webgl_geometry_terrain.html 5.3 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - terrain</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #bfd1e5;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #a06851;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  29. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain demo<br />(left click: forward, right click: backward)</div>
  30. <script src="../build/Three.js"></script>
  31. <script src="js/ImprovedNoise.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/RequestAnimationFrame.js"></script>
  34. <script src="js/Stats.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) {
  37. Detector.addGetWebGLMessage();
  38. document.getElementById( 'container' ).innerHTML = "";
  39. }
  40. var container, stats;
  41. var camera, controls, scene, renderer;
  42. var mesh, texture;
  43. var worldWidth = 256, worldDepth = 256,
  44. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  45. var clock = new THREE.Clock();
  46. init();
  47. animate();
  48. function init() {
  49. container = document.getElementById( 'container' );
  50. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  51. controls = new THREE.FirstPersonControls( camera );
  52. controls.movementSpeed = 1000;
  53. controls.lookSpeed = 0.1;
  54. scene = new THREE.Scene();
  55. data = generateHeight( worldWidth, worldDepth );
  56. camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] + 500;
  57. var geometry = new THREE.PlaneGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
  58. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  59. geometry.vertices[ i ].position.z = data[ i ] * 10;
  60. }
  61. texture = new THREE.Texture( generateTexture( data, worldWidth, worldDepth ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping );
  62. texture.needsUpdate = true;
  63. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
  64. mesh.rotation.x = - 90 * Math.PI / 180;
  65. scene.add( mesh );
  66. renderer = new THREE.WebGLRenderer();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. container.innerHTML = "";
  69. container.appendChild( renderer.domElement );
  70. stats = new Stats();
  71. stats.domElement.style.position = 'absolute';
  72. stats.domElement.style.top = '0px';
  73. container.appendChild( stats.domElement );
  74. }
  75. function generateHeight( width, height ) {
  76. var size = width * height, data = new Float32Array( size ),
  77. perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
  78. for ( var i = 0; i < size; i ++ ) {
  79. data[ i ] = 0
  80. }
  81. for ( var j = 0; j < 4; j ++ ) {
  82. for ( var i = 0; i < size; i ++ ) {
  83. var x = i % width, y = ~~ ( i / width );
  84. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
  85. }
  86. quality *= 5;
  87. }
  88. return data;
  89. }
  90. function generateTexture( data, width, height ) {
  91. var canvas, canvasScaled, context, image, imageData,
  92. level, diff, vector3, sun, shade;
  93. vector3 = new THREE.Vector3( 0, 0, 0 );
  94. sun = new THREE.Vector3( 1, 1, 1 );
  95. sun.normalize();
  96. canvas = document.createElement( 'canvas' );
  97. canvas.width = width;
  98. canvas.height = height;
  99. context = canvas.getContext( '2d' );
  100. context.fillStyle = '#000';
  101. context.fillRect( 0, 0, width, height );
  102. image = context.getImageData( 0, 0, canvas.width, canvas.height );
  103. imageData = image.data;
  104. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  105. vector3.x = data[ j - 2 ] - data[ j + 2 ];
  106. vector3.y = 2;
  107. vector3.z = data[ j - width * 2 ] - data[ j + width * 2 ];
  108. vector3.normalize();
  109. shade = vector3.dot( sun );
  110. imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
  111. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  112. imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  113. }
  114. context.putImageData( image, 0, 0 );
  115. // Scaled 4x
  116. canvasScaled = document.createElement( 'canvas' );
  117. canvasScaled.width = width * 4;
  118. canvasScaled.height = height * 4;
  119. context = canvasScaled.getContext( '2d' );
  120. context.scale( 4, 4 );
  121. context.drawImage( canvas, 0, 0 );
  122. image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
  123. imageData = image.data;
  124. for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
  125. var v = ~~ ( Math.random() * 5 );
  126. imageData[ i ] += v;
  127. imageData[ i + 1 ] += v;
  128. imageData[ i + 2 ] += v;
  129. }
  130. context.putImageData( image, 0, 0 );
  131. return canvasScaled;
  132. }
  133. //
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. render();
  137. stats.update();
  138. }
  139. function render() {
  140. controls.update( clock.getDelta() );
  141. renderer.render( scene, camera );
  142. }
  143. </script>
  144. </body>
  145. </html>