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- [page:Object3D] → [page:Camera] →
- <h1>[name]</h1>
- <div class="desc">Camera with orthographic projection</div>
- <h2>Example</h2>
- <code>var camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 1000 );
- scene.add( camera );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [page:Float left], [page:Float right], [page:Float top], [page:Float bottom], [page:Float near], [page:Float far] )</h3>
- <div>
- left — Camera frustum left plane.<br />
- right — Camera frustum right plane.<br />
- top — Camera frustum top plane.<br />
- bottom — Camera frustum bottom plane.<br />
- near — Camera frustum near plane.<br />
- far — Camera frustum far plane.
- </div>
- <h2>Properties</h2>
- <h3>.[page:Float left]</h3>
- <div>Camera frustum left plane.</div>
- <h3>.[page:Float right]</h3>
- <div>Camera frustum right plane.</div>
- <h3>.[page:Float left]</h3>
- <div>Camera frustum top plane.</div>
- <h3>.[page:Float right]</h3>
- <div>Camera frustum bottom plane.</div>
- <h3>.[page:Float near]</h3>
- <div>Camera frustum near plane.</div>
- <h3>.[page:Float far]</h3>
- <div>Camera frustum far plane.</div>
- <h2>Methods</h2>
- <h3>.updateProjectionMatrix()</h3>
- <div>
- Updates the camera projection matrix. Must be called after change of parameters.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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