Viewport.js 8.4 KB

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  1. var Viewport = function ( editor ) {
  2. var signals = editor.signals;
  3. var container = new UI.Panel();
  4. container.setPosition( 'absolute' );
  5. container.setBackgroundColor( '#aaa' );
  6. var info = new UI.Text();
  7. info.setPosition( 'absolute' );
  8. info.setRight( '5px' );
  9. info.setBottom( '5px' );
  10. info.setFontSize( '12px' );
  11. info.setColor( '#ffffff' );
  12. container.add( info );
  13. var scene = editor.scene;
  14. var sceneHelpers = editor.sceneHelpers;
  15. var clearColor = 0xAAAAAA;
  16. var objects = [];
  17. // helpers
  18. var helpersToObjects = {};
  19. var objectsToHelpers = {};
  20. var grid = new THREE.GridHelper( 500, 25 );
  21. sceneHelpers.add( grid );
  22. //
  23. var camera = new THREE.PerspectiveCamera( 50, container.dom.offsetWidth / container.dom.offsetHeight, 1, 5000 );
  24. camera.position.set( 500, 250, 500 );
  25. camera.lookAt( scene.position );
  26. //
  27. var selectionBox = new THREE.BoxHelper();
  28. selectionBox.material.depthTest = false;
  29. selectionBox.material.transparent = true;
  30. selectionBox.visible = false;
  31. sceneHelpers.add( selectionBox );
  32. var transformControls = new THREE.TransformControls( camera, container.dom );
  33. transformControls.addEventListener( 'change', function () {
  34. // TODO: Differentiate from transform hovers change and object transform change
  35. signals.objectChanged.dispatch( editor.selected );
  36. } );
  37. sceneHelpers.add( transformControls.gizmo );
  38. transformControls.hide();
  39. // fog
  40. var oldFogType = "None";
  41. var oldFogColor = 0xaaaaaa;
  42. var oldFogNear = 1;
  43. var oldFogFar = 5000;
  44. var oldFogDensity = 0.00025;
  45. // object picking
  46. var ray = new THREE.Raycaster();
  47. var projector = new THREE.Projector();
  48. // events
  49. var getIntersects = function ( event, object ) {
  50. var vector = new THREE.Vector3(
  51. ( event.layerX / container.dom.offsetWidth ) * 2 - 1,
  52. - ( event.layerY / container.dom.offsetHeight ) * 2 + 1,
  53. 0.5
  54. );
  55. projector.unprojectVector( vector, camera );
  56. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  57. if ( object instanceof Array ) {
  58. return ray.intersectObjects( object, true );
  59. }
  60. return ray.intersectObject( object, true );
  61. };
  62. var onMouseDownPosition = new THREE.Vector2();
  63. var onMouseUpPosition = new THREE.Vector2();
  64. var onMouseDown = function ( event ) {
  65. event.preventDefault();
  66. onMouseDownPosition.set( event.layerX, event.layerY );
  67. if ( transformControls.hovered === false ) {
  68. controls.enabled = true;
  69. document.addEventListener( 'mouseup', onMouseUp, false );
  70. }
  71. };
  72. var onMouseUp = function ( event ) {
  73. onMouseUpPosition.set( event.layerX, event.layerY );
  74. if ( onMouseDownPosition.distanceTo( onMouseUpPosition ) < 1 ) {
  75. var intersects = getIntersects( event, objects );
  76. if ( intersects.length > 0 ) {
  77. var object = intersects[ 0 ].object;
  78. editor.select( object );
  79. if ( helpersToObjects[ object.id ] !== undefined ) {
  80. editor.select( helpersToObjects[ object.id ] );
  81. }
  82. } else {
  83. editor.select( camera );
  84. }
  85. render();
  86. }
  87. controls.enabled = false;
  88. document.removeEventListener( 'mouseup', onMouseUp );
  89. };
  90. var onDoubleClick = function ( event ) {
  91. var intersects = getIntersects( event, objects );
  92. if ( intersects.length > 0 && intersects[ 0 ].object === editor.selected ) {
  93. controls.focus( editor.selected );
  94. }
  95. };
  96. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  97. container.dom.addEventListener( 'dblclick', onDoubleClick, false );
  98. // controls need to be added *after* main logic,
  99. // otherwise controls.enabled doesn't work.
  100. var controls = new THREE.EditorControls( camera, container.dom );
  101. controls.addEventListener( 'change', function () {
  102. transformControls.update();
  103. signals.objectChanged.dispatch( camera );
  104. } );
  105. controls.enabled = false;
  106. // signals
  107. signals.transformModeChanged.add( function ( mode ) {
  108. transformControls.setMode( mode );
  109. render();
  110. } );
  111. signals.snapChanged.add( function ( dist ) {
  112. transformControls.snapDist = dist;
  113. } );
  114. signals.snapChanged.add( function ( dist ) {
  115. snapDist = dist;
  116. } );
  117. signals.rendererChanged.add( function ( object ) {
  118. container.dom.removeChild( renderer.domElement );
  119. renderer = object;
  120. renderer.setClearColor( clearColor );
  121. renderer.autoClear = false;
  122. renderer.autoUpdateScene = false;
  123. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  124. container.dom.appendChild( renderer.domElement );
  125. render();
  126. } );
  127. signals.objectSelected.add( function ( object ) {
  128. selectionBox.visible = false;
  129. transformControls.detach();
  130. if ( object !== null ) {
  131. if ( object.geometry !== undefined ) {
  132. selectionBox.update( object );
  133. selectionBox.visible = true;
  134. }
  135. if ( object instanceof THREE.PerspectiveCamera === false ) {
  136. transformControls.attach( object );
  137. }
  138. }
  139. render();
  140. } );
  141. signals.objectAdded.add( function ( object ) {
  142. objects.push( object );
  143. if ( object instanceof THREE.Light ) {
  144. updateMaterials();
  145. }
  146. render();
  147. updateInfo();
  148. } );
  149. signals.objectChanged.add( function ( object ) {
  150. if ( object.geometry !== undefined ) {
  151. selectionBox.update( object );
  152. transformControls.update();
  153. }
  154. if ( objectsToHelpers[ object.id ] !== undefined ) {
  155. objectsToHelpers[ object.id ].update();
  156. }
  157. render();
  158. updateInfo();
  159. } );
  160. signals.objectRemoved.add( function ( object ) {
  161. if ( object instanceof THREE.Light ) {
  162. updateMaterials();
  163. }
  164. render();
  165. updateInfo();
  166. } );
  167. signals.materialChanged.add( function ( material ) {
  168. render();
  169. } );
  170. signals.clearColorChanged.add( function ( color ) {
  171. renderer.setClearColor( color );
  172. render();
  173. clearColor = color;
  174. } );
  175. signals.fogTypeChanged.add( function ( fogType ) {
  176. if ( fogType !== oldFogType ) {
  177. if ( fogType === "None" ) {
  178. scene.fog = null;
  179. } else if ( fogType === "Fog" ) {
  180. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  181. } else if ( fogType === "FogExp2" ) {
  182. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  183. }
  184. updateMaterials();
  185. oldFogType = fogType;
  186. }
  187. render();
  188. } );
  189. signals.fogColorChanged.add( function ( fogColor ) {
  190. oldFogColor = fogColor;
  191. updateFog( scene );
  192. render();
  193. } );
  194. signals.fogParametersChanged.add( function ( near, far, density ) {
  195. oldFogNear = near;
  196. oldFogFar = far;
  197. oldFogDensity = density;
  198. updateFog( scene );
  199. render();
  200. } );
  201. signals.windowResize.add( function () {
  202. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  203. camera.updateProjectionMatrix();
  204. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  205. render();
  206. } );
  207. signals.playAnimations.add( function (animations) {
  208. function animate() {
  209. requestAnimationFrame( animate );
  210. for (var i = 0; i < animations.length ; i++ ){
  211. animations[i].update(0.016);
  212. }
  213. render();
  214. }
  215. animate();
  216. } );
  217. //
  218. var renderer;
  219. if ( System.support.webgl === true ) {
  220. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
  221. } else {
  222. renderer = new THREE.CanvasRenderer();
  223. }
  224. renderer.setClearColor( clearColor );
  225. renderer.autoClear = false;
  226. renderer.autoUpdateScene = false;
  227. container.dom.appendChild( renderer.domElement );
  228. animate();
  229. //
  230. function updateInfo() {
  231. var objects = 0;
  232. var vertices = 0;
  233. var faces = 0;
  234. scene.traverse( function ( object ) {
  235. if ( object instanceof THREE.Mesh ) {
  236. objects ++;
  237. vertices += object.geometry.vertices.length;
  238. faces += object.geometry.faces.length;
  239. }
  240. } );
  241. info.setValue( 'objects: ' + objects + ', vertices: ' + vertices + ', faces: ' + faces );
  242. }
  243. function updateMaterials() {
  244. editor.scene.traverse( function ( node ) {
  245. if ( node.material ) {
  246. node.material.needsUpdate = true;
  247. if ( node.material instanceof THREE.MeshFaceMaterial ) {
  248. for ( var i = 0; i < node.material.materials.length; i ++ ) {
  249. node.material.materials[ i ].needsUpdate = true;
  250. }
  251. }
  252. }
  253. } );
  254. }
  255. function updateFog( root ) {
  256. if ( root.fog ) {
  257. root.fog.color.setHex( oldFogColor );
  258. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  259. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  260. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  261. }
  262. }
  263. function animate() {
  264. requestAnimationFrame( animate );
  265. }
  266. function render() {
  267. sceneHelpers.updateMatrixWorld();
  268. scene.updateMatrixWorld();
  269. renderer.clear();
  270. renderer.render( scene, camera );
  271. renderer.render( sceneHelpers, camera );
  272. }
  273. return container;
  274. }