webgl_postprocessing_nodes.html 14 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing with nodes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. margin: 0px;
  15. text-align:center;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 10px;
  22. width: 100%;
  23. text-align: center;
  24. display:block;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Node-Based Post-Processing
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/libs/dat.gui.min.js"></script>
  34. <script src="js/shaders/CopyShader.js"></script>
  35. <script src="js/postprocessing/EffectComposer.js"></script>
  36. <script src="js/postprocessing/RenderPass.js"></script>
  37. <script src="js/postprocessing/MaskPass.js"></script>
  38. <script src="js/postprocessing/ShaderPass.js"></script>
  39. <!-- NodeLibrary -->
  40. <script src="js/nodes/GLNode.js"></script>
  41. <script src="js/nodes/RawNode.js"></script>
  42. <script src="js/nodes/TempNode.js"></script>
  43. <script src="js/nodes/InputNode.js"></script>
  44. <script src="js/nodes/ConstNode.js"></script>
  45. <script src="js/nodes/FunctionNode.js"></script>
  46. <script src="js/nodes/FunctionCallNode.js"></script>
  47. <script src="js/nodes/NodeBuilder.js"></script>
  48. <script src="js/nodes/NodeLib.js"></script>
  49. <script src="js/nodes/NodeFrame.js"></script>
  50. <script src="js/nodes/NodeMaterial.js"></script>
  51. <!-- Accessors -->
  52. <script src="js/nodes/accessors/PositionNode.js"></script>
  53. <script src="js/nodes/accessors/NormalNode.js"></script>
  54. <script src="js/nodes/accessors/UVNode.js"></script>
  55. <script src="js/nodes/accessors/ColorsNode.js"></script>
  56. <!-- Inputs -->
  57. <script src="js/nodes/inputs/IntNode.js"></script>
  58. <script src="js/nodes/inputs/FloatNode.js"></script>
  59. <script src="js/nodes/inputs/ColorNode.js"></script>
  60. <script src="js/nodes/inputs/Vector2Node.js"></script>
  61. <script src="js/nodes/inputs/Vector3Node.js"></script>
  62. <script src="js/nodes/inputs/Vector4Node.js"></script>
  63. <script src="js/nodes/inputs/TextureNode.js"></script>
  64. <script src="js/nodes/inputs/CubeTextureNode.js"></script>
  65. <script src="js/nodes/inputs/ScreenNode.js"></script>
  66. <!-- Math -->
  67. <script src="js/nodes/math/Math1Node.js"></script>
  68. <script src="js/nodes/math/Math2Node.js"></script>
  69. <script src="js/nodes/math/Math3Node.js"></script>
  70. <script src="js/nodes/math/OperatorNode.js"></script>
  71. <!-- Utils -->
  72. <script src="js/nodes/utils/SwitchNode.js"></script>
  73. <script src="js/nodes/utils/JoinNode.js"></script>
  74. <script src="js/nodes/utils/TimerNode.js"></script>
  75. <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
  76. <script src="js/nodes/utils/BlurNode.js"></script>
  77. <!-- Post-Processing -->
  78. <script src="js/nodes/postprocessing/NodePass.js"></script>
  79. <!-- NodeMaterial Loader -->
  80. <script src="js/loaders/NodeMaterialLoader.js"></script>
  81. <script>
  82. var camera, scene, renderer, composer;
  83. var object, light, nodepass;
  84. var gui, guiElements = [];
  85. var clock = new THREE.Clock();
  86. var frame = new THREE.NodeFrame();
  87. var param = { example: 'color-adjustment' };
  88. var textureLoader = new THREE.TextureLoader();
  89. var lensflare2 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
  90. lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
  91. var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  92. decalNormal.wrapS = decalNormal.wrapT = THREE.RepeatWrapping;
  93. init();
  94. animate();
  95. function clearGui() {
  96. if ( gui ) gui.destroy();
  97. gui = new dat.GUI();
  98. var example = gui.add( param, 'example', {
  99. 'basic / color-adjustment': 'color-adjustment',
  100. 'basic / blends': 'blends',
  101. 'basic / fade': 'fade',
  102. 'basic / invert': 'invert',
  103. 'basic / blur': 'blur',
  104. 'adv / saturation': 'saturation',
  105. 'adv / refraction': 'refraction',
  106. 'adv / mosaic': 'mosaic'
  107. } ).onFinishChange( function () {
  108. updateMaterial();
  109. } );
  110. gui.open();
  111. }
  112. function addGui( name, value, callback, isColor, min, max ) {
  113. var node;
  114. param[ name ] = value;
  115. if ( isColor ) {
  116. node = gui.addColor( param, name ).onChange( function () {
  117. callback( param[ name ] );
  118. } );
  119. } else if ( typeof value == 'object' ) {
  120. node = gui.add( param, name, value ).onChange( function () {
  121. callback( param[ name ] );
  122. } );
  123. } else {
  124. node = gui.add( param, name, min, max ).onChange( function () {
  125. callback( param[ name ] );
  126. } );
  127. }
  128. return node;
  129. }
  130. function updateMaterial() {
  131. var name = param.example;
  132. clearGui();
  133. switch ( name ) {
  134. case 'color-adjustment':
  135. var screen = new THREE.ScreenNode();
  136. var hue = new THREE.FloatNode();
  137. var sataturation = new THREE.FloatNode( 1 );
  138. var vibrance = new THREE.FloatNode();
  139. var brightness = new THREE.FloatNode( 0 );
  140. var contrast = new THREE.FloatNode( 1 );
  141. var hueNode = new THREE.ColorAdjustmentNode( screen, hue, THREE.ColorAdjustmentNode.HUE );
  142. var satNode = new THREE.ColorAdjustmentNode( hueNode, sataturation, THREE.ColorAdjustmentNode.SATURATION );
  143. var vibranceNode = new THREE.ColorAdjustmentNode( satNode, vibrance, THREE.ColorAdjustmentNode.VIBRANCE );
  144. var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
  145. var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
  146. nodepass.value = contrastNode;
  147. // GUI
  148. addGui( 'hue', hue.number, function ( val ) {
  149. hue.number = val;
  150. }, false, 0, Math.PI * 2 );
  151. addGui( 'saturation', sataturation.number, function ( val ) {
  152. sataturation.number = val;
  153. }, false, 0, 2 );
  154. addGui( 'vibrance', vibrance.number, function ( val ) {
  155. vibrance.number = val;
  156. }, false, - 1, 1 );
  157. addGui( 'brightness', brightness.number, function ( val ) {
  158. brightness.number = val;
  159. }, false, 0, .5 );
  160. addGui( 'contrast', contrast.number, function ( val ) {
  161. contrast.number = val;
  162. }, false, 0, 2 );
  163. break;
  164. case 'fade':
  165. // PASS
  166. var color = new THREE.ColorNode( 0xFFFFFF );
  167. var percent = new THREE.FloatNode( .5 );
  168. var fade = new THREE.Math3Node(
  169. new THREE.ScreenNode(),
  170. color,
  171. percent,
  172. THREE.Math3Node.MIX
  173. );
  174. nodepass.value = fade;
  175. // GUI
  176. addGui( 'color', color.value.getHex(), function ( val ) {
  177. color.value.setHex( val );
  178. }, true );
  179. addGui( 'fade', percent.number, function ( val ) {
  180. percent.number = val;
  181. }, false, 0, 1 );
  182. break;
  183. case 'invert':
  184. // PASS
  185. var alpha = new THREE.FloatNode( 1 );
  186. var screen = new THREE.ScreenNode();
  187. var inverted = new THREE.Math1Node( screen, THREE.Math1Node.INVERT );
  188. var fade = new THREE.Math3Node(
  189. screen,
  190. inverted,
  191. alpha,
  192. THREE.Math3Node.MIX
  193. );
  194. nodepass.value = fade;
  195. // GUI
  196. addGui( 'alpha', alpha.number, function ( val ) {
  197. alpha.number = val;
  198. }, false, 0, 1 );
  199. break;
  200. case 'blends':
  201. // PASS
  202. var multiply = new THREE.OperatorNode(
  203. new THREE.ScreenNode(),
  204. new THREE.TextureNode( lensflare2 ),
  205. THREE.OperatorNode.ADD
  206. );
  207. nodepass.value = multiply;
  208. // GUI
  209. addGui( 'blend', {
  210. 'addition': THREE.OperatorNode.ADD,
  211. 'subtract': THREE.OperatorNode.SUB,
  212. 'multiply': THREE.OperatorNode.MUL,
  213. 'division': THREE.OperatorNode.DIV
  214. }, function ( val ) {
  215. multiply.op = val;
  216. nodepass.build();
  217. } );
  218. break;
  219. case 'saturation':
  220. // PASS
  221. var screen = new THREE.ScreenNode();
  222. var sat = new THREE.FloatNode( 0 );
  223. var satrgb = new THREE.FunctionNode( [
  224. "vec3 satrgb(vec3 rgb, float adjustment) {",
  225. //" const vec3 W = vec3(0.2125, 0.7154, 0.0721);", // LUMA
  226. " vec3 intensity = vec3(dot(rgb, LUMA));",
  227. " return mix(intensity, rgb, adjustment);",
  228. "}"
  229. ].join( "\n" ) );
  230. var saturation = new THREE.FunctionCallNode( satrgb );
  231. saturation.inputs.rgb = screen;
  232. saturation.inputs.adjustment = sat;
  233. nodepass.value = saturation;
  234. // GUI
  235. addGui( 'saturation', sat.number, function ( val ) {
  236. sat.number = val;
  237. }, false, 0, 2 );
  238. break;
  239. case 'refraction':
  240. // PASS
  241. var normal = new THREE.TextureNode( decalNormal );
  242. var normalXY = new THREE.SwitchNode( normal, 'xy' );
  243. var scale = new THREE.FloatNode( .5 );
  244. var flip = new THREE.Vector2Node( - 1, 1 );
  245. var normalXYFlip = new THREE.Math1Node(
  246. normalXY,
  247. THREE.Math1Node.INVERT
  248. );
  249. var offsetNormal = new THREE.OperatorNode(
  250. normalXYFlip,
  251. new THREE.FloatNode( .5 ),
  252. THREE.OperatorNode.ADD
  253. );
  254. var scaleTexture = new THREE.OperatorNode(
  255. new THREE.SwitchNode( normal, 'z' ),
  256. offsetNormal,
  257. THREE.OperatorNode.MUL
  258. );
  259. var scaleNormal = new THREE.Math3Node(
  260. new THREE.FloatNode( 1 ),
  261. scaleTexture,
  262. scale,
  263. THREE.Math3Node.MIX
  264. );
  265. var offsetCoord = new THREE.OperatorNode(
  266. new THREE.UVNode(),
  267. scaleNormal,
  268. THREE.OperatorNode.MUL
  269. );
  270. var screen = new THREE.ScreenNode( offsetCoord );
  271. nodepass.value = screen;
  272. // GUI
  273. addGui( 'scale', scale.number, function ( val ) {
  274. scale.number = val;
  275. }, false, 0, 1 );
  276. addGui( 'invert', false, function ( val ) {
  277. offsetNormal.a = val ? normalXYFlip : normalXY;
  278. nodepass.build();
  279. } );
  280. break;
  281. case 'mosaic':
  282. // PASS
  283. var scale = new THREE.FloatNode( 128 );
  284. var fade = new THREE.FloatNode( 1 );
  285. var uv = new THREE.UVNode();
  286. var blocks = new THREE.OperatorNode(
  287. uv,
  288. scale,
  289. THREE.OperatorNode.MUL
  290. );
  291. var blocksSize = new THREE.Math1Node(
  292. blocks,
  293. THREE.Math1Node.FLOOR
  294. );
  295. var coord = new THREE.OperatorNode(
  296. blocksSize,
  297. scale,
  298. THREE.OperatorNode.DIV
  299. );
  300. var fadeScreen = new THREE.Math3Node(
  301. uv,
  302. coord,
  303. fade,
  304. THREE.Math3Node.MIX
  305. );
  306. nodepass.value = new THREE.ScreenNode( fadeScreen );
  307. // GUI
  308. addGui( 'scale', scale.number, function ( val ) {
  309. scale.number = val;
  310. }, false, 16, 1024 );
  311. addGui( 'fade', fade.number, function ( val ) {
  312. fade.number = val;
  313. }, false, 0, 1 );
  314. addGui( 'mask', true, function ( val ) {
  315. fadeCoord.c = val ? maskAlpha : fade;
  316. nodepass.build();
  317. } );
  318. break;
  319. case 'blur':
  320. // PASS
  321. var size = renderer.getDrawingBufferSize();
  322. var blurScreen = new THREE.BlurNode( new THREE.ScreenNode() );
  323. blurScreen.size = new THREE.Vector2( size.width, size.height );
  324. nodepass.value = blurScreen;
  325. // GUI
  326. addGui( 'blurX', blurScreen.radius.x, function ( val ) {
  327. blurScreen.radius.x = val;
  328. }, false, 0, 15 );
  329. addGui( 'blurY', blurScreen.radius.y, function ( val ) {
  330. blurScreen.radius.y = val;
  331. }, false, 0, 15 );
  332. break;
  333. }
  334. nodepass.build();
  335. // test serialization
  336. /*
  337. var library = {};
  338. library[ lensflare2.uuid ] = lensflare2;
  339. library[ decalNormal.uuid ] = decalNormal;
  340. var json = nodepass.toJSON();
  341. nodepass.value = new THREE.NodeMaterialLoader( null, library ).parse( json ).value;
  342. nodepass.build();
  343. */
  344. }
  345. function init() {
  346. renderer = new THREE.WebGLRenderer();
  347. renderer.setPixelRatio( window.devicePixelRatio );
  348. renderer.setSize( window.innerWidth, window.innerHeight );
  349. document.body.appendChild( renderer.domElement );
  350. //
  351. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  352. camera.position.z = 400;
  353. scene = new THREE.Scene();
  354. scene.fog = new THREE.Fog( 0x0066FF, 1, 1000 );
  355. object = new THREE.Object3D();
  356. scene.add( object );
  357. var geometry = new THREE.SphereGeometry( 1, 4, 4 );
  358. for ( var i = 0; i < 100; i ++ ) {
  359. var material = new THREE.MeshPhongMaterial( { color: 0x888888 + ( Math.random() * 0x888888 ), flatShading: true } );
  360. var mesh = new THREE.Mesh( geometry, material );
  361. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  362. mesh.position.multiplyScalar( Math.random() * 400 );
  363. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  364. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10 + ( Math.random() * 40 );
  365. object.add( mesh );
  366. }
  367. scene.add( new THREE.AmbientLight( 0x999999 ) );
  368. light = new THREE.DirectionalLight( 0xffffff );
  369. light.position.set( 1, 1, 1 );
  370. scene.add( light );
  371. // postprocessing
  372. composer = new THREE.EffectComposer( renderer );
  373. composer.addPass( new THREE.RenderPass( scene, camera ) );
  374. nodepass = new THREE.NodePass();
  375. nodepass.renderToScreen = true;
  376. composer.addPass( nodepass );
  377. //
  378. updateMaterial();
  379. window.addEventListener( 'resize', onWindowResize, false );
  380. }
  381. function onWindowResize() {
  382. camera.aspect = window.innerWidth / window.innerHeight;
  383. camera.updateProjectionMatrix();
  384. renderer.setSize( window.innerWidth, window.innerHeight );
  385. composer.setSize( window.innerWidth, window.innerHeight );
  386. }
  387. function animate() {
  388. requestAnimationFrame( animate );
  389. var delta = clock.getDelta();
  390. object.rotation.x += 0.005;
  391. object.rotation.y += 0.01;
  392. frame.update( delta ).updateNode( nodepass.node );
  393. composer.render();
  394. }
  395. </script>
  396. </body>
  397. </html>