webgl_collisions_mesh.html 6.2 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - intersection: ray with mesh (through box)</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. #info {
  16. position: absolute;
  17. top: 30px; left: 10px; width: 800px;
  18. color: #000000;
  19. padding: 5px;
  20. font-family: Monospace;
  21. font-size: 13px;
  22. text-align: left;
  23. z-index:100;
  24. }
  25. #options {
  26. position: absolute;
  27. top: 10px; left: 10px; width: 800px;
  28. color: #000000;
  29. padding: 5px;
  30. font-family: Monospace;
  31. font-size: 13px;
  32. text-align: left;
  33. z-index:100;
  34. }
  35. </style>
  36. <script src="../build/Three.js"></script>
  37. <script src="js/RequestAnimationFrame.js"></script>
  38. <script src="js/Stats.js"></script>
  39. <script>
  40. var camera, scene, projector, renderer,
  41. info, mouse = { x: 0, y: 0 }, sun, loader, stats;
  42. var meshes = [];
  43. var theta = 0;
  44. var camdist = 1500;
  45. var totalFaces = 0, totalColliders = 0;
  46. function init() {
  47. container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. info = document.getElementById("info");
  50. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  51. camera.position.z = camdist;
  52. loader = new THREE.JSONLoader();
  53. scene = new THREE.Scene();
  54. projector = new THREE.Projector();
  55. renderer = new THREE.WebGLRenderer();
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. container.appendChild( renderer.domElement );
  58. var ambientLight = new THREE.AmbientLight( 0x606060 );
  59. scene.add( ambientLight );
  60. sun = new THREE.DirectionalLight( 0xffffff );
  61. sun.position = camera.position.clone();
  62. scene.add( sun );
  63. loadCube();
  64. stats = new Stats();
  65. stats.domElement.style.position = 'absolute';
  66. stats.domElement.style.top = '0px';
  67. container.appendChild( stats.domElement );
  68. container.onmousemove = onDocumentMouseMove;
  69. animate();
  70. }
  71. function loadCube(p) {
  72. var onGeometry = function( geometry ) {
  73. var sx = 300;
  74. var sy = 240;
  75. var sz = 300;
  76. addCube( new THREE.Vector3(-sx, 0, 0), geometry );
  77. addCube( new THREE.Vector3( 0, 0, 0), geometry );
  78. addCube( new THREE.Vector3( sx, 0, 0), geometry );
  79. addCube( new THREE.Vector3(-sx, sy, 0), geometry );
  80. addCube( new THREE.Vector3( 0, sy, 0), geometry );
  81. addCube( new THREE.Vector3( sx, sy, 0), geometry );
  82. addCube( new THREE.Vector3(-sx,-sy, 0), geometry );
  83. addCube( new THREE.Vector3( 0, -sy, 0), geometry );
  84. addCube( new THREE.Vector3( sx,-sy, 0), geometry );
  85. addCube( new THREE.Vector3(-sx, 0, sz), geometry );
  86. addCube( new THREE.Vector3( 0, 0, sz), geometry );
  87. addCube( new THREE.Vector3( sx, 0, sz), geometry );
  88. addCube( new THREE.Vector3(-sx, sy, sz), geometry );
  89. addCube( new THREE.Vector3( 0, sy, sz), geometry );
  90. addCube( new THREE.Vector3( sx, sy, sz), geometry );
  91. addCube( new THREE.Vector3(-sx,-sy, sz), geometry );
  92. addCube( new THREE.Vector3( 0, -sy, sz), geometry );
  93. addCube( new THREE.Vector3( sx,-sy, sz), geometry );
  94. addCube( new THREE.Vector3(-sx, 0, -sz), geometry );
  95. addCube( new THREE.Vector3( 0, 0, -sz), geometry );
  96. addCube( new THREE.Vector3( sx, 0, -sz), geometry );
  97. addCube( new THREE.Vector3(-sx, sy, -sz), geometry );
  98. addCube( new THREE.Vector3( 0, sy, -sz), geometry );
  99. addCube( new THREE.Vector3( sx, sy, -sz), geometry );
  100. addCube( new THREE.Vector3(-sx,-sy, -sz), geometry );
  101. addCube( new THREE.Vector3( 0, -sy, -sz), geometry );
  102. addCube( new THREE.Vector3( sx,-sy, -sz), geometry );
  103. addCube( new THREE.Vector3(-sx, 0, -sz*2), geometry );
  104. addCube( new THREE.Vector3( 0, 0, -sz*2), geometry );
  105. addCube( new THREE.Vector3( sx, 0, -sz*2), geometry );
  106. addCube( new THREE.Vector3(-sx, sy, -sz*2), geometry );
  107. addCube( new THREE.Vector3( 0, sy, -sz*2), geometry );
  108. addCube( new THREE.Vector3( sx, sy, -sz*2), geometry );
  109. addCube( new THREE.Vector3(-sx,-sy, -sz*2), geometry );
  110. addCube( new THREE.Vector3( 0, -sy, -sz*2), geometry );
  111. addCube( new THREE.Vector3( sx,-sy, -sz*2), geometry );
  112. };
  113. loader.load( "obj/suzanne/suzanneHi.js", onGeometry );
  114. }
  115. function addCube( p, g) {
  116. totalFaces += g.faces.length;
  117. totalColliders++;
  118. var mesh = new THREE.Mesh( g, new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
  119. mesh.position = p;
  120. scene.add( mesh );
  121. var mc = THREE.CollisionUtils.MeshColliderWBox( mesh) ;
  122. THREE.Collisions.colliders.push( mc );
  123. meshes.push( mesh );
  124. };
  125. function onDocumentMouseMove( event ) {
  126. event.preventDefault();
  127. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  128. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  129. };
  130. function animate() {
  131. requestAnimationFrame( animate );
  132. if( meshes.length == 0 ) return;
  133. var i, l = meshes.length;
  134. for ( i = 0; i < l; i ++ ) {
  135. meshes[ i ].material.color.setHex( 0x003300 );
  136. }
  137. var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
  138. projector.unprojectVector( vector, camera );
  139. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  140. var c = THREE.Collisions.rayCastNearest( ray );
  141. if( c ) {
  142. //info.innerHTML += "Found @ distance " + c.distance;
  143. c.mesh.material.color.setHex( 0xbb0000 );
  144. } else {
  145. //info.innerHTML += "No intersection";
  146. }
  147. camera.position.x = camdist * Math.cos( theta );
  148. camera.position.z = camdist * Math.sin( theta );
  149. camera.position.y = camdist/2 * Math.sin( theta * 2 );
  150. camera.lookAt( scene.position );
  151. sun.position.copy( camera.position );
  152. sun.position.normalize();
  153. theta += 0.005;
  154. renderer.render( scene, camera );
  155. stats.update();
  156. };
  157. function vts(v) {
  158. if(!v) return "undefined<br>";
  159. else return v.x + " , " + v.y + " , " + v.z + "<br>";
  160. };
  161. </script>
  162. </head>
  163. <body onload="init();">
  164. <div id="info"></div>
  165. <div id="options"></div>
  166. </body>
  167. </html>