webgl_decals.html 8.6 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>WebGL decals</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. margin: 0px;
  13. text-align:center;
  14. overflow: hidden;
  15. }
  16. #info{ position: absolute; width: 100%; padding: 5px; }
  17. #container canvas{ position: absolute; left: 0; top: 0; width: 100%; height: 100%; bottom: 0;}
  18. </style>
  19. </head>
  20. <body>
  21. <div id="container"></div>
  22. <div id="info">
  23. <strong>Decal Splatter</strong><br />
  24. Click or tap to shoot.</p>
  25. </div>
  26. <script src="../build/three.min.js"></script>
  27. <script src="js/geometries/DecalGeometry.js"></script>
  28. <script src="js/controls/OrbitControls.js"></script>
  29. <script src="js/libs/dat.gui.min.js"></script>
  30. <script>
  31. var container = document.getElementById( 'container' );
  32. var renderer, scene, helperScene, camera, fov = 45;
  33. var mesh, decal;
  34. var projector, raycaster;
  35. var line;
  36. var intersection = {
  37. intersects: false,
  38. point: new THREE.Vector3(),
  39. normal: new THREE.Vector3()
  40. };
  41. var controls, renderHelpers = false;
  42. var mouseVector = new THREE.Vector3();
  43. var mouse = new THREE.Vector2();
  44. var decalDiffuse = THREE.ImageUtils.loadTexture( 'textures/decal/decal-diffuse.png' );
  45. var decalNormal = THREE.ImageUtils.loadTexture( 'textures/decal/decal-normal.jpg' );
  46. var decalMaterial = new THREE.MeshPhongMaterial( {
  47. specular: 0x444444,
  48. map: decalDiffuse,
  49. normalMap: decalNormal,
  50. normalScale: new THREE.Vector2( .15, .15 ),
  51. shininess: 30,
  52. transparent: true,
  53. depthTest: true,
  54. depthWrite: false,
  55. polygonOffset: true,
  56. polygonOffsetFactor: -4,
  57. wireframe: false
  58. });
  59. /*decalMaterial = new THREE.MeshNormalMaterial( {
  60. transparent: true,
  61. depthTest: true,
  62. depthWrite: false,
  63. polygonOffset: true,
  64. polygonOffsetFactor: -4,
  65. shading: THREE.SmoothShading
  66. });*/
  67. var decals = [];
  68. var decalHelper, mouseHelper;
  69. var p = new THREE.Vector3( 0, 0, 0 );
  70. var r = new THREE.Vector3( 0, 0, 0 );
  71. var s = new THREE.Vector3( 10, 10, 10 );
  72. var up = new THREE.Vector3( 0, 1, 0 );
  73. var check = new THREE.Vector3( 1, 1, 1 );
  74. var params = {
  75. projection: 'normal',
  76. minScale: 10,
  77. maxScale: 20,
  78. rotate: true,
  79. clear: function() {
  80. removeDecals();
  81. }
  82. };
  83. window.addEventListener( 'load', init );
  84. function init() {
  85. renderer = new THREE.WebGLRenderer( { antialias: true });
  86. renderer.setSize( window.innerWidth, window.innerHeight );
  87. container.appendChild( renderer.domElement );
  88. scene = new THREE.Scene();
  89. helperScene = new THREE.Scene();
  90. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  91. camera.position.z = 100;
  92. camera.target = new THREE.Vector3();
  93. controls = new THREE.OrbitControls( camera, renderer.domElement );
  94. scene.add( camera );
  95. var light = new THREE.HemisphereLight( 0xffbbbb, 0x000011 );
  96. light.position.set( 1, 0.75, 0.5 );
  97. scene.add( light );
  98. line = new THREE.Line( new THREE.Geometry( ), new THREE.LineBasicMaterial( { linewidth: 4 }) );
  99. line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  100. line.geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  101. scene.add( line );
  102. loadLeePerrySmith();
  103. projector = new THREE.Projector();
  104. raycaster = new THREE.Raycaster();
  105. mouseHelper = new THREE.Mesh( new THREE.BoxGeometry( 1, 1, 10 ), new THREE.MeshNormalMaterial() );
  106. scene.add( mouseHelper );
  107. mouseHelper.visible = false;
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. var moved = false;
  110. controls.addEventListener( 'change', function() {
  111. moved = true;
  112. } );
  113. window.addEventListener( 'mousedown', function () {
  114. moved = false;
  115. }, false );
  116. window.addEventListener( 'mouseup', function() {
  117. checkIntersection();
  118. if( !moved ) shoot();
  119. } );
  120. window.addEventListener( 'mousemove', onTouchMove );
  121. window.addEventListener( 'touchmove', onTouchMove );
  122. function onTouchMove( event ) {
  123. if( event.changedTouches ) {
  124. x = event.changedTouches[ 0 ].pageX;
  125. y = event.changedTouches[ 0 ].pageY;
  126. } else {
  127. x = event.clientX;
  128. y = event.clientY;
  129. }
  130. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  131. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  132. checkIntersection();
  133. }
  134. function checkIntersection() {
  135. if( !mesh ) return;
  136. mouseVector.set( mouse.x, mouse.y, 1 );
  137. projector.unprojectVector( mouseVector, camera );
  138. raycaster.set( camera.position, mouseVector.sub( camera.position ).normalize() );
  139. var intersects = raycaster.intersectObjects( [ mesh ] );
  140. if ( intersects.length > 0 ) {
  141. var p = intersects[ 0 ].point;
  142. mouseHelper.position.copy( p );
  143. intersection.point.copy( p );
  144. var n = intersects[ 0 ].face.normal.clone();
  145. n.multiplyScalar( 10 );
  146. n.add( intersects[ 0 ].point );
  147. intersection.normal.copy( intersects[ 0 ].face.normal );
  148. mouseHelper.lookAt( n );
  149. line.geometry.vertices[ 0 ].copy( intersection.point );
  150. line.geometry.vertices[ 1 ].copy( n );
  151. line.geometry.verticesNeedUpdate = true;
  152. intersection.intersects = true;
  153. } else {
  154. intersection.intersects = false;
  155. }
  156. }
  157. var gui = new dat.GUI();
  158. gui.add( params, 'projection', { 'From cam to mesh': 'camera', 'Normal to mesh': 'normal' } );
  159. gui.add( params, 'minScale', 1, 30 );
  160. gui.add( params, 'maxScale', 1, 30 );
  161. gui.add( params, 'rotate' );
  162. gui.add( params, 'clear' );
  163. gui.open();
  164. onWindowResize();
  165. render();
  166. }
  167. function loadLeePerrySmith( callback ) {
  168. var loader = new THREE.JSONLoader();
  169. loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function( geometry ) {
  170. geometry.verticesNeedUpdate = true;
  171. geometry.elementsNeedUpdate = true;
  172. geometry.morphTargetsNeedUpdate = true;
  173. geometry.uvsNeedUpdate = true;
  174. geometry.normalsNeedUpdate = true;
  175. geometry.colorsNeedUpdate = true;
  176. geometry.tangentsNeedUpdate = true;
  177. var material = new THREE.MeshPhongMaterial( {
  178. map: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-COL.jpg' ),
  179. specularMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Map-SPEC.jpg' ),
  180. normalMap: THREE.ImageUtils.loadTexture( 'obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg' ),
  181. shininess: 10
  182. } );
  183. mesh = new THREE.Mesh( geometry, material );
  184. scene.add( mesh );
  185. mesh.scale.set( 10, 10, 10 );
  186. //scene.add( new THREE.FaceNormalsHelper( mesh, 1 ) );
  187. //scene.add( new THREE.VertexNormalsHelper( mesh, 1 ) );
  188. } );
  189. }
  190. function shoot() {
  191. if( params.projection == 'camera' ) {
  192. var dir = camera.target.clone();
  193. dir.sub( camera.position );
  194. p = intersection.point;
  195. var m = new THREE.Matrix4();
  196. var c = dir.clone();
  197. c.negate();
  198. c.multiplyScalar( 10 );
  199. c.add( p );
  200. m.lookAt( p, c, up );
  201. m = m.extractRotation( m );
  202. dummy = new THREE.Object3D();
  203. dummy.rotation.setFromRotationMatrix( m );
  204. r.set( dummy.rotation.x, dummy.rotation.y, dummy.rotation.z );
  205. } else {
  206. p = intersection.point;
  207. r.copy( mouseHelper.rotation );
  208. }
  209. var scale = params.minScale + Math.random() * ( params.maxScale - params.minScale );
  210. s.set( scale, scale, scale );
  211. if( params.rotate) r.z = Math.random() * 2 * Math.PI;
  212. var material = decalMaterial.clone();
  213. material.color.setHex( Math.random() * 0xffffff );
  214. var m = new THREE.Mesh( new THREE.DecalGeometry( mesh, p, r, s, check ), material );
  215. decals.push( m );
  216. scene.add( m );
  217. }
  218. function removeDecals() {
  219. decals.forEach( function( d ) {
  220. scene.remove( d );
  221. d = null;
  222. } );
  223. decals = [];
  224. };
  225. function mergeDecals() {
  226. var merge = {};
  227. decals.forEach(function (decal) {
  228. var uuid = decal.material.uuid;
  229. var d = merge[uuid] = merge[uuid] || {};
  230. d.material = d.material || decal.material;
  231. d.geometry = d.geometry || new THREE.Geometry();
  232. d.geometry.merge(decal.geometry, decal.matrix);
  233. });
  234. removeDecals();
  235. for (var key in merge) {
  236. var d = merge[key];
  237. var mesh = new THREE.Mesh(d.geometry, d.material);
  238. scene.add(mesh);
  239. decals.push(mesh);
  240. }
  241. }
  242. function onWindowResize() {
  243. camera.aspect = window.innerWidth / window.innerHeight;
  244. camera.updateProjectionMatrix();
  245. renderer.setSize( window.innerWidth, window.innerHeight );
  246. }
  247. function render() {
  248. requestAnimationFrame( render );
  249. renderer.autoClear = false;
  250. renderer.render( scene, camera );
  251. if( renderHelpers ) renderer.render( helperScene, camera );
  252. }
  253. </script>
  254. </body>
  255. </html>