envmap_pars_fragment.glsl 314 B

12345678910111213141516171819
  1. #ifdef USE_ENVMAP
  2. uniform float reflectivity;
  3. uniform samplerCube envMap;
  4. uniform float flipEnvMap;
  5. uniform int combine;
  6. #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
  7. uniform bool useRefract;
  8. uniform float refractionRatio;
  9. #else
  10. varying vec3 vReflect;
  11. #endif
  12. #endif