123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247 |
- <!doctype html>
- <html lang="en">
- <head>
- <title>three.js webgl - intersection: ray with mesh (through box)</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- #oldie { background-color: #ddd !important }
- #info {
- position: absolute;
- top: 30px; left: 10px; width: 800px;
- color: #000000;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: left;
- z-index:100;
- }
- #options {
- position: absolute;
- top: 10px; left: 10px; width: 800px;
- color: #000000;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: left;
- z-index:100;
- }
- </style>
- <script src="../build/Three.js"></script>
- <script src="js/RequestAnimationFrame.js"></script>
- <script src="js/Stats.js"></script>
- <script>
- var camera, scene, projector, renderer,
- info, mouse = { x: 0, y: 0 }, sun, loader, stats;
- var meshes = [];
- var theta = 0;
- var camdist = 1500;
- var totalFaces = 0, totalColliders = 0;
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- info = document.getElementById("info");
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = camdist;
- loader = new THREE.JSONLoader();
- scene = new THREE.Scene();
- projector = new THREE.Projector();
- renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- var ambientLight = new THREE.AmbientLight( 0x606060 );
- scene.add( ambientLight );
- sun = new THREE.DirectionalLight( 0xffffff );
- sun.position = camera.position.clone();
- scene.add( sun );
- loadCube();
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- container.onmousemove = onDocumentMouseMove;
- animate();
- }
- function loadCube(p) {
- var onGeometry = function( geometry ) {
- var sx = 300;
- var sy = 240;
- var sz = 300;
- addCube( new THREE.Vector3(-sx, 0, 0), geometry );
- addCube( new THREE.Vector3( 0, 0, 0), geometry );
- addCube( new THREE.Vector3( sx, 0, 0), geometry );
- addCube( new THREE.Vector3(-sx, sy, 0), geometry );
- addCube( new THREE.Vector3( 0, sy, 0), geometry );
- addCube( new THREE.Vector3( sx, sy, 0), geometry );
- addCube( new THREE.Vector3(-sx,-sy, 0), geometry );
- addCube( new THREE.Vector3( 0, -sy, 0), geometry );
- addCube( new THREE.Vector3( sx,-sy, 0), geometry );
- addCube( new THREE.Vector3(-sx, 0, sz), geometry );
- addCube( new THREE.Vector3( 0, 0, sz), geometry );
- addCube( new THREE.Vector3( sx, 0, sz), geometry );
- addCube( new THREE.Vector3(-sx, sy, sz), geometry );
- addCube( new THREE.Vector3( 0, sy, sz), geometry );
- addCube( new THREE.Vector3( sx, sy, sz), geometry );
- addCube( new THREE.Vector3(-sx,-sy, sz), geometry );
- addCube( new THREE.Vector3( 0, -sy, sz), geometry );
- addCube( new THREE.Vector3( sx,-sy, sz), geometry );
- addCube( new THREE.Vector3(-sx, 0, -sz), geometry );
- addCube( new THREE.Vector3( 0, 0, -sz), geometry );
- addCube( new THREE.Vector3( sx, 0, -sz), geometry );
- addCube( new THREE.Vector3(-sx, sy, -sz), geometry );
- addCube( new THREE.Vector3( 0, sy, -sz), geometry );
- addCube( new THREE.Vector3( sx, sy, -sz), geometry );
- addCube( new THREE.Vector3(-sx,-sy, -sz), geometry );
- addCube( new THREE.Vector3( 0, -sy, -sz), geometry );
- addCube( new THREE.Vector3( sx,-sy, -sz), geometry );
- addCube( new THREE.Vector3(-sx, 0, -sz*2), geometry );
- addCube( new THREE.Vector3( 0, 0, -sz*2), geometry );
- addCube( new THREE.Vector3( sx, 0, -sz*2), geometry );
- addCube( new THREE.Vector3(-sx, sy, -sz*2), geometry );
- addCube( new THREE.Vector3( 0, sy, -sz*2), geometry );
- addCube( new THREE.Vector3( sx, sy, -sz*2), geometry );
- addCube( new THREE.Vector3(-sx,-sy, -sz*2), geometry );
- addCube( new THREE.Vector3( 0, -sy, -sz*2), geometry );
- addCube( new THREE.Vector3( sx,-sy, -sz*2), geometry );
- };
- loader.load( "obj/suzanne/suzanneHi.js", onGeometry );
- }
- function addCube( p, g) {
- totalFaces += g.faces.length;
- totalColliders++;
- var mesh = new THREE.Mesh( g, new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
- mesh.position = p;
- scene.add( mesh );
- var mc = THREE.CollisionUtils.MeshColliderWBox( mesh) ;
- THREE.Collisions.colliders.push( mc );
- meshes.push( mesh );
- };
- function onDocumentMouseMove( event ) {
- event.preventDefault();
- mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
- mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
- };
- function animate() {
- requestAnimationFrame( animate );
- if( meshes.length == 0 ) return;
- var i, l = meshes.length;
- for ( i = 0; i < l; i ++ ) {
- meshes[ i ].material.color.setHex( 0x003300 );
- }
- var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
- projector.unprojectVector( vector, camera );
- var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
- var c = THREE.Collisions.rayCastNearest( ray );
- if( c ) {
- //info.innerHTML += "Found @ distance " + c.distance;
- c.mesh.material.color.setHex( 0xbb0000 );
- } else {
- //info.innerHTML += "No intersection";
- }
- camera.position.x = camdist * Math.cos( theta );
- camera.position.z = camdist * Math.sin( theta );
- camera.position.y = camdist/2 * Math.sin( theta * 2 );
- camera.lookAt( scene.position );
- sun.position.copy( camera.position );
- sun.position.normalize();
- theta += 0.005;
- renderer.render( scene, camera );
- stats.update();
- };
- function vts(v) {
- if(!v) return "undefined<br>";
- else return v.x + " , " + v.y + " , " + v.z + "<br>";
- };
- </script>
- </head>
- <body onload="init();">
- <div id="info"></div>
- <div id="options"></div>
- </body>
- </html>
|