OrthographicCamera.html 1.4 KB

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  1. [page:Object3D] → [page:Camera] →
  2. <h1>[name]</h1>
  3. <div class="desc">Camera with orthographic projection</div>
  4. <h2>Example</h2>
  5. <code>var camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 1000 );
  6. scene.add( camera );
  7. </code>
  8. <h2>Constructor</h2>
  9. <h3>[name]( [page:Float left], [page:Float right], [page:Float top], [page:Float bottom], [page:Float near], [page:Float far] )</h3>
  10. <div>
  11. left — Camera frustum left plane.<br />
  12. right — Camera frustum right plane.<br />
  13. top — Camera frustum top plane.<br />
  14. bottom — Camera frustum bottom plane.<br />
  15. near — Camera frustum near plane.<br />
  16. far — Camera frustum far plane.
  17. </div>
  18. <h2>Properties</h2>
  19. <h3>.[page:Float left]</h3>
  20. <div>Camera frustum left plane.</div>
  21. <h3>.[page:Float right]</h3>
  22. <div>Camera frustum right plane.</div>
  23. <h3>.[page:Float left]</h3>
  24. <div>Camera frustum top plane.</div>
  25. <h3>.[page:Float right]</h3>
  26. <div>Camera frustum bottom plane.</div>
  27. <h3>.[page:Float near]</h3>
  28. <div>Camera frustum near plane.</div>
  29. <h3>.[page:Float far]</h3>
  30. <div>Camera frustum far plane.</div>
  31. <h2>Methods</h2>
  32. <h3>.updateProjectionMatrix()</h3>
  33. <div>
  34. Updates the camera projection matrix. Must be called after change of parameters.
  35. </div>
  36. <h2>Source</h2>
  37. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]