webgl_geometry_text.html 16 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq
  29. (fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
  30. <br/>type to enter new text, drag to spin the text
  31. <br/><span class="button" id="color">change color</span>,
  32. <span class="button" id="font">change font</span>,
  33. <span class="button" id="weight">change weight</span>,
  34. <span class="button" id="bevel">change bevel</span>,
  35. <span class="button" id="postprocessing">change postprocessing</span>,
  36. <a id="permalink" href="#">permalink</a>
  37. </div>
  38. <script src="../build/three.min.js"></script>
  39. <script src="js/utils/GeometryUtils.js"></script>
  40. <script src="js/shaders/ConvolutionShader.js"></script>
  41. <script src="js/shaders/CopyShader.js"></script>
  42. <script src="js/shaders/FilmShader.js"></script>
  43. <script src="js/shaders/FXAAShader.js"></script>
  44. <script src="js/postprocessing/EffectComposer.js"></script>
  45. <script src="js/postprocessing/RenderPass.js"></script>
  46. <script src="js/postprocessing/ShaderPass.js"></script>
  47. <script src="js/postprocessing/MaskPass.js"></script>
  48. <script src="js/postprocessing/BloomPass.js"></script>
  49. <script src="js/postprocessing/FilmPass.js"></script>
  50. <script src="js/Detector.js"></script>
  51. <script src="js/libs/stats.min.js"></script>
  52. <!-- load the font files -->
  53. <script src="fonts/gentilis_bold.typeface.js"></script>
  54. <script src="fonts/gentilis_regular.typeface.js"></script>
  55. <script src="fonts/optimer_bold.typeface.js"></script>
  56. <script src="fonts/optimer_regular.typeface.js"></script>
  57. <script src="fonts/helvetiker_bold.typeface.js"></script>
  58. <script src="fonts/helvetiker_regular.typeface.js"></script>
  59. <script src="fonts/droid/droid_sans_regular.typeface.js"></script>
  60. <script src="fonts/droid/droid_sans_bold.typeface.js"></script>
  61. <script src="fonts/droid/droid_serif_regular.typeface.js"></script>
  62. <script src="fonts/droid/droid_serif_bold.typeface.js"></script>
  63. <!-- todo async loader for fonts -->
  64. <script>
  65. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  66. var container, stats, permalink, hex, color;
  67. var camera, cameraTarget, scene, renderer;
  68. var composer;
  69. var effectFXAA;
  70. var group, textMesh1, textMesh2, textGeo, material;
  71. var firstLetter = true;
  72. var text = "three.js",
  73. height = 20,
  74. size = 70,
  75. hover = 30,
  76. curveSegments = 4,
  77. bevelThickness = 2,
  78. bevelSize = 1.5,
  79. bevelSegments = 3,
  80. bevelEnabled = true,
  81. font = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  82. weight = "bold", // normal bold
  83. style = "normal"; // normal italic
  84. var mirror = true;
  85. var fontMap = {
  86. "helvetiker": 0,
  87. "optimer": 1,
  88. "gentilis": 2,
  89. "droid sans": 3,
  90. "droid serif": 4
  91. };
  92. var weightMap = {
  93. "normal": 0,
  94. "bold": 1
  95. };
  96. var reverseFontMap = [];
  97. var reverseWeightMap = [];
  98. for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
  99. for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
  100. var targetRotation = 0;
  101. var targetRotationOnMouseDown = 0;
  102. var mouseX = 0;
  103. var mouseXOnMouseDown = 0;
  104. var windowHalfX = window.innerWidth / 2;
  105. var windowHalfY = window.innerHeight / 2;
  106. var postprocessing = { enabled : false };
  107. var glow = 0.9;
  108. var fontIndex = 0;
  109. init();
  110. animate();
  111. function decimalToHex( d ) {
  112. var hex = Number( d ).toString( 16 );
  113. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  114. return hex.toUpperCase();
  115. }
  116. function init() {
  117. container = document.createElement( 'div' );
  118. document.body.appendChild( container );
  119. permalink = document.getElementById( "permalink" );
  120. // CAMERA
  121. camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  122. camera.position.set( 0, 400, 700 );
  123. cameraTarget = new THREE.Vector3( 0, 150, 0 );
  124. // SCENE
  125. scene = new THREE.Scene();
  126. scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
  127. // LIGHTS
  128. var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
  129. dirLight.position.set( 0, 0, 1 ).normalize();
  130. scene.add( dirLight );
  131. var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
  132. pointLight.position.set( 0, 100, 90 );
  133. scene.add( pointLight );
  134. //text = capitalize( font ) + " " + capitalize( weight );
  135. //text = "abcdefghijklmnopqrstuvwxyz0123456789";
  136. //text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
  137. // Get text from hash
  138. var hash = document.location.hash.substr( 1 );
  139. if ( hash.length !== 0 ) {
  140. var colorhash = hash.substring( 0, 6 );
  141. var fonthash = hash.substring( 6, 7 );
  142. var weighthash = hash.substring( 7, 8 );
  143. var pphash = hash.substring( 8, 9 );
  144. var bevelhash = hash.substring( 9, 10 );
  145. var texthash = hash.substring( 10 );
  146. hex = colorhash;
  147. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  148. font = reverseFontMap[ parseInt( fonthash ) ];
  149. weight = reverseWeightMap[ parseInt( weighthash ) ];
  150. postprocessing.enabled = parseInt( pphash );
  151. bevelEnabled = parseInt( bevelhash );
  152. text = decodeURI( texthash );
  153. updatePermalink();
  154. } else {
  155. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  156. hex = decimalToHex( pointLight.color.getHex() );
  157. }
  158. material = new THREE.MeshFaceMaterial( [
  159. new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } ), // front
  160. new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) // side
  161. ] );
  162. group = new THREE.Group();
  163. group.position.y = 100;
  164. scene.add( group );
  165. createText();
  166. var plane = new THREE.Mesh(
  167. new THREE.PlaneBufferGeometry( 10000, 10000 ),
  168. new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } )
  169. );
  170. plane.position.y = 100;
  171. plane.rotation.x = - Math.PI / 2;
  172. scene.add( plane );
  173. // RENDERER
  174. renderer = new THREE.WebGLRenderer( { antialias: true } );
  175. renderer.setClearColor( scene.fog.color );
  176. renderer.setPixelRatio( window.devicePixelRatio );
  177. renderer.setSize( window.innerWidth, window.innerHeight );
  178. container.appendChild( renderer.domElement );
  179. // STATS
  180. stats = new Stats();
  181. stats.domElement.style.position = 'absolute';
  182. stats.domElement.style.top = '0px';
  183. //container.appendChild( stats.domElement );
  184. // EVENTS
  185. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  186. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  187. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  188. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  189. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  190. renderer.domElement.addEventListener( 'drop', onDrop, false );
  191. renderer.domElement.addEventListener("dragover", function (evt) {
  192. evt.preventDefault();
  193. }, false);
  194. document.getElementById( "color" ).addEventListener( 'click', function() {
  195. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  196. hex = decimalToHex( pointLight.color.getHex() );
  197. updatePermalink();
  198. }, false );
  199. document.getElementById( "font" ).addEventListener( 'click', function() {
  200. fontIndex++
  201. if ( fontIndex >= reverseFontMap.length ) { fontIndex = 0;}
  202. font = reverseFontMap[fontIndex];
  203. refreshText();
  204. }, false );
  205. document.getElementById( "weight" ).addEventListener( 'click', function() {
  206. if ( weight == "bold" ) {
  207. weight = "normal";
  208. } else {
  209. weight = "bold";
  210. }
  211. refreshText();
  212. }, false );
  213. document.getElementById( "bevel" ).addEventListener( 'click', function() {
  214. bevelEnabled = !bevelEnabled;
  215. refreshText();
  216. }, false );
  217. document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
  218. postprocessing.enabled = !postprocessing.enabled;
  219. updatePermalink();
  220. }, false );
  221. // POSTPROCESSING
  222. renderer.autoClear = false;
  223. var renderModel = new THREE.RenderPass( scene, camera );
  224. var effectBloom = new THREE.BloomPass( 0.25 );
  225. var effectFilm = new THREE.FilmPass( 0.5, 0.125, 2048, false );
  226. effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
  227. var width = window.innerWidth || 2;
  228. var height = window.innerHeight || 2;
  229. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / width, 1 / height );
  230. effectFilm.renderToScreen = true;
  231. composer = new THREE.EffectComposer( renderer );
  232. composer.addPass( renderModel );
  233. composer.addPass( effectFXAA );
  234. composer.addPass( effectBloom );
  235. composer.addPass( effectFilm );
  236. //
  237. window.addEventListener( 'resize', onWindowResize, false );
  238. }
  239. function onWindowResize() {
  240. windowHalfX = window.innerWidth / 2;
  241. windowHalfY = window.innerHeight / 2;
  242. camera.aspect = window.innerWidth / window.innerHeight;
  243. camera.updateProjectionMatrix();
  244. renderer.setSize( window.innerWidth, window.innerHeight );
  245. composer.reset();
  246. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
  247. }
  248. //
  249. function boolToNum( b ) {
  250. return b ? 1 : 0;
  251. }
  252. function updatePermalink() {
  253. var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bevelEnabled ) + "#" + encodeURI( text );
  254. permalink.href = "#" + link;
  255. window.location.hash = link;
  256. }
  257. function onDrop( e ) {
  258. e.preventDefault();
  259. var file = e.dataTransfer.files[0],
  260. reader = new FileReader();
  261. reader.onload = function (event) {
  262. console.log(event.target);
  263. eval(event.target.result);
  264. var index = 0;
  265. for (f in THREE.FontUtils.faces) {
  266. if (!fontMap[f]){
  267. fontMap[f] = reverseFontMap.length;
  268. reverseFontMap[reverseFontMap.length] = f;
  269. font = f;
  270. }
  271. };
  272. refreshText();
  273. };
  274. console.log(file);
  275. reader.readAsText(file);
  276. return false;
  277. };
  278. function onDocumentKeyDown( event ) {
  279. if ( firstLetter ) {
  280. firstLetter = false;
  281. text = "";
  282. }
  283. var keyCode = event.keyCode;
  284. // backspace
  285. if ( keyCode == 8 ) {
  286. event.preventDefault();
  287. text = text.substring( 0, text.length - 1 );
  288. refreshText();
  289. return false;
  290. }
  291. }
  292. function onDocumentKeyPress( event ) {
  293. var keyCode = event.which;
  294. // backspace
  295. if ( keyCode == 8 ) {
  296. event.preventDefault();
  297. } else {
  298. var ch = String.fromCharCode( keyCode );
  299. text += ch;
  300. refreshText();
  301. }
  302. }
  303. function createText() {
  304. textGeo = new THREE.TextGeometry( text, {
  305. size: size,
  306. height: height,
  307. curveSegments: curveSegments,
  308. font: font,
  309. weight: weight,
  310. style: style,
  311. bevelThickness: bevelThickness,
  312. bevelSize: bevelSize,
  313. bevelEnabled: bevelEnabled,
  314. material: 0,
  315. extrudeMaterial: 1
  316. });
  317. textGeo.computeBoundingBox();
  318. textGeo.computeVertexNormals();
  319. // "fix" side normals by removing z-component of normals for side faces
  320. // (this doesn't work well for beveled geometry as then we lose nice curvature around z-axis)
  321. if ( ! bevelEnabled ) {
  322. var triangleAreaHeuristics = 0.1 * ( height * size );
  323. for ( var i = 0; i < textGeo.faces.length; i ++ ) {
  324. var face = textGeo.faces[ i ];
  325. if ( face.materialIndex == 1 ) {
  326. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  327. face.vertexNormals[ j ].z = 0;
  328. face.vertexNormals[ j ].normalize();
  329. }
  330. var va = textGeo.vertices[ face.a ];
  331. var vb = textGeo.vertices[ face.b ];
  332. var vc = textGeo.vertices[ face.c ];
  333. var s = THREE.GeometryUtils.triangleArea( va, vb, vc );
  334. if ( s > triangleAreaHeuristics ) {
  335. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  336. face.vertexNormals[ j ].copy( face.normal );
  337. }
  338. }
  339. }
  340. }
  341. }
  342. var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
  343. textMesh1 = new THREE.Mesh( textGeo, material );
  344. textMesh1.position.x = centerOffset;
  345. textMesh1.position.y = hover;
  346. textMesh1.position.z = 0;
  347. textMesh1.rotation.x = 0;
  348. textMesh1.rotation.y = Math.PI * 2;
  349. group.add( textMesh1 );
  350. if ( mirror ) {
  351. textMesh2 = new THREE.Mesh( textGeo, material );
  352. textMesh2.position.x = centerOffset;
  353. textMesh2.position.y = -hover;
  354. textMesh2.position.z = height;
  355. textMesh2.rotation.x = Math.PI;
  356. textMesh2.rotation.y = Math.PI * 2;
  357. group.add( textMesh2 );
  358. }
  359. }
  360. function refreshText() {
  361. updatePermalink();
  362. group.remove( textMesh1 );
  363. if ( mirror ) group.remove( textMesh2 );
  364. if ( !text ) return;
  365. createText();
  366. }
  367. function onDocumentMouseDown( event ) {
  368. event.preventDefault();
  369. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  370. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  371. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  372. mouseXOnMouseDown = event.clientX - windowHalfX;
  373. targetRotationOnMouseDown = targetRotation;
  374. }
  375. function onDocumentMouseMove( event ) {
  376. mouseX = event.clientX - windowHalfX;
  377. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  378. }
  379. function onDocumentMouseUp( event ) {
  380. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  381. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  382. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  383. }
  384. function onDocumentMouseOut( event ) {
  385. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  386. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  387. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  388. }
  389. function onDocumentTouchStart( event ) {
  390. if ( event.touches.length == 1 ) {
  391. event.preventDefault();
  392. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  393. targetRotationOnMouseDown = targetRotation;
  394. }
  395. }
  396. function onDocumentTouchMove( event ) {
  397. if ( event.touches.length == 1 ) {
  398. event.preventDefault();
  399. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  400. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  401. }
  402. }
  403. //
  404. function animate() {
  405. requestAnimationFrame( animate );
  406. render();
  407. stats.update();
  408. }
  409. function render() {
  410. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  411. camera.lookAt( cameraTarget );
  412. renderer.clear();
  413. if ( postprocessing.enabled ) {
  414. composer.render( 0.05 );
  415. } else {
  416. renderer.render( scene, camera );
  417. }
  418. }
  419. </script>
  420. </body>
  421. </html>