2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6a91f45625 Removed DirectGeometry.d.ts 4 жил өмнө
.github b4be803311 Update CONTRIBUTING.md 4 жил өмнө
build 38406038c2 Updated builds. 4 жил өмнө
docs 94c1a4b86f Merge pull request #21054 from Mugen87/dev44 4 жил өмнө
editor 596a6c18fd Editor.js : Clean up 4 жил өмнө
examples 8cc963ecb3 Geometry: Fixed toBufferGeometry() 4 жил өмнө
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 4 жил өмнө
src 6a91f45625 Removed DirectGeometry.d.ts 4 жил өмнө
test dc7e084d10 Merge branch 'dev' into geometry 4 жил өмнө
utils 17dcdb2065 Examples: Remove SubdivisionModifier. 4 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 08bac6a468 cleanup 5 жил өмнө
LICENSE 75406c6313 Update LICENSE 4 жил өмнө
README.md 7232aa4026 Refactor geometry generators. 4 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json 39d529a0ec Updated: package.json 4 жил өмнө
package.json 39d529a0ec Updated: package.json 4 жил өмнө

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases