three.min.js 371 KB

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  1. // three.min.js - http://github.com/mrdoob/three.js
  2. 'use strict';var THREE=THREE||{REVISION:"53dev"};self.console=self.console||{info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}};self.Int32Array=self.Int32Array||Array;self.Float32Array=self.Float32Array||Array;String.prototype.startsWith=String.prototype.startsWith||function(a){return this.slice(0,a.length)===a};String.prototype.endsWith=String.prototype.endsWith||function(a){var a=String(a),b=this.lastIndexOf(a);return(-1<b&&b)===this.length-a.length};
  3. String.prototype.trim=String.prototype.trim||function(){return this.replace(/^\s+|\s+$/g,"")};
  4. (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];void 0===window.requestAnimationFrame&&(window.requestAnimationFrame=function(b){var c=Date.now(),e=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+e)},e);a=c+e;return g});window.cancelAnimationFrame=window.cancelAnimationFrame||
  5. function(a){window.clearTimeout(a)}})();THREE.FrontSide=0;THREE.BackSide=1;THREE.DoubleSide=2;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;
  6. THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};
  7. THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;
  8. THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.RGB_S3TC_DXT1_Format=2001;THREE.RGBA_S3TC_DXT1_Format=2002;THREE.RGBA_S3TC_DXT3_Format=2003;THREE.RGBA_S3TC_DXT5_Format=2004;THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};
  9. THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime+=this.getDelta()};THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};
  10. THREE.Color=function(a){void 0!==a&&this.setHex(a);return this};
  11. THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
  12. this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;0===c?this.r=this.g=this.b=0:(d=Math.floor(6*a),f=6*a-d,a=c*(1-b),e=c*(1-b*f),b=c*(1-b*(1-f)),0===d?(this.r=c,this.g=b,this.b=a):1===d?(this.r=e,this.g=c,this.b=a):2===d?(this.r=a,this.g=c,this.b=b):3===d?(this.r=a,this.g=e,this.b=c):4===d?(this.r=b,this.g=a,this.b=c):5===d&&(this.r=c,this.g=a,this.b=e));return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&
  13. 255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=(a.b-this.b)*b;return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getContextStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
  14. THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,
  15. 0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,
  16. b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(a){return this.lengthSq()<(void 0!==a?a:1E-4)},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
  17. THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},
  18. sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):
  19. this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=
  20. (a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},angleTo:function(a){return Math.acos(this.dot(a)/this.length()/a.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
  21. a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,f=d[0],e=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],n=d[6],d=d[10];void 0===b||"XYZ"===b?(this.y=Math.asin(c(g)),0.99999>Math.abs(g)?(this.x=Math.atan2(-j,d),this.z=Math.atan2(-e,f)):(this.x=Math.atan2(n,i),this.z=0)):"YXZ"===b?(this.x=Math.asin(-c(j)),0.99999>Math.abs(j)?
  22. (this.y=Math.atan2(g,d),this.z=Math.atan2(h,i)):(this.y=Math.atan2(-l,f),this.z=0)):"ZXY"===b?(this.x=Math.asin(c(n)),0.99999>Math.abs(n)?(this.y=Math.atan2(-l,d),this.z=Math.atan2(-e,i)):(this.y=0,this.z=Math.atan2(h,f))):"ZYX"===b?(this.y=Math.asin(-c(l)),0.99999>Math.abs(l)?(this.x=Math.atan2(n,d),this.z=Math.atan2(h,f)):(this.x=0,this.z=Math.atan2(-e,i))):"YZX"===b?(this.z=Math.asin(c(h)),0.99999>Math.abs(h)?(this.x=Math.atan2(-j,i),this.y=Math.atan2(-l,f)):(this.x=0,this.y=Math.atan2(g,d))):
  23. "XZY"===b&&(this.z=Math.asin(-c(e)),0.99999>Math.abs(e)?(this.x=Math.atan2(n,i),this.y=Math.atan2(g,f)):(this.x=Math.atan2(-j,d),this.y=0));return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,f=a.y*a.y,e=a.z*a.z,g=a.w*a.w;void 0===b||"XYZ"===b?(this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-f+e),this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w))),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-f-e)):"YXZ"===b?(this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z))),this.y=Math.atan2(2*
  24. (a.x*a.z+a.y*a.w),g-d-f+e),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+f-e)):"ZXY"===b?(this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z))),this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-f+e),this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+f-e)):"ZYX"===b?(this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-f+e),this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z))),this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-f-e)):"YZX"===b?(this.x=Math.atan2(2*(a.x*a.w-a.z*a.y),g-d+f-e),this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-f-e),this.z=Math.asin(c(2*(a.x*a.y+
  25. a.z*a.w)))):"XZY"===b&&(this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+f-e),this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-f-e),this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y))));return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},
  26. isZero:function(a){return this.lengthSq()<(void 0!==a?a:1E-4)},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
  27. THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=
  28. a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+
  29. Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):
  30. (this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,f=a[0];d=a[4];var e=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(0.01>Math.abs(d-g)&&0.01>Math.abs(e-c)&&0.01>Math.abs(i-b)){if(0.1>Math.abs(d+g)&&0.1>Math.abs(e+c)&&0.1>Math.abs(i+b)&&0.1>Math.abs(f+h+j-3))return this.set(1,0,0,0),this;a=Math.PI;f=(f+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;e=(e+c)/4;i=(i+b)/4;f>h&&f>j?0.01>f?(b=0,d=c=0.707106781):(b=Math.sqrt(f),c=d/b,d=e/
  31. b):h>j?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=e/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(e-c)*(e-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(e-c)/a;this.z=(g-d)/a;this.w=Math.acos((f+h+j-1)/2);return this}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
  32. THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],e=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*h;0===b&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*f;l[4]=b*e;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},
  33. transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,g,h,i,j,l,n,m,p,o,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,f||0,void 0!==e?e:1,g||0,h||0,i||0,j||0,void 0!==l?l:1,n||0,m||0,p||0,o||0,void 0!==q?q:1)};
  34. THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,i,j,l,n,m,p,o,q){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=f;r[5]=e;r[9]=g;r[13]=h;r[2]=i;r[6]=j;r[10]=l;r[14]=n;r[3]=m;r[7]=p;r[11]=o;r[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
  35. f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);f.cross(c,g).normalize();0===f.length()&&(g.x+=1E-4,f.cross(c,g).normalize());e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],n=c[9],m=c[13],p=c[2],o=c[6],q=c[10],r=c[14],s=c[3],A=c[7],u=c[11],c=c[15],t=d[0],B=d[4],x=d[8],
  36. v=d[12],z=d[1],C=d[5],D=d[9],G=d[13],H=d[2],I=d[6],L=d[10],J=d[14],M=d[3],F=d[7],K=d[11],d=d[15];f[0]=e*t+g*z+h*H+i*M;f[4]=e*B+g*C+h*I+i*F;f[8]=e*x+g*D+h*L+i*K;f[12]=e*v+g*G+h*J+i*d;f[1]=j*t+l*z+n*H+m*M;f[5]=j*B+l*C+n*I+m*F;f[9]=j*x+l*D+n*L+m*K;f[13]=j*v+l*G+n*J+m*d;f[2]=p*t+o*z+q*H+r*M;f[6]=p*B+o*C+q*I+r*F;f[10]=p*x+o*D+q*L+r*K;f[14]=p*v+o*G+q*J+r*d;f[3]=s*t+A*z+u*H+c*M;f[7]=s*B+A*C+u*I+c*F;f[11]=s*x+A*D+u*L+c*K;f[15]=s*v+A*G+u*J+c*d;return this},multiplySelf:function(a){return this.multiply(this,
  37. a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
  38. c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
  39. this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
  40. this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],n=a[10],m=a[14],p=a[3],o=a[7],q=a[11],a=a[15];return f*h*l*p-d*i*l*p-f*g*n*p+c*i*n*p+d*g*m*p-c*h*m*p-f*h*j*o+d*i*j*o+f*e*n*o-b*i*n*o-d*e*m*o+b*h*m*o+f*g*j*q-c*i*j*q-f*e*l*q+b*i*l*q+c*e*m*q-b*g*m*q-d*g*j*a+c*h*j*a+d*e*l*a-b*h*l*a-c*e*n*a+b*g*n*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=
  41. a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+
  42. 14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=
  43. this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],n=c[2],m=c[6],p=c[10],o=c[14],q=c[3],r=c[7],s=c[11],c=c[15];b[0]=j*o*r-l*p*r+l*m*s-i*o*s-j*m*c+i*p*c;b[4]=g*p*r-e*o*r-g*m*s+f*o*s+e*m*c-f*p*c;b[8]=e*l*r-g*j*r+g*i*s-f*l*s-e*i*c+f*j*c;b[12]=g*j*m-e*l*m-g*i*p+f*l*p+e*i*o-f*j*o;b[1]=l*p*q-j*o*q-l*n*s+h*o*s+j*n*c-h*p*c;b[5]=e*o*q-g*p*q+g*n*s-d*o*s-e*n*c+d*p*c;b[9]=g*j*q-e*l*q-g*h*s+d*l*s+e*h*c-d*j*c;b[13]=e*l*n-g*j*n+g*h*p-d*l*p-e*h*o+d*j*o;b[2]=i*o*q-l*m*q+l*n*r-h*o*
  44. r-i*n*c+h*m*c;b[6]=g*m*q-f*o*q-g*n*r+d*o*r+f*n*c-d*m*c;b[10]=f*l*q-g*i*q+g*h*r-d*l*r-f*h*c+d*i*c;b[14]=g*i*n-f*l*n-g*h*m+d*l*m+f*h*o-d*i*o;b[3]=j*m*q-i*p*q-j*n*r+h*p*r+i*n*s-h*m*s;b[7]=f*p*q-e*m*q+e*n*r-d*p*r-f*n*s+d*m*s;b[11]=e*i*q-f*j*q-e*h*r+d*j*r+f*h*s-d*i*s;b[15]=f*j*n-e*i*n+e*h*m-d*j*m-f*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(f),f=Math.sin(f),i=Math.cos(e),e=
  45. Math.sin(e);if(void 0===b||"XYZ"===b){var j=g*i,l=g*e,n=d*i,m=d*e;c[0]=h*i;c[4]=-h*e;c[8]=f;c[1]=l+n*f;c[5]=j-m*f;c[9]=-d*h;c[2]=m-j*f;c[6]=n+l*f;c[10]=g*h}else"YXZ"===b?(j=h*i,l=h*e,n=f*i,m=f*e,c[0]=j+m*d,c[4]=n*d-l,c[8]=g*f,c[1]=g*e,c[5]=g*i,c[9]=-d,c[2]=l*d-n,c[6]=m+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,l=h*e,n=f*i,m=f*e,c[0]=j-m*d,c[4]=-g*e,c[8]=n+l*d,c[1]=l+n*d,c[5]=g*i,c[9]=m-j*d,c[2]=-g*f,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,l=g*e,n=d*i,m=d*e,c[0]=h*i,c[4]=n*f-l,c[8]=j*f+m,c[1]=h*e,c[5]=m*f+j,c[9]=
  46. l*f-n,c[2]=-f,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,l=g*f,n=d*h,m=d*f,c[0]=h*i,c[4]=m-j*e,c[8]=n*e+l,c[1]=e,c[5]=g*i,c[9]=-d*i,c[2]=-f*i,c[6]=l*e+n,c[10]=j-m*e):"XZY"===b&&(j=g*h,l=g*f,n=d*h,m=d*f,c[0]=h*i,c[4]=-e,c[8]=f*i,c[1]=j*e+m,c[5]=g*i,c[9]=l*e-n,c[2]=n*e-l,c[6]=d*i,c[10]=m*e+j);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,g=c+c,h=d+d,i=f+f,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,f=f*i,g=e*g,h=e*h,e=e*i;b[0]=1-(l+f);b[4]=j-e;b[8]=c+h;b[1]=j+e;b[5]=1-(a+
  47. f);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=
  48. b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=f.length();c.y=e.length();c.z=g.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]/=c.x;d.elements[1]/=c.x;d.elements[2]/=c.x;d.elements[4]/=c.y;d.elements[5]/=c.y;d.elements[6]/=c.y;d.elements[8]/=c.z;d.elements[9]/=c.z;d.elements[10]/=c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=
  49. a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];
  50. b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*f+a*i;b[7]=l*e+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*f;b[11]=l*j-a*e;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*f-a*i;b[3]=l*e-a*j;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=
  51. l*i+a*f;b[11]=l*j+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*f+a*i;b[3]=l*e+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*f;b[7]=l*j-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,f=a.y,e=a.z,
  52. g=Math.sqrt(d*d+f*f+e*e),d=d/g,f=f/g,e=e/g,g=d*d,h=f*f,i=e*e,j=Math.cos(b),l=Math.sin(b),n=1-j,m=d*f*n,p=d*e*n,n=f*e*n,d=d*l,o=f*l,l=e*l,e=g+(1-g)*j,g=m+l,f=p-o,m=m-l,h=h+(1-h)*j,l=n+d,p=p+o,n=n-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],q=c[3],r=c[4],s=c[5],A=c[6],u=c[7],t=c[8],B=c[9],x=c[10],v=c[11];c[0]=e*j+g*r+f*t;c[1]=e*d+g*s+f*B;c[2]=e*o+g*A+f*x;c[3]=e*q+g*u+f*v;c[4]=m*j+h*r+l*t;c[5]=m*d+h*s+l*B;c[6]=m*o+h*A+l*x;c[7]=m*q+h*u+l*v;c[8]=p*j+n*r+i*t;c[9]=p*d+n*s+i*B;c[10]=p*o+n*A+i*x;c[11]=p*q+n*u+i*v;
  53. return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);
  54. this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,g=a.y,h=a.z,i=f*e,j=f*g;this.set(i*e+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*e,0,i*h-d*g,j*h+d*e,f*h*h+c,0,0,0,0,1);return this},makeScale:function(a,
  55. b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var g=this.elements;g[0]=2*f/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*f/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(e+f)/(e-f);g[14]=-2*e*f/(e-f);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,b,c,d,f,e){var g=this.elements,h=b-a,i=c-d,j=e-f;g[0]=2/
  56. h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((e+f)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
  57. THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
  58. THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],n=c[9],m=c[10],p=c[11],o=c[12],q=c[13],r=c[14],c=c[15];b[0].set(e-a,j-g,p-l,c-o);b[1].set(e+a,j+g,p+l,c+o);b[2].set(e+d,j+h,p+n,c+q);b[3].set(e-d,j-h,p-n,c-q);b[4].set(e-f,j-i,p-m,c-r);b[5].set(e+f,j+i,p+m,c+r);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
  59. THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),f=0;6>f;f++)if(b=c[f].x*d[12]+c[f].y*d[13]+c[f].z*d[14]+c[f].w,b<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
  60. (function(a){a.Ray=function(b,c,d,f){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=f||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,f=new a.Vector3,e=new a.Vector3,g=new a.Vector3,h=new a.Matrix4,i=function(a,b){return a.distance-b.distance},j=new a.Vector3,l=new a.Vector3,n=new a.Vector3,m=function(a,b,c){j.sub(c,a);var d=j.dot(b),a=l.add(a,n.copy(b).multiplyScalar(d));return c.distanceTo(a)},p=function(a,b,c,d){j.sub(d,b);l.sub(c,b);n.sub(a,
  61. b);var a=j.dot(j),b=j.dot(l),c=j.dot(n),f=l.dot(l),d=l.dot(n),e=1/(a*f-b*b),f=(f*c-b*d)*e,a=(a*d-b*c)*e;return 0<=f&&0<=a&&1>f+a},o=function(i,l,j){var n,o;if(i instanceof a.Particle){n=m(l.origin,l.direction,i.matrixWorld.getPosition());if(n>i.scale.x)return j;o={distance:n,point:i.position,face:null,object:i};j.push(o)}else if(i instanceof a.Mesh){var q=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();n=m(l.origin,l.direction,i.matrixWorld.getPosition());if(n>q)return j;var x,
  62. v,z=i.geometry,C=z.vertices,D,G,H;D=i.geometry.materials;G=i.material instanceof a.MeshFaceMaterial;var I,L=l.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(l.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(l.direction);h.rotateAxis(d).normalize();q=0;for(x=z.faces.length;q<x;q++)if(o=z.faces[q],n=!0===G?D[o.materialIndex]:i.material,void 0!==n&&(H=n.side,f.sub(o.centroid,c),e=o.normal,n=d.dot(e),!(Math.abs(n)<L)&&(v=e.dot(f)/n,!(0>v)&&(H===a.DoubleSide||
  63. (H===a.FrontSide?0>n:0<n)))))if(g.add(c,d.multiplyScalar(v)),o instanceof a.Face3)n=C[o.a],v=C[o.b],H=C[o.c],p(g,n,v,H)&&(v=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(v),n<l.near||n>l.far||(o={distance:n,point:v,face:o,faceIndex:q,object:i},j.push(o)));else if(o instanceof a.Face4&&(n=C[o.a],v=C[o.b],H=C[o.c],I=C[o.d],p(g,n,v,I)||p(g,v,H,I)))v=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(v),n<l.near||n>l.far||(o={distance:n,point:v,face:o,faceIndex:q,object:i},j.push(o))}},
  64. q=function(a,b,c){for(var a=a.getDescendants(),d=0,f=a.length;d<f;d++)o(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];!0===b&&q(a,this,c);o(a,this,c);c.sort(i);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,f=a.length;d<f;d++)o(a[d],this,c),!0===b&&q(a[d],this,c);c.sort(i);return c}})(THREE);
  65. THREE.Rectangle=function(){function a(){e=d-b;g=f-c}var b=0,c=0,d=0,f=0,e=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,l,n){h=!1;b=e;c=g;d=l;f=n;a()};this.addPoint=function(e,g){!0===h?(h=!1,b=e,c=g,d=e,f=g):(b=b<e?b:e,c=c<g?c:g,d=d>e?d:e,f=f>
  66. g?f:g);a()};this.add3Points=function(e,g,l,n,m,p){!0===h?(h=!1,b=e<l?e<m?e:m:l<m?l:m,c=g<n?g<p?g:p:n<p?n:p,d=e>l?e>m?e:m:l>m?l:m,f=g>n?g>p?g:p:n>p?n:p):(b=e<l?e<m?e<b?e:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b,c=g<n?g<p?g<c?g:c:p<c?p:c:n<p?n<c?n:c:p<c?p:c,d=e>l?e>m?e>d?e:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,f=g>n?g>p?g>f?g:f:p>f?p:f:n>p?n>f?n:f:p>f?p:f);a()};this.addRectangle=function(e){!0===h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=b<e.getLeft()?b:e.getLeft(),c=c<e.getTop()?c:e.getTop(),
  67. d=d>e.getRight()?d:e.getRight(),f=f>e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?!1:!0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};
  68. THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return 0>a?-1:0<a?1:0}};
  69. THREE.Object3D=function(){THREE.Object3DLibrary.push(this);this.id=THREE.Object3DIdCount++;this.name="";this.properties={};this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder=THREE.Object3D.defaultEulerOrder;this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=
  70. this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
  71. THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);a=(new THREE.Matrix4).extractRotation(this.matrix);this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,
  72. this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");
  73. else if(a instanceof THREE.Object3D){void 0!==a.parent&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(-1!==b){a.parent=void 0;this.children.splice(b,1);for(b=this;void 0!==b.parent;)b=b.parent;void 0!==b&&b instanceof THREE.Scene&&b.__removeObject(a)}},traverse:function(a){a(this);for(var b=0,c=this.children.length;b<c;b++)this.children[b].traverse(a)},
  74. getChildByName:function(a,b){for(var c=0,d=this.children.length;c<d;c++){var f=this.children[c];if(f.name===a||!0===b&&(f=f.getChildByName(a,b),void 0!==f))return f}},getDescendants:function(a){void 0===a&&(a=[]);Array.prototype.push.apply(a,this.children);for(var b=0,c=this.children.length;b<c;b++)this.children[b].getDescendants(a);return a},updateMatrix:function(){this.matrix.setPosition(this.position);!1===this.useQuaternion?this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder):this.matrix.setRotationFromQuaternion(this.quaternion);
  75. if(1!==this.scale.x||1!==this.scale.y||1!==this.scale.z)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){!0===this.matrixAutoUpdate&&this.updateMatrix();if(!0===this.matrixWorldNeedsUpdate||!0===a)void 0===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<
  76. c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=new THREE.Object3D);a.name=this.name;a.up.copy(this.up);a.position.copy(this.position);a.rotation instanceof THREE.Vector3&&a.rotation.copy(this.rotation);a.eulerOrder=this.eulerOrder;a.scale.copy(this.scale);a.renderDepth=this.renderDepth;a.rotationAutoUpdate=this.rotationAutoUpdate;a.matrix.copy(this.matrix);a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;
  77. a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,1)}};THREE.Object3D.__m1=new THREE.Matrix4;
  78. THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];
  79. THREE.Projector=function(){function a(){if(e===h){var a=new THREE.RenderableObject;g.push(a);h++;e++;return a}return g[e++]}function b(){if(j===n){var a=new THREE.RenderableVertex;l.push(a);n++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,f=a.z+a.w,e=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=f&&0<=e&&0<=g&&0<=h)return!0;if(0>f&&0>e||0>g&&0>h)return!1;0>f?c=Math.max(c,f/(f-e)):0>e&&(d=Math.min(d,f/(f-e)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
  80. c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var f,e,g=[],h=0,i,j,l=[],n=0,m,p,o=[],q=0,r,s=[],A=0,u,t,B=[],x=0,v,z,C=[],D=0,G={objects:[],sprites:[],lights:[],elements:[]},H=new THREE.Vector3,I=new THREE.Vector4,L=new THREE.Matrix4,J=new THREE.Matrix4,M=new THREE.Frustum,F=new THREE.Vector4,K=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);L.multiply(b.projectionMatrix,b.matrixWorldInverse);L.multiplyVector3(a);return a};this.unprojectVector=
  81. function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);L.multiply(b.matrixWorld,b.projectionMatrixInverse);L.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,N){var X=h.near,sa=h.far,P=!1,ia,O,ga,V,Z,ea,Y,ca,Ia,La,Ea,ua,ra,Ma,kb,cb;z=t=r=p=0;G.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&
  82. h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);L.multiply(h.projectionMatrix,h.matrixWorldInverse);M.setFromMatrix(L);e=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var Ua=function(b){for(var c=0,d=b.children.length;c<d;c++){var e=b.children[c];if(!1!==e.visible){if(e instanceof THREE.Light)G.lights.push(e);else if(e instanceof THREE.Mesh||e instanceof THREE.Line){if(!1===e.frustumCulled||!0===M.contains(e))f=a(),f.object=e,null!==e.renderDepth?f.z=e.renderDepth:
  83. (H.copy(e.matrixWorld.getPosition()),L.multiplyVector3(H),f.z=H.z),G.objects.push(f)}else e instanceof THREE.Sprite||e instanceof THREE.Particle?(f=a(),f.object=e,null!==e.renderDepth?f.z=e.renderDepth:(H.copy(e.matrixWorld.getPosition()),L.multiplyVector3(H),f.z=H.z),G.sprites.push(f)):(f=a(),f.object=e,null!==e.renderDepth?f.z=e.renderDepth:(H.copy(e.matrixWorld.getPosition()),L.multiplyVector3(H),f.z=H.z),G.objects.push(f));Ua(e)}}};Ua(g);!0===n&&G.objects.sort(c);g=0;for(n=G.objects.length;g<
  84. n;g++)if(ca=G.objects[g].object,Ia=ca.matrixWorld,j=0,ca instanceof THREE.Mesh){La=ca.geometry;Ea=ca.geometry.materials;ga=La.vertices;ua=La.faces;Ma=La.faceVertexUvs;La=ca.matrixRotationWorld.extractRotation(Ia);kb=ca.material instanceof THREE.MeshFaceMaterial;ia=0;for(O=ga.length;ia<O;ia++)i=b(),i.positionWorld.copy(ga[ia]),Ia.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),L.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
  85. i.visible=i.positionScreen.z>X&&i.positionScreen.z<sa;ga=0;for(ia=ua.length;ga<ia;ga++)if(O=ua[ga],cb=!0===kb?Ea[O.materialIndex]:ca.material,void 0!==cb){ea=cb.side;if(O instanceof THREE.Face3)if(V=l[O.a],Z=l[O.b],Y=l[O.c],!0===V.visible&&!0===Z.visible&&!0===Y.visible)if(P=0>(Y.positionScreen.x-V.positionScreen.x)*(Z.positionScreen.y-V.positionScreen.y)-(Y.positionScreen.y-V.positionScreen.y)*(Z.positionScreen.x-V.positionScreen.x),ea===THREE.DoubleSide||P===(ea===THREE.FrontSide))p===q?(ra=new THREE.RenderableFace3,
  86. o.push(ra),q++,p++,m=ra):m=o[p++],m.v1.copy(V),m.v2.copy(Z),m.v3.copy(Y);else continue;else continue;else if(O instanceof THREE.Face4)if(V=l[O.a],Z=l[O.b],Y=l[O.c],ra=l[O.d],!0===V.visible&&!0===Z.visible&&!0===Y.visible&&!0===ra.visible)if(P=0>(ra.positionScreen.x-V.positionScreen.x)*(Z.positionScreen.y-V.positionScreen.y)-(ra.positionScreen.y-V.positionScreen.y)*(Z.positionScreen.x-V.positionScreen.x)||0>(Z.positionScreen.x-Y.positionScreen.x)*(ra.positionScreen.y-Y.positionScreen.y)-(Z.positionScreen.y-
  87. Y.positionScreen.y)*(ra.positionScreen.x-Y.positionScreen.x),ea===THREE.DoubleSide||P===(ea===THREE.FrontSide)){if(r===A){var gb=new THREE.RenderableFace4;s.push(gb);A++;r++;m=gb}else m=s[r++];m.v1.copy(V);m.v2.copy(Z);m.v3.copy(Y);m.v4.copy(ra)}else continue;else continue;m.normalWorld.copy(O.normal);!1===P&&(ea===THREE.BackSide||ea===THREE.DoubleSide)&&m.normalWorld.negate();La.multiplyVector3(m.normalWorld);m.centroidWorld.copy(O.centroid);Ia.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);
  88. L.multiplyVector3(m.centroidScreen);Y=O.vertexNormals;V=0;for(Z=Y.length;V<Z;V++)ra=m.vertexNormalsWorld[V],ra.copy(Y[V]),!1===P&&(ea===THREE.BackSide||ea===THREE.DoubleSide)&&ra.negate(),La.multiplyVector3(ra);m.vertexNormalsLength=Y.length;V=0;for(Z=Ma.length;V<Z;V++)if(ra=Ma[V][ga],void 0!==ra){ea=0;for(Y=ra.length;ea<Y;ea++)m.uvs[V][ea]=ra[ea]}m.color=O.color;m.material=cb;m.z=m.centroidScreen.z;G.elements.push(m)}}else if(ca instanceof THREE.Line){J.multiply(L,Ia);ga=ca.geometry.vertices;V=b();
  89. V.positionScreen.copy(ga[0]);J.multiplyVector4(V.positionScreen);Ia=ca.type===THREE.LinePieces?2:1;ia=1;for(O=ga.length;ia<O;ia++)V=b(),V.positionScreen.copy(ga[ia]),J.multiplyVector4(V.positionScreen),0<(ia+1)%Ia||(Z=l[j-2],F.copy(V.positionScreen),K.copy(Z.positionScreen),!0===d(F,K)&&(F.multiplyScalar(1/F.w),K.multiplyScalar(1/K.w),t===x?(Ea=new THREE.RenderableLine,B.push(Ea),x++,t++,u=Ea):u=B[t++],u.v1.positionScreen.copy(F),u.v2.positionScreen.copy(K),u.z=Math.max(F.z,K.z),u.material=ca.material,
  90. G.elements.push(u)))}g=0;for(n=G.sprites.length;g<n;g++)ca=G.sprites[g].object,Ia=ca.matrixWorld,ca instanceof THREE.Particle&&(I.set(Ia.elements[12],Ia.elements[13],Ia.elements[14],1),L.multiplyVector4(I),I.z/=I.w,0<I.z&&1>I.z&&(z===D?(X=new THREE.RenderableParticle,C.push(X),D++,z++,v=X):v=C[z++],v.object=ca,v.x=I.x/I.w,v.y=I.y/I.w,v.z=I.z,v.rotation=ca.rotation.z,v.scale.x=ca.scale.x*Math.abs(v.x-(I.x+h.projectionMatrix.elements[0])/(I.w+h.projectionMatrix.elements[12])),v.scale.y=ca.scale.y*Math.abs(v.y-
  91. (I.y+h.projectionMatrix.elements[5])/(I.w+h.projectionMatrix.elements[13])),v.material=ca.material,G.elements.push(v)));!0===N&&G.elements.sort(c);return G}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
  92. THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=e*d*f+c*g*h,this.y=c*g*f-e*d*h,this.z=c*d*h+e*g*f,this.w=c*d*f-e*g*h):"YXZ"===b?(this.x=e*d*f+c*g*h,this.y=c*g*f-e*d*h,this.z=c*d*
  93. h-e*g*f,this.w=c*d*f+e*g*h):"ZXY"===b?(this.x=e*d*f-c*g*h,this.y=c*g*f+e*d*h,this.z=c*d*h+e*g*f,this.w=c*d*f-e*g*h):"ZYX"===b?(this.x=e*d*f-c*g*h,this.y=c*g*f+e*d*h,this.z=c*d*h-e*g*f,this.w=c*d*f+e*g*h):"YZX"===b?(this.x=e*d*f+c*g*h,this.y=c*g*f+e*d*h,this.z=c*d*h-e*g*f,this.w=c*d*f-e*g*h):"XZY"===b&&(this.x=e*d*f-c*g*h,this.y=c*g*f-e*d*h,this.z=c*d*h+e*g*f,this.w=c*d*f+e*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
  94. return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+e+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(f-a)*c):c>e&&c>b?(c=2*Math.sqrt(1+c-e-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+f)/c,this.z=(d+h)/c):e>b?(c=2*Math.sqrt(1+e-c-b),this.w=(d-h)/c,this.x=(a+f)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-e),this.w=(f-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},calculateW:function(){this.w=
  95. -Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiply:function(a,b){var c=a.x,d=a.y,f=a.z,e=a.w,g=b.x,h=b.y,i=b.z,j=b.w;
  96. this.x=c*j+d*i-f*h+e*g;this.y=-c*i+d*j+f*g+e*h;this.z=c*h-d*g+f*j+e*i;this.w=-c*g-d*h-f*i+e*j;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=this.y,h=this.z,i=this.w,j=i*c+g*f-h*d,l=i*d+h*c-e*f,n=i*f+e*d-g*c,c=-e*c-g*d-h*f;b.x=j*i+c*-e+l*-h-n*-g;b.y=l*i+c*-g+n*-e-j*-h;
  97. b.z=n*i+c*-h+j*-g-l*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,g=e*a.w+c*a.x+d*a.y+f*a.z;0>g?(this.w=-a.w,this.x=-a.x,this.y=-a.y,this.z=-a.z,g=-g):this.copy(a);if(1<=g)return this.w=e,this.x=c,this.y=d,this.z=f,this;var h=Math.acos(g),i=Math.sqrt(1-g*g);if(0.001>Math.abs(i))return this.w=0.5*(e+this.w),this.x=0.5*(c+this.x),this.y=0.5*(d+this.y),this.z=0.5*(f+this.z),this;g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=e*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+
  98. this.y*h;this.z=f*g+this.z*h;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
  99. THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>f?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(1<=Math.abs(f))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var b=Math.acos(f),e=Math.sqrt(1-f*f);if(0.001>Math.abs(e))return c.w=0.5*(a.w+c.w),c.x=0.5*(a.x+c.x),c.y=0.5*(a.y+c.y),c.z=0.5*(a.z+c.z),c;f=Math.sin((1-d)*b)/e;d=Math.sin(d*b)/e;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};
  100. THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
  101. THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
  102. return a}};THREE.Face4=function(a,b,c,d,f,e,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
  103. THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
  104. return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u+=(a.u-this.u)*b;this.v+=(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
  105. THREE.Geometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
  106. this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
  107. THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var e=0,g=f.vertexNormals.length;e<g;e++)b.multiplyVector3(f.vertexNormals[e]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,
  108. 0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.addSelf(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,f,e,g=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a<
  109. b;a++)c=this.faces[a],d=this.vertices[c.a],f=this.vertices[c.b],e=this.vertices[c.c],g.sub(e,f),h.sub(d,f),g.crossSelf(h),g.isZero()||g.normalize(),c.normal.copy(g)},computeVertexNormals:function(){var a,b,c,d;if(void 0===this.__tmpVertices){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:
  110. c instanceof THREE.Face4&&(c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3])}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<
  111. b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeMorphNormals:function(){var a,b,c,d,f;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.__originalFaceNormal?f.__originalFaceNormal.copy(f.normal):
  112. f.__originalFaceNormal=f.normal.clone();f.__originalVertexNormals||(f.__originalVertexNormals=[]);a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var e=new THREE.Geometry;e.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,
  113. h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],i=new THREE.Vector3,j=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];e.vertices=this.morphTargets[a].vertices;e.computeFaceNormals();e.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],
  114. i.copy(f.normal),f instanceof THREE.Face3?(j.a.copy(f.vertexNormals[0]),j.b.copy(f.vertexNormals[1]),j.c.copy(f.vertexNormals[2])):(j.a.copy(f.vertexNormals[0]),j.b.copy(f.vertexNormals[1]),j.c.copy(f.vertexNormals[2]),j.d.copy(f.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],f.normal=f.__originalFaceNormal,f.vertexNormals=f.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,f,e,z){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[f];n=g[e];m=g[z];p=i.x-
  115. h.x;o=j.x-h.x;q=i.y-h.y;r=j.y-h.y;s=i.z-h.z;A=j.z-h.z;u=n.u-l.u;t=m.u-l.u;B=n.v-l.v;x=m.v-l.v;v=1/(u*x-t*B);G.set((x*p-B*o)*v,(x*q-B*r)*v,(x*s-B*A)*v);H.set((u*o-t*p)*v,(u*r-t*q)*v,(u*A-t*s)*v);C[b].addSelf(G);C[c].addSelf(G);C[d].addSelf(G);D[b].addSelf(H);D[c].addSelf(H);D[d].addSelf(H)}var b,c,d,f,e,g,h,i,j,l,n,m,p,o,q,r,s,A,u,t,B,x,v,z,C=[],D=[],G=new THREE.Vector3,H=new THREE.Vector3,I=new THREE.Vector3,L=new THREE.Vector3,J=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,
  116. D[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)e=this.faces[b],g=this.faceVertexUvs[0][b],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.d,0,1,3),a(this,e.b,e.c,e.d,1,2,3));var M=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++)J.copy(e.vertexNormals[d]),f=e[M[d]],z=C[f],I.copy(z),I.subSelf(J.multiplyScalar(J.dot(z))).normalize(),L.cross(e.vertexNormals[d],z),f=L.dot(D[f]),f=0>f?
  117. -1:1,e.vertexTangents[d]=new THREE.Vector4(I.x,I.y,I.z,f)}this.hasTangents=!0},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>
  118. c.z&&(c.z=a.z)}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=0;null===this.boundingSphere&&(this.boundingSphere={radius:0});for(var b=0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g,h,i;e=0;for(g=this.vertices.length;e<g;e++)d=this.vertices[e],d=[Math.round(d.x*f),Math.round(d.y*f),Math.round(d.z*f)].join("_"),
  119. void 0===a[d]?(a[d]=e,b.push(this.vertices[e]),c[e]=b.length-1):c[e]=c[a[d]];e=0;for(g=this.faces.length;e<g;e++)if(a=this.faces[e],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(f=3;0<f;f--)if(d.indexOf(a["abcd"[f]])!==f){d.splice(f,1);this.faces[e]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][e])&&
  120. i.splice(f,1);this.faces[e].vertexColors=a.vertexColors;break}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};THREE.GeometryIdCount=0;THREE.GeometryLibrary=[];THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=!1;this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
  121. THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix4,b.extractRotation(a),b.multiplyVector3Array(c),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,Infinity),
  122. max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,f,e=0,g=a.length;e<g;e+=3)(c=a[e],d=a[e+1],f=a[e+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),f<b.min.z)?b.min.z=f:f>b.max.z&&(b.max.z=f);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});var a=this.attributes.position.array;
  123. if(a){for(var b,c=0,d,f,e=0,g=a.length;e<g;e+=3)b=a[e],d=a[e+1],f=a[e+2],b=b*b+d*d+f*f,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var f=this.offsets,e=this.attributes.index.array,
  124. g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,n,m,p,o=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,s=new THREE.Vector3,A=new THREE.Vector3;c=0;for(d=f.length;c<d;++c){b=f[c].start;i=f[c].count;var u=f[c].index;a=b;for(b+=i;a<b;a+=3)i=u+e[a],j=u+e[a+1],l=u+e[a+2],n=g[3*i],m=g[3*i+1],p=g[3*i+2],o.set(n,m,p),n=g[3*j],m=g[3*j+1],p=g[3*j+2],q.set(n,m,p),n=g[3*l],m=g[3*l+1],p=g[3*l+2],r.set(n,m,p),s.sub(r,q),A.sub(o,q),s.crossSelf(A),h[3*i]+=s.x,h[3*i+1]+=s.y,h[3*i+
  125. 2]+=s.z,h[3*j]+=s.x,h[3*j+1]+=s.y,h[3*j+2]+=s.z,h[3*l]+=s.x,h[3*l+1]+=s.y,h[3*l+2]+=s.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],m=h[a+1],p=h[a+2],c=1/Math.sqrt(n*n+m*m+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){$.x=d[3*a];$.y=d[3*a+1];$.z=d[3*a+2];na.copy($);X=i[a];K.copy(X);K.subSelf($.multiplyScalar($.dot(X))).normalize();Q.cross(na,X);sa=Q.dot(j[a]);N=0>sa?-1:1;h[4*a]=K.x;h[4*a+1]=K.y;h[4*a+2]=K.z;h[4*a+3]=N}if(void 0===this.attributes.index||
  126. void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,f=this.attributes.uv.array,e=c.length/3;if(void 0===this.attributes.tangent){var g=4*e;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,
  127. i=[],j=[],g=0;g<e;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,n,m,p,o,q,r,s,A,u,t,B,x,v,z,e=new THREE.Vector3,g=new THREE.Vector3,C,D,G,H,I,L,J,M=this.offsets;G=0;for(H=M.length;G<H;++G){D=M[G].start;I=M[G].count;var F=M[G].index;C=D;for(D+=I;C<D;C+=3)I=F+b[C],L=F+b[C+1],J=F+b[C+2],l=c[3*I],n=c[3*I+1],m=c[3*I+2],p=c[3*L],o=c[3*L+1],q=c[3*L+2],r=c[3*J],s=c[3*J+1],A=c[3*J+2],u=f[2*I],t=f[2*I+1],B=f[2*L],x=f[2*L+1],v=f[2*J],z=f[2*J+1],p-=l,l=r-l,o-=n,n=s-n,q-=m,m=A-m,B-=u,u=v-u,x-=t,t=z-
  128. t,z=1/(B*t-u*x),e.set((t*p-x*l)*z,(t*o-x*n)*z,(t*q-x*m)*z),g.set((B*l-u*p)*z,(B*n-u*o)*z,(B*m-u*q)*z),i[I].addSelf(e),i[L].addSelf(e),i[J].addSelf(e),j[I].addSelf(g),j[L].addSelf(g),j[J].addSelf(g)}var K=new THREE.Vector3,Q=new THREE.Vector3,$=new THREE.Vector3,na=new THREE.Vector3,N,X,sa;G=0;for(H=M.length;G<H;++G){D=M[G].start;I=M[G].count;F=M[G].index;C=D;for(D+=I;C<D;C+=3)I=F+b[C],L=F+b[C+1],J=F+b[C+2],a(I),a(L),a(J)}this.tangentsNeedUpdate=this.hasTangents=!0}}};
  129. THREE.Spline=function(a){function b(a,b,c,d,f,e,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,e,g,h,i,j,l,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;e=Math.floor(f);g=f-e;c[0]=0===e?e:e-1;c[1]=e;c[2]=e>this.points.length-2?this.points.length-1:e+1;c[3]=e>this.points.length-3?this.points.length-1:
  130. e+2;j=this.points[c[0]];l=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,n.x,m.x,g,h,i);d.y=b(j.y,l.y,n.y,m.y,g,h,i);d.z=b(j.z,l.z,n.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,f=b=b=0,e=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;e.copy(this.points[0]);for(a=1;a<c;a++)b=
  131. a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(e),e.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=f&&(h[b]=i,f=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,f,e,g,h=[],i=new THREE.Vector3,l=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);f=(b-1)/(this.points.length-1);e=b/(this.points.length-1);for(c=1;c<g-1;c++)d=f+c*(1/g)*(e-f),d=this.getPoint(d),
  132. h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=h}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);!0===this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};
  133. THREE.OrthographicCamera=function(a,b,c,d,f,e){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==f?f:0.1;this.far=void 0!==e?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
  134. THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=void 0!==a?a:50;this.aspect=void 0!==b?b:1;this.near=void 0!==c?c:0.1;this.far=void 0!==d?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){void 0===b&&(b=24);this.fov=2*Math.atan(b/(2*a))*(180/Math.PI);this.updateProjectionMatrix()};
  135. THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,e){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=e;this.updateProjectionMatrix()};
  136. THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
  137. THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);
  138. THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCascade=
  139. !1;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
  140. THREE.HemisphereLight=function(a,b,c){THREE.Light.call(this,a);this.groundColor=new THREE.Color(b);this.position=new THREE.Vector3(0,100,0);this.intensity=void 0!==c?c:1};THREE.HemisphereLight.prototype=Object.create(THREE.Light.prototype);THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);
  141. THREE.SpotLight=function(a,b,c,d,f){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=void 0!==b?b:1;this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/2;this.exponent=void 0!==f?f:10;this.onlyShadow=this.castShadow=!1;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=!1;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=
  142. this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
  143. THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
  144. a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=
  145. Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,f,e,h,i,j,r){var s=e.toLowerCase().endsWith(".dds"),A=b+"/"+e;if(s){var u=THREE.ImageUtils.loadCompressedTexture(A);a[f]=u}else u=document.createElement("canvas"),a[f]=new THREE.Texture(u);a[f].sourceFile=e;if(h&&(a[f].repeat.set(h[0],h[1]),1!==h[0]&&(a[f].wrapS=THREE.RepeatWrapping),1!==h[1]))a[f].wrapT=THREE.RepeatWrapping;i&&a[f].offset.set(i[0],i[1]);if(j&&(e={repeat:THREE.RepeatWrapping,
  146. mirror:THREE.MirroredRepeatWrapping},void 0!==e[j[0]]&&(a[f].wrapS=e[j[0]]),void 0!==e[j[1]]))a[f].wrapT=e[j[1]];r&&(a[f].anisotropy=r);if(!s){var t=a[f],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);t.image.width=a;t.image.height=b;t.image.getContext("2d").drawImage(this,0,0,a,b)}else t.image=this;t.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=A}}function e(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",
  147. i={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==
  148. a.flipSided&&(i.side=THREE.BackSide);void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=e(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=e(a.colorSpecular));a.colorAmbient&&(i.ambient=e(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=
  149. a.specularCoef);a.mapDiffuse&&b&&f(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&f(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&f(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&f(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&f(i,"specularMap",
  150. a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap,a.mapSpecularAnisotropy);a.mapBumpScale&&(i.bumpScale=a.mapBumpScale);a.mapNormal?(h=THREE.ShaderUtils.lib.normal,j=THREE.UniformsUtils.clone(h.uniforms),j.tNormal.value=i.normalMap,a.mapNormalFactor&&j.uNormalScale.value.set(a.mapNormalFactor,a.mapNormalFactor),i.map&&(j.tDiffuse.value=i.map,j.enableDiffuse.value=!0),i.specularMap&&(j.tSpecular.value=i.specularMap,j.enableSpecular.value=!0),i.lightMap&&(j.tAO.value=i.lightMap,
  151. j.enableAO.value=!0),j.uDiffuseColor.value.setHex(i.color),j.uSpecularColor.value.setHex(i.specular),j.uAmbientColor.value.setHex(i.ambient),j.uShininess.value=i.shininess,void 0!==i.opacity&&(j.uOpacity.value=i.opacity),i=new THREE.ShaderMaterial({fragmentShader:h.fragmentShader,vertexShader:h.vertexShader,uniforms:j,lights:!0,fog:!0})):i=new THREE[h](i);void 0!==a.DbgName&&(i.name=a.DbgName);return i}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);
  152. THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
  153. THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
  154. THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;e.onreadystatechange=function(){if(4==e.readyState)if(200==e.status||0==e.status){var c=e.response;void 0===c&&(c=(new Uint8Array(e.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+e.status+"]");else 3==e.readyState?f&&(0==h&&(h=e.getResponseHeader("Content-Length")),f({total:h,loaded:e.responseText.length})):
  155. 2==e.readyState&&(h=e.getResponseHeader("Content-Length"))};e.open("GET",g,!0);e.responseType="arraybuffer";e.send(null)};
  156. THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,j,l,n,m,p,o,q,r,s,A,u,t;function B(a){return a%4?4-a%4:0}function x(a,b){return(new Uint8Array(a,b,1))[0]}function v(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,f,e,g,h,i,l,j,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){f=m[3*d];e=m[3*d+1];g=m[3*d+2];h=F[2*f];f=F[2*f+1];i=F[2*e];l=F[2*e+1];e=F[2*g];j=F[2*g+1];g=L.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,f));n.push(new THREE.UV(i,l));n.push(new THREE.UV(e,
  157. j));g.push(n)}}function C(b,c){var d,f,e,g,h,i,l,j,n,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){f=o[4*d];e=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=F[2*f];f=F[2*f+1];l=F[2*e];n=F[2*e+1];j=F[2*g];m=F[2*g+1];g=F[2*h];e=F[2*h+1];h=L.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,f));p.push(new THREE.UV(l,n));p.push(new THREE.UV(j,m));p.push(new THREE.UV(g,e));h.push(p)}}function D(b,c,d){for(var f,e,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)f=c[3*d],e=c[3*d+1],g=c[3*d+2],h=i[d],
  158. L.faces.push(new THREE.Face3(f,e,g,null,null,h))}function G(b,c,d){for(var f,e,g,h,i,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,d,b),d=0;d<b;d++)f=c[4*d],e=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=l[d],L.faces.push(new THREE.Face4(f,e,g,h,null,null,i))}function H(b,c,d,f){for(var e,g,h,i,l,j,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[3*f];g=c[3*f+1];h=c[3*f+2];l=d[3*f];j=d[3*f+1];n=d[3*f+2];i=m[f];var o=M[3*j],p=M[3*j+1];j=M[3*j+2];var q=M[3*n],r=
  159. M[3*n+1];n=M[3*n+2];L.faces.push(new THREE.Face3(e,g,h,[new THREE.Vector3(M[3*l],M[3*l+1],M[3*l+2]),new THREE.Vector3(o,p,j),new THREE.Vector3(q,r,n)],null,i))}}function I(b,c,d,f){for(var e,g,h,i,l,j,n,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,f,b),f=0;f<b;f++){e=c[4*f];g=c[4*f+1];h=c[4*f+2];i=c[4*f+3];j=d[4*f];n=d[4*f+1];m=d[4*f+2];o=d[4*f+3];l=p[f];var q=M[3*n],r=M[3*n+1];n=M[3*n+2];var t=M[3*m],s=M[3*m+1];m=M[3*m+2];var u=M[3*o],v=M[3*o+1];o=M[3*o+2];L.faces.push(new THREE.Face4(e,
  160. g,h,i,[new THREE.Vector3(M[3*j],M[3*j+1],M[3*j+2]),new THREE.Vector3(q,r,n),new THREE.Vector3(t,s,m),new THREE.Vector3(u,v,o)],null,l))}}var L=this,J=0,M=[],F=[],K,Q,$;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(L,d,b);t=a;Q=J;b=new Uint8Array(t,Q,12);q="";for(A=0;12>A;A++)q+=String.fromCharCode(b[Q+A]);c=x(t,Q+12);x(t,Q+13);x(t,Q+14);x(t,Q+15);f=x(t,Q+16);i=x(t,Q+17);j=x(t,Q+18);l=x(t,Q+19);n=v(t,Q+20);m=v(t,Q+20+4);p=v(t,Q+20+8);o=v(t,Q+20+12);q=v(t,Q+20+16);r=v(t,Q+20+20);s=
  161. v(t,Q+20+24);A=v(t,Q+20+28);b=v(t,Q+20+32);u=v(t,Q+20+36);t=v(t,Q+20+40);J+=c;Q=3*f+l;$=4*f+l;K=o*Q;c=q*(Q+3*i);f=r*(Q+3*j);l=s*(Q+3*i+3*j);Q=A*$;i=b*($+4*i);j=u*($+4*j);$=J;var J=new Float32Array(a,J,3*n),na,N,X,sa;for(na=0;na<n;na++)N=J[3*na],X=J[3*na+1],sa=J[3*na+2],L.vertices.push(new THREE.Vector3(N,X,sa));n=J=$+3*n*Float32Array.BYTES_PER_ELEMENT;if(m){J=new Int8Array(a,J,3*m);for($=0;$<m;$++)na=J[3*$],N=J[3*$+1],X=J[3*$+2],M.push(na/127,N/127,X/127)}J=n+3*m*Int8Array.BYTES_PER_ELEMENT;m=J+=
  162. B(3*m);if(p){J=new Float32Array(a,J,2*p);for(n=0;n<p;n++)$=J[2*n],na=J[2*n+1],F.push($,na)}p=J=m+2*p*Float32Array.BYTES_PER_ELEMENT;K=p+K+B(2*o);m=K+c+B(2*q);c=m+f+B(2*r);f=c+l+B(2*s);Q=f+Q+B(2*A);l=Q+i+B(2*b);i=l+j+B(2*u);r&&(j=m+3*r*Uint32Array.BYTES_PER_ELEMENT,D(r,m,j+3*r*Uint32Array.BYTES_PER_ELEMENT),z(r,j));s&&(r=c+3*s*Uint32Array.BYTES_PER_ELEMENT,j=r+3*s*Uint32Array.BYTES_PER_ELEMENT,H(s,c,r,j+3*s*Uint32Array.BYTES_PER_ELEMENT),z(s,j));u&&(s=l+4*u*Uint32Array.BYTES_PER_ELEMENT,G(u,l,s+4*
  163. u*Uint32Array.BYTES_PER_ELEMENT),C(u,s));t&&(u=i+4*t*Uint32Array.BYTES_PER_ELEMENT,s=u+4*t*Uint32Array.BYTES_PER_ELEMENT,I(t,i,u,s+4*t*Uint32Array.BYTES_PER_ELEMENT),C(t,s));o&&D(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=K+3*q*Uint32Array.BYTES_PER_ELEMENT,H(q,K,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));A&&G(A,f,f+4*A*Uint32Array.BYTES_PER_ELEMENT);b&&(q=Q+4*b*Uint32Array.BYTES_PER_ELEMENT,I(b,Q,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
  164. this.computeTangents()};f.prototype=Object.create(THREE.Geometry.prototype);b(new f(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
  165. THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
  166. THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
  167. THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var e=new XMLHttpRequest,g=0;e.onreadystatechange=function(){if(e.readyState===e.DONE)if(200===e.status||0===e.status){if(e.responseText){var h=JSON.parse(e.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+e.status+"]");else e.readyState===e.LOADING?f&&(0===g&&(g=e.getResponseHeader("Content-Length")),
  168. f({total:g,loaded:e.responseText.length})):e.readyState===e.HEADERS_RECEIVED&&(g=e.getResponseHeader("Content-Length"))};e.open("GET",b,!0);e.send(null)};
  169. THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var e,g,h,i,j,l,n,m,p,o,q,r,s,A,u=a.faces;p=a.vertices;var t=a.normals,B=a.colors,x=0;for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&x++;for(e=0;e<x;e++)d.faceUvs[e]=[],d.faceVertexUvs[e]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*f,j.y=p[c++]*f,j.z=p[c++]*f,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;e=p&4;g=p&8;n=p&16;
  170. l=p&32;o=p&64;p&=128;j?(q=new THREE.Face4,q.a=u[c++],q.b=u[c++],q.c=u[c++],q.d=u[c++],j=4):(q=new THREE.Face3,q.a=u[c++],q.b=u[c++],q.c=u[c++],j=3);h&&(h=u[c++],q.materialIndex=h);h=d.faces.length;if(e)for(e=0;e<x;e++)r=a.uvs[e],m=u[c++],A=r[2*m],m=r[2*m+1],d.faceUvs[e][h]=new THREE.UV(A,m);if(g)for(e=0;e<x;e++){r=a.uvs[e];s=[];for(g=0;g<j;g++)m=u[c++],A=r[2*m],m=r[2*m+1],s[g]=new THREE.UV(A,m);d.faceVertexUvs[e][h]=s}n&&(n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.normal=g);if(l)for(e=
  171. 0;e<j;e++)n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.vertexNormals.push(g);o&&(l=u[c++],l=new THREE.Color(B[l]),q.color=l);if(p)for(e=0;e<j;e++)l=u[c++],l=new THREE.Color(B[l]),q.vertexColors.push(l);d.faces.push(q)}if(a.skinWeights){c=0;for(i=a.skinWeights.length;c<i;c+=2)u=a.skinWeights[c],t=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(u,t,0,0))}if(a.skinIndices){c=0;for(i=a.skinIndices.length;c<i;c+=2)u=a.skinIndices[c],t=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(u,
  172. t,0,0))}d.bones=a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];B=d.morphTargets[c].vertices;x=a.morphTargets[c].vertices;u=0;for(t=x.length;u<t;u+=3)p=new THREE.Vector3,p.x=x[u]*f,p.y=x[u+1]*f,p.z=x[u+2]*f,B.push(p)}}if(void 0!==a.morphColors){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=
  173. [];t=d.morphColors[c].colors;B=a.morphColors[c].colors;f=0;for(u=B.length;f<u;f+=3)x=new THREE.Color(16755200),x.setRGB(B[f],B[f+1],B[f+2]),t.push(x)}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
  174. THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
  175. THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(null===b.path){var d=a.split("/");d.pop();b.path=1>d.length?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),f):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},!1);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);d.open("GET",a,
  176. !0);d.send(null);var f=new THREE.LoadingMonitor;f.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});f.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,f=void 0!==a.scale?1/a.scale:1;if(a.materials){d.materials=[];for(var e=0;e<a.materials.length;++e){var g=a.materials[e],h=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},i=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},j=function(a,d,f,e,g,j){a[d]=new THREE.Texture;a[d].sourceFile=
  177. f;if(e&&(a[d].repeat.set(e[0],e[1]),1!==e[0]&&(a[d].wrapS=THREE.RepeatWrapping),1!==e[1]))a[d].wrapT=THREE.RepeatWrapping;g&&a[d].offset.set(g[0],g[1]);if(j&&(e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==e[j[0]]&&(a[d].wrapS=e[j[0]]),void 0!==e[j[1]]))a[d].wrapT=e[j[1]];var l=a[d],a=new THREE.ImageLoader;a.addEventListener("load",function(a){a=a.content;if(!h(a.width)||!h(a.height)){var b=i(a.width),c=i(a.height);l.image=document.createElement("canvas");l.image.width=
  178. b;l.image.height=c;l.image.getContext("2d").drawImage(a,0,0,b,c)}else l.image=a;l.needsUpdate=!0});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+f);b&&b.add(a)},l=function(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]},n="MeshLambertMaterial",m={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(g.shading){var p=g.shading.toLowerCase();"phong"===p?n="MeshPhongMaterial":"basic"===p&&(n="MeshBasicMaterial")}void 0!==g.blending&&void 0!==THREE[g.blending]&&
  179. (m.blending=THREE[g.blending]);if(void 0!==g.transparent||1>g.opacity)m.transparent=g.transparent;void 0!==g.depthTest&&(m.depthTest=g.depthTest);void 0!==g.depthWrite&&(m.depthWrite=g.depthWrite);void 0!==g.vertexColors&&("face"==g.vertexColors?m.vertexColors=THREE.FaceColors:g.vertexColors&&(m.vertexColors=THREE.VertexColors));g.colorDiffuse?m.color=l(g.colorDiffuse):g.DbgColor&&(m.color=g.DbgColor);g.colorSpecular&&(m.specular=l(g.colorSpecular));g.colorAmbient&&(m.ambient=l(g.colorAmbient));g.transparency&&
  180. (m.opacity=g.transparency);g.specularCoef&&(m.shininess=g.specularCoef);void 0!==g.visible&&(m.visible=g.visible);void 0!==g.flipSided&&(m.side=THREE.BackSide);void 0!==g.doubleSided&&(m.side=THREE.DoubleSide);void 0!==g.wireframe&&(m.wireframe=g.wireframe);g.mapDiffuse&&j(m,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(m,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapBump&&j(m,"bumpMap",g.mapBump,g.mapBumpRepeat,g.mapBumpOffset,
  181. g.mapBumpWrap);g.mapNormal&&j(m,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(m,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);g.mapNormal?(j=THREE.ShaderUtils.lib.normal,l=THREE.UniformsUtils.clone(j.uniforms),l.tNormal.value=m.normalMap,g.mapNormalFactor&&l.uNormalScale.value.set(g.mapNormalFactor,g.mapNormalFactor),m.map&&(l.tDiffuse.value=m.map,l.enableDiffuse.value=!0),m.specularMap&&(l.tSpecular.value=m.specularMap,
  182. l.enableSpecular.value=!0),m.lightMap&&(l.tAO.value=m.lightMap,l.enableAO.value=!0),l.uDiffuseColor.value.setHex(m.color),l.uSpecularColor.value.setHex(m.specular),l.uAmbientColor.value.setHex(m.ambient),l.uShininess.value=m.shininess,void 0!==m.opacity&&(l.uOpacity.value=m.opacity),m=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:l,lights:!0,fog:!0})):m=new THREE[n](m);void 0!==g.DbgName&&(m.name=g.DbgName);d.materials[e]=m}}var g=a.faces,o=a.vertices,
  183. m=a.normals,j=a.colors,l=0;if(a.uvs)for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&l++;for(e=0;e<l;e++)d.faceUvs[e]=[],d.faceVertexUvs[e]=[];n=0;for(p=o.length;n<p;){var q=new THREE.Vector3;q.x=o[n++]*f;q.y=o[n++]*f;q.z=o[n++]*f;d.vertices.push(q)}n=0;for(p=g.length;n<p;){var r=g[n++],s=r&2,e=r&4,A=r&8,u=r&16,o=r&32,t=r&64,q=r&128;if(r&1){r=new THREE.Face4;r.a=g[n++];r.b=g[n++];r.c=g[n++];r.d=g[n++];var B=4}else r=new THREE.Face3,r.a=g[n++],r.b=g[n++],r.c=g[n++],B=3;s&&(s=g[n++],r.materialIndex=s);var x=
  184. d.faces.length;if(e)for(e=0;e<l;e++){var v=a.uvs[e],s=g[n++],z=v[2*s],s=v[2*s+1];d.faceUvs[e][x]=new THREE.UV(z,s)}if(A)for(e=0;e<l;e++){for(var v=a.uvs[e],A=[],C=0;C<B;C++)s=g[n++],z=v[2*s],s=v[2*s+1],A[C]=new THREE.UV(z,s);d.faceVertexUvs[e][x]=A}u&&(u=3*g[n++],s=new THREE.Vector3,s.x=m[u++],s.y=m[u++],s.z=m[u],r.normal=s);if(o)for(e=0;e<B;e++)u=3*g[n++],s=new THREE.Vector3,s.x=m[u++],s.y=m[u++],s.z=m[u],r.vertexNormals.push(s);t&&(o=g[n++],r.color=new THREE.Color(j[o]));if(q)for(e=0;e<B;e++)o=
  185. g[n++],r.vertexColors.push(new THREE.Color(j[o]));d.faces.push(r)}if(a.skinWeights){e=0;for(g=a.skinWeights.length;e<g;e+=2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(g=a.skinIndices.length;e<g;e+=2)m=0,d.skinIndices.push(new THREE.Vector4(a.skinIndices[e],a.skinIndices[e+1],m,0))}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){e=0;for(g=a.morphTargets.length;e<g;e++){d.morphTargets[e]={};d.morphTargets[e].name=a.morphTargets[e].name;
  186. d.morphTargets[e].vertices=[];m=d.morphTargets[e].vertices;j=a.morphTargets[e].vertices;s=0;for(l=j.length;s<l;s+=3)q=new THREE.Vector3,q.x=j[s]*f,q.y=j[s+1]*f,q.z=j[s+2]*f,m.push(q)}}if(a.morphColors){e=0;for(g=a.morphColors.length;e<g;e++){d.morphColors[e]={};d.morphColors[e].name=a.morphColors[e].name;d.morphColors[e].colors=[];f=d.morphColors[e].colors;j=a.morphColors[e].colors;m=0;for(l=j.length;m<l;m+=3)n=new THREE.Color(16755200),n.setRGB(j[m],j[m+1],j[m+2]),f.push(n)}}d.computeCentroids();
  187. d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
  188. THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var f=JSON.parse(d.responseText);c.parse(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
  189. THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:j+"/"+a}function f(a,b){for(var c in b)if(void 0===F.objects[c]){var d=b[c],e=null;if(void 0!==d.geometry){if(z=F.geometries[d.geometry])e=!1,C=F.materials[d.materials[0]],(e=C instanceof THREE.ShaderMaterial)&&z.computeTangents(),A=d.position,u=d.rotation,t=d.quaternion,B=d.scale,r=d.matrix,t=0,0===d.materials.length&&(C=new THREE.MeshFaceMaterial),1<d.materials.length&&(C=new THREE.MeshFaceMaterial),d.morph?
  190. (e=new THREE.MorphAnimMesh(z,C),void 0!==d.duration&&(e.duration=d.duration),void 0!==d.time&&(e.time=d.time),void 0!==d.mirroredLoop&&(e.mirroredLoop=d.mirroredLoop),C.morphNormals&&z.computeMorphNormals()):e=new THREE.Mesh(z,C),e.name=c,r?(e.matrixAutoUpdate=!1,e.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])):(e.position.set(A[0],A[1],A[2]),t?(e.quaternion.set(t[0],t[1],t[2],t[3]),e.useQuaternion=!0):e.rotation.set(u[0],u[1],u[2]),e.scale.set(B[0],
  191. B[1],B[2])),e.visible=d.visible,e.castShadow=d.castShadow,e.receiveShadow=d.receiveShadow,a.add(e),F.objects[c]=e}else A=d.position,u=d.rotation,t=d.quaternion,B=d.scale,t=0,e=new THREE.Object3D,e.name=c,e.position.set(A[0],A[1],A[2]),t?(e.quaternion.set(t[0],t[1],t[2],t[3]),e.useQuaternion=!0):e.rotation.set(u[0],u[1],u[2]),e.scale.set(B[0],B[1],B[2]),e.visible=void 0!==d.visible?d.visible:!1,a.add(e),F.objects[c]=e,F.empties[c]=e;if(e){if(void 0!==d.properties)for(var g in d.properties)e.properties[g]=
  192. d.properties[g];void 0!==d.children&&f(e,d.children)}}}function e(a){return function(b){F.geometries[a]=b;f(F.scene,K.objects);I-=1;i.onLoadComplete();h()}}function g(a){return function(b){F.geometries[a]=b}}function h(){i.callbackProgress({totalModels:J,totalTextures:M,loadedModels:J-I,loadedTextures:M-L},F);i.onLoadProgress();0===I&&0===L&&b(F)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,n,m,p,o,q,r,s,A,u,t,B,x,v,z,C,D,G,H,I,L,J,M,F,K=a;for(x in this.geometryHandlerMap)this.geometryHandlerMap[x].loaderObject=
  193. new this.geometryHandlerMap[x].loaderClass;L=I=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(K.transform&&(a=K.transform.position,c=K.transform.rotation,x=K.transform.scale,a&&F.scene.position.set(a[0],a[1],a[2]),c&&F.scene.rotation.set(c[0],c[1],c[2]),x&&F.scene.scale.set(x[0],x[1],x[2]),a||c||x))F.scene.updateMatrix(),F.scene.updateMatrixWorld();a=function(a){return function(){L-=a;h();i.onLoadComplete()}};for(p in K.cameras)x=
  194. K.cameras[p],"perspective"===x.type?D=new THREE.PerspectiveCamera(x.fov,x.aspect,x.near,x.far):"ortho"===x.type&&(D=new THREE.OrthographicCamera(x.left,x.right,x.top,x.bottom,x.near,x.far)),A=x.position,c=x.target,x=x.up,D.position.set(A[0],A[1],A[2]),D.target=new THREE.Vector3(c[0],c[1],c[2]),x&&D.up.set(x[0],x[1],x[2]),F.cameras[p]=D;for(m in K.lights)c=K.lights[m],p=void 0!==c.color?c.color:16777215,D=void 0!==c.intensity?c.intensity:1,"directional"===c.type?(A=c.direction,s=new THREE.DirectionalLight(p,
  195. D),s.position.set(A[0],A[1],A[2]),s.position.normalize()):"point"===c.type?(A=c.position,s=c.distance,s=new THREE.PointLight(p,D,s),s.position.set(A[0],A[1],A[2])):"ambient"===c.type&&(s=new THREE.AmbientLight(p)),F.scene.add(s),F.lights[m]=s;for(o in K.fogs)m=K.fogs[o],"linear"===m.type?G=new THREE.Fog(0,m.near,m.far):"exp2"===m.type&&(G=new THREE.FogExp2(0,m.density)),x=m.color,G.color.setRGB(x[0],x[1],x[2]),F.fogs[o]=G;F.cameras&&K.defaults.camera&&(F.currentCamera=F.cameras[K.defaults.camera]);
  196. F.fogs&&K.defaults.fog&&(F.scene.fog=F.fogs[K.defaults.fog]);x=K.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(x[0],x[1],x[2]);F.bgColorAlpha=K.defaults.bgalpha;for(l in K.geometries)o=K.geometries[l],o.type in this.geometryHandlerMap&&(I+=1,i.onLoadStart());J=I;for(l in K.geometries)if(o=K.geometries[l],"cube"===o.type)z=new THREE.CubeGeometry(o.width,o.height,o.depth,o.widthSegments,o.heightSegments,o.depthSegments,null,o.flipped,o.sides),F.geometries[l]=z;else if("plane"===o.type)z=
  197. new THREE.PlaneGeometry(o.width,o.height,o.widthSegments,o.heightSegments),F.geometries[l]=z;else if("sphere"===o.type)z=new THREE.SphereGeometry(o.radius,o.widthSegments,o.heightSegments),F.geometries[l]=z;else if("cylinder"===o.type)z=new THREE.CylinderGeometry(o.topRad,o.botRad,o.height,o.radSegs,o.heightSegs),F.geometries[l]=z;else if("torus"===o.type)z=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT),F.geometries[l]=z;else if("icosahedron"===o.type)z=new THREE.IcosahedronGeometry(o.radius,
  198. o.subdivisions),F.geometries[l]=z;else if(o.type in this.geometryHandlerMap){G={};for(H in o)"type"!==H&&"url"!==H&&(G[H]=o[H]);this.geometryHandlerMap[o.type].loaderObject.load(d(o.url,K.urlBaseType),e(l),G)}else"embedded"===o.type&&(o=K.embeds[o.id],o.metadata=K.metadata,o&&this.geometryHandlerMap.ascii.loaderObject.createModel(o,g(l),""));for(q in K.textures)if(l=K.textures[q],l.url instanceof Array){L+=l.url.length;for(H=0;H<l.url.length;H++)i.onLoadStart()}else L+=1,i.onLoadStart();M=L;for(q in K.textures){l=
  199. K.textures[q];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){o=l.url.length;G=[];for(H=0;H<o;H++)G[H]=d(l.url[H],K.urlBaseType);H=(H=G[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(G,l.mapping,a(o)):THREE.ImageUtils.loadTextureCube(G,l.mapping,a(o))}else{H=l.url.toLowerCase().endsWith(".dds");o=d(l.url,K.urlBaseType);G=a(1);H=H?THREE.ImageUtils.loadCompressedTexture(o,l.mapping,G):THREE.ImageUtils.loadTexture(o,l.mapping,
  200. G);void 0!==THREE[l.minFilter]&&(H.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(H.magFilter=THREE[l.magFilter]);l.anisotropy&&(H.anisotropy=l.anisotropy);if(l.repeat&&(H.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(H.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))H.wrapT=THREE.RepeatWrapping;l.offset&&H.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(o={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==o[l.wrap[0]]&&(H.wrapS=o[l.wrap[0]]),void 0!==o[l.wrap[1]]))H.wrapT=
  201. o[l.wrap[1]]}F.textures[q]=H}for(n in K.materials){r=K.materials[n];for(v in r.parameters)"envMap"===v||"map"===v||"lightMap"===v||"bumpMap"===v?r.parameters[v]=F.textures[r.parameters[v]]:"shading"===v?r.parameters[v]="flat"===r.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===v?r.parameters[v]="double"==r.parameters[v]?THREE.DoubleSide:"back"==r.parameters[v]?THREE.BackSide:THREE.FrontSide:"blending"===v?r.parameters[v]=r.parameters[v]in THREE?THREE[r.parameters[v]]:THREE.NormalBlending:
  202. "combine"===v?r.parameters[v]="MixOperation"==r.parameters[v]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===v?"face"==r.parameters[v]?r.parameters[v]=THREE.FaceColors:r.parameters[v]&&(r.parameters[v]=THREE.VertexColors):"wrapRGB"===v&&(q=r.parameters[v],r.parameters[v]=new THREE.Vector3(q[0],q[1],q[2]));void 0!==r.parameters.opacity&&1>r.parameters.opacity&&(r.parameters.transparent=!0);r.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,a=THREE.UniformsUtils.clone(q.uniforms),l=
  203. r.parameters.color,H=r.parameters.specular,o=r.parameters.ambient,G=r.parameters.shininess,a.tNormal.value=F.textures[r.parameters.normalMap],r.parameters.normalScale&&a.uNormalScale.value.set(r.parameters.normalScale[0],r.parameters.normalScale[1]),r.parameters.map&&(a.tDiffuse.value=r.parameters.map,a.enableDiffuse.value=!0),r.parameters.envMap&&(a.tCube.value=r.parameters.envMap,a.enableReflection.value=!0,a.uReflectivity.value=r.parameters.reflectivity),r.parameters.lightMap&&(a.tAO.value=r.parameters.lightMap,
  204. a.enableAO.value=!0),r.parameters.specularMap&&(a.tSpecular.value=F.textures[r.parameters.specularMap],a.enableSpecular.value=!0),r.parameters.displacementMap&&(a.tDisplacement.value=F.textures[r.parameters.displacementMap],a.enableDisplacement.value=!0,a.uDisplacementBias.value=r.parameters.displacementBias,a.uDisplacementScale.value=r.parameters.displacementScale),a.uDiffuseColor.value.setHex(l),a.uSpecularColor.value.setHex(H),a.uAmbientColor.value.setHex(o),a.uShininess.value=G,r.parameters.opacity&&
  205. (a.uOpacity.value=r.parameters.opacity),C=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:!0,fog:!0})):C=new THREE[r.type](r.parameters);F.materials[n]=C}f(F.scene,K.objects);i.callbackSync(F);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
  206. THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
  207. THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
  208. THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&"number"===typeof c?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
  209. THREE.Material.prototype.clone=function(a){void 0===a&&(a=new THREE.Material);a.name=this.name;a.side=this.side;a.opacity=this.opacity;a.transparent=this.transparent;a.blending=this.blending;a.blendSrc=this.blendSrc;a.blendDst=this.blendDst;a.blendEquation=this.blendEquation;a.depthTest=this.depthTest;a.depthWrite=this.depthWrite;a.polygonOffset=this.polygonOffset;a.polygonOffsetFactor=this.polygonOffsetFactor;a.polygonOffsetUnits=this.polygonOffsetUnits;a.alphaTest=this.alphaTest;a.overdraw=this.overdraw;
  210. a.visible=this.visible;return a};THREE.Material.prototype.deallocate=function(){var a=THREE.MaterialLibrary.indexOf(this);-1!==a&&THREE.MaterialLibrary.splice(a,1)};THREE.MaterialIdCount=0;THREE.MaterialLibrary=[];THREE.LineBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
  211. THREE.LineBasicMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.linewidth=this.linewidth;a.linecap=this.linecap;a.linejoin=this.linejoin;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};
  212. THREE.MeshBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphTargets=this.skinning=!1;this.setValues(a)};
  213. THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
  214. THREE.MeshBasicMaterial.prototype.clone=function(){var a=new THREE.MeshBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=
  215. this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;return a};
  216. THREE.MeshLambertMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.wrapAround=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.envMap=this.specularMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap=
  217. "round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
  218. THREE.MeshLambertMaterial.prototype.clone=function(){var a=new THREE.MeshLambertMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;
  219. a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};
  220. THREE.MeshPhongMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(16777215);this.emissive=new THREE.Color(0);this.specular=new THREE.Color(1118481);this.shininess=30;this.wrapAround=this.perPixel=this.metal=!1;this.wrapRGB=new THREE.Vector3(1,1,1);this.bumpMap=this.lightMap=this.map=null;this.bumpScale=1;this.normalMap=null;this.normalScale=new THREE.Vector2(1,1);this.envMap=this.specularMap=null;this.combine=THREE.MultiplyOperation;this.reflectivity=
  221. 1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);
  222. THREE.MeshPhongMaterial.prototype.clone=function(){var a=new THREE.MeshPhongMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.ambient.copy(this.ambient);a.emissive.copy(this.emissive);a.specular.copy(this.specular);a.shininess=this.shininess;a.metal=this.metal;a.perPixel=this.perPixel;a.wrapAround=this.wrapAround;a.wrapRGB.copy(this.wrapRGB);a.map=this.map;a.lightMap=this.lightMap;a.bumpMap=this.bumpMap;a.bumpScale=this.bumpScale;a.normalMap=this.normalMap;a.normalScale.copy(this.normalScale);
  223. a.specularMap=this.specularMap;a.envMap=this.envMap;a.combine=this.combine;a.reflectivity=this.reflectivity;a.refractionRatio=this.refractionRatio;a.fog=this.fog;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.wireframeLinecap=this.wireframeLinecap;a.wireframeLinejoin=this.wireframeLinejoin;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=this.morphNormals;return a};
  224. THREE.MeshDepthMaterial=function(a){THREE.Material.call(this);this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial.prototype.clone=function(){var a=new THREE.LineBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};
  225. THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);this.shading=THREE.FlatShading;this.wireframe=!1;this.wireframeLinewidth=1;this.setValues(a)};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshNormalMaterial.prototype.clone=function(){var a=new THREE.MeshNormalMaterial;THREE.Material.prototype.clone.call(this,a);a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;return a};THREE.MeshFaceMaterial=function(){};
  226. THREE.MeshFaceMaterial.prototype.clone=function(){return new THREE.MeshFaceMaterial};THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.map=null;this.size=1;this.sizeAttenuation=!0;this.vertexColors=!1;this.fog=!0;this.setValues(a)};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
  227. THREE.ParticleBasicMaterial.prototype.clone=function(){var a=new THREE.ParticleBasicMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.map=this.map;a.size=this.size;a.sizeAttenuation=this.sizeAttenuation;a.vertexColors=this.vertexColors;a.fog=this.fog;return a};THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this);this.color=new THREE.Color(16777215);this.program=function(){};this.setValues(a)};THREE.ParticleCanvasMaterial.prototype=Object.create(THREE.Material.prototype);
  228. THREE.ParticleCanvasMaterial.prototype.clone=function(){var a=new THREE.ParticleCanvasMaterial;THREE.Material.prototype.clone.call(this,a);a.color.copy(this.color);a.program=this.program;return a};THREE.ParticleDOMMaterial=function(a){this.element=a};THREE.ParticleDOMMaterial.prototype.clone=function(){return new THREE.ParticleDOMMaterial(this.element)};
  229. THREE.ShaderMaterial=function(a){THREE.Material.call(this);this.vertexShader=this.fragmentShader="void main() {}";this.uniforms={};this.defines={};this.attributes=null;this.shading=THREE.SmoothShading;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.vertexColors=THREE.NoColors;this.morphNormals=this.morphTargets=this.skinning=!1;this.setValues(a)};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
  230. THREE.ShaderMaterial.prototype.clone=function(){var a=new THREE.ShaderMaterial;THREE.Material.prototype.clone.call(this,a);a.fragmentShader=this.fragmentShader;a.vertexShader=this.vertexShader;a.uniforms=this.uniforms;a.attributes=this.attributes;a.defines=this.defines;a.shading=this.shading;a.wireframe=this.wireframe;a.wireframeLinewidth=this.wireframeLinewidth;a.fog=this.fog;a.lights=this.lights;a.vertexColors=this.vertexColors;a.skinning=this.skinning;a.morphTargets=this.morphTargets;a.morphNormals=
  231. this.morphNormals;return a};
  232. THREE.Texture=function(a,b,c,d,f,e,g,h,i){THREE.TextureLibrary.push(this);this.id=THREE.TextureIdCount++;this.name="";this.image=a;this.mapping=void 0!==b?b:new THREE.UVMapping;this.wrapS=void 0!==c?c:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==d?d:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==f?f:THREE.LinearFilter;this.minFilter=void 0!==e?e:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==i?i:1;this.format=void 0!==g?g:THREE.RGBAFormat;this.type=void 0!==h?h:THREE.UnsignedByteType;
  233. this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.needsUpdate=!1;this.onUpdate=null};
  234. THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture;a.image=this.image;a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.format=this.format;a.type=this.type;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.generateMipmaps=this.generateMipmaps;a.premultiplyAlpha=this.premultiplyAlpha;a.flipY=this.flipY;return a},deallocate:function(){var a=THREE.TextureLibrary.indexOf(this);
  235. -1!==a&&THREE.TextureLibrary.splice(a,1)}};THREE.TextureIdCount=0;THREE.TextureLibrary=[];THREE.CompressedTexture=function(a,b,c,d,f,e,g,h,i,j){THREE.Texture.call(this,null,e,g,h,i,j,d,f);this.image={width:b,height:c};this.mipmaps=a};THREE.CompressedTexture.prototype=Object.create(THREE.Texture.prototype);
  236. THREE.CompressedTexture.prototype.clone=function(){var a=new THREE.CompressedTexture;a.image=this.image;a.mipmaps=this.mipmaps;a.format=this.format;a.type=this.type;a.mapping=this.mapping;a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.DataTexture=function(a,b,c,d,f,e,g,h,i,j){THREE.Texture.call(this,null,e,g,h,i,j,d,f);this.image={data:a,width:b,height:c}};
  237. THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);
  238. THREE.Particle.prototype.clone=function(a){void 0===a&&(a=new THREE.Particle(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.ParticleBasicMaterial({color:16777215*Math.random()});this.sortParticles=!1;this.geometry&&(null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius);this.frustumCulled=!1};
  239. THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);THREE.ParticleSystem.prototype.clone=function(a){void 0===a&&(a=new THREE.ParticleSystem(this.geometry,this.material));a.sortParticles=this.sortParticles;THREE.Object3D.prototype.clone.call(this,a);return a};
  240. THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.LineBasicMaterial({color:16777215*Math.random()});this.type=void 0!==c?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
  241. THREE.Line.prototype.clone=function(a){void 0===a&&(a=new THREE.Line(this.geometry,this.material,this.type));THREE.Object3D.prototype.clone.call(this,a);return a};
  242. THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random(),wireframe:!0});if(this.geometry&&(null===this.geometry.boundingSphere&&this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),
  243. this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
  244. THREE.Mesh.prototype.clone=function(a){void 0===a&&(a=new THREE.Mesh(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
  245. THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
  246. THREE.SkinnedMesh=function(a,b,c){THREE.Mesh.call(this,a,b);this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var d,f,e;if(void 0!==this.geometry.bones){for(a=0;a<this.geometry.bones.length;a++)c=this.geometry.bones[a],d=c.pos,f=c.rotq,e=c.scl,b=this.addBone(),b.name=c.name,b.position.set(d[0],d[1],d[2]),b.quaternion.set(f[0],f[1],f[2],f[3]),b.useQuaternion=!0,void 0!==e?b.scale.set(e[0],e[1],e[2]):b.scale.set(1,1,1);for(a=0;a<this.bones.length;a++)c=
  247. this.geometry.bones[a],b=this.bones[a],-1===c.parent?this.add(b):this.bones[c.parent].add(b);a=this.bones.length;this.useVertexTexture?(this.boneTextureHeight=this.boneTextureWidth=a=256<a?64:64<a?32:16<a?16:8,this.boneMatrices=new Float32Array(4*this.boneTextureWidth*this.boneTextureHeight),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType),this.boneTexture.minFilter=THREE.NearestFilter,this.boneTexture.magFilter=
  248. THREE.NearestFilter,this.boneTexture.generateMipmaps=!1,this.boneTexture.flipY=!1):this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){void 0===a&&(a=new THREE.Bone(this));this.bones.push(a);return a};
  249. THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}if(void 0==this.boneInverses){this.boneInverses=[];a=0;for(b=this.bones.length;a<
  250. b;a++)c=new THREE.Matrix4,c.getInverse(this.bones[a].skinMatrix),this.boneInverses.push(c)}a=0;for(b=this.bones.length;a<b;a++)THREE.SkinnedMesh.offsetMatrix.multiply(this.bones[a].skinMatrix,this.boneInverses[a]),THREE.SkinnedMesh.offsetMatrix.flattenToArrayOffset(this.boneMatrices,16*a);this.useVertexTexture&&(this.boneTexture.needsUpdate=!0)};
  251. THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.skinWeights[a],c=1/b.lengthManhattan();Infinity!==c?b.multiplyScalar(c):b.set(1)}};THREE.SkinnedMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.SkinnedMesh(this.geometry,this.material,this.useVertexTexture));THREE.Mesh.prototype.clone.call(this,a);return a};THREE.SkinnedMesh.offsetMatrix=new THREE.Matrix4;
  252. THREE.MorphAnimMesh=function(a,b){THREE.Mesh.call(this,a,b);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1;this.setFrameRange(0,this.geometry.morphTargets.length-1)};THREE.MorphAnimMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphAnimMesh.prototype.setFrameRange=function(a,b){this.startKeyframe=a;this.endKeyframe=b;this.length=this.endKeyframe-this.startKeyframe+1};
  253. THREE.MorphAnimMesh.prototype.setDirectionForward=function(){this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype.setDirectionBackward=function(){this.direction=-1;this.directionBackwards=!0};
  254. THREE.MorphAnimMesh.prototype.parseAnimations=function(){var a=this.geometry;a.animations||(a.animations={});for(var b,c=a.animations,d=/([a-z]+)(\d+)/,f=0,e=a.morphTargets.length;f<e;f++){var g=a.morphTargets[f].name.match(d);if(g&&1<g.length){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];f<h.start&&(h.start=f);f>h.end&&(h.end=f);b||(b=g)}}a.firstAnimation=b};
  255. THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){this.geometry.animations||(this.geometry.animations={});this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];c?(this.setFrameRange(c.start,c.end),this.duration=1E3*((c.end-c.start)/b),this.time=0):console.warn("animation["+a+"] undefined")};
  256. THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||0>this.time)if(this.direction*=-1,this.time>this.duration&&(this.time=this.duration,this.directionBackwards=!0),0>this.time)this.time=0,this.directionBackwards=!1}else this.time%=this.duration,0>this.time&&(this.time+=this.duration);a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/b),0,this.length-1);a!==this.currentKeyframe&&
  257. (this.morphTargetInfluences[this.lastKeyframe]=0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a);b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};
  258. THREE.MorphAnimMesh.prototype.clone=function(a){void 0===a&&(a=new THREE.MorphAnimMesh(this.geometry,this.material));a.duration=this.duration;a.mirroredLoop=this.mirroredLoop;a.time=this.time;a.lastKeyframe=this.lastKeyframe;a.currentKeyframe=this.currentKeyframe;a.direction=this.direction;a.directionBackwards=this.directionBackwards;THREE.Mesh.prototype.clone.call(this,a);return a};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=Object.create(THREE.Object3D.prototype);
  259. THREE.Ribbon.prototype.clone=function(a){void 0===a&&(a=new THREE.Ribbon(this.geometry,this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){void 0===b&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length&&!(b<this.LODs[c].visibleAtDistance);c++);this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
  260. THREE.LOD.prototype.update=function(a){if(1<this.LODs.length){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.elements[2]*this.matrixWorld.elements[12]+a.elements[6]*this.matrixWorld.elements[13]+a.elements[10]*this.matrixWorld.elements[14]+a.elements[14]);this.LODs[0].object3D.visible=!0;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance)this.LODs[b-1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=
  261. !1}};THREE.LOD.prototype.clone=function(){};
  262. THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=void 0!==a.color?new THREE.Color(a.color):new THREE.Color(16777215);this.map=void 0!==a.map?a.map:new THREE.Texture;this.blending=void 0!==a.blending?a.blending:THREE.NormalBlending;this.blendSrc=void 0!==a.blendSrc?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=void 0!==a.blendDst?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=void 0!==a.blendEquation?a.blendEquation:THREE.AddEquation;this.useScreenCoordinates=void 0!==a.useScreenCoordinates?
  263. a.useScreenCoordinates:!0;this.mergeWith3D=void 0!==a.mergeWith3D?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=void 0!==a.affectedByDistance?a.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=void 0!==a.scaleByViewport?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=
  264. new THREE.Vector2(1,1)};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(1!==this.scale.x||1!==this.scale.y)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};
  265. THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite({}));a.color.copy(this.color);a.map=this.map;a.blending=this.blending;a.useScreenCoordinates=this.useScreenCoordinates;a.mergeWith3D=this.mergeWith3D;a.affectedByDistance=this.affectedByDistance;a.scaleByViewport=this.scaleByViewport;a.alignment=this.alignment;a.rotation3d.copy(this.rotation3d);a.rotation=this.rotation;a.opacity=this.opacity;a.uvOffset.copy(this.uvOffset);a.uvScale.copy(this.uvScale);THREE.Object3D.prototype.clone.call(this,
  266. a);return a};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);
  267. THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
  268. THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
  269. THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
  270. THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};
  271. THREE.CanvasRenderer=function(a){function b(a){A!==a&&(A=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){t!==a&&(t=q.strokeStyle=a)}function f(a){B!==a&&(B=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},e=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
  272. document.createElement("canvas"),n,m,p,o,q=l.getContext("2d"),r=new THREE.Color(0),s=0,A=1,u=0,t=null,B=null,x=null,v=null,z=null,C,D,G,H,I=new THREE.RenderableVertex,L=new THREE.RenderableVertex,J,M,F,K,Q,$,na,N,X,sa,P,ia,O=new THREE.Color,ga=new THREE.Color,V=new THREE.Color,Z=new THREE.Color,ea=new THREE.Color,Y=new THREE.Color,ca=new THREE.Color,Ia={},La={},Ea,ua,ra,Ma,kb,cb,Ua,gb,vb,Sb,ab=new THREE.Rectangle,Pa=new THREE.Rectangle,Ga=new THREE.Rectangle,lb=!1,Ja=new THREE.Color,bb=new THREE.Color,
  273. Ya=new THREE.Color,la=new THREE.Vector3,hb,db,Va,ya,ib,nb,a=16;hb=document.createElement("canvas");hb.width=hb.height=2;db=hb.getContext("2d");db.fillStyle="rgba(0,0,0,1)";db.fillRect(0,0,2,2);Va=db.getImageData(0,0,2,2);ya=Va.data;ib=document.createElement("canvas");ib.width=ib.height=a;nb=ib.getContext("2d");nb.translate(-a/2,-a/2);nb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;m=b;p=
  274. Math.floor(n/2);o=Math.floor(m/2);l.width=n;l.height=m;ab.set(-p,-o,p,o);Pa.set(-p,-o,p,o);A=1;u=0;z=v=x=B=t=null};this.setClearColor=function(a,b){r.copy(a);s=void 0!==b?b:1;Pa.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){r.setHex(a);s=void 0!==b?b:1;Pa.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===Pa.isEmpty()&&(Pa.minSelf(ab),Pa.inflate(2),1>s&&q.clearRect(Math.floor(Pa.getX()),Math.floor(Pa.getY()),Math.floor(Pa.getWidth()),
  275. Math.floor(Pa.getHeight())),0<s&&(c(THREE.NormalBlending),b(1),f("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*r.b)+","+s+")"),q.fillRect(Math.floor(Pa.getX()),Math.floor(Pa.getY()),Math.floor(Pa.getWidth()),Math.floor(Pa.getHeight()))),Pa.empty())};this.render=function(a,l){function n(a,b,c){for(var d=0,f=i.length;d<f;d++){var e=i[d],g=e.color;if(e instanceof THREE.DirectionalLight){var h=e.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=e.intensity,c.r+=g.r*k,
  276. c.g+=g.g*k,c.b+=g.b*k)}else e instanceof THREE.PointLight&&(h=e.matrixWorld.getPosition(),k=b.dot(la.sub(h,a).normalize()),0>=k||(k*=0==e.distance?1:1-Math.min(a.distanceTo(h)/e.distance,1),0!=k&&(k*=e.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function m(a,d,f,g,h,k,i,j){e.info.render.vertices+=3;e.info.render.faces++;b(j.opacity);c(j.blending);J=a.positionScreen.x;M=a.positionScreen.y;F=d.positionScreen.x;K=d.positionScreen.y;Q=f.positionScreen.x;$=f.positionScreen.y;r(J,M,F,K,Q,$);(j instanceof
  277. THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(Y.copy(j.color),ca.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(Y.r*=i.color.r,Y.g*=i.color.g,Y.b*=i.color.b),!0===lb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ga.r=V.r=Z.r=Ja.r,ga.g=V.g=Z.g=Ja.g,ga.b=V.b=Z.b=Ja.b,n(i.v1.positionWorld,i.vertexNormalsWorld[0],ga),n(i.v2.positionWorld,i.vertexNormalsWorld[1],V),n(i.v3.positionWorld,i.vertexNormalsWorld[2],Z),ga.r=
  278. ga.r*Y.r+ca.r,ga.g=ga.g*Y.g+ca.g,ga.b=ga.b*Y.b+ca.b,V.r=V.r*Y.r+ca.r,V.g=V.g*Y.g+ca.g,V.b=V.b*Y.b+ca.b,Z.r=Z.r*Y.r+ca.r,Z.g=Z.g*Y.g+ca.g,Z.b=Z.b*Y.b+ca.b,ea.r=0.5*(V.r+Z.r),ea.g=0.5*(V.g+Z.g),ea.b=0.5*(V.b+Z.b),ra=rc(ga,V,Z,ea),wa(J,M,F,K,Q,$,0,0,1,0,0,1,ra)):(O.r=Ja.r,O.g=Ja.g,O.b=Ja.b,n(i.centroidWorld,i.normalWorld,O),O.r=O.r*Y.r+ca.r,O.g=O.g*Y.g+ca.g,O.b=O.b*Y.b+ca.b,!0===j.wireframe?s(O,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(O)):!0===j.wireframe?s(j.color,j.wireframeLinewidth,
  279. j.wireframeLinecap,j.wireframeLinejoin):u(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(Ma=i.uvs[0],A(J,M,F,K,Q,$,Ma[g].u,Ma[g].v,Ma[h].u,Ma[h].v,Ma[k].u,Ma[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,la.copy(i.vertexNormalsWorld[g]),kb=0.5*(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])+
  280. 0.5,cb=0.5*(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])+0.5,la.copy(i.vertexNormalsWorld[h]),Ua=0.5*(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])+0.5,gb=0.5*(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])+0.5,la.copy(i.vertexNormalsWorld[k]),vb=0.5*(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])+0.5,Sb=0.5*(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])+0.5,A(J,M,F,K,Q,$,kb,cb,Ua,gb,vb,Sb,j.envMap)):(O.copy(j.color),j.vertexColors===THREE.FaceColors&&
  281. (O.r*=i.color.r,O.g*=i.color.g,O.b*=i.color.b),!0===j.wireframe?s(O,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(O)):j instanceof THREE.MeshDepthMaterial?(Ea=l.near,ua=l.far,ga.r=ga.g=ga.b=1-wb(a.positionScreen.z,Ea,ua),V.r=V.g=V.b=1-wb(d.positionScreen.z,Ea,ua),Z.r=Z.g=Z.b=1-wb(f.positionScreen.z,Ea,ua),ea.r=0.5*(V.r+Z.r),ea.g=0.5*(V.g+Z.g),ea.b=0.5*(V.b+Z.b),ra=rc(ga,V,Z,ea),wa(J,M,F,K,Q,$,0,0,1,0,0,1,ra)):j instanceof THREE.MeshNormalMaterial&&(O.r=ec(i.normalWorld.x),O.g=ec(i.normalWorld.y),
  282. O.b=ec(i.normalWorld.z),!0===j.wireframe?s(O,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(O))}function r(a,b,c,d,f,e){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(f,e);q.closePath()}function t(a,b,c,d,f,e,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(f,e);q.lineTo(g,h);q.closePath()}function s(a,b,c,f){x!==b&&(x=q.lineWidth=b);v!==c&&(v=q.lineCap=c);z!==f&&(z=q.lineJoin=f);d(a.getContextStyle());q.stroke();Ga.inflate(2*b)}function u(a){f(a.getContextStyle());q.fill()}
  283. function A(a,b,c,d,e,g,h,k,i,j,l,n,m){if(!(m instanceof THREE.DataTexture||void 0===m.image||0==m.image.width)){if(!0===m.needsUpdate){var wa=m.wrapS==THREE.RepeatWrapping,o=m.wrapT==THREE.RepeatWrapping;Ia[m.id]=q.createPattern(m.image,!0===wa&&!0===o?"repeat":!0===wa&&!1===o?"repeat-x":!1===wa&&!0===o?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===Ia[m.id]?f("rgba(0,0,0,1)"):f(Ia[m.id]);var wa=m.offset.x/m.repeat.x,o=m.offset.y/m.repeat.y,p=m.image.width*m.repeat.x,wb=m.image.height*m.repeat.y,
  284. h=(h+wa)*p,k=(1-k+o)*wb,c=c-a,d=d-b,e=e-a,g=g-b,i=(i+wa)*p-h,j=(1-j+o)*wb-k,l=(l+wa)*p-h,n=(1-n+o)*wb-k,wa=i*n-l*j;0===wa?(void 0===La[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),La[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=La[m.id],h=4*(Math.floor(h)+Math.floor(k)*m.image.width),O.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),u(O)):(wa=1/wa,m=(n*c-j*e)*wa,j=(n*d-j*g)*wa,c=(i*e-l*c)*wa,d=(i*g-
  285. l*d)*wa,a=a-m*h-c*k,h=b-j*h-d*k,q.save(),q.transform(m,j,c,d,a,h),q.fill(),q.restore())}}function wa(a,b,c,d,f,e,g,h,k,i,j,l,m){var n,wa;n=m.width-1;wa=m.height-1;g*=n;h*=wa;c-=a;d-=b;f-=a;e-=b;k=k*n-g;i=i*wa-h;j=j*n-g;l=l*wa-h;wa=1/(k*l-j*i);n=(l*c-i*f)*wa;i=(l*d-i*e)*wa;c=(k*f-j*c)*wa;d=(k*e-j*d)*wa;a=a-n*g-c*h;b=b-i*g-d*h;q.save();q.transform(n,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function rc(a,b,c,d){ya[0]=255*a.r|0;ya[1]=255*a.g|0;ya[2]=255*a.b|0;ya[4]=255*b.r|0;ya[5]=255*b.g|0;
  286. ya[6]=255*b.b|0;ya[8]=255*c.r|0;ya[9]=255*c.g|0;ya[10]=255*c.b|0;ya[12]=255*d.r|0;ya[13]=255*d.g|0;ya[14]=255*d.b|0;db.putImageData(Va,0,0);nb.drawImage(hb,0,0);return ib}function wb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ec(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Tb(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;0!==f&&(f=1/Math.sqrt(f),c*=f,d*=f,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
  287. else{var Ub,B,ja,aa;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,p,o);e.info.render.vertices=0;e.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;lb=0<i.length;if(!0===lb){Ja.setRGB(0,0,0);bb.setRGB(0,0,0);Ya.setRGB(0,0,0);Ub=0;for(B=i.length;Ub<B;Ub++){aa=i[Ub];var ka=aa.color;aa instanceof THREE.AmbientLight?(Ja.r+=ka.r,Ja.g+=ka.g,Ja.b+=ka.b):aa instanceof THREE.DirectionalLight?(bb.r+=ka.r,bb.g+=ka.g,bb.b+=ka.b):aa instanceof THREE.PointLight&&
  288. (Ya.r+=ka.r,Ya.g+=ka.g,Ya.b+=ka.b)}}Ub=0;for(B=h.length;Ub<B;Ub++)if(ja=h[Ub],aa=ja.material,!(void 0===aa||!1===aa.visible)){Ga.empty();if(ja instanceof THREE.RenderableParticle){C=ja;C.x*=p;C.y*=o;var ka=C,Za=ja;b(aa.opacity);c(aa.blending);var tb=void 0,ub=void 0,ob=void 0,pb=void 0,fc=ja=void 0,Ec=void 0;aa instanceof THREE.ParticleBasicMaterial?null===aa.map?(ob=Za.object.scale.x,pb=Za.object.scale.y,ob*=Za.scale.x*p,pb*=Za.scale.y*o,Ga.set(ka.x-ob,ka.y-pb,ka.x+ob,ka.y+pb),!1!==ab.intersects(Ga)&&
  289. (f(aa.color.getContextStyle()),q.save(),q.translate(ka.x,ka.y),q.rotate(-Za.rotation),q.scale(ob,pb),q.fillRect(-1,-1,2,2),q.restore())):(ja=aa.map.image,fc=ja.width>>1,Ec=ja.height>>1,ob=Za.scale.x*p,pb=Za.scale.y*o,tb=ob*fc,ub=pb*Ec,Ga.set(ka.x-tb,ka.y-ub,ka.x+tb,ka.y+ub),!1!==ab.intersects(Ga)&&(q.save(),q.translate(ka.x,ka.y),q.rotate(-Za.rotation),q.scale(ob,-pb),q.translate(-fc,-Ec),q.drawImage(ja,0,0),q.restore())):aa instanceof THREE.ParticleCanvasMaterial&&(tb=Za.scale.x*p,ub=Za.scale.y*
  290. o,Ga.set(ka.x-tb,ka.y-ub,ka.x+tb,ka.y+ub),!1!==ab.intersects(Ga)&&(d(aa.color.getContextStyle()),f(aa.color.getContextStyle()),q.save(),q.translate(ka.x,ka.y),q.rotate(-Za.rotation),q.scale(tb,ub),aa.program(q),q.restore()))}else if(ja instanceof THREE.RenderableLine){if(C=ja.v1,D=ja.v2,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=o,Ga.addPoint(C.positionScreen.x,C.positionScreen.y),Ga.addPoint(D.positionScreen.x,D.positionScreen.y),!0===ab.intersects(Ga)&&
  291. (ka=C,Za=D,b(aa.opacity),c(aa.blending),q.beginPath(),q.moveTo(ka.positionScreen.x,ka.positionScreen.y),q.lineTo(Za.positionScreen.x,Za.positionScreen.y),aa instanceof THREE.LineBasicMaterial))ka=aa.linewidth,x!==ka&&(x=q.lineWidth=ka),ka=aa.linecap,v!==ka&&(v=q.lineCap=ka),ka=aa.linejoin,z!==ka&&(z=q.lineJoin=ka),d(aa.color.getContextStyle()),q.stroke(),Ga.inflate(2*aa.linewidth)}else if(ja instanceof THREE.RenderableFace3)C=ja.v1,D=ja.v2,G=ja.v3,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=
  292. p,D.positionScreen.y*=o,G.positionScreen.x*=p,G.positionScreen.y*=o,!0===aa.overdraw&&(Tb(C.positionScreen,D.positionScreen),Tb(D.positionScreen,G.positionScreen),Tb(G.positionScreen,C.positionScreen)),Ga.add3Points(C.positionScreen.x,C.positionScreen.y,D.positionScreen.x,D.positionScreen.y,G.positionScreen.x,G.positionScreen.y),!0===ab.intersects(Ga)&&m(C,D,G,0,1,2,ja,aa,a);else if(ja instanceof THREE.RenderableFace4&&(C=ja.v1,D=ja.v2,G=ja.v3,H=ja.v4,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=
  293. p,D.positionScreen.y*=o,G.positionScreen.x*=p,G.positionScreen.y*=o,H.positionScreen.x*=p,H.positionScreen.y*=o,I.positionScreen.copy(D.positionScreen),L.positionScreen.copy(H.positionScreen),!0===aa.overdraw&&(Tb(C.positionScreen,D.positionScreen),Tb(D.positionScreen,H.positionScreen),Tb(H.positionScreen,C.positionScreen),Tb(G.positionScreen,I.positionScreen),Tb(G.positionScreen,L.positionScreen)),Ga.addPoint(C.positionScreen.x,C.positionScreen.y),Ga.addPoint(D.positionScreen.x,D.positionScreen.y),
  294. Ga.addPoint(G.positionScreen.x,G.positionScreen.y),Ga.addPoint(H.positionScreen.x,H.positionScreen.y),!0===ab.intersects(Ga)))(ka=C,Za=D,tb=G,ub=H,ob=I,pb=L,fc=a,e.info.render.vertices+=4,e.info.render.faces++,b(aa.opacity),c(aa.blending),void 0!==aa.map&&null!==aa.map||void 0!==aa.envMap&&null!==aa.envMap)?(m(ka,Za,ub,0,1,3,ja,aa,fc),m(ob,tb,pb,1,2,3,ja,aa,fc)):(J=ka.positionScreen.x,M=ka.positionScreen.y,F=Za.positionScreen.x,K=Za.positionScreen.y,Q=tb.positionScreen.x,$=tb.positionScreen.y,na=
  295. ub.positionScreen.x,N=ub.positionScreen.y,X=ob.positionScreen.x,sa=ob.positionScreen.y,P=pb.positionScreen.x,ia=pb.positionScreen.y,aa instanceof THREE.MeshLambertMaterial||aa instanceof THREE.MeshPhongMaterial)?(Y.copy(aa.color),ca.copy(aa.emissive),aa.vertexColors===THREE.FaceColors&&(Y.r*=ja.color.r,Y.g*=ja.color.g,Y.b*=ja.color.b),!0===lb)?!1===aa.wireframe&&aa.shading==THREE.SmoothShading&&4==ja.vertexNormalsLength?(ga.r=V.r=Z.r=ea.r=Ja.r,ga.g=V.g=Z.g=ea.g=Ja.g,ga.b=V.b=Z.b=ea.b=Ja.b,n(ja.v1.positionWorld,
  296. ja.vertexNormalsWorld[0],ga),n(ja.v2.positionWorld,ja.vertexNormalsWorld[1],V),n(ja.v4.positionWorld,ja.vertexNormalsWorld[3],Z),n(ja.v3.positionWorld,ja.vertexNormalsWorld[2],ea),ga.r=ga.r*Y.r+ca.r,ga.g=ga.g*Y.g+ca.g,ga.b=ga.b*Y.b+ca.b,V.r=V.r*Y.r+ca.r,V.g=V.g*Y.g+ca.g,V.b=V.b*Y.b+ca.b,Z.r=Z.r*Y.r+ca.r,Z.g=Z.g*Y.g+ca.g,Z.b=Z.b*Y.b+ca.b,ea.r=ea.r*Y.r+ca.r,ea.g=ea.g*Y.g+ca.g,ea.b=ea.b*Y.b+ca.b,ra=rc(ga,V,Z,ea),r(J,M,F,K,na,N),wa(J,M,F,K,na,N,0,0,1,0,0,1,ra),r(X,sa,Q,$,P,ia),wa(X,sa,Q,$,P,ia,1,0,1,
  297. 1,0,1,ra)):(O.r=Ja.r,O.g=Ja.g,O.b=Ja.b,n(ja.centroidWorld,ja.normalWorld,O),O.r=O.r*Y.r+ca.r,O.g=O.g*Y.g+ca.g,O.b=O.b*Y.b+ca.b,t(J,M,F,K,Q,$,na,N),!0===aa.wireframe?s(O,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):u(O)):(O.r=Y.r+ca.r,O.g=Y.g+ca.g,O.b=Y.b+ca.b,t(J,M,F,K,Q,$,na,N),!0===aa.wireframe?s(O,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):u(O)):aa instanceof THREE.MeshBasicMaterial?(O.copy(aa.color),aa.vertexColors===THREE.FaceColors&&(O.r*=ja.color.r,O.g*=
  298. ja.color.g,O.b*=ja.color.b),t(J,M,F,K,Q,$,na,N),!0===aa.wireframe?s(O,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):u(O)):aa instanceof THREE.MeshNormalMaterial?(O.r=ec(ja.normalWorld.x),O.g=ec(ja.normalWorld.y),O.b=ec(ja.normalWorld.z),t(J,M,F,K,Q,$,na,N),!0===aa.wireframe?s(O,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):u(O)):aa instanceof THREE.MeshDepthMaterial&&(Ea=l.near,ua=l.far,ga.r=ga.g=ga.b=1-wb(ka.positionScreen.z,Ea,ua),V.r=V.g=V.b=1-wb(Za.positionScreen.z,
  299. Ea,ua),Z.r=Z.g=Z.b=1-wb(ub.positionScreen.z,Ea,ua),ea.r=ea.g=ea.b=1-wb(tb.positionScreen.z,Ea,ua),ra=rc(ga,V,Z,ea),r(J,M,F,K,na,N),wa(J,M,F,K,na,N,0,0,1,0,0,1,ra),r(X,sa,Q,$,P,ia),wa(X,sa,Q,$,P,ia,1,0,1,1,0,1,ra));Pa.addRectangle(Ga)}q.setTransform(1,0,0,1,0,0)}}};
  300. THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
  301. envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
  302. envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
  303. envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 nWorld = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
  304. map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
  305. map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
  306. lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif",
  307. normalmap_pars_fragment:"#ifdef USE_NORMALMAP\nuniform sampler2D normalMap;\nuniform vec2 normalScale;\nvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\nvec3 q0 = dFdx( eye_pos.xyz );\nvec3 q1 = dFdy( eye_pos.xyz );\nvec2 st0 = dFdx( vUv.st );\nvec2 st1 = dFdy( vUv.st );\nvec3 S = normalize( q0 * st1.t - q1 * st0.t );\nvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\nvec3 N = normalize( surf_norm );\nvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\nmapN.xy = normalScale * mapN.xy;\nmat3 tsn = mat3( S, T, N );\nreturn normalize( tsn * mapN );\n}\n#endif",
  308. specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\nuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\nvec4 texelSpecular = texture2D( specularMap, vUv );\nspecularStrength = texelSpecular.r;\n#else\nspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightPosition[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
  309. lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nlVector = normalize( lVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - mPosition.xyz ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( hemisphereLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\nvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n#ifdef DOUBLE_SIDED\nvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
  310. lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif",
  311. lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = mPosition.xyz;\n#endif",
  312. lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightPosition[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
  313. lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\nnormal = perturbNormal2Arb( -viewPosition, normal );\n#elif defined( USE_BUMPMAP )\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( hemisphereLightPosition[ i ], 1.0 );\nvec3 lVector = normalize( lPosition.xyz + vViewPosition.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = normalize( -lPosition.xyz + vViewPosition.xyz );\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += specular * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
  314. color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, N_BONE_PIXEL_X );\nfloat y = floor( j / N_BONE_PIXEL_X );\nconst float dx = 1.0 / N_BONE_PIXEL_X;\nconst float dy = 1.0 / N_BONE_PIXEL_Y;\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif",
  315. skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n#ifdef USE_MORPHTARGETS\nvec4 skinVertex = vec4( morphed, 1.0 );\n#else\nvec4 skinVertex = vec4( position, 1.0 );\n#endif\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",
  316. morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\n#endif",
  317. default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\nmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif",
  318. skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\n#ifdef USE_MORPHNORMALS\nvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n#else\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\nobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\nobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\nobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\nobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;",
  319. shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
  320. shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * mPosition;\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
  321. THREE.UniformsUtils={merge:function(a){var b,c,d,f={};for(b=0;b<a.length;b++)for(c in d=this.clone(a[b]),d)f[c]=d[c];return f},clone:function(a){var b,c,d,f={};for(b in a)for(c in f[b]={},a[b])d=a[b][c],f[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return f}};
  322. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:null},specularMap:{type:"t",value:null},envMap:{type:"t",value:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},bump:{bumpMap:{type:"t",
  323. value:null},bumpScale:{type:"f",value:1}},normalmap:{normalMap:{type:"t",value:null},normalScale:{type:"v2",value:new THREE.Vector2(1,1)}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},hemisphereLightPosition:{type:"fv",value:[]},hemisphereLightSkyColor:{type:"fv",
  324. value:[]},hemisphereLightGroundColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",value:[]},spotLightAngle:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
  325. value:1},scale:{type:"f",value:1},map:{type:"t",value:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
  326. THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",
  327. value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalMatrix * normal;\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
  328. THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,"#ifdef USE_ENVMAP",THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,
  329. "#endif",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,
  330. THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
  331. THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,
  332. THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,THREE.ShaderChunk.defaultnormal_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.worldpos_vertex,
  333. THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,
  334. "void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.specularmap_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
  335. THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.bump,THREE.UniformsLib.normalmap,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["#define PHONG\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
  336. THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,
  337. THREE.ShaderChunk.defaultnormal_vertex,"vNormal = transformedNormal;",THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"vViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",
  338. THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.bumpmap_pars_fragment,THREE.ShaderChunk.normalmap_pars_fragment,THREE.ShaderChunk.specularmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
  339. THREE.ShaderChunk.specularmap_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,
  340. THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.worldpos_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
  341. THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",
  342. THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
  343. THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var f in d.attributes){var e=d.attributes[f];if(!e.__webglInitialized||e.createUniqueBuffers){e.__webglInitialized=!0;var g=1;"v2"===e.type?g=2:"v3"===e.type?g=3:"v4"===e.type?g=4:"c"===e.type&&(g=3);e.size=g;e.array=new Float32Array(c*g);e.buffer=k.createBuffer();e.buffer.belongsToAttribute=f;e.needsUpdate=!0}a.__webglCustomAttributesList.push(e)}}}
  344. function c(a,b){var c=b.geometry,g=a.faces3,h=a.faces4,i=3*g.length+4*h.length,j=1*g.length+2*h.length,h=3*g.length+4*h.length,g=d(b,a),l=e(g),m=f(g),n=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);m&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));n&&(a.__colorArray=new Float32Array(3*i));if(l){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=
  345. new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(l=a.numMorphTargets;c<l;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(l=a.numMorphNormals;c<l;c++)a.__morphNormalsArrays.push(new Float32Array(3*
  346. i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var o in g.attributes){var j=g.attributes[o],c={},p;for(p in j)c[p]=j[p];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=o,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=
  347. !0}function d(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(0<=b.materialIndex)return a.geometry.materials[b.materialIndex]}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a){var b,
  348. c,d;for(b in a.attributes)d="index"===b?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,c=a.attributes[b],c.buffer=k.createBuffer(),k.bindBuffer(d,c.buffer),k.bufferData(d,c.array,k.STATIC_DRAW)}function h(a,b,c){var d,f,e,g,h=a.vertices;g=h.length;var i=a.colors,j=i.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){db.copy(hb);db.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)f=h[d],Va.copy(f),db.multiplyVector3(Va),
  349. n[d]=[Va.z,d];n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)f=h[n[d][1]],e=3*d,l[e]=f.x,l[e+1]=f.y,l[e+2]=f.z;for(d=0;d<j;d++)e=3*d,f=i[n[d][1]],m[e]=f.r,m[e+1]=f.g,m[e+2]=f.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],void 0===h.boundTo||"vertices"===h.boundTo)if(e=0,f=h.value.length,1===h.size)for(d=0;d<f;d++)g=n[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<f;d++)g=n[d][1],g=h.value[g],h.array[e]=g.x,h.array[e+1]=g.y,e+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<f;d++)g=
  350. n[d][1],g=h.value[g],h.array[e]=g.r,h.array[e+1]=g.g,h.array[e+2]=g.b,e+=3;else for(d=0;d<f;d++)g=n[d][1],g=h.value[g],h.array[e]=g.x,h.array[e+1]=g.y,h.array[e+2]=g.z,e+=3;else if(4===h.size)for(d=0;d<f;d++)g=n[d][1],g=h.value[g],h.array[e]=g.x,h.array[e+1]=g.y,h.array[e+2]=g.z,h.array[e+3]=g.w,e+=4}}else{if(o)for(d=0;d<g;d++)f=h[d],e=3*d,l[e]=f.x,l[e+1]=f.y,l[e+2]=f.z;if(p)for(d=0;d<j;d++)f=i[d],e=3*d,m[e]=f.r,m[e+1]=f.g,m[e+2]=f.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],h.needsUpdate&&(void 0===
  351. h.boundTo||"vertices"===h.boundTo))if(f=h.value.length,e=0,1===h.size)for(d=0;d<f;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<f;d++)g=h.value[d],h.array[e]=g.x,h.array[e+1]=g.y,e+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<f;d++)g=h.value[d],h.array[e]=g.r,h.array[e+1]=g.g,h.array[e+2]=g.b,e+=3;else for(d=0;d<f;d++)g=h.value[d],h.array[e]=g.x,h.array[e+1]=g.y,h.array[e+2]=g.z,e+=3;else if(4===h.size)for(d=0;d<f;d++)g=h.value[d],h.array[e]=g.x,h.array[e+1]=g.y,h.array[e+2]=g.z,h.array[e+
  352. 3]=g.w,e+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,m,b);if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function i(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==
  353. e&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(k.bindBuffer(k.ARRAY_BUFFER,g.buffer),k.bufferData(k.ARRAY_BUFFER,g.array,b));a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,i.buffer),
  354. k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function j(a,b){return b.z-a.z}function l(a,b){return b[1]-a[1]}function n(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)Y=ga=null,Z=ea=Ea=La=Ua=cb=ua=-1,ib=!0,a[d].render(b,c,bb,Ya),Y=ga=null,Z=ea=Ea=La=Ua=cb=ua=-1,ib=!0}function m(a,b,c,d,e,f,g,h){var i,k,j,l;b?(k=a.length-1,l=b=-1):
  355. (k=0,b=a.length,l=1);for(var m=k;m!==b;m+=l)if(i=a[m],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&P.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);P.setDepthTest(i.depthTest);P.setDepthWrite(i.depthWrite);z(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}P.setMaterialFaces(i);j instanceof THREE.BufferGeometry?P.renderBufferDirect(d,e,f,i,j,k):P.renderBuffer(d,e,f,i,j,k)}}function p(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=
  356. h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&P.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);P.setDepthTest(h.depthTest);P.setDepthWrite(h.depthWrite);z(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}P.renderImmediateObject(c,d,e,h,i)}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function q(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function r(a){for(var b in a.attributes)a.attributes[b].needsUpdate=
  357. !1}function s(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function u(a,b,c,d,e){Ia=0;d.needsUpdate&&(d.program&&P.deallocateMaterial(d),P.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(P.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==ga&&(k.useProgram(g),ga=g,f=!0);d.id!==Z&&(Z=d.id,f=!0);if(f||
  358. a!==Y)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==Y&&(Y=a);if(d.skinning)if(ac&&e.useVertexTexture){if(null!==h.boneTexture){var j=t();k.uniform1i(h.boneTexture,j);P.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof
  359. THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ib){for(var l=0,m=0,n=0,o,p,q,r,s=nb,u=s.directional.colors,z=s.directional.positions,A=s.point.colors,B=s.point.positions,D=s.point.distances,C=s.spot.colors,H=s.spot.positions,I=s.spot.distances,F=s.spot.directions,O=s.spot.angles,M=s.spot.exponents,K=s.hemi.skyColors,N=s.hemi.groundColors,V=s.hemi.positions,ca=0,Q=0,ea=0,$=0,c=o=q=q=p=0,f=b.length;c<f;c++)j=b[c],!j.onlyShadow&&j.visible&&(o=j.color,r=j.intensity,p=j.distance,
  360. j instanceof THREE.AmbientLight?P.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b):j instanceof THREE.DirectionalLight?(p=3*ca,P.gammaInput?x(u,p,o,r*r):v(u,p,o,r),ya.copy(j.matrixWorld.getPosition()),ya.subSelf(j.target.matrixWorld.getPosition()),ya.normalize(),z[p]=ya.x,z[p+1]=ya.y,z[p+2]=ya.z,ca+=1):j instanceof THREE.PointLight?(q=3*Q,P.gammaInput?x(A,q,o,r*r):v(A,q,o,r),r=j.matrixWorld.getPosition(),B[q]=r.x,B[q+1]=r.y,B[q+2]=r.z,D[Q]=p,Q+=1):j instanceof THREE.SpotLight?
  361. (q=3*ea,P.gammaInput?x(C,q,o,r*r):v(C,q,o,r),r=j.matrixWorld.getPosition(),H[q]=r.x,H[q+1]=r.y,H[q+2]=r.z,I[ea]=p,ya.copy(r),ya.subSelf(j.target.matrixWorld.getPosition()),ya.normalize(),F[q]=ya.x,F[q+1]=ya.y,F[q+2]=ya.z,O[ea]=Math.cos(j.angle),M[ea]=j.exponent,ea+=1):j instanceof THREE.HemisphereLight&&(p=j.color,q=j.groundColor,o=3*$,P.gammaInput?(r*=r,x(K,o,p,r),x(N,o,q,r)):(v(K,o,p,r),v(N,o,q,r)),r=j.matrixWorld.getPosition(),V[o]=r.x,V[o+1]=r.y,V[o+2]=r.z,$+=1));c=3*ca;for(f=u.length;c<f;c++)u[c]=
  362. 0;c=3*Q;for(f=A.length;c<f;c++)A[c]=0;c=3*ea;for(f=C.length;c<f;c++)C[c]=0;c=3*$;for(f=K.length;c<f;c++)K[c]=0;c=3*$;for(f=N.length;c<f;c++)N[c]=0;s.directional.length=ca;s.point.length=Q;s.spot.length=ea;s.hemi.length=$;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=n;ib=!1}c=nb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;
  363. i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightPosition.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
  364. d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;P.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var X;d.map?X=d.map:d.specularMap?X=d.specularMap:d.normalMap?X=d.normalMap:d.bumpMap&&(X=d.bumpMap);void 0!==X&&(c=X.offset,
  365. X=X.repeat,i.offsetRepeat.value.set(c.x,c.y,X.x,X.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=
  366. d.opacity,i.size.value=d.size,i.scale.value=J.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,P.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(P.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),
  367. i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=X=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[X]=
  368. j.shadowMap,i.shadowMapSize.value[X]=j.shadowMapSize,i.shadowMatrix.value[X]=j.shadowMatrix,i.shadowDarkness.value[X]=j.shadowDarkness,i.shadowBias.value[X]=j.shadowBias,X++}b=d.uniformsList;i=0;for(X=b.length;i<X;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,
  369. j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)n=2*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)n=3*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z;k.uniform3fv(f,
  370. c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)n=4*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z,c._array[n+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*
  371. l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(n=j,j=t(),k.uniform1i(f,j),n)if(n.image instanceof Array&&6===n.image.length){if(c=n,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)P.autoScaleCubemaps&&!f?(m=j,n=l,s=c.image[l],z=
  372. Dc,s.width<=z&&s.height<=z||(A=Math.max(s.width,s.height),u=Math.floor(s.width*z/A),z=Math.floor(s.height*z/A),A=document.createElement("canvas"),A.width=u,A.height=z,A.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,u,z),s=A),m[n]=s):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);n=L(c.format);s=L(c.type);G(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(f){z=j[l].mipmaps;A=0;for(B=z.length;A<B;A++)u=z[A],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,A,n,u.width,
  373. u.height,0,u.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,s,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+f),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(c=n,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):P.setTexture(n,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<
  374. m;l++)c._array[l]=t();k.uniform1iv(f,c._array);l=0;for(m=c.value.length;l<m;l++)n=c.value[l],j=c._array[l],n&&P.setTexture(n,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,
  375. !1,e._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function t(){var a=Ia;a>=qc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+qc);Ia+=1;return a}function B(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function x(a,b,c,
  376. d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function z(a,b,c){gb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),gb=a);if(a&&(vb!==b||Sb!==c))k.polygonOffset(b,c),vb=b,Sb=c}function C(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function D(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,
  377. b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(C(b)),null):c}function G(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,L(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,L(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,L(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,L(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,
  378. I(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,I(b.minFilter)));if(sb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,sb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,jc)),b.__oldAnisotropy=b.anisotropy}function H(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&
  379. b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function I(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function L(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;
  380. if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;
  381. if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;
  382. if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;
  383. if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==mb){if(a===THREE.RGB_S3TC_DXT1_Format)return mb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return mb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return mb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return mb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}
  384. console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},J=void 0!==a.canvas?a.canvas:document.createElement("canvas"),M=void 0!==a.precision?a.precision:"highp",F=void 0!==a.alpha?a.alpha:!0,K=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Q=void 0!==a.antialias?a.antialias:!1,$=void 0!==a.stencil?a.stencil:!0,na=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,N=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),X=void 0!==a.clearAlpha?a.clearAlpha:0,sa=
  385. void 0!==a.maxLights?a.maxLights:4;this.domElement=J;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=
  386. [];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var P=this,ia=[],O=0,ga=null,V=null,Z=-1,ea=null,Y=null,ca=0,Ia=0,La=-1,Ea=-1,ua=-1,ra=-1,Ma=-1,kb=-1,cb=-1,Ua=-1,gb=null,vb=null,Sb=null,ab=null,Pa=0,Ga=0,lb=0,Ja=0,bb=0,Ya=0,la=new THREE.Frustum,hb=new THREE.Matrix4,db=new THREE.Matrix4,Va=new THREE.Vector4,ya=new THREE.Vector3,ib=!0,nb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],
  387. positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,sb,mb;try{if(!(k=J.getContext("experimental-webgl",{alpha:F,premultipliedAlpha:K,antialias:Q,stencil:$,preserveDrawingBuffer:na})))throw"Error creating WebGL context.";}catch(Cc){console.error(Cc)}a=k.getExtension("OES_texture_float");F=k.getExtension("OES_standard_derivatives");sb=k.getExtension("EXT_texture_filter_anisotropic")||
  388. k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");mb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");F||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");sb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");mb||
  389. console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(N.r,N.g,N.b,X);this.context=k;var qc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),F=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);
  390. var Dc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),jc=sb?k.getParameter(sb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,dc=0<F,ac=dc&&a;mb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return dc};this.getMaxAnisotropy=function(){return jc};this.setSize=function(a,b){J.width=a;J.height=b;this.setViewport(0,0,J.width,J.height)};this.setViewport=function(a,b,c,d){Pa=void 0!==a?a:0;Ga=void 0!==b?b:0;lb=void 0!==c?c:J.width;Ja=void 0!==d?
  391. d:J.height;k.viewport(Pa,Ga,lb,Ja)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){N.setHex(a);X=b;k.clearColor(N.r,N.g,N.b,X)};this.setClearColor=function(a,b){N.copy(a);X=b;k.clearColor(N.r,N.g,N.b,X)};this.getClearColor=function(){return N};this.getClearAlpha=function(){return X};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===
  392. b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,
  393. a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,f=void 0;if(c.numMorphTargets){d=
  394. 0;for(f=c.numMorphTargets;d<f;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(f=c.numMorphNormals;d<f;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer);P.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),P.info.memory.geometries--):a instanceof
  395. THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),P.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),P.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),P.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),
  396. a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,f=!1,a=0;for(c=ia.length;a<c;a++)if(d=ia[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(f=!0);break}if(f){f=[];a=0;for(c=ia.length;a<c;a++)d=ia[a],d.program!==b&&f.push(d);
  397. ia=f;k.deleteProgram(b);P.info.memory.programs--}}};this.updateShadowMap=function(a,b){ga=null;Z=ea=Ua=cb=ua=-1;ib=!0;Ea=La=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());
  398. a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,f,e,g,h,i,j,l,m,n,o,p=3*a.count;for(o=0;o<p;o+=9)n=a.normalArray,d=n[o],f=n[o+1],e=n[o+2],g=n[o+3],i=n[o+4],l=n[o+5],h=n[o+6],j=n[o+7],m=n[o+8],d=(d+g+h)/
  399. 3,f=(f+i+j)/3,e=(e+l+m)/3,n[o]=d,n[o+1]=f,n[o+2]=e,n[o+3]=d,n[o+4]=f,n[o+5]=e,n[o+6]=d,n[o+7]=f,n[o+8]=e}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&
  400. c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,f,e){if(!1!==d.visible)if(c=u(a,b,c,d,e),a=c.attributes,b=!1,d=16777215*f.id+2*c.id+(d.wireframe?1:0),d!==ea&&(ea=d,b=!0),e instanceof THREE.Mesh){e=f.offsets;1<e.length&&
  401. (b=!0);d=0;for(c=e.length;d<c;++d){var g=e[d].index;if(b){var h=f.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=f.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,0,4*g*i));h=f.attributes.uv;0<=a.uv&&h&&(h.buffer?(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.uv,i,k.FLOAT,!1,0,4*g*i),k.enableVertexAttribArray(a.uv)):
  402. k.disableVertexAttribArray(a.uv));i=f.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=f.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.attributes.index.buffer)}k.drawElements(k.TRIANGLES,e[d].count,k.UNSIGNED_SHORT,2*e[d].start);P.info.render.calls++;P.info.render.vertices+=
  403. e[d].count;P.info.render.faces+=e[d].count/3}}else e instanceof THREE.ParticleSystem&&b&&(h=f.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=f.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),P.info.render.calls++,P.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,f,e){if(!1!==d.visible){var g,
  404. h,c=u(a,b,c,d,e),b=c.attributes,a=!1,c=16777215*f.id+2*c.id+(d.wireframe?1:0);c!==ea&&(ea=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(e.morphTargetBase){c=d.program.attributes;-1!==e.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[e.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglVertexBuffer),
  405. k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(e.morphTargetForcedOrder.length){var i=0;h=e.morphTargetForcedOrder;for(g=e.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[h[i]]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[h[i]]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),e.__webglMorphTargetInfluences[i]=g[h[i]],
  406. i++}else{h=[];g=e.morphTargetInfluences;var j,n=g.length;for(j=0;j<n;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(l),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(l):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglMorphNormalsBuffers[j]),
  407. k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),e.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),e.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,e.__webglMorphTargetInfluences)}if(a){if(f.__webglCustomAttributesList){g=0;for(h=f.__webglCustomAttributesList.length;g<h;g++)c=
  408. f.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,
  409. 4,k.FLOAT,!1,0,0));0<=b.uv&&(f.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,f.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));0<=b.uv2&&(f.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,f.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),
  410. k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0))}e instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ab&&(k.lineWidth(d),ab=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),k.drawElements(k.LINES,f.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),k.drawElements(k.TRIANGLES,f.__webglFaceCount,k.UNSIGNED_SHORT,0)),
  411. P.info.render.calls++,P.info.render.vertices+=f.__webglFaceCount,P.info.render.faces+=f.__webglFaceCount/3):e instanceof THREE.Line?(e=e.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==ab&&(k.lineWidth(d),ab=d),k.drawArrays(e,0,f.__webglLineCount),P.info.render.calls++):e instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,f.__webglParticleCount),P.info.render.calls++,P.info.render.points+=f.__webglParticleCount):e instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,f.__webglVertexCount),
  412. P.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var f,e,g,h,i=a.__lights,l=a.fog;Z=-1;ib=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);
  413. b.projectionMatrix.flattenToArray(b._projectionMatrixArray);hb.multiply(b.projectionMatrix,b.matrixWorldInverse);la.setFromMatrix(hb);this.autoUpdateObjects&&this.initWebGLObjects(a);n(this.renderPluginsPre,a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;P.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(f=h.length;d<f;d++)if(e=h[d],g=e.object,e.render=!1,
  414. g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||la.contains(g))){B(g,b);var o=e,q=o.object,r=o.buffer,s=void 0,s=s=void 0,s=q.material;s instanceof THREE.MeshFaceMaterial?(s=r.materialIndex,0<=s&&(s=q.geometry.materials[s],s.transparent?(o.transparent=s,o.opaque=null):(o.opaque=s,o.transparent=null))):s&&(s.transparent?(o.transparent=s,o.opaque=null):(o.opaque=s,o.transparent=null));e.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?e.z=g.renderDepth:
  415. (Va.copy(g.matrixWorld.getPosition()),hb.multiplyVector3(Va),e.z=Va.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(f=h.length;d<f;d++)e=h[d],g=e.object,g.visible&&(B(g,b),g=e.object.material,g.transparent?(e.transparent=g,e.opaque=null):(e.opaque=g,e.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),z(d.polygonOffset,d.polygonOffsetFactor,
  416. d.polygonOffsetUnits),m(a.__webglObjects,!1,"",b,i,l,!0,d),p(a.__webglObjectsImmediate,"",b,i,l,!1,d)):(this.setBlending(THREE.NormalBlending),m(a.__webglObjects,!0,"opaque",b,i,l,!1),p(a.__webglObjectsImmediate,"opaque",b,i,l,!1),m(a.__webglObjects,!1,"transparent",b,i,l,!0),p(a.__webglObjectsImmediate,"transparent",b,i,l,!0));n(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,
  417. c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,f){var e=u(a,b,c,d,f);ea=-1;P.setMaterialFaces(d);f.immediateRenderCallback?f.immediateRenderCallback(e,k,la):f.render(function(a){P.renderBufferImmediate(a,e,d)})};this.initWebGLObjects=function(a){a.__webglObjects||
  418. (a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var j=a.__objectsAdded[0],l=a,n=void 0,m=void 0,p=void 0;if(!j.__webglInit)if(j.__webglInit=!0,j._modelViewMatrix=new THREE.Matrix4,j._normalMatrix=new THREE.Matrix3,j instanceof THREE.Mesh)if(m=j.geometry,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var t=m,u=void 0,v=void 0,x=void 0,z=void 0,B=void 0,C=void 0,D=void 0,G={},H=t.morphTargets.length,I=t.morphNormals.length;
  419. t.geometryGroups={};u=0;for(v=t.faces.length;u<v;u++)x=t.faces[u],z=x.materialIndex,C=void 0!==z?z:-1,void 0===G[C]&&(G[C]={hash:C,counter:0}),D=G[C].hash+"_"+G[C].counter,void 0===t.geometryGroups[D]&&(t.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:I}),B=x instanceof THREE.Face3?3:4,65535<t.geometryGroups[D].vertices+B&&(G[C].counter+=1,D=G[C].hash+"_"+G[C].counter,void 0===t.geometryGroups[D]&&(t.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,
  420. vertices:0,numMorphTargets:H,numMorphNormals:I})),x instanceof THREE.Face3?t.geometryGroups[D].faces3.push(u):t.geometryGroups[D].faces4.push(u),t.geometryGroups[D].vertices+=B;t.geometryGroupsList=[];var J=void 0;for(J in t.geometryGroups)t.geometryGroups[J].id=ca++,t.geometryGroupsList.push(t.geometryGroups[J])}for(n in m.geometryGroups)if(p=m.geometryGroups[n],!p.__webglVertexBuffer){var F=p;F.__webglVertexBuffer=k.createBuffer();F.__webglNormalBuffer=k.createBuffer();F.__webglTangentBuffer=k.createBuffer();
  421. F.__webglColorBuffer=k.createBuffer();F.__webglUVBuffer=k.createBuffer();F.__webglUV2Buffer=k.createBuffer();F.__webglSkinIndicesBuffer=k.createBuffer();F.__webglSkinWeightsBuffer=k.createBuffer();F.__webglFaceBuffer=k.createBuffer();F.__webglLineBuffer=k.createBuffer();var O=void 0,L=void 0;if(F.numMorphTargets){F.__webglMorphTargetsBuffers=[];O=0;for(L=F.numMorphTargets;O<L;O++)F.__webglMorphTargetsBuffers.push(k.createBuffer())}if(F.numMorphNormals){F.__webglMorphNormalsBuffers=[];O=0;for(L=F.numMorphNormals;O<
  422. L;O++)F.__webglMorphNormalsBuffers.push(k.createBuffer())}P.info.memory.geometries++;c(p,j);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&g(m);else if(j instanceof THREE.Ribbon){if(m=j.geometry,!m.__webglVertexBuffer){var K=m;K.__webglVertexBuffer=k.createBuffer();K.__webglColorBuffer=k.createBuffer();P.info.memory.geometries++;var N=m,M=N.vertices.length;
  423. N.__vertexArray=new Float32Array(3*M);N.__colorArray=new Float32Array(3*M);N.__webglVertexCount=M;m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}}else if(j instanceof THREE.Line){if(m=j.geometry,!m.__webglVertexBuffer){var V=m;V.__webglVertexBuffer=k.createBuffer();V.__webglColorBuffer=k.createBuffer();P.info.memory.geometries++;var Z=m,Y=j,Q=Z.vertices.length;Z.__vertexArray=new Float32Array(3*Q);Z.__colorArray=new Float32Array(3*Q);Z.__webglLineCount=Q;b(Z,Y);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=
  424. !0}}else if(j instanceof THREE.ParticleSystem&&(m=j.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var ga=m;ga.__webglVertexBuffer=k.createBuffer();ga.__webglColorBuffer=k.createBuffer();P.info.memory.geometries++;var X=m,ea=j,$=X.vertices.length;X.__vertexArray=new Float32Array(3*$);X.__colorArray=new Float32Array(3*$);X.__sortArray=[];X.__webglParticleCount=$;b(X,ea);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&g(m);if(!j.__webglActive){if(j instanceof
  425. THREE.Mesh)if(m=j.geometry,m instanceof THREE.BufferGeometry)o(l.__webglObjects,m,j);else for(n in m.geometryGroups)p=m.geometryGroups[n],o(l.__webglObjects,p,j);else j instanceof THREE.Ribbon||j instanceof THREE.Line||j instanceof THREE.ParticleSystem?(m=j.geometry,o(l.__webglObjects,m,j)):j instanceof THREE.ImmediateRenderObject||j.immediateRenderCallback?l.__webglObjectsImmediate.push({object:j,opaque:null,transparent:null}):j instanceof THREE.Sprite?l.__webglSprites.push(j):j instanceof THREE.LensFlare&&
  426. l.__webglFlares.push(j);j.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ia=a.__objectsRemoved[0],Ia=a;ia instanceof THREE.Mesh||ia instanceof THREE.ParticleSystem||ia instanceof THREE.Ribbon||ia instanceof THREE.Line?s(Ia.__webglObjects,ia):ia instanceof THREE.Sprite?A(Ia.__webglSprites,ia):ia instanceof THREE.LensFlare?A(Ia.__webglFlares,ia):(ia instanceof THREE.ImmediateRenderObject||ia.immediateRenderCallback)&&s(Ia.__webglObjectsImmediate,ia);ia.__webglActive=
  427. !1;a.__objectsRemoved.splice(0,1)}for(var na=0,ra=a.__webglObjects.length;na<ra;na++){var sa=a.__webglObjects[na].object,fa=sa.geometry,La=void 0,Ea=void 0,la=void 0;if(sa instanceof THREE.Mesh)if(fa instanceof THREE.BufferGeometry)(fa.verticesNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate)&&i(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.elementsNeedUpdate=!1,fa.uvsNeedUpdate=!1,fa.normalsNeedUpdate=!1,fa.colorsNeedUpdate=
  428. !1,fa.tangentsNeedUpdate=!1;else{for(var ya=0,Ga=fa.geometryGroupsList.length;ya<Ga;ya++)if(La=fa.geometryGroupsList[ya],la=d(sa,La),fa.buffersNeedUpdate&&c(La,sa),Ea=la.attributes&&q(la),fa.verticesNeedUpdate||fa.morphTargetsNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate||Ea){var oa=La,Ja=sa,ua=k.DYNAMIC_DRAW,Pa=!fa.dynamic,Ma=la;if(oa.__inittedArrays){var cb=f(Ma),ab=Ma.vertexColors?Ma.vertexColors:!1,ib=e(Ma),kb=cb===THREE.SmoothShading,
  429. E=void 0,W=void 0,Ua=void 0,R=void 0,bb=void 0,Ya=void 0,xb=void 0,hb=void 0,Va=void 0,db=void 0,gb=void 0,S=void 0,T=void 0,U=void 0,ma=void 0,yb=void 0,zb=void 0,Ab=void 0,lb=void 0,Bb=void 0,Cb=void 0,Db=void 0,mb=void 0,Eb=void 0,Fb=void 0,Gb=void 0,nb=void 0,Hb=void 0,Ib=void 0,Jb=void 0,sb=void 0,Kb=void 0,Lb=void 0,Mb=void 0,vb=void 0,ta=void 0,Sb=void 0,Vb=void 0,gc=void 0,hc=void 0,Qa=void 0,dc=void 0,Na=void 0,Oa=void 0,Wb=void 0,Ob=void 0,Fa=0,Ka=0,Pb=0,Qb=0,qb=0,Wa=0,xa=0,$a=0,Ha=0,da=
  430. 0,ha=0,y=0,va=void 0,Ra=oa.__vertexArray,kc=oa.__uvArray,lc=oa.__uv2Array,rb=oa.__normalArray,Aa=oa.__tangentArray,Sa=oa.__colorArray,Ba=oa.__skinIndexArray,Ca=oa.__skinWeightArray,ac=oa.__morphTargetsArrays,Fc=oa.__morphNormalsArrays,Gc=oa.__webglCustomAttributesList,w=void 0,Nb=oa.__faceArray,jb=oa.__lineArray,eb=Ja.geometry,qc=eb.elementsNeedUpdate,jc=eb.uvsNeedUpdate,Cc=eb.normalsNeedUpdate,Dc=eb.tangentsNeedUpdate,Rc=eb.colorsNeedUpdate,Sc=eb.morphTargetsNeedUpdate,bc=eb.vertices,pa=oa.faces3,
  431. qa=oa.faces4,Xa=eb.faces,Hc=eb.faceVertexUvs[0],Ic=eb.faceVertexUvs[1],cc=eb.skinIndices,Xb=eb.skinWeights,Yb=eb.morphTargets,sc=eb.morphNormals;if(eb.verticesNeedUpdate){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],S=bc[R.a],T=bc[R.b],U=bc[R.c],Ra[Ka]=S.x,Ra[Ka+1]=S.y,Ra[Ka+2]=S.z,Ra[Ka+3]=T.x,Ra[Ka+4]=T.y,Ra[Ka+5]=T.z,Ra[Ka+6]=U.x,Ra[Ka+7]=U.y,Ra[Ka+8]=U.z,Ka+=9;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],S=bc[R.a],T=bc[R.b],U=bc[R.c],ma=bc[R.d],Ra[Ka]=S.x,Ra[Ka+1]=S.y,Ra[Ka+2]=S.z,Ra[Ka+3]=T.x,Ra[Ka+4]=
  432. T.y,Ra[Ka+5]=T.z,Ra[Ka+6]=U.x,Ra[Ka+7]=U.y,Ra[Ka+8]=U.z,Ra[Ka+9]=ma.x,Ra[Ka+10]=ma.y,Ra[Ka+11]=ma.z,Ka+=12;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ra,ua)}if(Sc){Qa=0;for(dc=Yb.length;Qa<dc;Qa++){E=ha=0;for(W=pa.length;E<W;E++)Wb=pa[E],R=Xa[Wb],S=Yb[Qa].vertices[R.a],T=Yb[Qa].vertices[R.b],U=Yb[Qa].vertices[R.c],Na=ac[Qa],Na[ha]=S.x,Na[ha+1]=S.y,Na[ha+2]=S.z,Na[ha+3]=T.x,Na[ha+4]=T.y,Na[ha+5]=T.z,Na[ha+6]=U.x,Na[ha+7]=U.y,Na[ha+8]=U.z,Ma.morphNormals&&(kb?(Ob=
  433. sc[Qa].vertexNormals[Wb],Bb=Ob.a,Cb=Ob.b,Db=Ob.c):Db=Cb=Bb=sc[Qa].faceNormals[Wb],Oa=Fc[Qa],Oa[ha]=Bb.x,Oa[ha+1]=Bb.y,Oa[ha+2]=Bb.z,Oa[ha+3]=Cb.x,Oa[ha+4]=Cb.y,Oa[ha+5]=Cb.z,Oa[ha+6]=Db.x,Oa[ha+7]=Db.y,Oa[ha+8]=Db.z),ha+=9;E=0;for(W=qa.length;E<W;E++)Wb=qa[E],R=Xa[Wb],S=Yb[Qa].vertices[R.a],T=Yb[Qa].vertices[R.b],U=Yb[Qa].vertices[R.c],ma=Yb[Qa].vertices[R.d],Na=ac[Qa],Na[ha]=S.x,Na[ha+1]=S.y,Na[ha+2]=S.z,Na[ha+3]=T.x,Na[ha+4]=T.y,Na[ha+5]=T.z,Na[ha+6]=U.x,Na[ha+7]=U.y,Na[ha+8]=U.z,Na[ha+9]=ma.x,
  434. Na[ha+10]=ma.y,Na[ha+11]=ma.z,Ma.morphNormals&&(kb?(Ob=sc[Qa].vertexNormals[Wb],Bb=Ob.a,Cb=Ob.b,Db=Ob.c,mb=Ob.d):mb=Db=Cb=Bb=sc[Qa].faceNormals[Wb],Oa=Fc[Qa],Oa[ha]=Bb.x,Oa[ha+1]=Bb.y,Oa[ha+2]=Bb.z,Oa[ha+3]=Cb.x,Oa[ha+4]=Cb.y,Oa[ha+5]=Cb.z,Oa[ha+6]=Db.x,Oa[ha+7]=Db.y,Oa[ha+8]=Db.z,Oa[ha+9]=mb.x,Oa[ha+10]=mb.y,Oa[ha+11]=mb.z),ha+=12;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglMorphTargetsBuffers[Qa]);k.bufferData(k.ARRAY_BUFFER,ac[Qa],ua);Ma.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglMorphNormalsBuffers[Qa]),
  435. k.bufferData(k.ARRAY_BUFFER,Fc[Qa],ua))}}if(Xb.length){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],Hb=Xb[R.a],Ib=Xb[R.b],Jb=Xb[R.c],Ca[da]=Hb.x,Ca[da+1]=Hb.y,Ca[da+2]=Hb.z,Ca[da+3]=Hb.w,Ca[da+4]=Ib.x,Ca[da+5]=Ib.y,Ca[da+6]=Ib.z,Ca[da+7]=Ib.w,Ca[da+8]=Jb.x,Ca[da+9]=Jb.y,Ca[da+10]=Jb.z,Ca[da+11]=Jb.w,Kb=cc[R.a],Lb=cc[R.b],Mb=cc[R.c],Ba[da]=Kb.x,Ba[da+1]=Kb.y,Ba[da+2]=Kb.z,Ba[da+3]=Kb.w,Ba[da+4]=Lb.x,Ba[da+5]=Lb.y,Ba[da+6]=Lb.z,Ba[da+7]=Lb.w,Ba[da+8]=Mb.x,Ba[da+9]=Mb.y,Ba[da+10]=Mb.z,Ba[da+11]=Mb.w,da+=
  436. 12;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],Hb=Xb[R.a],Ib=Xb[R.b],Jb=Xb[R.c],sb=Xb[R.d],Ca[da]=Hb.x,Ca[da+1]=Hb.y,Ca[da+2]=Hb.z,Ca[da+3]=Hb.w,Ca[da+4]=Ib.x,Ca[da+5]=Ib.y,Ca[da+6]=Ib.z,Ca[da+7]=Ib.w,Ca[da+8]=Jb.x,Ca[da+9]=Jb.y,Ca[da+10]=Jb.z,Ca[da+11]=Jb.w,Ca[da+12]=sb.x,Ca[da+13]=sb.y,Ca[da+14]=sb.z,Ca[da+15]=sb.w,Kb=cc[R.a],Lb=cc[R.b],Mb=cc[R.c],vb=cc[R.d],Ba[da]=Kb.x,Ba[da+1]=Kb.y,Ba[da+2]=Kb.z,Ba[da+3]=Kb.w,Ba[da+4]=Lb.x,Ba[da+5]=Lb.y,Ba[da+6]=Lb.z,Ba[da+7]=Lb.w,Ba[da+8]=Mb.x,Ba[da+9]=Mb.y,Ba[da+
  437. 10]=Mb.z,Ba[da+11]=Mb.w,Ba[da+12]=vb.x,Ba[da+13]=vb.y,Ba[da+14]=vb.z,Ba[da+15]=vb.w,da+=16;0<da&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ba,ua),k.bindBuffer(k.ARRAY_BUFFER,oa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ca,ua))}if(Rc&&ab){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],xb=R.vertexColors,hb=R.color,3===xb.length&&ab===THREE.VertexColors?(Eb=xb[0],Fb=xb[1],Gb=xb[2]):Gb=Fb=Eb=hb,Sa[Ha]=Eb.r,Sa[Ha+1]=Eb.g,Sa[Ha+2]=Eb.b,Sa[Ha+3]=Fb.r,Sa[Ha+
  438. 4]=Fb.g,Sa[Ha+5]=Fb.b,Sa[Ha+6]=Gb.r,Sa[Ha+7]=Gb.g,Sa[Ha+8]=Gb.b,Ha+=9;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],xb=R.vertexColors,hb=R.color,4===xb.length&&ab===THREE.VertexColors?(Eb=xb[0],Fb=xb[1],Gb=xb[2],nb=xb[3]):nb=Gb=Fb=Eb=hb,Sa[Ha]=Eb.r,Sa[Ha+1]=Eb.g,Sa[Ha+2]=Eb.b,Sa[Ha+3]=Fb.r,Sa[Ha+4]=Fb.g,Sa[Ha+5]=Fb.b,Sa[Ha+6]=Gb.r,Sa[Ha+7]=Gb.g,Sa[Ha+8]=Gb.b,Sa[Ha+9]=nb.r,Sa[Ha+10]=nb.g,Sa[Ha+11]=nb.b,Ha+=12;0<Ha&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Sa,ua))}if(Dc&&
  439. eb.hasTangents){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],Va=R.vertexTangents,yb=Va[0],zb=Va[1],Ab=Va[2],Aa[xa]=yb.x,Aa[xa+1]=yb.y,Aa[xa+2]=yb.z,Aa[xa+3]=yb.w,Aa[xa+4]=zb.x,Aa[xa+5]=zb.y,Aa[xa+6]=zb.z,Aa[xa+7]=zb.w,Aa[xa+8]=Ab.x,Aa[xa+9]=Ab.y,Aa[xa+10]=Ab.z,Aa[xa+11]=Ab.w,xa+=12;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],Va=R.vertexTangents,yb=Va[0],zb=Va[1],Ab=Va[2],lb=Va[3],Aa[xa]=yb.x,Aa[xa+1]=yb.y,Aa[xa+2]=yb.z,Aa[xa+3]=yb.w,Aa[xa+4]=zb.x,Aa[xa+5]=zb.y,Aa[xa+6]=zb.z,Aa[xa+7]=zb.w,Aa[xa+8]=Ab.x,Aa[xa+
  440. 9]=Ab.y,Aa[xa+10]=Ab.z,Aa[xa+11]=Ab.w,Aa[xa+12]=lb.x,Aa[xa+13]=lb.y,Aa[xa+14]=lb.z,Aa[xa+15]=lb.w,xa+=16;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Aa,ua)}if(Cc&&cb){E=0;for(W=pa.length;E<W;E++)if(R=Xa[pa[E]],bb=R.vertexNormals,Ya=R.normal,3===bb.length&&kb)for(ta=0;3>ta;ta++)Vb=bb[ta],rb[Wa]=Vb.x,rb[Wa+1]=Vb.y,rb[Wa+2]=Vb.z,Wa+=3;else for(ta=0;3>ta;ta++)rb[Wa]=Ya.x,rb[Wa+1]=Ya.y,rb[Wa+2]=Ya.z,Wa+=3;E=0;for(W=qa.length;E<W;E++)if(R=Xa[qa[E]],bb=R.vertexNormals,
  441. Ya=R.normal,4===bb.length&&kb)for(ta=0;4>ta;ta++)Vb=bb[ta],rb[Wa]=Vb.x,rb[Wa+1]=Vb.y,rb[Wa+2]=Vb.z,Wa+=3;else for(ta=0;4>ta;ta++)rb[Wa]=Ya.x,rb[Wa+1]=Ya.y,rb[Wa+2]=Ya.z,Wa+=3;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,rb,ua)}if(jc&&Hc&&ib){E=0;for(W=pa.length;E<W;E++)if(Ua=pa[E],db=Hc[Ua],void 0!==db)for(ta=0;3>ta;ta++)gc=db[ta],kc[Pb]=gc.u,kc[Pb+1]=gc.v,Pb+=2;E=0;for(W=qa.length;E<W;E++)if(Ua=qa[E],db=Hc[Ua],void 0!==db)for(ta=0;4>ta;ta++)gc=db[ta],kc[Pb]=gc.u,
  442. kc[Pb+1]=gc.v,Pb+=2;0<Pb&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,kc,ua))}if(jc&&Ic&&ib){E=0;for(W=pa.length;E<W;E++)if(Ua=pa[E],gb=Ic[Ua],void 0!==gb)for(ta=0;3>ta;ta++)hc=gb[ta],lc[Qb]=hc.u,lc[Qb+1]=hc.v,Qb+=2;E=0;for(W=qa.length;E<W;E++)if(Ua=qa[E],gb=Ic[Ua],void 0!==gb)for(ta=0;4>ta;ta++)hc=gb[ta],lc[Qb]=hc.u,lc[Qb+1]=hc.v,Qb+=2;0<Qb&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,lc,ua))}if(qc){E=0;for(W=pa.length;E<W;E++)Nb[qb]=
  443. Fa,Nb[qb+1]=Fa+1,Nb[qb+2]=Fa+2,qb+=3,jb[$a]=Fa,jb[$a+1]=Fa+1,jb[$a+2]=Fa,jb[$a+3]=Fa+2,jb[$a+4]=Fa+1,jb[$a+5]=Fa+2,$a+=6,Fa+=3;E=0;for(W=qa.length;E<W;E++)Nb[qb]=Fa,Nb[qb+1]=Fa+1,Nb[qb+2]=Fa+3,Nb[qb+3]=Fa+1,Nb[qb+4]=Fa+2,Nb[qb+5]=Fa+3,qb+=6,jb[$a]=Fa,jb[$a+1]=Fa+1,jb[$a+2]=Fa,jb[$a+3]=Fa+3,jb[$a+4]=Fa+1,jb[$a+5]=Fa+2,jb[$a+6]=Fa+2,jb[$a+7]=Fa+3,$a+=8,Fa+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,oa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Nb,ua);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,oa.__webglLineBuffer);
  444. k.bufferData(k.ELEMENT_ARRAY_BUFFER,jb,ua)}if(Gc){ta=0;for(Sb=Gc.length;ta<Sb;ta++)if(w=Gc[ta],w.__original.needsUpdate){y=0;if(1===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],w.array[y]=w.value[R.a],w.array[y+1]=w.value[R.b],w.array[y+2]=w.value[R.c],y+=3;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],w.array[y]=w.value[R.a],w.array[y+1]=w.value[R.b],w.array[y+2]=w.value[R.c],w.array[y+3]=w.value[R.d],y+=4}else{if("faces"===w.boundTo){E=0;for(W=pa.length;E<
  445. W;E++)va=w.value[pa[E]],w.array[y]=va,w.array[y+1]=va,w.array[y+2]=va,y+=3;E=0;for(W=qa.length;E<W;E++)va=w.value[qa[E]],w.array[y]=va,w.array[y+1]=va,w.array[y+2]=va,w.array[y+3]=va,y+=4}}else if(2===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],S=w.value[R.a],T=w.value[R.b],U=w.value[R.c],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=T.x,w.array[y+3]=T.y,w.array[y+4]=U.x,w.array[y+5]=U.y,y+=6;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],S=w.value[R.a],T=
  446. w.value[R.b],U=w.value[R.c],ma=w.value[R.d],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=T.x,w.array[y+3]=T.y,w.array[y+4]=U.x,w.array[y+5]=U.y,w.array[y+6]=ma.x,w.array[y+7]=ma.y,y+=8}else{if("faces"===w.boundTo){E=0;for(W=pa.length;E<W;E++)U=T=S=va=w.value[pa[E]],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=T.x,w.array[y+3]=T.y,w.array[y+4]=U.x,w.array[y+5]=U.y,y+=6;E=0;for(W=qa.length;E<W;E++)ma=U=T=S=va=w.value[qa[E]],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=T.x,w.array[y+3]=T.y,w.array[y+
  447. 4]=U.x,w.array[y+5]=U.y,w.array[y+6]=ma.x,w.array[y+7]=ma.y,y+=8}}else if(3===w.size){var ba;ba="c"===w.type?["r","g","b"]:["x","y","z"];if(void 0===w.boundTo||"vertices"===w.boundTo){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],S=w.value[R.a],T=w.value[R.b],U=w.value[R.c],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],y+=9;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],
  448. S=w.value[R.a],T=w.value[R.b],U=w.value[R.c],ma=w.value[R.d],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],w.array[y+9]=ma[ba[0]],w.array[y+10]=ma[ba[1]],w.array[y+11]=ma[ba[2]],y+=12}else if("faces"===w.boundTo){E=0;for(W=pa.length;E<W;E++)U=T=S=va=w.value[pa[E]],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],
  449. w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],y+=9;E=0;for(W=qa.length;E<W;E++)ma=U=T=S=va=w.value[qa[E]],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],w.array[y+9]=ma[ba[0]],w.array[y+10]=ma[ba[1]],w.array[y+11]=ma[ba[2]],y+=12}else if("faceVertices"===w.boundTo){E=0;for(W=pa.length;E<
  450. W;E++)va=w.value[pa[E]],S=va[0],T=va[1],U=va[2],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],y+=9;E=0;for(W=qa.length;E<W;E++)va=w.value[qa[E]],S=va[0],T=va[1],U=va[2],ma=va[3],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],
  451. w.array[y+8]=U[ba[2]],w.array[y+9]=ma[ba[0]],w.array[y+10]=ma[ba[1]],w.array[y+11]=ma[ba[2]],y+=12}}else if(4===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],S=w.value[R.a],T=w.value[R.b],U=w.value[R.c],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,y+=12;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],
  452. S=w.value[R.a],T=w.value[R.b],U=w.value[R.c],ma=w.value[R.d],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,w.array[y+12]=ma.x,w.array[y+13]=ma.y,w.array[y+14]=ma.z,w.array[y+15]=ma.w,y+=16}else if("faces"===w.boundTo){E=0;for(W=pa.length;E<W;E++)U=T=S=va=w.value[pa[E]],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+
  453. 4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,y+=12;E=0;for(W=qa.length;E<W;E++)ma=U=T=S=va=w.value[qa[E]],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,w.array[y+12]=ma.x,w.array[y+13]=ma.y,w.array[y+14]=ma.z,w.array[y+15]=ma.w,y+=16}else if("faceVertices"===w.boundTo){E=
  454. 0;for(W=pa.length;E<W;E++)va=w.value[pa[E]],S=va[0],T=va[1],U=va[2],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,y+=12;E=0;for(W=qa.length;E<W;E++)va=w.value[qa[E]],S=va[0],T=va[1],U=va[2],ma=va[3],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+
  455. 8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,w.array[y+12]=ma.x,w.array[y+13]=ma.y,w.array[y+14]=ma.z,w.array[y+15]=ma.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,ua)}}Pa&&(delete oa.__inittedArrays,delete oa.__colorArray,delete oa.__normalArray,delete oa.__tangentArray,delete oa.__uvArray,delete oa.__uv2Array,delete oa.__faceArray,delete oa.__vertexArray,delete oa.__lineArray,delete oa.__skinIndexArray,delete oa.__skinWeightArray)}}fa.verticesNeedUpdate=
  456. !1;fa.morphTargetsNeedUpdate=!1;fa.elementsNeedUpdate=!1;fa.uvsNeedUpdate=!1;fa.normalsNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.tangentsNeedUpdate=!1;fa.buffersNeedUpdate=!1;la.attributes&&r(la)}else if(sa instanceof THREE.Ribbon){if(fa.verticesNeedUpdate||fa.colorsNeedUpdate){var Zb=fa,Lc=k.DYNAMIC_DRAW,mc=void 0,nc=void 0,tc=void 0,$b=void 0,uc=void 0,Mc=Zb.vertices,Nc=Zb.colors,Tc=Mc.length,Uc=Nc.length,vc=Zb.__vertexArray,wc=Zb.__colorArray,Vc=Zb.colorsNeedUpdate;if(Zb.verticesNeedUpdate){for(mc=
  457. 0;mc<Tc;mc++)tc=Mc[mc],$b=3*mc,vc[$b]=tc.x,vc[$b+1]=tc.y,vc[$b+2]=tc.z;k.bindBuffer(k.ARRAY_BUFFER,Zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,vc,Lc)}if(Vc){for(nc=0;nc<Uc;nc++)uc=Nc[nc],$b=3*nc,wc[$b]=uc.r,wc[$b+1]=uc.g,wc[$b+2]=uc.b;k.bindBuffer(k.ARRAY_BUFFER,Zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,wc,Lc)}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1}else if(sa instanceof THREE.Line){la=d(sa,La);Ea=la.attributes&&q(la);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||Ea){var Rb=
  458. fa,Jc=k.DYNAMIC_DRAW,oc=void 0,pc=void 0,xc=void 0,Da=void 0,yc=void 0,Oc=Rb.vertices,Pc=Rb.colors,Wc=Oc.length,Xc=Pc.length,zc=Rb.__vertexArray,Ac=Rb.__colorArray,Yc=Rb.colorsNeedUpdate,Kc=Rb.__webglCustomAttributesList,Bc=void 0,Qc=void 0,Ta=void 0,ic=void 0,fb=void 0,za=void 0;if(Rb.verticesNeedUpdate){for(oc=0;oc<Wc;oc++)xc=Oc[oc],Da=3*oc,zc[Da]=xc.x,zc[Da+1]=xc.y,zc[Da+2]=xc.z;k.bindBuffer(k.ARRAY_BUFFER,Rb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,zc,Jc)}if(Yc){for(pc=0;pc<Xc;pc++)yc=
  459. Pc[pc],Da=3*pc,Ac[Da]=yc.r,Ac[Da+1]=yc.g,Ac[Da+2]=yc.b;k.bindBuffer(k.ARRAY_BUFFER,Rb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ac,Jc)}if(Kc){Bc=0;for(Qc=Kc.length;Bc<Qc;Bc++)if(za=Kc[Bc],za.needsUpdate&&(void 0===za.boundTo||"vertices"===za.boundTo)){Da=0;ic=za.value.length;if(1===za.size)for(Ta=0;Ta<ic;Ta++)za.array[Ta]=za.value[Ta];else if(2===za.size)for(Ta=0;Ta<ic;Ta++)fb=za.value[Ta],za.array[Da]=fb.x,za.array[Da+1]=fb.y,Da+=2;else if(3===za.size)if("c"===za.type)for(Ta=0;Ta<ic;Ta++)fb=
  460. za.value[Ta],za.array[Da]=fb.r,za.array[Da+1]=fb.g,za.array[Da+2]=fb.b,Da+=3;else for(Ta=0;Ta<ic;Ta++)fb=za.value[Ta],za.array[Da]=fb.x,za.array[Da+1]=fb.y,za.array[Da+2]=fb.z,Da+=3;else if(4===za.size)for(Ta=0;Ta<ic;Ta++)fb=za.value[Ta],za.array[Da]=fb.x,za.array[Da+1]=fb.y,za.array[Da+2]=fb.z,za.array[Da+3]=fb.w,Da+=4;k.bindBuffer(k.ARRAY_BUFFER,za.buffer);k.bufferData(k.ARRAY_BUFFER,za.array,Jc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;la.attributes&&r(la)}else sa instanceof THREE.ParticleSystem&&
  461. (fa instanceof THREE.BufferGeometry?((fa.verticesNeedUpdate||fa.colorsNeedUpdate)&&i(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1):(la=d(sa,La),Ea=la.attributes&&q(la),(fa.verticesNeedUpdate||fa.colorsNeedUpdate||sa.sortParticles||Ea)&&h(fa,k.DYNAMIC_DRAW,sa),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1,la.attributes&&r(la)))}};this.initMaterial=function(a,b,c,d){var f,e,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?
  462. n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,r;f=p=q=r=o=0;for(e=b.length;f<e;f++)g=b[f],g.onlyShadow||(g instanceof THREE.DirectionalLight&&
  463. p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&r++,g instanceof THREE.HemisphereLight&&o++);q+r+p+o<=sa?f=p:(f=Math.ceil(sa*p/(q+p)),r=q=sa-f,o=f);e=q;g=r;h=o;o=p=0;for(r=b.length;o<r;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;ac&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,
  464. b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);var s;a:{q=a.fragmentShader;r=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:ac&&
  465. d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:f,maxPointLights:e,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,
  466. perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,d=[];n?d.push(n):(d.push(q),d.push(r));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=ia.length;t<u;t++)if(d=ia[t],d.code===n){d.usedTimes++;s=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+M+" float;",u,dc?"#define VERTEX_TEXTURES":"",P.gammaInput?"#define GAMMA_INPUT":
  467. "",P.gammaOutput?"#define GAMMA_OUTPUT":"",P.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":
  468. "",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?
  469. "#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
  470. u=["precision "+M+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",P.gammaInput?"#define GAMMA_INPUT":"",P.gammaOutput?"#define GAMMA_OUTPUT":"",P.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
  471. c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?
  472. "#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=D("fragment",u+q);t=D("vertex",t+r);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,
  473. k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var x;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(x in o)t.push(x);x=t;t=0;for(u=x.length;t<u;t++)d=x[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight".split(" ");for(x=0;x<c.maxMorphTargets;x++)t.push("morphTarget"+
  474. x);for(x=0;x<c.maxMorphNormals;x++)t.push("morphNormal"+x);for(s in b)t.push(s);s=t;x=0;for(t=s.length;x<t;x++)u=s[x],v.attributes[u]=k.getAttribLocation(v,u);v.id=O++;ia.push({program:v,code:n,usedTimes:1});P.info.memory.programs=ia.length;s=v}a.program=s;s=a.program.attributes;0<=s.position&&k.enableVertexAttribArray(s.position);0<=s.color&&k.enableVertexAttribArray(s.color);0<=s.normal&&k.enableVertexAttribArray(s.normal);0<=s.tangent&&k.enableVertexAttribArray(s.tangent);a.skinning&&(0<=s.skinIndex&&
  475. 0<=s.skinWeight)&&(k.enableVertexAttribArray(s.skinIndex),k.enableVertexAttribArray(s.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==s[j]&&0<=s[j]&&k.enableVertexAttribArray(s[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)x=v+j,0<=s[x]&&(k.enableVertexAttribArray(s[x]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)x=v+j,0<=s[x]&&(k.enableVertexAttribArray(s[x]),
  476. a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;La!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),La=b);Ea!==a&&(a?k.frontFace(k.CW):
  477. k.frontFace(k.CCW),Ea=a)};this.setDepthTest=function(a){cb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),cb=a)};this.setDepthWrite=function(a){Ua!==a&&(k.depthMask(a),Ua=a)};this.setBlending=function(a,b,c,d){a!==ua&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?
  478. (k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ua=a);if(a===THREE.CustomBlending){if(b!==ra&&(k.blendEquation(L(b)),ra=b),c!==Ma||d!==kb)k.blendFunc(L(c),L(d)),Ma=c,kb=d}else kb=Ma=ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=
  479. k.createTexture(),P.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),f=L(a.format),e=L(a.type);G(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var e=a.mipmaps,g=0,h=e.length;g<h;g++)c=e[g],k.compressedTexImage2D(k.TEXTURE_2D,g,f,c.width,c.height,0,c.data);
  480. else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,f,c.width,c.height,0,f,e,c.data):k.texImage2D(k.TEXTURE_2D,0,f,f,e,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=
  481. !0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=L(a.format),f=L(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);G(k.TEXTURE_CUBE_MAP,a,c);for(var e=0;6>e;e++){a.__webglFramebuffer[e]=k.createFramebuffer();a.__webglRenderbuffer[e]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+e,0,d,a.width,a.height,0,d,f,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+e;k.bindFramebuffer(k.FRAMEBUFFER,
  482. a.__webglFramebuffer[e]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);H(a.__webglRenderbuffer[e],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),G(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,f,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,
  483. d,a.__webglTexture,0),H(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,f=d=0):(b=null,c=lb,a=Ja,d=Pa,f=Ga);b!==V&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,f,c,a),V=b);bb=c;Ya=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
  484. this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
  485. THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
  486. THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
  487. THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.anisotropy=this.anisotropy;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;return a};
  488. THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
  489. THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=null};
  490. THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.vertexNormalsLength=0;this.material=this.color=null;this.uvs=[[]];this.z=null};
  491. THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=this.object=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
  492. THREE.ColorUtils={adjustHSV:function(a,b,c,d){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.Math.clamp(f.h+b,0,1);f.s=THREE.Math.clamp(f.s+c,0,1);f.v=THREE.Math.clamp(f.v+d,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,f=a.b,e=Math.max(Math.max(c,d),f),g=Math.min(Math.min(c,d),f);if(g===e)g=c=0;else{var h=e-g,g=h/e,c=(c===e?(d-f)/h:d===e?2+(f-c)/h:4+(c-d)/h)/6;0>c&&(c+=1);1<c&&(c-=1)}void 0===b&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=e;return b}};
  493. THREE.ColorUtils.__hsv={h:0,s:0,v:0};
  494. THREE.GeometryUtils={merge:function(a,b){for(var c,d,f=a.vertices.length,e=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=e.vertices,i=a.faces,j=e.faces,l=a.faceVertexUvs[0],n=e.faceVertexUvs[0],m={},p=0;p<a.materials.length;p++)m[a.materials[p].id]=p;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var p=0,o=h.length;p<o;p++){var q=h[p].clone();c&&c.multiplyVector3(q);g.push(q)}p=0;for(o=j.length;p<o;p++){var g=j[p],
  495. r,s,A=g.vertexNormals,u=g.vertexColors;g instanceof THREE.Face3?r=new THREE.Face3(g.a+f,g.b+f,g.c+f):g instanceof THREE.Face4&&(r=new THREE.Face4(g.a+f,g.b+f,g.c+f,g.d+f));r.normal.copy(g.normal);d&&d.multiplyVector3(r.normal);h=0;for(q=A.length;h<q;h++)s=A[h].clone(),d&&d.multiplyVector3(s),r.vertexNormals.push(s);r.color.copy(g.color);h=0;for(q=u.length;h<q;h++)s=u[h],r.vertexColors.push(s.clone());void 0!==g.materialIndex&&(h=e.materials[g.materialIndex],q=h.id,u=m[q],void 0===u&&(u=a.materials.length,
  496. m[q]=u,a.materials.push(h)),r.materialIndex=u);r.centroid.copy(g.centroid);c&&c.multiplyVector3(r.centroid);i.push(r)}p=0;for(o=n.length;p<o;p++){c=n[p];d=[];h=0;for(q=c.length;h<q;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,f=a.faces,e=a.faceVertexUvs[0];a.materials&&(b.materials=a.materials.slice());a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=f.length;a<c;a++)b.faces.push(f[a].clone());a=0;for(c=e.length;a<
  497. c;a++){for(var d=e[a],f=[],g=0,h=d.length;g<h;g++)f.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(f)}return b},randomPointInTriangle:function(a,b,c){var d,f,e,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();f=THREE.GeometryUtils.random();1<d+f&&(d=1-d,f=1-f);e=1-d-f;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(f);g.addSelf(h);h.copy(c);h.multiplyScalar(e);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,f,e;if(a instanceof THREE.Face3)return d=
  498. b.vertices[a.a],f=b.vertices[a.b],e=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,f,e);if(a instanceof THREE.Face4){d=b.vertices[a.a];f=b.vertices[a.b];e=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,f,b),g=THREE.GeometryUtils.triangleArea(f,e,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,f,b),g=THREE.GeometryUtils.triangleArea(f,e,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,
  499. f,b):THREE.GeometryUtils.randomPointInTriangle(f,e,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var f=c+Math.floor((d-c)/2);return j[f]>a?b(c,f-1):j[f]<a?b(f+1,d):f}return b(0,j.length-1)}var d,f,e=a.faces,g=a.vertices,h=e.length,i=0,j=[],l,n,m,p;for(f=0;f<h;f++)d=e[f],d instanceof THREE.Face3?(l=g[d.a],n=g[d.b],m=g[d.c],d._area=THREE.GeometryUtils.triangleArea(l,n,m)):d instanceof THREE.Face4&&(l=g[d.a],n=g[d.b],m=g[d.c],p=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,
  500. n,p),d._area2=THREE.GeometryUtils.triangleArea(n,m,p),d._area=d._area1+d._area2),i+=d._area,j[f]=i;d=[];for(f=0;f<b;f++)g=THREE.GeometryUtils.random()*i,g=c(g),d[f]=THREE.GeometryUtils.randomPointInFace(e[g],a,!0);return d},triangleArea:function(a,b,c){var d,f=THREE.GeometryUtils.__v1;f.sub(a,b);d=f.length();f.sub(a,c);a=f.length();f.sub(b,c);c=f.length();b=0.5*(d+a+c);return Math.sqrt(b*(b-d)*(b-a)*(b-c))},center:function(a){a.computeBoundingBox();var b=a.boundingBox,c=new THREE.Vector3;c.add(b.min,
  501. b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(c.x,c.y,c.z));a.computeBoundingBox();return c},normalizeUVs:function(a){for(var a=a.faceVertexUvs[0],b=0,c=a.length;b<c;b++)for(var d=a[b],f=0,e=d.length;f<e;f++)if(1!==d[f].u&&(d[f].u-=Math.floor(d[f].u)),1!==d[f].v)d[f].v-=Math.floor(d[f].v)},triangulateQuads:function(a){var b,c,d,f,e=[],g=[],h=[];b=0;for(c=a.faceUvs.length;b<c;b++)g[b]=[];b=0;for(c=a.faceVertexUvs.length;b<c;b++)h[b]=[];b=0;for(c=a.faces.length;b<c;b++)if(d=
  502. a.faces[b],d instanceof THREE.Face4){f=d.a;var i=d.b,j=d.c,l=d.d,n=new THREE.Face3,m=new THREE.Face3;n.color.copy(d.color);m.color.copy(d.color);n.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;n.a=f;n.b=i;n.c=l;m.a=i;m.b=j;m.c=l;4===d.vertexColors.length&&(n.vertexColors[0]=d.vertexColors[0].clone(),n.vertexColors[1]=d.vertexColors[1].clone(),n.vertexColors[2]=d.vertexColors[3].clone(),m.vertexColors[0]=d.vertexColors[1].clone(),m.vertexColors[1]=d.vertexColors[2].clone(),m.vertexColors[2]=
  503. d.vertexColors[3].clone());e.push(n,m);d=0;for(f=a.faceVertexUvs.length;d<f;d++)a.faceVertexUvs[d].length&&(n=a.faceVertexUvs[d][b],i=n[1],j=n[2],l=n[3],n=[n[0].clone(),i.clone(),l.clone()],i=[i.clone(),j.clone(),l.clone()],h[d].push(n,i));d=0;for(f=a.faceUvs.length;d<f;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{e.push(d);d=0;for(f=a.faceUvs.length;d<f;d++)g[d].push(a.faceUvs[d][b]);d=0;for(f=a.faceVertexUvs.length;d<f;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=e;a.faceUvs=
  504. g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var f=b.length,e=a.faces[c];if(e instanceof THREE.Face4){var g=e.a,h=e.b,i=e.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[e.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());e.a=f;e.b=f+1;e.c=f+2;e.d=f+3}else g=e.a,h=e.b,i=e.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],
  505. b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),e.a=f,e.b=f+1,e.c=f+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,f,e,g,h,i,j,l,n,m,p,o,q,r,s,A,u,t,B=[],x=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)x[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(f=a.faces[c],f instanceof THREE.Face3)if(e=f.a,g=f.b,h=f.c,j=a.vertices[e],l=a.vertices[g],n=a.vertices[h],p=j.distanceTo(l),o=l.distanceTo(n),m=j.distanceTo(n),p>b||o>b||m>b){i=a.vertices.length;u=f.clone();t=f.clone();p>=o&&
  506. p>=m?(j=j.clone(),j.lerpSelf(l,0.5),u.a=e,u.b=i,u.c=h,t.a=i,t.b=g,t.c=h,3===f.vertexNormals.length&&(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[1],0.5),u.vertexNormals[1].copy(e),t.vertexNormals[0].copy(e)),3===f.vertexColors.length&&(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[1],0.5),u.vertexColors[1].copy(e),t.vertexColors[0].copy(e)),f=0):o>=p&&o>=m?(j=l.clone(),j.lerpSelf(n,0.5),u.a=e,u.b=g,u.c=i,t.a=i,t.b=h,t.c=e,3===f.vertexNormals.length&&(e=f.vertexNormals[1].clone(),
  507. e.lerpSelf(f.vertexNormals[2],0.5),u.vertexNormals[2].copy(e),t.vertexNormals[0].copy(e),t.vertexNormals[1].copy(f.vertexNormals[2]),t.vertexNormals[2].copy(f.vertexNormals[0])),3===f.vertexColors.length&&(e=f.vertexColors[1].clone(),e.lerpSelf(f.vertexColors[2],0.5),u.vertexColors[2].copy(e),t.vertexColors[0].copy(e),t.vertexColors[1].copy(f.vertexColors[2]),t.vertexColors[2].copy(f.vertexColors[0])),f=1):(j=j.clone(),j.lerpSelf(n,0.5),u.a=e,u.b=g,u.c=i,t.a=i,t.b=g,t.c=h,3===f.vertexNormals.length&&
  508. (e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[2],0.5),u.vertexNormals[2].copy(e),t.vertexNormals[0].copy(e)),3===f.vertexColors.length&&(e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[2],0.5),u.vertexColors[2].copy(e),t.vertexColors[0].copy(e)),f=2);B.push(u,t);a.vertices.push(j);e=0;for(g=a.faceVertexUvs.length;e<g;e++)a.faceVertexUvs[e].length&&(j=a.faceVertexUvs[e][c],t=j[0],h=j[1],u=j[2],0===f?(l=t.clone(),l.lerpSelf(h,0.5),j=[t.clone(),l.clone(),u.clone()],h=[l.clone(),h.clone(),
  509. u.clone()]):1===f?(l=h.clone(),l.lerpSelf(u,0.5),j=[t.clone(),h.clone(),l.clone()],h=[l.clone(),u.clone(),t.clone()]):(l=t.clone(),l.lerpSelf(u,0.5),j=[t.clone(),h.clone(),l.clone()],h=[l.clone(),h.clone(),u.clone()]),x[e].push(j,h))}else{B.push(f);e=0;for(g=a.faceVertexUvs.length;e<g;e++)x[e].push(a.faceVertexUvs[e][c])}else if(e=f.a,g=f.b,h=f.c,i=f.d,j=a.vertices[e],l=a.vertices[g],n=a.vertices[h],m=a.vertices[i],p=j.distanceTo(l),o=l.distanceTo(n),q=n.distanceTo(m),r=j.distanceTo(m),p>b||o>b||
  510. q>b||r>b){s=a.vertices.length;A=a.vertices.length+1;u=f.clone();t=f.clone();p>=o&&p>=q&&p>=r||q>=o&&q>=p&&q>=r?(p=j.clone(),p.lerpSelf(l,0.5),l=n.clone(),l.lerpSelf(m,0.5),u.a=e,u.b=s,u.c=A,u.d=i,t.a=s,t.b=g,t.c=h,t.d=A,4===f.vertexNormals.length&&(e=f.vertexNormals[0].clone(),e.lerpSelf(f.vertexNormals[1],0.5),g=f.vertexNormals[2].clone(),g.lerpSelf(f.vertexNormals[3],0.5),u.vertexNormals[1].copy(e),u.vertexNormals[2].copy(g),t.vertexNormals[0].copy(e),t.vertexNormals[3].copy(g)),4===f.vertexColors.length&&
  511. (e=f.vertexColors[0].clone(),e.lerpSelf(f.vertexColors[1],0.5),g=f.vertexColors[2].clone(),g.lerpSelf(f.vertexColors[3],0.5),u.vertexColors[1].copy(e),u.vertexColors[2].copy(g),t.vertexColors[0].copy(e),t.vertexColors[3].copy(g)),f=0):(p=l.clone(),p.lerpSelf(n,0.5),l=m.clone(),l.lerpSelf(j,0.5),u.a=e,u.b=g,u.c=s,u.d=A,t.a=A,t.b=s,t.c=h,t.d=i,4===f.vertexNormals.length&&(e=f.vertexNormals[1].clone(),e.lerpSelf(f.vertexNormals[2],0.5),g=f.vertexNormals[3].clone(),g.lerpSelf(f.vertexNormals[0],0.5),
  512. u.vertexNormals[2].copy(e),u.vertexNormals[3].copy(g),t.vertexNormals[0].copy(g),t.vertexNormals[1].copy(e)),4===f.vertexColors.length&&(e=f.vertexColors[1].clone(),e.lerpSelf(f.vertexColors[2],0.5),g=f.vertexColors[3].clone(),g.lerpSelf(f.vertexColors[0],0.5),u.vertexColors[2].copy(e),u.vertexColors[3].copy(g),t.vertexColors[0].copy(g),t.vertexColors[1].copy(e)),f=1);B.push(u,t);a.vertices.push(p,l);e=0;for(g=a.faceVertexUvs.length;e<g;e++)a.faceVertexUvs[e].length&&(j=a.faceVertexUvs[e][c],t=j[0],
  513. h=j[1],u=j[2],j=j[3],0===f?(l=t.clone(),l.lerpSelf(h,0.5),n=u.clone(),n.lerpSelf(j,0.5),t=[t.clone(),l.clone(),n.clone(),j.clone()],h=[l.clone(),h.clone(),u.clone(),n.clone()]):(l=h.clone(),l.lerpSelf(u,0.5),n=j.clone(),n.lerpSelf(t,0.5),t=[t.clone(),h.clone(),l.clone(),n.clone()],h=[n.clone(),l.clone(),u.clone(),j.clone()]),x[e].push(t,h))}else{B.push(f);e=0;for(g=a.faceVertexUvs.length;e<g;e++)x[e].push(a.faceVertexUvs[e][c])}a.faces=B;a.faceVertexUvs=x}};THREE.GeometryUtils.random=THREE.Math.random16;
  514. THREE.GeometryUtils.__v1=new THREE.Vector3;
  515. THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var f=new Image,e=new THREE.Texture(f,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){e.image=a.content;e.needsUpdate=!0;c&&c(e)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,f);e.sourceFile=a;return e},loadCompressedTexture:function(a,b,c,d){var f=new THREE.CompressedTexture;f.mapping=b;var e=new XMLHttpRequest;e.onload=function(){var a=THREE.ImageUtils.parseDDS(e.response,
  516. !0);f.format=a.format;f.mipmaps=a.mipmaps;f.image.width=a.width;f.image.height=a.height;f.generateMipmaps=!1;f.needsUpdate=!0;c&&c(f)};e.onerror=d;e.open("GET",a,!0);e.responseType="arraybuffer";e.send(null);return f},loadTextureCube:function(a,b,c,d){var f=[];f.loadCount=0;var e=new THREE.Texture;e.image=f;void 0!==b&&(e.mapping=b);e.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;f[b]=h;h.onload=function(){f.loadCount=f.loadCount+1;if(f.loadCount===6){e.needsUpdate=true;c&&c()}};h.onerror=
  517. d;h.crossOrigin=this.crossOrigin;h.src=a[b]}return e},loadCompressedTextureCube:function(a,b,c,d){var f=[];f.loadCount=0;var e=new THREE.CompressedTexture;e.image=f;void 0!==b&&(e.mapping=b);e.flipY=!1;e.generateMipmaps=!1;for(var b=function(a,b){return function(){var d=THREE.ImageUtils.parseDDS(a.response,true);b.format=d.format;b.mipmaps=d.mipmaps;b.width=d.width;b.height=d.height;f.loadCount=f.loadCount+1;if(f.loadCount===6){e.format=d.format;e.needsUpdate=true;c&&c()}}},g=0,h=a.length;g<h;++g){var i=
  518. {};f[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;j.open("GET",a[g],!0);j.responseType="arraybuffer";j.send(null)}return e},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},f=c("DXT1"),e=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
  519. d;var i=h[21];switch(i){case f:f=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case e:f=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:f=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.width=h[4];d.height=h[3];h=h[1]+4;e=d.width;g=d.height;for(i=0;i<d.mipmapCount;i++){var j=Math.max(4,e)/
  520. 4*Math.max(4,g)/4*f,l={data:new Uint8Array(a,h,j),width:e,height:g};d.mipmaps.push(l);h+=j;e=Math.max(0.5*e,1);g=Math.max(0.5*g,1)}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,f=a.height,e=document.createElement("canvas");e.width=d;e.height=f;var g=e.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,f).data,i=g.createImageData(d,f),j=i.data,l=0;l<d;l++)for(var n=0;n<f;n++){var m=
  521. 0>n-1?0:n-1,p=n+1>f-1?f-1:n+1,o=0>l-1?0:l-1,q=l+1>d-1?d-1:l+1,r=[],s=[0,0,h[4*(n*d+l)]/255*b];r.push([-1,0,h[4*(n*d+o)]/255*b]);r.push([-1,-1,h[4*(m*d+o)]/255*b]);r.push([0,-1,h[4*(m*d+l)]/255*b]);r.push([1,-1,h[4*(m*d+q)]/255*b]);r.push([1,0,h[4*(n*d+q)]/255*b]);r.push([1,1,h[4*(p*d+q)]/255*b]);r.push([0,1,h[4*(p*d+l)]/255*b]);r.push([-1,1,h[4*(p*d+o)]/255*b]);m=[];o=r.length;for(p=0;p<o;p++){var q=r[p],A=r[(p+1)%o],q=[q[0]-s[0],q[1]-s[1],q[2]-s[2]],A=[A[0]-s[0],A[1]-s[1],A[2]-s[2]];m.push(c([q[1]*
  522. A[2]-q[2]*A[1],q[2]*A[0]-q[0]*A[2],q[0]*A[1]-q[1]*A[0]]))}r=[0,0,0];for(p=0;p<m.length;p++)r[0]+=m[p][0],r[1]+=m[p][1],r[2]+=m[p][2];r[0]/=m.length;r[1]/=m.length;r[2]/=m.length;s=4*(n*d+l);j[s]=255*((r[0]+1)/2)|0;j[s+1]=255*((r[1]+1)/2)|0;j[s+2]=255*r[2]|0;j[s+3]=255}g.putImageData(i,0,0);return e},generateDataTexture:function(a,b,c){for(var d=a*b,f=new Uint8Array(3*d),e=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)f[3*h]=e,f[3*h+1]=g,f[3*h+2]=c;a=new THREE.DataTexture(f,
  523. a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,f=b.length;d<f;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
  524. THREE.WebGLRenderer&&(THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
  525. vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
  526. normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},enableDisplacement:{type:"i",value:0},tDisplacement:{type:"t",value:null},tDiffuse:{type:"t",value:null},tCube:{type:"t",value:null},tNormal:{type:"t",value:null},tSpecular:{type:"t",value:null},tAO:{type:"t",value:null},uNormalScale:{type:"v2",value:new THREE.Vector2(1,
  527. 1)},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(16777215)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(16777215)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},useRefract:{type:"i",value:0},uRefractionRatio:{type:"f",value:0.98},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,
  528. 1)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform vec2 uNormalScale;\nuniform bool useRefract;\nuniform float uRefractionRatio;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightPosition[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
  529. THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\n#ifdef FLIP_SIDED\nfinalNormal = -finalNormal;\n#endif\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( hemisphereLightPosition[ i ], 1.0 );\nvec3 lVector = normalize( lPosition.xyz + vViewPosition.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += uDiffuseColor * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, uShininess ), 0.0 );\nvec3 lVectorGround = normalize( -lPosition.xyz + vViewPosition.xyz );\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlickSky = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += uSpecularColor * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor ) + totalSpecular;\n#endif\nif ( enableReflection ) {\nvec3 vReflect;\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, normal, uRefractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, normal );\n}\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
  530. THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
  531. THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalMatrix * skinnedNormal.xyz;\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalMatrix * skinnedTangent.xyz;\n#else\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\n#endif\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 mPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = mPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * mPosition;\n}\n#endif\n}"].join("\n")},
  532. cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}});
  533. THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
  534. 0,f=String(a).split(""),e=f.length,g=[],a=0;a<e;a++){var h=new THREE.Path,h=this.extractGlyphPoints(f[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,f){var e=[],g,h,i,j,l,n,m,p,o,q,r,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;f.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;f.lineTo(i,l);break;case "q":i=b[a++]*
  535. c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;f.quadraticCurveTo(p,o,i,l);if(g=e[e.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var A=g/h;THREE.Shape.Utils.b2(A,n,p,i);THREE.Shape.Utils.b2(A,m,o,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*-c;q=b[a++]*c+d;r=b[a++]*-c;f.bezierCurveTo(i,l,p,o,q,r);if(g=e[e.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){A=g/h;THREE.Shape.Utils.b3(A,n,p,q,i);THREE.Shape.Utils.b3(A,m,o,r,l)}}}}}return{offset:s.ha*c,path:f}}}};
  536. THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",f=b.weight!==void 0?b.weight:"normal",e=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=f;THREE.FontUtils.style=e;c=THREE.FontUtils.drawText(a).paths;d=[];f=0;for(e=c.length;f<e;f++)Array.prototype.push.apply(d,c[f].toShapes());return d};
  537. (function(a){var b=function(a){for(var b=a.length,f=0,e=b-1,g=0;g<b;e=g++)f=f+(a[e].x*a[g].y-a[g].x*a[e].y);return f*0.5};a.Triangulate=function(a,d){var f=a.length;if(f<3)return null;var e=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<f;j++)g[j]=j;else for(j=0;j<f;j++)g[j]=f-1-j;var n=2*f;for(j=f-1;f>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;f<=i&&(i=0);j=i+1;f<=j&&(j=0);l=j+1;f<=l&&(l=0);var m;a:{m=a;var p=i,o=j,q=l,r=f,s=g,A=void 0,u=void 0,t=void 0,B=void 0,x=void 0,
  538. v=void 0,z=void 0,C=void 0,D=void 0,u=m[s[p]].x,t=m[s[p]].y,B=m[s[o]].x,x=m[s[o]].y,v=m[s[q]].x,z=m[s[q]].y;if(1E-10>(B-u)*(z-t)-(x-t)*(v-u))m=false;else{for(A=0;A<r;A++)if(!(A==p||A==o||A==q)){var C=m[s[A]].x,D=m[s[A]].y,G=void 0,H=void 0,I=void 0,L=void 0,J=void 0,M=void 0,F=void 0,K=void 0,Q=void 0,$=void 0,na=void 0,N=void 0,G=I=J=void 0,G=v-B,H=z-x,I=u-v,L=t-z,J=B-u,M=x-t,F=C-u,K=D-t,Q=C-B,$=D-x,na=C-v,N=D-z,G=G*$-H*Q,J=J*K-M*F,I=I*N-L*na;if(G>=0&&I>=0&&J>=0){m=false;break a}}m=true}}if(m){e.push([a[g[i]],
  539. a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<f;i++,l++)g[i]=g[l];f--;n=2*f}}return d?h:e};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
  540. THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
  541. THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),f,e=0;b.push(0);for(f=1;f<=a;f++){c=this.getPoint(f/a);e=e+c.distanceTo(d);b.push(e);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
  542. THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,f=c.length,e;e=b?b:a*c[f-1];for(var g=0,h=f-1,i;g<=h;){d=Math.floor(g+(h-g)/2);i=c[d]-e;if(i<0)g=d+1;else if(i>0)h=d-1;else{h=d;break}}d=h;if(c[d]==e)return d/(f-1);g=c[d];return c=(d+(e-g)/(c[d+1]-g))/(f-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
  543. THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;b<0&&(b=0);a>1&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().subSelf(b).normalize()};THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().subSelf(this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};
  544. THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().subSelf(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);
  545. THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};
  546. THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
  547. THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=a==void 0?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);
  548. THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,f;f=(d.length-1)*a;a=Math.floor(f);f=f-a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,f);return b};
  549. THREE.EllipseCurve=function(a,b,c,d,f,e,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=f;this.aEndAngle=e;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};
  550. THREE.ArcCurve=function(a,b,c,d,f,e){THREE.EllipseCurve.call(this,a,b,c,c,d,f,e)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);
  551. THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,f){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*f},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,f){var a=(c-a)*0.5,d=(d-b)*0.5,e=f*f;return(2*b-2*c+a+d)*f*e+(-3*b+3*c-2*a-d)*e+a*f+b}};
  552. THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b});
  553. THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
  554. THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
  555. THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,f,a=(d.length-1)*a;f=Math.floor(a);a=a-f;c[0]=f==0?f:f-1;c[1]=f;c[2]=f>d.length-2?d.length-1:f+1;c[3]=f>d.length-3?d.length-1:f+2;f=d[c[0]];var e=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(f.x,e.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(f.y,e.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(f.z,e.z,g.z,c.z,a);return b});
  556. THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,f;f=(d.length-0)*a;a=Math.floor(f);f=f-a;a=a+(a>0?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length);c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,f);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
  557. d[c[1]].z,d[c[2]].z,d[c[3]].z,f);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=false};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
  558. THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a<c.length;){if(c[a]>=b){b=c[a]-b;a=this.curves[a];b=1-b/a.getLength();return a.getPointAt(b)}a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
  559. THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;c<d;c++){b=b+this.curves[c].getLength();a.push(b)}return this.cacheLengths=a};
  560. THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,d,f,e,g;b=c=Number.NEGATIVE_INFINITY;f=e=Number.POSITIVE_INFINITY;var h,i,j,l,n=a[0]instanceof THREE.Vector3;l=n?new THREE.Vector3:new THREE.Vector2;i=0;for(j=a.length;i<j;i++){h=a[i];if(h.x>b)b=h.x;else if(h.x<f)f=h.x;if(h.y>c)c=h.y;else if(h.y<e)e=h.y;if(n)if(h.z>d)d=h.z;else if(h.z<g)g=h.z;l.addSelf(h)}a={minX:f,minY:e,maxX:b,maxY:c,centroid:l.divideScalar(j)};if(n){a.maxZ=d;a.minZ=g}return a};
  561. THREE.CurvePath.prototype.createPointsGeometry=function(a){a=this.getPoints(a,true);return this.createGeometry(a)};THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){a=this.getSpacedPoints(a,true);return this.createGeometry(a)};THREE.CurvePath.prototype.createGeometry=function(a){for(var b=new THREE.Geometry,c=0;c<a.length;c++)b.vertices.push(new THREE.Vector3(a[c].x,a[c].y,a[c].z||0));return b};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
  562. THREE.CurvePath.prototype.getTransformedPoints=function(a,b){var c=this.getPoints(a),d,f;if(!b)b=this.bends;d=0;for(f=b.length;d<f;d++)c=this.getWrapPoints(c,b[d]);return c};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,b){var c=this.getSpacedPoints(a),d,f;if(!b)b=this.bends;d=0;for(f=b.length;d<f;d++)c=this.getWrapPoints(c,b[d]);return c};
  563. THREE.CurvePath.prototype.getWrapPoints=function(a,b){var c=this.getBoundingBox(),d,f,e,g,h,i;d=0;for(f=a.length;d<f;d++){e=a[d];g=e.x;h=e.y;i=g/c.maxX;i=b.getUtoTmapping(i,g);g=b.getPoint(i);h=b.getNormalVector(i).multiplyScalar(h);e.x=g.x+h.x;e.y=g.y+h.y}return a};THREE.Gyroscope=function(){THREE.Object3D.call(this)};THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
  564. THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){if(this.parent){this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld);this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject);this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)}else this.matrixWorld.copy(this.matrix);
  565. this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
  566. THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=Object.create(THREE.CurvePath.prototype);THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc",ELLIPSE:"ellipse"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)};
  567. THREE.Path.prototype.moveTo=function(a,b){var c=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:c})};THREE.Path.prototype.lineTo=function(a,b){var c=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args,d=new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,b));this.curves.push(d);this.actions.push({action:THREE.PathActions.LINE_TO,args:c})};
  568. THREE.Path.prototype.quadraticCurveTo=function(a,b,c,d){var f=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args,e=new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d));this.curves.push(e);this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:f})};
  569. THREE.Path.prototype.bezierCurveTo=function(a,b,c,d,f,e){var g=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args,h=new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(f,e));this.curves.push(h);this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:g})};
  570. THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])];Array.prototype.push.apply(c,a);c=new THREE.SplineCurve(c);this.curves.push(c);this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,d,f,e){var g=this.actions[this.actions.length-1].args;this.absarc(a+g[g.length-2],b+g[g.length-1],c,d,f,e)};
  571. THREE.Path.prototype.absarc=function(a,b,c,d,f,e){this.absellipse(a,b,c,c,d,f,e)};THREE.Path.prototype.ellipse=function(a,b,c,d,f,e,g){var h=this.actions[this.actions.length-1].args;this.absellipse(a+h[h.length-2],b+h[h.length-1],c,d,f,e,g)};THREE.Path.prototype.absellipse=function(a,b,c,d,f,e,g){var h=Array.prototype.slice.call(arguments),i=new THREE.EllipseCurve(a,b,c,d,f,e,g);this.curves.push(i);i=i.getPoint(g?1:0);h.push(i.x);h.push(i.y);this.actions.push({action:THREE.PathActions.ELLIPSE,args:h})};
  572. THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
  573. THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints){console.log("tata");return this.getSpacedPoints(a,b)}var a=a||12,c=[],d,f,e,g,h,i,j,l,n,m,p,o,q;d=0;for(f=this.actions.length;d<f;d++){e=this.actions[d];g=e.action;e=e.args;switch(g){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(e[0],e[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(e[0],e[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=e[2];i=e[3];n=e[0];m=e[1];if(c.length>0){g=c[c.length-1];
  574. p=g.x;o=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];o=g[g.length-1]}for(e=1;e<=a;e++){q=e/a;g=THREE.Shape.Utils.b2(q,p,n,h);q=THREE.Shape.Utils.b2(q,o,m,i);c.push(new THREE.Vector2(g,q))}break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];i=e[5];n=e[0];m=e[1];j=e[2];l=e[3];if(c.length>0){g=c[c.length-1];p=g.x;o=g.y}else{g=this.actions[d-1].args;p=g[g.length-2];o=g[g.length-1]}for(e=1;e<=a;e++){q=e/a;g=THREE.Shape.Utils.b3(q,p,n,j,h);q=THREE.Shape.Utils.b3(q,o,m,l,i);c.push(new THREE.Vector2(g,
  575. q))}break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;q=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*e[0].length;q=q.concat(e[0]);q=new THREE.SplineCurve(q);for(e=1;e<=g;e++)c.push(q.getPointAt(e/g));break;case THREE.PathActions.ARC:h=e[0];i=e[1];m=e[2];j=e[3];g=e[4];n=!!e[5];p=g-j;o=a*2;for(e=1;e<=o;e++){q=e/o;n||(q=1-q);q=j+q*p;g=h+m*Math.cos(q);q=i+m*Math.sin(q);c.push(new THREE.Vector2(g,q))}break;case THREE.PathActions.ELLIPSE:h=e[0];i=e[1];m=e[2];l=e[3];j=e[4];g=e[5];
  576. n=!!e[6];p=g-j;o=a*2;for(e=1;e<=o;e++){q=e/o;n||(q=1-q);q=j+q*p;g=h+m*Math.cos(q);q=i+l*Math.sin(q);c.push(new THREE.Vector2(g,q))}}}d=c[c.length-1];Math.abs(d.x-c[0].x)<1E-10&&Math.abs(d.y-c[0].y)<1E-10&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
  577. THREE.Path.prototype.toShapes=function(){var a,b,c,d,f=[],e=new THREE.Path;a=0;for(b=this.actions.length;a<b;a++){c=this.actions[a];d=c.args;c=c.action;if(c==THREE.PathActions.MOVE_TO&&e.actions.length!=0){f.push(e);e=new THREE.Path}e[c].apply(e,d)}e.actions.length!=0&&f.push(e);if(f.length==0)return[];var g;d=[];a=!THREE.Shape.Utils.isClockWise(f[0].getPoints());if(f.length==1){e=f[0];g=new THREE.Shape;g.actions=e.actions;g.curves=e.curves;d.push(g);return d}if(a){g=new THREE.Shape;a=0;for(b=f.length;a<
  578. b;a++){e=f[a];if(THREE.Shape.Utils.isClockWise(e.getPoints())){g.actions=e.actions;g.curves=e.curves;d.push(g);g=new THREE.Shape}else g.holes.push(e)}}else{a=0;for(b=f.length;a<b;a++){e=f[a];if(THREE.Shape.Utils.isClockWise(e.getPoints())){g&&d.push(g);g=new THREE.Shape;g.actions=e.actions;g.curves=e.curves}else g.holes.push(e)}d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);
  579. THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
  580. THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
  581. THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),f,e,g,h,i,j,l,n,m,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);e=Number.POSITIVE_INFINITY;for(f=0;f<j.length;f++){m=j[f];p=[];for(n=0;n<c.length;n++){l=c[n];l=m.distanceToSquared(l);p.push(l);if(l<e){e=l;g=f;h=n}}}f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1;var q=[j[g],c[h],c[f]];n=THREE.FontUtils.Triangulate.area(q);var r=[j[g],j[e],c[h]];m=THREE.FontUtils.Triangulate.area(r);p=h;l=g;h=h+1;g=g+
  582. -1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1;q=[j[g],c[h],c[f]];q=THREE.FontUtils.Triangulate.area(q);r=[j[g],j[e],c[h]];r=THREE.FontUtils.Triangulate.area(r);if(n+m>q+r){h=p;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1}n=c.slice(0,h);m=c.slice(h);p=j.slice(g);l=j.slice(0,g);e=[j[g],j[e],c[h]];o.push([j[g],c[h],c[f]]);o.push(e);c=n.concat(p).concat(l).concat(m)}return{shape:c,
  583. isolatedPts:o,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),e,g,h,i,j={};e=0;for(g=d.length;e<g;e++){i=d[e].x+":"+d[e].y;j[i]!==void 0&&console.log("Duplicate point",i);j[i]=e}e=0;for(g=c.length;e<g;e++){h=c[e];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}e=0;for(g=f.length;e<g;e++){h=f[e];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}return c.concat(f)},
  584. isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,f){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
  585. this.b3p3(a,f)}};
  586. THREE.AnimationHandler=function(){var a=[],b={},c={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){a.indexOf(b)===-1&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);b!==-1&&a.splice(b,1)},add:function(a){b[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(a.initialized!==true){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++){if(a.hierarchy[c].keys[d].time<0)a.hierarchy[c].keys[d].time=
  587. 0;if(a.hierarchy[c].keys[d].rot!==void 0&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}}if(a.hierarchy[c].keys.length&&a.hierarchy[c].keys[0].morphTargets!==void 0){h={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++){var j=a.hierarchy[c].keys[d].morphTargets[i];h[j]=-1}a.hierarchy[c].usedMorphTargets=h;for(d=0;d<a.hierarchy[c].keys.length;d++){var l=
  588. {};for(j in h){for(i=0;i<a.hierarchy[c].keys[d].morphTargets.length;i++)if(a.hierarchy[c].keys[d].morphTargets[i]===j){l[j]=a.hierarchy[c].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[c].keys[d].morphTargets.length&&(l[j]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)if(a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time){a.hierarchy[c].keys.splice(d,1);d--}for(d=0;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=d}d=parseInt(a.length*
  589. a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=true}},get:function(a){if(typeof a==="string"){if(b[a])return b[a];console.log("THREE.AnimationHandler.get: Couldn't find animation "+a);return null}},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};c.LINEAR=0;c.CATMULLROM=
  590. 1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=false;this.loop=this.isPaused=true;this.interpolationType=c!==void 0?c:THREE.AnimationHandler.LINEAR;this.points=[];this.target=new THREE.Vector3};
  591. THREE.Animation.prototype.play=function(a,b){if(this.isPlaying===false){this.isPlaying=true;this.loop=a!==void 0?a:true;this.currentTime=b!==void 0?b:0;var c,d=this.hierarchy.length,f;for(c=0;c<d;c++){f=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)f.useQuaternion=true;f.matrixAutoUpdate=true;if(f.animationCache===void 0){f.animationCache={};f.animationCache.prevKey={pos:0,rot:0,scl:0};f.animationCache.nextKey={pos:0,rot:0,scl:0};f.animationCache.originalMatrix=
  592. f instanceof THREE.Bone?f.skinMatrix:f.matrix}var e=f.animationCache.prevKey;f=f.animationCache.nextKey;e.pos=this.data.hierarchy[c].keys[0];e.rot=this.data.hierarchy[c].keys[0];e.scl=this.data.hierarchy[c].keys[0];f.pos=this.getNextKeyWith("pos",c,1);f.rot=this.getNextKeyWith("rot",c,1);f.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=false;THREE.AnimationHandler.addToUpdate(this)};
  593. THREE.Animation.prototype.pause=function(){this.isPaused===true?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=false;THREE.AnimationHandler.removeFromUpdate(this)};
  594. THREE.Animation.prototype.update=function(a){if(this.isPlaying!==false){var b=["pos","rot","scl"],c,d,f,e,g,h,i,j,l;l=this.currentTime=this.currentTime+a*this.timeScale;j=this.currentTime=this.currentTime%this.data.length;parseInt(Math.min(j*this.data.fps,this.data.length*this.data.fps),10);for(var n=0,m=this.hierarchy.length;n<m;n++){a=this.hierarchy[n];i=a.animationCache;for(var p=0;p<3;p++){c=b[p];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(j<l)if(this.loop){g=this.data.hierarchy[n].keys[0];
  595. for(h=this.getNextKeyWith(c,n,1);h.time<j;){g=h;h=this.getNextKeyWith(c,n,h.index+1)}}else{this.stop();return}else{do{g=h;h=this.getNextKeyWith(c,n,h.index+1)}while(h.time<j)}i.prevKey[c]=g;i.nextKey[c]=h}a.matrixAutoUpdate=true;a.matrixWorldNeedsUpdate=true;d=(j-g.time)/(h.time-g.time);f=g[c];e=h[c];if(d<0||d>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n);d=d<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=f[0]+
  596. (e[0]-f[0])*d;c.y=f[1]+(e[1]-f[1])*d;c.z=f[2]+(e[2]-f[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=this.getPrevKeyWith("pos",n,g.index-1).pos;this.points[1]=f;this.points[2]=e;this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos;d=d*0.33+0.33;f=this.interpolateCatmullRom(this.points,d);c.x=f[0];c.y=f[1];c.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=
  597. this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(c==="rot")THREE.Quaternion.slerp(f,e,a.quaternion,d);else if(c==="scl"){c=a.scale;c.x=f[0]+(e[0]-f[0])*d;c.y=f[1]+(e[1]-f[1])*d;c.z=f[2]+(e[2]-f[2])*d}}}}};
  598. THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],f,e,g,h,i,j;f=(a.length-1)*b;e=Math.floor(f);f=f-e;c[0]=e===0?e:e-1;c[1]=e;c[2]=e>a.length-2?e:e+1;c[3]=e>a.length-3?e:e+2;e=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=f*f;g=f*c;d[0]=this.interpolate(e[0],h[0],i[0],j[0],f,c,g);d[1]=this.interpolate(e[1],h[1],i[1],j[1],f,c,g);d[2]=this.interpolate(e[2],h[2],i[2],j[2],f,c,g);return d};
  599. THREE.Animation.prototype.interpolate=function(a,b,c,d,f,e,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[0]};
  600. THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]};
  601. THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=false;this.loop=this.isPaused=true;this.JITCompile=c!==void 0?c:true;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var f=0;f<c.length;f++){var e=c[f],g=this.getNextKeyWith(e,a,0);g&&g.apply(e)}d.matrixAutoUpdate=
  602. false;this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}};
  603. THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=true;this.loop=a!==void 0?a:true;this.currentTime=b!==void 0?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,f,e;for(c=0;c<d;c++){f=this.hierarchy[c];e=this.data.hierarchy[c];f.useQuaternion=true;if(e.animationCache===void 0){e.animationCache={};e.animationCache.prevKey=null;e.animationCache.nextKey=null;e.animationCache.originalMatrix=f instanceof THREE.Bone?
  604. f.skinMatrix:f.matrix}f=this.data.hierarchy[c].keys;if(f.length){e.animationCache.prevKey=f[0];e.animationCache.nextKey=f[1];this.startTime=Math.min(f[0].time,this.startTime);this.endTime=Math.max(f[f.length-1].time,this.endTime)}}this.update(0)}this.isPaused=false;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
  605. THREE.KeyFrameAnimation.prototype.stop=function(){this.isPaused=this.isPlaying=false;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.data.hierarchy.length;a++){var b=this.hierarchy[a],c=this.data.hierarchy[a];if(c.animationCache!==void 0){var d=c.animationCache.originalMatrix;if(b instanceof THREE.Bone){d.copy(b.skinMatrix);b.skinMatrix=d}else{d.copy(b.matrix);b.matrix=d}delete c.animationCache}}};
  606. THREE.KeyFrameAnimation.prototype.update=function(a){if(this.isPlaying){var b,c,d,f,e=this.data.JIT.hierarchy,g,h,i;h=this.currentTime=this.currentTime+a*this.timeScale;g=this.currentTime=this.currentTime%this.data.length;if(g<this.startTimeMs)g=this.currentTime=this.startTimeMs+g;f=parseInt(Math.min(g*this.data.fps,this.data.length*this.data.fps),10);if((i=g<h)&&!this.loop){for(var a=0,j=this.hierarchy.length;a<j;a++){var l=this.data.hierarchy[a].keys,e=this.data.hierarchy[a].sids;d=l.length-1;f=
  607. this.hierarchy[a];if(l.length){for(l=0;l<e.length;l++){g=e[l];(h=this.getPrevKeyWith(g,a,d))&&h.apply(g)}this.data.hierarchy[a].node.updateMatrix();f.matrixWorldNeedsUpdate=true}}this.stop()}else if(!(g<this.startTime)){a=0;for(j=this.hierarchy.length;a<j;a++){d=this.hierarchy[a];b=this.data.hierarchy[a];var l=b.keys,n=b.animationCache;if(this.JITCompile&&e[a][f]!==void 0)if(d instanceof THREE.Bone){d.skinMatrix=e[a][f];d.matrixWorldNeedsUpdate=false}else{d.matrix=e[a][f];d.matrixWorldNeedsUpdate=
  608. true}else if(l.length){if(this.JITCompile&&n)d instanceof THREE.Bone?d.skinMatrix=n.originalMatrix:d.matrix=n.originalMatrix;b=n.prevKey;c=n.nextKey;if(b&&c){if(c.time<=h){if(i&&this.loop){b=l[0];for(c=l[1];c.time<g;){b=c;c=l[b.index+1]}}else if(!i)for(var m=l.length-1;c.time<g&&c.index!==m;){b=c;c=l[b.index+1]}n.prevKey=b;n.nextKey=c}c.time>=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}if(this.JITCompile&&e[0][f]===void 0){this.hierarchy[0].updateMatrixWorld(true);
  609. for(a=0;a<this.hierarchy.length;a++)e[a][f]=this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix.clone():this.hierarchy[a].matrix.clone()}}}};THREE.KeyFrameAnimation.prototype.getNextKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=c%b.length;c<b.length;c++)if(b[c].hasTarget(a))return b[c];return b[0]};
  610. THREE.KeyFrameAnimation.prototype.getPrevKeyWith=function(a,b,c){b=this.data.hierarchy[b].keys;for(c=c>=0?c:c+b.length;c>=0;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};
  611. THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,-1,0);f.lookAt(new THREE.Vector3(-1,0,0));this.add(f);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,0,1);e.lookAt(new THREE.Vector3(0,1,0));this.add(e);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
  612. 1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=false;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,f,c);c.activeCubeFace=
  613. 2;a.render(b,e,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,f,e,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,e,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,f);this.zoom=1;this.toPerspective()};
  614. THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=true;this.inOrthographicMode=false};
  615. THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=false;this.inOrthographicMode=true};
  616. THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){if(this.inPerspectiveMode)this.toPerspective();else{this.toPerspective();this.toOrthographic()}};
  617. THREE.CombinedCamera.prototype.setLens=function(a,b){b===void 0&&(b=24);var c=2*Math.atan(b/(a*2))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
  618. THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false};
  619. THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
  620. THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,f,e=[];f=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(f);e.push(g);for(f=0;f<=b;f++){var h=new THREE.Vector3;h.x=a*Math.cos(c+f/b*d);h.y=a*Math.sin(c+f/b*d);this.vertices.push(h);e.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(f=1;f<=b;f++){this.faces.push(new THREE.Face3(f,f+1,0,[c,c,c]));this.faceVertexUvs[0].push([e[f],
  621. e[f+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
  622. THREE.CubeGeometry=function(a,b,c,d,f,e,g,h){function i(a,b,c,d,f,e,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=f/2,o=e/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,r=m+1,F=f/l,K=e/m,Q=new THREE.Vector3;Q[i]=g>0?1:-1;for(f=0;f<r;f++)for(e=0;e<q;e++){var $=new THREE.Vector3;$[a]=(e*F-n)*c;$[b]=(f*K-o)*d;$[i]=g;j.vertices.push($)}for(f=
  623. 0;f<m;f++)for(e=0;e<l;e++){a=new THREE.Face4(e+q*f+p,e+q*(f+1)+p,e+1+q*(f+1)+p,e+1+q*f+p);a.normal.copy(Q);a.vertexNormals.push(Q.clone(),Q.clone(),Q.clone(),Q.clone());a.materialIndex=h;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(e/l,1-f/m),new THREE.UV(e/l,1-(f+1)/m),new THREE.UV((e+1)/l,1-(f+1)/m),new THREE.UV((e+1)/l,1-f/m)])}}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=f||1;this.depthSegments=e||1;var a=this.width/
  624. 2,b=this.height/2,c=this.depth/2,l,n,m,p,o,q;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(l=0;l<6;l++)this.materials.push(g)}l=0;p=1;n=2;o=3;m=4;q=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var r in h)this.sides[r]!==void 0&&(this.sides[r]=h[r]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,l);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,p);this.sides.py&&i("x","z",1,1,this.width,this.depth,
  625. b,n);this.sides.ny&&i("x","z",1,-1,this.width,this.depth,-b,o);this.sides.pz&&i("x","y",1,-1,this.width,this.height,c,m);this.sides.nz&&i("x","y",-1,-1,this.width,this.height,-c,q);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
  626. THREE.CylinderGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,f=f||1,h,i,j=[],l=[];for(i=0;i<=f;i++){var n=[],m=[],p=i/f,o=p*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,r=new THREE.Vector3;r.x=o*Math.sin(q*Math.PI*2);r.y=-p*c+g;r.z=o*Math.cos(q*Math.PI*2);this.vertices.push(r);n.push(this.vertices.length-1);m.push(new THREE.UV(q,1-p))}j.push(n);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[j[0][h]].clone();m=
  627. this.vertices[j[0][h+1]].clone()}else{n=this.vertices[j[1][h]].clone();m=this.vertices[j[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<f;i++){var p=j[i][h],o=j[i+1][h],q=j[i+1][h+1],r=j[i][h+1],s=n.clone(),A=n.clone(),u=m.clone(),t=m.clone(),B=l[i][h].clone(),x=l[i+1][h].clone(),v=l[i+1][h+1].clone(),z=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,q,r,[s,A,u,t]));this.faceVertexUvs[0].push([B,x,v,z])}}if(!e&&a>
  628. 0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];o=j[0][h+1];q=this.vertices.length-1;s=new THREE.Vector3(0,1,0);A=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);B=l[0][h].clone();x=l[0][h+1].clone();v=new THREE.UV(x.u,0);this.faces.push(new THREE.Face3(p,o,q,[s,A,u]));this.faceVertexUvs[0].push([B,x,v])}}if(!e&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];o=j[i][h];q=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);A=new THREE.Vector3(0,
  629. -1,0);u=new THREE.Vector3(0,-1,0);B=l[i][h+1].clone();x=l[i][h].clone();v=new THREE.UV(x.u,1);this.faces.push(new THREE.Face3(p,o,q,[s,A,u]));this.faceVertexUvs[0].push([B,x,v])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
  630. THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
  631. THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,f=THREE.ExtrudeGeometry.__v2,e=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);f.set(a.x-c.x,a.y-c.y);d=d.normalize();f=f.normalize();e.set(-d.y,d.x);g.set(f.y,-f.x);h.copy(a).addSelf(e);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
  632. h.copy(b).addSelf(e);i.copy(c).addSelf(g);e=d.dot(g);g=i.subSelf(h).dot(g);if(e===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/e;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(c,d){var f,e;for(N=c.length;--N>=0;){f=N;e=N-1;e<0&&(e=
  633. c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),n=d+f+i,i=d+e+i,o=d+e+j,j=d+f+j,p=c,q=g,r=h,t=f,u=e,n=n+G,i=i+G,o=o+G,j=j+G;D.faces.push(new THREE.Face4(n,i,o,j,null,null,s));n=A.generateSideWallUV(D,a,p,b,n,i,o,j,q,r,t,u);D.faceVertexUvs[0].push(n)}}}function e(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+G;d=d+G;e=e+G;D.faces.push(new THREE.Face3(c,d,e,null,null,r));c=f?A.generateBottomUV(D,a,b,c,d,e):A.generateTopUV(D,a,b,c,d,e);D.faceVertexUvs[0].push(c)}
  634. var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.extrudePath,o,q=false,r=b.material,s=b.extrudeMaterial,A=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,t,B,x;if(p){o=p.getSpacedPoints(m);q=true;n=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,m,
  635. false);t=new THREE.Vector3;B=new THREE.Vector3;x=new THREE.Vector3}if(!n)j=i=l=0;var v,z,C,D=this,G=this.vertices.length,p=a.extractPoints(),H=p.shape,p=p.holes,I=!THREE.Shape.Utils.isClockWise(H);if(I){H=H.reverse();z=0;for(C=p.length;z<C;z++){v=p[z];THREE.Shape.Utils.isClockWise(v)&&(p[z]=v.reverse())}I=false}var L=THREE.Shape.Utils.triangulateShape(H,p),I=H;z=0;for(C=p.length;z<C;z++){v=p[z];H=H.concat(v)}var J,M,F,K,Q=H.length,$=L.length,na=[],N=0,X=I.length;J=X-1;for(M=N+1;N<X;N++,J++,M++){J===
  636. X&&(J=0);M===X&&(M=0);na[N]=d(I[N],I[J],I[M])}var sa=[],P,ia=na.concat();z=0;for(C=p.length;z<C;z++){v=p[z];P=[];N=0;X=v.length;J=X-1;for(M=N+1;N<X;N++,J++,M++){J===X&&(J=0);M===X&&(M=0);P[N]=d(v[N],v[J],v[M])}sa.push(P);ia=ia.concat(P)}for(J=0;J<l;J++){v=J/l;F=i*(1-v);M=j*Math.sin(v*Math.PI/2);N=0;for(X=I.length;N<X;N++){K=c(I[N],na[N],M);e(K.x,K.y,-F)}z=0;for(C=p.length;z<C;z++){v=p[z];P=sa[z];N=0;for(X=v.length;N<X;N++){K=c(v[N],P[N],M);e(K.x,K.y,-F)}}}M=j;for(N=0;N<Q;N++){K=n?c(H[N],ia[N],M):
  637. H[N];if(q){B.copy(u.normals[0]).multiplyScalar(K.x);t.copy(u.binormals[0]).multiplyScalar(K.y);x.copy(o[0]).addSelf(B).addSelf(t);e(x.x,x.y,x.z)}else e(K.x,K.y,0)}for(v=1;v<=m;v++)for(N=0;N<Q;N++){K=n?c(H[N],ia[N],M):H[N];if(q){B.copy(u.normals[v]).multiplyScalar(K.x);t.copy(u.binormals[v]).multiplyScalar(K.y);x.copy(o[v]).addSelf(B).addSelf(t);e(x.x,x.y,x.z)}else e(K.x,K.y,h/m*v)}for(J=l-1;J>=0;J--){v=J/l;F=i*(1-v);M=j*Math.sin(v*Math.PI/2);N=0;for(X=I.length;N<X;N++){K=c(I[N],na[N],M);e(K.x,K.y,
  638. h+F)}z=0;for(C=p.length;z<C;z++){v=p[z];P=sa[z];N=0;for(X=v.length;N<X;N++){K=c(v[N],P[N],M);q?e(K.x,K.y+o[m-1].y,o[m-1].x+F):e(K.x,K.y,h+F)}}}if(n){i=Q*0;for(N=0;N<$;N++){h=L[N];g(h[2]+i,h[1]+i,h[0]+i,true)}i=Q*(m+l*2);for(N=0;N<$;N++){h=L[N];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(N=0;N<$;N++){h=L[N];g(h[2],h[1],h[0],true)}for(N=0;N<$;N++){h=L[N];g(h[0]+Q*m,h[1]+Q*m,h[2]+Q*m,false)}}h=0;f(I,h);h=h+I.length;z=0;for(C=p.length;z<C;z++){v=p[z];f(v,h);h=h+v.length}};
  639. THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,f,e){b=a.vertices[f].x;f=a.vertices[f].y;c=a.vertices[e].x;e=a.vertices[e].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,f),new THREE.UV(c,e)]},generateBottomUV:function(a,b,c,d,f,e){return this.generateTopUV(a,b,c,d,f,e)},generateSideWallUV:function(a,b,c,d,f,e,g,h){var b=a.vertices[f].x,c=a.vertices[f].y,f=a.vertices[f].z,d=a.vertices[e].x,i=a.vertices[e].y,e=a.vertices[e].z,j=a.vertices[g].x,l=a.vertices[g].y,
  640. g=a.vertices[g].z,n=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-f),new THREE.UV(d,1-e),new THREE.UV(j,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-f),new THREE.UV(i,1-e),new THREE.UV(l,1-g),new THREE.UV(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
  641. THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);a instanceof Array===false&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
  642. THREE.ShapeGeometry.prototype.addShape=function(a,b){b===void 0&&(b={});var c=b.material,d=b.UVGenerator===void 0?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,f,e,g,h=this.vertices.length;f=a.extractPoints();var i=f.shape,j=f.holes;if(!THREE.Shape.Utils.isClockWise(i)){i=i.reverse();f=0;for(e=j.length;f<e;f++){g=j[f];THREE.Shape.Utils.isClockWise(g)&&(j[f]=g.reverse())}}var l=THREE.Shape.Utils.triangulateShape(i,j);f=0;for(e=j.length;f<e;f++){g=j[f];i=i.concat(g)}j=i.length;e=l.length;for(f=
  643. 0;f<j;f++){g=i[f];this.vertices.push(new THREE.Vector3(g.x,g.y,0))}for(f=0;f<e;f++){j=l[f];i=j[0]+h;g=j[1]+h;j=j[2]+h;this.faces.push(new THREE.Face3(i,g,j,null,null,c));this.faceVertexUvs[0].push(d.generateBottomUV(this,a,b,i,g,j))}};
  644. THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);for(var b=b||12,c=c||2*Math.PI,d=[],f=(new THREE.Matrix4).makeRotationZ(c/b),e=0;e<a.length;e++){d[e]=a[e].clone();this.vertices.push(d[e])}for(var g=b+1,c=0;c<g;c++)for(e=0;e<d.length;e++){d[e]=f.multiplyVector3(d[e].clone());this.vertices.push(d[e])}for(c=0;c<b;c++){d=0;for(f=a.length;d<f-1;d++){this.faces.push(new THREE.Face4(c*f+d,(c+1)%g*f+d,(c+1)%g*f+(d+1)%f,c*f+(d+1)%f));this.faceVertexUvs[0].push([new THREE.UV(1-c/b,d/f),new THREE.UV(1-
  645. (c+1)/b,d/f),new THREE.UV(1-(c+1)/b,(d+1)/f),new THREE.UV(1-c/b,(d+1)/f)])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=Object.create(THREE.Geometry.prototype);
  646. THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.width=a;this.height=b;this.widthSegments=c||1;this.heightSegments=d||1;for(var c=a/2,f=b/2,d=this.widthSegments,e=this.heightSegments,g=d+1,h=e+1,i=this.width/d,j=this.height/e,l=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vector3(b*i-c,-(a*j-f),0));for(a=0;a<e;a++)for(b=0;b<d;b++){c=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a);c.normal.copy(l);c.vertexNormals.push(l.clone(),l.clone(),
  647. l.clone(),l.clone());this.faces.push(c);this.faceVertexUvs[0].push([new THREE.UV(b/d,1-a/e),new THREE.UV(b/d,1-(a+1)/e),new THREE.UV((b+1)/d,1-(a+1)/e),new THREE.UV((b+1)/d,1-a/e)])}this.computeCentroids()};THREE.PlaneGeometry.prototype=Object.create(THREE.Geometry.prototype);
  648. THREE.SphereGeometry=function(a,b,c,d,f,e,g){THREE.Geometry.call(this);this.radius=a||50;this.widthSegments=Math.max(3,Math.floor(b)||8);this.heightSegments=Math.max(2,Math.floor(c)||6);for(var d=d!==void 0?d:0,f=f!==void 0?f:Math.PI*2,e=e!==void 0?e:0,g=g!==void 0?g:Math.PI,c=[],h=[],b=0;b<=this.heightSegments;b++){for(var i=[],j=[],a=0;a<=this.widthSegments;a++){var l=a/this.widthSegments,n=b/this.heightSegments,m=new THREE.Vector3;m.x=-this.radius*Math.cos(d+l*f)*Math.sin(e+n*g);m.y=this.radius*
  649. Math.cos(e+n*g);m.z=this.radius*Math.sin(d+l*f)*Math.sin(e+n*g);this.vertices.push(m);i.push(this.vertices.length-1);j.push(new THREE.UV(l,1-n))}c.push(i);h.push(j)}for(b=0;b<this.heightSegments;b++)for(a=0;a<this.widthSegments;a++){var d=c[b][a+1],f=c[b][a],e=c[b+1][a],g=c[b+1][a+1],i=this.vertices[d].clone().normalize(),j=this.vertices[f].clone().normalize(),l=this.vertices[e].clone().normalize(),n=this.vertices[g].clone().normalize(),m=h[b][a+1].clone(),p=h[b][a].clone(),o=h[b+1][a].clone(),q=
  650. h[b+1][a+1].clone();if(Math.abs(this.vertices[d].y)===this.radius){this.faces.push(new THREE.Face3(d,e,g,[i,l,n]));this.faceVertexUvs[0].push([m,o,q])}else if(Math.abs(this.vertices[e].y)===this.radius){this.faces.push(new THREE.Face3(d,f,e,[i,j,l]));this.faceVertexUvs[0].push([m,p,o])}else{this.faces.push(new THREE.Face4(d,f,e,g,[i,j,l,n]));this.faceVertexUvs[0].push([m,p,o,q])}}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:this.radius}};
  651. THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TextGeometry=function(a,b){var c=THREE.FontUtils.generateShapes(a,b);b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=false;THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);
  652. THREE.TorusGeometry=function(a,b,c,d,f){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.radialSegments=c||8;this.tubularSegments=d||6;this.arc=f||Math.PI*2;f=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.radialSegments;c++)for(d=0;d<=this.tubularSegments;d++){var e=d/this.tubularSegments*this.arc,g=c/this.radialSegments*Math.PI*2;f.x=this.radius*Math.cos(e);f.y=this.radius*Math.sin(e);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(g))*Math.cos(e);h.y=(this.radius+this.tube*
  653. Math.cos(g))*Math.sin(e);h.z=this.tube*Math.sin(g);this.vertices.push(h);a.push(new THREE.UV(d/this.tubularSegments,c/this.radialSegments));b.push(h.clone().subSelf(f).normalize())}for(c=1;c<=this.radialSegments;c++)for(d=1;d<=this.tubularSegments;d++){var f=(this.tubularSegments+1)*c+d-1,e=(this.tubularSegments+1)*(c-1)+d-1,g=(this.tubularSegments+1)*(c-1)+d,h=(this.tubularSegments+1)*c+d,i=new THREE.Face4(f,e,g,h,[b[f],b[e],b[g],b[h]]);i.normal.addSelf(b[f]);i.normal.addSelf(b[e]);i.normal.addSelf(b[g]);
  654. i.normal.addSelf(b[h]);i.normal.normalize();this.faces.push(i);this.faceVertexUvs[0].push([a[f].clone(),a[e].clone(),a[g].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);
  655. THREE.TorusKnotGeometry=function(a,b,c,d,f,e,g){function h(a,b,c,d,e,f){var g=Math.cos(a);Math.cos(b);b=Math.sin(a);a=c/d*a;c=Math.cos(a);g=e*(2+c)*0.5*g;b=e*(2+c)*b*0.5;e=f*e*Math.sin(a)*0.5;return new THREE.Vector3(g,b,e)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.radialSegments=c||64;this.tubularSegments=d||8;this.p=f||2;this.q=e||3;this.heightScale=g||1;this.grid=Array(this.radialSegments);c=new THREE.Vector3;d=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a<this.radialSegments;++a){this.grid[a]=
  656. Array(this.tubularSegments);for(b=0;b<this.tubularSegments;++b){var i=a/this.radialSegments*2*this.p*Math.PI,g=b/this.tubularSegments*2*Math.PI,e=h(i,g,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,g,this.q,this.p,this.radius,this.heightScale);c.sub(i,e);d.add(i,e);f.cross(c,d);d.cross(f,c);f.normalize();d.normalize();i=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);e.x=e.x+(i*d.x+g*f.x);e.y=e.y+(i*d.y+g*f.y);e.z=e.z+(i*d.z+g*f.z);this.grid[a][b]=this.vertices.push(new THREE.Vector3(e.x,
  657. e.y,e.z))-1}}for(a=0;a<this.radialSegments;++a)for(b=0;b<this.tubularSegments;++b){var f=(a+1)%this.radialSegments,e=(b+1)%this.tubularSegments,c=this.grid[a][b],d=this.grid[f][b],f=this.grid[f][e],e=this.grid[a][e],g=new THREE.UV(a/this.radialSegments,b/this.tubularSegments),i=new THREE.UV((a+1)/this.radialSegments,b/this.tubularSegments),j=new THREE.UV((a+1)/this.radialSegments,(b+1)/this.tubularSegments),l=new THREE.UV(a/this.radialSegments,(b+1)/this.tubularSegments);this.faces.push(new THREE.Face4(c,
  658. d,f,e));this.faceVertexUvs[0].push([g,i,j,l])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
  659. THREE.TubeGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);this.path=a;this.segments=b||64;this.radius=c||1;this.radiusSegments=d||8;this.closed=f||false;if(e)this.debug=new THREE.Object3D;this.grid=[];var g,h,e=this.segments+1,i,j,l,n=new THREE.Vector3,m,p,o,b=new THREE.TubeGeometry.FrenetFrames(a,b,f);m=b.tangents;p=b.normals;o=b.binormals;this.tangents=m;this.normals=p;this.binormals=o;for(b=0;b<e;b++){this.grid[b]=[];d=b/(e-1);l=a.getPointAt(d);d=m[b];g=p[b];h=o[b];if(this.debug){this.debug.add(new THREE.ArrowHelper(d,
  660. l,c,255));this.debug.add(new THREE.ArrowHelper(g,l,c,16711680));this.debug.add(new THREE.ArrowHelper(h,l,c,65280))}for(d=0;d<this.radiusSegments;d++){i=d/this.radiusSegments*2*Math.PI;j=-this.radius*Math.cos(i);i=this.radius*Math.sin(i);n.copy(l);n.x=n.x+(j*g.x+i*h.x);n.y=n.y+(j*g.y+i*h.y);n.z=n.z+(j*g.z+i*h.z);this.grid[b][d]=this.vertices.push(new THREE.Vector3(n.x,n.y,n.z))-1}}for(b=0;b<this.segments;b++)for(d=0;d<this.radiusSegments;d++){e=f?(b+1)%this.segments:b+1;n=(d+1)%this.radiusSegments;
  661. a=this.grid[b][d];c=this.grid[e][d];e=this.grid[e][n];n=this.grid[b][n];m=new THREE.UV(b/this.segments,d/this.radiusSegments);p=new THREE.UV((b+1)/this.segments,d/this.radiusSegments);o=new THREE.UV((b+1)/this.segments,(d+1)/this.radiusSegments);g=new THREE.UV(b/this.segments,(d+1)/this.radiusSegments);this.faces.push(new THREE.Face4(a,c,e,n));this.faceVertexUvs[0].push([m,p,o,g])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
  662. THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var f=[],e=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,l,n;this.tangents=f;this.normals=e;this.binormals=g;for(j=0;j<b;j++){l=j/(b-1);f[j]=a.getTangentAt(l);f[j].normalize()}e[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(f[0].x);l=Math.abs(f[0].y);n=Math.abs(f[0].z);if(j<=a){a=j;d.set(1,0,0)}if(l<=a){a=l;d.set(0,1,0)}n<=a&&d.set(0,0,1);h.cross(f[0],d).normalize();
  663. e[0].cross(f[0],h);g[0].cross(f[0],e[0]);for(j=1;j<b;j++){e[j]=e[j-1].clone();g[j]=g[j-1].clone();h.cross(f[j-1],f[j]);if(h.length()>1E-4){h.normalize();d=Math.acos(f[j-1].dot(f[j]));i.makeRotationAxis(h,d).multiplyVector3(e[j])}g[j].cross(f[j],e[j])}if(c){d=Math.acos(e[0].dot(e[b-1]));d=d/(b-1);f[0].dot(h.cross(e[0],e[b-1]))>0&&(d=-d);for(j=1;j<b;j++){i.makeRotationAxis(f[j],d*j).multiplyVector3(e[j]);g[j].cross(f[j],e[j])}}};
  664. THREE.PolyhedronGeometry=function(a,b,c,d){function f(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,1-a);return b}function e(a,b,c,d){if(d<1){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3);d.normal=d.centroid.clone().normalize();i.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);
  665. i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}else{d=d-1;e(a,g(a,b),g(a,c),d);e(g(a,b),b,g(b,c),d);e(g(a,c),g(b,c),c,d);e(g(a,b),g(b,c),g(a,c),d)}}function g(a,b){n[a.index]||(n[a.index]=[]);n[b.index]||(n[b.index]=[]);var c=n[a.index][b.index];c===void 0&&(n[a.index][b.index]=n[b.index][a.index]=c=f((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){c<0&&a.u===1&&(a=new THREE.UV(a.u-1,a.v));b.x===0&&b.z===0&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);
  666. for(var c=c||1,d=d||0,i=this,j=0,l=a.length;j<l;j++)f(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var n=[],a=this.vertices,j=0,l=b.length;j<l;j++)e(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(l=this.vertices.length;j<l;j++)this.vertices[j].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
  667. THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
  668. THREE.OctahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,0,0],[-1,0,0],[0,1,0],[0,-1,0],[0,0,1],[0,0,-1]],[[0,2,4],[0,4,3],[0,3,5],[0,5,2],[1,2,5],[1,5,3],[1,3,4],[1,4,2]],a,b)};THREE.OctahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TetrahedronGeometry=function(a,b){THREE.PolyhedronGeometry.call(this,[[1,1,1],[-1,-1,1],[-1,1,-1],[1,-1,-1]],[[2,1,0],[0,3,2],[1,3,0],[2,3,1]],a,b)};THREE.TetrahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
  669. THREE.ParametricGeometry=function(a,b,c,d){THREE.Geometry.call(this);var f=this.vertices,e=this.faces,g=this.faceVertexUvs[0],d=d===void 0?false:d,h,i,j,l,n=b+1;for(h=0;h<=c;h++){l=h/c;for(i=0;i<=b;i++){j=i/b;j=a(j,l);f.push(j)}}var m,p,o,q;for(h=0;h<c;h++)for(i=0;i<b;i++){a=h*n+i;f=h*n+i+1;l=(h+1)*n+i;j=(h+1)*n+i+1;m=new THREE.UV(i/b,h/c);p=new THREE.UV((i+1)/b,h/c);o=new THREE.UV(i/b,(h+1)/c);q=new THREE.UV((i+1)/b,(h+1)/c);if(d){e.push(new THREE.Face3(a,f,l));e.push(new THREE.Face3(f,j,l));g.push([m,
  670. p,o]);g.push([p,q,o])}else{e.push(new THREE.Face4(a,f,j,l));g.push([m,p,q,o])}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ParametricGeometry.prototype=Object.create(THREE.Geometry.prototype);
  671. THREE.ConvexGeometry=function(a){function b(a){var b=a.length();return new THREE.UV(a.x/b,a.y/b)}THREE.Geometry.call(this);for(var c=[[0,1,2],[0,2,1]],d=3;d<a.length;d++){var f=d,e=a[f].clone(),g=e.length();e.x=e.x+g*(Math.random()-0.5)*2E-6;e.y=e.y+g*(Math.random()-0.5)*2E-6;e.z=e.z+g*(Math.random()-0.5)*2E-6;for(var g=[],h=0;h<c.length;){var i=c[h],j=e,l=a[i[0]],n;n=l;var m=a[i[1]],p=a[i[2]],o=new THREE.Vector3,q=new THREE.Vector3;o.sub(p,m);q.sub(n,m);o.crossSelf(q);o.isZero()||o.normalize();n=
  672. o;l=n.dot(l);if(n.dot(j)>=l){for(j=0;j<3;j++){l=[i[j],i[(j+1)%3]];n=true;for(m=0;m<g.length;m++)if(g[m][0]===l[1]&&g[m][1]===l[0]){g[m]=g[g.length-1];g.pop();n=false;break}n&&g.push(l)}c[h]=c[c.length-1];c.pop()}else h++}for(m=0;m<g.length;m++)c.push([g[m][0],g[m][1],f])}f=0;e=Array(a.length);for(d=0;d<c.length;d++){g=c[d];for(h=0;h<3;h++){if(e[g[h]]===void 0){e[g[h]]=f++;this.vertices.push(a[g[h]])}g[h]=e[g[h]]}}for(d=0;d<c.length;d++)this.faces.push(new THREE.Face3(c[d][0],c[d][1],c[d][2]));for(d=
  673. 0;d<this.faces.length;d++){g=this.faces[d];this.faceVertexUvs[0].push([b(this.vertices[g.a]),b(this.vertices[g.b]),b(this.vertices[g.c])])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.ConvexGeometry.prototype=Object.create(THREE.Geometry.prototype);
  674. THREE.AxisHelper=function(a){var b=new THREE.Geometry;b.vertices.push(new THREE.Vector3,new THREE.Vector3(a||1,0,0),new THREE.Vector3,new THREE.Vector3(0,a||1,0),new THREE.Vector3,new THREE.Vector3(0,0,a||1));b.colors.push(new THREE.Color(16711680),new THREE.Color(16755200),new THREE.Color(65280),new THREE.Color(11206400),new THREE.Color(255),new THREE.Color(43775));a=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.Line.call(this,b,a,THREE.LinePieces)};
  675. THREE.AxisHelper.prototype=Object.create(THREE.Line.prototype);
  676. THREE.ArrowHelper=function(a,b,c,d){THREE.Object3D.call(this);d===void 0&&(d=16776960);c===void 0&&(c=20);var f=new THREE.Geometry;f.vertices.push(new THREE.Vector3(0,0,0));f.vertices.push(new THREE.Vector3(0,1,0));this.line=new THREE.Line(f,new THREE.LineBasicMaterial({color:d}));this.add(this.line);f=new THREE.CylinderGeometry(0,0.05,0.25,5,1);this.cone=new THREE.Mesh(f,new THREE.MeshBasicMaterial({color:d}));this.cone.position.set(0,1,0);this.add(this.cone);if(b instanceof THREE.Vector3)this.position=
  677. b;this.setDirection(a);this.setLength(c)};THREE.ArrowHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.ArrowHelper.prototype.setDirection=function(a){var b=(new THREE.Vector3(0,1,0)).crossSelf(a),a=Math.acos((new THREE.Vector3(0,1,0)).dot(a.clone().normalize()));this.matrix=(new THREE.Matrix4).makeRotationAxis(b.normalize(),a);this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};THREE.ArrowHelper.prototype.setLength=function(a){this.scale.set(a,a,a)};
  678. THREE.ArrowHelper.prototype.setColor=function(a){this.line.material.color.setHex(a);this.cone.material.color.setHex(a)};
  679. THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.geometry.vertices.push(new THREE.Vector3);d.geometry.colors.push(new THREE.Color(b));d.pointMap[a]===void 0&&(d.pointMap[a]=[]);d.pointMap[a].push(d.geometry.vertices.length-1)}THREE.Line.call(this);var d=this;this.geometry=new THREE.Geometry;this.material=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.type=THREE.LinePieces;this.matrixWorld=a.matrixWorld;this.matrixAutoUpdate=false;this.pointMap=
  680. {};b("n1","n2",16755200);b("n2","n4",16755200);b("n4","n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1",
  681. "cf2",3355443);b("cf3","cf4",3355443);this.camera=a;this.update(a)};THREE.CameraHelper.prototype=Object.create(THREE.Line.prototype);
  682. THREE.CameraHelper.prototype.update=function(){function a(a,d,f,e){THREE.CameraHelper.__v.set(d,f,e);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(a!==void 0){d=0;for(f=a.length;d<f;d++)b.geometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,1);
  683. a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.geometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
  684. THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};THREE.GeometryUtils.orderedKey=function(a,b){return Math.min(a,b)+"_"+Math.max(a,b)};
  685. THREE.GeometryUtils.computeEdgeFaces=function(a){function b(a,b){g[a]===void 0&&(g[a]=[]);g[a].push(b)}var c,d,f,e,g={},h=THREE.GeometryUtils.orderedKey;c=0;for(d=a.faces.length;c<d;c++){f=a.faces[c];if(f instanceof THREE.Face3){e=h(f.a,f.b);b(e,c);e=h(f.b,f.c);b(e,c);e=h(f.c,f.a);b(e,c)}else if(f instanceof THREE.Face4){e=h(f.a,f.b);b(e,c);e=h(f.b,f.c);b(e,c);e=h(f.c,f.d);b(e,c);e=h(f.d,f.a);b(e,c)}}return g};
  686. THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){l.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function f(a,b,d,f,g,h,n){var m=new THREE.Face4(a,b,d,f,null,g.color,g.materialIndex);if(l.useOldVertexColors){m.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-
  687. 1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/q.length;m.vertexColors[r]=o}}i.push(m);if(l.supportUVs){g=[e(a,""),e(b,n),e(d,n),e(f,n)];g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",f+":"+n):c("c :( ",d+":"+n):c("b :( ",b+":"+n):c("a :( ",a+":"+n)}}function e(a,b){var e=a+":"+b,f=u[e];if(!f){a>=q&&a<q+o.length?c("face pt"):c("edge pt");d("warning, UV not found for",e);return null}return f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",
  688. c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],l=this,n=THREE.GeometryUtils.orderedKey,m=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),r=[],s={},A={},u={},t,B,x,v,z,C=a.faceVertexUvs[0],D;c("originalFaces, uvs, originalVerticesLength",o.length,C.length,q);if(l.supportUVs){t=0;for(B=C.length;t<B;t++){x=0;for(v=C[t].length;x<v;x++){D=o[t]["abcd".charAt(x)];g(D,t,C[t][x])}}}if(C.length==0)l.supportUVs=false;t=0;for(var G in u)t++;if(!t){l.supportUVs=false;c("no uvs")}t=
  689. 0;for(B=o.length;t<B;t++){z=o[t];r.push(z.centroid);h.push(z.centroid);if(l.supportUVs){v=new THREE.UV;if(z instanceof THREE.Face3){v.u=e(z.a,t).u+e(z.b,t).u+e(z.c,t).u;v.v=e(z.a,t).v+e(z.b,t).v+e(z.c,t).v;v.u=v.u/3;v.v=v.v/3}else if(z instanceof THREE.Face4){v.u=e(z.a,t).u+e(z.b,t).u+e(z.c,t).u+e(z.d,t).u;v.v=e(z.a,t).v+e(z.b,t).v+e(z.c,t).v+e(z.d,t).v;v.u=v.u/4;v.v=v.v/4}g(q+t,"",v)}}var m=m(a),H;B=0;var I,L;G={};C={};for(t in m){D=m[t];I=t.split("_");L=I[0];I=I[1];x=L;z=[L,I];G[x]===void 0&&(G[x]=
  690. []);G[x].push(z);x=I;z=[L,I];G[x]===void 0&&(G[x]=[]);G[x].push(z);x=0;for(v=D.length;x<v;x++){z=D[x];H=L;var J=z,M=t;C[H]===void 0&&(C[H]={});C[H][J]=M;H=I;J=t;C[H]===void 0&&(C[H]={});C[H][z]=J}D.length<2&&(A[t]=true)}for(t in m){D=m[t];z=D[0];H=D[1];I=t.split("_");L=I[0];I=I[1];v=new THREE.Vector3;b(D.length>0,"an edge without faces?!");if(D.length==1){v.addSelf(p[L]);v.addSelf(p[I]);v.multiplyScalar(0.5)}else{v.addSelf(r[z]);v.addSelf(r[H]);v.addSelf(p[L]);v.addSelf(p[I]);v.multiplyScalar(0.25)}s[t]=
  691. q+o.length+B;h.push(v);B++;if(l.supportUVs){v=new THREE.UV;v.u=e(L,z).u+e(I,z).u;v.v=e(L,z).v+e(I,z).v;v.u=v.u/2;v.v=v.v/2;g(s[t],z,v);if(D.length>=2){b(D.length==2,"did we plan for more than 2 edges?");v=new THREE.UV;v.u=e(L,H).u+e(I,H).u;v.v=e(L,H).v+e(I,H).v;v.u=v.u/2;v.v=v.v/2;g(s[t],H,v)}}}c("-- Step 2 done");var F,K;v=["123","12","2","23"];H=["123","23","3","31"];var J=["123","31","1","12"],M=["1234","12","2","23"],Q=["1234","23","3","34"],$=["1234","34","4","41"],na=["1234","41","1","12"];
  692. t=0;for(B=r.length;t<B;t++){z=o[t];D=q+t;if(z instanceof THREE.Face3){L=n(z.a,z.b);I=n(z.b,z.c);F=n(z.c,z.a);f(D,s[L],z.b,s[I],z,v,t);f(D,s[I],z.c,s[F],z,H,t);f(D,s[F],z.a,s[L],z,J,t)}else if(z instanceof THREE.Face4){L=n(z.a,z.b);I=n(z.b,z.c);F=n(z.c,z.d);K=n(z.d,z.a);f(D,s[L],z.b,s[I],z,M,t);f(D,s[I],z.c,s[F],z,Q,t);f(D,s[F],z.d,s[K],z,$,t);f(D,s[K],z.a,s[L],z,na,t)}else c("face should be a face!",z)}s=new THREE.Vector3;z=new THREE.Vector3;t=0;for(B=p.length;t<B;t++)if(G[t]!==void 0){s.set(0,0,
  693. 0);z.set(0,0,0);I=new THREE.Vector3(0,0,0);D=0;for(x in C[t]){s.addSelf(r[x]);D++}H=0;L=G[t].length;v=D!=L;for(x=0;x<L;x++)A[n(G[t][x][0],G[t][x][1])]&&H++;s.divideScalar(D);H=0;if(v){for(x=0;x<L;x++){D=G[t][x];if(J=m[n(D[0],D[1])].length==1){D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);z.addSelf(D);H++}}z.divideScalar(4);b(H==2,"should have only 2 boundary edges")}else{for(x=0;x<L;x++){D=G[t][x];D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);z.addSelf(D)}z.divideScalar(L)}I.addSelf(p[t]);
  694. if(v){I.divideScalar(2);I.addSelf(z)}else{I.multiplyScalar(L-3);I.addSelf(s);I.addSelf(z.multiplyScalar(2));I.divideScalar(L)}h[t]=I}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
  695. THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
  696. THREE.LensFlare.prototype.add=function(a,b,c,d,f,e){b===void 0&&(b=-1);c===void 0&&(c=0);e===void 0&&(e=1);f===void 0&&(f=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:e,color:f,blending:d})};
  697. THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+f*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
  698. THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);
  699. THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={startFrame:b,endFrame:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:false,time:0,direction:1,weight:1,directionBackwards:false,mirroredLoop:false};this.animationsMap[a]=b;this.animationsList.push(b)};
  700. THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)(\d+)/,c,d={},f=this.geometry,e=0,g=f.morphTargets.length;e<g;e++){var h=f.morphTargets[e].name.match(b);if(h&&h.length>1){var i=h[1];d[i]||(d[i]={start:Infinity,end:-Infinity});h=d[i];if(e<h.start)h.start=e;if(e>h.end)h.end=e;c||(c=i)}}for(i in d){h=d[i];this.createAnimation(i,h.start,h.end,a)}this.firstAnimation=c};
  701. THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a]){a.direction=1;a.directionBackwards=false}};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a]){a.direction=-1;a.directionBackwards=true}};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];if(c){c.fps=b;c.duration=(c.end-c.start)/c.fps}};
  702. THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];if(c){c.duration=b;c.fps=(c.end-c.start)/c.duration}};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];if(c)c.weight=b};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];if(c)c.time=b};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
  703. THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];if(b){b.time=0;b.active=true}else console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=false};
  704. THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;b<c;b++){var d=this.animationsList[b];if(d.active){var f=d.duration/d.length;d.time=d.time+d.direction*a;if(d.mirroredLoop){if(d.time>d.duration||d.time<0){d.direction=d.direction*-1;if(d.time>d.duration){d.time=d.duration;d.directionBackwards=true}if(d.time<0){d.time=0;d.directionBackwards=false}}}else{d.time=d.time%d.duration;if(d.time<0)d.time=d.time+d.duration}var e=d.startFrame+THREE.Math.clamp(Math.floor(d.time/
  705. f),0,d.length-1),g=d.weight;if(e!==d.currentFrame){this.morphTargetInfluences[d.lastFrame]=0;this.morphTargetInfluences[d.currentFrame]=1*g;this.morphTargetInfluences[e]=0;d.lastFrame=d.currentFrame;d.currentFrame=e}f=d.time%f/f;d.directionBackwards&&(f=1-f);this.morphTargetInfluences[d.currentFrame]=f*g;this.morphTargetInfluences[d.lastFrame]=(1-f)*g}}};
  706. THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,e,g,h,i,j,l,n,m,p;this.init=function(o){b=o.context;c=o;d=new Float32Array(16);f=new Uint16Array(6);o=0;d[o++]=-1;d[o++]=-1;d[o++]=0;d[o++]=0;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=
  707. 0;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=0;d[o++]=1;o=0;f[o++]=0;f[o++]=1;f[o++]=2;f[o++]=0;f[o++]=2;f[o++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
  708. b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
  709. b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}n={};m={};n.vertex=b.getAttribLocation(l,"position");n.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
  710. "color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,f,s){var a=a.__webglFlares,A=a.length;if(A){var u=new THREE.Vector3,t=s/f,B=f*0.5,x=s*0.5,v=16/s,z=new THREE.Vector2(v*t,v),C=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),G=m,v=n;b.useProgram(l);if(!p){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);p=true}b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
  711. 1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(v.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(v.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var H,I,L,J,M;for(H=0;H<A;H++){v=16/s;z.set(v*t,v);J=a[H];u.set(J.matrixWorld.elements[12],J.matrixWorld.elements[13],J.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);C.copy(u);D.x=C.x*B+B;D.y=C.y*x+x;if(j||D.x>0&&D.x<f&&D.y>0&&
  712. D.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,z.x,z.y);b.uniform3f(G.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
  713. b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);J.positionScreen.copy(C);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);I=0;for(L=J.lensFlares.length;I<L;I++){M=J.lensFlares[I];if(M.opacity>0.001&&M.scale>0.001){C.x=M.x;C.y=M.y;C.z=M.z;v=M.size*M.scale/s;z.x=v*t;z.y=v;b.uniform3f(G.screenPosition,C.x,C.y,C.z);b.uniform2f(G.scale,z.x,z.y);b.uniform1f(G.rotation,M.rotation);b.uniform1f(G.opacity,M.opacity);
  714. b.uniform3f(G.color,M.color.r,M.color.g,M.color.b);c.setBlending(M.blending,M.blendEquation,M.blendSrc,M.blendDst);c.setTexture(M.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
  715. THREE.ShadowMapPlugin=function(){var a,b,c,d,f,e,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
  716. vertexShader:g.vertexShader,uniforms:h,skinning:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;f._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,n){var m,p,o,q,r,s,A,u,t,B=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
  717. a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(p=l.__lights.length;m<p;m++){o=l.__lights[m];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(r=0;r<o.shadowCascadeCount;r++){var x;if(o.shadowCascadeArray[r])x=o.shadowCascadeArray[r];else{t=o;A=r;x=new THREE.DirectionalLight;x.isVirtual=true;x.onlyShadow=true;x.castShadow=true;x.shadowCameraNear=t.shadowCameraNear;x.shadowCameraFar=t.shadowCameraFar;x.shadowCameraLeft=t.shadowCameraLeft;x.shadowCameraRight=
  718. t.shadowCameraRight;x.shadowCameraBottom=t.shadowCameraBottom;x.shadowCameraTop=t.shadowCameraTop;x.shadowCameraVisible=t.shadowCameraVisible;x.shadowDarkness=t.shadowDarkness;x.shadowBias=t.shadowCascadeBias[A];x.shadowMapWidth=t.shadowCascadeWidth[A];x.shadowMapHeight=t.shadowCascadeHeight[A];x.pointsWorld=[];x.pointsFrustum=[];u=x.pointsWorld;s=x.pointsFrustum;for(var v=0;v<8;v++){u[v]=new THREE.Vector3;s[v]=new THREE.Vector3}u=t.shadowCascadeNearZ[A];t=t.shadowCascadeFarZ[A];s[0].set(-1,-1,u);
  719. s[1].set(1,-1,u);s[2].set(-1,1,u);s[3].set(1,1,u);s[4].set(-1,-1,t);s[5].set(1,-1,t);s[6].set(-1,1,t);s[7].set(1,1,t);x.originalCamera=n;s=new THREE.Gyroscope;s.position=o.shadowCascadeOffset;s.add(x);s.add(x.target);n.add(s);o.shadowCascadeArray[r]=x;console.log("Created virtualLight",x)}A=o;u=r;t=A.shadowCascadeArray[u];t.position.copy(A.position);t.target.position.copy(A.target.position);t.lookAt(t.target);t.shadowCameraVisible=A.shadowCameraVisible;t.shadowDarkness=A.shadowDarkness;t.shadowBias=
  720. A.shadowCascadeBias[u];s=A.shadowCascadeNearZ[u];A=A.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=s;t[1].z=s;t[2].z=s;t[3].z=s;t[4].z=A;t[5].z=A;t[6].z=A;t[7].z=A;B[q]=x;q++}else{B[q]=o;q++}}m=0;for(p=B.length;m<p;m++){o=B[m];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof
  721. THREE.SpotLight)o.shadowCamera=new THREE.PerspectiveCamera(o.shadowCameraFov,o.shadowMapWidth/o.shadowMapHeight,o.shadowCameraNear,o.shadowCameraFar);else if(o instanceof THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(o.shadowCamera);b.autoUpdateScene&&l.updateMatrixWorld()}if(o.shadowCameraVisible&&
  722. !o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&x.originalCamera==n){r=n;q=o.shadowCamera;s=o.pointsFrustum;t=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(A=0;A<8;A++){u=t[A];u.copy(s[A]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,r);q.matrixWorldInverse.multiplyVector3(u);if(u.x<i.x)i.x=u.x;if(u.x>j.x)j.x=u.x;if(u.y<i.y)i.y=u.y;if(u.y>j.y)j.y=u.y;if(u.z<i.z)i.z=u.z;if(u.z>
  723. j.z)j.z=u.z}q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=o.shadowMap;s=o.shadowMatrix;r=o.shadowCamera;r.position.copy(o.matrixWorld.getPosition());r.lookAt(o.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(o.cameraHelper)o.cameraHelper.visible=o.shadowCameraVisible;o.shadowCameraVisible&&o.cameraHelper.update();s.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);s.multiplySelf(r.projectionMatrix);s.multiplySelf(r.matrixWorldInverse);
  724. if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);h.multiply(r.projectionMatrix,r.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();t=l.__webglObjects;o=0;for(q=t.length;o<q;o++){A=t[o];s=A.object;A.render=false;if(s.visible&&s.castShadow&&(!(s instanceof THREE.Mesh)||!s.frustumCulled||
  725. g.contains(s))){s._modelViewMatrix.multiply(r.matrixWorldInverse,s.matrixWorld);A.render=true}}o=0;for(q=t.length;o<q;o++){A=t[o];if(A.render){s=A.object;A=A.buffer;v=s.material instanceof THREE.MeshFaceMaterial?s.geometry.materials[0]:s.material;u=s.geometry.morphTargets.length>0&&v.morphTargets;v=s instanceof THREE.SkinnedMesh&&v.skinning;u=s.customDepthMaterial?s.customDepthMaterial:v?u?e:f:u?d:c;A instanceof THREE.BufferGeometry?b.renderBufferDirect(r,l.__lights,null,u,A,s):b.renderBuffer(r,l.__lights,
  726. null,u,A,s)}}t=l.__webglObjectsImmediate;o=0;for(q=t.length;o<q;o++){A=t[o];s=A.object;if(s.visible&&s.castShadow){s._modelViewMatrix.multiply(r.matrixWorldInverse,s.matrixWorld);b.renderImmediateObject(r,l.__lights,null,c,s)}}}m=b.getClearColor();p=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
  727. THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,e,g,h,i,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
  728. g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(p);b.compileShader(o);b.attachShader(m,p);b.attachShader(m,o);b.linkProgram(m);h=m;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
  729. "uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
  730. j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,f,p,o){var d=d.__webglSprites,q=d.length;if(q){var r=i,s=j,A=o/p,p=p*0.5,u=o*0.5,t=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
  731. g);b.uniformMatrix4fv(s.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(s.map,0);for(var B,x=[],r=0;r<q;r++){B=d[r];if(B.visible&&B.opacity!==0)if(B.useScreenCoordinates)B.z=-B.position.z;else{B._modelViewMatrix.multiply(f.matrixWorldInverse,B.matrixWorld);B.z=-B._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<q;r++){B=d[r];if(B.visible&&B.opacity!==0&&B.map&&B.map.image&&B.map.image.width){if(B.useScreenCoordinates){b.uniform1i(s.useScreenCoordinates,1);
  732. b.uniform3f(s.screenPosition,(B.position.x-p)/p,(u-B.position.y)/u,Math.max(0,Math.min(1,B.position.z)))}else{b.uniform1i(s.useScreenCoordinates,0);b.uniform1i(s.affectedByDistance,B.affectedByDistance?1:0);b.uniformMatrix4fv(s.modelViewMatrix,false,B._modelViewMatrix.elements)}f=1/(B.scaleByViewport?o:1);x[0]=f*A*B.scale.x;x[1]=f*B.scale.y;b.uniform2f(s.uvScale,B.uvScale.x,B.uvScale.y);b.uniform2f(s.uvOffset,B.uvOffset.x,B.uvOffset.y);b.uniform2f(s.alignment,B.alignment.x,B.alignment.y);b.uniform1f(s.opacity,
  733. B.opacity);b.uniform3f(s.color,B.color.r,B.color.g,B.color.b);b.uniform1f(s.rotation,B.rotation);b.uniform2fv(s.scale,x);if(B.mergeWith3D&&!t){b.enable(b.DEPTH_TEST);t=true}else if(!B.mergeWith3D&&t){b.disable(b.DEPTH_TEST);t=false}c.setBlending(B.blending,B.blendEquation,B.blendSrc,B.blendDst);c.setTexture(B.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
  734. THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,f=new THREE.Frustum,e=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
  735. function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,j,l,n,m,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);e.multiply(h.projectionMatrix,
  736. h.matrixWorldInverse);f.setFromMatrix(e);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;i=0;for(j=p.length;i<j;i++){l=p[i];m=l.object;l.render=false;if(m.visible&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||f.contains(m))){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);l.render=true}}i=0;for(j=p.length;i<j;i++){l=p[i];if(l.render){m=l.object;l=l.buffer;m.material&&b.setMaterialFaces(m.material);n=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?
  737. d:c;l instanceof THREE.BufferGeometry?b.renderBufferDirect(h,g.__lights,null,n,l,m):b.renderBuffer(h,g.__lights,null,n,l,m)}}p=g.__webglObjectsImmediate;i=0;for(j=p.length;i<j;i++){l=p[i];m=l.object;if(m.visible&&m.castShadow){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);b.renderImmediateObject(h,g.__lights,null,c,m)}}i=b.getClearColor();j=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,j);a.enable(a.BLEND)}};
  738. THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
  739. lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
  740. THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
  741. fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};