GLTFLoader.js 95 KB

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  1. THREE.GLTFLoader = ( function () {
  2. function GLTFLoader( manager ) {
  3. THREE.Loader.call( this, manager );
  4. this.dracoLoader = null;
  5. this.ddsLoader = null;
  6. this.ktx2Loader = null;
  7. this.meshoptDecoder = null;
  8. this.pluginCallbacks = [];
  9. this.register( function ( parser ) {
  10. return new GLTFMaterialsClearcoatExtension( parser );
  11. } );
  12. this.register( function ( parser ) {
  13. return new GLTFTextureBasisUExtension( parser );
  14. } );
  15. this.register( function ( parser ) {
  16. return new GLTFTextureWebPExtension( parser );
  17. } );
  18. this.register( function ( parser ) {
  19. return new GLTFMaterialsTransmissionExtension( parser );
  20. } );
  21. this.register( function ( parser ) {
  22. return new GLTFLightsExtension( parser );
  23. } );
  24. this.register( function ( parser ) {
  25. return new GLTFMeshoptCompression( parser );
  26. } );
  27. }
  28. GLTFLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  29. constructor: GLTFLoader,
  30. load: function ( url, onLoad, onProgress, onError ) {
  31. var scope = this;
  32. var resourcePath;
  33. if ( this.resourcePath !== '' ) {
  34. resourcePath = this.resourcePath;
  35. } else if ( this.path !== '' ) {
  36. resourcePath = this.path;
  37. } else {
  38. resourcePath = THREE.LoaderUtils.extractUrlBase( url );
  39. }
  40. // Tells the LoadingManager to track an extra item, which resolves after
  41. // the model is fully loaded. This means the count of items loaded will
  42. // be incorrect, but ensures manager.onLoad() does not fire early.
  43. this.manager.itemStart( url );
  44. var _onError = function ( e ) {
  45. if ( onError ) {
  46. onError( e );
  47. } else {
  48. console.error( e );
  49. }
  50. scope.manager.itemError( url );
  51. scope.manager.itemEnd( url );
  52. };
  53. var loader = new THREE.FileLoader( this.manager );
  54. loader.setPath( this.path );
  55. loader.setResponseType( 'arraybuffer' );
  56. loader.setRequestHeader( this.requestHeader );
  57. loader.setWithCredentials( this.withCredentials );
  58. loader.load( url, function ( data ) {
  59. try {
  60. scope.parse( data, resourcePath, function ( gltf ) {
  61. onLoad( gltf );
  62. scope.manager.itemEnd( url );
  63. }, _onError );
  64. } catch ( e ) {
  65. _onError( e );
  66. }
  67. }, onProgress, _onError );
  68. },
  69. setDRACOLoader: function ( dracoLoader ) {
  70. this.dracoLoader = dracoLoader;
  71. return this;
  72. },
  73. setDDSLoader: function ( ddsLoader ) {
  74. this.ddsLoader = ddsLoader;
  75. return this;
  76. },
  77. setKTX2Loader: function ( ktx2Loader ) {
  78. this.ktx2Loader = ktx2Loader;
  79. return this;
  80. },
  81. setMeshoptDecoder: function ( meshoptDecoder ) {
  82. this.meshoptDecoder = meshoptDecoder;
  83. return this;
  84. },
  85. register: function ( callback ) {
  86. if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {
  87. this.pluginCallbacks.push( callback );
  88. }
  89. return this;
  90. },
  91. unregister: function ( callback ) {
  92. if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {
  93. this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );
  94. }
  95. return this;
  96. },
  97. parse: function ( data, path, onLoad, onError ) {
  98. var content;
  99. var extensions = {};
  100. var plugins = {};
  101. if ( typeof data === 'string' ) {
  102. content = data;
  103. } else {
  104. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  105. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  106. try {
  107. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  108. } catch ( error ) {
  109. if ( onError ) onError( error );
  110. return;
  111. }
  112. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  113. } else {
  114. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  115. }
  116. }
  117. var json = JSON.parse( content );
  118. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  119. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
  120. return;
  121. }
  122. var parser = new GLTFParser( json, {
  123. path: path || this.resourcePath || '',
  124. crossOrigin: this.crossOrigin,
  125. manager: this.manager,
  126. ktx2Loader: this.ktx2Loader,
  127. meshoptDecoder: this.meshoptDecoder
  128. } );
  129. parser.fileLoader.setRequestHeader( this.requestHeader );
  130. for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {
  131. var plugin = this.pluginCallbacks[ i ]( parser );
  132. plugins[ plugin.name ] = plugin;
  133. // Workaround to avoid determining as unknown extension
  134. // in addUnknownExtensionsToUserData().
  135. // Remove this workaround if we move all the existing
  136. // extension handlers to plugin system
  137. extensions[ plugin.name ] = true;
  138. }
  139. if ( json.extensionsUsed ) {
  140. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  141. var extensionName = json.extensionsUsed[ i ];
  142. var extensionsRequired = json.extensionsRequired || [];
  143. switch ( extensionName ) {
  144. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  145. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
  146. break;
  147. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  148. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  149. break;
  150. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  151. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  152. break;
  153. case EXTENSIONS.MSFT_TEXTURE_DDS:
  154. extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
  155. break;
  156. case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
  157. extensions[ extensionName ] = new GLTFTextureTransformExtension();
  158. break;
  159. case EXTENSIONS.KHR_MESH_QUANTIZATION:
  160. extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
  161. break;
  162. default:
  163. if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {
  164. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  165. }
  166. }
  167. }
  168. }
  169. parser.setExtensions( extensions );
  170. parser.setPlugins( plugins );
  171. parser.parse( onLoad, onError );
  172. }
  173. } );
  174. /* GLTFREGISTRY */
  175. function GLTFRegistry() {
  176. var objects = {};
  177. return {
  178. get: function ( key ) {
  179. return objects[ key ];
  180. },
  181. add: function ( key, object ) {
  182. objects[ key ] = object;
  183. },
  184. remove: function ( key ) {
  185. delete objects[ key ];
  186. },
  187. removeAll: function () {
  188. objects = {};
  189. }
  190. };
  191. }
  192. /*********************************/
  193. /********** EXTENSIONS ***********/
  194. /*********************************/
  195. var EXTENSIONS = {
  196. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  197. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  198. KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
  199. KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
  200. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  201. KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
  202. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  203. KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
  204. KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
  205. KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
  206. EXT_TEXTURE_WEBP: 'EXT_texture_webp',
  207. EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression',
  208. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  209. };
  210. /**
  211. * DDS Texture Extension
  212. *
  213. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  214. *
  215. */
  216. function GLTFTextureDDSExtension( ddsLoader ) {
  217. if ( ! ddsLoader ) {
  218. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader' );
  219. }
  220. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  221. this.ddsLoader = ddsLoader;
  222. }
  223. /**
  224. * Punctual Lights Extension
  225. *
  226. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
  227. */
  228. function GLTFLightsExtension( parser ) {
  229. this.parser = parser;
  230. this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
  231. // Object3D instance caches
  232. this.cache = { refs: {}, uses: {} };
  233. }
  234. GLTFLightsExtension.prototype._markDefs = function () {
  235. var parser = this.parser;
  236. var nodeDefs = this.parser.json.nodes || [];
  237. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  238. var nodeDef = nodeDefs[ nodeIndex ];
  239. if ( nodeDef.extensions
  240. && nodeDef.extensions[ this.name ]
  241. && nodeDef.extensions[ this.name ].light !== undefined ) {
  242. parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
  243. }
  244. }
  245. };
  246. GLTFLightsExtension.prototype._loadLight = function ( lightIndex ) {
  247. var parser = this.parser;
  248. var cacheKey = 'light:' + lightIndex;
  249. var dependency = parser.cache.get( cacheKey );
  250. if ( dependency ) return dependency;
  251. var json = parser.json;
  252. var extensions = ( json.extensions && json.extensions[ this.name ] ) || {};
  253. var lightDefs = extensions.lights || [];
  254. var lightDef = lightDefs[ lightIndex ];
  255. var lightNode;
  256. var color = new THREE.Color( 0xffffff );
  257. if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
  258. var range = lightDef.range !== undefined ? lightDef.range : 0;
  259. switch ( lightDef.type ) {
  260. case 'directional':
  261. lightNode = new THREE.DirectionalLight( color );
  262. lightNode.target.position.set( 0, 0, - 1 );
  263. lightNode.add( lightNode.target );
  264. break;
  265. case 'point':
  266. lightNode = new THREE.PointLight( color );
  267. lightNode.distance = range;
  268. break;
  269. case 'spot':
  270. lightNode = new THREE.SpotLight( color );
  271. lightNode.distance = range;
  272. // Handle spotlight properties.
  273. lightDef.spot = lightDef.spot || {};
  274. lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
  275. lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
  276. lightNode.angle = lightDef.spot.outerConeAngle;
  277. lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
  278. lightNode.target.position.set( 0, 0, - 1 );
  279. lightNode.add( lightNode.target );
  280. break;
  281. default:
  282. throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
  283. }
  284. // Some lights (e.g. spot) default to a position other than the origin. Reset the position
  285. // here, because node-level parsing will only override position if explicitly specified.
  286. lightNode.position.set( 0, 0, 0 );
  287. lightNode.decay = 2;
  288. if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
  289. lightNode.name = parser.createUniqueName( lightDef.name || ( 'light_' + lightIndex ) );
  290. dependency = Promise.resolve( lightNode );
  291. parser.cache.add( cacheKey, dependency );
  292. return dependency;
  293. };
  294. GLTFLightsExtension.prototype.createNodeAttachment = function ( nodeIndex ) {
  295. var self = this;
  296. var parser = this.parser;
  297. var json = parser.json;
  298. var nodeDef = json.nodes[ nodeIndex ];
  299. var lightDef = ( nodeDef.extensions && nodeDef.extensions[ this.name ] ) || {};
  300. var lightIndex = lightDef.light;
  301. if ( lightIndex === undefined ) return null;
  302. return this._loadLight( lightIndex ).then( function ( light ) {
  303. return parser._getNodeRef( self.cache, lightIndex, light );
  304. } );
  305. };
  306. /**
  307. * Unlit Materials Extension
  308. *
  309. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
  310. */
  311. function GLTFMaterialsUnlitExtension() {
  312. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  313. }
  314. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
  315. return THREE.MeshBasicMaterial;
  316. };
  317. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
  318. var pending = [];
  319. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  320. materialParams.opacity = 1.0;
  321. var metallicRoughness = materialDef.pbrMetallicRoughness;
  322. if ( metallicRoughness ) {
  323. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  324. var array = metallicRoughness.baseColorFactor;
  325. materialParams.color.fromArray( array );
  326. materialParams.opacity = array[ 3 ];
  327. }
  328. if ( metallicRoughness.baseColorTexture !== undefined ) {
  329. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  330. }
  331. }
  332. return Promise.all( pending );
  333. };
  334. /**
  335. * Clearcoat Materials Extension
  336. *
  337. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
  338. */
  339. function GLTFMaterialsClearcoatExtension( parser ) {
  340. this.parser = parser;
  341. this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
  342. }
  343. GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( materialIndex ) {
  344. var parser = this.parser;
  345. var materialDef = parser.json.materials[ materialIndex ];
  346. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  347. return THREE.MeshPhysicalMaterial;
  348. };
  349. GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  350. var parser = this.parser;
  351. var materialDef = parser.json.materials[ materialIndex ];
  352. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  353. return Promise.resolve();
  354. }
  355. var pending = [];
  356. var extension = materialDef.extensions[ this.name ];
  357. if ( extension.clearcoatFactor !== undefined ) {
  358. materialParams.clearcoat = extension.clearcoatFactor;
  359. }
  360. if ( extension.clearcoatTexture !== undefined ) {
  361. pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
  362. }
  363. if ( extension.clearcoatRoughnessFactor !== undefined ) {
  364. materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
  365. }
  366. if ( extension.clearcoatRoughnessTexture !== undefined ) {
  367. pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
  368. }
  369. if ( extension.clearcoatNormalTexture !== undefined ) {
  370. pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
  371. if ( extension.clearcoatNormalTexture.scale !== undefined ) {
  372. var scale = extension.clearcoatNormalTexture.scale;
  373. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  374. materialParams.clearcoatNormalScale = new THREE.Vector2( scale, -scale );
  375. }
  376. }
  377. return Promise.all( pending );
  378. };
  379. /**
  380. * Transmission Materials Extension
  381. *
  382. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
  383. * Draft: https://github.com/KhronosGroup/glTF/pull/1698
  384. */
  385. function GLTFMaterialsTransmissionExtension( parser ) {
  386. this.parser = parser;
  387. this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
  388. }
  389. GLTFMaterialsTransmissionExtension.prototype.getMaterialType = function ( materialIndex ) {
  390. var parser = this.parser;
  391. var materialDef = parser.json.materials[ materialIndex ];
  392. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
  393. return THREE.MeshPhysicalMaterial;
  394. };
  395. GLTFMaterialsTransmissionExtension.prototype.extendMaterialParams = function ( materialIndex, materialParams ) {
  396. var parser = this.parser;
  397. var materialDef = parser.json.materials[ materialIndex ];
  398. if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
  399. return Promise.resolve();
  400. }
  401. var pending = [];
  402. var extension = materialDef.extensions[ this.name ];
  403. if ( extension.transmissionFactor !== undefined ) {
  404. materialParams.transmission = extension.transmissionFactor;
  405. }
  406. if ( extension.transmissionTexture !== undefined ) {
  407. pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
  408. }
  409. return Promise.all( pending );
  410. };
  411. /**
  412. * BasisU Texture Extension
  413. *
  414. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
  415. */
  416. function GLTFTextureBasisUExtension( parser ) {
  417. this.parser = parser;
  418. this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
  419. }
  420. GLTFTextureBasisUExtension.prototype.loadTexture = function ( textureIndex ) {
  421. var parser = this.parser;
  422. var json = parser.json;
  423. var textureDef = json.textures[ textureIndex ];
  424. if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
  425. return null;
  426. }
  427. var extension = textureDef.extensions[ this.name ];
  428. var source = json.images[ extension.source ];
  429. var loader = parser.options.ktx2Loader;
  430. if ( ! loader ) {
  431. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  432. throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
  433. } else {
  434. // Assumes that the extension is optional and that a fallback texture is present
  435. return null;
  436. }
  437. }
  438. return parser.loadTextureImage( textureIndex, source, loader );
  439. };
  440. /**
  441. * WebP Texture Extension
  442. *
  443. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
  444. */
  445. function GLTFTextureWebPExtension( parser ) {
  446. this.parser = parser;
  447. this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
  448. this.isSupported = null;
  449. }
  450. GLTFTextureWebPExtension.prototype.loadTexture = function ( textureIndex ) {
  451. var name = this.name;
  452. var parser = this.parser;
  453. var json = parser.json;
  454. var textureDef = json.textures[ textureIndex ];
  455. if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
  456. return null;
  457. }
  458. var extension = textureDef.extensions[ name ];
  459. var source = json.images[ extension.source ];
  460. var loader;
  461. if ( source.uri ) {
  462. loader = parser.options.manager.getHandler( source.uri );
  463. }
  464. if ( ! loader ) {
  465. loader = parser.textureLoader;
  466. }
  467. return this.detectSupport().then( function ( isSupported ) {
  468. if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
  469. if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
  470. throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
  471. }
  472. // Fall back to PNG or JPEG.
  473. return parser.loadTexture( textureIndex );
  474. } );
  475. };
  476. GLTFTextureWebPExtension.prototype.detectSupport = function () {
  477. if ( ! this.isSupported ) {
  478. this.isSupported = new Promise( function ( resolve ) {
  479. var image = new Image();
  480. // Lossy test image. Support for lossy images doesn't guarantee support for all
  481. // WebP images, unfortunately.
  482. image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
  483. image.onload = image.onerror = function () {
  484. resolve( image.height === 1 );
  485. };
  486. } );
  487. }
  488. return this.isSupported;
  489. };
  490. /**
  491. * meshopt BufferView Compression Extension
  492. *
  493. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
  494. */
  495. function GLTFMeshoptCompression( parser ) {
  496. this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
  497. this.parser = parser;
  498. }
  499. GLTFMeshoptCompression.prototype.loadBufferView = function ( index ) {
  500. var json = this.parser.json;
  501. var bufferView = json.bufferViews[ index ];
  502. if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
  503. var extensionDef = bufferView.extensions[ this.name ];
  504. var buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
  505. var decoder = this.parser.options.meshoptDecoder;
  506. if ( ! decoder || ! decoder.supported ) {
  507. if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
  508. throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
  509. } else {
  510. // Assumes that the extension is optional and that fallback buffer data is present
  511. return null;
  512. }
  513. }
  514. return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
  515. var byteOffset = extensionDef.byteOffset || 0;
  516. var byteLength = extensionDef.byteLength || 0;
  517. var count = extensionDef.count;
  518. var stride = extensionDef.byteStride;
  519. var result = new ArrayBuffer( count * stride );
  520. var source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
  521. decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
  522. return result;
  523. } );
  524. } else {
  525. return null;
  526. }
  527. };
  528. /* BINARY EXTENSION */
  529. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  530. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  531. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  532. function GLTFBinaryExtension( data ) {
  533. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  534. this.content = null;
  535. this.body = null;
  536. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  537. this.header = {
  538. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  539. version: headerView.getUint32( 4, true ),
  540. length: headerView.getUint32( 8, true )
  541. };
  542. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  543. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  544. } else if ( this.header.version < 2.0 ) {
  545. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
  546. }
  547. var chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
  548. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  549. var chunkIndex = 0;
  550. while ( chunkIndex < chunkContentsLength ) {
  551. var chunkLength = chunkView.getUint32( chunkIndex, true );
  552. chunkIndex += 4;
  553. var chunkType = chunkView.getUint32( chunkIndex, true );
  554. chunkIndex += 4;
  555. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  556. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  557. this.content = THREE.LoaderUtils.decodeText( contentArray );
  558. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  559. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  560. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  561. }
  562. // Clients must ignore chunks with unknown types.
  563. chunkIndex += chunkLength;
  564. }
  565. if ( this.content === null ) {
  566. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  567. }
  568. }
  569. /**
  570. * DRACO Mesh Compression Extension
  571. *
  572. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
  573. */
  574. function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
  575. if ( ! dracoLoader ) {
  576. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  577. }
  578. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  579. this.json = json;
  580. this.dracoLoader = dracoLoader;
  581. this.dracoLoader.preload();
  582. }
  583. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  584. var json = this.json;
  585. var dracoLoader = this.dracoLoader;
  586. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  587. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  588. var threeAttributeMap = {};
  589. var attributeNormalizedMap = {};
  590. var attributeTypeMap = {};
  591. for ( var attributeName in gltfAttributeMap ) {
  592. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  593. threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
  594. }
  595. for ( attributeName in primitive.attributes ) {
  596. var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
  597. if ( gltfAttributeMap[ attributeName ] !== undefined ) {
  598. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  599. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  600. attributeTypeMap[ threeAttributeName ] = componentType;
  601. attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
  602. }
  603. }
  604. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  605. return new Promise( function ( resolve ) {
  606. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  607. for ( var attributeName in geometry.attributes ) {
  608. var attribute = geometry.attributes[ attributeName ];
  609. var normalized = attributeNormalizedMap[ attributeName ];
  610. if ( normalized !== undefined ) attribute.normalized = normalized;
  611. }
  612. resolve( geometry );
  613. }, threeAttributeMap, attributeTypeMap );
  614. } );
  615. } );
  616. };
  617. /**
  618. * Texture Transform Extension
  619. *
  620. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
  621. */
  622. function GLTFTextureTransformExtension() {
  623. this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
  624. }
  625. GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
  626. texture = texture.clone();
  627. if ( transform.offset !== undefined ) {
  628. texture.offset.fromArray( transform.offset );
  629. }
  630. if ( transform.rotation !== undefined ) {
  631. texture.rotation = transform.rotation;
  632. }
  633. if ( transform.scale !== undefined ) {
  634. texture.repeat.fromArray( transform.scale );
  635. }
  636. if ( transform.texCoord !== undefined ) {
  637. console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
  638. }
  639. texture.needsUpdate = true;
  640. return texture;
  641. };
  642. /**
  643. * Specular-Glossiness Extension
  644. *
  645. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  646. */
  647. /**
  648. * A sub class of THREE.StandardMaterial with some of the functionality
  649. * changed via the `onBeforeCompile` callback
  650. * @pailhead
  651. */
  652. function GLTFMeshStandardSGMaterial( params ) {
  653. THREE.MeshStandardMaterial.call( this );
  654. this.isGLTFSpecularGlossinessMaterial = true;
  655. //various chunks that need replacing
  656. var specularMapParsFragmentChunk = [
  657. '#ifdef USE_SPECULARMAP',
  658. ' uniform sampler2D specularMap;',
  659. '#endif'
  660. ].join( '\n' );
  661. var glossinessMapParsFragmentChunk = [
  662. '#ifdef USE_GLOSSINESSMAP',
  663. ' uniform sampler2D glossinessMap;',
  664. '#endif'
  665. ].join( '\n' );
  666. var specularMapFragmentChunk = [
  667. 'vec3 specularFactor = specular;',
  668. '#ifdef USE_SPECULARMAP',
  669. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  670. ' texelSpecular = sRGBToLinear( texelSpecular );',
  671. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  672. ' specularFactor *= texelSpecular.rgb;',
  673. '#endif'
  674. ].join( '\n' );
  675. var glossinessMapFragmentChunk = [
  676. 'float glossinessFactor = glossiness;',
  677. '#ifdef USE_GLOSSINESSMAP',
  678. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  679. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  680. ' glossinessFactor *= texelGlossiness.a;',
  681. '#endif'
  682. ].join( '\n' );
  683. var lightPhysicalFragmentChunk = [
  684. 'PhysicalMaterial material;',
  685. 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );',
  686. 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
  687. 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
  688. 'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.',
  689. 'material.specularRoughness += geometryRoughness;',
  690. 'material.specularRoughness = min( material.specularRoughness, 1.0 );',
  691. 'material.specularColor = specularFactor;',
  692. ].join( '\n' );
  693. var uniforms = {
  694. specular: { value: new THREE.Color().setHex( 0xffffff ) },
  695. glossiness: { value: 1 },
  696. specularMap: { value: null },
  697. glossinessMap: { value: null }
  698. };
  699. this._extraUniforms = uniforms;
  700. this.onBeforeCompile = function ( shader ) {
  701. for ( var uniformName in uniforms ) {
  702. shader.uniforms[ uniformName ] = uniforms[ uniformName ];
  703. }
  704. shader.fragmentShader = shader.fragmentShader
  705. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  706. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  707. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  708. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  709. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  710. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  711. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  712. };
  713. Object.defineProperties( this, {
  714. specular: {
  715. get: function () {
  716. return uniforms.specular.value;
  717. },
  718. set: function ( v ) {
  719. uniforms.specular.value = v;
  720. }
  721. },
  722. specularMap: {
  723. get: function () {
  724. return uniforms.specularMap.value;
  725. },
  726. set: function ( v ) {
  727. uniforms.specularMap.value = v;
  728. if ( v ) {
  729. this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
  730. } else {
  731. delete this.defines.USE_SPECULARMAP;
  732. }
  733. }
  734. },
  735. glossiness: {
  736. get: function () {
  737. return uniforms.glossiness.value;
  738. },
  739. set: function ( v ) {
  740. uniforms.glossiness.value = v;
  741. }
  742. },
  743. glossinessMap: {
  744. get: function () {
  745. return uniforms.glossinessMap.value;
  746. },
  747. set: function ( v ) {
  748. uniforms.glossinessMap.value = v;
  749. if ( v ) {
  750. this.defines.USE_GLOSSINESSMAP = '';
  751. this.defines.USE_UV = '';
  752. } else {
  753. delete this.defines.USE_GLOSSINESSMAP;
  754. delete this.defines.USE_UV;
  755. }
  756. }
  757. }
  758. } );
  759. delete this.metalness;
  760. delete this.roughness;
  761. delete this.metalnessMap;
  762. delete this.roughnessMap;
  763. this.setValues( params );
  764. }
  765. GLTFMeshStandardSGMaterial.prototype = Object.create( THREE.MeshStandardMaterial.prototype );
  766. GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
  767. GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
  768. THREE.MeshStandardMaterial.prototype.copy.call( this, source );
  769. this.specularMap = source.specularMap;
  770. this.specular.copy( source.specular );
  771. this.glossinessMap = source.glossinessMap;
  772. this.glossiness = source.glossiness;
  773. delete this.metalness;
  774. delete this.roughness;
  775. delete this.metalnessMap;
  776. delete this.roughnessMap;
  777. return this;
  778. };
  779. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  780. return {
  781. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  782. specularGlossinessParams: [
  783. 'color',
  784. 'map',
  785. 'lightMap',
  786. 'lightMapIntensity',
  787. 'aoMap',
  788. 'aoMapIntensity',
  789. 'emissive',
  790. 'emissiveIntensity',
  791. 'emissiveMap',
  792. 'bumpMap',
  793. 'bumpScale',
  794. 'normalMap',
  795. 'normalMapType',
  796. 'displacementMap',
  797. 'displacementScale',
  798. 'displacementBias',
  799. 'specularMap',
  800. 'specular',
  801. 'glossinessMap',
  802. 'glossiness',
  803. 'alphaMap',
  804. 'envMap',
  805. 'envMapIntensity',
  806. 'refractionRatio',
  807. ],
  808. getMaterialType: function () {
  809. return GLTFMeshStandardSGMaterial;
  810. },
  811. extendParams: function ( materialParams, materialDef, parser ) {
  812. var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
  813. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  814. materialParams.opacity = 1.0;
  815. var pending = [];
  816. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  817. var array = pbrSpecularGlossiness.diffuseFactor;
  818. materialParams.color.fromArray( array );
  819. materialParams.opacity = array[ 3 ];
  820. }
  821. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  822. pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
  823. }
  824. materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  825. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  826. materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  827. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  828. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  829. }
  830. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  831. var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
  832. pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
  833. pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
  834. }
  835. return Promise.all( pending );
  836. },
  837. createMaterial: function ( materialParams ) {
  838. var material = new GLTFMeshStandardSGMaterial( materialParams );
  839. material.fog = true;
  840. material.color = materialParams.color;
  841. material.map = materialParams.map === undefined ? null : materialParams.map;
  842. material.lightMap = null;
  843. material.lightMapIntensity = 1.0;
  844. material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  845. material.aoMapIntensity = 1.0;
  846. material.emissive = materialParams.emissive;
  847. material.emissiveIntensity = 1.0;
  848. material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  849. material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  850. material.bumpScale = 1;
  851. material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  852. material.normalMapType = THREE.TangentSpaceNormalMap;
  853. if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
  854. material.displacementMap = null;
  855. material.displacementScale = 1;
  856. material.displacementBias = 0;
  857. material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  858. material.specular = materialParams.specular;
  859. material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  860. material.glossiness = materialParams.glossiness;
  861. material.alphaMap = null;
  862. material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  863. material.envMapIntensity = 1.0;
  864. material.refractionRatio = 0.98;
  865. return material;
  866. },
  867. };
  868. }
  869. /**
  870. * Mesh Quantization Extension
  871. *
  872. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
  873. */
  874. function GLTFMeshQuantizationExtension() {
  875. this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
  876. }
  877. /*********************************/
  878. /********** INTERPOLATION ********/
  879. /*********************************/
  880. // Spline Interpolation
  881. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  882. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  883. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  884. }
  885. GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
  886. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  887. GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
  888. // Copies a sample value to the result buffer. See description of glTF
  889. // CUBICSPLINE values layout in interpolate_() function below.
  890. var result = this.resultBuffer,
  891. values = this.sampleValues,
  892. valueSize = this.valueSize,
  893. offset = index * valueSize * 3 + valueSize;
  894. for ( var i = 0; i !== valueSize; i ++ ) {
  895. result[ i ] = values[ offset + i ];
  896. }
  897. return result;
  898. };
  899. GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  900. GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
  901. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  902. var result = this.resultBuffer;
  903. var values = this.sampleValues;
  904. var stride = this.valueSize;
  905. var stride2 = stride * 2;
  906. var stride3 = stride * 3;
  907. var td = t1 - t0;
  908. var p = ( t - t0 ) / td;
  909. var pp = p * p;
  910. var ppp = pp * p;
  911. var offset1 = i1 * stride3;
  912. var offset0 = offset1 - stride3;
  913. var s2 = - 2 * ppp + 3 * pp;
  914. var s3 = ppp - pp;
  915. var s0 = 1 - s2;
  916. var s1 = s3 - pp + p;
  917. // Layout of keyframe output values for CUBICSPLINE animations:
  918. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  919. for ( var i = 0; i !== stride; i ++ ) {
  920. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  921. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  922. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  923. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  924. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  925. }
  926. return result;
  927. };
  928. /*********************************/
  929. /********** INTERNALS ************/
  930. /*********************************/
  931. /* CONSTANTS */
  932. var WEBGL_CONSTANTS = {
  933. FLOAT: 5126,
  934. //FLOAT_MAT2: 35674,
  935. FLOAT_MAT3: 35675,
  936. FLOAT_MAT4: 35676,
  937. FLOAT_VEC2: 35664,
  938. FLOAT_VEC3: 35665,
  939. FLOAT_VEC4: 35666,
  940. LINEAR: 9729,
  941. REPEAT: 10497,
  942. SAMPLER_2D: 35678,
  943. POINTS: 0,
  944. LINES: 1,
  945. LINE_LOOP: 2,
  946. LINE_STRIP: 3,
  947. TRIANGLES: 4,
  948. TRIANGLE_STRIP: 5,
  949. TRIANGLE_FAN: 6,
  950. UNSIGNED_BYTE: 5121,
  951. UNSIGNED_SHORT: 5123
  952. };
  953. var WEBGL_COMPONENT_TYPES = {
  954. 5120: Int8Array,
  955. 5121: Uint8Array,
  956. 5122: Int16Array,
  957. 5123: Uint16Array,
  958. 5125: Uint32Array,
  959. 5126: Float32Array
  960. };
  961. var WEBGL_FILTERS = {
  962. 9728: THREE.NearestFilter,
  963. 9729: THREE.LinearFilter,
  964. 9984: THREE.NearestMipmapNearestFilter,
  965. 9985: THREE.LinearMipmapNearestFilter,
  966. 9986: THREE.NearestMipmapLinearFilter,
  967. 9987: THREE.LinearMipmapLinearFilter
  968. };
  969. var WEBGL_WRAPPINGS = {
  970. 33071: THREE.ClampToEdgeWrapping,
  971. 33648: THREE.MirroredRepeatWrapping,
  972. 10497: THREE.RepeatWrapping
  973. };
  974. var WEBGL_TYPE_SIZES = {
  975. 'SCALAR': 1,
  976. 'VEC2': 2,
  977. 'VEC3': 3,
  978. 'VEC4': 4,
  979. 'MAT2': 4,
  980. 'MAT3': 9,
  981. 'MAT4': 16
  982. };
  983. var ATTRIBUTES = {
  984. POSITION: 'position',
  985. NORMAL: 'normal',
  986. TANGENT: 'tangent',
  987. TEXCOORD_0: 'uv',
  988. TEXCOORD_1: 'uv2',
  989. COLOR_0: 'color',
  990. WEIGHTS_0: 'skinWeight',
  991. JOINTS_0: 'skinIndex',
  992. };
  993. var PATH_PROPERTIES = {
  994. scale: 'scale',
  995. translation: 'position',
  996. rotation: 'quaternion',
  997. weights: 'morphTargetInfluences'
  998. };
  999. var INTERPOLATION = {
  1000. CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
  1001. // keyframe track will be initialized with a default interpolation type, then modified.
  1002. LINEAR: THREE.InterpolateLinear,
  1003. STEP: THREE.InterpolateDiscrete
  1004. };
  1005. var ALPHA_MODES = {
  1006. OPAQUE: 'OPAQUE',
  1007. MASK: 'MASK',
  1008. BLEND: 'BLEND'
  1009. };
  1010. /* UTILITY FUNCTIONS */
  1011. function resolveURL( url, path ) {
  1012. // Invalid URL
  1013. if ( typeof url !== 'string' || url === '' ) return '';
  1014. // Host Relative URL
  1015. if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
  1016. path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
  1017. }
  1018. // Absolute URL http://,https://,//
  1019. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  1020. // Data URI
  1021. if ( /^data:.*,.*$/i.test( url ) ) return url;
  1022. // Blob URL
  1023. if ( /^blob:.*$/i.test( url ) ) return url;
  1024. // Relative URL
  1025. return path + url;
  1026. }
  1027. /**
  1028. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  1029. */
  1030. function createDefaultMaterial( cache ) {
  1031. if ( cache[ 'DefaultMaterial' ] === undefined ) {
  1032. cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {
  1033. color: 0xFFFFFF,
  1034. emissive: 0x000000,
  1035. metalness: 1,
  1036. roughness: 1,
  1037. transparent: false,
  1038. depthTest: true,
  1039. side: THREE.FrontSide
  1040. } );
  1041. }
  1042. return cache[ 'DefaultMaterial' ];
  1043. }
  1044. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  1045. // Add unknown glTF extensions to an object's userData.
  1046. for ( var name in objectDef.extensions ) {
  1047. if ( knownExtensions[ name ] === undefined ) {
  1048. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  1049. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  1050. }
  1051. }
  1052. }
  1053. /**
  1054. * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry} object
  1055. * @param {GLTF.definition} gltfDef
  1056. */
  1057. function assignExtrasToUserData( object, gltfDef ) {
  1058. if ( gltfDef.extras !== undefined ) {
  1059. if ( typeof gltfDef.extras === 'object' ) {
  1060. Object.assign( object.userData, gltfDef.extras );
  1061. } else {
  1062. console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
  1063. }
  1064. }
  1065. }
  1066. /**
  1067. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  1068. *
  1069. * @param {THREE.BufferGeometry} geometry
  1070. * @param {Array<GLTF.Target>} targets
  1071. * @param {GLTFParser} parser
  1072. * @return {Promise<THREE.BufferGeometry>}
  1073. */
  1074. function addMorphTargets( geometry, targets, parser ) {
  1075. var hasMorphPosition = false;
  1076. var hasMorphNormal = false;
  1077. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1078. var target = targets[ i ];
  1079. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  1080. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  1081. if ( hasMorphPosition && hasMorphNormal ) break;
  1082. }
  1083. if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
  1084. var pendingPositionAccessors = [];
  1085. var pendingNormalAccessors = [];
  1086. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1087. var target = targets[ i ];
  1088. if ( hasMorphPosition ) {
  1089. var pendingAccessor = target.POSITION !== undefined
  1090. ? parser.getDependency( 'accessor', target.POSITION )
  1091. : geometry.attributes.position;
  1092. pendingPositionAccessors.push( pendingAccessor );
  1093. }
  1094. if ( hasMorphNormal ) {
  1095. var pendingAccessor = target.NORMAL !== undefined
  1096. ? parser.getDependency( 'accessor', target.NORMAL )
  1097. : geometry.attributes.normal;
  1098. pendingNormalAccessors.push( pendingAccessor );
  1099. }
  1100. }
  1101. return Promise.all( [
  1102. Promise.all( pendingPositionAccessors ),
  1103. Promise.all( pendingNormalAccessors )
  1104. ] ).then( function ( accessors ) {
  1105. var morphPositions = accessors[ 0 ];
  1106. var morphNormals = accessors[ 1 ];
  1107. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  1108. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  1109. geometry.morphTargetsRelative = true;
  1110. return geometry;
  1111. } );
  1112. }
  1113. /**
  1114. * @param {THREE.Mesh} mesh
  1115. * @param {GLTF.Mesh} meshDef
  1116. */
  1117. function updateMorphTargets( mesh, meshDef ) {
  1118. mesh.updateMorphTargets();
  1119. if ( meshDef.weights !== undefined ) {
  1120. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  1121. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  1122. }
  1123. }
  1124. // .extras has user-defined data, so check that .extras.targetNames is an array.
  1125. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  1126. var targetNames = meshDef.extras.targetNames;
  1127. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  1128. mesh.morphTargetDictionary = {};
  1129. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  1130. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  1131. }
  1132. } else {
  1133. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  1134. }
  1135. }
  1136. }
  1137. function createPrimitiveKey( primitiveDef ) {
  1138. var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
  1139. var geometryKey;
  1140. if ( dracoExtension ) {
  1141. geometryKey = 'draco:' + dracoExtension.bufferView
  1142. + ':' + dracoExtension.indices
  1143. + ':' + createAttributesKey( dracoExtension.attributes );
  1144. } else {
  1145. geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
  1146. }
  1147. return geometryKey;
  1148. }
  1149. function createAttributesKey( attributes ) {
  1150. var attributesKey = '';
  1151. var keys = Object.keys( attributes ).sort();
  1152. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1153. attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
  1154. }
  1155. return attributesKey;
  1156. }
  1157. /* GLTF PARSER */
  1158. function GLTFParser( json, options ) {
  1159. this.json = json || {};
  1160. this.extensions = {};
  1161. this.plugins = {};
  1162. this.options = options || {};
  1163. // loader object cache
  1164. this.cache = new GLTFRegistry();
  1165. // associations between Three.js objects and glTF elements
  1166. this.associations = new Map();
  1167. // BufferGeometry caching
  1168. this.primitiveCache = {};
  1169. // Object3D instance caches
  1170. this.meshCache = { refs: {}, uses: {} };
  1171. this.cameraCache = { refs: {}, uses: {} };
  1172. this.lightCache = { refs: {}, uses: {} };
  1173. // Track node names, to ensure no duplicates
  1174. this.nodeNamesUsed = {};
  1175. // Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
  1176. // expensive work of uploading a texture to the GPU off the main thread.
  1177. if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
  1178. this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );
  1179. } else {
  1180. this.textureLoader = new THREE.TextureLoader( this.options.manager );
  1181. }
  1182. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  1183. this.fileLoader = new THREE.FileLoader( this.options.manager );
  1184. this.fileLoader.setResponseType( 'arraybuffer' );
  1185. if ( this.options.crossOrigin === 'use-credentials' ) {
  1186. this.fileLoader.setWithCredentials( true );
  1187. }
  1188. }
  1189. GLTFParser.prototype.setExtensions = function ( extensions ) {
  1190. this.extensions = extensions;
  1191. };
  1192. GLTFParser.prototype.setPlugins = function ( plugins ) {
  1193. this.plugins = plugins;
  1194. };
  1195. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  1196. var parser = this;
  1197. var json = this.json;
  1198. var extensions = this.extensions;
  1199. // Clear the loader cache
  1200. this.cache.removeAll();
  1201. // Mark the special nodes/meshes in json for efficient parse
  1202. this._invokeAll( function ( ext ) {
  1203. return ext._markDefs && ext._markDefs();
  1204. } );
  1205. Promise.all( this._invokeAll( function ( ext ) {
  1206. return ext.beforeRoot && ext.beforeRoot();
  1207. } ) ).then( function () {
  1208. return Promise.all( [
  1209. parser.getDependencies( 'scene' ),
  1210. parser.getDependencies( 'animation' ),
  1211. parser.getDependencies( 'camera' ),
  1212. ] );
  1213. } ).then( function ( dependencies ) {
  1214. var result = {
  1215. scene: dependencies[ 0 ][ json.scene || 0 ],
  1216. scenes: dependencies[ 0 ],
  1217. animations: dependencies[ 1 ],
  1218. cameras: dependencies[ 2 ],
  1219. asset: json.asset,
  1220. parser: parser,
  1221. userData: {}
  1222. };
  1223. addUnknownExtensionsToUserData( extensions, result, json );
  1224. assignExtrasToUserData( result, json );
  1225. Promise.all( parser._invokeAll( function ( ext ) {
  1226. return ext.afterRoot && ext.afterRoot( result );
  1227. } ) ).then( function () {
  1228. onLoad( result );
  1229. } );
  1230. } ).catch( onError );
  1231. };
  1232. /**
  1233. * Marks the special nodes/meshes in json for efficient parse.
  1234. */
  1235. GLTFParser.prototype._markDefs = function () {
  1236. var nodeDefs = this.json.nodes || [];
  1237. var skinDefs = this.json.skins || [];
  1238. var meshDefs = this.json.meshes || [];
  1239. // Nothing in the node definition indicates whether it is a Bone or an
  1240. // Object3D. Use the skins' joint references to mark bones.
  1241. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1242. var joints = skinDefs[ skinIndex ].joints;
  1243. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1244. nodeDefs[ joints[ i ] ].isBone = true;
  1245. }
  1246. }
  1247. // Iterate over all nodes, marking references to shared resources,
  1248. // as well as skeleton joints.
  1249. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1250. var nodeDef = nodeDefs[ nodeIndex ];
  1251. if ( nodeDef.mesh !== undefined ) {
  1252. this._addNodeRef( this.meshCache, nodeDef.mesh );
  1253. // Nothing in the mesh definition indicates whether it is
  1254. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1255. // to mark SkinnedMesh if node has skin.
  1256. if ( nodeDef.skin !== undefined ) {
  1257. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1258. }
  1259. }
  1260. if ( nodeDef.camera !== undefined ) {
  1261. this._addNodeRef( this.cameraCache, nodeDef.camera );
  1262. }
  1263. }
  1264. };
  1265. /**
  1266. * Counts references to shared node / Object3D resources. These resources
  1267. * can be reused, or "instantiated", at multiple nodes in the scene
  1268. * hierarchy. Mesh, Camera, and Light instances are instantiated and must
  1269. * be marked. Non-scenegraph resources (like Materials, Geometries, and
  1270. * Textures) can be reused directly and are not marked here.
  1271. *
  1272. * Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1273. */
  1274. GLTFParser.prototype._addNodeRef = function ( cache, index ) {
  1275. if ( index === undefined ) return;
  1276. if ( cache.refs[ index ] === undefined ) {
  1277. cache.refs[ index ] = cache.uses[ index ] = 0;
  1278. }
  1279. cache.refs[ index ] ++;
  1280. };
  1281. /** Returns a reference to a shared resource, cloning it if necessary. */
  1282. GLTFParser.prototype._getNodeRef = function ( cache, index, object ) {
  1283. if ( cache.refs[ index ] <= 1 ) return object;
  1284. var ref = object.clone();
  1285. ref.name += '_instance_' + ( cache.uses[ index ] ++ );
  1286. return ref;
  1287. };
  1288. GLTFParser.prototype._invokeOne = function ( func ) {
  1289. var extensions = Object.values( this.plugins );
  1290. extensions.push( this );
  1291. for ( var i = 0; i < extensions.length; i ++ ) {
  1292. var result = func( extensions[ i ] );
  1293. if ( result ) return result;
  1294. }
  1295. };
  1296. GLTFParser.prototype._invokeAll = function ( func ) {
  1297. var extensions = Object.values( this.plugins );
  1298. extensions.unshift( this );
  1299. var pending = [];
  1300. for ( var i = 0; i < extensions.length; i ++ ) {
  1301. var result = func( extensions[ i ] );
  1302. if ( result ) pending.push( result );
  1303. }
  1304. return pending;
  1305. };
  1306. /**
  1307. * Requests the specified dependency asynchronously, with caching.
  1308. * @param {string} type
  1309. * @param {number} index
  1310. * @return {Promise<THREE.Object3D|THREE.Material|THREE.Texture|THREE.AnimationClip|ArrayBuffer|Object>}
  1311. */
  1312. GLTFParser.prototype.getDependency = function ( type, index ) {
  1313. var cacheKey = type + ':' + index;
  1314. var dependency = this.cache.get( cacheKey );
  1315. if ( ! dependency ) {
  1316. switch ( type ) {
  1317. case 'scene':
  1318. dependency = this.loadScene( index );
  1319. break;
  1320. case 'node':
  1321. dependency = this.loadNode( index );
  1322. break;
  1323. case 'mesh':
  1324. dependency = this._invokeOne( function ( ext ) {
  1325. return ext.loadMesh && ext.loadMesh( index );
  1326. } );
  1327. break;
  1328. case 'accessor':
  1329. dependency = this.loadAccessor( index );
  1330. break;
  1331. case 'bufferView':
  1332. dependency = this._invokeOne( function ( ext ) {
  1333. return ext.loadBufferView && ext.loadBufferView( index );
  1334. } );
  1335. break;
  1336. case 'buffer':
  1337. dependency = this.loadBuffer( index );
  1338. break;
  1339. case 'material':
  1340. dependency = this._invokeOne( function ( ext ) {
  1341. return ext.loadMaterial && ext.loadMaterial( index );
  1342. } );
  1343. break;
  1344. case 'texture':
  1345. dependency = this._invokeOne( function ( ext ) {
  1346. return ext.loadTexture && ext.loadTexture( index );
  1347. } );
  1348. break;
  1349. case 'skin':
  1350. dependency = this.loadSkin( index );
  1351. break;
  1352. case 'animation':
  1353. dependency = this.loadAnimation( index );
  1354. break;
  1355. case 'camera':
  1356. dependency = this.loadCamera( index );
  1357. break;
  1358. default:
  1359. throw new Error( 'Unknown type: ' + type );
  1360. }
  1361. this.cache.add( cacheKey, dependency );
  1362. }
  1363. return dependency;
  1364. };
  1365. /**
  1366. * Requests all dependencies of the specified type asynchronously, with caching.
  1367. * @param {string} type
  1368. * @return {Promise<Array<Object>>}
  1369. */
  1370. GLTFParser.prototype.getDependencies = function ( type ) {
  1371. var dependencies = this.cache.get( type );
  1372. if ( ! dependencies ) {
  1373. var parser = this;
  1374. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1375. dependencies = Promise.all( defs.map( function ( def, index ) {
  1376. return parser.getDependency( type, index );
  1377. } ) );
  1378. this.cache.add( type, dependencies );
  1379. }
  1380. return dependencies;
  1381. };
  1382. /**
  1383. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1384. * @param {number} bufferIndex
  1385. * @return {Promise<ArrayBuffer>}
  1386. */
  1387. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1388. var bufferDef = this.json.buffers[ bufferIndex ];
  1389. var loader = this.fileLoader;
  1390. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1391. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1392. }
  1393. // If present, GLB container is required to be the first buffer.
  1394. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1395. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1396. }
  1397. var options = this.options;
  1398. return new Promise( function ( resolve, reject ) {
  1399. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1400. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1401. } );
  1402. } );
  1403. };
  1404. /**
  1405. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1406. * @param {number} bufferViewIndex
  1407. * @return {Promise<ArrayBuffer>}
  1408. */
  1409. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1410. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1411. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1412. var byteLength = bufferViewDef.byteLength || 0;
  1413. var byteOffset = bufferViewDef.byteOffset || 0;
  1414. return buffer.slice( byteOffset, byteOffset + byteLength );
  1415. } );
  1416. };
  1417. /**
  1418. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1419. * @param {number} accessorIndex
  1420. * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
  1421. */
  1422. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1423. var parser = this;
  1424. var json = this.json;
  1425. var accessorDef = this.json.accessors[ accessorIndex ];
  1426. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1427. // Ignore empty accessors, which may be used to declare runtime
  1428. // information about attributes coming from another source (e.g. Draco
  1429. // compression extension).
  1430. return Promise.resolve( null );
  1431. }
  1432. var pendingBufferViews = [];
  1433. if ( accessorDef.bufferView !== undefined ) {
  1434. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1435. } else {
  1436. pendingBufferViews.push( null );
  1437. }
  1438. if ( accessorDef.sparse !== undefined ) {
  1439. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1440. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1441. }
  1442. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1443. var bufferView = bufferViews[ 0 ];
  1444. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1445. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1446. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1447. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1448. var itemBytes = elementBytes * itemSize;
  1449. var byteOffset = accessorDef.byteOffset || 0;
  1450. var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
  1451. var normalized = accessorDef.normalized === true;
  1452. var array, bufferAttribute;
  1453. // The buffer is not interleaved if the stride is the item size in bytes.
  1454. if ( byteStride && byteStride !== itemBytes ) {
  1455. // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
  1456. // This makes sure that IBA.count reflects accessor.count properly
  1457. var ibSlice = Math.floor( byteOffset / byteStride );
  1458. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
  1459. var ib = parser.cache.get( ibCacheKey );
  1460. if ( ! ib ) {
  1461. array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
  1462. // Integer parameters to IB/IBA are in array elements, not bytes.
  1463. ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
  1464. parser.cache.add( ibCacheKey, ib );
  1465. }
  1466. bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
  1467. } else {
  1468. if ( bufferView === null ) {
  1469. array = new TypedArray( accessorDef.count * itemSize );
  1470. } else {
  1471. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1472. }
  1473. bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
  1474. }
  1475. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1476. if ( accessorDef.sparse !== undefined ) {
  1477. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1478. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1479. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1480. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1481. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1482. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1483. if ( bufferView !== null ) {
  1484. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1485. bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
  1486. }
  1487. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1488. var index = sparseIndices[ i ];
  1489. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1490. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1491. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1492. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1493. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1494. }
  1495. }
  1496. return bufferAttribute;
  1497. } );
  1498. };
  1499. /**
  1500. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1501. * @param {number} textureIndex
  1502. * @return {Promise<THREE.Texture>}
  1503. */
  1504. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1505. var parser = this;
  1506. var json = this.json;
  1507. var options = this.options;
  1508. var textureDef = json.textures[ textureIndex ];
  1509. var textureExtensions = textureDef.extensions || {};
  1510. var source;
  1511. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1512. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1513. } else {
  1514. source = json.images[ textureDef.source ];
  1515. }
  1516. var loader;
  1517. if ( source.uri ) {
  1518. loader = options.manager.getHandler( source.uri );
  1519. }
  1520. if ( ! loader ) {
  1521. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1522. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1523. : this.textureLoader;
  1524. }
  1525. return this.loadTextureImage( textureIndex, source, loader );
  1526. };
  1527. GLTFParser.prototype.loadTextureImage = function ( textureIndex, source, loader ) {
  1528. var parser = this;
  1529. var json = this.json;
  1530. var options = this.options;
  1531. var textureDef = json.textures[ textureIndex ];
  1532. var URL = self.URL || self.webkitURL;
  1533. var sourceURI = source.uri;
  1534. var isObjectURL = false;
  1535. var hasAlpha = true;
  1536. if ( source.mimeType === 'image/jpeg' ) hasAlpha = false;
  1537. if ( source.bufferView !== undefined ) {
  1538. // Load binary image data from bufferView, if provided.
  1539. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1540. if ( source.mimeType === 'image/png' ) {
  1541. // Inspect the PNG 'IHDR' chunk to determine whether the image could have an
  1542. // alpha channel. This check is conservative — the image could have an alpha
  1543. // channel with all values == 1, and the indexed type (colorType == 3) only
  1544. // sometimes contains alpha.
  1545. //
  1546. // https://en.wikipedia.org/wiki/Portable_Network_Graphics#File_header
  1547. var colorType = new DataView( bufferView, 25, 1 ).getUint8( 0, false );
  1548. hasAlpha = colorType === 6 || colorType === 4 || colorType === 3;
  1549. }
  1550. isObjectURL = true;
  1551. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1552. sourceURI = URL.createObjectURL( blob );
  1553. return sourceURI;
  1554. } );
  1555. } else if ( source.uri === undefined ) {
  1556. throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
  1557. }
  1558. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1559. return new Promise( function ( resolve, reject ) {
  1560. var onLoad = resolve;
  1561. if ( loader.isImageBitmapLoader === true ) {
  1562. onLoad = function ( imageBitmap ) {
  1563. resolve( new THREE.CanvasTexture( imageBitmap ) );
  1564. };
  1565. }
  1566. loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
  1567. } );
  1568. } ).then( function ( texture ) {
  1569. // Clean up resources and configure Texture.
  1570. if ( isObjectURL === true ) {
  1571. URL.revokeObjectURL( sourceURI );
  1572. }
  1573. texture.flipY = false;
  1574. if ( textureDef.name ) texture.name = textureDef.name;
  1575. // When there is definitely no alpha channel in the texture, set RGBFormat to save space.
  1576. if ( ! hasAlpha ) texture.format = THREE.RGBFormat;
  1577. var samplers = json.samplers || {};
  1578. var sampler = samplers[ textureDef.sampler ] || {};
  1579. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1580. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter;
  1581. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1582. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1583. parser.associations.set( texture, {
  1584. type: 'textures',
  1585. index: textureIndex
  1586. } );
  1587. return texture;
  1588. } );
  1589. };
  1590. /**
  1591. * Asynchronously assigns a texture to the given material parameters.
  1592. * @param {Object} materialParams
  1593. * @param {string} mapName
  1594. * @param {Object} mapDef
  1595. * @return {Promise}
  1596. */
  1597. GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
  1598. var parser = this;
  1599. return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
  1600. // Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
  1601. // However, we will copy UV set 0 to UV set 1 on demand for aoMap
  1602. if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
  1603. console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
  1604. }
  1605. if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
  1606. var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
  1607. if ( transform ) {
  1608. var gltfReference = parser.associations.get( texture );
  1609. texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
  1610. parser.associations.set( texture, gltfReference );
  1611. }
  1612. }
  1613. materialParams[ mapName ] = texture;
  1614. } );
  1615. };
  1616. /**
  1617. * Assigns final material to a Mesh, Line, or Points instance. The instance
  1618. * already has a material (generated from the glTF material options alone)
  1619. * but reuse of the same glTF material may require multiple threejs materials
  1620. * to accomodate different primitive types, defines, etc. New materials will
  1621. * be created if necessary, and reused from a cache.
  1622. * @param {THREE.Object3D} mesh Mesh, Line, or Points instance.
  1623. */
  1624. GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
  1625. var geometry = mesh.geometry;
  1626. var material = mesh.material;
  1627. var useVertexTangents = geometry.attributes.tangent !== undefined;
  1628. var useVertexColors = geometry.attributes.color !== undefined;
  1629. var useFlatShading = geometry.attributes.normal === undefined;
  1630. var useSkinning = mesh.isSkinnedMesh === true;
  1631. var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
  1632. var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
  1633. if ( mesh.isPoints ) {
  1634. var cacheKey = 'PointsMaterial:' + material.uuid;
  1635. var pointsMaterial = this.cache.get( cacheKey );
  1636. if ( ! pointsMaterial ) {
  1637. pointsMaterial = new THREE.PointsMaterial();
  1638. THREE.Material.prototype.copy.call( pointsMaterial, material );
  1639. pointsMaterial.color.copy( material.color );
  1640. pointsMaterial.map = material.map;
  1641. pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
  1642. this.cache.add( cacheKey, pointsMaterial );
  1643. }
  1644. material = pointsMaterial;
  1645. } else if ( mesh.isLine ) {
  1646. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1647. var lineMaterial = this.cache.get( cacheKey );
  1648. if ( ! lineMaterial ) {
  1649. lineMaterial = new THREE.LineBasicMaterial();
  1650. THREE.Material.prototype.copy.call( lineMaterial, material );
  1651. lineMaterial.color.copy( material.color );
  1652. this.cache.add( cacheKey, lineMaterial );
  1653. }
  1654. material = lineMaterial;
  1655. }
  1656. // Clone the material if it will be modified
  1657. if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1658. var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
  1659. if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
  1660. if ( useSkinning ) cacheKey += 'skinning:';
  1661. if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
  1662. if ( useVertexColors ) cacheKey += 'vertex-colors:';
  1663. if ( useFlatShading ) cacheKey += 'flat-shading:';
  1664. if ( useMorphTargets ) cacheKey += 'morph-targets:';
  1665. if ( useMorphNormals ) cacheKey += 'morph-normals:';
  1666. var cachedMaterial = this.cache.get( cacheKey );
  1667. if ( ! cachedMaterial ) {
  1668. cachedMaterial = material.clone();
  1669. if ( useSkinning ) cachedMaterial.skinning = true;
  1670. if ( useVertexColors ) cachedMaterial.vertexColors = true;
  1671. if ( useFlatShading ) cachedMaterial.flatShading = true;
  1672. if ( useMorphTargets ) cachedMaterial.morphTargets = true;
  1673. if ( useMorphNormals ) cachedMaterial.morphNormals = true;
  1674. if ( useVertexTangents ) {
  1675. cachedMaterial.vertexTangents = true;
  1676. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1677. if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= -1;
  1678. if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= -1;
  1679. }
  1680. this.cache.add( cacheKey, cachedMaterial );
  1681. this.associations.set( cachedMaterial, this.associations.get( material ) );
  1682. }
  1683. material = cachedMaterial;
  1684. }
  1685. // workarounds for mesh and geometry
  1686. if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
  1687. geometry.setAttribute( 'uv2', geometry.attributes.uv );
  1688. }
  1689. mesh.material = material;
  1690. };
  1691. GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {
  1692. return THREE.MeshStandardMaterial;
  1693. };
  1694. /**
  1695. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1696. * @param {number} materialIndex
  1697. * @return {Promise<THREE.Material>}
  1698. */
  1699. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1700. var parser = this;
  1701. var json = this.json;
  1702. var extensions = this.extensions;
  1703. var materialDef = json.materials[ materialIndex ];
  1704. var materialType;
  1705. var materialParams = {};
  1706. var materialExtensions = materialDef.extensions || {};
  1707. var pending = [];
  1708. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1709. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1710. materialType = sgExtension.getMaterialType();
  1711. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1712. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1713. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1714. materialType = kmuExtension.getMaterialType();
  1715. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1716. } else {
  1717. // Specification:
  1718. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1719. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1720. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1721. materialParams.opacity = 1.0;
  1722. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1723. var array = metallicRoughness.baseColorFactor;
  1724. materialParams.color.fromArray( array );
  1725. materialParams.opacity = array[ 3 ];
  1726. }
  1727. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1728. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
  1729. }
  1730. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1731. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1732. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1733. pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1734. pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
  1735. }
  1736. materialType = this._invokeOne( function ( ext ) {
  1737. return ext.getMaterialType && ext.getMaterialType( materialIndex );
  1738. } );
  1739. pending.push( Promise.all( this._invokeAll( function ( ext ) {
  1740. return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
  1741. } ) ) );
  1742. }
  1743. if ( materialDef.doubleSided === true ) {
  1744. materialParams.side = THREE.DoubleSide;
  1745. }
  1746. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1747. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1748. materialParams.transparent = true;
  1749. // See: https://github.com/mrdoob/three.js/issues/17706
  1750. materialParams.depthWrite = false;
  1751. } else {
  1752. materialParams.transparent = false;
  1753. if ( alphaMode === ALPHA_MODES.MASK ) {
  1754. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1755. }
  1756. }
  1757. if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1758. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
  1759. // https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
  1760. materialParams.normalScale = new THREE.Vector2( 1, -1 );
  1761. if ( materialDef.normalTexture.scale !== undefined ) {
  1762. materialParams.normalScale.set( materialDef.normalTexture.scale, -materialDef.normalTexture.scale );
  1763. }
  1764. }
  1765. if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1766. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
  1767. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1768. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1769. }
  1770. }
  1771. if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1772. materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
  1773. }
  1774. if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
  1775. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
  1776. }
  1777. return Promise.all( pending ).then( function () {
  1778. var material;
  1779. if ( materialType === GLTFMeshStandardSGMaterial ) {
  1780. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1781. } else {
  1782. material = new materialType( materialParams );
  1783. }
  1784. if ( materialDef.name ) material.name = materialDef.name;
  1785. // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
  1786. if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
  1787. if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
  1788. assignExtrasToUserData( material, materialDef );
  1789. parser.associations.set( material, { type: 'materials', index: materialIndex } );
  1790. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1791. return material;
  1792. } );
  1793. };
  1794. /** When Object3D instances are targeted by animation, they need unique names. */
  1795. GLTFParser.prototype.createUniqueName = function ( originalName ) {
  1796. var sanitizedName = THREE.PropertyBinding.sanitizeNodeName( originalName || '' );
  1797. var name = sanitizedName;
  1798. for ( var i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
  1799. name = sanitizedName + '_' + i;
  1800. }
  1801. this.nodeNamesUsed[ name ] = true;
  1802. return name;
  1803. };
  1804. /**
  1805. * @param {THREE.BufferGeometry} geometry
  1806. * @param {GLTF.Primitive} primitiveDef
  1807. * @param {GLTFParser} parser
  1808. */
  1809. function computeBounds( geometry, primitiveDef, parser ) {
  1810. var attributes = primitiveDef.attributes;
  1811. var box = new THREE.Box3();
  1812. if ( attributes.POSITION !== undefined ) {
  1813. var accessor = parser.json.accessors[ attributes.POSITION ];
  1814. var min = accessor.min;
  1815. var max = accessor.max;
  1816. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1817. if ( min !== undefined && max !== undefined ) {
  1818. box.set(
  1819. new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
  1820. new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
  1821. } else {
  1822. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1823. return;
  1824. }
  1825. } else {
  1826. return;
  1827. }
  1828. var targets = primitiveDef.targets;
  1829. if ( targets !== undefined ) {
  1830. var maxDisplacement = new THREE.Vector3();
  1831. var vector = new THREE.Vector3();
  1832. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  1833. var target = targets[ i ];
  1834. if ( target.POSITION !== undefined ) {
  1835. var accessor = parser.json.accessors[ target.POSITION ];
  1836. var min = accessor.min;
  1837. var max = accessor.max;
  1838. // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
  1839. if ( min !== undefined && max !== undefined ) {
  1840. // we need to get max of absolute components because target weight is [-1,1]
  1841. vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
  1842. vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
  1843. vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
  1844. // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
  1845. // to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
  1846. // are used to implement key-frame animations and as such only two are active at a time - this results in very large
  1847. // boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
  1848. maxDisplacement.max( vector );
  1849. } else {
  1850. console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
  1851. }
  1852. }
  1853. }
  1854. // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
  1855. box.expandByVector( maxDisplacement );
  1856. }
  1857. geometry.boundingBox = box;
  1858. var sphere = new THREE.Sphere();
  1859. box.getCenter( sphere.center );
  1860. sphere.radius = box.min.distanceTo( box.max ) / 2;
  1861. geometry.boundingSphere = sphere;
  1862. }
  1863. /**
  1864. * @param {THREE.BufferGeometry} geometry
  1865. * @param {GLTF.Primitive} primitiveDef
  1866. * @param {GLTFParser} parser
  1867. * @return {Promise<THREE.BufferGeometry>}
  1868. */
  1869. function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
  1870. var attributes = primitiveDef.attributes;
  1871. var pending = [];
  1872. function assignAttributeAccessor( accessorIndex, attributeName ) {
  1873. return parser.getDependency( 'accessor', accessorIndex )
  1874. .then( function ( accessor ) {
  1875. geometry.setAttribute( attributeName, accessor );
  1876. } );
  1877. }
  1878. for ( var gltfAttributeName in attributes ) {
  1879. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
  1880. // Skip attributes already provided by e.g. Draco extension.
  1881. if ( threeAttributeName in geometry.attributes ) continue;
  1882. pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
  1883. }
  1884. if ( primitiveDef.indices !== undefined && ! geometry.index ) {
  1885. var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
  1886. geometry.setIndex( accessor );
  1887. } );
  1888. pending.push( accessor );
  1889. }
  1890. assignExtrasToUserData( geometry, primitiveDef );
  1891. computeBounds( geometry, primitiveDef, parser );
  1892. return Promise.all( pending ).then( function () {
  1893. return primitiveDef.targets !== undefined
  1894. ? addMorphTargets( geometry, primitiveDef.targets, parser )
  1895. : geometry;
  1896. } );
  1897. }
  1898. /**
  1899. * @param {THREE.BufferGeometry} geometry
  1900. * @param {Number} drawMode
  1901. * @return {THREE.BufferGeometry}
  1902. */
  1903. function toTrianglesDrawMode( geometry, drawMode ) {
  1904. var index = geometry.getIndex();
  1905. // generate index if not present
  1906. if ( index === null ) {
  1907. var indices = [];
  1908. var position = geometry.getAttribute( 'position' );
  1909. if ( position !== undefined ) {
  1910. for ( var i = 0; i < position.count; i ++ ) {
  1911. indices.push( i );
  1912. }
  1913. geometry.setIndex( indices );
  1914. index = geometry.getIndex();
  1915. } else {
  1916. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
  1917. return geometry;
  1918. }
  1919. }
  1920. //
  1921. var numberOfTriangles = index.count - 2;
  1922. var newIndices = [];
  1923. if ( drawMode === THREE.TriangleFanDrawMode ) {
  1924. // gl.TRIANGLE_FAN
  1925. for ( var i = 1; i <= numberOfTriangles; i ++ ) {
  1926. newIndices.push( index.getX( 0 ) );
  1927. newIndices.push( index.getX( i ) );
  1928. newIndices.push( index.getX( i + 1 ) );
  1929. }
  1930. } else {
  1931. // gl.TRIANGLE_STRIP
  1932. for ( var i = 0; i < numberOfTriangles; i ++ ) {
  1933. if ( i % 2 === 0 ) {
  1934. newIndices.push( index.getX( i ) );
  1935. newIndices.push( index.getX( i + 1 ) );
  1936. newIndices.push( index.getX( i + 2 ) );
  1937. } else {
  1938. newIndices.push( index.getX( i + 2 ) );
  1939. newIndices.push( index.getX( i + 1 ) );
  1940. newIndices.push( index.getX( i ) );
  1941. }
  1942. }
  1943. }
  1944. if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
  1945. console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
  1946. }
  1947. // build final geometry
  1948. var newGeometry = geometry.clone();
  1949. newGeometry.setIndex( newIndices );
  1950. return newGeometry;
  1951. }
  1952. /**
  1953. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1954. *
  1955. * Creates BufferGeometries from primitives.
  1956. *
  1957. * @param {Array<GLTF.Primitive>} primitives
  1958. * @return {Promise<Array<THREE.BufferGeometry>>}
  1959. */
  1960. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1961. var parser = this;
  1962. var extensions = this.extensions;
  1963. var cache = this.primitiveCache;
  1964. function createDracoPrimitive( primitive ) {
  1965. return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1966. .decodePrimitive( primitive, parser )
  1967. .then( function ( geometry ) {
  1968. return addPrimitiveAttributes( geometry, primitive, parser );
  1969. } );
  1970. }
  1971. var pending = [];
  1972. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1973. var primitive = primitives[ i ];
  1974. var cacheKey = createPrimitiveKey( primitive );
  1975. // See if we've already created this geometry
  1976. var cached = cache[ cacheKey ];
  1977. if ( cached ) {
  1978. // Use the cached geometry if it exists
  1979. pending.push( cached.promise );
  1980. } else {
  1981. var geometryPromise;
  1982. if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1983. // Use DRACO geometry if available
  1984. geometryPromise = createDracoPrimitive( primitive );
  1985. } else {
  1986. // Otherwise create a new geometry
  1987. geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser );
  1988. }
  1989. // Cache this geometry
  1990. cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
  1991. pending.push( geometryPromise );
  1992. }
  1993. }
  1994. return Promise.all( pending );
  1995. };
  1996. /**
  1997. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1998. * @param {number} meshIndex
  1999. * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
  2000. */
  2001. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  2002. var parser = this;
  2003. var json = this.json;
  2004. var extensions = this.extensions;
  2005. var meshDef = json.meshes[ meshIndex ];
  2006. var primitives = meshDef.primitives;
  2007. var pending = [];
  2008. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  2009. var material = primitives[ i ].material === undefined
  2010. ? createDefaultMaterial( this.cache )
  2011. : this.getDependency( 'material', primitives[ i ].material );
  2012. pending.push( material );
  2013. }
  2014. pending.push( parser.loadGeometries( primitives ) );
  2015. return Promise.all( pending ).then( function ( results ) {
  2016. var materials = results.slice( 0, results.length - 1 );
  2017. var geometries = results[ results.length - 1 ];
  2018. var meshes = [];
  2019. for ( var i = 0, il = geometries.length; i < il; i ++ ) {
  2020. var geometry = geometries[ i ];
  2021. var primitive = primitives[ i ];
  2022. // 1. create Mesh
  2023. var mesh;
  2024. var material = materials[ i ];
  2025. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  2026. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  2027. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  2028. primitive.mode === undefined ) {
  2029. // .isSkinnedMesh isn't in glTF spec. See ._markDefs()
  2030. mesh = meshDef.isSkinnedMesh === true
  2031. ? new THREE.SkinnedMesh( geometry, material )
  2032. : new THREE.Mesh( geometry, material );
  2033. if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
  2034. // we normalize floating point skin weight array to fix malformed assets (see #15319)
  2035. // it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
  2036. mesh.normalizeSkinWeights();
  2037. }
  2038. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  2039. mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );
  2040. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  2041. mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );
  2042. }
  2043. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  2044. mesh = new THREE.LineSegments( geometry, material );
  2045. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  2046. mesh = new THREE.Line( geometry, material );
  2047. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  2048. mesh = new THREE.LineLoop( geometry, material );
  2049. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  2050. mesh = new THREE.Points( geometry, material );
  2051. } else {
  2052. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  2053. }
  2054. if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
  2055. updateMorphTargets( mesh, meshDef );
  2056. }
  2057. mesh.name = parser.createUniqueName( meshDef.name || ( 'mesh_' + meshIndex ) );
  2058. assignExtrasToUserData( mesh, meshDef );
  2059. if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
  2060. parser.assignFinalMaterial( mesh );
  2061. meshes.push( mesh );
  2062. }
  2063. if ( meshes.length === 1 ) {
  2064. return meshes[ 0 ];
  2065. }
  2066. var group = new THREE.Group();
  2067. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  2068. group.add( meshes[ i ] );
  2069. }
  2070. return group;
  2071. } );
  2072. };
  2073. /**
  2074. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  2075. * @param {number} cameraIndex
  2076. * @return {Promise<THREE.Camera>}
  2077. */
  2078. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  2079. var camera;
  2080. var cameraDef = this.json.cameras[ cameraIndex ];
  2081. var params = cameraDef[ cameraDef.type ];
  2082. if ( ! params ) {
  2083. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  2084. return;
  2085. }
  2086. if ( cameraDef.type === 'perspective' ) {
  2087. camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  2088. } else if ( cameraDef.type === 'orthographic' ) {
  2089. camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
  2090. }
  2091. if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
  2092. assignExtrasToUserData( camera, cameraDef );
  2093. return Promise.resolve( camera );
  2094. };
  2095. /**
  2096. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  2097. * @param {number} skinIndex
  2098. * @return {Promise<Object>}
  2099. */
  2100. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  2101. var skinDef = this.json.skins[ skinIndex ];
  2102. var skinEntry = { joints: skinDef.joints };
  2103. if ( skinDef.inverseBindMatrices === undefined ) {
  2104. return Promise.resolve( skinEntry );
  2105. }
  2106. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  2107. skinEntry.inverseBindMatrices = accessor;
  2108. return skinEntry;
  2109. } );
  2110. };
  2111. /**
  2112. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  2113. * @param {number} animationIndex
  2114. * @return {Promise<THREE.AnimationClip>}
  2115. */
  2116. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  2117. var json = this.json;
  2118. var animationDef = json.animations[ animationIndex ];
  2119. var pendingNodes = [];
  2120. var pendingInputAccessors = [];
  2121. var pendingOutputAccessors = [];
  2122. var pendingSamplers = [];
  2123. var pendingTargets = [];
  2124. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  2125. var channel = animationDef.channels[ i ];
  2126. var sampler = animationDef.samplers[ channel.sampler ];
  2127. var target = channel.target;
  2128. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  2129. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  2130. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  2131. pendingNodes.push( this.getDependency( 'node', name ) );
  2132. pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
  2133. pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
  2134. pendingSamplers.push( sampler );
  2135. pendingTargets.push( target );
  2136. }
  2137. return Promise.all( [
  2138. Promise.all( pendingNodes ),
  2139. Promise.all( pendingInputAccessors ),
  2140. Promise.all( pendingOutputAccessors ),
  2141. Promise.all( pendingSamplers ),
  2142. Promise.all( pendingTargets )
  2143. ] ).then( function ( dependencies ) {
  2144. var nodes = dependencies[ 0 ];
  2145. var inputAccessors = dependencies[ 1 ];
  2146. var outputAccessors = dependencies[ 2 ];
  2147. var samplers = dependencies[ 3 ];
  2148. var targets = dependencies[ 4 ];
  2149. var tracks = [];
  2150. for ( var i = 0, il = nodes.length; i < il; i ++ ) {
  2151. var node = nodes[ i ];
  2152. var inputAccessor = inputAccessors[ i ];
  2153. var outputAccessor = outputAccessors[ i ];
  2154. var sampler = samplers[ i ];
  2155. var target = targets[ i ];
  2156. if ( node === undefined ) continue;
  2157. node.updateMatrix();
  2158. node.matrixAutoUpdate = true;
  2159. var TypedKeyframeTrack;
  2160. switch ( PATH_PROPERTIES[ target.path ] ) {
  2161. case PATH_PROPERTIES.weights:
  2162. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  2163. break;
  2164. case PATH_PROPERTIES.rotation:
  2165. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  2166. break;
  2167. case PATH_PROPERTIES.position:
  2168. case PATH_PROPERTIES.scale:
  2169. default:
  2170. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  2171. break;
  2172. }
  2173. var targetName = node.name ? node.name : node.uuid;
  2174. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  2175. var targetNames = [];
  2176. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  2177. // Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh.
  2178. node.traverse( function ( object ) {
  2179. if ( object.isMesh === true && object.morphTargetInfluences ) {
  2180. targetNames.push( object.name ? object.name : object.uuid );
  2181. }
  2182. } );
  2183. } else {
  2184. targetNames.push( targetName );
  2185. }
  2186. var outputArray = outputAccessor.array;
  2187. if ( outputAccessor.normalized ) {
  2188. var scale;
  2189. if ( outputArray.constructor === Int8Array ) {
  2190. scale = 1 / 127;
  2191. } else if ( outputArray.constructor === Uint8Array ) {
  2192. scale = 1 / 255;
  2193. } else if ( outputArray.constructor == Int16Array ) {
  2194. scale = 1 / 32767;
  2195. } else if ( outputArray.constructor === Uint16Array ) {
  2196. scale = 1 / 65535;
  2197. } else {
  2198. throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
  2199. }
  2200. var scaled = new Float32Array( outputArray.length );
  2201. for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
  2202. scaled[ j ] = outputArray[ j ] * scale;
  2203. }
  2204. outputArray = scaled;
  2205. }
  2206. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  2207. var track = new TypedKeyframeTrack(
  2208. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  2209. inputAccessor.array,
  2210. outputArray,
  2211. interpolation
  2212. );
  2213. // Override interpolation with custom factory method.
  2214. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  2215. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  2216. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  2217. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  2218. // must be divided by three to get the interpolant's sampleSize argument.
  2219. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  2220. };
  2221. // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
  2222. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  2223. }
  2224. tracks.push( track );
  2225. }
  2226. }
  2227. var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
  2228. return new THREE.AnimationClip( name, undefined, tracks );
  2229. } );
  2230. };
  2231. /**
  2232. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  2233. * @param {number} nodeIndex
  2234. * @return {Promise<THREE.Object3D>}
  2235. */
  2236. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  2237. var json = this.json;
  2238. var extensions = this.extensions;
  2239. var parser = this;
  2240. var nodeDef = json.nodes[ nodeIndex ];
  2241. // reserve node's name before its dependencies, so the root has the intended name.
  2242. var nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
  2243. return ( function () {
  2244. var pending = [];
  2245. if ( nodeDef.mesh !== undefined ) {
  2246. pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
  2247. var node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh );
  2248. // if weights are provided on the node, override weights on the mesh.
  2249. if ( nodeDef.weights !== undefined ) {
  2250. node.traverse( function ( o ) {
  2251. if ( ! o.isMesh ) return;
  2252. for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
  2253. o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
  2254. }
  2255. } );
  2256. }
  2257. return node;
  2258. } ) );
  2259. }
  2260. if ( nodeDef.camera !== undefined ) {
  2261. pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
  2262. return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
  2263. } ) );
  2264. }
  2265. parser._invokeAll( function ( ext ) {
  2266. return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
  2267. } ).forEach( function ( promise ) {
  2268. pending.push( promise );
  2269. } );
  2270. return Promise.all( pending );
  2271. }() ).then( function ( objects ) {
  2272. var node;
  2273. // .isBone isn't in glTF spec. See ._markDefs
  2274. if ( nodeDef.isBone === true ) {
  2275. node = new THREE.Bone();
  2276. } else if ( objects.length > 1 ) {
  2277. node = new THREE.Group();
  2278. } else if ( objects.length === 1 ) {
  2279. node = objects[ 0 ];
  2280. } else {
  2281. node = new THREE.Object3D();
  2282. }
  2283. if ( node !== objects[ 0 ] ) {
  2284. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  2285. node.add( objects[ i ] );
  2286. }
  2287. }
  2288. if ( nodeDef.name ) {
  2289. node.userData.name = nodeDef.name;
  2290. node.name = nodeName;
  2291. }
  2292. assignExtrasToUserData( node, nodeDef );
  2293. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  2294. if ( nodeDef.matrix !== undefined ) {
  2295. var matrix = new THREE.Matrix4();
  2296. matrix.fromArray( nodeDef.matrix );
  2297. node.applyMatrix4( matrix );
  2298. } else {
  2299. if ( nodeDef.translation !== undefined ) {
  2300. node.position.fromArray( nodeDef.translation );
  2301. }
  2302. if ( nodeDef.rotation !== undefined ) {
  2303. node.quaternion.fromArray( nodeDef.rotation );
  2304. }
  2305. if ( nodeDef.scale !== undefined ) {
  2306. node.scale.fromArray( nodeDef.scale );
  2307. }
  2308. }
  2309. parser.associations.set( node, { type: 'nodes', index: nodeIndex } );
  2310. return node;
  2311. } );
  2312. };
  2313. /**
  2314. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  2315. * @param {number} sceneIndex
  2316. * @return {Promise<THREE.Group>}
  2317. */
  2318. GLTFParser.prototype.loadScene = function () {
  2319. // scene node hierachy builder
  2320. function buildNodeHierachy( nodeId, parentObject, json, parser ) {
  2321. var nodeDef = json.nodes[ nodeId ];
  2322. return parser.getDependency( 'node', nodeId ).then( function ( node ) {
  2323. if ( nodeDef.skin === undefined ) return node;
  2324. // build skeleton here as well
  2325. var skinEntry;
  2326. return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
  2327. skinEntry = skin;
  2328. var pendingJoints = [];
  2329. for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
  2330. pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
  2331. }
  2332. return Promise.all( pendingJoints );
  2333. } ).then( function ( jointNodes ) {
  2334. node.traverse( function ( mesh ) {
  2335. if ( ! mesh.isMesh ) return;
  2336. var bones = [];
  2337. var boneInverses = [];
  2338. for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
  2339. var jointNode = jointNodes[ j ];
  2340. if ( jointNode ) {
  2341. bones.push( jointNode );
  2342. var mat = new THREE.Matrix4();
  2343. if ( skinEntry.inverseBindMatrices !== undefined ) {
  2344. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  2345. }
  2346. boneInverses.push( mat );
  2347. } else {
  2348. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
  2349. }
  2350. }
  2351. mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
  2352. } );
  2353. return node;
  2354. } );
  2355. } ).then( function ( node ) {
  2356. // build node hierachy
  2357. parentObject.add( node );
  2358. var pending = [];
  2359. if ( nodeDef.children ) {
  2360. var children = nodeDef.children;
  2361. for ( var i = 0, il = children.length; i < il; i ++ ) {
  2362. var child = children[ i ];
  2363. pending.push( buildNodeHierachy( child, node, json, parser ) );
  2364. }
  2365. }
  2366. return Promise.all( pending );
  2367. } );
  2368. }
  2369. return function loadScene( sceneIndex ) {
  2370. var json = this.json;
  2371. var extensions = this.extensions;
  2372. var sceneDef = this.json.scenes[ sceneIndex ];
  2373. var parser = this;
  2374. // Loader returns Group, not Scene.
  2375. // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
  2376. var scene = new THREE.Group();
  2377. if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
  2378. assignExtrasToUserData( scene, sceneDef );
  2379. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  2380. var nodeIds = sceneDef.nodes || [];
  2381. var pending = [];
  2382. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  2383. pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
  2384. }
  2385. return Promise.all( pending ).then( function () {
  2386. return scene;
  2387. } );
  2388. };
  2389. }();
  2390. return GLTFLoader;
  2391. } )();