];
  77. var x = ( i - blendings.length / 2 ) * 110;
  78. var z = 0;
  79. var mesh = new THREE.Mesh( geo1, material );
  80. mesh.position.set( x, y, z );
  81. scene.add( mesh );
  82. var mesh = new THREE.Mesh( geo2, generateLabelMaterial( blending.replace( "Blending", "" ) ) );
  83. mesh.position.set( x, y - 75, z );
  84. scene.add( mesh );
  85. }
  86. }
  87. // RENDERER
  88. renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1 } );
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. document.body.appendChild( renderer.domElement );
  91. // EVENTS
  92. window.addEventListener( 'resize', onWindowResize, false );
  93. }
  94. //
  95. function onWindowResize( event ) {
  96. var SCREEN_WIDTH = window.innerWidth;
  97. var SCREEN_HEIGHT = window.innerHeight;
  98. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  99. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  100. camera.updateProjectionMatrix();
  101. }
  102. function generateLabelMaterial( text ) {
  103. var x = document.createElement( "canvas" );
  104. var xc = x.getContext( "2d" );
  105. x.width = 128;
  106. x.height = 32;
  107. xc.fillStyle = "rgba( 0, 0, 0, 0.95 )";
  108. xc.fillRect( 0, 0, 128, 32 );
  109. xc.fillStyle = "white";
  110. xc.font = "12pt arial bold";
  111. xc.fillText( text, 10, 22 );
  112. var map = new THREE.Texture( x );
  113. map.needsUpdate = true;
  114. var material = new THREE.MeshBasicMaterial( { map: map, transparent: true } );
  115. return material;
  116. }
  117. function animate() {
  118. requestAnimationFrame( animate );
  119. renderer.render( scene, camera );
  120. }
  121. </script>
  122. </body>
  123. </html>