webgl_lights_pointlights2.html 17 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - point lights</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights WebGL demo
  35. </div>
  36. <!--
  37. <script src="../build/Three.js"></script>
  38. -->
  39. <script type="text/javascript" src="../src/Three.js"></script>
  40. <script type="text/javascript" src="../src/core/Clock.js"></script>
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  60. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  61. <script type="text/javascript" src="../src/cameras/OrthographicCamera.js"></script>
  62. <script type="text/javascript" src="../src/cameras/PerspectiveCamera.js"></script>
  63. <script type="text/javascript" src="../src/lights/Light.js"></script>
  64. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  65. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  66. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  67. <script type="text/javascript" src="../src/lights/SpotLight.js"></script>
  68. <script type="text/javascript" src="../src/materials/Material.js"></script>
  69. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  72. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  73. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  74. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
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  76. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  77. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  78. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  79. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
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  105. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
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  107. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  108. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  109. <script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
  110. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  111. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  112. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  113. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  114. <script type="text/javascript" src="../src/extras/core/Curve.js"></script>
  115. <script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
  116. <script type="text/javascript" src="../src/extras/core/Path.js"></script>
  117. <script type="text/javascript" src="../src/extras/core/Shape.js"></script>
  118. <script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
  119. <script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
  120. <script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
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  122. <script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
  123. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  124. <script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
  125. <script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
  126. <script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
  127. <script type="text/javascript" src="../src/extras/cameras/CombinedCamera.js"></script>
  128. <script type="text/javascript" src="../src/extras/controls/FirstPersonControls.js"></script>
  129. <script type="text/javascript" src="../src/extras/controls/PathControls.js"></script>
  130. <script type="text/javascript" src="../src/extras/controls/FlyControls.js"></script>
  131. <script type="text/javascript" src="../src/extras/controls/RollControls.js"></script>
  132. <script type="text/javascript" src="../src/extras/controls/TrackballControls.js"></script>
  133. <script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
  134. <script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
  135. <script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  136. <script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
  137. <script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
  138. <script type="text/javascript" src="../src/extras/geometries/OctahedronGeometry.js"></script>
  139. <script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
  140. <script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
  141. <script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
  142. <script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
  143. <script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
  144. <script type="text/javascript" src="../src/extras/modifiers/SubdivisionModifier.js"></script>
  145. <script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
  146. <script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
  147. <script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
  148. <script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
  149. <script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
  150. <script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
  151. <script type="text/javascript" src="../src/extras/objects/Axes.js"></script>
  152. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  153. <script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
  154. <script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
  155. <script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
  156. <script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
  157. <script src="js/Detector.js"></script>
  158. <script src="js/RequestAnimationFrame.js"></script>
  159. <script src="js/Stats.js"></script>
  160. <script>
  161. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  162. var camera, scene, renderer, controls,
  163. particle1, particle2, particle4, particle4, particle5, particle6,
  164. light1, light2, light3, light4, light5, light6;
  165. var FAR = 300;
  166. var clock = new THREE.Clock();
  167. init();
  168. animate();
  169. function init() {
  170. var container = document.getElementById( 'container' );
  171. // CAMERA
  172. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, FAR );
  173. camera.position.y = 15;
  174. camera.position.z = 150;
  175. // CONTROLS
  176. if ( 1 ) {
  177. controls = new THREE.TrackballControls( camera );
  178. controls.target.set( 0, 0, 0 );
  179. controls.rotateSpeed = 1.0;
  180. controls.zoomSpeed = 1.2;
  181. controls.panSpeed = 0.8;
  182. controls.noZoom = false;
  183. controls.noPan = false;
  184. controls.staticMoving = false;
  185. controls.dynamicDampingFactor = 0.15;
  186. controls.keys = [ 65, 83, 68 ];
  187. } else {
  188. controls = new THREE.FirstPersonControls( camera );
  189. controls.movementSpeed = 25;
  190. controls.lookSpeed = 0.05;
  191. controls.lookVertical = true;
  192. controls.lon = -90;
  193. }
  194. // SCENE
  195. scene = new THREE.Scene();
  196. scene.fog = new THREE.Fog( 0x030303, 10, FAR );
  197. scene.fog.color.setHSV( 0.75, 0.5, 0.025 );
  198. camera.lookAt( scene.position );
  199. // TEXTURES
  200. var texture = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" );
  201. texture.repeat.set( 20, 10 );
  202. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  203. var texture2 = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
  204. texture2.repeat.set( 2, 1 );
  205. texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping;
  206. // MATERIALS
  207. var groundMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, ambient: 0x444444, map: texture, perPixel: true } );
  208. var objectMaterial = new THREE.MeshPhongMaterial( { color: 0x000000, ambient: 0x111111, specular: 0xffffff, perPixel: true, metal: true, map: texture2 } );
  209. // GROUND
  210. var mesh = new THREE.Mesh( new THREE.PlaneGeometry( 800, 400, 2, 2 ), groundMaterial );
  211. mesh.rotation.x = -1.57;
  212. mesh.position.y = -5;
  213. scene.add( mesh );
  214. // OBJECTS
  215. //var objectGeometry = new THREE.CubeGeometry( 0.5, 1, 1 );
  216. //var objectGeometry = new THREE.SphereGeometry( 1.5, 16, 8 );
  217. var objectGeometry = new THREE.TorusGeometry( 1.5, 0.4, 8, 16 );
  218. for ( var i = 0; i < 5000; i ++ ) {
  219. var mesh = new THREE.Mesh( objectGeometry, objectMaterial );
  220. mesh.position.x = 400 * ( 0.5 - Math.random() );
  221. mesh.position.y = 50 * ( 0.5 - Math.random() ) + 25;
  222. mesh.position.z = 200 * ( 0.5 - Math.random() );
  223. mesh.rotation.y = 3.14 * ( 0.5 - Math.random() );
  224. mesh.rotation.x = 3.14 * ( 0.5 - Math.random() );
  225. mesh.matrixAutoUpdate = false;
  226. mesh.updateMatrix();
  227. scene.add( mesh );
  228. }
  229. // LIGHTS
  230. scene.add( new THREE.AmbientLight( 0x111111 ) );
  231. var intensity = 2.5;
  232. var distance = 100;
  233. var c1 = 0xff0040, c2 = 0x0040ff, c3 = 0x80ff80, c4 = 0xffaa00, c5 = 0x00ffaa, c6 = 0xff1100;
  234. //var c1 = 0xffffff, c2 = 0xffffff, c3 = 0xffffff, c4 = 0xffffff, c5 = 0xffffff, c6 = 0xffffff;
  235. light1 = new THREE.PointLight( c1, intensity, distance );
  236. scene.add( light1 );
  237. light2 = new THREE.PointLight( c2, intensity, distance );
  238. scene.add( light2 );
  239. light3 = new THREE.PointLight( c3, intensity, distance );
  240. scene.add( light3 );
  241. light4 = new THREE.PointLight( c4, intensity, distance );
  242. scene.add( light4 );
  243. light5 = new THREE.PointLight( c5, intensity, distance );
  244. scene.add( light5 );
  245. light6 = new THREE.PointLight( c6, intensity, distance );
  246. scene.add( light6 );
  247. var dlight = new THREE.DirectionalLight( 0xffffff, 0.1 );
  248. dlight.position.set( 0.5, -1, 0 ).normalize();
  249. scene.add( dlight );
  250. var sphere = new THREE.SphereGeometry( 0.25, 16, 8 );
  251. var l1 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c1 } ) );
  252. l1.position = light1.position;
  253. scene.add( l1 );
  254. var l2 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c2 } ) );
  255. l2.position = light2.position;
  256. scene.add( l2 );
  257. var l3 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c3 } ) );
  258. l3.position = light3.position;
  259. scene.add( l3 );
  260. var l4 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c4 } ) );
  261. l4.position = light4.position;
  262. scene.add( l4 );
  263. var l5 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c5 } ) );
  264. l5.position = light5.position;
  265. scene.add( l5 );
  266. var l6 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: c6 } ) );
  267. l6.position = light6.position;
  268. scene.add( l6 );
  269. // RENDERER
  270. renderer = new THREE.WebGLRenderer( { maxLights: 10, antialias: false, clearColor: 0x030303, clearAlpha: 1 } );
  271. renderer.setSize( window.innerWidth, window.innerHeight );
  272. renderer.setClearColor( scene.fog.color, 1 );
  273. container.appendChild( renderer.domElement );
  274. renderer.gammaInput = true;
  275. renderer.gammaOutput = true;
  276. renderer.physicallyBasedShading = true;
  277. renderer.sortObjects = false;
  278. // STATS
  279. stats = new Stats();
  280. stats.domElement.style.position = 'absolute';
  281. stats.domElement.style.top = '0px';
  282. stats.domElement.style.zIndex = 100;
  283. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#aaa";
  284. stats.domElement.children[ 0 ].style.background = "transparent";
  285. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  286. container.appendChild( stats.domElement );
  287. }
  288. //
  289. function animate() {
  290. requestAnimationFrame( animate );
  291. render();
  292. stats.update();
  293. }
  294. function render() {
  295. controls.update( clock.getDelta() );
  296. var time = Date.now() * 0.00025;
  297. var z = 20, d = 150;
  298. light1.position.x = Math.sin( time * 0.7 ) * d;
  299. light1.position.z = Math.cos( time * 0.3 ) * d;
  300. light2.position.x = Math.cos( time * 0.3 ) * d;
  301. light2.position.z = Math.sin( time * 0.7 ) * d;
  302. light3.position.x = Math.sin( time * 0.7 ) * d;
  303. light3.position.z = Math.sin( time * 0.5 ) * d;
  304. light4.position.x = Math.sin( time * 0.3 ) * d;
  305. light4.position.z = Math.sin( time * 0.5 ) * d;
  306. light5.position.x = Math.cos( time * 0.3 ) * d;
  307. light5.position.z = Math.sin( time * 0.5 ) * d;
  308. light6.position.x = Math.cos( time * 0.7 ) * d;
  309. light6.position.z = Math.cos( time * 0.5 ) * d;
  310. renderer.render( scene, camera );
  311. }
  312. </script>
  313. </body>
  314. </html>