webgl_materials_clearcoat_normalmap.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - clearcoat normal</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #vt {
  10. display: none
  11. }
  12. #vt,
  13. #vt a {
  14. color: orange;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl - materials - clearcoat normal map<br />
  21. </div>
  22. <script type="module">
  23. import * as THREE from '../build/three.module.js';
  24. import Stats from './jsm/libs/stats.module.js';
  25. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  26. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  27. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  28. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  29. var container, stats;
  30. var camera, scene, renderer;
  31. var particleLight;
  32. var group;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  39. camera.position.z = 1000;
  40. scene = new THREE.Scene();
  41. group = new THREE.Group();
  42. scene.add( group );
  43. new HDRCubeTextureLoader()
  44. .setType( THREE.UnsignedByteType )
  45. .setPath( './textures/cube/pisaHDR/' )
  46. .load( [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ],
  47. function ( hdrCubeMap ) {
  48. var pmremGenerator = new PMREMGenerator( hdrCubeMap );
  49. pmremGenerator.update( renderer );
  50. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  51. pmremCubeUVPacker.update( renderer );
  52. var hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  53. var geometry = new THREE.SphereBufferGeometry( 80, 64, 32 );
  54. var textureLoader = new THREE.TextureLoader();
  55. var diffuse = textureLoader.load( "textures/carbon/Carbon.png" );
  56. diffuse.wrapS = THREE.RepeatWrapping;
  57. diffuse.wrapT = THREE.RepeatWrapping;
  58. diffuse.repeat.x = 10;
  59. diffuse.repeat.y = 10;
  60. var normalMap = textureLoader.load( "textures/carbon/Carbon_Normal.png" );
  61. normalMap.wrapS = THREE.RepeatWrapping;
  62. normalMap.wrapT = THREE.RepeatWrapping;
  63. var clearCoatNormaMap = textureLoader.load( "textures/waternormals.jpg" );
  64. clearCoatNormaMap.wrapS = THREE.RepeatWrapping;
  65. clearCoatNormaMap.wrapT = THREE.RepeatWrapping;
  66. //
  67. var material = new THREE.MeshPhysicalMaterial( {
  68. clearCoat: 1.0,
  69. envMap: hdrCubeRenderTarget.texture,
  70. map: diffuse
  71. } );
  72. var mesh = new THREE.Mesh( geometry, material );
  73. mesh.position.x = - 100;
  74. mesh.position.y = 100;
  75. group.add( mesh );
  76. // normalmap
  77. var material = new THREE.MeshPhysicalMaterial( {
  78. clearCoat: 1.0,
  79. envMap: hdrCubeRenderTarget.texture,
  80. map: diffuse,
  81. normalMap: normalMap
  82. } );
  83. var mesh = new THREE.Mesh( geometry, material );
  84. mesh.position.x = 100;
  85. mesh.position.y = 100;
  86. group.add( mesh );
  87. // clearcoat
  88. var material = new THREE.MeshPhysicalMaterial( {
  89. clearCoat: 1.0,
  90. envMap: hdrCubeRenderTarget.texture,
  91. map: diffuse,
  92. clearCoatNormalMap: clearCoatNormaMap
  93. } );
  94. var mesh = new THREE.Mesh( geometry, material );
  95. mesh.position.x = - 100;
  96. mesh.position.y = - 100;
  97. group.add( mesh );
  98. // clearcoat + normalmap
  99. var material = new THREE.MeshPhysicalMaterial( {
  100. clearCoat: 1.0,
  101. envMap: hdrCubeRenderTarget.texture,
  102. map: diffuse,
  103. normalMap: normalMap,
  104. clearCoatNormalMap: clearCoatNormaMap
  105. } );
  106. var mesh = new THREE.Mesh( geometry, material );
  107. mesh.position.x = 100;
  108. mesh.position.y = - 100;
  109. group.add( mesh );
  110. //
  111. hdrCubeMap.magFilter = THREE.LinearFilter;
  112. hdrCubeMap.needsUpdate = true;
  113. scene.background = hdrCubeMap;
  114. pmremGenerator.dispose();
  115. pmremCubeUVPacker.dispose();
  116. }
  117. );
  118. // LIGHTS
  119. particleLight = new THREE.Mesh(
  120. new THREE.SphereBufferGeometry( 4, 8, 8 ),
  121. new THREE.MeshBasicMaterial( { color: 0xffffff } )
  122. );
  123. scene.add( particleLight );
  124. particleLight.add( new THREE.PointLight( 0xffffff, 1.25 ) );
  125. renderer = new THREE.WebGLRenderer();
  126. renderer.setPixelRatio( window.devicePixelRatio );
  127. renderer.setSize( window.innerWidth, window.innerHeight );
  128. container.appendChild( renderer.domElement );
  129. //
  130. renderer.gammaInput = true;
  131. renderer.gammaOutput = true;
  132. //
  133. stats = new Stats();
  134. container.appendChild( stats.dom );
  135. // EVENTS
  136. var controls = new OrbitControls( camera, renderer.domElement );
  137. window.addEventListener( 'resize', onWindowResize, false );
  138. }
  139. //
  140. function onWindowResize() {
  141. var width = window.innerWidth;
  142. var height = window.innerHeight;
  143. camera.aspect = width / height;
  144. camera.updateProjectionMatrix();
  145. renderer.setSize( width, height );
  146. }
  147. //
  148. function animate() {
  149. requestAnimationFrame( animate );
  150. render();
  151. stats.update();
  152. }
  153. function render() {
  154. var timer = Date.now() * 0.00025;
  155. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  156. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  157. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  158. for ( var i = 0; i < group.children.length; i ++ ) {
  159. var child = group.children[ i ];
  160. child.rotation.y += 0.005;
  161. }
  162. renderer.render( scene, camera );
  163. }
  164. </script>
  165. </body>
  166. </html>