WebGLMorphtargets.d.ts 394 B

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  1. import { Object3D } from '../../core/Object3D';
  2. import { BufferGeometry } from '../../core/BufferGeometry';
  3. import { Material } from '../../materials/Material';
  4. import { WebGLProgram } from './WebGLProgram';
  5. export class WebGLMorphtargets {
  6. constructor( gl: WebGLRenderingContext );
  7. update( object: Object3D, geometry: BufferGeometry, material: Material, program: WebGLProgram ): void;
  8. }