webgl_interactive_voxelpainter.html 7.1 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/Three.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script src="js/RequestAnimationFrame.js"></script>
  21. <script src="js/Stats.js"></script>
  22. <link href="js/gui/gui.css" media="screen" rel="stylesheet" type="text/css" />
  23. <script src="js/gui/gui.min.js"></script>
  24. <script>
  25. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  26. var container, stats;
  27. var camera, cameraTarget, scene, renderer;
  28. var projector, plane, cube;
  29. var mouse2D, mouse3D, ray,
  30. rollOveredFace, isShiftDown = false,
  31. theta = 45, isCtrlDown = false;
  32. var rollOverMesh, rollOverMaterial, voxelPosition = new THREE.Vector3(), tmpVec = new THREE.Vector3();
  33. var cubeGeo, cubeMaterial;
  34. var i, intersector;
  35. var gui, voxelConfig = {
  36. orthographicProjection: false
  37. };
  38. init();
  39. animate();
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. var info = document.createElement( 'div' );
  44. info.style.position = 'absolute';
  45. info.style.top = '10px';
  46. info.style.width = '100%';
  47. info.style.textAlign = 'center';
  48. info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - voxel painter - webgl<br><strong>click</strong>: add voxel, <strong>control + click</strong>: remove voxel, <strong>shift + click</strong>: rotate, <a href="javascript:save();return false;">save .png</a>';
  49. container.appendChild( info );
  50. camera = new THREE.CombinedCamera( window.innerWidth, window.innerHeight, 45, 1, 10000, -2000, 10000 );
  51. camera.position.y = 800;
  52. cameraTarget = new THREE.Vector3( 0, 0, 0 );
  53. scene = new THREE.Scene();
  54. // roll-over helpers
  55. rollOverGeo = new THREE.CubeGeometry( 50, 50, 50 );
  56. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  57. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  58. scene.add( rollOverMesh );
  59. // cubes
  60. cubeGeo = new THREE.CubeGeometry( 50, 50, 50 );
  61. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, ambient: 0x00ff80, shading: THREE.FlatShading, map: THREE.ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
  62. cubeMaterial.color.setHSV( 0.1, 0.7, 1.0 );
  63. cubeMaterial.ambient = cubeMaterial.color;
  64. // picking
  65. projector = new THREE.Projector();
  66. // grid
  67. plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
  68. plane.rotation.x = - 90 * Math.PI / 180;
  69. scene.add( plane );
  70. mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
  71. // Lights
  72. var ambientLight = new THREE.AmbientLight( 0x606060 );
  73. scene.add( ambientLight );
  74. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  75. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  76. scene.add( directionalLight );
  77. renderer = new THREE.WebGLRenderer( { antialias: true, preserveDrawingBuffer : true } );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. stats = new Stats();
  81. stats.domElement.style.position = 'absolute';
  82. stats.domElement.style.top = '0px';
  83. container.appendChild( stats.domElement );
  84. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  85. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  86. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  87. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  88. // add GUI
  89. gui = new GUI();
  90. gui.add(voxelConfig, 'orthographicProjection').onChange(function(){
  91. if ( voxelConfig.orthographicProjection ) {
  92. camera.toOrthographic();
  93. camera.position.x = 1000;
  94. camera.position.y = 707.106;
  95. camera.position.z = 1000;
  96. theta = 90;
  97. } else {
  98. camera.toPerspective();
  99. camera.position.y = 800;
  100. }
  101. });
  102. }
  103. function getRealIntersector( intersects ) {
  104. for( i = 0; i < intersects.length; i++ ) {
  105. intersector = intersects[ i ];
  106. if ( intersector.object != rollOverMesh ) {
  107. return intersector;
  108. }
  109. }
  110. return null;
  111. }
  112. function setVoxelPosition( intersector ) {
  113. tmpVec.copy( intersector.face.normal );
  114. voxelPosition.add( intersector.point, intersector.object.matrixRotationWorld.multiplyVector3( tmpVec ) );
  115. voxelPosition.x = Math.floor( voxelPosition.x / 50 ) * 50 + 25;
  116. voxelPosition.y = Math.floor( voxelPosition.y / 50 ) * 50 + 25;
  117. voxelPosition.z = Math.floor( voxelPosition.z / 50 ) * 50 + 25;
  118. }
  119. function onDocumentMouseMove( event ) {
  120. event.preventDefault();
  121. mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  122. mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  123. }
  124. function onDocumentMouseDown( event ) {
  125. event.preventDefault();
  126. var intersects = ray.intersectScene( scene );
  127. if ( intersects.length > 0 ) {
  128. intersector = getRealIntersector( intersects );
  129. // delete cube
  130. if ( isCtrlDown ) {
  131. if ( intersector.object != plane ) {
  132. scene.remove( intersector.object );
  133. }
  134. // create cube
  135. } else {
  136. intersector = getRealIntersector( intersects );
  137. setVoxelPosition( intersector );
  138. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  139. voxel.position.copy( voxelPosition );
  140. voxel.matrixAutoUpdate = false;
  141. voxel.updateMatrix();
  142. scene.add( voxel );
  143. }
  144. }
  145. }
  146. function onDocumentKeyDown( event ) {
  147. switch( event.keyCode ) {
  148. case 16: isShiftDown = true; break;
  149. case 17: isCtrlDown = true; break;
  150. }
  151. }
  152. function onDocumentKeyUp( event ) {
  153. switch( event.keyCode ) {
  154. case 16: isShiftDown = false; break;
  155. case 17: isCtrlDown = false; break;
  156. }
  157. }
  158. function save() {
  159. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  160. }
  161. //
  162. function animate() {
  163. requestAnimationFrame( animate );
  164. render();
  165. stats.update();
  166. }
  167. function render() {
  168. if ( isShiftDown ) {
  169. theta += mouse2D.x * 3;
  170. }
  171. ray = projector.pickingRay( mouse2D.clone(), camera );
  172. var intersects = ray.intersectScene( scene );
  173. if ( intersects.length > 0 ) {
  174. intersector = getRealIntersector( intersects );
  175. if ( intersector ) {
  176. setVoxelPosition( intersector );
  177. rollOverMesh.position = voxelPosition;
  178. }
  179. }
  180. camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
  181. camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
  182. camera.lookAt( cameraTarget );
  183. renderer.render( scene, camera );
  184. }
  185. </script>
  186. </body>
  187. </html>