LegacyGLTFLoader.js 47 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. */
  7. THREE.LegacyGLTFLoader = ( function () {
  8. function LegacyGLTFLoader( manager ) {
  9. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  10. }
  11. LegacyGLTFLoader.prototype = {
  12. constructor: LegacyGLTFLoader,
  13. crossOrigin: 'anonymous',
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var resourcePath;
  17. if ( this.resourcePath !== undefined ) {
  18. resourcePath = this.resourcePath;
  19. } else if ( this.path !== undefined ) {
  20. resourcePath = this.path;
  21. } else {
  22. resourcePath = THREE.LoaderUtils.extractUrlBase( url );
  23. }
  24. var loader = new THREE.FileLoader( scope.manager );
  25. loader.setPath( this.path );
  26. loader.setResponseType( 'arraybuffer' );
  27. loader.load( url, function ( data ) {
  28. scope.parse( data, resourcePath, onLoad );
  29. }, onProgress, onError );
  30. },
  31. setCrossOrigin: function ( value ) {
  32. this.crossOrigin = value;
  33. return this;
  34. },
  35. setPath: function ( value ) {
  36. this.path = value;
  37. },
  38. setResourcePath: function ( value ) {
  39. this.resourcePath = value;
  40. return this;
  41. },
  42. parse: function ( data, path, callback ) {
  43. var content;
  44. var extensions = {};
  45. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  46. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  47. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  48. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  49. } else {
  50. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  51. }
  52. var json = JSON.parse( content );
  53. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  54. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  55. }
  56. var parser = new GLTFParser( json, extensions, {
  57. crossOrigin: this.crossOrigin,
  58. manager: this.manager,
  59. path: path || this.resourcePath || ''
  60. } );
  61. parser.parse( function ( scene, scenes, cameras, animations ) {
  62. var glTF = {
  63. "scene": scene,
  64. "scenes": scenes,
  65. "cameras": cameras,
  66. "animations": animations
  67. };
  68. callback( glTF );
  69. } );
  70. }
  71. };
  72. /* GLTFREGISTRY */
  73. function GLTFRegistry() {
  74. var objects = {};
  75. return {
  76. get: function ( key ) {
  77. return objects[ key ];
  78. },
  79. add: function ( key, object ) {
  80. objects[ key ] = object;
  81. },
  82. remove: function ( key ) {
  83. delete objects[ key ];
  84. },
  85. removeAll: function () {
  86. objects = {};
  87. },
  88. update: function ( scene, camera ) {
  89. for ( var name in objects ) {
  90. var object = objects[ name ];
  91. if ( object.update ) {
  92. object.update( scene, camera );
  93. }
  94. }
  95. }
  96. };
  97. }
  98. /* GLTFSHADERS */
  99. LegacyGLTFLoader.Shaders = {
  100. update: function () {
  101. console.warn( 'THREE.LegacyGLTFLoader.Shaders has been deprecated, and now updates automatically.' );
  102. }
  103. };
  104. /* GLTFSHADER */
  105. function GLTFShader( targetNode, allNodes ) {
  106. var boundUniforms = {};
  107. // bind each uniform to its source node
  108. var uniforms = targetNode.material.uniforms;
  109. for ( var uniformId in uniforms ) {
  110. var uniform = uniforms[ uniformId ];
  111. if ( uniform.semantic ) {
  112. var sourceNodeRef = uniform.node;
  113. var sourceNode = targetNode;
  114. if ( sourceNodeRef ) {
  115. sourceNode = allNodes[ sourceNodeRef ];
  116. }
  117. boundUniforms[ uniformId ] = {
  118. semantic: uniform.semantic,
  119. sourceNode: sourceNode,
  120. targetNode: targetNode,
  121. uniform: uniform
  122. };
  123. }
  124. }
  125. this.boundUniforms = boundUniforms;
  126. this._m4 = new THREE.Matrix4();
  127. }
  128. // Update - update all the uniform values
  129. GLTFShader.prototype.update = function ( scene, camera ) {
  130. var boundUniforms = this.boundUniforms;
  131. for ( var name in boundUniforms ) {
  132. var boundUniform = boundUniforms[ name ];
  133. switch ( boundUniform.semantic ) {
  134. case "MODELVIEW":
  135. var m4 = boundUniform.uniform.value;
  136. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  137. break;
  138. case "MODELVIEWINVERSETRANSPOSE":
  139. var m3 = boundUniform.uniform.value;
  140. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  141. m3.getNormalMatrix( this._m4 );
  142. break;
  143. case "PROJECTION":
  144. var m4 = boundUniform.uniform.value;
  145. m4.copy( camera.projectionMatrix );
  146. break;
  147. case "JOINTMATRIX":
  148. var m4v = boundUniform.uniform.value;
  149. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  150. // So it goes like this:
  151. // SkinnedMesh world matrix is already baked into MODELVIEW;
  152. // transform joints to local space,
  153. // then transform using joint's inverse
  154. m4v[ mi ]
  155. .getInverse( boundUniform.sourceNode.matrixWorld )
  156. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  157. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  158. .multiply( boundUniform.targetNode.bindMatrix );
  159. }
  160. break;
  161. default :
  162. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  163. break;
  164. }
  165. }
  166. };
  167. /* ANIMATION */
  168. LegacyGLTFLoader.Animations = {
  169. update: function () {
  170. console.warn( 'THREE.LegacyGLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  171. }
  172. };
  173. /*********************************/
  174. /********** EXTENSIONS ***********/
  175. /*********************************/
  176. var EXTENSIONS = {
  177. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  178. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  179. };
  180. /* MATERIALS COMMON EXTENSION */
  181. function GLTFMaterialsCommonExtension( json ) {
  182. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  183. this.lights = {};
  184. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  185. var lights = extension.lights || {};
  186. for ( var lightId in lights ) {
  187. var light = lights[ lightId ];
  188. var lightNode;
  189. var lightParams = light[ light.type ];
  190. var color = new THREE.Color().fromArray( lightParams.color );
  191. switch ( light.type ) {
  192. case "directional":
  193. lightNode = new THREE.DirectionalLight( color );
  194. lightNode.position.set( 0, 0, 1 );
  195. break;
  196. case "point":
  197. lightNode = new THREE.PointLight( color );
  198. break;
  199. case "spot":
  200. lightNode = new THREE.SpotLight( color );
  201. lightNode.position.set( 0, 0, 1 );
  202. break;
  203. case "ambient":
  204. lightNode = new THREE.AmbientLight( color );
  205. break;
  206. }
  207. if ( lightNode ) {
  208. this.lights[ lightId ] = lightNode;
  209. }
  210. }
  211. }
  212. /* BINARY EXTENSION */
  213. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  214. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  215. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  216. function GLTFBinaryExtension( data ) {
  217. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  218. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  219. var header = {
  220. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  221. version: headerView.getUint32( 4, true ),
  222. length: headerView.getUint32( 8, true ),
  223. contentLength: headerView.getUint32( 12, true ),
  224. contentFormat: headerView.getUint32( 16, true )
  225. };
  226. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  227. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  228. if ( header[ key ] !== value ) {
  229. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  230. }
  231. }
  232. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  233. this.header = header;
  234. this.content = THREE.LoaderUtils.decodeText( contentArray );
  235. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  236. }
  237. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  238. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  239. var array = new Uint8Array( bufferView );
  240. return THREE.LoaderUtils.decodeText( array );
  241. };
  242. /*********************************/
  243. /********** INTERNALS ************/
  244. /*********************************/
  245. /* CONSTANTS */
  246. var WEBGL_CONSTANTS = {
  247. FLOAT: 5126,
  248. //FLOAT_MAT2: 35674,
  249. FLOAT_MAT3: 35675,
  250. FLOAT_MAT4: 35676,
  251. FLOAT_VEC2: 35664,
  252. FLOAT_VEC3: 35665,
  253. FLOAT_VEC4: 35666,
  254. LINEAR: 9729,
  255. REPEAT: 10497,
  256. SAMPLER_2D: 35678,
  257. TRIANGLES: 4,
  258. LINES: 1,
  259. UNSIGNED_BYTE: 5121,
  260. UNSIGNED_SHORT: 5123,
  261. VERTEX_SHADER: 35633,
  262. FRAGMENT_SHADER: 35632
  263. };
  264. var WEBGL_TYPE = {
  265. 5126: Number,
  266. //35674: THREE.Matrix2,
  267. 35675: THREE.Matrix3,
  268. 35676: THREE.Matrix4,
  269. 35664: THREE.Vector2,
  270. 35665: THREE.Vector3,
  271. 35666: THREE.Vector4,
  272. 35678: THREE.Texture
  273. };
  274. var WEBGL_COMPONENT_TYPES = {
  275. 5120: Int8Array,
  276. 5121: Uint8Array,
  277. 5122: Int16Array,
  278. 5123: Uint16Array,
  279. 5125: Uint32Array,
  280. 5126: Float32Array
  281. };
  282. var WEBGL_FILTERS = {
  283. 9728: THREE.NearestFilter,
  284. 9729: THREE.LinearFilter,
  285. 9984: THREE.NearestMipmapNearestFilter,
  286. 9985: THREE.LinearMipmapNearestFilter,
  287. 9986: THREE.NearestMipmapLinearFilter,
  288. 9987: THREE.LinearMipmapLinearFilter
  289. };
  290. var WEBGL_WRAPPINGS = {
  291. 33071: THREE.ClampToEdgeWrapping,
  292. 33648: THREE.MirroredRepeatWrapping,
  293. 10497: THREE.RepeatWrapping
  294. };
  295. var WEBGL_TEXTURE_FORMATS = {
  296. 6406: THREE.AlphaFormat,
  297. 6407: THREE.RGBFormat,
  298. 6408: THREE.RGBAFormat,
  299. 6409: THREE.LuminanceFormat,
  300. 6410: THREE.LuminanceAlphaFormat
  301. };
  302. var WEBGL_TEXTURE_DATATYPES = {
  303. 5121: THREE.UnsignedByteType,
  304. 32819: THREE.UnsignedShort4444Type,
  305. 32820: THREE.UnsignedShort5551Type,
  306. 33635: THREE.UnsignedShort565Type
  307. };
  308. var WEBGL_SIDES = {
  309. 1028: THREE.BackSide, // Culling front
  310. 1029: THREE.FrontSide // Culling back
  311. //1032: THREE.NoSide // Culling front and back, what to do?
  312. };
  313. var WEBGL_DEPTH_FUNCS = {
  314. 512: THREE.NeverDepth,
  315. 513: THREE.LessDepth,
  316. 514: THREE.EqualDepth,
  317. 515: THREE.LessEqualDepth,
  318. 516: THREE.GreaterEqualDepth,
  319. 517: THREE.NotEqualDepth,
  320. 518: THREE.GreaterEqualDepth,
  321. 519: THREE.AlwaysDepth
  322. };
  323. var WEBGL_BLEND_EQUATIONS = {
  324. 32774: THREE.AddEquation,
  325. 32778: THREE.SubtractEquation,
  326. 32779: THREE.ReverseSubtractEquation
  327. };
  328. var WEBGL_BLEND_FUNCS = {
  329. 0: THREE.ZeroFactor,
  330. 1: THREE.OneFactor,
  331. 768: THREE.SrcColorFactor,
  332. 769: THREE.OneMinusSrcColorFactor,
  333. 770: THREE.SrcAlphaFactor,
  334. 771: THREE.OneMinusSrcAlphaFactor,
  335. 772: THREE.DstAlphaFactor,
  336. 773: THREE.OneMinusDstAlphaFactor,
  337. 774: THREE.DstColorFactor,
  338. 775: THREE.OneMinusDstColorFactor,
  339. 776: THREE.SrcAlphaSaturateFactor
  340. // The followings are not supported by Three.js yet
  341. //32769: CONSTANT_COLOR,
  342. //32770: ONE_MINUS_CONSTANT_COLOR,
  343. //32771: CONSTANT_ALPHA,
  344. //32772: ONE_MINUS_CONSTANT_COLOR
  345. };
  346. var WEBGL_TYPE_SIZES = {
  347. 'SCALAR': 1,
  348. 'VEC2': 2,
  349. 'VEC3': 3,
  350. 'VEC4': 4,
  351. 'MAT2': 4,
  352. 'MAT3': 9,
  353. 'MAT4': 16
  354. };
  355. var PATH_PROPERTIES = {
  356. scale: 'scale',
  357. translation: 'position',
  358. rotation: 'quaternion'
  359. };
  360. var INTERPOLATION = {
  361. LINEAR: THREE.InterpolateLinear,
  362. STEP: THREE.InterpolateDiscrete
  363. };
  364. var STATES_ENABLES = {
  365. 2884: 'CULL_FACE',
  366. 2929: 'DEPTH_TEST',
  367. 3042: 'BLEND',
  368. 3089: 'SCISSOR_TEST',
  369. 32823: 'POLYGON_OFFSET_FILL',
  370. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  371. };
  372. /* UTILITY FUNCTIONS */
  373. function _each( object, callback, thisObj ) {
  374. if ( ! object ) {
  375. return Promise.resolve();
  376. }
  377. var results;
  378. var fns = [];
  379. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  380. results = [];
  381. var length = object.length;
  382. for ( var idx = 0; idx < length; idx ++ ) {
  383. var value = callback.call( thisObj || this, object[ idx ], idx );
  384. if ( value ) {
  385. fns.push( value );
  386. if ( value instanceof Promise ) {
  387. value.then( function ( key, value ) {
  388. results[ key ] = value;
  389. }.bind( this, idx ) );
  390. } else {
  391. results[ idx ] = value;
  392. }
  393. }
  394. }
  395. } else {
  396. results = {};
  397. for ( var key in object ) {
  398. if ( object.hasOwnProperty( key ) ) {
  399. var value = callback.call( thisObj || this, object[ key ], key );
  400. if ( value ) {
  401. fns.push( value );
  402. if ( value instanceof Promise ) {
  403. value.then( function ( key, value ) {
  404. results[ key ] = value;
  405. }.bind( this, key ) );
  406. } else {
  407. results[ key ] = value;
  408. }
  409. }
  410. }
  411. }
  412. }
  413. return Promise.all( fns ).then( function () {
  414. return results;
  415. } );
  416. }
  417. function resolveURL( url, path ) {
  418. // Invalid URL
  419. if ( typeof url !== 'string' || url === '' )
  420. return '';
  421. // Absolute URL http://,https://,//
  422. if ( /^(https?:)?\/\//i.test( url ) ) {
  423. return url;
  424. }
  425. // Data URI
  426. if ( /^data:.*,.*$/i.test( url ) ) {
  427. return url;
  428. }
  429. // Blob URL
  430. if ( /^blob:.*$/i.test( url ) ) {
  431. return url;
  432. }
  433. // Relative URL
  434. return ( path || '' ) + url;
  435. }
  436. // Three.js seems too dependent on attribute names so globally
  437. // replace those in the shader code
  438. function replaceTHREEShaderAttributes( shaderText, technique ) {
  439. // Expected technique attributes
  440. var attributes = {};
  441. for ( var attributeId in technique.attributes ) {
  442. var pname = technique.attributes[ attributeId ];
  443. var param = technique.parameters[ pname ];
  444. var atype = param.type;
  445. var semantic = param.semantic;
  446. attributes[ attributeId ] = {
  447. type: atype,
  448. semantic: semantic
  449. };
  450. }
  451. // Figure out which attributes to change in technique
  452. var shaderParams = technique.parameters;
  453. var shaderAttributes = technique.attributes;
  454. var params = {};
  455. for ( var attributeId in attributes ) {
  456. var pname = shaderAttributes[ attributeId ];
  457. var shaderParam = shaderParams[ pname ];
  458. var semantic = shaderParam.semantic;
  459. if ( semantic ) {
  460. params[ attributeId ] = shaderParam;
  461. }
  462. }
  463. for ( var pname in params ) {
  464. var param = params[ pname ];
  465. var semantic = param.semantic;
  466. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  467. switch ( semantic ) {
  468. case "POSITION":
  469. shaderText = shaderText.replace( regEx, 'position' );
  470. break;
  471. case "NORMAL":
  472. shaderText = shaderText.replace( regEx, 'normal' );
  473. break;
  474. case 'TEXCOORD_0':
  475. case 'TEXCOORD0':
  476. case 'TEXCOORD':
  477. shaderText = shaderText.replace( regEx, 'uv' );
  478. break;
  479. case 'TEXCOORD_1':
  480. shaderText = shaderText.replace( regEx, 'uv2' );
  481. break;
  482. case 'COLOR_0':
  483. case 'COLOR0':
  484. case 'COLOR':
  485. shaderText = shaderText.replace( regEx, 'color' );
  486. break;
  487. case "WEIGHT":
  488. shaderText = shaderText.replace( regEx, 'skinWeight' );
  489. break;
  490. case "JOINT":
  491. shaderText = shaderText.replace( regEx, 'skinIndex' );
  492. break;
  493. }
  494. }
  495. return shaderText;
  496. }
  497. function createDefaultMaterial() {
  498. return new THREE.MeshPhongMaterial( {
  499. color: 0x00000,
  500. emissive: 0x888888,
  501. specular: 0x000000,
  502. shininess: 0,
  503. transparent: false,
  504. depthTest: true,
  505. side: THREE.FrontSide
  506. } );
  507. }
  508. // Deferred constructor for RawShaderMaterial types
  509. function DeferredShaderMaterial( params ) {
  510. this.isDeferredShaderMaterial = true;
  511. this.params = params;
  512. }
  513. DeferredShaderMaterial.prototype.create = function () {
  514. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  515. for ( var uniformId in this.params.uniforms ) {
  516. var originalUniform = this.params.uniforms[ uniformId ];
  517. if ( originalUniform.value instanceof THREE.Texture ) {
  518. uniforms[ uniformId ].value = originalUniform.value;
  519. uniforms[ uniformId ].value.needsUpdate = true;
  520. }
  521. uniforms[ uniformId ].semantic = originalUniform.semantic;
  522. uniforms[ uniformId ].node = originalUniform.node;
  523. }
  524. this.params.uniforms = uniforms;
  525. return new THREE.RawShaderMaterial( this.params );
  526. };
  527. /* GLTF PARSER */
  528. function GLTFParser( json, extensions, options ) {
  529. this.json = json || {};
  530. this.extensions = extensions || {};
  531. this.options = options || {};
  532. // loader object cache
  533. this.cache = new GLTFRegistry();
  534. }
  535. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  536. var _dependencies = {};
  537. for ( var i = 0; i < dependencies.length; i ++ ) {
  538. var dependency = dependencies[ i ];
  539. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  540. var cached = this.cache.get( dependency );
  541. if ( cached !== undefined ) {
  542. _dependencies[ dependency ] = cached;
  543. } else if ( this[ fnName ] ) {
  544. var fn = this[ fnName ]();
  545. this.cache.add( dependency, fn );
  546. _dependencies[ dependency ] = fn;
  547. }
  548. }
  549. return _each( _dependencies, function ( dependency ) {
  550. return dependency;
  551. } );
  552. };
  553. GLTFParser.prototype.parse = function ( callback ) {
  554. var json = this.json;
  555. // Clear the loader cache
  556. this.cache.removeAll();
  557. // Fire the callback on complete
  558. this._withDependencies( [
  559. "scenes",
  560. "cameras",
  561. "animations"
  562. ] ).then( function ( dependencies ) {
  563. var scenes = [];
  564. for ( var name in dependencies.scenes ) {
  565. scenes.push( dependencies.scenes[ name ] );
  566. }
  567. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  568. var cameras = [];
  569. for ( var name in dependencies.cameras ) {
  570. var camera = dependencies.cameras[ name ];
  571. cameras.push( camera );
  572. }
  573. var animations = [];
  574. for ( var name in dependencies.animations ) {
  575. animations.push( dependencies.animations[ name ] );
  576. }
  577. callback( scene, scenes, cameras, animations );
  578. } );
  579. };
  580. GLTFParser.prototype.loadShaders = function () {
  581. var json = this.json;
  582. var extensions = this.extensions;
  583. var options = this.options;
  584. return this._withDependencies( [
  585. "bufferViews"
  586. ] ).then( function ( dependencies ) {
  587. return _each( json.shaders, function ( shader ) {
  588. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  589. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  590. }
  591. return new Promise( function ( resolve ) {
  592. var loader = new THREE.FileLoader( options.manager );
  593. loader.setResponseType( 'text' );
  594. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  595. resolve( shaderText );
  596. } );
  597. } );
  598. } );
  599. } );
  600. };
  601. GLTFParser.prototype.loadBuffers = function () {
  602. var json = this.json;
  603. var extensions = this.extensions;
  604. var options = this.options;
  605. return _each( json.buffers, function ( buffer, name ) {
  606. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  607. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  608. }
  609. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  610. return new Promise( function ( resolve ) {
  611. var loader = new THREE.FileLoader( options.manager );
  612. loader.setResponseType( 'arraybuffer' );
  613. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  614. resolve( buffer );
  615. } );
  616. } );
  617. } else {
  618. console.warn( 'THREE.LegacyGLTFLoader: ' + buffer.type + ' buffer type is not supported' );
  619. }
  620. } );
  621. };
  622. GLTFParser.prototype.loadBufferViews = function () {
  623. var json = this.json;
  624. return this._withDependencies( [
  625. "buffers"
  626. ] ).then( function ( dependencies ) {
  627. return _each( json.bufferViews, function ( bufferView ) {
  628. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  629. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  630. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  631. } );
  632. } );
  633. };
  634. GLTFParser.prototype.loadAccessors = function () {
  635. var json = this.json;
  636. return this._withDependencies( [
  637. "bufferViews"
  638. ] ).then( function ( dependencies ) {
  639. return _each( json.accessors, function ( accessor ) {
  640. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  641. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  642. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  643. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  644. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  645. var itemBytes = elementBytes * itemSize;
  646. // The buffer is not interleaved if the stride is the item size in bytes.
  647. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  648. // Use the full buffer if it's interleaved.
  649. var array = new TypedArray( arraybuffer );
  650. // Integer parameters to IB/IBA are in array elements, not bytes.
  651. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  652. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  653. } else {
  654. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  655. return new THREE.BufferAttribute( array, itemSize );
  656. }
  657. } );
  658. } );
  659. };
  660. GLTFParser.prototype.loadTextures = function () {
  661. var json = this.json;
  662. var options = this.options;
  663. return this._withDependencies( [
  664. "bufferViews"
  665. ] ).then( function ( dependencies ) {
  666. return _each( json.textures, function ( texture ) {
  667. if ( texture.source ) {
  668. return new Promise( function ( resolve ) {
  669. var source = json.images[ texture.source ];
  670. var sourceUri = source.uri;
  671. var isObjectURL = false;
  672. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  673. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  674. var bufferView = dependencies.bufferViews[ metadata.bufferView ];
  675. var blob = new Blob( [ bufferView ], { type: metadata.mimeType } );
  676. sourceUri = URL.createObjectURL( blob );
  677. isObjectURL = true;
  678. }
  679. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  680. if ( textureLoader === null ) {
  681. textureLoader = new THREE.TextureLoader( options.manager );
  682. }
  683. textureLoader.setCrossOrigin( options.crossOrigin );
  684. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  685. if ( isObjectURL ) URL.revokeObjectURL( sourceUri );
  686. _texture.flipY = false;
  687. if ( texture.name !== undefined ) _texture.name = texture.name;
  688. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  689. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  690. console.warn( 'THREE.LegacyGLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  691. 'internalFormat will be forced to be the same value as format.' );
  692. }
  693. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  694. if ( texture.sampler ) {
  695. var sampler = json.samplers[ texture.sampler ];
  696. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  697. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipmapLinearFilter;
  698. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  699. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  700. }
  701. resolve( _texture );
  702. }, undefined, function () {
  703. if ( isObjectURL ) URL.revokeObjectURL( sourceUri );
  704. resolve();
  705. } );
  706. } );
  707. }
  708. } );
  709. } );
  710. };
  711. GLTFParser.prototype.loadMaterials = function () {
  712. var json = this.json;
  713. return this._withDependencies( [
  714. "shaders",
  715. "textures"
  716. ] ).then( function ( dependencies ) {
  717. return _each( json.materials, function ( material ) {
  718. var materialType;
  719. var materialValues = {};
  720. var materialParams = {};
  721. var khr_material;
  722. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  723. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  724. }
  725. if ( khr_material ) {
  726. // don't copy over unused values to avoid material warning spam
  727. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  728. switch ( khr_material.technique ) {
  729. case 'BLINN' :
  730. case 'PHONG' :
  731. materialType = THREE.MeshPhongMaterial;
  732. keys.push( 'diffuse', 'specular', 'shininess' );
  733. break;
  734. case 'LAMBERT' :
  735. materialType = THREE.MeshLambertMaterial;
  736. keys.push( 'diffuse' );
  737. break;
  738. case 'CONSTANT' :
  739. default :
  740. materialType = THREE.MeshBasicMaterial;
  741. break;
  742. }
  743. keys.forEach( function ( v ) {
  744. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  745. } );
  746. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  747. materialParams.side = THREE.DoubleSide;
  748. }
  749. if ( khr_material.transparent || materialValues.transparent ) {
  750. materialParams.transparent = true;
  751. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  752. }
  753. } else if ( material.technique === undefined ) {
  754. materialType = THREE.MeshPhongMaterial;
  755. Object.assign( materialValues, material.values );
  756. } else {
  757. materialType = DeferredShaderMaterial;
  758. var technique = json.techniques[ material.technique ];
  759. materialParams.uniforms = {};
  760. var program = json.programs[ technique.program ];
  761. if ( program ) {
  762. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  763. if ( ! materialParams.fragmentShader ) {
  764. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  765. materialType = THREE.MeshPhongMaterial;
  766. }
  767. var vertexShader = dependencies.shaders[ program.vertexShader ];
  768. if ( ! vertexShader ) {
  769. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  770. materialType = THREE.MeshPhongMaterial;
  771. }
  772. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  773. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  774. var uniforms = technique.uniforms;
  775. for ( var uniformId in uniforms ) {
  776. var pname = uniforms[ uniformId ];
  777. var shaderParam = technique.parameters[ pname ];
  778. var ptype = shaderParam.type;
  779. if ( WEBGL_TYPE[ ptype ] ) {
  780. var pcount = shaderParam.count;
  781. var value;
  782. if ( material.values !== undefined ) value = material.values[ pname ];
  783. var uvalue = new WEBGL_TYPE[ ptype ]();
  784. var usemantic = shaderParam.semantic;
  785. var unode = shaderParam.node;
  786. switch ( ptype ) {
  787. case WEBGL_CONSTANTS.FLOAT:
  788. uvalue = shaderParam.value;
  789. if ( pname == "transparency" ) {
  790. materialParams.transparent = true;
  791. }
  792. if ( value !== undefined ) {
  793. uvalue = value;
  794. }
  795. break;
  796. case WEBGL_CONSTANTS.FLOAT_VEC2:
  797. case WEBGL_CONSTANTS.FLOAT_VEC3:
  798. case WEBGL_CONSTANTS.FLOAT_VEC4:
  799. case WEBGL_CONSTANTS.FLOAT_MAT3:
  800. if ( shaderParam && shaderParam.value ) {
  801. uvalue.fromArray( shaderParam.value );
  802. }
  803. if ( value ) {
  804. uvalue.fromArray( value );
  805. }
  806. break;
  807. case WEBGL_CONSTANTS.FLOAT_MAT2:
  808. // what to do?
  809. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  810. break;
  811. case WEBGL_CONSTANTS.FLOAT_MAT4:
  812. if ( pcount ) {
  813. uvalue = new Array( pcount );
  814. for ( var mi = 0; mi < pcount; mi ++ ) {
  815. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  816. }
  817. if ( shaderParam && shaderParam.value ) {
  818. var m4v = shaderParam.value;
  819. uvalue.fromArray( m4v );
  820. }
  821. if ( value ) {
  822. uvalue.fromArray( value );
  823. }
  824. } else {
  825. if ( shaderParam && shaderParam.value ) {
  826. var m4 = shaderParam.value;
  827. uvalue.fromArray( m4 );
  828. }
  829. if ( value ) {
  830. uvalue.fromArray( value );
  831. }
  832. }
  833. break;
  834. case WEBGL_CONSTANTS.SAMPLER_2D:
  835. if ( value !== undefined ) {
  836. uvalue = dependencies.textures[ value ];
  837. } else if ( shaderParam.value !== undefined ) {
  838. uvalue = dependencies.textures[ shaderParam.value ];
  839. } else {
  840. uvalue = null;
  841. }
  842. break;
  843. }
  844. materialParams.uniforms[ uniformId ] = {
  845. value: uvalue,
  846. semantic: usemantic,
  847. node: unode
  848. };
  849. } else {
  850. throw new Error( "Unknown shader uniform param type: " + ptype );
  851. }
  852. }
  853. var states = technique.states || {};
  854. var enables = states.enable || [];
  855. var functions = states.functions || {};
  856. var enableCullFace = false;
  857. var enableDepthTest = false;
  858. var enableBlend = false;
  859. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  860. var enable = enables[ i ];
  861. switch ( STATES_ENABLES[ enable ] ) {
  862. case 'CULL_FACE':
  863. enableCullFace = true;
  864. break;
  865. case 'DEPTH_TEST':
  866. enableDepthTest = true;
  867. break;
  868. case 'BLEND':
  869. enableBlend = true;
  870. break;
  871. // TODO: implement
  872. case 'SCISSOR_TEST':
  873. case 'POLYGON_OFFSET_FILL':
  874. case 'SAMPLE_ALPHA_TO_COVERAGE':
  875. break;
  876. default:
  877. throw new Error( "Unknown technique.states.enable: " + enable );
  878. }
  879. }
  880. if ( enableCullFace ) {
  881. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  882. } else {
  883. materialParams.side = THREE.DoubleSide;
  884. }
  885. materialParams.depthTest = enableDepthTest;
  886. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  887. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  888. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  889. materialParams.transparent = enableBlend;
  890. var blendEquationSeparate = functions.blendEquationSeparate;
  891. if ( blendEquationSeparate !== undefined ) {
  892. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  893. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  894. } else {
  895. materialParams.blendEquation = THREE.AddEquation;
  896. materialParams.blendEquationAlpha = THREE.AddEquation;
  897. }
  898. var blendFuncSeparate = functions.blendFuncSeparate;
  899. if ( blendFuncSeparate !== undefined ) {
  900. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  901. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  902. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  903. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  904. } else {
  905. materialParams.blendSrc = THREE.OneFactor;
  906. materialParams.blendDst = THREE.ZeroFactor;
  907. materialParams.blendSrcAlpha = THREE.OneFactor;
  908. materialParams.blendDstAlpha = THREE.ZeroFactor;
  909. }
  910. }
  911. }
  912. if ( Array.isArray( materialValues.diffuse ) ) {
  913. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  914. } else if ( typeof ( materialValues.diffuse ) === 'string' ) {
  915. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  916. }
  917. delete materialParams.diffuse;
  918. if ( typeof ( materialValues.reflective ) === 'string' ) {
  919. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  920. }
  921. if ( typeof ( materialValues.bump ) === 'string' ) {
  922. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  923. }
  924. if ( Array.isArray( materialValues.emission ) ) {
  925. if ( materialType === THREE.MeshBasicMaterial ) {
  926. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  927. } else {
  928. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  929. }
  930. } else if ( typeof ( materialValues.emission ) === 'string' ) {
  931. if ( materialType === THREE.MeshBasicMaterial ) {
  932. materialParams.map = dependencies.textures[ materialValues.emission ];
  933. } else {
  934. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  935. }
  936. }
  937. if ( Array.isArray( materialValues.specular ) ) {
  938. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  939. } else if ( typeof ( materialValues.specular ) === 'string' ) {
  940. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  941. }
  942. if ( materialValues.shininess !== undefined ) {
  943. materialParams.shininess = materialValues.shininess;
  944. }
  945. var _material = new materialType( materialParams );
  946. if ( material.name !== undefined ) _material.name = material.name;
  947. return _material;
  948. } );
  949. } );
  950. };
  951. GLTFParser.prototype.loadMeshes = function () {
  952. var json = this.json;
  953. return this._withDependencies( [
  954. "accessors",
  955. "materials"
  956. ] ).then( function ( dependencies ) {
  957. return _each( json.meshes, function ( mesh ) {
  958. var group = new THREE.Group();
  959. if ( mesh.name !== undefined ) group.name = mesh.name;
  960. if ( mesh.extras ) group.userData = mesh.extras;
  961. var primitives = mesh.primitives || [];
  962. for ( var name in primitives ) {
  963. var primitive = primitives[ name ];
  964. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  965. var geometry = new THREE.BufferGeometry();
  966. var attributes = primitive.attributes;
  967. for ( var attributeId in attributes ) {
  968. var attributeEntry = attributes[ attributeId ];
  969. if ( ! attributeEntry ) return;
  970. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  971. switch ( attributeId ) {
  972. case 'POSITION':
  973. geometry.addAttribute( 'position', bufferAttribute );
  974. break;
  975. case 'NORMAL':
  976. geometry.addAttribute( 'normal', bufferAttribute );
  977. break;
  978. case 'TEXCOORD_0':
  979. case 'TEXCOORD0':
  980. case 'TEXCOORD':
  981. geometry.addAttribute( 'uv', bufferAttribute );
  982. break;
  983. case 'TEXCOORD_1':
  984. geometry.addAttribute( 'uv2', bufferAttribute );
  985. break;
  986. case 'COLOR_0':
  987. case 'COLOR0':
  988. case 'COLOR':
  989. geometry.addAttribute( 'color', bufferAttribute );
  990. break;
  991. case 'WEIGHT':
  992. geometry.addAttribute( 'skinWeight', bufferAttribute );
  993. break;
  994. case 'JOINT':
  995. geometry.addAttribute( 'skinIndex', bufferAttribute );
  996. break;
  997. default:
  998. if ( ! primitive.material ) break;
  999. var material = json.materials[ primitive.material ];
  1000. if ( ! material.technique ) break;
  1001. var parameters = json.techniques[ material.technique ].parameters || {};
  1002. for ( var attributeName in parameters ) {
  1003. if ( parameters[ attributeName ][ 'semantic' ] === attributeId ) {
  1004. geometry.addAttribute( attributeName, bufferAttribute );
  1005. }
  1006. }
  1007. }
  1008. }
  1009. if ( primitive.indices ) {
  1010. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1011. }
  1012. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  1013. var meshNode = new THREE.Mesh( geometry, material );
  1014. meshNode.castShadow = true;
  1015. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1016. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1017. group.add( meshNode );
  1018. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1019. var geometry = new THREE.BufferGeometry();
  1020. var attributes = primitive.attributes;
  1021. for ( var attributeId in attributes ) {
  1022. var attributeEntry = attributes[ attributeId ];
  1023. if ( ! attributeEntry ) return;
  1024. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1025. switch ( attributeId ) {
  1026. case 'POSITION':
  1027. geometry.addAttribute( 'position', bufferAttribute );
  1028. break;
  1029. case 'COLOR_0':
  1030. case 'COLOR0':
  1031. case 'COLOR':
  1032. geometry.addAttribute( 'color', bufferAttribute );
  1033. break;
  1034. }
  1035. }
  1036. var material = dependencies.materials[ primitive.material ];
  1037. var meshNode;
  1038. if ( primitive.indices ) {
  1039. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1040. meshNode = new THREE.LineSegments( geometry, material );
  1041. } else {
  1042. meshNode = new THREE.Line( geometry, material );
  1043. }
  1044. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1045. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1046. group.add( meshNode );
  1047. } else {
  1048. console.warn( "Only triangular and line primitives are supported" );
  1049. }
  1050. }
  1051. return group;
  1052. } );
  1053. } );
  1054. };
  1055. GLTFParser.prototype.loadCameras = function () {
  1056. var json = this.json;
  1057. return _each( json.cameras, function ( camera ) {
  1058. if ( camera.type == "perspective" && camera.perspective ) {
  1059. var yfov = camera.perspective.yfov;
  1060. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1061. // According to COLLADA spec...
  1062. // aspectRatio = xfov / yfov
  1063. var xfov = yfov * aspectRatio;
  1064. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1065. if ( camera.name !== undefined ) _camera.name = camera.name;
  1066. if ( camera.extras ) _camera.userData = camera.extras;
  1067. return _camera;
  1068. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1069. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1070. if ( camera.name !== undefined ) _camera.name = camera.name;
  1071. if ( camera.extras ) _camera.userData = camera.extras;
  1072. return _camera;
  1073. }
  1074. } );
  1075. };
  1076. GLTFParser.prototype.loadSkins = function () {
  1077. var json = this.json;
  1078. return this._withDependencies( [
  1079. "accessors"
  1080. ] ).then( function ( dependencies ) {
  1081. return _each( json.skins, function ( skin ) {
  1082. var bindShapeMatrix = new THREE.Matrix4();
  1083. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1084. var _skin = {
  1085. bindShapeMatrix: bindShapeMatrix,
  1086. jointNames: skin.jointNames,
  1087. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1088. };
  1089. return _skin;
  1090. } );
  1091. } );
  1092. };
  1093. GLTFParser.prototype.loadAnimations = function () {
  1094. var json = this.json;
  1095. return this._withDependencies( [
  1096. "accessors",
  1097. "nodes"
  1098. ] ).then( function ( dependencies ) {
  1099. return _each( json.animations, function ( animation, animationId ) {
  1100. var tracks = [];
  1101. for ( var channelId in animation.channels ) {
  1102. var channel = animation.channels[ channelId ];
  1103. var sampler = animation.samplers[ channel.sampler ];
  1104. if ( sampler ) {
  1105. var target = channel.target;
  1106. var name = target.id;
  1107. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1108. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1109. var inputAccessor = dependencies.accessors[ input ];
  1110. var outputAccessor = dependencies.accessors[ output ];
  1111. var node = dependencies.nodes[ name ];
  1112. if ( node ) {
  1113. node.updateMatrix();
  1114. node.matrixAutoUpdate = true;
  1115. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1116. ? THREE.QuaternionKeyframeTrack
  1117. : THREE.VectorKeyframeTrack;
  1118. var targetName = node.name ? node.name : node.uuid;
  1119. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1120. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1121. // buffers before creating a truncated copy to keep. Because buffers may
  1122. // be reused by other tracks, make copies here.
  1123. tracks.push( new TypedKeyframeTrack(
  1124. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1125. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1126. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1127. interpolation
  1128. ) );
  1129. }
  1130. }
  1131. }
  1132. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1133. return new THREE.AnimationClip( name, undefined, tracks );
  1134. } );
  1135. } );
  1136. };
  1137. GLTFParser.prototype.loadNodes = function () {
  1138. var json = this.json;
  1139. var extensions = this.extensions;
  1140. var scope = this;
  1141. return _each( json.nodes, function ( node ) {
  1142. var matrix = new THREE.Matrix4();
  1143. var _node;
  1144. if ( node.jointName ) {
  1145. _node = new THREE.Bone();
  1146. _node.name = node.name !== undefined ? node.name : node.jointName;
  1147. _node.jointName = node.jointName;
  1148. } else {
  1149. _node = new THREE.Object3D();
  1150. if ( node.name !== undefined ) _node.name = node.name;
  1151. }
  1152. if ( node.extras ) _node.userData = node.extras;
  1153. if ( node.matrix !== undefined ) {
  1154. matrix.fromArray( node.matrix );
  1155. _node.applyMatrix( matrix );
  1156. } else {
  1157. if ( node.translation !== undefined ) {
  1158. _node.position.fromArray( node.translation );
  1159. }
  1160. if ( node.rotation !== undefined ) {
  1161. _node.quaternion.fromArray( node.rotation );
  1162. }
  1163. if ( node.scale !== undefined ) {
  1164. _node.scale.fromArray( node.scale );
  1165. }
  1166. }
  1167. return _node;
  1168. } ).then( function ( __nodes ) {
  1169. return scope._withDependencies( [
  1170. "meshes",
  1171. "skins",
  1172. "cameras"
  1173. ] ).then( function ( dependencies ) {
  1174. return _each( __nodes, function ( _node, nodeId ) {
  1175. var node = json.nodes[ nodeId ];
  1176. if ( node.meshes !== undefined ) {
  1177. for ( var meshId in node.meshes ) {
  1178. var mesh = node.meshes[ meshId ];
  1179. var group = dependencies.meshes[ mesh ];
  1180. if ( group === undefined ) {
  1181. console.warn( 'LegacyGLTFLoader: Couldn\'t find node "' + mesh + '".' );
  1182. continue;
  1183. }
  1184. for ( var childrenId in group.children ) {
  1185. var child = group.children[ childrenId ];
  1186. // clone Mesh to add to _node
  1187. var originalMaterial = child.material;
  1188. var originalGeometry = child.geometry;
  1189. var originalUserData = child.userData;
  1190. var originalName = child.name;
  1191. var material;
  1192. if ( originalMaterial.isDeferredShaderMaterial ) {
  1193. originalMaterial = material = originalMaterial.create();
  1194. } else {
  1195. material = originalMaterial;
  1196. }
  1197. switch ( child.type ) {
  1198. case 'LineSegments':
  1199. child = new THREE.LineSegments( originalGeometry, material );
  1200. break;
  1201. case 'LineLoop':
  1202. child = new THREE.LineLoop( originalGeometry, material );
  1203. break;
  1204. case 'Line':
  1205. child = new THREE.Line( originalGeometry, material );
  1206. break;
  1207. default:
  1208. child = new THREE.Mesh( originalGeometry, material );
  1209. }
  1210. child.castShadow = true;
  1211. child.userData = originalUserData;
  1212. child.name = originalName;
  1213. var skinEntry;
  1214. if ( node.skin ) {
  1215. skinEntry = dependencies.skins[ node.skin ];
  1216. }
  1217. // Replace Mesh with SkinnedMesh in library
  1218. if ( skinEntry ) {
  1219. var getJointNode = function ( jointId ) {
  1220. var keys = Object.keys( __nodes );
  1221. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1222. var n = __nodes[ keys[ i ] ];
  1223. if ( n.jointName === jointId ) return n;
  1224. }
  1225. return null;
  1226. };
  1227. var geometry = originalGeometry;
  1228. var material = originalMaterial;
  1229. material.skinning = true;
  1230. child = new THREE.SkinnedMesh( geometry, material );
  1231. child.castShadow = true;
  1232. child.userData = originalUserData;
  1233. child.name = originalName;
  1234. var bones = [];
  1235. var boneInverses = [];
  1236. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1237. var jointId = skinEntry.jointNames[ i ];
  1238. var jointNode = getJointNode( jointId );
  1239. if ( jointNode ) {
  1240. bones.push( jointNode );
  1241. var m = skinEntry.inverseBindMatrices.array;
  1242. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1243. boneInverses.push( mat );
  1244. } else {
  1245. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1246. }
  1247. }
  1248. child.bind( new THREE.Skeleton( bones, boneInverses ), skinEntry.bindShapeMatrix );
  1249. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1250. var children = parentJson[ property ];
  1251. if ( children === undefined ) return;
  1252. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1253. var nodeId = children[ i ];
  1254. var bone = __nodes[ nodeId ];
  1255. var boneJson = json.nodes[ nodeId ];
  1256. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1257. parentObject.add( bone );
  1258. buildBoneGraph( boneJson, bone, 'children' );
  1259. }
  1260. }
  1261. };
  1262. buildBoneGraph( node, child, 'skeletons' );
  1263. }
  1264. _node.add( child );
  1265. }
  1266. }
  1267. }
  1268. if ( node.camera !== undefined ) {
  1269. var camera = dependencies.cameras[ node.camera ];
  1270. _node.add( camera );
  1271. }
  1272. if ( node.extensions
  1273. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1274. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1275. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1276. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1277. _node.add( light );
  1278. }
  1279. return _node;
  1280. } );
  1281. } );
  1282. } );
  1283. };
  1284. GLTFParser.prototype.loadScenes = function () {
  1285. var json = this.json;
  1286. // scene node hierachy builder
  1287. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1288. var _node = allNodes[ nodeId ];
  1289. parentObject.add( _node );
  1290. var node = json.nodes[ nodeId ];
  1291. if ( node.children ) {
  1292. var children = node.children;
  1293. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1294. var child = children[ i ];
  1295. buildNodeHierachy( child, _node, allNodes );
  1296. }
  1297. }
  1298. }
  1299. return this._withDependencies( [
  1300. "nodes"
  1301. ] ).then( function ( dependencies ) {
  1302. return _each( json.scenes, function ( scene ) {
  1303. var _scene = new THREE.Scene();
  1304. if ( scene.name !== undefined ) _scene.name = scene.name;
  1305. if ( scene.extras ) _scene.userData = scene.extras;
  1306. var nodes = scene.nodes || [];
  1307. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1308. var nodeId = nodes[ i ];
  1309. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1310. }
  1311. _scene.traverse( function ( child ) {
  1312. // Register raw material meshes with LegacyGLTFLoader.Shaders
  1313. if ( child.material && child.material.isRawShaderMaterial ) {
  1314. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1315. child.onBeforeRender = function ( renderer, scene, camera ) {
  1316. this.gltfShader.update( scene, camera );
  1317. };
  1318. }
  1319. } );
  1320. return _scene;
  1321. } );
  1322. } );
  1323. };
  1324. return LegacyGLTFLoader;
  1325. } )();