webgl_lights_deferred_pointlights.html 10 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 20px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. #stats { position: absolute; top:10px; left: 5px }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - deferred point lights WebGL demo by <a href="http://de.redplant.de" target=_blank>redPlant</a> -
  38. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head -
  39. light attenuation formula by <a href="http://imdoingitwrong.wordpress.com/tag/glsl/" target=_blank>Tom Madams</a>
  40. </div>
  41. <div id="container"></div>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script src="js/ShaderDeferred.js"></script>
  46. <script src="js/DeferredHelper.js"></script>
  47. <script src="js/shaders/CopyShader.js"></script>
  48. <script src="js/shaders/FXAAShader.js"></script>
  49. <script src="js/shaders/ColorCorrectionShader.js"></script>
  50. <script src="js/postprocessing/EffectComposer.js"></script>
  51. <script src="js/postprocessing/RenderPass.js"></script>
  52. <script src="js/postprocessing/ShaderPass.js"></script>
  53. <script src="js/postprocessing/MaskPass.js"></script>
  54. <!--
  55. <script src="js/loaders/UTF8Loader.js"></script>
  56. <script src="js/loaders/MTLLoader.js"></script>
  57. -->
  58. <script>
  59. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  60. var SCALE = 0.75;
  61. var MARGIN = 100;
  62. var WIDTH = window.innerWidth;
  63. var HEIGHT = window.innerHeight - 2 * MARGIN;
  64. var SCALED_WIDTH = Math.floor( SCALE * WIDTH );
  65. var SCALED_HEIGHT = Math.floor( SCALE * HEIGHT );
  66. var NEAR = 1.0, FAR = 350.0;
  67. var VIEW_ANGLE = 45;
  68. // controls
  69. var mouseX = 0;
  70. var mouseY = 0;
  71. var targetX = 0, targetY = 0;
  72. var angle = 0;
  73. var target = new THREE.Vector3( 0, 0, 0 );
  74. var windowHalfX = window.innerWidth / 2;
  75. var windowHalfY = window.innerHeight / 2;
  76. // core
  77. var renderer, camera, scene, stats, clock;
  78. // lights
  79. var numLights = 50;
  80. var lights = [];
  81. //
  82. init();
  83. animate();
  84. // -----------------------------
  85. function init() {
  86. // renderer
  87. renderer = new THREE.WebGLRenderer( { alpha: false } );
  88. renderer.setSize( WIDTH, HEIGHT );
  89. renderer.setClearColorHex( 0x000000, 1 );
  90. renderer.autoClear = false;
  91. renderer.domElement.style.position = "absolute";
  92. renderer.domElement.style.top = MARGIN + "px";
  93. renderer.domElement.style.left = "0px";
  94. var container = document.getElementById( 'container' );
  95. container.appendChild( renderer.domElement );
  96. // camera
  97. camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
  98. camera.position.z = 150;
  99. // scene
  100. scene = new THREE.Scene();
  101. scene.add( camera );
  102. // stats
  103. stats = new Stats();
  104. stats.domElement.style.position = 'absolute';
  105. stats.domElement.style.top = '8px';
  106. stats.domElement.style.zIndex = 100;
  107. container.appendChild( stats.domElement );
  108. // clock
  109. clock = new THREE.Clock();
  110. // deferred helper
  111. deferredHelper = new THREE.DeferredHelper( { renderer: renderer, width: SCALED_WIDTH, height: SCALED_HEIGHT, additiveSpecular: false } );
  112. // add lights
  113. initLights();
  114. // add objects
  115. initObjects();
  116. // events
  117. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  118. window.addEventListener( 'resize', onWindowResize, false );
  119. }
  120. // -----------------------------
  121. function addObject( object, y, scale ) {
  122. object.position.y = y;
  123. object.scale.set( scale, scale, scale );
  124. scene.add( object );
  125. }
  126. // -----------------------------
  127. function initLights() {
  128. var distance = 40;
  129. // front light
  130. var light = new THREE.PointLight( 0xffffff, 1.5, 1.5 * distance );
  131. scene.add( light );
  132. lights.push( light );
  133. // random lights
  134. var c = new THREE.Vector3();
  135. for ( var i = 1; i < numLights; i ++ ) {
  136. var light = new THREE.PointLight( 0xffffff, 2.0, distance );
  137. c.set( Math.random(), Math.random(), Math.random() ).normalize();
  138. light.color.setRGB( c.x, c.y, c.z );
  139. light.color.convertGammaToLinear();
  140. scene.add( light );
  141. lights.push( light );
  142. }
  143. var geometry = new THREE.SphereGeometry( 0.7, 7, 7 );
  144. for ( var i = 0; i < numLights; i ++ ) {
  145. var light = lights[ i ];
  146. var material = new THREE.MeshBasicMaterial();
  147. material.color = light.color;
  148. var emitter = new THREE.Mesh( geometry, material );
  149. emitter.position = light.position;
  150. scene.add( emitter );
  151. }
  152. }
  153. // -----------------------------
  154. function initObjects() {
  155. /*
  156. var loader = new THREE.UTF8Loader();
  157. loader.load( "models/utf8/ben_dds.js", function ( object ) {
  158. addObject( object, -75, 150 );
  159. animate();
  160. }, { normalizeRGB: true } );
  161. loader.load( "models/utf8/WaltHi.js", function ( object ) {
  162. addObject( object, -35, 1 );
  163. animate();
  164. }, { normalizeRGB: true } );
  165. */
  166. var loader = new THREE.JSONLoader();
  167. loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry, materials ) {
  168. var mapColor = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
  169. var mapHeight = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );
  170. mapHeight.repeat.set( 0.998, 0.998 );
  171. mapHeight.offset.set( 0.001, 0.001 )
  172. mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping;
  173. mapHeight.anisotropy = 4;
  174. mapHeight.format = THREE.RGBFormat;
  175. var material = new THREE.MeshPhongMaterial( { map: mapColor, bumpMap: mapHeight, bumpScale: 2.5, shininess: 75, specular: 0x090909 } );
  176. var object = new THREE.Mesh( geometry, material );
  177. addObject( object, 0, 8 );
  178. } );
  179. // create box
  180. var object = generateBox();
  181. addObject( object, 0, 8 );
  182. }
  183. // -----------------------------
  184. function generateBox() {
  185. var object = new THREE.Object3D();
  186. var mapHeight2 = THREE.ImageUtils.loadTexture( "obj/lightmap/rocks.jpg" );
  187. mapHeight2.repeat.set( 3, 1.5 );
  188. mapHeight2.wrapS = mapHeight2.wrapT = THREE.RepeatWrapping;
  189. mapHeight2.anisotropy = 4;
  190. mapHeight2.format = THREE.RGBFormat;
  191. var mapHeight3 = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  192. mapHeight3.repeat.set( 16, 8 );
  193. mapHeight3.wrapS = mapHeight3.wrapT = THREE.RepeatWrapping;
  194. mapHeight3.anisotropy = 4;
  195. mapHeight3.format = THREE.RGBFormat;
  196. var geoPlane = new THREE.PlaneGeometry( 40, 20 );
  197. var matPlane = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 50, bumpMap: mapHeight2, bumpScale: 0.5 } );
  198. var matPlane2 = new THREE.MeshPhongMaterial( { color: 0x331919, specular: 0x111111, shininess: 50, bumpMap: mapHeight2, bumpScale: 1 } );
  199. var matPlane3 = new THREE.MeshPhongMaterial( { color: 0x00aaff, specular: 0xffffff, shininess: 200, bumpMap: mapHeight3, bumpScale: 1.2 } );
  200. var matPlane4 = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x111111, shininess: 50, bumpMap: mapHeight3, bumpScale: 1 } );
  201. // bottom
  202. var mesh = new THREE.Mesh( geoPlane, matPlane3 );
  203. mesh.position.z = -2;
  204. mesh.position.y = -6;
  205. mesh.rotation.x = -Math.PI/2;
  206. object.add( mesh );
  207. // top
  208. var mesh = new THREE.Mesh( geoPlane, matPlane4 );
  209. mesh.position.z = -2;
  210. mesh.position.y = 6;
  211. mesh.rotation.x = Math.PI/2;
  212. object.add( mesh );
  213. // back
  214. var mesh = new THREE.Mesh( geoPlane, matPlane );
  215. mesh.position.z = -4;
  216. mesh.position.y = 0;
  217. object.add( mesh );
  218. // right
  219. var mesh = new THREE.Mesh( geoPlane, matPlane );
  220. mesh.position.z = 0;
  221. mesh.position.y = 0;
  222. mesh.position.x = 13;
  223. mesh.rotation.y = -Math.PI/2;
  224. //object.add( mesh );
  225. // left
  226. var mesh = new THREE.Mesh( geoPlane, matPlane );
  227. mesh.position.z = 0;
  228. mesh.position.y = 0;
  229. mesh.position.x = -13;
  230. mesh.rotation.y = Math.PI/2;
  231. //object.add( mesh );
  232. return object;
  233. }
  234. // -----------------------------
  235. function onWindowResize( event ) {
  236. windowHalfX = window.innerWidth / 2;
  237. windowHalfY = window.innerHeight / 2;
  238. WIDTH = window.innerWidth;
  239. HEIGHT = window.innerHeight - 2 * MARGIN;
  240. SCALED_WIDTH = Math.floor( SCALE * WIDTH );
  241. SCALED_HEIGHT = Math.floor( SCALE * HEIGHT );
  242. renderer.setSize( WIDTH, HEIGHT );
  243. deferredHelper.setSize( SCALED_WIDTH, SCALED_HEIGHT );
  244. camera.aspect = WIDTH / HEIGHT;
  245. camera.updateProjectionMatrix();
  246. }
  247. function onDocumentMouseMove( event ) {
  248. mouseX = ( event.clientX - windowHalfX ) * 1;
  249. mouseY = ( event.clientY - windowHalfY ) * 1;
  250. }
  251. // -----------------------------
  252. function animate() {
  253. requestAnimationFrame( animate );
  254. render();
  255. stats.update();
  256. }
  257. function render() {
  258. // update lights
  259. var time = Date.now() * 0.0005;
  260. var x, y, z;
  261. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  262. var light = lights[ i ];
  263. if ( i > 0 ) {
  264. x = Math.sin( time + i * 1.7 ) * 80;
  265. y = Math.cos( time + i * 1.5 ) * 40;
  266. z = Math.cos( time + i * 1.3 ) * 30;
  267. } else {
  268. x = Math.sin( time * 3 ) * 20;
  269. y = 15;
  270. z = Math.cos( time * 3 ) * 25 + 10;
  271. }
  272. light.position.set( x, y, z );
  273. }
  274. var delta = clock.getDelta();
  275. targetX = mouseX * .001;
  276. targetY = mouseY * .001;
  277. angle += 0.05 * ( targetX - angle );
  278. camera.position.x = -Math.sin( angle ) * 150;
  279. camera.position.z = Math.cos( angle ) * 150;
  280. camera.lookAt( target );
  281. deferredHelper.render( scene, camera );
  282. }
  283. </script>
  284. </body>
  285. </html>