ColladaLoader.js 98 KB

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  1. /**
  2. * @author Tim Knip / http://www.floorplanner.com/ / tim at floorplanner.com
  3. * @author Tony Parisi / http://www.tonyparisi.com/
  4. */
  5. THREE.ColladaLoader = function () {
  6. var COLLADA = null;
  7. var scene = null;
  8. var visualScene;
  9. var kinematicsModel;
  10. var readyCallbackFunc = null;
  11. var sources = {};
  12. var images = {};
  13. var animations = {};
  14. var controllers = {};
  15. var geometries = {};
  16. var materials = {};
  17. var effects = {};
  18. var cameras = {};
  19. var lights = {};
  20. var animData;
  21. var kinematics;
  22. var visualScenes;
  23. var kinematicsModel;
  24. var baseUrl;
  25. var morphs;
  26. var skins;
  27. var flip_uv = true;
  28. var preferredShading = THREE.SmoothShading;
  29. var options = {
  30. // Force Geometry to always be centered at the local origin of the
  31. // containing Mesh.
  32. centerGeometry: false,
  33. // Axis conversion is done for geometries, animations, and controllers.
  34. // If we ever pull cameras or lights out of the COLLADA file, they'll
  35. // need extra work.
  36. convertUpAxis: false,
  37. subdivideFaces: true,
  38. upAxis: 'Y',
  39. // For reflective or refractive materials we'll use this cubemap
  40. defaultEnvMap: null
  41. };
  42. var colladaUnit = 1.0;
  43. var colladaUp = 'Y';
  44. var upConversion = null;
  45. function load ( url, readyCallback, progressCallback ) {
  46. var length = 0;
  47. if ( document.implementation && document.implementation.createDocument ) {
  48. var request = new XMLHttpRequest();
  49. request.onreadystatechange = function() {
  50. if( request.readyState == 4 ) {
  51. if( request.status == 0 || request.status == 200 ) {
  52. if ( request.responseXML ) {
  53. readyCallbackFunc = readyCallback;
  54. parse( request.responseXML, undefined, url );
  55. } else if ( request.responseText ) {
  56. readyCallbackFunc = readyCallback;
  57. var xmlParser = new DOMParser();
  58. var responseXML = xmlParser.parseFromString( request.responseText, "application/xml" );
  59. parse( responseXML, undefined, url );
  60. } else {
  61. console.error( "ColladaLoader: Empty or non-existing file (" + url + ")" );
  62. }
  63. }
  64. } else if ( request.readyState == 3 ) {
  65. if ( progressCallback ) {
  66. if ( length == 0 ) {
  67. length = request.getResponseHeader( "Content-Length" );
  68. }
  69. progressCallback( { total: length, loaded: request.responseText.length } );
  70. }
  71. }
  72. }
  73. request.open( "GET", url, true );
  74. request.send( null );
  75. } else {
  76. alert( "Don't know how to parse XML!" );
  77. }
  78. }
  79. function parse( doc, callBack, url ) {
  80. COLLADA = doc;
  81. callBack = callBack || readyCallbackFunc;
  82. if ( url !== undefined ) {
  83. var parts = url.split( '/' );
  84. parts.pop();
  85. baseUrl = ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
  86. }
  87. parseAsset();
  88. setUpConversion();
  89. images = parseLib( "library_images image", _Image, "image" );
  90. materials = parseLib( "library_materials material", Material, "material" );
  91. effects = parseLib( "library_effects effect", Effect, "effect" );
  92. geometries = parseLib( "library_geometries geometry", Geometry, "geometry" );
  93. cameras = parseLib( "library_cameras camera", Camera, "camera" );
  94. lights = parseLib( "library_lights light", Light, "light" );
  95. controllers = parseLib( "library_controllers controller", Controller, "controller" );
  96. animations = parseLib( "library_animations animation", Animation, "animation" );
  97. visualScenes = parseLib( "library_visual_scenes visual_scene", VisualScene, "visual_scene" );
  98. kinematicsModels = parseLib( "library_kinematics_models kinematics_model", KinematicsModel, "kinematics_model" );
  99. morphs = [];
  100. skins = [];
  101. visualScene = parseScene();
  102. scene = new THREE.Scene();
  103. for ( var i = 0; i < visualScene.nodes.length; i ++ ) {
  104. scene.add( createSceneGraph( visualScene.nodes[ i ] ) );
  105. }
  106. // unit conversion
  107. scene.scale.multiplyScalar( colladaUnit );
  108. createAnimations();
  109. kinematicsModel = parseKinematicsModel();
  110. createKinematics();
  111. var result = {
  112. scene: scene,
  113. morphs: morphs,
  114. skins: skins,
  115. animations: animData,
  116. kinematics: kinematics,
  117. dae: {
  118. images: images,
  119. materials: materials,
  120. cameras: cameras,
  121. lights: lights,
  122. effects: effects,
  123. geometries: geometries,
  124. controllers: controllers,
  125. animations: animations,
  126. visualScenes: visualScenes,
  127. visualScene: visualScene,
  128. scene: visualScene,
  129. kinematicsModels: kinematicsModels,
  130. kinematicsModel: kinematicsModel
  131. }
  132. };
  133. if ( callBack ) {
  134. callBack( result );
  135. }
  136. return result;
  137. }
  138. function setPreferredShading ( shading ) {
  139. preferredShading = shading;
  140. }
  141. function parseAsset () {
  142. var elements = COLLADA.querySelectorAll('asset');
  143. var element = elements[0];
  144. if ( element && element.childNodes ) {
  145. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  146. var child = element.childNodes[ i ];
  147. switch ( child.nodeName ) {
  148. case 'unit':
  149. var meter = child.getAttribute( 'meter' );
  150. if ( meter ) {
  151. colladaUnit = parseFloat( meter );
  152. }
  153. break;
  154. case 'up_axis':
  155. colladaUp = child.textContent.charAt(0);
  156. break;
  157. }
  158. }
  159. }
  160. }
  161. function parseLib ( q, classSpec, prefix ) {
  162. var elements = COLLADA.querySelectorAll(q);
  163. var lib = {};
  164. var i = 0;
  165. var elementsLength = elements.length;
  166. for ( var j = 0; j < elementsLength; j ++ ) {
  167. var element = elements[j];
  168. var daeElement = ( new classSpec() ).parse( element );
  169. if ( !daeElement.id || daeElement.id.length == 0 ) daeElement.id = prefix + ( i ++ );
  170. lib[ daeElement.id ] = daeElement;
  171. }
  172. return lib;
  173. }
  174. function parseScene() {
  175. var sceneElement = COLLADA.querySelectorAll('scene instance_visual_scene')[0];
  176. if ( sceneElement ) {
  177. var url = sceneElement.getAttribute( 'url' ).replace( /^#/, '' );
  178. return visualScenes[ url.length > 0 ? url : 'visual_scene0' ];
  179. } else {
  180. return null;
  181. }
  182. }
  183. function parseKinematicsModel() {
  184. var kinematicsModelElement = COLLADA.querySelectorAll('instance_kinematics_model')[0];
  185. if ( kinematicsModelElement ) {
  186. var url = kinematicsModelElement.getAttribute( 'url' ).replace(/^#/, '');
  187. return kinematicsModels[ url.length > 0 ? url : 'kinematics_model0' ];
  188. } else {
  189. return null;
  190. }
  191. }
  192. function createAnimations() {
  193. animData = [];
  194. // fill in the keys
  195. recurseHierarchy( scene );
  196. }
  197. function recurseHierarchy( node ) {
  198. var n = visualScene.getChildById( node.id, true ),
  199. newData = null;
  200. if ( n && n.keys ) {
  201. newData = {
  202. fps: 60,
  203. hierarchy: [ {
  204. node: n,
  205. keys: n.keys,
  206. sids: n.sids
  207. } ],
  208. node: node,
  209. name: 'animation_' + node.name,
  210. length: 0
  211. };
  212. animData.push(newData);
  213. for ( var i = 0, il = n.keys.length; i < il; i++ ) {
  214. newData.length = Math.max( newData.length, n.keys[i].time );
  215. }
  216. } else {
  217. newData = {
  218. hierarchy: [ {
  219. keys: [],
  220. sids: []
  221. } ]
  222. }
  223. }
  224. for ( var i = 0, il = node.children.length; i < il; i++ ) {
  225. var d = recurseHierarchy( node.children[i] );
  226. for ( var j = 0, jl = d.hierarchy.length; j < jl; j ++ ) {
  227. newData.hierarchy.push( {
  228. keys: [],
  229. sids: []
  230. } );
  231. }
  232. }
  233. return newData;
  234. }
  235. function calcAnimationBounds () {
  236. var start = 1000000;
  237. var end = -start;
  238. var frames = 0;
  239. var ID;
  240. for ( var id in animations ) {
  241. var animation = animations[ id ];
  242. ID = ID || animation.id;
  243. for ( var i = 0; i < animation.sampler.length; i ++ ) {
  244. var sampler = animation.sampler[ i ];
  245. sampler.create();
  246. start = Math.min( start, sampler.startTime );
  247. end = Math.max( end, sampler.endTime );
  248. frames = Math.max( frames, sampler.input.length );
  249. }
  250. }
  251. return { start:start, end:end, frames:frames,ID:ID };
  252. }
  253. function createMorph ( geometry, ctrl ) {
  254. var morphCtrl = ctrl instanceof InstanceController ? controllers[ ctrl.url ] : ctrl;
  255. if ( !morphCtrl || !morphCtrl.morph ) {
  256. console.log("could not find morph controller!");
  257. return;
  258. }
  259. var morph = morphCtrl.morph;
  260. for ( var i = 0; i < morph.targets.length; i ++ ) {
  261. var target_id = morph.targets[ i ];
  262. var daeGeometry = geometries[ target_id ];
  263. if ( !daeGeometry.mesh ||
  264. !daeGeometry.mesh.primitives ||
  265. !daeGeometry.mesh.primitives.length ) {
  266. continue;
  267. }
  268. var target = daeGeometry.mesh.primitives[ 0 ].geometry;
  269. if ( target.vertices.length === geometry.vertices.length ) {
  270. geometry.morphTargets.push( { name: "target_1", vertices: target.vertices } );
  271. }
  272. }
  273. geometry.morphTargets.push( { name: "target_Z", vertices: geometry.vertices } );
  274. };
  275. function createSkin ( geometry, ctrl, applyBindShape ) {
  276. var skinCtrl = controllers[ ctrl.url ];
  277. if ( !skinCtrl || !skinCtrl.skin ) {
  278. console.log( "could not find skin controller!" );
  279. return;
  280. }
  281. if ( !ctrl.skeleton || !ctrl.skeleton.length ) {
  282. console.log( "could not find the skeleton for the skin!" );
  283. return;
  284. }
  285. var skin = skinCtrl.skin;
  286. var skeleton = visualScene.getChildById( ctrl.skeleton[ 0 ] );
  287. var hierarchy = [];
  288. applyBindShape = applyBindShape !== undefined ? applyBindShape : true;
  289. var bones = [];
  290. geometry.skinWeights = [];
  291. geometry.skinIndices = [];
  292. //createBones( geometry.bones, skin, hierarchy, skeleton, null, -1 );
  293. //createWeights( skin, geometry.bones, geometry.skinIndices, geometry.skinWeights );
  294. /*
  295. geometry.animation = {
  296. name: 'take_001',
  297. fps: 30,
  298. length: 2,
  299. JIT: true,
  300. hierarchy: hierarchy
  301. };
  302. */
  303. if ( applyBindShape ) {
  304. for ( var i = 0; i < geometry.vertices.length; i ++ ) {
  305. geometry.vertices[ i ].applyMatrix4( skin.bindShapeMatrix );
  306. }
  307. }
  308. }
  309. function setupSkeleton ( node, bones, frame, parent ) {
  310. node.world = node.world || new THREE.Matrix4();
  311. node.localworld = node.localworld || new THREE.Matrix4();
  312. node.world.copy( node.matrix );
  313. node.localworld.copy( node.matrix );
  314. if ( node.channels && node.channels.length ) {
  315. var channel = node.channels[ 0 ];
  316. var m = channel.sampler.output[ frame ];
  317. if ( m instanceof THREE.Matrix4 ) {
  318. node.world.copy( m );
  319. node.localworld.copy(m);
  320. if(frame == 0)
  321. node.matrix.copy(m);
  322. }
  323. }
  324. if ( parent ) {
  325. node.world.multiplyMatrices( parent, node.world );
  326. }
  327. bones.push( node );
  328. for ( var i = 0; i < node.nodes.length; i ++ ) {
  329. setupSkeleton( node.nodes[ i ], bones, frame, node.world );
  330. }
  331. }
  332. function setupSkinningMatrices ( bones, skin ) {
  333. // FIXME: this is dumb...
  334. for ( var i = 0; i < bones.length; i ++ ) {
  335. var bone = bones[ i ];
  336. var found = -1;
  337. if ( bone.type != 'JOINT' ) continue;
  338. for ( var j = 0; j < skin.joints.length; j ++ ) {
  339. if ( bone.sid == skin.joints[ j ] ) {
  340. found = j;
  341. break;
  342. }
  343. }
  344. if ( found >= 0 ) {
  345. var inv = skin.invBindMatrices[ found ];
  346. bone.invBindMatrix = inv;
  347. bone.skinningMatrix = new THREE.Matrix4();
  348. bone.skinningMatrix.multiplyMatrices(bone.world, inv); // (IBMi * JMi)
  349. bone.animatrix = new THREE.Matrix4();
  350. bone.animatrix.copy(bone.localworld);
  351. bone.weights = [];
  352. for ( var j = 0; j < skin.weights.length; j ++ ) {
  353. for (var k = 0; k < skin.weights[ j ].length; k ++ ) {
  354. var w = skin.weights[ j ][ k ];
  355. if ( w.joint == found ) {
  356. bone.weights.push( w );
  357. }
  358. }
  359. }
  360. } else {
  361. console.warn( "ColladaLoader: Could not find joint '" + bone.sid + "'." );
  362. bone.skinningMatrix = new THREE.Matrix4();
  363. bone.weights = [];
  364. }
  365. }
  366. }
  367. //Walk the Collada tree and flatten the bones into a list, extract the position, quat and scale from the matrix
  368. function flattenSkeleton(skeleton) {
  369. var list = [];
  370. var walk = function(parentid, node, list) {
  371. var bone = {};
  372. bone.name = node.sid;
  373. bone.parent = parentid;
  374. bone.matrix = node.matrix;
  375. var data = [new THREE.Vector3(),new THREE.Quaternion(),new THREE.Vector3()];
  376. bone.matrix.decompose(data[0],data[1],data[2]);
  377. bone.pos = [data[0].x,data[0].y,data[0].z];
  378. bone.scl = [data[2].x,data[2].y,data[2].z];
  379. bone.rotq = [data[1].x,data[1].y,data[1].z,data[1].w];
  380. list.push(bone);
  381. for(var i in node.nodes) {
  382. walk(node.sid,node.nodes[i],list);
  383. }
  384. };
  385. walk(-1,skeleton,list);
  386. return list;
  387. }
  388. //Move the vertices into the pose that is proper for the start of the animation
  389. function skinToBindPose(geometry,skeleton,skinController) {
  390. var bones = [];
  391. setupSkeleton( skeleton, bones, -1 );
  392. setupSkinningMatrices( bones, skinController.skin );
  393. v = new THREE.Vector3();
  394. var skinned = [];
  395. for(var i =0; i < geometry.vertices.length; i++) {
  396. skinned.push(new THREE.Vector3());
  397. }
  398. for ( i = 0; i < bones.length; i ++ ) {
  399. if ( bones[ i ].type != 'JOINT' ) continue;
  400. for ( j = 0; j < bones[ i ].weights.length; j ++ ) {
  401. w = bones[ i ].weights[ j ];
  402. vidx = w.index;
  403. weight = w.weight;
  404. o = geometry.vertices[vidx];
  405. s = skinned[vidx];
  406. v.x = o.x;
  407. v.y = o.y;
  408. v.z = o.z;
  409. v.applyMatrix4( bones[i].skinningMatrix );
  410. s.x += (v.x * weight);
  411. s.y += (v.y * weight);
  412. s.z += (v.z * weight);
  413. }
  414. }
  415. for(var i =0; i < geometry.vertices.length; i++) {
  416. geometry.vertices[i] = skinned[i];
  417. }
  418. }
  419. function applySkin ( geometry, instanceCtrl, frame ) {
  420. var skinController = controllers[ instanceCtrl.url ];
  421. frame = frame !== undefined ? frame : 40;
  422. if ( !skinController || !skinController.skin ) {
  423. console.log( 'ColladaLoader: Could not find skin controller.' );
  424. return;
  425. }
  426. if ( !instanceCtrl.skeleton || !instanceCtrl.skeleton.length ) {
  427. console.log( 'ColladaLoader: Could not find the skeleton for the skin. ' );
  428. return;
  429. }
  430. var animationBounds = calcAnimationBounds();
  431. var skeleton = visualScene.getChildById( instanceCtrl.skeleton[0], true ) ||
  432. visualScene.getChildBySid( instanceCtrl.skeleton[0], true );
  433. //flatten the skeleton into a list of bones
  434. var bonelist = flattenSkeleton(skeleton);
  435. var joints = skinController.skin.joints;
  436. //sort that list so that the order reflects the order in the joint list
  437. var sortedbones = [];
  438. for(var i = 0; i < joints.length; i++) {
  439. for(var j =0; j < bonelist.length; j++) {
  440. if(bonelist[j].name == joints[i]) {
  441. sortedbones[i] = bonelist[j];
  442. }
  443. }
  444. }
  445. //hook up the parents by index instead of name
  446. for(var i = 0; i < sortedbones.length; i++) {
  447. for(var j =0; j < sortedbones.length; j++) {
  448. if(sortedbones[i].parent == sortedbones[j].name) {
  449. sortedbones[i].parent = j;
  450. }
  451. }
  452. }
  453. var i, j, w, vidx, weight;
  454. var v = new THREE.Vector3(), o, s;
  455. // move vertices to bind shape
  456. for ( i = 0; i < geometry.vertices.length; i ++ ) {
  457. geometry.vertices[i].applyMatrix4( skinController.skin.bindShapeMatrix );
  458. }
  459. var skinIndices = [];
  460. var skinWeights = [];
  461. var weights = skinController.skin.weights;
  462. //hook up the skin weights
  463. // TODO - this might be a good place to choose greatest 4 weights
  464. for(var i =0; i < weights.length; i++) {
  465. var indicies = new THREE.Vector4(weights[i][0]?weights[i][0].joint:0,weights[i][1]?weights[i][1].joint:0,weights[i][2]?weights[i][2].joint:0,weights[i][3]?weights[i][3].joint:0);
  466. var weight = new THREE.Vector4(weights[i][0]?weights[i][0].weight:0,weights[i][1]?weights[i][1].weight:0,weights[i][2]?weights[i][2].weight:0,weights[i][3]?weights[i][3].weight:0);
  467. skinIndices.push(indicies);
  468. skinWeights.push(weight);
  469. }
  470. geometry.skinIndices = skinIndices;
  471. geometry.skinWeights = skinWeights;
  472. geometry.bones = sortedbones;
  473. // process animation, or simply pose the rig if no animation
  474. //create an animation for the animated bones
  475. //NOTE: this has no effect when using morphtargets
  476. var animationdata = {"name":animationBounds.ID,"fps":30,"length":animationBounds.frames/30,"hierarchy":[]};
  477. for(var j =0; j < sortedbones.length; j++) {
  478. animationdata.hierarchy.push({parent:sortedbones[j].parent, name:sortedbones[j].name, keys:[]});
  479. }
  480. console.log( 'ColladaLoader:', animationBounds.ID + ' has ' + sortedbones.length + ' bones.' );
  481. skinToBindPose(geometry,skeleton,skinController);
  482. for ( frame = 0; frame < animationBounds.frames; frame ++ ) {
  483. var bones = [];
  484. var skinned = [];
  485. // process the frame and setup the rig with a fresh
  486. // transform, possibly from the bone's animation channel(s)
  487. setupSkeleton( skeleton, bones, frame );
  488. setupSkinningMatrices( bones, skinController.skin );
  489. for(var i = 0; i < bones.length; i ++) {
  490. for(var j = 0; j < animationdata.hierarchy.length; j ++) {
  491. if(animationdata.hierarchy[j].name == bones[i].sid) {
  492. var key = {};
  493. key.time = (frame/30);
  494. key.matrix = bones[i].animatrix;
  495. if(frame == 0)
  496. bones[i].matrix = key.matrix;
  497. var data = [new THREE.Vector3(),new THREE.Quaternion(),new THREE.Vector3()];
  498. key.matrix.decompose(data[0],data[1],data[2]);
  499. key.pos = [data[0].x,data[0].y,data[0].z];
  500. key.scl = [data[2].x,data[2].y,data[2].z];
  501. key.rot = data[1];
  502. animationdata.hierarchy[j].keys.push(key);
  503. }
  504. }
  505. }
  506. geometry.animation = animationdata;
  507. }
  508. };
  509. function createKinematics() {
  510. if ( kinematicsModel && kinematicsModel.joints.length === 0 ) {
  511. kinematics = undefined;
  512. return;
  513. }
  514. var jointMap = {};
  515. var _addToMap = function( jointIndex, parentVisualElement ) {
  516. var parentVisualElementId = parentVisualElement.getAttribute( 'id' );
  517. var colladaNode = visualScene.getChildById( parentVisualElementId, true );
  518. var joint = kinematicsModel.joints[ jointIndex ];
  519. scene.traverse(function( node ) {
  520. if ( node.id == parentVisualElementId ) {
  521. jointMap[ jointIndex ] = {
  522. node: node,
  523. transforms: colladaNode.transforms,
  524. joint: joint,
  525. position: joint.zeroPosition
  526. };
  527. }
  528. });
  529. };
  530. kinematics = {
  531. joints: kinematicsModel && kinematicsModel.joints,
  532. getJointValue: function( jointIndex ) {
  533. var jointData = jointMap[ jointIndex ];
  534. if ( jointData ) {
  535. return jointData.position;
  536. } else {
  537. console.log( 'getJointValue: joint ' + jointIndex + ' doesn\'t exist' );
  538. }
  539. },
  540. setJointValue: function( jointIndex, value ) {
  541. var jointData = jointMap[ jointIndex ];
  542. if ( jointData ) {
  543. var joint = jointData.joint;
  544. if ( value > joint.limits.max || value < joint.limits.min ) {
  545. console.log( 'setJointValue: joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ')' );
  546. } else if ( joint.static ) {
  547. console.log( 'setJointValue: joint ' + jointIndex + ' is static' );
  548. } else {
  549. var threejsNode = jointData.node;
  550. var axis = joint.axis;
  551. var transforms = jointData.transforms;
  552. var matrix = new THREE.Matrix4();
  553. for (i = 0; i < transforms.length; i++ ) {
  554. var transform = transforms[ i ];
  555. // kinda ghetto joint detection
  556. if ( transform.sid && transform.sid.indexOf( 'joint' + jointIndex ) !== -1 ) {
  557. // apply actual joint value here
  558. switch ( joint.type ) {
  559. case 'revolute':
  560. matrix.multiply( m1.makeRotationAxis( axis, THREE.Math.degToRad(value) ) );
  561. break;
  562. case 'prismatic':
  563. matrix.multiply( m1.makeTranslation(axis.x * value, axis.y * value, axis.z * value ) );
  564. break;
  565. default:
  566. console.warn( 'setJointValue: unknown joint type: ' + joint.type );
  567. break;
  568. }
  569. } else {
  570. var m1 = new THREE.Matrix4();
  571. switch ( transform.type ) {
  572. case 'matrix':
  573. matrix.multiply( transform.obj );
  574. break;
  575. case 'translate':
  576. matrix.multiply( m1.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  577. break;
  578. case 'rotate':
  579. matrix.multiply( m1.makeRotationAxis( transform.obj, transform.angle ) );
  580. break;
  581. }
  582. }
  583. }
  584. // apply the matrix to the threejs node
  585. var elementsFloat32Arr = matrix.elements;
  586. var elements = Array.prototype.slice.call( elementsFloat32Arr );
  587. var elementsRowMajor = [
  588. elements[ 0 ],
  589. elements[ 4 ],
  590. elements[ 8 ],
  591. elements[ 12 ],
  592. elements[ 1 ],
  593. elements[ 5 ],
  594. elements[ 9 ],
  595. elements[ 13 ],
  596. elements[ 2 ],
  597. elements[ 6 ],
  598. elements[ 10 ],
  599. elements[ 14 ],
  600. elements[ 3 ],
  601. elements[ 7 ],
  602. elements[ 11 ],
  603. elements[ 15 ]
  604. ];
  605. threejsNode.matrix.set.apply( threejsNode.matrix, elementsRowMajor );
  606. threejsNode.matrix.decompose( threejsNode.position, threejsNode.quaternion, threejsNode.scale );
  607. }
  608. } else {
  609. console.log( 'setJointValue: joint ' + jointIndex + ' doesn\'t exist' );
  610. }
  611. }
  612. };
  613. var element = COLLADA.querySelector('scene instance_kinematics_scene');
  614. if ( element ) {
  615. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  616. var child = element.childNodes[ i ];
  617. if ( child.nodeType != 1 ) continue;
  618. switch ( child.nodeName ) {
  619. case 'bind_joint_axis':
  620. var visualTarget = child.getAttribute( 'target' ).split( '/' ).pop();
  621. var axis = child.querySelector('axis param').textContent;
  622. var jointIndex = parseInt( axis.split( 'joint' ).pop().split( '.' )[0] );
  623. var visualTargetElement = COLLADA.querySelector( '[sid="' + visualTarget + '"]' );
  624. if ( visualTargetElement ) {
  625. var parentVisualElement = visualTargetElement.parentElement;
  626. _addToMap(jointIndex, parentVisualElement);
  627. }
  628. break;
  629. default:
  630. break;
  631. }
  632. }
  633. }
  634. };
  635. function createSceneGraph ( node, parent ) {
  636. var obj = new THREE.Object3D();
  637. var skinned = false;
  638. var skinController;
  639. var morphController;
  640. var i, j;
  641. // FIXME: controllers
  642. for ( i = 0; i < node.controllers.length; i ++ ) {
  643. var controller = controllers[ node.controllers[ i ].url ];
  644. switch ( controller.type ) {
  645. case 'skin':
  646. if ( geometries[ controller.skin.source ] ) {
  647. var inst_geom = new InstanceGeometry();
  648. inst_geom.url = controller.skin.source;
  649. inst_geom.instance_material = node.controllers[ i ].instance_material;
  650. node.geometries.push( inst_geom );
  651. skinned = true;
  652. skinController = node.controllers[ i ];
  653. } else if ( controllers[ controller.skin.source ] ) {
  654. // urgh: controller can be chained
  655. // handle the most basic case...
  656. var second = controllers[ controller.skin.source ];
  657. morphController = second;
  658. // skinController = node.controllers[i];
  659. if ( second.morph && geometries[ second.morph.source ] ) {
  660. var inst_geom = new InstanceGeometry();
  661. inst_geom.url = second.morph.source;
  662. inst_geom.instance_material = node.controllers[ i ].instance_material;
  663. node.geometries.push( inst_geom );
  664. }
  665. }
  666. break;
  667. case 'morph':
  668. if ( geometries[ controller.morph.source ] ) {
  669. var inst_geom = new InstanceGeometry();
  670. inst_geom.url = controller.morph.source;
  671. inst_geom.instance_material = node.controllers[ i ].instance_material;
  672. node.geometries.push( inst_geom );
  673. morphController = node.controllers[ i ];
  674. }
  675. console.log( 'ColladaLoader: Morph-controller partially supported.' );
  676. default:
  677. break;
  678. }
  679. }
  680. // geometries
  681. var double_sided_materials = {};
  682. for ( i = 0; i < node.geometries.length; i ++ ) {
  683. var instance_geometry = node.geometries[i];
  684. var instance_materials = instance_geometry.instance_material;
  685. var geometry = geometries[ instance_geometry.url ];
  686. var used_materials = {};
  687. var used_materials_array = [];
  688. var num_materials = 0;
  689. var first_material;
  690. if ( geometry ) {
  691. if ( !geometry.mesh || !geometry.mesh.primitives )
  692. continue;
  693. if ( obj.name.length == 0 ) {
  694. obj.name = geometry.id;
  695. }
  696. // collect used fx for this geometry-instance
  697. if ( instance_materials ) {
  698. for ( j = 0; j < instance_materials.length; j ++ ) {
  699. var instance_material = instance_materials[ j ];
  700. var mat = materials[ instance_material.target ];
  701. var effect_id = mat.instance_effect.url;
  702. var shader = effects[ effect_id ].shader;
  703. var material3js = shader.material;
  704. if ( geometry.doubleSided ) {
  705. if ( !( instance_material.symbol in double_sided_materials ) ) {
  706. var _copied_material = material3js.clone();
  707. _copied_material.side = THREE.DoubleSide;
  708. double_sided_materials[ instance_material.symbol ] = _copied_material;
  709. }
  710. material3js = double_sided_materials[ instance_material.symbol ];
  711. }
  712. material3js.opacity = !material3js.opacity ? 1 : material3js.opacity;
  713. used_materials[ instance_material.symbol ] = num_materials;
  714. used_materials_array.push( material3js );
  715. first_material = material3js;
  716. first_material.name = mat.name == null || mat.name === '' ? mat.id : mat.name;
  717. num_materials ++;
  718. }
  719. }
  720. var mesh;
  721. var material = first_material || new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading, side: geometry.doubleSided ? THREE.DoubleSide : THREE.FrontSide } );
  722. var geom = geometry.mesh.geometry3js;
  723. if ( num_materials > 1 ) {
  724. material = new THREE.MeshFaceMaterial( used_materials_array );
  725. for ( j = 0; j < geom.faces.length; j ++ ) {
  726. var face = geom.faces[ j ];
  727. face.materialIndex = used_materials[ face.daeMaterial ]
  728. }
  729. }
  730. if ( skinController !== undefined ) {
  731. applySkin( geom, skinController );
  732. if ( geom.morphTargets.length > 0 ) {
  733. material.morphTargets = true;
  734. material.skinning = false;
  735. } else {
  736. material.morphTargets = false;
  737. material.skinning = true;
  738. }
  739. mesh = new THREE.SkinnedMesh( geom, material, false );
  740. //mesh.skeleton = skinController.skeleton;
  741. //mesh.skinController = controllers[ skinController.url ];
  742. //mesh.skinInstanceController = skinController;
  743. mesh.name = 'skin_' + skins.length;
  744. //mesh.animationHandle.setKey(0);
  745. skins.push( mesh );
  746. } else if ( morphController !== undefined ) {
  747. createMorph( geom, morphController );
  748. material.morphTargets = true;
  749. mesh = new THREE.Mesh( geom, material );
  750. mesh.name = 'morph_' + morphs.length;
  751. morphs.push( mesh );
  752. } else {
  753. mesh = new THREE.Mesh( geom, material );
  754. // mesh.geom.name = geometry.id;
  755. }
  756. // N.B.: TP says this is not a great default behavior. It's a nice
  757. // optimization to flatten the hierarchy but this should be done
  758. // only if requested by the user via a flag. For now I undid it
  759. // and fixed the character animation example that uses it
  760. // node.geometries.length > 1 ? obj.add( mesh ) : obj = mesh;
  761. obj.add(mesh);
  762. }
  763. }
  764. for ( i = 0; i < node.cameras.length; i ++ ) {
  765. var instance_camera = node.cameras[i];
  766. var cparams = cameras[instance_camera.url];
  767. var cam = new THREE.PerspectiveCamera(cparams.yfov, parseFloat(cparams.aspect_ratio),
  768. parseFloat(cparams.znear), parseFloat(cparams.zfar));
  769. obj.add(cam);
  770. }
  771. for ( i = 0; i < node.lights.length; i ++ ) {
  772. var light = null;
  773. var instance_light = node.lights[i];
  774. var lparams = lights[instance_light.url];
  775. if ( lparams && lparams.technique ) {
  776. var color = lparams.color.getHex();
  777. var intensity = lparams.intensity;
  778. var distance = lparams.distance;
  779. var angle = lparams.falloff_angle;
  780. var exponent; // Intentionally undefined, don't know what this is yet
  781. switch ( lparams.technique ) {
  782. case 'directional':
  783. light = new THREE.DirectionalLight( color, intensity, distance );
  784. light.position.set(0, 0, 1);
  785. break;
  786. case 'point':
  787. light = new THREE.PointLight( color, intensity, distance );
  788. break;
  789. case 'spot':
  790. light = new THREE.SpotLight( color, intensity, distance, angle, exponent );
  791. light.position.set(0, 0, 1);
  792. break;
  793. case 'ambient':
  794. light = new THREE.AmbientLight( color );
  795. break;
  796. }
  797. }
  798. if (light) {
  799. obj.add(light);
  800. }
  801. }
  802. obj.name = node.name || node.id || "";
  803. obj.id = node.id || "";
  804. obj.layer = node.layer || "";
  805. obj.matrix = node.matrix;
  806. obj.matrix.decompose( obj.position, obj.quaternion, obj.scale );
  807. if ( options.centerGeometry && obj.geometry ) {
  808. var delta = obj.geometry.center();
  809. delta.multiply( obj.scale );
  810. delta.applyQuaternion( obj.quaternion );
  811. obj.position.sub( delta );
  812. }
  813. for ( i = 0; i < node.nodes.length; i ++ ) {
  814. obj.add( createSceneGraph( node.nodes[i], node ) );
  815. }
  816. return obj;
  817. };
  818. function getJointId( skin, id ) {
  819. for ( var i = 0; i < skin.joints.length; i ++ ) {
  820. if ( skin.joints[ i ] == id ) {
  821. return i;
  822. }
  823. }
  824. };
  825. function getLibraryNode( id ) {
  826. var nodes = COLLADA.querySelectorAll('library_nodes node');
  827. for ( var i = 0; i < nodes.length; i++ ) {
  828. var attObj = nodes[i].attributes.getNamedItem('id');
  829. if ( attObj && attObj.value === id ) {
  830. return nodes[i];
  831. }
  832. }
  833. return undefined;
  834. };
  835. function getChannelsForNode (node ) {
  836. var channels = [];
  837. var startTime = 1000000;
  838. var endTime = -1000000;
  839. for ( var id in animations ) {
  840. var animation = animations[id];
  841. for ( var i = 0; i < animation.channel.length; i ++ ) {
  842. var channel = animation.channel[i];
  843. var sampler = animation.sampler[i];
  844. var id = channel.target.split('/')[0];
  845. if ( id == node.id ) {
  846. sampler.create();
  847. channel.sampler = sampler;
  848. startTime = Math.min(startTime, sampler.startTime);
  849. endTime = Math.max(endTime, sampler.endTime);
  850. channels.push(channel);
  851. }
  852. }
  853. }
  854. if ( channels.length ) {
  855. node.startTime = startTime;
  856. node.endTime = endTime;
  857. }
  858. return channels;
  859. };
  860. function calcFrameDuration( node ) {
  861. var minT = 10000000;
  862. for ( var i = 0; i < node.channels.length; i ++ ) {
  863. var sampler = node.channels[i].sampler;
  864. for ( var j = 0; j < sampler.input.length - 1; j ++ ) {
  865. var t0 = sampler.input[ j ];
  866. var t1 = sampler.input[ j + 1 ];
  867. minT = Math.min( minT, t1 - t0 );
  868. }
  869. }
  870. return minT;
  871. };
  872. function calcMatrixAt( node, t ) {
  873. var animated = {};
  874. var i, j;
  875. for ( i = 0; i < node.channels.length; i ++ ) {
  876. var channel = node.channels[ i ];
  877. animated[ channel.sid ] = channel;
  878. }
  879. var matrix = new THREE.Matrix4();
  880. for ( i = 0; i < node.transforms.length; i ++ ) {
  881. var transform = node.transforms[ i ];
  882. var channel = animated[ transform.sid ];
  883. if ( channel !== undefined ) {
  884. var sampler = channel.sampler;
  885. var value;
  886. for ( j = 0; j < sampler.input.length - 1; j ++ ) {
  887. if ( sampler.input[ j + 1 ] > t ) {
  888. value = sampler.output[ j ];
  889. //console.log(value.flatten)
  890. break;
  891. }
  892. }
  893. if ( value !== undefined ) {
  894. if ( value instanceof THREE.Matrix4 ) {
  895. matrix.multiplyMatrices( matrix, value );
  896. } else {
  897. // FIXME: handle other types
  898. matrix.multiplyMatrices( matrix, transform.matrix );
  899. }
  900. } else {
  901. matrix.multiplyMatrices( matrix, transform.matrix );
  902. }
  903. } else {
  904. matrix.multiplyMatrices( matrix, transform.matrix );
  905. }
  906. }
  907. return matrix;
  908. };
  909. function bakeAnimations ( node ) {
  910. if ( node.channels && node.channels.length ) {
  911. var keys = [],
  912. sids = [];
  913. for ( var i = 0, il = node.channels.length; i < il; i++ ) {
  914. var channel = node.channels[i],
  915. fullSid = channel.fullSid,
  916. sampler = channel.sampler,
  917. input = sampler.input,
  918. transform = node.getTransformBySid( channel.sid ),
  919. member;
  920. if ( channel.arrIndices ) {
  921. member = [];
  922. for ( var j = 0, jl = channel.arrIndices.length; j < jl; j++ ) {
  923. member[ j ] = getConvertedIndex( channel.arrIndices[ j ] );
  924. }
  925. } else {
  926. member = getConvertedMember( channel.member );
  927. }
  928. if ( transform ) {
  929. if ( sids.indexOf( fullSid ) === -1 ) {
  930. sids.push( fullSid );
  931. }
  932. for ( var j = 0, jl = input.length; j < jl; j++ ) {
  933. var time = input[j],
  934. data = sampler.getData( transform.type, j, member ),
  935. key = findKey( keys, time );
  936. if ( !key ) {
  937. key = new Key( time );
  938. var timeNdx = findTimeNdx( keys, time );
  939. keys.splice( timeNdx == -1 ? keys.length : timeNdx, 0, key );
  940. }
  941. key.addTarget( fullSid, transform, member, data );
  942. }
  943. } else {
  944. console.log( 'Could not find transform "' + channel.sid + '" in node ' + node.id );
  945. }
  946. }
  947. // post process
  948. for ( var i = 0; i < sids.length; i++ ) {
  949. var sid = sids[ i ];
  950. for ( var j = 0; j < keys.length; j++ ) {
  951. var key = keys[ j ];
  952. if ( !key.hasTarget( sid ) ) {
  953. interpolateKeys( keys, key, j, sid );
  954. }
  955. }
  956. }
  957. node.keys = keys;
  958. node.sids = sids;
  959. }
  960. };
  961. function findKey ( keys, time) {
  962. var retVal = null;
  963. for ( var i = 0, il = keys.length; i < il && retVal == null; i++ ) {
  964. var key = keys[i];
  965. if ( key.time === time ) {
  966. retVal = key;
  967. } else if ( key.time > time ) {
  968. break;
  969. }
  970. }
  971. return retVal;
  972. };
  973. function findTimeNdx ( keys, time) {
  974. var ndx = -1;
  975. for ( var i = 0, il = keys.length; i < il && ndx == -1; i++ ) {
  976. var key = keys[i];
  977. if ( key.time >= time ) {
  978. ndx = i;
  979. }
  980. }
  981. return ndx;
  982. };
  983. function interpolateKeys ( keys, key, ndx, fullSid ) {
  984. var prevKey = getPrevKeyWith( keys, fullSid, ndx ? ndx-1 : 0 ),
  985. nextKey = getNextKeyWith( keys, fullSid, ndx+1 );
  986. if ( prevKey && nextKey ) {
  987. var scale = (key.time - prevKey.time) / (nextKey.time - prevKey.time),
  988. prevTarget = prevKey.getTarget( fullSid ),
  989. nextData = nextKey.getTarget( fullSid ).data,
  990. prevData = prevTarget.data,
  991. data;
  992. if ( prevTarget.type === 'matrix' ) {
  993. data = prevData;
  994. } else if ( prevData.length ) {
  995. data = [];
  996. for ( var i = 0; i < prevData.length; ++i ) {
  997. data[ i ] = prevData[ i ] + ( nextData[ i ] - prevData[ i ] ) * scale;
  998. }
  999. } else {
  1000. data = prevData + ( nextData - prevData ) * scale;
  1001. }
  1002. key.addTarget( fullSid, prevTarget.transform, prevTarget.member, data );
  1003. }
  1004. };
  1005. // Get next key with given sid
  1006. function getNextKeyWith( keys, fullSid, ndx ) {
  1007. for ( ; ndx < keys.length; ndx++ ) {
  1008. var key = keys[ ndx ];
  1009. if ( key.hasTarget( fullSid ) ) {
  1010. return key;
  1011. }
  1012. }
  1013. return null;
  1014. };
  1015. // Get previous key with given sid
  1016. function getPrevKeyWith( keys, fullSid, ndx ) {
  1017. ndx = ndx >= 0 ? ndx : ndx + keys.length;
  1018. for ( ; ndx >= 0; ndx-- ) {
  1019. var key = keys[ ndx ];
  1020. if ( key.hasTarget( fullSid ) ) {
  1021. return key;
  1022. }
  1023. }
  1024. return null;
  1025. };
  1026. function _Image() {
  1027. this.id = "";
  1028. this.init_from = "";
  1029. };
  1030. _Image.prototype.parse = function(element) {
  1031. this.id = element.getAttribute('id');
  1032. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1033. var child = element.childNodes[ i ];
  1034. if ( child.nodeName == 'init_from' ) {
  1035. this.init_from = child.textContent;
  1036. }
  1037. }
  1038. return this;
  1039. };
  1040. function Controller() {
  1041. this.id = "";
  1042. this.name = "";
  1043. this.type = "";
  1044. this.skin = null;
  1045. this.morph = null;
  1046. };
  1047. Controller.prototype.parse = function( element ) {
  1048. this.id = element.getAttribute('id');
  1049. this.name = element.getAttribute('name');
  1050. this.type = "none";
  1051. for ( var i = 0; i < element.childNodes.length; i++ ) {
  1052. var child = element.childNodes[ i ];
  1053. switch ( child.nodeName ) {
  1054. case 'skin':
  1055. this.skin = (new Skin()).parse(child);
  1056. this.type = child.nodeName;
  1057. break;
  1058. case 'morph':
  1059. this.morph = (new Morph()).parse(child);
  1060. this.type = child.nodeName;
  1061. break;
  1062. default:
  1063. break;
  1064. }
  1065. }
  1066. return this;
  1067. };
  1068. function Morph() {
  1069. this.method = null;
  1070. this.source = null;
  1071. this.targets = null;
  1072. this.weights = null;
  1073. };
  1074. Morph.prototype.parse = function( element ) {
  1075. var sources = {};
  1076. var inputs = [];
  1077. var i;
  1078. this.method = element.getAttribute( 'method' );
  1079. this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
  1080. for ( i = 0; i < element.childNodes.length; i ++ ) {
  1081. var child = element.childNodes[ i ];
  1082. if ( child.nodeType != 1 ) continue;
  1083. switch ( child.nodeName ) {
  1084. case 'source':
  1085. var source = ( new Source() ).parse( child );
  1086. sources[ source.id ] = source;
  1087. break;
  1088. case 'targets':
  1089. inputs = this.parseInputs( child );
  1090. break;
  1091. default:
  1092. console.log( child.nodeName );
  1093. break;
  1094. }
  1095. }
  1096. for ( i = 0; i < inputs.length; i ++ ) {
  1097. var input = inputs[ i ];
  1098. var source = sources[ input.source ];
  1099. switch ( input.semantic ) {
  1100. case 'MORPH_TARGET':
  1101. this.targets = source.read();
  1102. break;
  1103. case 'MORPH_WEIGHT':
  1104. this.weights = source.read();
  1105. break;
  1106. default:
  1107. break;
  1108. }
  1109. }
  1110. return this;
  1111. };
  1112. Morph.prototype.parseInputs = function(element) {
  1113. var inputs = [];
  1114. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1115. var child = element.childNodes[i];
  1116. if ( child.nodeType != 1) continue;
  1117. switch ( child.nodeName ) {
  1118. case 'input':
  1119. inputs.push( (new Input()).parse(child) );
  1120. break;
  1121. default:
  1122. break;
  1123. }
  1124. }
  1125. return inputs;
  1126. };
  1127. function Skin() {
  1128. this.source = "";
  1129. this.bindShapeMatrix = null;
  1130. this.invBindMatrices = [];
  1131. this.joints = [];
  1132. this.weights = [];
  1133. };
  1134. Skin.prototype.parse = function( element ) {
  1135. var sources = {};
  1136. var joints, weights;
  1137. this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
  1138. this.invBindMatrices = [];
  1139. this.joints = [];
  1140. this.weights = [];
  1141. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1142. var child = element.childNodes[i];
  1143. if ( child.nodeType != 1 ) continue;
  1144. switch ( child.nodeName ) {
  1145. case 'bind_shape_matrix':
  1146. var f = _floats(child.textContent);
  1147. this.bindShapeMatrix = getConvertedMat4( f );
  1148. break;
  1149. case 'source':
  1150. var src = new Source().parse(child);
  1151. sources[ src.id ] = src;
  1152. break;
  1153. case 'joints':
  1154. joints = child;
  1155. break;
  1156. case 'vertex_weights':
  1157. weights = child;
  1158. break;
  1159. default:
  1160. console.log( child.nodeName );
  1161. break;
  1162. }
  1163. }
  1164. this.parseJoints( joints, sources );
  1165. this.parseWeights( weights, sources );
  1166. return this;
  1167. };
  1168. Skin.prototype.parseJoints = function ( element, sources ) {
  1169. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1170. var child = element.childNodes[ i ];
  1171. if ( child.nodeType != 1 ) continue;
  1172. switch ( child.nodeName ) {
  1173. case 'input':
  1174. var input = ( new Input() ).parse( child );
  1175. var source = sources[ input.source ];
  1176. if ( input.semantic == 'JOINT' ) {
  1177. this.joints = source.read();
  1178. } else if ( input.semantic == 'INV_BIND_MATRIX' ) {
  1179. this.invBindMatrices = source.read();
  1180. }
  1181. break;
  1182. default:
  1183. break;
  1184. }
  1185. }
  1186. };
  1187. Skin.prototype.parseWeights = function ( element, sources ) {
  1188. var v, vcount, inputs = [];
  1189. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1190. var child = element.childNodes[ i ];
  1191. if ( child.nodeType != 1 ) continue;
  1192. switch ( child.nodeName ) {
  1193. case 'input':
  1194. inputs.push( ( new Input() ).parse( child ) );
  1195. break;
  1196. case 'v':
  1197. v = _ints( child.textContent );
  1198. break;
  1199. case 'vcount':
  1200. vcount = _ints( child.textContent );
  1201. break;
  1202. default:
  1203. break;
  1204. }
  1205. }
  1206. var index = 0;
  1207. for ( var i = 0; i < vcount.length; i ++ ) {
  1208. var numBones = vcount[i];
  1209. var vertex_weights = [];
  1210. for ( var j = 0; j < numBones; j++ ) {
  1211. var influence = {};
  1212. for ( var k = 0; k < inputs.length; k ++ ) {
  1213. var input = inputs[ k ];
  1214. var value = v[ index + input.offset ];
  1215. switch ( input.semantic ) {
  1216. case 'JOINT':
  1217. influence.joint = value;//this.joints[value];
  1218. break;
  1219. case 'WEIGHT':
  1220. influence.weight = sources[ input.source ].data[ value ];
  1221. break;
  1222. default:
  1223. break;
  1224. }
  1225. }
  1226. vertex_weights.push( influence );
  1227. index += inputs.length;
  1228. }
  1229. for ( var j = 0; j < vertex_weights.length; j ++ ) {
  1230. vertex_weights[ j ].index = i;
  1231. }
  1232. this.weights.push( vertex_weights );
  1233. }
  1234. };
  1235. function VisualScene () {
  1236. this.id = "";
  1237. this.name = "";
  1238. this.nodes = [];
  1239. this.scene = new THREE.Object3D();
  1240. };
  1241. VisualScene.prototype.getChildById = function( id, recursive ) {
  1242. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1243. var node = this.nodes[ i ].getChildById( id, recursive );
  1244. if ( node ) {
  1245. return node;
  1246. }
  1247. }
  1248. return null;
  1249. };
  1250. VisualScene.prototype.getChildBySid = function( sid, recursive ) {
  1251. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1252. var node = this.nodes[ i ].getChildBySid( sid, recursive );
  1253. if ( node ) {
  1254. return node;
  1255. }
  1256. }
  1257. return null;
  1258. };
  1259. VisualScene.prototype.parse = function( element ) {
  1260. this.id = element.getAttribute( 'id' );
  1261. this.name = element.getAttribute( 'name' );
  1262. this.nodes = [];
  1263. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1264. var child = element.childNodes[ i ];
  1265. if ( child.nodeType != 1 ) continue;
  1266. switch ( child.nodeName ) {
  1267. case 'node':
  1268. this.nodes.push( ( new Node() ).parse( child ) );
  1269. break;
  1270. default:
  1271. break;
  1272. }
  1273. }
  1274. return this;
  1275. };
  1276. function Node() {
  1277. this.id = "";
  1278. this.name = "";
  1279. this.sid = "";
  1280. this.nodes = [];
  1281. this.controllers = [];
  1282. this.transforms = [];
  1283. this.geometries = [];
  1284. this.channels = [];
  1285. this.matrix = new THREE.Matrix4();
  1286. };
  1287. Node.prototype.getChannelForTransform = function( transformSid ) {
  1288. for ( var i = 0; i < this.channels.length; i ++ ) {
  1289. var channel = this.channels[i];
  1290. var parts = channel.target.split('/');
  1291. var id = parts.shift();
  1292. var sid = parts.shift();
  1293. var dotSyntax = (sid.indexOf(".") >= 0);
  1294. var arrSyntax = (sid.indexOf("(") >= 0);
  1295. var arrIndices;
  1296. var member;
  1297. if ( dotSyntax ) {
  1298. parts = sid.split(".");
  1299. sid = parts.shift();
  1300. member = parts.shift();
  1301. } else if ( arrSyntax ) {
  1302. arrIndices = sid.split("(");
  1303. sid = arrIndices.shift();
  1304. for ( var j = 0; j < arrIndices.length; j ++ ) {
  1305. arrIndices[ j ] = parseInt( arrIndices[ j ].replace( /\)/, '' ) );
  1306. }
  1307. }
  1308. if ( sid == transformSid ) {
  1309. channel.info = { sid: sid, dotSyntax: dotSyntax, arrSyntax: arrSyntax, arrIndices: arrIndices };
  1310. return channel;
  1311. }
  1312. }
  1313. return null;
  1314. };
  1315. Node.prototype.getChildById = function ( id, recursive ) {
  1316. if ( this.id == id ) {
  1317. return this;
  1318. }
  1319. if ( recursive ) {
  1320. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1321. var n = this.nodes[ i ].getChildById( id, recursive );
  1322. if ( n ) {
  1323. return n;
  1324. }
  1325. }
  1326. }
  1327. return null;
  1328. };
  1329. Node.prototype.getChildBySid = function ( sid, recursive ) {
  1330. if ( this.sid == sid ) {
  1331. return this;
  1332. }
  1333. if ( recursive ) {
  1334. for ( var i = 0; i < this.nodes.length; i ++ ) {
  1335. var n = this.nodes[ i ].getChildBySid( sid, recursive );
  1336. if ( n ) {
  1337. return n;
  1338. }
  1339. }
  1340. }
  1341. return null;
  1342. };
  1343. Node.prototype.getTransformBySid = function ( sid ) {
  1344. for ( var i = 0; i < this.transforms.length; i ++ ) {
  1345. if ( this.transforms[ i ].sid == sid ) return this.transforms[ i ];
  1346. }
  1347. return null;
  1348. };
  1349. Node.prototype.parse = function( element ) {
  1350. var url;
  1351. this.id = element.getAttribute('id');
  1352. this.sid = element.getAttribute('sid');
  1353. this.name = element.getAttribute('name');
  1354. this.type = element.getAttribute('type');
  1355. this.layer = element.getAttribute('layer');
  1356. this.type = this.type == 'JOINT' ? this.type : 'NODE';
  1357. this.nodes = [];
  1358. this.transforms = [];
  1359. this.geometries = [];
  1360. this.cameras = [];
  1361. this.lights = [];
  1362. this.controllers = [];
  1363. this.matrix = new THREE.Matrix4();
  1364. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1365. var child = element.childNodes[ i ];
  1366. if ( child.nodeType != 1 ) continue;
  1367. switch ( child.nodeName ) {
  1368. case 'node':
  1369. this.nodes.push( ( new Node() ).parse( child ) );
  1370. break;
  1371. case 'instance_camera':
  1372. this.cameras.push( ( new InstanceCamera() ).parse( child ) );
  1373. break;
  1374. case 'instance_controller':
  1375. this.controllers.push( ( new InstanceController() ).parse( child ) );
  1376. break;
  1377. case 'instance_geometry':
  1378. this.geometries.push( ( new InstanceGeometry() ).parse( child ) );
  1379. break;
  1380. case 'instance_light':
  1381. this.lights.push( ( new InstanceLight() ).parse( child ) );
  1382. break;
  1383. case 'instance_node':
  1384. url = child.getAttribute( 'url' ).replace( /^#/, '' );
  1385. var iNode = getLibraryNode( url );
  1386. if ( iNode ) {
  1387. this.nodes.push( ( new Node() ).parse( iNode )) ;
  1388. }
  1389. break;
  1390. case 'rotate':
  1391. case 'translate':
  1392. case 'scale':
  1393. case 'matrix':
  1394. case 'lookat':
  1395. case 'skew':
  1396. this.transforms.push( ( new Transform() ).parse( child ) );
  1397. break;
  1398. case 'extra':
  1399. break;
  1400. default:
  1401. console.log( child.nodeName );
  1402. break;
  1403. }
  1404. }
  1405. this.channels = getChannelsForNode( this );
  1406. bakeAnimations( this );
  1407. this.updateMatrix();
  1408. return this;
  1409. };
  1410. Node.prototype.updateMatrix = function () {
  1411. this.matrix.identity();
  1412. for ( var i = 0; i < this.transforms.length; i ++ ) {
  1413. this.transforms[ i ].apply( this.matrix );
  1414. }
  1415. };
  1416. function Transform () {
  1417. this.sid = "";
  1418. this.type = "";
  1419. this.data = [];
  1420. this.obj = null;
  1421. };
  1422. Transform.prototype.parse = function ( element ) {
  1423. this.sid = element.getAttribute( 'sid' );
  1424. this.type = element.nodeName;
  1425. this.data = _floats( element.textContent );
  1426. this.convert();
  1427. return this;
  1428. };
  1429. Transform.prototype.convert = function () {
  1430. switch ( this.type ) {
  1431. case 'matrix':
  1432. this.obj = getConvertedMat4( this.data );
  1433. break;
  1434. case 'rotate':
  1435. this.angle = THREE.Math.degToRad( this.data[3] );
  1436. case 'translate':
  1437. fixCoords( this.data, -1 );
  1438. this.obj = new THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] );
  1439. break;
  1440. case 'scale':
  1441. fixCoords( this.data, 1 );
  1442. this.obj = new THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] );
  1443. break;
  1444. default:
  1445. console.log( 'Can not convert Transform of type ' + this.type );
  1446. break;
  1447. }
  1448. };
  1449. Transform.prototype.apply = function () {
  1450. var m1 = new THREE.Matrix4();
  1451. return function ( matrix ) {
  1452. switch ( this.type ) {
  1453. case 'matrix':
  1454. matrix.multiply( this.obj );
  1455. break;
  1456. case 'translate':
  1457. matrix.multiply( m1.makeTranslation( this.obj.x, this.obj.y, this.obj.z ) );
  1458. break;
  1459. case 'rotate':
  1460. matrix.multiply( m1.makeRotationAxis( this.obj, this.angle ) );
  1461. break;
  1462. case 'scale':
  1463. matrix.scale( this.obj );
  1464. break;
  1465. }
  1466. };
  1467. }();
  1468. Transform.prototype.update = function ( data, member ) {
  1469. var members = [ 'X', 'Y', 'Z', 'ANGLE' ];
  1470. switch ( this.type ) {
  1471. case 'matrix':
  1472. if ( ! member ) {
  1473. this.obj.copy( data );
  1474. } else if ( member.length === 1 ) {
  1475. switch ( member[ 0 ] ) {
  1476. case 0:
  1477. this.obj.n11 = data[ 0 ];
  1478. this.obj.n21 = data[ 1 ];
  1479. this.obj.n31 = data[ 2 ];
  1480. this.obj.n41 = data[ 3 ];
  1481. break;
  1482. case 1:
  1483. this.obj.n12 = data[ 0 ];
  1484. this.obj.n22 = data[ 1 ];
  1485. this.obj.n32 = data[ 2 ];
  1486. this.obj.n42 = data[ 3 ];
  1487. break;
  1488. case 2:
  1489. this.obj.n13 = data[ 0 ];
  1490. this.obj.n23 = data[ 1 ];
  1491. this.obj.n33 = data[ 2 ];
  1492. this.obj.n43 = data[ 3 ];
  1493. break;
  1494. case 3:
  1495. this.obj.n14 = data[ 0 ];
  1496. this.obj.n24 = data[ 1 ];
  1497. this.obj.n34 = data[ 2 ];
  1498. this.obj.n44 = data[ 3 ];
  1499. break;
  1500. }
  1501. } else if ( member.length === 2 ) {
  1502. var propName = 'n' + ( member[ 0 ] + 1 ) + ( member[ 1 ] + 1 );
  1503. this.obj[ propName ] = data;
  1504. } else {
  1505. console.log('Incorrect addressing of matrix in transform.');
  1506. }
  1507. break;
  1508. case 'translate':
  1509. case 'scale':
  1510. if ( Object.prototype.toString.call( member ) === '[object Array]' ) {
  1511. member = members[ member[ 0 ] ];
  1512. }
  1513. switch ( member ) {
  1514. case 'X':
  1515. this.obj.x = data;
  1516. break;
  1517. case 'Y':
  1518. this.obj.y = data;
  1519. break;
  1520. case 'Z':
  1521. this.obj.z = data;
  1522. break;
  1523. default:
  1524. this.obj.x = data[ 0 ];
  1525. this.obj.y = data[ 1 ];
  1526. this.obj.z = data[ 2 ];
  1527. break;
  1528. }
  1529. break;
  1530. case 'rotate':
  1531. if ( Object.prototype.toString.call( member ) === '[object Array]' ) {
  1532. member = members[ member[ 0 ] ];
  1533. }
  1534. switch ( member ) {
  1535. case 'X':
  1536. this.obj.x = data;
  1537. break;
  1538. case 'Y':
  1539. this.obj.y = data;
  1540. break;
  1541. case 'Z':
  1542. this.obj.z = data;
  1543. break;
  1544. case 'ANGLE':
  1545. this.angle = THREE.Math.degToRad( data );
  1546. break;
  1547. default:
  1548. this.obj.x = data[ 0 ];
  1549. this.obj.y = data[ 1 ];
  1550. this.obj.z = data[ 2 ];
  1551. this.angle = THREE.Math.degToRad( data[ 3 ] );
  1552. break;
  1553. }
  1554. break;
  1555. }
  1556. };
  1557. function InstanceController() {
  1558. this.url = "";
  1559. this.skeleton = [];
  1560. this.instance_material = [];
  1561. };
  1562. InstanceController.prototype.parse = function ( element ) {
  1563. this.url = element.getAttribute('url').replace(/^#/, '');
  1564. this.skeleton = [];
  1565. this.instance_material = [];
  1566. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1567. var child = element.childNodes[ i ];
  1568. if ( child.nodeType !== 1 ) continue;
  1569. switch ( child.nodeName ) {
  1570. case 'skeleton':
  1571. this.skeleton.push( child.textContent.replace(/^#/, '') );
  1572. break;
  1573. case 'bind_material':
  1574. var instances = child.querySelectorAll('instance_material');
  1575. for ( var j = 0; j < instances.length; j ++ ){
  1576. var instance = instances[j];
  1577. this.instance_material.push( (new InstanceMaterial()).parse(instance) );
  1578. }
  1579. break;
  1580. case 'extra':
  1581. break;
  1582. default:
  1583. break;
  1584. }
  1585. }
  1586. return this;
  1587. };
  1588. function InstanceMaterial () {
  1589. this.symbol = "";
  1590. this.target = "";
  1591. };
  1592. InstanceMaterial.prototype.parse = function ( element ) {
  1593. this.symbol = element.getAttribute('symbol');
  1594. this.target = element.getAttribute('target').replace(/^#/, '');
  1595. return this;
  1596. };
  1597. function InstanceGeometry() {
  1598. this.url = "";
  1599. this.instance_material = [];
  1600. };
  1601. InstanceGeometry.prototype.parse = function ( element ) {
  1602. this.url = element.getAttribute('url').replace(/^#/, '');
  1603. this.instance_material = [];
  1604. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1605. var child = element.childNodes[i];
  1606. if ( child.nodeType != 1 ) continue;
  1607. if ( child.nodeName == 'bind_material' ) {
  1608. var instances = child.querySelectorAll('instance_material');
  1609. for ( var j = 0; j < instances.length; j ++ ) {
  1610. var instance = instances[j];
  1611. this.instance_material.push( (new InstanceMaterial()).parse(instance) );
  1612. }
  1613. break;
  1614. }
  1615. }
  1616. return this;
  1617. };
  1618. function Geometry() {
  1619. this.id = "";
  1620. this.mesh = null;
  1621. };
  1622. Geometry.prototype.parse = function ( element ) {
  1623. this.id = element.getAttribute('id');
  1624. extractDoubleSided( this, element );
  1625. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1626. var child = element.childNodes[i];
  1627. switch ( child.nodeName ) {
  1628. case 'mesh':
  1629. this.mesh = (new Mesh(this)).parse(child);
  1630. break;
  1631. case 'extra':
  1632. // console.log( child );
  1633. break;
  1634. default:
  1635. break;
  1636. }
  1637. }
  1638. return this;
  1639. };
  1640. function Mesh( geometry ) {
  1641. this.geometry = geometry.id;
  1642. this.primitives = [];
  1643. this.vertices = null;
  1644. this.geometry3js = null;
  1645. };
  1646. Mesh.prototype.parse = function( element ) {
  1647. this.primitives = [];
  1648. var i, j;
  1649. for ( i = 0; i < element.childNodes.length; i ++ ) {
  1650. var child = element.childNodes[ i ];
  1651. switch ( child.nodeName ) {
  1652. case 'source':
  1653. _source( child );
  1654. break;
  1655. case 'vertices':
  1656. this.vertices = ( new Vertices() ).parse( child );
  1657. break;
  1658. case 'triangles':
  1659. this.primitives.push( ( new Triangles().parse( child ) ) );
  1660. break;
  1661. case 'polygons':
  1662. this.primitives.push( ( new Polygons().parse( child ) ) );
  1663. break;
  1664. case 'polylist':
  1665. this.primitives.push( ( new Polylist().parse( child ) ) );
  1666. break;
  1667. default:
  1668. break;
  1669. }
  1670. }
  1671. this.geometry3js = new THREE.Geometry();
  1672. var vertexData = sources[ this.vertices.input['POSITION'].source ].data;
  1673. for ( i = 0; i < vertexData.length; i += 3 ) {
  1674. this.geometry3js.vertices.push( getConvertedVec3( vertexData, i ).clone() );
  1675. }
  1676. for ( i = 0; i < this.primitives.length; i ++ ) {
  1677. var primitive = this.primitives[ i ];
  1678. primitive.setVertices( this.vertices );
  1679. this.handlePrimitive( primitive, this.geometry3js );
  1680. }
  1681. this.geometry3js.computeFaceNormals();
  1682. if ( this.geometry3js.calcNormals ) {
  1683. this.geometry3js.computeVertexNormals();
  1684. delete this.geometry3js.calcNormals;
  1685. }
  1686. // this.geometry3js.computeBoundingBox();
  1687. return this;
  1688. };
  1689. Mesh.prototype.handlePrimitive = function( primitive, geom ) {
  1690. var j, k, pList = primitive.p, inputs = primitive.inputs;
  1691. var input, index, idx32;
  1692. var source, numParams;
  1693. var vcIndex = 0, vcount = 3, maxOffset = 0;
  1694. var texture_sets = [];
  1695. for ( j = 0; j < inputs.length; j ++ ) {
  1696. input = inputs[ j ];
  1697. var offset = input.offset + 1;
  1698. maxOffset = (maxOffset < offset)? offset : maxOffset;
  1699. switch ( input.semantic ) {
  1700. case 'TEXCOORD':
  1701. texture_sets.push( input.set );
  1702. break;
  1703. }
  1704. }
  1705. for ( var pCount = 0; pCount < pList.length; ++pCount ) {
  1706. var p = pList[ pCount ], i = 0;
  1707. while ( i < p.length ) {
  1708. var vs = [];
  1709. var ns = [];
  1710. var ts = null;
  1711. var cs = [];
  1712. if ( primitive.vcount ) {
  1713. vcount = primitive.vcount.length ? primitive.vcount[ vcIndex ++ ] : primitive.vcount;
  1714. } else {
  1715. vcount = p.length / maxOffset;
  1716. }
  1717. for ( j = 0; j < vcount; j ++ ) {
  1718. for ( k = 0; k < inputs.length; k ++ ) {
  1719. input = inputs[ k ];
  1720. source = sources[ input.source ];
  1721. index = p[ i + ( j * maxOffset ) + input.offset ];
  1722. numParams = source.accessor.params.length;
  1723. idx32 = index * numParams;
  1724. switch ( input.semantic ) {
  1725. case 'VERTEX':
  1726. vs.push( index );
  1727. break;
  1728. case 'NORMAL':
  1729. ns.push( getConvertedVec3( source.data, idx32 ) );
  1730. break;
  1731. case 'TEXCOORD':
  1732. ts = ts || { };
  1733. if ( ts[ input.set ] === undefined ) ts[ input.set ] = [];
  1734. // invert the V
  1735. ts[ input.set ].push( new THREE.Vector2( source.data[ idx32 ], source.data[ idx32 + 1 ] ) );
  1736. break;
  1737. case 'COLOR':
  1738. cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) );
  1739. break;
  1740. default:
  1741. break;
  1742. }
  1743. }
  1744. }
  1745. if ( ns.length == 0 ) {
  1746. // check the vertices inputs
  1747. input = this.vertices.input.NORMAL;
  1748. if ( input ) {
  1749. source = sources[ input.source ];
  1750. numParams = source.accessor.params.length;
  1751. for ( var ndx = 0, len = vs.length; ndx < len; ndx++ ) {
  1752. ns.push( getConvertedVec3( source.data, vs[ ndx ] * numParams ) );
  1753. }
  1754. } else {
  1755. geom.calcNormals = true;
  1756. }
  1757. }
  1758. if ( !ts ) {
  1759. ts = { };
  1760. // check the vertices inputs
  1761. input = this.vertices.input.TEXCOORD;
  1762. if ( input ) {
  1763. texture_sets.push( input.set );
  1764. source = sources[ input.source ];
  1765. numParams = source.accessor.params.length;
  1766. for ( var ndx = 0, len = vs.length; ndx < len; ndx++ ) {
  1767. idx32 = vs[ ndx ] * numParams;
  1768. if ( ts[ input.set ] === undefined ) ts[ input.set ] = [ ];
  1769. // invert the V
  1770. ts[ input.set ].push( new THREE.Vector2( source.data[ idx32 ], 1.0 - source.data[ idx32 + 1 ] ) );
  1771. }
  1772. }
  1773. }
  1774. if ( cs.length == 0 ) {
  1775. // check the vertices inputs
  1776. input = this.vertices.input.COLOR;
  1777. if ( input ) {
  1778. source = sources[ input.source ];
  1779. numParams = source.accessor.params.length;
  1780. for ( var ndx = 0, len = vs.length; ndx < len; ndx++ ) {
  1781. idx32 = vs[ ndx ] * numParams;
  1782. cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) );
  1783. }
  1784. }
  1785. }
  1786. var face = null, faces = [], uv, uvArr;
  1787. if ( vcount === 3 ) {
  1788. faces.push( new THREE.Face3( vs[0], vs[1], vs[2], ns, cs.length ? cs : new THREE.Color() ) );
  1789. } else if ( vcount === 4 ) {
  1790. faces.push( new THREE.Face3( vs[0], vs[1], vs[3], [ns[0], ns[1], ns[3]], cs.length ? [cs[0], cs[1], cs[3]] : new THREE.Color() ) );
  1791. faces.push( new THREE.Face3( vs[1], vs[2], vs[3], [ns[1], ns[2], ns[3]], cs.length ? [cs[1], cs[2], cs[3]] : new THREE.Color() ) );
  1792. } else if ( vcount > 4 && options.subdivideFaces ) {
  1793. var clr = cs.length ? cs : new THREE.Color(),
  1794. vec1, vec2, vec3, v1, v2, norm;
  1795. // subdivide into multiple Face3s
  1796. for ( k = 1; k < vcount - 1; ) {
  1797. // FIXME: normals don't seem to be quite right
  1798. faces.push( new THREE.Face3( vs[0], vs[k], vs[k+1], [ ns[0], ns[k++], ns[k] ], clr ) );
  1799. }
  1800. }
  1801. if ( faces.length ) {
  1802. for ( var ndx = 0, len = faces.length; ndx < len; ndx ++ ) {
  1803. face = faces[ndx];
  1804. face.daeMaterial = primitive.material;
  1805. geom.faces.push( face );
  1806. for ( k = 0; k < texture_sets.length; k++ ) {
  1807. uv = ts[ texture_sets[k] ];
  1808. if ( vcount > 4 ) {
  1809. // Grab the right UVs for the vertices in this face
  1810. uvArr = [ uv[0], uv[ndx+1], uv[ndx+2] ];
  1811. } else if ( vcount === 4 ) {
  1812. if ( ndx === 0 ) {
  1813. uvArr = [ uv[0], uv[1], uv[3] ];
  1814. } else {
  1815. uvArr = [ uv[1].clone(), uv[2], uv[3].clone() ];
  1816. }
  1817. } else {
  1818. uvArr = [ uv[0], uv[1], uv[2] ];
  1819. }
  1820. if ( geom.faceVertexUvs[k] === undefined ) {
  1821. geom.faceVertexUvs[k] = [];
  1822. }
  1823. geom.faceVertexUvs[k].push( uvArr );
  1824. }
  1825. }
  1826. } else {
  1827. console.log( 'dropped face with vcount ' + vcount + ' for geometry with id: ' + geom.id );
  1828. }
  1829. i += maxOffset * vcount;
  1830. }
  1831. }
  1832. };
  1833. function Polygons () {
  1834. this.material = "";
  1835. this.count = 0;
  1836. this.inputs = [];
  1837. this.vcount = null;
  1838. this.p = [];
  1839. this.geometry = new THREE.Geometry();
  1840. };
  1841. Polygons.prototype.setVertices = function ( vertices ) {
  1842. for ( var i = 0; i < this.inputs.length; i ++ ) {
  1843. if ( this.inputs[ i ].source == vertices.id ) {
  1844. this.inputs[ i ].source = vertices.input[ 'POSITION' ].source;
  1845. }
  1846. }
  1847. };
  1848. Polygons.prototype.parse = function ( element ) {
  1849. this.material = element.getAttribute( 'material' );
  1850. this.count = _attr_as_int( element, 'count', 0 );
  1851. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1852. var child = element.childNodes[ i ];
  1853. switch ( child.nodeName ) {
  1854. case 'input':
  1855. this.inputs.push( ( new Input() ).parse( element.childNodes[ i ] ) );
  1856. break;
  1857. case 'vcount':
  1858. this.vcount = _ints( child.textContent );
  1859. break;
  1860. case 'p':
  1861. this.p.push( _ints( child.textContent ) );
  1862. break;
  1863. case 'ph':
  1864. console.warn( 'polygon holes not yet supported!' );
  1865. break;
  1866. default:
  1867. break;
  1868. }
  1869. }
  1870. return this;
  1871. };
  1872. function Polylist () {
  1873. Polygons.call( this );
  1874. this.vcount = [];
  1875. };
  1876. Polylist.prototype = Object.create( Polygons.prototype );
  1877. function Triangles () {
  1878. Polygons.call( this );
  1879. this.vcount = 3;
  1880. };
  1881. Triangles.prototype = Object.create( Polygons.prototype );
  1882. function Accessor() {
  1883. this.source = "";
  1884. this.count = 0;
  1885. this.stride = 0;
  1886. this.params = [];
  1887. };
  1888. Accessor.prototype.parse = function ( element ) {
  1889. this.params = [];
  1890. this.source = element.getAttribute( 'source' );
  1891. this.count = _attr_as_int( element, 'count', 0 );
  1892. this.stride = _attr_as_int( element, 'stride', 0 );
  1893. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1894. var child = element.childNodes[ i ];
  1895. if ( child.nodeName == 'param' ) {
  1896. var param = {};
  1897. param[ 'name' ] = child.getAttribute( 'name' );
  1898. param[ 'type' ] = child.getAttribute( 'type' );
  1899. this.params.push( param );
  1900. }
  1901. }
  1902. return this;
  1903. };
  1904. function Vertices() {
  1905. this.input = {};
  1906. };
  1907. Vertices.prototype.parse = function ( element ) {
  1908. this.id = element.getAttribute('id');
  1909. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1910. if ( element.childNodes[i].nodeName == 'input' ) {
  1911. var input = ( new Input() ).parse( element.childNodes[ i ] );
  1912. this.input[ input.semantic ] = input;
  1913. }
  1914. }
  1915. return this;
  1916. };
  1917. function Input () {
  1918. this.semantic = "";
  1919. this.offset = 0;
  1920. this.source = "";
  1921. this.set = 0;
  1922. };
  1923. Input.prototype.parse = function ( element ) {
  1924. this.semantic = element.getAttribute('semantic');
  1925. this.source = element.getAttribute('source').replace(/^#/, '');
  1926. this.set = _attr_as_int(element, 'set', -1);
  1927. this.offset = _attr_as_int(element, 'offset', 0);
  1928. if ( this.semantic == 'TEXCOORD' && this.set < 0 ) {
  1929. this.set = 0;
  1930. }
  1931. return this;
  1932. };
  1933. function Source ( id ) {
  1934. this.id = id;
  1935. this.type = null;
  1936. };
  1937. Source.prototype.parse = function ( element ) {
  1938. this.id = element.getAttribute( 'id' );
  1939. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  1940. var child = element.childNodes[i];
  1941. switch ( child.nodeName ) {
  1942. case 'bool_array':
  1943. this.data = _bools( child.textContent );
  1944. this.type = child.nodeName;
  1945. break;
  1946. case 'float_array':
  1947. this.data = _floats( child.textContent );
  1948. this.type = child.nodeName;
  1949. break;
  1950. case 'int_array':
  1951. this.data = _ints( child.textContent );
  1952. this.type = child.nodeName;
  1953. break;
  1954. case 'IDREF_array':
  1955. case 'Name_array':
  1956. this.data = _strings( child.textContent );
  1957. this.type = child.nodeName;
  1958. break;
  1959. case 'technique_common':
  1960. for ( var j = 0; j < child.childNodes.length; j ++ ) {
  1961. if ( child.childNodes[ j ].nodeName == 'accessor' ) {
  1962. this.accessor = ( new Accessor() ).parse( child.childNodes[ j ] );
  1963. break;
  1964. }
  1965. }
  1966. break;
  1967. default:
  1968. // console.log(child.nodeName);
  1969. break;
  1970. }
  1971. }
  1972. return this;
  1973. };
  1974. Source.prototype.read = function () {
  1975. var result = [];
  1976. //for (var i = 0; i < this.accessor.params.length; i++) {
  1977. var param = this.accessor.params[ 0 ];
  1978. //console.log(param.name + " " + param.type);
  1979. switch ( param.type ) {
  1980. case 'IDREF':
  1981. case 'Name': case 'name':
  1982. case 'float':
  1983. return this.data;
  1984. case 'float4x4':
  1985. for ( var j = 0; j < this.data.length; j += 16 ) {
  1986. var s = this.data.slice( j, j + 16 );
  1987. var m = getConvertedMat4( s );
  1988. result.push( m );
  1989. }
  1990. break;
  1991. default:
  1992. console.log( 'ColladaLoader: Source: Read dont know how to read ' + param.type + '.' );
  1993. break;
  1994. }
  1995. //}
  1996. return result;
  1997. };
  1998. function Material () {
  1999. this.id = "";
  2000. this.name = "";
  2001. this.instance_effect = null;
  2002. };
  2003. Material.prototype.parse = function ( element ) {
  2004. this.id = element.getAttribute( 'id' );
  2005. this.name = element.getAttribute( 'name' );
  2006. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2007. if ( element.childNodes[ i ].nodeName == 'instance_effect' ) {
  2008. this.instance_effect = ( new InstanceEffect() ).parse( element.childNodes[ i ] );
  2009. break;
  2010. }
  2011. }
  2012. return this;
  2013. };
  2014. function ColorOrTexture () {
  2015. this.color = new THREE.Color();
  2016. this.color.setRGB( Math.random(), Math.random(), Math.random() );
  2017. this.color.a = 1.0;
  2018. this.texture = null;
  2019. this.texcoord = null;
  2020. this.texOpts = null;
  2021. };
  2022. ColorOrTexture.prototype.isColor = function () {
  2023. return ( this.texture == null );
  2024. };
  2025. ColorOrTexture.prototype.isTexture = function () {
  2026. return ( this.texture != null );
  2027. };
  2028. ColorOrTexture.prototype.parse = function ( element ) {
  2029. if (element.nodeName == 'transparent') {
  2030. this.opaque = element.getAttribute('opaque');
  2031. }
  2032. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2033. var child = element.childNodes[ i ];
  2034. if ( child.nodeType != 1 ) continue;
  2035. switch ( child.nodeName ) {
  2036. case 'color':
  2037. var rgba = _floats( child.textContent );
  2038. this.color = new THREE.Color();
  2039. this.color.setRGB( rgba[0], rgba[1], rgba[2] );
  2040. this.color.a = rgba[3];
  2041. break;
  2042. case 'texture':
  2043. this.texture = child.getAttribute('texture');
  2044. this.texcoord = child.getAttribute('texcoord');
  2045. // Defaults from:
  2046. // https://collada.org/mediawiki/index.php/Maya_texture_placement_MAYA_extension
  2047. this.texOpts = {
  2048. offsetU: 0,
  2049. offsetV: 0,
  2050. repeatU: 1,
  2051. repeatV: 1,
  2052. wrapU: 1,
  2053. wrapV: 1
  2054. };
  2055. this.parseTexture( child );
  2056. break;
  2057. default:
  2058. break;
  2059. }
  2060. }
  2061. return this;
  2062. };
  2063. ColorOrTexture.prototype.parseTexture = function ( element ) {
  2064. if ( ! element.childNodes ) return this;
  2065. // This should be supported by Maya, 3dsMax, and MotionBuilder
  2066. if ( element.childNodes[1] && element.childNodes[1].nodeName === 'extra' ) {
  2067. element = element.childNodes[1];
  2068. if ( element.childNodes[1] && element.childNodes[1].nodeName === 'technique' ) {
  2069. element = element.childNodes[1];
  2070. }
  2071. }
  2072. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2073. var child = element.childNodes[ i ];
  2074. switch ( child.nodeName ) {
  2075. case 'offsetU':
  2076. case 'offsetV':
  2077. case 'repeatU':
  2078. case 'repeatV':
  2079. this.texOpts[ child.nodeName ] = parseFloat( child.textContent );
  2080. break;
  2081. case 'wrapU':
  2082. case 'wrapV':
  2083. // some dae have a value of true which becomes NaN via parseInt
  2084. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  2085. this.texOpts[ child.nodeName ] = 1;
  2086. } else {
  2087. this.texOpts[ child.nodeName ] = parseInt( child.textContent );
  2088. }
  2089. break;
  2090. default:
  2091. this.texOpts[ child.nodeName ] = child.textContent;
  2092. break;
  2093. }
  2094. }
  2095. return this;
  2096. };
  2097. function Shader ( type, effect ) {
  2098. this.type = type;
  2099. this.effect = effect;
  2100. this.material = null;
  2101. };
  2102. Shader.prototype.parse = function ( element ) {
  2103. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2104. var child = element.childNodes[ i ];
  2105. if ( child.nodeType != 1 ) continue;
  2106. switch ( child.nodeName ) {
  2107. case 'ambient':
  2108. case 'emission':
  2109. case 'diffuse':
  2110. case 'specular':
  2111. case 'transparent':
  2112. this[ child.nodeName ] = ( new ColorOrTexture() ).parse( child );
  2113. break;
  2114. case 'bump':
  2115. // If 'bumptype' is 'heightfield', create a 'bump' property
  2116. // Else if 'bumptype' is 'normalmap', create a 'normal' property
  2117. // (Default to 'bump')
  2118. var bumpType = child.getAttribute( 'bumptype' );
  2119. if ( bumpType ) {
  2120. if ( bumpType.toLowerCase() === "heightfield" ) {
  2121. this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
  2122. } else if ( bumpType.toLowerCase() === "normalmap" ) {
  2123. this[ 'normal' ] = ( new ColorOrTexture() ).parse( child );
  2124. } else {
  2125. console.error( "Shader.prototype.parse: Invalid value for attribute 'bumptype' (" + bumpType +
  2126. ") - valid bumptypes are 'HEIGHTFIELD' and 'NORMALMAP' - defaulting to 'HEIGHTFIELD'" );
  2127. this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
  2128. }
  2129. } else {
  2130. console.warn( "Shader.prototype.parse: Attribute 'bumptype' missing from bump node - defaulting to 'HEIGHTFIELD'" );
  2131. this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
  2132. }
  2133. break;
  2134. case 'shininess':
  2135. case 'reflectivity':
  2136. case 'index_of_refraction':
  2137. case 'transparency':
  2138. var f = child.querySelectorAll('float');
  2139. if ( f.length > 0 )
  2140. this[ child.nodeName ] = parseFloat( f[ 0 ].textContent );
  2141. break;
  2142. default:
  2143. break;
  2144. }
  2145. }
  2146. this.create();
  2147. return this;
  2148. };
  2149. Shader.prototype.create = function() {
  2150. var props = {};
  2151. var transparent = false;
  2152. if (this['transparency'] !== undefined && this['transparent'] !== undefined) {
  2153. // convert transparent color RBG to average value
  2154. var transparentColor = this['transparent'];
  2155. var transparencyLevel = (this.transparent.color.r + this.transparent.color.g + this.transparent.color.b) / 3 * this.transparency;
  2156. if (transparencyLevel > 0) {
  2157. transparent = true;
  2158. props[ 'transparent' ] = true;
  2159. props[ 'opacity' ] = 1 - transparencyLevel;
  2160. }
  2161. }
  2162. var keys = {
  2163. 'diffuse':'map',
  2164. 'ambient':'lightMap' ,
  2165. 'specular':'specularMap',
  2166. 'emission':'emissionMap',
  2167. 'bump':'bumpMap',
  2168. 'normal':'normalMap'
  2169. };
  2170. for ( var prop in this ) {
  2171. switch ( prop ) {
  2172. case 'ambient':
  2173. case 'emission':
  2174. case 'diffuse':
  2175. case 'specular':
  2176. case 'bump':
  2177. case 'normal':
  2178. var cot = this[ prop ];
  2179. if ( cot instanceof ColorOrTexture ) {
  2180. if ( cot.isTexture() ) {
  2181. var samplerId = cot.texture;
  2182. var surfaceId = this.effect.sampler[samplerId];
  2183. if ( surfaceId !== undefined && surfaceId.source !== undefined ) {
  2184. var surface = this.effect.surface[surfaceId.source];
  2185. var image = images[surface.init_from];
  2186. if (image) {
  2187. var url = baseUrl + image.init_from;
  2188. var texture;
  2189. var loader = THREE.Loader.Handlers.get( url );
  2190. if ( loader !== null ) {
  2191. texture = loader.load( url );
  2192. } else {
  2193. texture = new THREE.Texture();
  2194. loader = new THREE.ImageLoader();
  2195. loader.load( url, function ( image ) {
  2196. texture.image = image;
  2197. texture.needsUpdate = true;
  2198. } );
  2199. }
  2200. texture.wrapS = cot.texOpts.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  2201. texture.wrapT = cot.texOpts.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  2202. texture.offset.x = cot.texOpts.offsetU;
  2203. texture.offset.y = cot.texOpts.offsetV;
  2204. texture.repeat.x = cot.texOpts.repeatU;
  2205. texture.repeat.y = cot.texOpts.repeatV;
  2206. props[keys[prop]] = texture;
  2207. // Texture with baked lighting?
  2208. if (prop === 'emission') props['emissive'] = 0xffffff;
  2209. }
  2210. }
  2211. } else if ( prop === 'diffuse' || !transparent ) {
  2212. if ( prop === 'emission' ) {
  2213. props[ 'emissive' ] = cot.color.getHex();
  2214. } else {
  2215. props[ prop ] = cot.color.getHex();
  2216. }
  2217. }
  2218. }
  2219. break;
  2220. case 'shininess':
  2221. props[ prop ] = this[ prop ];
  2222. break;
  2223. case 'reflectivity':
  2224. props[ prop ] = this[ prop ];
  2225. if( props[ prop ] > 0.0 ) props['envMap'] = options.defaultEnvMap;
  2226. props['combine'] = THREE.MixOperation; //mix regular shading with reflective component
  2227. break;
  2228. case 'index_of_refraction':
  2229. props[ 'refractionRatio' ] = this[ prop ]; //TODO: "index_of_refraction" becomes "refractionRatio" in shader, but I'm not sure if the two are actually comparable
  2230. if ( this[ prop ] !== 1.0 ) props['envMap'] = options.defaultEnvMap;
  2231. break;
  2232. case 'transparency':
  2233. // gets figured out up top
  2234. break;
  2235. default:
  2236. break;
  2237. }
  2238. }
  2239. props[ 'shading' ] = preferredShading;
  2240. props[ 'side' ] = this.effect.doubleSided ? THREE.DoubleSide : THREE.FrontSide;
  2241. switch ( this.type ) {
  2242. case 'constant':
  2243. if (props.emissive != undefined) props.color = props.emissive;
  2244. this.material = new THREE.MeshBasicMaterial( props );
  2245. break;
  2246. case 'phong':
  2247. case 'blinn':
  2248. if (props.diffuse != undefined) props.color = props.diffuse;
  2249. this.material = new THREE.MeshPhongMaterial( props );
  2250. break;
  2251. case 'lambert':
  2252. default:
  2253. if (props.diffuse != undefined) props.color = props.diffuse;
  2254. this.material = new THREE.MeshLambertMaterial( props );
  2255. break;
  2256. }
  2257. return this.material;
  2258. };
  2259. function Surface ( effect ) {
  2260. this.effect = effect;
  2261. this.init_from = null;
  2262. this.format = null;
  2263. };
  2264. Surface.prototype.parse = function ( element ) {
  2265. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2266. var child = element.childNodes[ i ];
  2267. if ( child.nodeType != 1 ) continue;
  2268. switch ( child.nodeName ) {
  2269. case 'init_from':
  2270. this.init_from = child.textContent;
  2271. break;
  2272. case 'format':
  2273. this.format = child.textContent;
  2274. break;
  2275. default:
  2276. console.log( "unhandled Surface prop: " + child.nodeName );
  2277. break;
  2278. }
  2279. }
  2280. return this;
  2281. };
  2282. function Sampler2D ( effect ) {
  2283. this.effect = effect;
  2284. this.source = null;
  2285. this.wrap_s = null;
  2286. this.wrap_t = null;
  2287. this.minfilter = null;
  2288. this.magfilter = null;
  2289. this.mipfilter = null;
  2290. };
  2291. Sampler2D.prototype.parse = function ( element ) {
  2292. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2293. var child = element.childNodes[ i ];
  2294. if ( child.nodeType != 1 ) continue;
  2295. switch ( child.nodeName ) {
  2296. case 'source':
  2297. this.source = child.textContent;
  2298. break;
  2299. case 'minfilter':
  2300. this.minfilter = child.textContent;
  2301. break;
  2302. case 'magfilter':
  2303. this.magfilter = child.textContent;
  2304. break;
  2305. case 'mipfilter':
  2306. this.mipfilter = child.textContent;
  2307. break;
  2308. case 'wrap_s':
  2309. this.wrap_s = child.textContent;
  2310. break;
  2311. case 'wrap_t':
  2312. this.wrap_t = child.textContent;
  2313. break;
  2314. default:
  2315. console.log( "unhandled Sampler2D prop: " + child.nodeName );
  2316. break;
  2317. }
  2318. }
  2319. return this;
  2320. };
  2321. function Effect () {
  2322. this.id = "";
  2323. this.name = "";
  2324. this.shader = null;
  2325. this.surface = {};
  2326. this.sampler = {};
  2327. };
  2328. Effect.prototype.create = function () {
  2329. if ( this.shader == null ) {
  2330. return null;
  2331. }
  2332. };
  2333. Effect.prototype.parse = function ( element ) {
  2334. this.id = element.getAttribute( 'id' );
  2335. this.name = element.getAttribute( 'name' );
  2336. extractDoubleSided( this, element );
  2337. this.shader = null;
  2338. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2339. var child = element.childNodes[ i ];
  2340. if ( child.nodeType != 1 ) continue;
  2341. switch ( child.nodeName ) {
  2342. case 'profile_COMMON':
  2343. this.parseTechnique( this.parseProfileCOMMON( child ) );
  2344. break;
  2345. default:
  2346. break;
  2347. }
  2348. }
  2349. return this;
  2350. };
  2351. Effect.prototype.parseNewparam = function ( element ) {
  2352. var sid = element.getAttribute( 'sid' );
  2353. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2354. var child = element.childNodes[ i ];
  2355. if ( child.nodeType != 1 ) continue;
  2356. switch ( child.nodeName ) {
  2357. case 'surface':
  2358. this.surface[sid] = ( new Surface( this ) ).parse( child );
  2359. break;
  2360. case 'sampler2D':
  2361. this.sampler[sid] = ( new Sampler2D( this ) ).parse( child );
  2362. break;
  2363. case 'extra':
  2364. break;
  2365. default:
  2366. console.log( child.nodeName );
  2367. break;
  2368. }
  2369. }
  2370. };
  2371. Effect.prototype.parseProfileCOMMON = function ( element ) {
  2372. var technique;
  2373. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2374. var child = element.childNodes[ i ];
  2375. if ( child.nodeType != 1 ) continue;
  2376. switch ( child.nodeName ) {
  2377. case 'profile_COMMON':
  2378. this.parseProfileCOMMON( child );
  2379. break;
  2380. case 'technique':
  2381. technique = child;
  2382. break;
  2383. case 'newparam':
  2384. this.parseNewparam( child );
  2385. break;
  2386. case 'image':
  2387. var _image = ( new _Image() ).parse( child );
  2388. images[ _image.id ] = _image;
  2389. break;
  2390. case 'extra':
  2391. break;
  2392. default:
  2393. console.log( child.nodeName );
  2394. break;
  2395. }
  2396. }
  2397. return technique;
  2398. };
  2399. Effect.prototype.parseTechnique= function ( element ) {
  2400. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2401. var child = element.childNodes[i];
  2402. if ( child.nodeType != 1 ) continue;
  2403. switch ( child.nodeName ) {
  2404. case 'constant':
  2405. case 'lambert':
  2406. case 'blinn':
  2407. case 'phong':
  2408. this.shader = ( new Shader( child.nodeName, this ) ).parse( child );
  2409. break;
  2410. case 'extra':
  2411. this.parseExtra(child);
  2412. break;
  2413. default:
  2414. break;
  2415. }
  2416. }
  2417. };
  2418. Effect.prototype.parseExtra = function ( element ) {
  2419. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2420. var child = element.childNodes[i];
  2421. if ( child.nodeType != 1 ) continue;
  2422. switch ( child.nodeName ) {
  2423. case 'technique':
  2424. this.parseExtraTechnique( child );
  2425. break;
  2426. default:
  2427. break;
  2428. }
  2429. }
  2430. };
  2431. Effect.prototype.parseExtraTechnique= function ( element ) {
  2432. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2433. var child = element.childNodes[i];
  2434. if ( child.nodeType != 1 ) continue;
  2435. switch ( child.nodeName ) {
  2436. case 'bump':
  2437. this.shader.parse( element );
  2438. break;
  2439. default:
  2440. break;
  2441. }
  2442. }
  2443. };
  2444. function InstanceEffect () {
  2445. this.url = "";
  2446. };
  2447. InstanceEffect.prototype.parse = function ( element ) {
  2448. this.url = element.getAttribute( 'url' ).replace( /^#/, '' );
  2449. return this;
  2450. };
  2451. function Animation() {
  2452. this.id = "";
  2453. this.name = "";
  2454. this.source = {};
  2455. this.sampler = [];
  2456. this.channel = [];
  2457. };
  2458. Animation.prototype.parse = function ( element ) {
  2459. this.id = element.getAttribute( 'id' );
  2460. this.name = element.getAttribute( 'name' );
  2461. this.source = {};
  2462. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2463. var child = element.childNodes[ i ];
  2464. if ( child.nodeType != 1 ) continue;
  2465. switch ( child.nodeName ) {
  2466. case 'animation':
  2467. var anim = ( new Animation() ).parse( child );
  2468. for ( var src in anim.source ) {
  2469. this.source[ src ] = anim.source[ src ];
  2470. }
  2471. for ( var j = 0; j < anim.channel.length; j ++ ) {
  2472. this.channel.push( anim.channel[ j ] );
  2473. this.sampler.push( anim.sampler[ j ] );
  2474. }
  2475. break;
  2476. case 'source':
  2477. var src = ( new Source() ).parse( child );
  2478. this.source[ src.id ] = src;
  2479. break;
  2480. case 'sampler':
  2481. this.sampler.push( ( new Sampler( this ) ).parse( child ) );
  2482. break;
  2483. case 'channel':
  2484. this.channel.push( ( new Channel( this ) ).parse( child ) );
  2485. break;
  2486. default:
  2487. break;
  2488. }
  2489. }
  2490. return this;
  2491. };
  2492. function Channel( animation ) {
  2493. this.animation = animation;
  2494. this.source = "";
  2495. this.target = "";
  2496. this.fullSid = null;
  2497. this.sid = null;
  2498. this.dotSyntax = null;
  2499. this.arrSyntax = null;
  2500. this.arrIndices = null;
  2501. this.member = null;
  2502. };
  2503. Channel.prototype.parse = function ( element ) {
  2504. this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
  2505. this.target = element.getAttribute( 'target' );
  2506. var parts = this.target.split( '/' );
  2507. var id = parts.shift();
  2508. var sid = parts.shift();
  2509. var dotSyntax = ( sid.indexOf(".") >= 0 );
  2510. var arrSyntax = ( sid.indexOf("(") >= 0 );
  2511. if ( dotSyntax ) {
  2512. parts = sid.split(".");
  2513. this.sid = parts.shift();
  2514. this.member = parts.shift();
  2515. } else if ( arrSyntax ) {
  2516. var arrIndices = sid.split("(");
  2517. this.sid = arrIndices.shift();
  2518. for (var j = 0; j < arrIndices.length; j ++ ) {
  2519. arrIndices[j] = parseInt( arrIndices[j].replace(/\)/, '') );
  2520. }
  2521. this.arrIndices = arrIndices;
  2522. } else {
  2523. this.sid = sid;
  2524. }
  2525. this.fullSid = sid;
  2526. this.dotSyntax = dotSyntax;
  2527. this.arrSyntax = arrSyntax;
  2528. return this;
  2529. };
  2530. function Sampler ( animation ) {
  2531. this.id = "";
  2532. this.animation = animation;
  2533. this.inputs = [];
  2534. this.input = null;
  2535. this.output = null;
  2536. this.strideOut = null;
  2537. this.interpolation = null;
  2538. this.startTime = null;
  2539. this.endTime = null;
  2540. this.duration = 0;
  2541. };
  2542. Sampler.prototype.parse = function ( element ) {
  2543. this.id = element.getAttribute( 'id' );
  2544. this.inputs = [];
  2545. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2546. var child = element.childNodes[ i ];
  2547. if ( child.nodeType != 1 ) continue;
  2548. switch ( child.nodeName ) {
  2549. case 'input':
  2550. this.inputs.push( (new Input()).parse( child ) );
  2551. break;
  2552. default:
  2553. break;
  2554. }
  2555. }
  2556. return this;
  2557. };
  2558. Sampler.prototype.create = function () {
  2559. for ( var i = 0; i < this.inputs.length; i ++ ) {
  2560. var input = this.inputs[ i ];
  2561. var source = this.animation.source[ input.source ];
  2562. switch ( input.semantic ) {
  2563. case 'INPUT':
  2564. this.input = source.read();
  2565. break;
  2566. case 'OUTPUT':
  2567. this.output = source.read();
  2568. this.strideOut = source.accessor.stride;
  2569. break;
  2570. case 'INTERPOLATION':
  2571. this.interpolation = source.read();
  2572. break;
  2573. case 'IN_TANGENT':
  2574. break;
  2575. case 'OUT_TANGENT':
  2576. break;
  2577. default:
  2578. console.log(input.semantic);
  2579. break;
  2580. }
  2581. }
  2582. this.startTime = 0;
  2583. this.endTime = 0;
  2584. this.duration = 0;
  2585. if ( this.input.length ) {
  2586. this.startTime = 100000000;
  2587. this.endTime = -100000000;
  2588. for ( var i = 0; i < this.input.length; i ++ ) {
  2589. this.startTime = Math.min( this.startTime, this.input[ i ] );
  2590. this.endTime = Math.max( this.endTime, this.input[ i ] );
  2591. }
  2592. this.duration = this.endTime - this.startTime;
  2593. }
  2594. };
  2595. Sampler.prototype.getData = function ( type, ndx, member ) {
  2596. var data;
  2597. if ( type === 'matrix' && this.strideOut === 16 ) {
  2598. data = this.output[ ndx ];
  2599. } else if ( this.strideOut > 1 ) {
  2600. data = [];
  2601. ndx *= this.strideOut;
  2602. for ( var i = 0; i < this.strideOut; ++i ) {
  2603. data[ i ] = this.output[ ndx + i ];
  2604. }
  2605. if ( this.strideOut === 3 ) {
  2606. switch ( type ) {
  2607. case 'rotate':
  2608. case 'translate':
  2609. fixCoords( data, -1 );
  2610. break;
  2611. case 'scale':
  2612. fixCoords( data, 1 );
  2613. break;
  2614. }
  2615. } else if ( this.strideOut === 4 && type === 'matrix' ) {
  2616. fixCoords( data, -1 );
  2617. }
  2618. } else {
  2619. data = this.output[ ndx ];
  2620. if ( member && type == 'translate' ) {
  2621. data = getConvertedTranslation( member, data );
  2622. }
  2623. }
  2624. return data;
  2625. };
  2626. function Key ( time ) {
  2627. this.targets = [];
  2628. this.time = time;
  2629. };
  2630. Key.prototype.addTarget = function ( fullSid, transform, member, data ) {
  2631. this.targets.push( {
  2632. sid: fullSid,
  2633. member: member,
  2634. transform: transform,
  2635. data: data
  2636. } );
  2637. };
  2638. Key.prototype.apply = function ( opt_sid ) {
  2639. for ( var i = 0; i < this.targets.length; ++i ) {
  2640. var target = this.targets[ i ];
  2641. if ( !opt_sid || target.sid === opt_sid ) {
  2642. target.transform.update( target.data, target.member );
  2643. }
  2644. }
  2645. };
  2646. Key.prototype.getTarget = function ( fullSid ) {
  2647. for ( var i = 0; i < this.targets.length; ++i ) {
  2648. if ( this.targets[ i ].sid === fullSid ) {
  2649. return this.targets[ i ];
  2650. }
  2651. }
  2652. return null;
  2653. };
  2654. Key.prototype.hasTarget = function ( fullSid ) {
  2655. for ( var i = 0; i < this.targets.length; ++i ) {
  2656. if ( this.targets[ i ].sid === fullSid ) {
  2657. return true;
  2658. }
  2659. }
  2660. return false;
  2661. };
  2662. // TODO: Currently only doing linear interpolation. Should support full COLLADA spec.
  2663. Key.prototype.interpolate = function ( nextKey, time ) {
  2664. for ( var i = 0, l = this.targets.length; i < l; i ++ ) {
  2665. var target = this.targets[ i ],
  2666. nextTarget = nextKey.getTarget( target.sid ),
  2667. data;
  2668. if ( target.transform.type !== 'matrix' && nextTarget ) {
  2669. var scale = ( time - this.time ) / ( nextKey.time - this.time ),
  2670. nextData = nextTarget.data,
  2671. prevData = target.data;
  2672. if ( scale < 0 ) scale = 0;
  2673. if ( scale > 1 ) scale = 1;
  2674. if ( prevData.length ) {
  2675. data = [];
  2676. for ( var j = 0; j < prevData.length; ++j ) {
  2677. data[ j ] = prevData[ j ] + ( nextData[ j ] - prevData[ j ] ) * scale;
  2678. }
  2679. } else {
  2680. data = prevData + ( nextData - prevData ) * scale;
  2681. }
  2682. } else {
  2683. data = target.data;
  2684. }
  2685. target.transform.update( data, target.member );
  2686. }
  2687. };
  2688. // Camera
  2689. function Camera() {
  2690. this.id = "";
  2691. this.name = "";
  2692. this.technique = "";
  2693. };
  2694. Camera.prototype.parse = function ( element ) {
  2695. this.id = element.getAttribute( 'id' );
  2696. this.name = element.getAttribute( 'name' );
  2697. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2698. var child = element.childNodes[ i ];
  2699. if ( child.nodeType != 1 ) continue;
  2700. switch ( child.nodeName ) {
  2701. case 'optics':
  2702. this.parseOptics( child );
  2703. break;
  2704. default:
  2705. break;
  2706. }
  2707. }
  2708. return this;
  2709. };
  2710. Camera.prototype.parseOptics = function ( element ) {
  2711. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2712. if ( element.childNodes[ i ].nodeName == 'technique_common' ) {
  2713. var technique = element.childNodes[ i ];
  2714. for ( var j = 0; j < technique.childNodes.length; j ++ ) {
  2715. this.technique = technique.childNodes[ j ].nodeName;
  2716. if ( this.technique == 'perspective' ) {
  2717. var perspective = technique.childNodes[ j ];
  2718. for ( var k = 0; k < perspective.childNodes.length; k ++ ) {
  2719. var param = perspective.childNodes[ k ];
  2720. switch ( param.nodeName ) {
  2721. case 'yfov':
  2722. this.yfov = param.textContent;
  2723. break;
  2724. case 'xfov':
  2725. this.xfov = param.textContent;
  2726. break;
  2727. case 'znear':
  2728. this.znear = param.textContent;
  2729. break;
  2730. case 'zfar':
  2731. this.zfar = param.textContent;
  2732. break;
  2733. case 'aspect_ratio':
  2734. this.aspect_ratio = param.textContent;
  2735. break;
  2736. }
  2737. }
  2738. } else if ( this.technique == 'orthographic' ) {
  2739. var orthographic = technique.childNodes[ j ];
  2740. for ( var k = 0; k < orthographic.childNodes.length; k ++ ) {
  2741. var param = orthographic.childNodes[ k ];
  2742. switch ( param.nodeName ) {
  2743. case 'xmag':
  2744. this.xmag = param.textContent;
  2745. break;
  2746. case 'ymag':
  2747. this.ymag = param.textContent;
  2748. break;
  2749. case 'znear':
  2750. this.znear = param.textContent;
  2751. break;
  2752. case 'zfar':
  2753. this.zfar = param.textContent;
  2754. break;
  2755. case 'aspect_ratio':
  2756. this.aspect_ratio = param.textContent;
  2757. break;
  2758. }
  2759. }
  2760. }
  2761. }
  2762. }
  2763. }
  2764. return this;
  2765. };
  2766. function InstanceCamera() {
  2767. this.url = "";
  2768. };
  2769. InstanceCamera.prototype.parse = function ( element ) {
  2770. this.url = element.getAttribute('url').replace(/^#/, '');
  2771. return this;
  2772. };
  2773. // Light
  2774. function Light() {
  2775. this.id = "";
  2776. this.name = "";
  2777. this.technique = "";
  2778. };
  2779. Light.prototype.parse = function ( element ) {
  2780. this.id = element.getAttribute( 'id' );
  2781. this.name = element.getAttribute( 'name' );
  2782. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2783. var child = element.childNodes[ i ];
  2784. if ( child.nodeType != 1 ) continue;
  2785. switch ( child.nodeName ) {
  2786. case 'technique_common':
  2787. this.parseCommon( child );
  2788. break;
  2789. case 'technique':
  2790. this.parseTechnique( child );
  2791. break;
  2792. default:
  2793. break;
  2794. }
  2795. }
  2796. return this;
  2797. };
  2798. Light.prototype.parseCommon = function ( element ) {
  2799. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2800. switch ( element.childNodes[ i ].nodeName ) {
  2801. case 'directional':
  2802. case 'point':
  2803. case 'spot':
  2804. case 'ambient':
  2805. this.technique = element.childNodes[ i ].nodeName;
  2806. var light = element.childNodes[ i ];
  2807. for ( var j = 0; j < light.childNodes.length; j ++ ) {
  2808. var child = light.childNodes[j];
  2809. switch ( child.nodeName ) {
  2810. case 'color':
  2811. var rgba = _floats( child.textContent );
  2812. this.color = new THREE.Color(0);
  2813. this.color.setRGB( rgba[0], rgba[1], rgba[2] );
  2814. this.color.a = rgba[3];
  2815. break;
  2816. case 'falloff_angle':
  2817. this.falloff_angle = parseFloat( child.textContent );
  2818. break;
  2819. case 'quadratic_attenuation':
  2820. var f = parseFloat( child.textContent );
  2821. this.distance = f ? Math.sqrt( 1/f ) : 0;
  2822. }
  2823. }
  2824. }
  2825. }
  2826. return this;
  2827. };
  2828. Light.prototype.parseTechnique = function ( element ) {
  2829. this.profile = element.getAttribute( 'profile' );
  2830. for ( var i = 0; i < element.childNodes.length; i ++ ) {
  2831. var child = element.childNodes[ i ];
  2832. switch ( child.nodeName ) {
  2833. case 'intensity':
  2834. this.intensity = parseFloat(child.textContent);
  2835. break;
  2836. }
  2837. }
  2838. return this;
  2839. };
  2840. function InstanceLight() {
  2841. this.url = "";
  2842. };
  2843. InstanceLight.prototype.parse = function ( element ) {
  2844. this.url = element.getAttribute('url').replace(/^#/, '');
  2845. return this;
  2846. };
  2847. function KinematicsModel( ) {
  2848. this.id = '';
  2849. this.name = '';
  2850. this.joints = [];
  2851. this.links = [];
  2852. }
  2853. KinematicsModel.prototype.parse = function( element ) {
  2854. this.id = element.getAttribute('id');
  2855. this.name = element.getAttribute('name');
  2856. this.joints = [];
  2857. this.links = [];
  2858. for (var i = 0; i < element.childNodes.length; i++ ) {
  2859. var child = element.childNodes[ i ];
  2860. if ( child.nodeType != 1 ) continue;
  2861. switch ( child.nodeName ) {
  2862. case 'technique_common':
  2863. this.parseCommon(child);
  2864. break;
  2865. default:
  2866. break;
  2867. }
  2868. }
  2869. return this;
  2870. };
  2871. KinematicsModel.prototype.parseCommon = function( element ) {
  2872. for (var i = 0; i < element.childNodes.length; i++ ) {
  2873. var child = element.childNodes[ i ];
  2874. if ( child.nodeType != 1 ) continue;
  2875. switch ( element.childNodes[ i ].nodeName ) {
  2876. case 'joint':
  2877. this.joints.push( (new Joint()).parse(child) );
  2878. break;
  2879. case 'link':
  2880. this.links.push( (new Link()).parse(child) );
  2881. break;
  2882. default:
  2883. break;
  2884. }
  2885. }
  2886. return this;
  2887. };
  2888. function Joint( ) {
  2889. this.sid = '';
  2890. this.name = '';
  2891. this.axis = new THREE.Vector3();
  2892. this.limits = {
  2893. min: 0,
  2894. max: 0
  2895. };
  2896. this.type = '';
  2897. this.static = false;
  2898. this.zeroPosition = 0.0;
  2899. this.middlePosition = 0.0;
  2900. }
  2901. Joint.prototype.parse = function( element ) {
  2902. this.sid = element.getAttribute('sid');
  2903. this.name = element.getAttribute('name');
  2904. this.axis = new THREE.Vector3();
  2905. this.limits = {
  2906. min: 0,
  2907. max: 0
  2908. };
  2909. this.type = '';
  2910. this.static = false;
  2911. this.zeroPosition = 0.0;
  2912. this.middlePosition = 0.0;
  2913. var axisElement = element.querySelector('axis');
  2914. var _axis = _floats(axisElement.textContent);
  2915. this.axis = getConvertedVec3(_axis, 0);
  2916. var min = element.querySelector('limits min') ? parseFloat(element.querySelector('limits min').textContent) : -360;
  2917. var max = element.querySelector('limits max') ? parseFloat(element.querySelector('limits max').textContent) : 360;
  2918. this.limits = {
  2919. min: min,
  2920. max: max
  2921. };
  2922. var jointTypes = ['prismatic', 'revolute'];
  2923. for (var i = 0; i < jointTypes.length; i++ ) {
  2924. var type = jointTypes[ i ];
  2925. var jointElement = element.querySelector(type);
  2926. if ( jointElement ) {
  2927. this.type = type;
  2928. }
  2929. }
  2930. // if the min is equal to or somehow greater than the max, consider the joint static
  2931. if ( this.limits.min >= this.limits.max ) {
  2932. this.static = true;
  2933. }
  2934. this.middlePosition = (this.limits.min + this.limits.max) / 2.0;
  2935. return this;
  2936. };
  2937. function Link( ) {
  2938. this.sid = '';
  2939. this.name = '';
  2940. this.transforms = [];
  2941. this.attachments = [];
  2942. }
  2943. Link.prototype.parse = function( element ) {
  2944. this.sid = element.getAttribute('sid');
  2945. this.name = element.getAttribute('name');
  2946. this.transforms = [];
  2947. this.attachments = [];
  2948. for (var i = 0; i < element.childNodes.length; i++ ) {
  2949. var child = element.childNodes[ i ];
  2950. if ( child.nodeType != 1 ) continue;
  2951. switch ( child.nodeName ) {
  2952. case 'attachment_full':
  2953. this.attachments.push( (new Attachment()).parse(child) );
  2954. break;
  2955. case 'rotate':
  2956. case 'translate':
  2957. case 'matrix':
  2958. this.transforms.push( (new Transform()).parse(child) );
  2959. break;
  2960. default:
  2961. break;
  2962. }
  2963. }
  2964. return this;
  2965. };
  2966. function Attachment( ) {
  2967. this.joint = '';
  2968. this.transforms = [];
  2969. this.links = [];
  2970. }
  2971. Attachment.prototype.parse = function( element ) {
  2972. this.joint = element.getAttribute('joint').split('/').pop();
  2973. this.links = [];
  2974. for (var i = 0; i < element.childNodes.length; i++ ) {
  2975. var child = element.childNodes[ i ];
  2976. if ( child.nodeType != 1 ) continue;
  2977. switch ( child.nodeName ) {
  2978. case 'link':
  2979. this.links.push( (new Link()).parse(child) );
  2980. break;
  2981. case 'rotate':
  2982. case 'translate':
  2983. case 'matrix':
  2984. this.transforms.push( (new Transform()).parse(child) );
  2985. break;
  2986. default:
  2987. break;
  2988. }
  2989. }
  2990. return this;
  2991. };
  2992. function _source( element ) {
  2993. var id = element.getAttribute( 'id' );
  2994. if ( sources[ id ] != undefined ) {
  2995. return sources[ id ];
  2996. }
  2997. sources[ id ] = ( new Source(id )).parse( element );
  2998. return sources[ id ];
  2999. };
  3000. function _nsResolver( nsPrefix ) {
  3001. if ( nsPrefix == "dae" ) {
  3002. return "http://www.collada.org/2005/11/COLLADASchema";
  3003. }
  3004. return null;
  3005. };
  3006. function _bools( str ) {
  3007. var raw = _strings( str );
  3008. var data = [];
  3009. for ( var i = 0, l = raw.length; i < l; i ++ ) {
  3010. data.push( (raw[i] == 'true' || raw[i] == '1') ? true : false );
  3011. }
  3012. return data;
  3013. };
  3014. function _floats( str ) {
  3015. var raw = _strings(str);
  3016. var data = [];
  3017. for ( var i = 0, l = raw.length; i < l; i ++ ) {
  3018. data.push( parseFloat( raw[ i ] ) );
  3019. }
  3020. return data;
  3021. };
  3022. function _ints( str ) {
  3023. var raw = _strings( str );
  3024. var data = [];
  3025. for ( var i = 0, l = raw.length; i < l; i ++ ) {
  3026. data.push( parseInt( raw[ i ], 10 ) );
  3027. }
  3028. return data;
  3029. };
  3030. function _strings( str ) {
  3031. return ( str.length > 0 ) ? _trimString( str ).split( /\s+/ ) : [];
  3032. };
  3033. function _trimString( str ) {
  3034. return str.replace( /^\s+/, "" ).replace( /\s+$/, "" );
  3035. };
  3036. function _attr_as_float( element, name, defaultValue ) {
  3037. if ( element.hasAttribute( name ) ) {
  3038. return parseFloat( element.getAttribute( name ) );
  3039. } else {
  3040. return defaultValue;
  3041. }
  3042. };
  3043. function _attr_as_int( element, name, defaultValue ) {
  3044. if ( element.hasAttribute( name ) ) {
  3045. return parseInt( element.getAttribute( name ), 10) ;
  3046. } else {
  3047. return defaultValue;
  3048. }
  3049. };
  3050. function _attr_as_string( element, name, defaultValue ) {
  3051. if ( element.hasAttribute( name ) ) {
  3052. return element.getAttribute( name );
  3053. } else {
  3054. return defaultValue;
  3055. }
  3056. };
  3057. function _format_float( f, num ) {
  3058. if ( f === undefined ) {
  3059. var s = '0.';
  3060. while ( s.length < num + 2 ) {
  3061. s += '0';
  3062. }
  3063. return s;
  3064. }
  3065. num = num || 2;
  3066. var parts = f.toString().split( '.' );
  3067. parts[ 1 ] = parts.length > 1 ? parts[ 1 ].substr( 0, num ) : "0";
  3068. while( parts[ 1 ].length < num ) {
  3069. parts[ 1 ] += '0';
  3070. }
  3071. return parts.join( '.' );
  3072. };
  3073. function extractDoubleSided( obj, element ) {
  3074. obj.doubleSided = false;
  3075. var node = element.querySelectorAll('extra double_sided')[0];
  3076. if ( node ) {
  3077. if ( node && parseInt( node.textContent, 10 ) === 1 ) {
  3078. obj.doubleSided = true;
  3079. }
  3080. }
  3081. };
  3082. // Up axis conversion
  3083. function setUpConversion() {
  3084. if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) {
  3085. upConversion = null;
  3086. } else {
  3087. switch ( colladaUp ) {
  3088. case 'X':
  3089. upConversion = options.upAxis === 'Y' ? 'XtoY' : 'XtoZ';
  3090. break;
  3091. case 'Y':
  3092. upConversion = options.upAxis === 'X' ? 'YtoX' : 'YtoZ';
  3093. break;
  3094. case 'Z':
  3095. upConversion = options.upAxis === 'X' ? 'ZtoX' : 'ZtoY';
  3096. break;
  3097. }
  3098. }
  3099. };
  3100. function fixCoords( data, sign ) {
  3101. if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) {
  3102. return;
  3103. }
  3104. switch ( upConversion ) {
  3105. case 'XtoY':
  3106. var tmp = data[ 0 ];
  3107. data[ 0 ] = sign * data[ 1 ];
  3108. data[ 1 ] = tmp;
  3109. break;
  3110. case 'XtoZ':
  3111. var tmp = data[ 2 ];
  3112. data[ 2 ] = data[ 1 ];
  3113. data[ 1 ] = data[ 0 ];
  3114. data[ 0 ] = tmp;
  3115. break;
  3116. case 'YtoX':
  3117. var tmp = data[ 0 ];
  3118. data[ 0 ] = data[ 1 ];
  3119. data[ 1 ] = sign * tmp;
  3120. break;
  3121. case 'YtoZ':
  3122. var tmp = data[ 1 ];
  3123. data[ 1 ] = sign * data[ 2 ];
  3124. data[ 2 ] = tmp;
  3125. break;
  3126. case 'ZtoX':
  3127. var tmp = data[ 0 ];
  3128. data[ 0 ] = data[ 1 ];
  3129. data[ 1 ] = data[ 2 ];
  3130. data[ 2 ] = tmp;
  3131. break;
  3132. case 'ZtoY':
  3133. var tmp = data[ 1 ];
  3134. data[ 1 ] = data[ 2 ];
  3135. data[ 2 ] = sign * tmp;
  3136. break;
  3137. }
  3138. };
  3139. function getConvertedTranslation( axis, data ) {
  3140. if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) {
  3141. return data;
  3142. }
  3143. switch ( axis ) {
  3144. case 'X':
  3145. data = upConversion == 'XtoY' ? data * -1 : data;
  3146. break;
  3147. case 'Y':
  3148. data = upConversion == 'YtoZ' || upConversion == 'YtoX' ? data * -1 : data;
  3149. break;
  3150. case 'Z':
  3151. data = upConversion == 'ZtoY' ? data * -1 : data ;
  3152. break;
  3153. default:
  3154. break;
  3155. }
  3156. return data;
  3157. };
  3158. function getConvertedVec3( data, offset ) {
  3159. var arr = [ data[ offset ], data[ offset + 1 ], data[ offset + 2 ] ];
  3160. fixCoords( arr, -1 );
  3161. return new THREE.Vector3( arr[ 0 ], arr[ 1 ], arr[ 2 ] );
  3162. };
  3163. function getConvertedMat4( data ) {
  3164. if ( options.convertUpAxis ) {
  3165. // First fix rotation and scale
  3166. // Columns first
  3167. var arr = [ data[ 0 ], data[ 4 ], data[ 8 ] ];
  3168. fixCoords( arr, -1 );
  3169. data[ 0 ] = arr[ 0 ];
  3170. data[ 4 ] = arr[ 1 ];
  3171. data[ 8 ] = arr[ 2 ];
  3172. arr = [ data[ 1 ], data[ 5 ], data[ 9 ] ];
  3173. fixCoords( arr, -1 );
  3174. data[ 1 ] = arr[ 0 ];
  3175. data[ 5 ] = arr[ 1 ];
  3176. data[ 9 ] = arr[ 2 ];
  3177. arr = [ data[ 2 ], data[ 6 ], data[ 10 ] ];
  3178. fixCoords( arr, -1 );
  3179. data[ 2 ] = arr[ 0 ];
  3180. data[ 6 ] = arr[ 1 ];
  3181. data[ 10 ] = arr[ 2 ];
  3182. // Rows second
  3183. arr = [ data[ 0 ], data[ 1 ], data[ 2 ] ];
  3184. fixCoords( arr, -1 );
  3185. data[ 0 ] = arr[ 0 ];
  3186. data[ 1 ] = arr[ 1 ];
  3187. data[ 2 ] = arr[ 2 ];
  3188. arr = [ data[ 4 ], data[ 5 ], data[ 6 ] ];
  3189. fixCoords( arr, -1 );
  3190. data[ 4 ] = arr[ 0 ];
  3191. data[ 5 ] = arr[ 1 ];
  3192. data[ 6 ] = arr[ 2 ];
  3193. arr = [ data[ 8 ], data[ 9 ], data[ 10 ] ];
  3194. fixCoords( arr, -1 );
  3195. data[ 8 ] = arr[ 0 ];
  3196. data[ 9 ] = arr[ 1 ];
  3197. data[ 10 ] = arr[ 2 ];
  3198. // Now fix translation
  3199. arr = [ data[ 3 ], data[ 7 ], data[ 11 ] ];
  3200. fixCoords( arr, -1 );
  3201. data[ 3 ] = arr[ 0 ];
  3202. data[ 7 ] = arr[ 1 ];
  3203. data[ 11 ] = arr[ 2 ];
  3204. }
  3205. return new THREE.Matrix4().set(
  3206. data[0], data[1], data[2], data[3],
  3207. data[4], data[5], data[6], data[7],
  3208. data[8], data[9], data[10], data[11],
  3209. data[12], data[13], data[14], data[15]
  3210. );
  3211. };
  3212. function getConvertedIndex( index ) {
  3213. if ( index > -1 && index < 3 ) {
  3214. var members = ['X', 'Y', 'Z'],
  3215. indices = { X: 0, Y: 1, Z: 2 };
  3216. index = getConvertedMember( members[ index ] );
  3217. index = indices[ index ];
  3218. }
  3219. return index;
  3220. };
  3221. function getConvertedMember( member ) {
  3222. if ( options.convertUpAxis ) {
  3223. switch ( member ) {
  3224. case 'X':
  3225. switch ( upConversion ) {
  3226. case 'XtoY':
  3227. case 'XtoZ':
  3228. case 'YtoX':
  3229. member = 'Y';
  3230. break;
  3231. case 'ZtoX':
  3232. member = 'Z';
  3233. break;
  3234. }
  3235. break;
  3236. case 'Y':
  3237. switch ( upConversion ) {
  3238. case 'XtoY':
  3239. case 'YtoX':
  3240. case 'ZtoX':
  3241. member = 'X';
  3242. break;
  3243. case 'XtoZ':
  3244. case 'YtoZ':
  3245. case 'ZtoY':
  3246. member = 'Z';
  3247. break;
  3248. }
  3249. break;
  3250. case 'Z':
  3251. switch ( upConversion ) {
  3252. case 'XtoZ':
  3253. member = 'X';
  3254. break;
  3255. case 'YtoZ':
  3256. case 'ZtoX':
  3257. case 'ZtoY':
  3258. member = 'Y';
  3259. break;
  3260. }
  3261. break;
  3262. }
  3263. }
  3264. return member;
  3265. };
  3266. return {
  3267. load: load,
  3268. parse: parse,
  3269. setPreferredShading: setPreferredShading,
  3270. applySkin: applySkin,
  3271. geometries : geometries,
  3272. options: options
  3273. };
  3274. };