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- import { Vector3 } from '../math/Vector3.js';
- import { Vector2 } from '../math/Vector2.js';
- import { denormalize, normalize } from '../math/MathUtils.js';
- import { StaticDrawUsage, FloatType } from '../constants.js';
- import { fromHalfFloat, toHalfFloat } from '../extras/DataUtils.js';
- const _vector = /*@__PURE__*/ new Vector3();
- const _vector2 = /*@__PURE__*/ new Vector2();
- class BufferAttribute {
- constructor( array, itemSize, normalized = false ) {
- if ( Array.isArray( array ) ) {
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
- }
- this.isBufferAttribute = true;
- this.name = '';
- this.array = array;
- this.itemSize = itemSize;
- this.count = array !== undefined ? array.length / itemSize : 0;
- this.normalized = normalized;
- this.usage = StaticDrawUsage;
- this.updateRange = { offset: 0, count: - 1 };
- this.gpuType = FloatType;
- this.version = 0;
- }
- onUploadCallback() {}
- set needsUpdate( value ) {
- if ( value === true ) this.version ++;
- }
- setUsage( value ) {
- this.usage = value;
- return this;
- }
- copy( source ) {
- this.name = source.name;
- this.array = new source.array.constructor( source.array );
- this.itemSize = source.itemSize;
- this.count = source.count;
- this.normalized = source.normalized;
- this.usage = source.usage;
- this.gpuType = source.gpuType;
- return this;
- }
- copyAt( index1, attribute, index2 ) {
- index1 *= this.itemSize;
- index2 *= attribute.itemSize;
- for ( let i = 0, l = this.itemSize; i < l; i ++ ) {
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
- }
- return this;
- }
- copyArray( array ) {
- this.array.set( array );
- return this;
- }
- applyMatrix3( m ) {
- if ( this.itemSize === 2 ) {
- for ( let i = 0, l = this.count; i < l; i ++ ) {
- _vector2.fromBufferAttribute( this, i );
- _vector2.applyMatrix3( m );
- this.setXY( i, _vector2.x, _vector2.y );
- }
- } else if ( this.itemSize === 3 ) {
- for ( let i = 0, l = this.count; i < l; i ++ ) {
- _vector.fromBufferAttribute( this, i );
- _vector.applyMatrix3( m );
- this.setXYZ( i, _vector.x, _vector.y, _vector.z );
- }
- }
- return this;
- }
- applyMatrix4( m ) {
- for ( let i = 0, l = this.count; i < l; i ++ ) {
- _vector.fromBufferAttribute( this, i );
- _vector.applyMatrix4( m );
- this.setXYZ( i, _vector.x, _vector.y, _vector.z );
- }
- return this;
- }
- applyNormalMatrix( m ) {
- for ( let i = 0, l = this.count; i < l; i ++ ) {
- _vector.fromBufferAttribute( this, i );
- _vector.applyNormalMatrix( m );
- this.setXYZ( i, _vector.x, _vector.y, _vector.z );
- }
- return this;
- }
- transformDirection( m ) {
- for ( let i = 0, l = this.count; i < l; i ++ ) {
- _vector.fromBufferAttribute( this, i );
- _vector.transformDirection( m );
- this.setXYZ( i, _vector.x, _vector.y, _vector.z );
- }
- return this;
- }
- set( value, offset = 0 ) {
- // Matching BufferAttribute constructor, do not normalize the array.
- this.array.set( value, offset );
- return this;
- }
- getX( index ) {
- let x = this.array[ index * this.itemSize ];
- if ( this.normalized ) x = denormalize( x, this.array );
- return x;
- }
- setX( index, x ) {
- if ( this.normalized ) x = normalize( x, this.array );
- this.array[ index * this.itemSize ] = x;
- return this;
- }
- getY( index ) {
- let y = this.array[ index * this.itemSize + 1 ];
- if ( this.normalized ) y = denormalize( y, this.array );
- return y;
- }
- setY( index, y ) {
- if ( this.normalized ) y = normalize( y, this.array );
- this.array[ index * this.itemSize + 1 ] = y;
- return this;
- }
- getZ( index ) {
- let z = this.array[ index * this.itemSize + 2 ];
- if ( this.normalized ) z = denormalize( z, this.array );
- return z;
- }
- setZ( index, z ) {
- if ( this.normalized ) z = normalize( z, this.array );
- this.array[ index * this.itemSize + 2 ] = z;
- return this;
- }
- getW( index ) {
- let w = this.array[ index * this.itemSize + 3 ];
- if ( this.normalized ) w = denormalize( w, this.array );
- return w;
- }
- setW( index, w ) {
- if ( this.normalized ) w = normalize( w, this.array );
- this.array[ index * this.itemSize + 3 ] = w;
- return this;
- }
- setXY( index, x, y ) {
- index *= this.itemSize;
- if ( this.normalized ) {
- x = normalize( x, this.array );
- y = normalize( y, this.array );
- }
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- return this;
- }
- setXYZ( index, x, y, z ) {
- index *= this.itemSize;
- if ( this.normalized ) {
- x = normalize( x, this.array );
- y = normalize( y, this.array );
- z = normalize( z, this.array );
- }
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- return this;
- }
- setXYZW( index, x, y, z, w ) {
- index *= this.itemSize;
- if ( this.normalized ) {
- x = normalize( x, this.array );
- y = normalize( y, this.array );
- z = normalize( z, this.array );
- w = normalize( w, this.array );
- }
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- this.array[ index + 3 ] = w;
- return this;
- }
- onUpload( callback ) {
- this.onUploadCallback = callback;
- return this;
- }
- clone() {
- return new this.constructor( this.array, this.itemSize ).copy( this );
- }
- toJSON() {
- const data = {
- itemSize: this.itemSize,
- type: this.array.constructor.name,
- array: Array.from( this.array ),
- normalized: this.normalized
- };
- if ( this.name !== '' ) data.name = this.name;
- if ( this.usage !== StaticDrawUsage ) data.usage = this.usage;
- if ( this.updateRange.offset !== 0 || this.updateRange.count !== - 1 ) data.updateRange = this.updateRange;
- return data;
- }
- }
- //
- class Int8BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Int8Array( array ), itemSize, normalized );
- }
- }
- class Uint8BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Uint8Array( array ), itemSize, normalized );
- }
- }
- class Uint8ClampedBufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Uint8ClampedArray( array ), itemSize, normalized );
- }
- }
- class Int16BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Int16Array( array ), itemSize, normalized );
- }
- }
- class Uint16BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Uint16Array( array ), itemSize, normalized );
- }
- }
- class Int32BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Int32Array( array ), itemSize, normalized );
- }
- }
- class Uint32BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Uint32Array( array ), itemSize, normalized );
- }
- }
- class Float16BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Uint16Array( array ), itemSize, normalized );
- this.isFloat16BufferAttribute = true;
- }
- getX( index ) {
- let x = fromHalfFloat( this.array[ index * this.itemSize ] );
- if ( this.normalized ) x = denormalize( x, this.array );
- return x;
- }
- setX( index, x ) {
- if ( this.normalized ) x = normalize( x, this.array );
- this.array[ index * this.itemSize ] = toHalfFloat( x );
- return this;
- }
- getY( index ) {
- let y = fromHalfFloat( this.array[ index * this.itemSize + 1 ] );
- if ( this.normalized ) y = denormalize( y, this.array );
- return y;
- }
- setY( index, y ) {
- if ( this.normalized ) y = normalize( y, this.array );
- this.array[ index * this.itemSize + 1 ] = toHalfFloat( y );
- return this;
- }
- getZ( index ) {
- let z = fromHalfFloat( this.array[ index * this.itemSize + 2 ] );
- if ( this.normalized ) z = denormalize( z, this.array );
- return z;
- }
- setZ( index, z ) {
- if ( this.normalized ) z = normalize( z, this.array );
- this.array[ index * this.itemSize + 2 ] = toHalfFloat( z );
- return this;
- }
- getW( index ) {
- let w = fromHalfFloat( this.array[ index * this.itemSize + 3 ] );
- if ( this.normalized ) w = denormalize( w, this.array );
- return w;
- }
- setW( index, w ) {
- if ( this.normalized ) w = normalize( w, this.array );
- this.array[ index * this.itemSize + 3 ] = toHalfFloat( w );
- return this;
- }
- setXY( index, x, y ) {
- index *= this.itemSize;
- if ( this.normalized ) {
- x = normalize( x, this.array );
- y = normalize( y, this.array );
- }
- this.array[ index + 0 ] = toHalfFloat( x );
- this.array[ index + 1 ] = toHalfFloat( y );
- return this;
- }
- setXYZ( index, x, y, z ) {
- index *= this.itemSize;
- if ( this.normalized ) {
- x = normalize( x, this.array );
- y = normalize( y, this.array );
- z = normalize( z, this.array );
- }
- this.array[ index + 0 ] = toHalfFloat( x );
- this.array[ index + 1 ] = toHalfFloat( y );
- this.array[ index + 2 ] = toHalfFloat( z );
- return this;
- }
- setXYZW( index, x, y, z, w ) {
- index *= this.itemSize;
- if ( this.normalized ) {
- x = normalize( x, this.array );
- y = normalize( y, this.array );
- z = normalize( z, this.array );
- w = normalize( w, this.array );
- }
- this.array[ index + 0 ] = toHalfFloat( x );
- this.array[ index + 1 ] = toHalfFloat( y );
- this.array[ index + 2 ] = toHalfFloat( z );
- this.array[ index + 3 ] = toHalfFloat( w );
- return this;
- }
- }
- class Float32BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Float32Array( array ), itemSize, normalized );
- }
- }
- class Float64BufferAttribute extends BufferAttribute {
- constructor( array, itemSize, normalized ) {
- super( new Float64Array( array ), itemSize, normalized );
- }
- }
- //
- export {
- Float64BufferAttribute,
- Float32BufferAttribute,
- Float16BufferAttribute,
- Uint32BufferAttribute,
- Int32BufferAttribute,
- Uint16BufferAttribute,
- Int16BufferAttribute,
- Uint8ClampedBufferAttribute,
- Uint8BufferAttribute,
- Int8BufferAttribute,
- BufferAttribute
- };
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