Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 6acf4e394e Merge pull request #5811 from Wandalen/dev 10 سال پیش
build 037cccf05f Updated builds. 10 سال پیش
docs a26b834688 Update Creating-a-scene.html 10 سال پیش
editor 7431f1a3e0 Editor: Scripting working again. 10 سال پیش
examples 9b781b1542 Add comments to describe the modification 10 سال پیش
src 6acf4e394e Merge pull request #5811 from Wandalen/dev 10 سال پیش
test 6e77ef510a remove Matrix4.makeShear per @WestLangley here: https://github.com/mrdoob/three.js/pull/5788#issuecomment-67852744 10 سال پیش
utils af040867af Moved exceptions and logger to the root of the package scope. This is to make these modules more accessible to the upcoming importer. 10 سال پیش
.gitignore 6536ce7052 gitignore node_modules 11 سال پیش
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 سال پیش
LICENSE 4857e75774 Update LICENSE 11 سال پیش
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 سال پیش
bower.json 2d59713328 r69 11 سال پیش

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases