ThreeDebug.js 76 KB

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  1. // ThreeDebug.js r30 - http://github.com/mrdoob/three.js
  2. var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)};
  3. THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+
  4. ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
  5. THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x*
  6. this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0};
  7. THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},
  8. cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=
  9. this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,
  10. 0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}};THREE.Vector4=function(a,b,d,g){this.x=a||0;this.y=b||0;this.z=d||0;this.w=g||1};
  11. THREE.Vector4.prototype={set:function(a,b,d,g){this.x=a;this.y=b;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;
  12. return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}};
  13. THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
  14. THREE.Ray.prototype={intersectScene:function(a){var b,d,g=a.objects,h=[];a=0;for(b=g.length;a<b;a++){d=g[a];if(d instanceof THREE.Mesh)h=h.concat(this.intersectObject(d))}h.sort(function(o,m){return o.distance-m.distance});return h},intersectObject:function(a){function b(L,n,T,B){B=B.clone().subSelf(n);T=T.clone().subSelf(n);var e=L.clone().subSelf(n);L=B.dot(B);n=B.dot(T);B=B.dot(e);var f=T.dot(T);T=T.dot(e);e=1/(L*f-n*n);f=(f*B-n*T)*e;L=(L*T-n*B)*e;return f>0&&L>0&&f+L<1}var d,g,h,o,m,r,l,c,y,F,
  15. v,E=a.geometry,O=E.vertices,J=[];d=0;for(g=E.faces.length;d<g;d++){h=E.faces[d];F=this.origin.clone();v=this.direction.clone();o=a.matrix.transformVector3(O[h.a].position.clone());m=a.matrix.transformVector3(O[h.b].position.clone());r=a.matrix.transformVector3(O[h.c].position.clone());l=h instanceof THREE.Face4?a.matrix.transformVector3(O[h.d].position.clone()):null;c=a.rotationMatrix.transformVector3(h.normal.clone());y=v.dot(c);if(y<0){c=c.dot((new THREE.Vector3).sub(o,F))/y;F=F.addSelf(v.multiplyScalar(c));
  16. if(h instanceof THREE.Face3){if(b(F,o,m,r)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};J.push(h)}}else if(h instanceof THREE.Face4)if(b(F,o,m,l)||b(F,m,r,l)){h={distance:this.origin.distanceTo(F),point:F,face:h,object:a};J.push(h)}}}return J}};
  17. THREE.Rectangle=function(){function a(){o=g-b;m=h-d}var b,d,g,h,o,m,r=true;this.getX=function(){return b};this.getY=function(){return d};this.getWidth=function(){return o};this.getHeight=function(){return m};this.getLeft=function(){return b};this.getTop=function(){return d};this.getRight=function(){return g};this.getBottom=function(){return h};this.set=function(l,c,y,F){r=false;b=l;d=c;g=y;h=F;a()};this.addPoint=function(l,c){if(r){r=false;b=l;d=c;g=l;h=c}else{b=Math.min(b,l);d=Math.min(d,c);g=Math.max(g,
  18. l);h=Math.max(h,c)}a()};this.addRectangle=function(l){if(r){r=false;b=l.getLeft();d=l.getTop();g=l.getRight();h=l.getBottom()}else{b=Math.min(b,l.getLeft());d=Math.min(d,l.getTop());g=Math.max(g,l.getRight());h=Math.max(h,l.getBottom())}a()};this.inflate=function(l){b-=l;d-=l;g+=l;h+=l;a()};this.minSelf=function(l){b=Math.max(b,l.getLeft());d=Math.max(d,l.getTop());g=Math.min(g,l.getRight());h=Math.min(h,l.getBottom());a()};this.instersects=function(l){return Math.min(g,l.getRight())-Math.max(b,l.getLeft())>=
  19. 0&&Math.min(h,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){r=true;h=g=d=b=0;a()};this.isEmpty=function(){return r};this.toString=function(){return"THREE.Rectangle ( left: "+b+", right: "+g+", top: "+d+", bottom: "+h+", width: "+o+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}};
  20. THREE.Matrix4=function(){};
  21. THREE.Matrix4.prototype={n11:1,n12:0,n13:0,n14:0,n21:0,n22:1,n23:0,n24:0,n31:0,n32:0,n33:1,n34:0,n41:0,n42:0,n43:0,n44:1,identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13=a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=
  22. a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44},lookAt:function(a,b,d){var g=new THREE.Vector3,h=new THREE.Vector3,o=new THREE.Vector3;o.sub(a,b).normalize();g.cross(d,o).normalize();h.cross(o,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=o.x;this.n32=o.y;this.n33=o.z;this.n34=-o.dot(a);this.n43=this.n42=this.n41=0;this.n44=1},transformVector3:function(a){var b=a.x,d=a.y,g=a.z;a.x=this.n11*b+this.n12*
  23. d+this.n13*g+this.n14;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34;a.multiplyScalar(1/(this.n41*b+this.n42*d+this.n43*g+this.n44));return a},transformVector4:function(a){var b=a.x,d=a.y,g=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*g+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*g+this.n24*h;a.z=this.n31*b+this.n32*d+this.n33*g+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*g+this.n44*h;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*
  24. a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,g=a.n12,h=a.n13,o=a.n14,m=a.n21,r=a.n22,l=a.n23,c=a.n24,y=a.n31,F=a.n32,v=a.n33,E=a.n34,O=a.n41,J=a.n42,L=a.n43,n=a.n44,T=b.n11,B=b.n12,e=b.n13,f=b.n14,i=b.n21,p=b.n22,k=b.n23,j=b.n24,A=b.n31,s=b.n32,M=b.n33,u=b.n34,U=b.n41,S=b.n42,t=b.n43,
  25. I=b.n44;this.n11=d*T+g*i+h*A+o*U;this.n12=d*B+g*p+h*s+o*S;this.n13=d*e+g*k+h*M+o*t;this.n14=d*f+g*j+h*u+o*I;this.n21=m*T+r*i+l*A+c*U;this.n22=m*B+r*p+l*s+c*S;this.n23=m*e+r*k+l*M+c*t;this.n24=m*f+r*j+l*u+c*I;this.n31=y*T+F*i+v*A+E*U;this.n32=y*B+F*p+v*s+E*S;this.n33=y*e+F*k+v*M+E*t;this.n34=y*f+F*j+v*u+E*I;this.n41=O*T+J*i+L*A+n*U;this.n42=O*B+J*p+L*s+n*S;this.n43=O*e+J*k+L*M+n*t;this.n44=O*f+J*j+L*u+n*I},multiplySelf:function(a){var b=this.n11,d=this.n12,g=this.n13,h=this.n14,o=this.n21,m=this.n22,
  26. r=this.n23,l=this.n24,c=this.n31,y=this.n32,F=this.n33,v=this.n34,E=this.n41,O=this.n42,J=this.n43,L=this.n44;this.n11=b*a.n11+d*a.n21+g*a.n31+h*a.n41;this.n12=b*a.n12+d*a.n22+g*a.n32+h*a.n42;this.n13=b*a.n13+d*a.n23+g*a.n33+h*a.n43;this.n14=b*a.n14+d*a.n24+g*a.n34+h*a.n44;this.n21=o*a.n11+m*a.n21+r*a.n31+l*a.n41;this.n22=o*a.n12+m*a.n22+r*a.n32+l*a.n42;this.n23=o*a.n13+m*a.n23+r*a.n33+l*a.n43;this.n24=o*a.n14+m*a.n24+r*a.n34+l*a.n44;this.n31=c*a.n11+y*a.n21+F*a.n31+v*a.n41;this.n32=c*a.n12+y*a.n22+
  27. F*a.n32+v*a.n42;this.n33=c*a.n13+y*a.n23+F*a.n33+v*a.n43;this.n34=c*a.n14+y*a.n24+F*a.n34+v*a.n44;this.n41=E*a.n11+O*a.n21+J*a.n31+L*a.n41;this.n42=E*a.n12+O*a.n22+J*a.n32+L*a.n42;this.n43=E*a.n13+O*a.n23+J*a.n33+L*a.n43;this.n44=E*a.n14+O*a.n24+J*a.n34+L*a.n44},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a},determinant:function(){return this.n14*
  28. this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*
  29. this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,g){var h=b[d];b[d]=b[g];b[g]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,
  30. "n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12,this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},
  31. toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n14=a;g.n24=b;g.n34=d;return g};THREE.Matrix4.scaleMatrix=function(a,b,d){var g=new THREE.Matrix4;g.n11=a;g.n22=b;g.n33=d;return g};
  32. THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b};
  33. THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,g=Math.cos(b),h=Math.sin(b),o=1-g,m=a.x,r=a.y,l=a.z;d.n11=o*m*m+g;d.n12=o*m*r-h*l;d.n13=o*m*l+h*r;d.n21=o*m*r+h*l;d.n22=o*r*r+g;d.n23=o*r*l-h*m;d.n31=o*m*l-h*r;d.n32=o*r*l+h*m;d.n33=o*l*l+g;return d};
  34. THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12*
  35. a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32*
  36. a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22*
  37. a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b};
  38. THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var d=b[10]*b[5]-b[6]*b[9],g=-b[10]*b[1]+b[2]*b[9],h=b[6]*b[1]-b[2]*b[5],o=-b[10]*b[4]+b[6]*b[8],m=b[10]*b[0]-b[2]*b[8],r=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],y=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*o+b[2]*l;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*g;a.m[2]=b*h;a.m[3]=b*o;a.m[4]=b*m;a.m[5]=b*r;a.m[6]=b*l;a.m[7]=b*c;a.m[8]=b*y;return a};
  39. THREE.Matrix4.makeFrustum=function(a,b,d,g,h,o){var m,r,l;m=new THREE.Matrix4;r=2*h/(b-a);l=2*h/(g-d);a=(b+a)/(b-a);d=(g+d)/(g-d);g=-(o+h)/(o-h);h=-2*o*h/(o-h);m.n11=r;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=l;m.n23=d;m.n24=0;m.n31=0;m.n32=0;m.n33=g;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,b,d,g){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,g)};
  40. THREE.Matrix4.makeOrtho=function(a,b,d,g,h,o){var m,r,l,c;m=new THREE.Matrix4;r=b-a;l=d-g;c=o-h;a=(b+a)/r;d=(d+g)/l;h=(o+h)/c;m.n11=2/r;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/l;m.n23=0;m.n24=-d;m.n31=0;m.n32=0;m.n33=-2/c;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m};
  41. THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}};
  42. THREE.Face3=function(a,b,d,g,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}};
  43. THREE.Face4=function(a,b,d,g,h,o){this.a=a;this.b=b;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.material=o instanceof Array?o:[o]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
  44. THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[]};
  45. THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a<b;a++){d=this.faces[a];d.centroid.set(0,0,0);d.centroid.addSelf(this.vertices[d.a].position);d.centroid.addSelf(this.vertices[d.b].position);d.centroid.addSelf(this.vertices[d.c].position);if(d instanceof THREE.Face3)d.centroid.divideScalar(3);else if(d instanceof THREE.Face4){d.centroid.addSelf(this.vertices[d.d].position);d.centroid.divideScalar(4)}}},computeNormals:function(a){var b,d,g,h,o,m,r=new THREE.Vector3,
  46. l=new THREE.Vector3;g=0;for(h=this.vertices.length;g<h;g++){o=this.vertices[g];o.normal.set(0,0,0)}g=0;for(h=this.faces.length;g<h;g++){o=this.faces[g];if(a&&o.vertexNormals.length){r.set(0,0,0);b=0;for(d=o.normal.length;b<d;b++)r.addSelf(o.vertexNormals[b]);r.divideScalar(3)}else{b=this.vertices[o.a];d=this.vertices[o.b];m=this.vertices[o.c];r.sub(m.position,d.position);l.sub(b.position,d.position);r.crossSelf(l)}r.isZero()||r.normalize();o.normal.copy(r)}},computeBoundingBox:function(){if(this.vertices.length>
  47. 0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var a=1,b=this.vertices.length;a<b;a++){vertex=this.vertices[a];if(vertex.position.x<this.bbox.x[0])this.bbox.x[0]=vertex.position.x;else if(vertex.position.x>this.bbox.x[1])this.bbox.x[1]=vertex.position.x;if(vertex.position.y<this.bbox.y[0])this.bbox.y[0]=vertex.position.y;else if(vertex.position.y>
  48. this.bbox.y[1])this.bbox.y[1]=vertex.position.y;if(vertex.position.z<this.bbox.z[0])this.bbox.z[0]=vertex.position.z;else if(vertex.position.z>this.bbox.z[1])this.bbox.z[1]=vertex.position.z}}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+" )"}};
  49. THREE.Camera=function(a,b,d,g){this.position=new THREE.Vector3(0,0,0);this.target={position:new THREE.Vector3(0,0,0)};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,d,g);this.autoUpdateMatrix=true;this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};
  50. THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;
  51. THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight;
  52. THREE.Object3D=function(){this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);
  53. this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};
  54. THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
  55. THREE.Mesh=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.materialFaceGroup={};this.sortFacesByMaterial();d&&this.normalizeUVs();this.geometry.computeBoundingBox()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;
  56. THREE.Mesh.prototype.sortFacesByMaterial=function(){function a(y){var F=[];b=0;for(d=y.length;b<d;b++)y[b]==undefined?F.push("undefined"):F.push(y[b].toString());return F.join("_")}var b,d,g,h,o,m,r,l,c={};g=0;for(h=this.geometry.faces.length;g<h;g++){o=this.geometry.faces[g];m=o.material;r=a(m);if(c[r]==undefined)c[r]={hash:r,counter:0};l=c[r].hash+"_"+c[r].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0};o=o instanceof THREE.Face3?3:4;if(this.materialFaceGroup[l].vertices+
  57. o>65535){c[r].counter+=1;l=c[r].hash+"_"+c[r].counter;if(this.materialFaceGroup[l]==undefined)this.materialFaceGroup[l]={faces:[],material:m,vertices:0}}this.materialFaceGroup[l].faces.push(g);this.materialFaceGroup[l].vertices+=o}};THREE.Mesh.prototype.normalizeUVs=function(){var a,b,d,g,h;a=0;for(b=this.geometry.uvs.length;a<b;a++){h=this.geometry.uvs[a];d=0;for(g=h.length;d<g;d++){if(h[d].u!=1)h[d].u-=Math.floor(h[d].u);if(h[d].v!=1)h[d].v-=Math.floor(h[d].v)}}};THREE.FlatShading=0;
  58. THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
  59. THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (<br/>color: "+
  60. this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>linewidth: "+this.linewidth+"<br/>linecap: "+this.linecap+"<br/>linejoin: "+this.linejoin+"<br/>)"}};
  61. THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.env_map!==
  62. undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
  63. if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>wireframe: "+
  64. this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshBasicMaterialCounter={value:0};
  65. THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(15658734);this.env_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;
  66. if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;
  67. if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>blending: "+
  68. this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/> )"}};THREE.MeshLambertMaterialCounter={value:0};
  69. THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(15658734);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.Multiply;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap=
  70. "round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=
  71. a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=
  72. a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (<br/>id: "+this.id+"<br/>color: "+this.color+"<br/>ambient: "+this.ambient+"<br/>specular: "+this.specular+"<br/>shininess: "+this.shininess+"<br/>map: "+this.map+"<br/>specular_map: "+this.specular_map+"<br/>env_map: "+this.env_map+"<br/>combine: "+this.combine+"<br/>reflectivity: "+this.reflectivity+"<br/>refraction_ratio: "+this.refraction_ratio+"<br/>opacity: "+this.opacity+"<br/>shading: "+this.shading+"<br/>wireframe: "+
  73. this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>"+ +")"}};THREE.MeshPhongMaterialCounter={value:0};
  74. THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.blending=THREE.NormalBlending;if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear=this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};
  75. THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}};
  76. THREE.MeshCubeMaterial=function(a){this.id=THREE.MeshCubeMaterial.value++;this.env_map=null;this.blending=THREE.NormalBlending;if(a)if(a.env_map!==undefined)this.env_map=a.env_map;this.toString=function(){return"THREE.MeshCubeMaterial( id: "+this.id+"<br/>env_map: "+this.env_map+" )"}};THREE.MeshCubeMaterialCounter={value:0};
  77. THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=
  78. a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (<br/>id: "+this.id+"<br/>blending: "+
  79. this.blending+"<br/>wireframe: "+this.wireframe+"<br/>wireframe_linewidth: "+this.wireframe_linewidth+"<br/>wireframe_linecap: "+this.wireframe_linecap+"<br/>wireframe_linejoin: "+this.wireframe_linejoin+"<br/>)"}};THREE.MeshShaderMaterialCounter={value:0};
  80. THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16711680);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (<br/>color: "+this.color+"<br/>map: "+this.map+"<br/>opacity: "+this.opacity+"<br/>blending: "+
  81. this.blending+"<br/>)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16711680);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (<br/>color: "+this.color+"<br/>opacity: "+this.opacity+"<br/>blending: "+this.blending+"<br/>)"}};
  82. THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,b,d,g){this.image=a;this.loaded=false;this.mapping=b!==undefined?b:THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdge;this.wrap_t=g!==undefined?g:THREE.ClampToEdge;this.toString=function(){return"THREE.Texture (<br/>image: "+this.image+"<br/>wrap_s: "+this.wrap_s+"<br/>wrap_t: "+this.wrap_t+"<br/>)"}};
  83. THREE.UVMapping=0;THREE.ReflectionMapping=1;THREE.RefractionMapping=2;THREE.Multiply=0;THREE.Mix=1;THREE.Repeat=0;THREE.ClampToEdge=1;THREE.MirroredRepeat=2;THREE.TextureCube=function(a,b){this.image=a;this.mapping=b?b:THREE.ReflectionMap;this.toString=function(){return"THREE.TextureCube (<br/>image: "+this.image+"<br/>mapping: "+this.mapping+"<br/>)"}};
  84. THREE.Scene=function(){this.objects=[];this.lights=[];this.addObject=function(a){this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}};
  85. THREE.Projector=function(){function a(T,B){var e=0,f=1,i=T.z+T.w,p=B.z+B.w,k=-T.z+T.w,j=-B.z+B.w;if(i>=0&&p>=0&&k>=0&&j>=0)return true;else if(i<0&&p<0||k<0&&j<0)return false;else{if(i<0)e=Math.max(e,i/(i-p));else if(p<0)f=Math.min(f,i/(i-p));if(k<0)e=Math.max(e,k/(k-j));else if(j<0)f=Math.min(f,k/(k-j));if(f<e)return false;else{T.lerpSelf(B,e);B.lerpSelf(T,1-f);return true}}}var b=null,d,g,h,o=[],m,r,l=[],c,y,F=[],v=new THREE.Vector4,E=new THREE.Matrix4,O=new THREE.Matrix4,J=new THREE.Vector4,L=
  86. new THREE.Vector4,n;this.projectScene=function(T,B){var e,f,i,p,k,j,A,s,M,u,U,S,t,I,q,z,w;b=[];h=r=y=0;B.autoUpdateMatrix&&B.updateMatrix();E.multiply(B.projectionMatrix,B.matrix);A=T.objects;e=0;for(f=A.length;e<f;e++){s=A[e];s.autoUpdateMatrix&&s.updateMatrix();M=s.matrix;u=s.rotationMatrix;U=s.material;S=s.overdraw;if(s instanceof THREE.Mesh){t=s.geometry.vertices;i=0;for(p=t.length;i<p;i++){I=t[i];I.positionWorld.copy(I.position);M.transformVector3(I.positionWorld);q=I.positionScreen;q.copy(I.positionWorld);
  87. E.transformVector4(q);q.multiplyScalar(1/q.w);I.__visible=q.z>0&&q.z<1}I=s.geometry.faces;i=0;for(p=I.length;i<p;i++){q=I[i];if(q instanceof THREE.Face3){k=t[q.a];j=t[q.b];z=t[q.c];if(k.__visible&&j.__visible&&z.__visible)if(s.doubleSided||s.flipSided!=(z.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(z.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<0){d=o[h]=o[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);
  88. d.v3.positionWorld.copy(z.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(z.positionScreen);d.normalWorld.copy(q.normal);u.transformVector3(d.normalWorld);d.centroidWorld.copy(q.centroid);M.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);E.transformVector3(d.centroidScreen);z=q.vertexNormals;n=d.vertexNormalsWorld;k=0;for(j=z.length;k<j;k++){w=n[k]=n[k]||new THREE.Vector3;w.copy(z[k]);u.transformVector3(w)}d.z=
  89. d.centroidScreen.z;d.meshMaterial=U;d.faceMaterial=q.material;d.overdraw=S;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][2]}b.push(d);h++}}else if(q instanceof THREE.Face4){k=t[q.a];j=t[q.b];z=t[q.c];w=t[q.d];if(k.__visible&&j.__visible&&z.__visible&&w.__visible)if(s.doubleSided||s.flipSided!=((w.positionScreen.x-k.positionScreen.x)*(j.positionScreen.y-k.positionScreen.y)-(w.positionScreen.y-k.positionScreen.y)*(j.positionScreen.x-k.positionScreen.x)<
  90. 0||(j.positionScreen.x-z.positionScreen.x)*(w.positionScreen.y-z.positionScreen.y)-(j.positionScreen.y-z.positionScreen.y)*(w.positionScreen.x-z.positionScreen.x)<0)){d=o[h]=o[h]||new THREE.RenderableFace3;d.v1.positionWorld.copy(k.positionWorld);d.v2.positionWorld.copy(j.positionWorld);d.v3.positionWorld.copy(w.positionWorld);d.v1.positionScreen.copy(k.positionScreen);d.v2.positionScreen.copy(j.positionScreen);d.v3.positionScreen.copy(w.positionScreen);d.normalWorld.copy(q.normal);u.transformVector3(d.normalWorld);
  91. d.centroidWorld.copy(q.centroid);M.transformVector3(d.centroidWorld);d.centroidScreen.copy(d.centroidWorld);E.transformVector3(d.centroidScreen);d.z=d.centroidScreen.z;d.meshMaterial=U;d.faceMaterial=q.material;d.overdraw=S;if(s.geometry.uvs[i]){d.uvs[0]=s.geometry.uvs[i][0];d.uvs[1]=s.geometry.uvs[i][1];d.uvs[2]=s.geometry.uvs[i][3]}b.push(d);h++;g=o[h]=o[h]||new THREE.RenderableFace3;g.v1.positionWorld.copy(j.positionWorld);g.v2.positionWorld.copy(z.positionWorld);g.v3.positionWorld.copy(w.positionWorld);
  92. g.v1.positionScreen.copy(j.positionScreen);g.v2.positionScreen.copy(z.positionScreen);g.v3.positionScreen.copy(w.positionScreen);g.normalWorld.copy(d.normalWorld);g.centroidWorld.copy(d.centroidWorld);g.centroidScreen.copy(d.centroidScreen);g.z=g.centroidScreen.z;g.meshMaterial=U;g.faceMaterial=q.material;g.overdraw=S;if(s.geometry.uvs[i]){g.uvs[0]=s.geometry.uvs[i][1];g.uvs[1]=s.geometry.uvs[i][2];g.uvs[2]=s.geometry.uvs[i][3]}b.push(g);h++}}}}else if(s instanceof THREE.Line){O.multiply(E,M);t=s.geometry.vertices;
  93. I=t[0];I.positionScreen.copy(I.position);O.transformVector4(I.positionScreen);i=1;for(p=t.length;i<p;i++){k=t[i];k.positionScreen.copy(k.position);O.transformVector4(k.positionScreen);j=t[i-1];J.copy(k.positionScreen);L.copy(j.positionScreen);if(a(J,L)){J.multiplyScalar(1/J.w);L.multiplyScalar(1/L.w);m=l[r]=l[r]||new THREE.RenderableLine;m.v1.positionScreen.copy(J);m.v2.positionScreen.copy(L);m.z=Math.max(J.z,L.z);m.material=s.material;b.push(m);r++}}}else if(s instanceof THREE.Particle){v.set(s.position.x,
  94. s.position.y,s.position.z,1);E.transformVector4(v);v.z/=v.w;if(v.z>0&&v.z<1){c=F[y]=F[y]||new THREE.RenderableParticle;c.x=v.x/v.w;c.y=v.y/v.w;c.z=v.z;c.rotation=s.rotation.z;c.scale.x=s.scale.x*Math.abs(c.x-(v.x+B.projectionMatrix.n11)/(v.w+B.projectionMatrix.n14));c.scale.y=s.scale.y*Math.abs(c.y-(v.y+B.projectionMatrix.n22)/(v.w+B.projectionMatrix.n24));c.material=s.material;b.push(c);y++}}}b.sort(function(P,D){return D.z-P.z});return b};this.unprojectVector=function(T,B){var e=new THREE.Matrix4;
  95. e.multiply(THREE.Matrix4.makeInvert(B.matrix),THREE.Matrix4.makeInvert(B.projectionMatrix));e.transformVector3(T);return T}};
  96. THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,g,h,o;this.domElement=document.createElement("div");this.setSize=function(m,r){d=m;g=r;h=d/2;o=g/2};this.render=function(m,r){var l,c,y,F,v,E,O,J;a=b.projectScene(m,r);l=0;for(c=a.length;l<c;l++){v=a[l];if(v instanceof THREE.RenderableParticle){O=v.x*h+h;J=v.y*o+o;y=0;for(F=v.material.length;y<F;y++){E=v.material[y];if(E instanceof THREE.ParticleDOMMaterial){E=E.domElement;E.style.left=O+"px";E.style.top=J+"px"}}}}}};
  97. THREE.CanvasRenderer=function(){function a(H,Y,V,G){var x,K,$,N,X=H.lights;H=0;for(x=X.length;H<x;H++){K=X[H];$=K.color;N=K.intensity;if(K instanceof THREE.DirectionalLight){K=V.dot(K.position)*N;if(K>0){G.r+=$.r*K;G.g+=$.g*K;G.b+=$.b*K}}else if(K instanceof THREE.PointLight){sa.sub(K.position,Y);sa.normalize();K=V.dot(sa)*N;if(K>0){G.r+=$.r*K;G.g+=$.g*K;G.b+=$.b*K}}}}function b(H,Y,V,G,x,K){if(x.opacity!=0){o(x.opacity);m(x.blending);M=H.positionScreen.x;u=H.positionScreen.y;U=Y.positionScreen.x;
  98. S=Y.positionScreen.y;t=V.positionScreen.x;I=V.positionScreen.y;var $=M,N=u,X=U,aa=S,Z=t,ca=I;n.beginPath();n.moveTo($,N);n.lineTo(X,aa);n.lineTo(Z,ca);n.lineTo($,N);n.closePath();if(x instanceof THREE.MeshBasicMaterial)if(x.map)h(M,u,U,S,t,I,x.map.image,G.uvs[0].u,G.uvs[0].v,G.uvs[1].u,G.uvs[1].v,G.uvs[2].u,G.uvs[2].v);else x.wireframe?d(x.color.__styleString,x.wireframe_linewidth):g(x.color.__styleString);else if(x instanceof THREE.MeshLambertMaterial){if(x.map&&!x.wireframe){h(M,u,U,S,t,I,x.map.image,
  99. G.uvs[0].u,G.uvs[0].v,G.uvs[1].u,G.uvs[1].v,G.uvs[2].u,G.uvs[2].v);m(THREE.SubtractiveBlending)}if(ta)if(!x.wireframe&&x.shading==THREE.SmoothShading&&G.vertexNormalsWorld.length==3){z.r=w.r=P.r=ga.r;z.g=w.g=P.g=ga.g;z.b=w.b=P.b=ga.b;a(K,G.v1.positionWorld,G.vertexNormalsWorld[0],z);a(K,G.v2.positionWorld,G.vertexNormalsWorld[1],w);a(K,G.v3.positionWorld,G.vertexNormalsWorld[2],P);D.r=(w.r+P.r)*0.5;D.g=(w.g+P.g)*0.5;D.b=(w.b+P.b)*0.5;Q=r(z,w,P,D);h(M,u,U,S,t,I,Q,0,0,1,0,0,1)}else{ha.r=ga.r;ha.g=ga.g;
  100. ha.b=ga.b;a(K,G.centroidWorld,G.normalWorld,ha);q.r=x.color.r*ha.r;q.g=x.color.g*ha.g;q.b=x.color.b*ha.b;q.updateStyleString();x.wireframe?d(q.__styleString,x.wireframe_linewidth):g(q.__styleString)}else x.wireframe?d(x.color.__styleString,x.wireframe_linewidth):g(x.color.__styleString)}else if(x instanceof THREE.MeshDepthMaterial){C=x.__2near;W=x.__farPlusNear;ea=x.__farMinusNear;z.r=z.g=z.b=1-C/(W-H.positionScreen.z*ea);w.r=w.g=w.b=1-C/(W-Y.positionScreen.z*ea);P.r=P.g=P.b=1-C/(W-V.positionScreen.z*
  101. ea);D.r=(w.r+P.r)*0.5;D.g=(w.g+P.g)*0.5;D.b=(w.b+P.b)*0.5;Q=r(z,w,P,D);h(M,u,U,S,t,I,Q,0,0,1,0,0,1)}else if(x instanceof THREE.MeshNormalMaterial){q.r=l(G.normalWorld.x);q.g=l(G.normalWorld.y);q.b=l(G.normalWorld.z);q.updateStyleString();x.wireframe?d(q.__styleString,x.wireframe_linewidth):g(q.__styleString)}}}function d(H,Y){if(e!=H)n.strokeStyle=e=H;if(i!=Y)n.lineWidth=i=Y;n.stroke();da.inflate(Y*2)}function g(H){if(f!=H)n.fillStyle=f=H;n.fill()}function h(H,Y,V,G,x,K,$,N,X,aa,Z,ca,ka){var ja,fa;
  102. ja=$.width-1;fa=$.height-1;N*=ja;X*=fa;aa*=ja;Z*=fa;ca*=ja;ka*=fa;V-=H;G-=Y;x-=H;K-=Y;aa-=N;Z-=X;ca-=N;ka-=X;fa=1/(aa*ka-ca*Z);ja=(ka*V-Z*x)*fa;Z=(ka*G-Z*K)*fa;V=(aa*x-ca*V)*fa;G=(aa*K-ca*G)*fa;H=H-ja*N-V*X;Y=Y-Z*N-G*X;n.save();n.transform(ja,Z,V,G,H,Y);n.clip();n.drawImage($,0,0);n.restore()}function o(H){if(T!=H)n.globalAlpha=T=H}function m(H){if(B!=H){switch(H){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";
  103. break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}B=H}}function r(H,Y,V,G){ia[0]=k(0,p(255,~~(H.r*255)));ia[1]=k(0,p(255,~~(H.g*255)));ia[2]=k(0,p(255,~~(H.b*255)));ia[4]=k(0,p(255,~~(Y.r*255)));ia[5]=k(0,p(255,~~(Y.g*255)));ia[6]=k(0,p(255,~~(Y.b*255)));ia[8]=k(0,p(255,~~(V.r*255)));ia[9]=k(0,p(255,~~(V.g*255)));ia[10]=k(0,p(255,~~(V.b*255)));ia[12]=k(0,p(255,~~(G.r*255)));ia[13]=k(0,p(255,~~(G.g*255)));ia[14]=k(0,p(255,~~(G.b*255)));oa.putImageData(ua,0,0);ra.drawImage(pa,
  104. 0,0);return qa}function l(H){return H<0?p((1+H)*0.5,0.5):0.5+p(H*0.5,0.5)}function c(H,Y){var V=Y.x-H.x,G=Y.y-H.y,x=1/Math.sqrt(V*V+G*G);V*=x;G*=x;Y.x+=V;Y.y+=G;H.x-=V;H.y-=G}var y=null,F=new THREE.Projector,v=document.createElement("canvas"),E,O,J,L,n=v.getContext("2d"),T=1,B=0,e=null,f=null,i=1,p=Math.min,k=Math.max,j,A,s,M,u,U,S,t,I,q=new THREE.Color,z=new THREE.Color,w=new THREE.Color,P=new THREE.Color,D=new THREE.Color,C,W,ea,Q,R=new THREE.Rectangle,ba=new THREE.Rectangle,da=new THREE.Rectangle,
  105. ta=false,ha=new THREE.Color,ga=new THREE.Color,la=new THREE.Color,ma=new THREE.Color,xa=Math.PI*2,sa=new THREE.Vector3,pa,oa,ua,ia,qa,ra,na=16;pa=document.createElement("canvas");pa.width=pa.height=2;oa=pa.getContext("2d");oa.fillStyle="rgba(0,0,0,1)";oa.fillRect(0,0,2,2);ua=oa.getImageData(0,0,2,2);ia=ua.data;qa=document.createElement("canvas");qa.width=qa.height=na;ra=qa.getContext("2d");ra.translate(-na/2,-na/2);ra.scale(na,na);na--;this.domElement=v;this.autoClear=true;this.setSize=function(H,
  106. Y){E=H;O=Y;J=E/2;L=O/2;v.width=E;v.height=O;R.set(-J,-L,J,L)};this.clear=function(){if(!ba.isEmpty()){ba.inflate(1);ba.minSelf(R);n.clearRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight());ba.empty()}};this.render=function(H,Y){var V,G,x,K,$,N,X,aa;n.setTransform(1,0,0,-1,J,L);this.autoClear&&this.clear();y=F.projectScene(H,Y);n.fillStyle="rgba(0, 255, 255, 0.5)";n.fillRect(R.getX(),R.getY(),R.getWidth(),R.getHeight());if(ta=H.lights.length>0){$=H.lights;ga.setRGB(0,0,0);la.setRGB(0,0,0);ma.setRGB(0,
  107. 0,0);V=0;for(G=$.length;V<G;V++){x=$[V];K=x.color;if(x instanceof THREE.AmbientLight){ga.r+=K.r;ga.g+=K.g;ga.b+=K.b}else if(x instanceof THREE.DirectionalLight){la.r+=K.r;la.g+=K.g;la.b+=K.b}else if(x instanceof THREE.PointLight){ma.r+=K.r;ma.g+=K.g;ma.b+=K.b}}}V=0;for(G=y.length;V<G;V++){x=y[V];da.empty();if(x instanceof THREE.RenderableParticle){j=x;j.x*=J;j.y*=L;K=0;for($=x.material.length;K<$;K++)a:{N=j;X=x;var Z=x.material[K];if(Z.opacity!=0){o(Z.opacity);m(Z.blending);aa=void 0;var ca=void 0,
  108. ka=void 0,ja=void 0,fa=void 0,va=void 0,wa=void 0;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){fa=Z.map;va=fa.width>>1;wa=fa.height>>1;ka=X.scale.x*J;ja=X.scale.y*L;aa=ka*va;ca=ja*wa;da.set(N.x-aa,N.y-ca,N.x+aa,N.y+ca);if(!R.instersects(da))break a;n.save();n.translate(N.x,N.y);n.rotate(-X.rotation);n.scale(ka,-ja);n.translate(-va,-wa);n.drawImage(fa,0,0);n.restore()}n.beginPath();n.moveTo(N.x-10,N.y);n.lineTo(N.x+10,N.y);n.moveTo(N.x,N.y-10);n.lineTo(N.x,N.y+10);n.closePath();n.strokeStyle=
  109. "rgb(255,255,0)";n.stroke()}else if(Z instanceof THREE.ParticleCircleMaterial){if(ta){ha.r=ga.r+la.r+ma.r;ha.g=ga.g+la.g+ma.g;ha.b=ga.b+la.b+ma.b;q.r=Z.color.r*ha.r;q.g=Z.color.g*ha.g;q.b=Z.color.b*ha.b;q.updateStyleString()}else q.__styleString=Z.color.__styleString;aa=X.scale.x*J;ca=X.scale.y*L;da.set(N.x-aa,N.y-ca,N.x+aa,N.y+ca);if(R.instersects(da)){Z=q.__styleString;if(f!=Z)n.fillStyle=f=Z;n.save();n.translate(N.x,N.y);n.rotate(-X.rotation);n.scale(aa,ca);n.beginPath();n.arc(0,0,1,0,xa,true);
  110. n.closePath();n.fill();n.restore()}}}}}else if(x instanceof THREE.RenderableLine){j=x.v1;A=x.v2;j.positionScreen.x*=J;j.positionScreen.y*=L;A.positionScreen.x*=J;A.positionScreen.y*=L;da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);if(R.instersects(da)){K=0;for($=x.material.length;K<$;){X=j;aa=A;N=x.material[K++];if(N.opacity!=0){o(N.opacity);m(N.blending);n.beginPath();n.moveTo(X.positionScreen.x,X.positionScreen.y);n.lineTo(aa.positionScreen.x,
  111. aa.positionScreen.y);n.closePath();if(N instanceof THREE.LineBasicMaterial){q.__styleString=N.color.__styleString;X=N.linewidth;if(i!=X)n.lineWidth=i=X;X=q.__styleString;if(e!=X)n.strokeStyle=e=X;n.stroke();da.inflate(N.linewidth*2)}}}}}else if(x instanceof THREE.RenderableFace3){j=x.v1;A=x.v2;s=x.v3;j.positionScreen.x*=J;j.positionScreen.y*=L;A.positionScreen.x*=J;A.positionScreen.y*=L;s.positionScreen.x*=J;s.positionScreen.y*=L;if(x.overdraw){c(j.positionScreen,A.positionScreen);c(A.positionScreen,
  112. s.positionScreen);c(s.positionScreen,j.positionScreen)}da.addPoint(j.positionScreen.x,j.positionScreen.y);da.addPoint(A.positionScreen.x,A.positionScreen.y);da.addPoint(s.positionScreen.x,s.positionScreen.y);if(R.instersects(da)){K=0;for($=x.meshMaterial.length;K<$;){aa=x.meshMaterial[K++];if(aa instanceof THREE.MeshFaceMaterial){N=0;for(X=x.faceMaterial.length;N<X;)(aa=x.faceMaterial[N++])&&b(j,A,s,x,aa,H)}else b(j,A,s,x,aa,H)}}}ba.addRectangle(da)}n.lineWidth=1;n.strokeStyle="rgba( 255, 0, 0, 0.5 )";
  113. n.strokeRect(ba.getX(),ba.getY(),ba.getWidth(),ba.getHeight());n.setTransform(1,0,0,1,0,0)}};
  114. THREE.SVGRenderer=function(){function a(q,z,w){var P,D,C,W;P=0;for(D=q.lights.length;P<D;P++){C=q.lights[P];if(C instanceof THREE.DirectionalLight){W=z.normalWorld.dot(C.position)*C.intensity;if(W>0){w.r+=C.color.r*W;w.g+=C.color.g*W;w.b+=C.color.b*W}}else if(C instanceof THREE.PointLight){j.sub(C.position,z.centroidWorld);j.normalize();W=z.normalWorld.dot(j)*C.intensity;if(W>0){w.r+=C.color.r*W;w.g+=C.color.g*W;w.b+=C.color.b*W}}}}function b(q,z,w,P,D,C){u=g(U++);u.setAttribute("d","M "+q.positionScreen.x+
  115. " "+q.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+w.positionScreen.x+","+w.positionScreen.y+"z");if(D instanceof THREE.MeshBasicMaterial)B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshLambertMaterial)if(T){e.r=f.r;e.g=f.g;e.b=f.b;a(C,P,e);B.r=D.color.r*e.r;B.g=D.color.g*e.g;B.b=D.color.b*e.b;B.updateStyleString()}else B.__styleString=D.color.__styleString;else if(D instanceof THREE.MeshDepthMaterial){k=1-D.__2near/(D.__farPlusNear-P.z*D.__farMinusNear);
  116. B.setRGB(k,k,k)}else D instanceof THREE.MeshNormalMaterial&&B.setRGB(h(P.normalWorld.x),h(P.normalWorld.y),h(P.normalWorld.z));D.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+D.wireframe_linewidth+"; stroke-opacity: "+D.opacity+"; stroke-linecap: "+D.wireframe_linecap+"; stroke-linejoin: "+D.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+D.opacity);r.appendChild(u)}function d(q,z,w,P,D,C,W){u=g(U++);u.setAttribute("d",
  117. "M "+q.positionScreen.x+" "+q.positionScreen.y+" L "+z.positionScreen.x+" "+z.positionScreen.y+" L "+w.positionScreen.x+","+w.positionScreen.y+" L "+P.positionScreen.x+","+P.positionScreen.y+"z");if(C instanceof THREE.MeshBasicMaterial)B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshLambertMaterial)if(T){e.r=f.r;e.g=f.g;e.b=f.b;a(W,D,e);B.r=C.color.r*e.r;B.g=C.color.g*e.g;B.b=C.color.b*e.b;B.updateStyleString()}else B.__styleString=C.color.__styleString;else if(C instanceof THREE.MeshDepthMaterial){k=
  118. 1-C.__2near/(C.__farPlusNear-D.z*C.__farMinusNear);B.setRGB(k,k,k)}else C instanceof THREE.MeshNormalMaterial&&B.setRGB(h(D.normalWorld.x),h(D.normalWorld.y),h(D.normalWorld.z));C.wireframe?u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+C.wireframe_linewidth+"; stroke-opacity: "+C.opacity+"; stroke-linecap: "+C.wireframe_linecap+"; stroke-linejoin: "+C.wireframe_linejoin):u.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+C.opacity);r.appendChild(u)}
  119. function g(q){if(A[q]==null){A[q]=document.createElementNS("http://www.w3.org/2000/svg","path");I==0&&A[q].setAttribute("shape-rendering","crispEdges");return A[q]}return A[q]}function h(q){return q<0?Math.min((1+q)*0.5,0.5):0.5+Math.min(q*0.5,0.5)}var o=null,m=new THREE.Projector,r=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,c,y,F,v,E,O,J,L=new THREE.Rectangle,n=new THREE.Rectangle,T=false,B=new THREE.Color(16777215),e=new THREE.Color(16777215),f=new THREE.Color(0),i=new THREE.Color(0),
  120. p=new THREE.Color(0),k,j=new THREE.Vector3,A=[],s=[],M=[],u,U,S,t,I=1;this.domElement=r;this.autoClear=true;this.setQuality=function(q){switch(q){case "high":I=1;break;case "low":I=0}};this.setSize=function(q,z){l=q;c=z;y=l/2;F=c/2;r.setAttribute("viewBox",-y+" "+-F+" "+l+" "+c);r.setAttribute("width",l);r.setAttribute("height",c);L.set(-y,-F,y,F)};this.clear=function(){for(;r.childNodes.length>0;)r.removeChild(r.childNodes[0])};this.render=function(q,z){var w,P,D,C,W,ea,Q,R;this.autoClear&&this.clear();
  121. o=m.projectScene(q,z);t=S=U=0;if(T=q.lights.length>0){Q=q.lights;f.setRGB(0,0,0);i.setRGB(0,0,0);p.setRGB(0,0,0);w=0;for(P=Q.length;w<P;w++){D=Q[w];C=D.color;if(D instanceof THREE.AmbientLight){f.r+=C.r;f.g+=C.g;f.b+=C.b}else if(D instanceof THREE.DirectionalLight){i.r+=C.r;i.g+=C.g;i.b+=C.b}else if(D instanceof THREE.PointLight){p.r+=C.r;p.g+=C.g;p.b+=C.b}}}w=0;for(P=o.length;w<P;w++){Q=o[w];n.empty();if(Q instanceof THREE.RenderableParticle){v=Q;v.x*=y;v.y*=-F;D=0;for(C=Q.material.length;D<C;D++)if(R=
  122. Q.material[D]){W=v;ea=Q;R=R;var ba=S++;if(s[ba]==null){s[ba]=document.createElementNS("http://www.w3.org/2000/svg","circle");I==0&&s[ba].setAttribute("shape-rendering","crispEdges")}u=s[ba];u.setAttribute("cx",W.x);u.setAttribute("cy",W.y);u.setAttribute("r",ea.scale.x*y);if(R instanceof THREE.ParticleCircleMaterial){if(T){e.r=f.r+i.r+p.r;e.g=f.g+i.g+p.g;e.b=f.b+i.b+p.b;B.r=R.color.r*e.r;B.g=R.color.g*e.g;B.b=R.color.b*e.b;B.updateStyleString()}else B=R.color;u.setAttribute("style","fill: "+B.__styleString)}r.appendChild(u)}}else if(Q instanceof
  123. THREE.RenderableLine){v=Q.v1;E=Q.v2;v.positionScreen.x*=y;v.positionScreen.y*=-F;E.positionScreen.x*=y;E.positionScreen.y*=-F;n.addPoint(v.positionScreen.x,v.positionScreen.y);n.addPoint(E.positionScreen.x,E.positionScreen.y);if(L.instersects(n)){D=0;for(C=Q.material.length;D<C;)if(R=Q.material[D++]){W=v;ea=E;R=R;ba=t++;if(M[ba]==null){M[ba]=document.createElementNS("http://www.w3.org/2000/svg","line");I==0&&M[ba].setAttribute("shape-rendering","crispEdges")}u=M[ba];u.setAttribute("x1",W.positionScreen.x);
  124. u.setAttribute("y1",W.positionScreen.y);u.setAttribute("x2",ea.positionScreen.x);u.setAttribute("y2",ea.positionScreen.y);if(R instanceof THREE.LineBasicMaterial){B.__styleString=R.color.__styleString;u.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+R.linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.linecap+"; stroke-linejoin: "+R.linejoin);r.appendChild(u)}}}}else if(Q instanceof THREE.RenderableFace3){v=Q.v1;E=Q.v2;O=Q.v3;v.positionScreen.x*=y;v.positionScreen.y*=
  125. -F;E.positionScreen.x*=y;E.positionScreen.y*=-F;O.positionScreen.x*=y;O.positionScreen.y*=-F;n.addPoint(v.positionScreen.x,v.positionScreen.y);n.addPoint(E.positionScreen.x,E.positionScreen.y);n.addPoint(O.positionScreen.x,O.positionScreen.y);if(L.instersects(n)){D=0;for(C=Q.meshMaterial.length;D<C;){R=Q.meshMaterial[D++];if(R instanceof THREE.MeshFaceMaterial){W=0;for(ea=Q.faceMaterial.length;W<ea;)(R=Q.faceMaterial[W++])&&b(v,E,O,Q,R,q)}else R&&b(v,E,O,Q,R,q)}}}else if(Q instanceof THREE.RenderableFace4){v=
  126. Q.v1;E=Q.v2;O=Q.v3;J=Q.v4;v.positionScreen.x*=y;v.positionScreen.y*=-F;E.positionScreen.x*=y;E.positionScreen.y*=-F;O.positionScreen.x*=y;O.positionScreen.y*=-F;J.positionScreen.x*=y;J.positionScreen.y*=-F;n.addPoint(v.positionScreen.x,v.positionScreen.y);n.addPoint(E.positionScreen.x,E.positionScreen.y);n.addPoint(O.positionScreen.x,O.positionScreen.y);n.addPoint(J.positionScreen.x,J.positionScreen.y);if(L.instersects(n)){D=0;for(C=Q.meshMaterial.length;D<C;){R=Q.meshMaterial[D++];if(R instanceof
  127. THREE.MeshFaceMaterial){W=0;for(ea=Q.faceMaterial.length;W<ea;)(R=Q.faceMaterial[W++])&&d(v,E,O,J,Q,R,q)}else R&&d(v,E,O,J,Q,R,q)}}}}}};
  128. THREE.WebGLRenderer=function(a){function b(e,f){var i=c.createProgram();c.attachShader(i,m("fragment","#ifdef GL_ES\nprecision highp float;\n#endif\n"+e));c.attachShader(i,m("vertex","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"+f));c.linkProgram(i);c.getProgramParameter(i,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(i,
  129. c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");i.uniforms={};return i}function d(e,f){if(e instanceof THREE.TextureCube&&e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,
  130. c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var i=0;i<6;++i)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[i]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function g(e,f){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();
  131. c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,r(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,r(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+f);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}
  132. function h(e,f){var i,p,k;i=0;for(p=f.length;i<p;i++){k=f[i];e.uniforms[k]=c.getUniformLocation(e,k)}}function o(e){e.position=c.getAttribLocation(e,"position");c.enableVertexAttribArray(e.position);e.normal=c.getAttribLocation(e,"normal");c.enableVertexAttribArray(e.normal);e.uv=c.getAttribLocation(e,"uv");c.enableVertexAttribArray(e.uv)}function m(e,f){var i;if(e=="fragment")i=c.createShader(c.FRAGMENT_SHADER);else if(e=="vertex")i=c.createShader(c.VERTEX_SHADER);c.shaderSource(i,f);c.compileShader(i);
  133. if(!c.getShaderParameter(i,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(i));return null}return i}function r(e){switch(e){case THREE.Repeat:return c.REPEAT;case THREE.ClampToEdge:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeat:return c.MIRRORED_REPEAT}return 0}var l=document.createElement("canvas"),c,y,F,v=new THREE.Matrix4,E,O=new Float32Array(16),J=new Float32Array(16),L=new Float32Array(16),n=new Float32Array(9),T=new Float32Array(16);a=function(e,f){if(e){var i,p,k,j=pointLights=maxDirLights=maxPointLights=
  134. 0;i=0;for(p=e.lights.length;i<p;i++){k=e.lights[i];k instanceof THREE.DirectionalLight&&j++;k instanceof THREE.PointLight&&pointLights++}if(pointLights+j<=f){maxDirLights=j;maxPointLights=pointLights}else{maxDirLights=Math.ceil(f*j/(pointLights+j));maxPointLights=f-maxDirLights}return{directional:maxDirLights,point:maxPointLights}}return{directional:1,point:f-1}}(a,4);this.domElement=l;this.autoClear=true;try{c=l.getContext("experimental-webgl",{antialias:true})}catch(B){}if(!c){alert("WebGL not supported");
  135. throw"cannot create webgl context";}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(0,0,0,0);(function(e,f){var i=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform bool enableLighting;\nuniform bool useRefract;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;\nuniform vec3 ambientLightColor;",
  136. e?"uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"",f?"uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];":"",f?"uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];":"","uniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform float mRefractionRatio;\nvoid main(void) {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec3 transformedNormal = normalize( normalMatrix * normal );\nif ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;",
  137. e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"float directionalLightWeighting = max( dot( transformedNormal, normalize(lDirection.xyz ) ), 0.0 );":"",e?"vLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;":"",e?"}":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );":"",f?"vPointLightVector[ i ] = normalize( lPosition.xyz - mvPosition.xyz );":
  138. "",f?"float pointLightWeighting = max( dot( transformedNormal, vPointLightVector[ i ] ), 0.0 );":"",f?"vLightWeighting += pointLightColor[ i ] * pointLightWeighting;":"",f?"}":"","}\nvNormal = transformedNormal;\nvUv = uv;\nif ( useRefract ) {\nvReflect = refract( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz), mRefractionRatio );\n} else {\nvReflect = reflect( normalize(mPosition.xyz - cameraPosition), normalize(nWorld.xyz) );\n}\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n"),
  139. p=[e?"#define MAX_DIR_LIGHTS "+e:"",f?"#define MAX_POINT_LIGHTS "+f:"","uniform int material;\nuniform bool enableMap;\nuniform bool enableCubeMap;\nuniform bool mixEnvMap;\nuniform samplerCube tCube;\nuniform float mReflectivity;\nuniform sampler2D tMap;\nuniform vec4 mColor;\nuniform float mOpacity;\nuniform vec4 mAmbient;\nuniform vec4 mSpecular;\nuniform float mShininess;\nuniform float m2Near;\nuniform float mFarPlusNear;\nuniform float mFarMinusNear;\nuniform int pointLightNumber;\nuniform int directionalLightNumber;",
  140. e?"uniform mat4 viewMatrix;":"",e?"uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];":"","varying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;",f?"varying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];":"","varying vec3 vViewPosition;\nvarying vec3 vReflect;\nuniform vec3 cameraPosition;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 5 ) { \nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n} else if ( material == 4 ) { \ngl_FragColor = vec4( 0.5*normalize( vNormal ) + vec3(0.5, 0.5, 0.5), mOpacity );\n} else if ( material == 3 ) { \nfloat w = 0.5;\ngl_FragColor = vec4( w, w, w, mOpacity );\n} else if ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );",
  141. f?"vec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"vec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",f?"for( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {":"",f?"vec3 pointVector = normalize( vPointLightVector[ i ] );":"",f?"vec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );":"",f?"float pointDotNormalHalf = dot( normal, pointHalfVector );":"",f?"float pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );":"",f?"float pointSpecularWeight = 0.0;":"",f?"if ( pointDotNormalHalf >= 0.0 )":
  142. "",f?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",f?"pointDiffuse += mColor * pointDiffuseWeight;":"",f?"pointSpecular += mSpecular * pointSpecularWeight;":"",f?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );":
  143. "",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",f?"totalLight += pointDiffuse + pointSpecular;":
  144. "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n}"].join("\n");
  145. y=b(p,i);c.useProgram(y);h(y,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract","m2Near","mFarPlusNear","mFarMinusNear"]);e&&h(y,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);f&&h(y,["pointLightNumber","pointLightColor",
  146. "pointLightPosition"]);c.uniform1i(y.uniforms.enableMap,0);c.uniform1i(y.uniforms.tMap,0);c.uniform1i(y.uniforms.enableCubeMap,0);c.uniform1i(y.uniforms.tCube,1);c.uniform1i(y.uniforms.mixEnvMap,0);c.uniform1i(y.uniforms.useRefract,0);o(y)})(a.directional,a.point);this.setSize=function(e,f){l.width=e;l.height=f;c.viewport(0,0,l.width,l.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,f){var i,p,k,j,A,s=[],M=[],u=[];j=[];A=[];c.uniform1i(e.uniforms.enableLighting,
  147. f.lights.length);i=0;for(p=f.lights.length;i<p;i++){k=f.lights[i];if(k instanceof THREE.AmbientLight)s.push(k);else if(k instanceof THREE.DirectionalLight)u.push(k);else k instanceof THREE.PointLight&&M.push(k)}i=k=j=A=0;for(p=s.length;i<p;i++){k+=s[i].color.r;j+=s[i].color.g;A+=s[i].color.b}c.uniform3f(e.uniforms.ambientLightColor,k,j,A);j=[];A=[];i=0;for(p=u.length;i<p;i++){k=u[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);
  148. A.push(k.position.z)}if(u.length){c.uniform1i(e.uniforms.directionalLightNumber,u.length);c.uniform3fv(e.uniforms.directionalLightDirection,A);c.uniform3fv(e.uniforms.directionalLightColor,j)}j=[];A=[];i=0;for(p=M.length;i<p;i++){k=M[i];j.push(k.color.r*k.intensity);j.push(k.color.g*k.intensity);j.push(k.color.b*k.intensity);A.push(k.position.x);A.push(k.position.y);A.push(k.position.z)}if(M.length){c.uniform1i(e.uniforms.pointLightNumber,M.length);c.uniform3fv(e.uniforms.pointLightPosition,A);c.uniform3fv(e.uniforms.pointLightColor,
  149. j)}};this.createBuffers=function(e,f){var i,p,k,j,A,s,M,u,U=[],S=[],t=[],I=[],q=[],z=0,w=e.materialFaceGroup[f],P;k=false;i=0;for(p=e.material.length;i<p;i++){meshMaterial=e.material[i];if(meshMaterial instanceof THREE.MeshFaceMaterial){A=0;for(P=w.material.length;A<P;A++)if(w.material[A]&&w.material[A].shading!=undefined&&w.material[A].shading==THREE.SmoothShading){k=true;break}}else if(meshMaterial&&meshMaterial.shading!=undefined&&meshMaterial.shading==THREE.SmoothShading){k=true;break}if(k)break}P=
  150. k;i=0;for(p=w.faces.length;i<p;i++){k=w.faces[i];j=e.geometry.faces[k];A=j.vertexNormals;faceNormal=j.normal;k=e.geometry.uvs[k];if(j instanceof THREE.Face3){s=e.geometry.vertices[j.a].position;M=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;t.push(s.x,s.y,s.z);t.push(M.x,M.y,M.z);t.push(u.x,u.y,u.z);if(A.length==3&&P)for(j=0;j<3;j++)I.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<3;j++)I.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<3;j++)q.push(k[j].u,k[j].v);U.push(z,
  151. z+1,z+2);S.push(z,z+1);S.push(z,z+2);S.push(z+1,z+2);z+=3}else if(j instanceof THREE.Face4){s=e.geometry.vertices[j.a].position;M=e.geometry.vertices[j.b].position;u=e.geometry.vertices[j.c].position;j=e.geometry.vertices[j.d].position;t.push(s.x,s.y,s.z);t.push(M.x,M.y,M.z);t.push(u.x,u.y,u.z);t.push(j.x,j.y,j.z);if(A.length==4&&P)for(j=0;j<4;j++)I.push(A[j].x,A[j].y,A[j].z);else for(j=0;j<4;j++)I.push(faceNormal.x,faceNormal.y,faceNormal.z);if(k)for(j=0;j<4;j++)q.push(k[j].u,k[j].v);U.push(z,z+
  152. 1,z+2);U.push(z,z+2,z+3);S.push(z,z+1);S.push(z,z+2);S.push(z,z+3);S.push(z+1,z+2);S.push(z+2,z+3);z+=4}}if(t.length){w.__webGLVertexBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(t),c.STATIC_DRAW);w.__webGLNormalBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(I),c.STATIC_DRAW);w.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.__webGLUVBuffer);
  153. c.bufferData(c.ARRAY_BUFFER,new Float32Array(q),c.STATIC_DRAW);w.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(U),c.STATIC_DRAW);w.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(S),c.STATIC_DRAW);w.__webGLFaceCount=U.length;w.__webGLLineCount=S.length}};this.renderBuffer=function(e,f,i){var p,k,j,A,s,M,u,
  154. U,S,t;if(f instanceof THREE.MeshShaderMaterial){if(!f.program){f.program=b(f.fragment_shader,f.vertex_shader);u=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in f.uniforms)u.push(t);h(f.program,u);o(f.program)}t=f.program}else t=y;if(t!=F){c.useProgram(t);F=t}if(f instanceof THREE.MeshShaderMaterial){u=t;U=f.uniforms;var I,q;for(k in U){I=U[k].type;S=U[k].value;q=u.uniforms[k];if(I=="i")c.uniform1i(q,S);else if(I=="f")c.uniform1f(q,S);else if(I==
  155. "t"){c.uniform1i(q,S);I=U[k].texture;if(I instanceof THREE.TextureCube)d(I,S);else I instanceof THREE.Texture&&g(I,S)}}this.loadCamera(t,e);this.loadMatrices(t)}else if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshBasicMaterial){e=f.color;p=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;s=f.map;M=f.env_map;u=f.combine==THREE.Mix;k=f.reflectivity;S=f.env_map&&f.env_map.mapping==THREE.RefractionMapping;U=f.refraction_ratio;c.uniform4f(t.uniforms.mColor,
  156. e.r*p,e.g*p,e.b*p,p);c.uniform1i(t.uniforms.mixEnvMap,u);c.uniform1f(t.uniforms.mReflectivity,k);c.uniform1i(t.uniforms.useRefract,S);c.uniform1f(t.uniforms.mRefractionRatio,U)}if(f instanceof THREE.MeshNormalMaterial){p=f.opacity;c.uniform1f(t.uniforms.mOpacity,p);c.uniform1i(t.uniforms.material,4)}else if(f instanceof THREE.MeshDepthMaterial){p=f.opacity;j=f.wireframe;A=f.wireframe_linewidth;c.uniform1f(t.uniforms.mOpacity,p);c.uniform1f(t.uniforms.m2Near,f.__2near);c.uniform1f(t.uniforms.mFarPlusNear,
  157. f.__farPlusNear);c.uniform1f(t.uniforms.mFarMinusNear,f.__farMinusNear);c.uniform1i(t.uniforms.material,3)}else if(f instanceof THREE.MeshPhongMaterial){e=f.ambient;k=f.specular;f=f.shininess;c.uniform4f(t.uniforms.mAmbient,e.r,e.g,e.b,p);c.uniform4f(t.uniforms.mSpecular,k.r,k.g,k.b,p);c.uniform1f(t.uniforms.mShininess,f);c.uniform1i(t.uniforms.material,2)}else if(f instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material,1);else if(f instanceof THREE.MeshBasicMaterial)c.uniform1i(t.uniforms.material,
  158. 0);else if(f instanceof THREE.MeshCubeMaterial){c.uniform1i(t.uniforms.material,5);M=f.env_map}if(s){g(s,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(M){d(M,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLVertexBuffer);c.vertexAttribPointer(t.position,3,c.FLOAT,false,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);
  159. c.vertexAttribPointer(t.normal,3,c.FLOAT,false,0,0);if(s){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer);c.enableVertexAttribArray(t.uv);c.vertexAttribPointer(t.uv,2,c.FLOAT,false,0,0)}else c.disableVertexAttribArray(t.uv);if(j){c.lineWidth(A);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);c.drawElements(c.LINES,i.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=
  160. function(e,f,i,p,k){var j,A,s,M,u;s=0;for(M=f.material.length;s<M;s++){j=f.material[s];if(j instanceof THREE.MeshFaceMaterial){j=0;for(A=i.material.length;j<A;j++)if((u=i.material[j])&&u.blending==p&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}else if((u=j)&&u.blending==p&&u.opacity<1==k){this.setBlending(u.blending);this.renderBuffer(e,u,i)}}};this.render=function(e,f){var i,p;this.initWebGLObjects(e);this.autoClear&&this.clear();f.autoUpdateMatrix&&f.updateMatrix();this.loadCamera(y,
  161. f);this.setupLights(y,e);i=0;for(p=e.__webGLObjects.length;i<p;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,false)}}i=0;for(p=e.__webGLObjects.length;i<p;i++){webGLObject=e.__webGLObjects[i];if(webGLObject.__object.visible){this.setupMatrices(webGLObject.__object,f);this.loadMatrices(y);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,
  162. false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,false);this.renderPass(f,webGLObject.__object,webGLObject,THREE.AdditiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.SubtractiveBlending,true);this.renderPass(f,webGLObject.__object,webGLObject,THREE.NormalBlending,true)}}};this.initWebGLObjects=function(e){var f,i,p,k,j;if(!e.__webGLObjects)e.__webGLObjects=[];f=0;for(i=e.objects.length;f<i;f++){p=e.objects[f];if(p instanceof THREE.Mesh)for(k in p.materialFaceGroup){j=
  163. p.materialFaceGroup[k];if(!j.__webGLVertexBuffer){this.createBuffers(p,k);j.__object=p;e.__webGLObjects.push(j)}}}};this.removeObject=function(e,f){var i,p;for(i=e.__webGLObjects.length-1;i>=0;i--){p=e.__webGLObjects[i].__object;f==p&&e.__webGLObjects.splice(i,1)}};this.setupMatrices=function(e,f){e.autoUpdateMatrix&&e.updateMatrix();v.multiply(f.matrix,e.matrix);O.set(f.matrix.flatten());J.set(v.flatten());L.set(f.projectionMatrix.flatten());E=THREE.Matrix4.makeInvert3x3(v).transpose();n.set(E.m);
  164. T.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,O);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,J);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,L);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,n);c.uniformMatrix4fv(e.uniforms.objectMatrix,false,T)};this.loadCamera=function(e,f){c.uniform3f(e.uniforms.cameraPosition,f.position.x,f.position.y,f.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
  165. c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,f){if(e){!f||f=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK);else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)}};
  166. THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};
  167. THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null};