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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- .info {
- position: absolute;
- background-color: black;
- opacity: 0.8;
- color: white;
- text-align: center;
- top: 0px;
- width: 100%;
- }
- .info a {
- color: #00ffff;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/postprocessing/HalftonePass.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/shaders/HalftoneShader.js"></script>
- <script src="js/shaders/DepthLimitedBlurShader.js"></script>
- <script src="js/shaders/UnpackDepthRGBAShader.js"></script>
- <script src="js/Detector.js"></script>
- <script src='js/libs/dat.gui.min.js'></script>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - Halftone shader by @meatbags
- </div>
- <script>
- if (!Detector.webgl) {
- Detector.addGetWebGLMessage();
- }
- class Example {
- constructor() {
- this.wrapper = document.createElement('div');
- document.body.appendChild(this.wrapper);
- this.clock = new THREE.Clock();
- this.width = window.innerWidth;
- this.height = window.innerHeight;
- this.camera = new THREE.PerspectiveCamera(75, this.width / this.height, 1, 1000);
- this.camera.position.z = 20;
- this.rotationSpeed = Math.PI / 8;
- this.initScene();
- this.initRender();
- this.initGUI();
- this.loop();
- }
- initScene() {
- var geo = new THREE.BoxBufferGeometry(1, 1, 1);
- var mat = new THREE.MeshBasicMaterial({});
- this.group = new THREE.Group();
- for (var i=0, len=20; i<len; ++i) {
- var mesh = new THREE.Mesh(geo.clone(), mat.clone());
- mesh.position.x = Math.random() * 10 - 5;
- mesh.position.y = Math.random() * 10 - 5;
- mesh.position.z = Math.random() * 10 - 5;
- this.group.add(mesh);
- }
- this.scene = new THREE.Scene();
- this.scene.background = new THREE.Color(0x111111);
- this.scene.add(this.group);
- }
- initRender() {
- // 3js renderer
- this.renderer = new THREE.WebGLRenderer({antialias: true});
- this.renderer.setPixelRatio(window.devicePixelRatio);
- this.renderer.setSize(window.innerWidth, window.innerHeight);
- // effect composer
- this.composer = new THREE.EffectComposer(this.renderer);
- this.renderPass = new THREE.RenderPass(this.scene, this.camera);
- this.halftonePass = new THREE.HalftonePass(this.width, this.height);
- this.halftonePass.renderToScreen = true;
- this.composer.addPass(this.renderPass);
- this.composer.addPass(this.halftonePass);
- // add to doc
- this.wrapper.appendChild(this.renderer.domElement);
- }
- initGUI() {
- var guiTarget = this.halftonePass.uniforms;
- var controller = {
- radius: 5,
- rotateSampleGrid: 45,
- rotateC: 45,
- rotateM: 30,
- rotateY: 60,
- shape: 1
- };
- var onGUIChange = function() {
- guiTarget.radius.value = controller.radius;
- guiTarget.rSample.value = controller.rotateSampleGrid * (Math.PI / 180);
- guiTarget.rC.value = controller.rotateC * (Math.PI / 180);
- guiTarget.rM.value = controller.rotateM * (Math.PI / 180);
- guiTarget.rY.value = controller.rotateY * (Math.PI / 180);
- guiTarget.shape.value = controller.shape;
- };
- this.gui = new dat.GUI();
- this.gui.add(controller, 'shape', {'dot': 1, 'euclidean-dot': 2, 'ellipse': 3, 'line': 4}).onChange(onGUIChange);
- this.gui.add(controller, 'radius', 1, 50).onChange(onGUIChange);
- this.gui.add(controller, 'rotateSampleGrid', 0, 360).onChange(onGUIChange);
- this.gui.add(controller, 'rotateC', 0, 360).onChange(onGUIChange);
- this.gui.add(controller, 'rotateM', 0, 360).onChange(onGUIChange);
- this.gui.add(controller, 'rotateY', 0, 360).onChange(onGUIChange);
- // reset
- onGUIChange();
- }
- loop() {
- requestAnimationFrame(() => { this.loop(); });
- var delta = this.clock.getDelta();
- //this.group.rotation.y += delta * this.rotationSpeed;
- this.composer.render(delta);
- }
- }
- var example = new Example();
- </script>
- </body>
- </html>
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