webgl_materials_cubemap_mipmaps.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cubemap mipmaps</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - cubemap customized mipmaps demo. Author <a href="https://github.com/AngusLang" target="_blank">Angus</a><br/>
  13. Left: webgl generated mipmaps<br/>
  14. Right: manual mipmaps<br/>
  15. </div>
  16. <script type="module">
  17. import * as THREE from '../build/three.module.js';
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. var container;
  20. var camera, scene, renderer;
  21. init();
  22. animate();
  23. //load custmized cube texture
  24. async function loadCubeTextureWithMipmaps() {
  25. var path = 'textures/cube/angus/';
  26. var format = '.jpg';
  27. var mipmaps = [];
  28. async function loadCubeTexture( urls ) {
  29. return new Promise( function ( resolve, reject) {
  30. new THREE.CubeTextureLoader().load( urls, function ( cubeTexture ) {
  31. resolve( cubeTexture );
  32. } );
  33. } );
  34. }
  35. // load mipmaps
  36. var pendings = [];
  37. for ( var level = 0; level < 9; ++ level ) {
  38. var urls = [];
  39. for ( var face = 0; face < 6; ++ face ) {
  40. urls.push( path + 'cube_m0' + level + '_c0' + face + format );
  41. }
  42. pendings.push( loadCubeTexture( urls ).then( function ( cubeTexture ) {
  43. mipmaps.push( cubeTexture );
  44. } ) );
  45. }
  46. await Promise.all( pendings );
  47. var customizedCubeTexture = mipmaps.shift();
  48. customizedCubeTexture.mipmaps = mipmaps;
  49. customizedCubeTexture.minFilter = THREE.LinearMipMapLinearFilter;
  50. customizedCubeTexture.magFilter = THREE.LinearFilter;
  51. customizedCubeTexture.generateMipmaps = false;
  52. customizedCubeTexture.needsUpdate = true;
  53. return customizedCubeTexture;
  54. }
  55. function init() {
  56. container = document.createElement( 'div' );
  57. document.body.appendChild( container );
  58. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  59. camera.position.z = 500;
  60. scene = new THREE.Scene();
  61. loadCubeTextureWithMipmaps().then( function ( cubeTexture ) {
  62. //model
  63. var sphere = new THREE.SphereBufferGeometry( 100, 128, 128 );
  64. //manual mipmaps
  65. var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: cubeTexture } );
  66. material.name = 'manual mipmaps';
  67. var mesh = new THREE.Mesh( sphere, material );
  68. mesh.position.set( 100, 0, 0 );
  69. scene.add( mesh );
  70. //webgl mipmaps
  71. material = material.clone();
  72. material.name = 'auto mipmaps';
  73. var autoCubeTexture = cubeTexture.clone();
  74. autoCubeTexture.mipmaps = [];
  75. autoCubeTexture.generateMipmaps = true;
  76. autoCubeTexture.needsUpdate = true;
  77. material.envMap = autoCubeTexture;
  78. mesh = new THREE.Mesh( sphere, material );
  79. mesh.position.set( - 100, 0, 0 );
  80. scene.add( mesh );
  81. } );
  82. //renderer
  83. renderer = new THREE.WebGLRenderer( { antialias: true } );
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. container.appendChild( renderer.domElement );
  87. //controls
  88. var controls = new OrbitControls( camera, renderer.domElement );
  89. controls.minPolarAngle = Math.PI / 4;
  90. controls.maxPolarAngle = Math.PI / 1.5;
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. function onWindowResize() {
  94. camera.aspect = window.innerWidth / window.innerHeight;
  95. camera.updateProjectionMatrix();
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. }
  98. function animate() {
  99. requestAnimationFrame( animate );
  100. renderer.render( scene, camera );
  101. }
  102. </script>
  103. </body>
  104. </html>