OrbitControls.js 24 KB

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  1. /**
  2. * @author qiao / https://github.com/qiao
  3. * @author mrdoob / http://mrdoob.com
  4. * @author alteredq / http://alteredqualia.com/
  5. * @author WestLangley / http://github.com/WestLangley
  6. * @author erich666 / http://erichaines.com
  7. * @author ScieCode / http://github.com/sciecode
  8. */
  9. // This set of controls performs orbiting, dollying (zooming), and panning.
  10. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  11. //
  12. // Orbit - left mouse / touch: one-finger move
  13. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  14. // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
  15. THREE.OrbitControls = function ( object, domElement ) {
  16. if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
  17. if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
  18. this.object = object;
  19. this.domElement = domElement;
  20. // Set to false to disable this control
  21. this.enabled = true;
  22. // "target" sets the location of focus, where the object orbits around
  23. this.target = new THREE.Vector3();
  24. // How far you can dolly in and out ( PerspectiveCamera only )
  25. this.minDistance = 0;
  26. this.maxDistance = Infinity;
  27. // How far you can zoom in and out ( OrthographicCamera only )
  28. this.minZoom = 0;
  29. this.maxZoom = Infinity;
  30. // How far you can orbit vertically, upper and lower limits.
  31. // Range is 0 to Math.PI radians.
  32. this.minPolarAngle = 0; // radians
  33. this.maxPolarAngle = Math.PI; // radians
  34. // How far you can orbit horizontally, upper and lower limits.
  35. // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
  36. this.minAzimuthAngle = - Infinity; // radians
  37. this.maxAzimuthAngle = Infinity; // radians
  38. // Set to true to enable damping (inertia)
  39. // If damping is enabled, you must call controls.update() in your animation loop
  40. this.enableDamping = false;
  41. this.dampingFactor = 0.05;
  42. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  43. // Set to false to disable zooming
  44. this.enableZoom = true;
  45. this.zoomSpeed = 1.0;
  46. // Set to false to disable rotating
  47. this.enableRotate = true;
  48. this.rotateSpeed = 1.0;
  49. // Set to false to disable panning
  50. this.enablePan = true;
  51. this.panSpeed = 1.0;
  52. this.screenSpacePanning = false; // if true, pan in screen-space
  53. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  54. // Set to true to automatically rotate around the target
  55. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  56. this.autoRotate = false;
  57. this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
  58. // Set to false to disable use of the keys
  59. this.enableKeys = true;
  60. // The four arrow keys
  61. this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
  62. // Mouse buttons
  63. this.mouseButtons = { LEFT: THREE.MOUSE.ROTATE, MIDDLE: THREE.MOUSE.DOLLY, RIGHT: THREE.MOUSE.PAN };
  64. // Touch fingers
  65. this.touches = { ONE: THREE.TOUCH.ROTATE, TWO: THREE.TOUCH.DOLLY_PAN };
  66. // for reset
  67. this.target0 = this.target.clone();
  68. this.position0 = this.object.position.clone();
  69. this.zoom0 = this.object.zoom;
  70. //
  71. // public methods
  72. //
  73. this.getPolarAngle = function () {
  74. return spherical.phi;
  75. };
  76. this.getAzimuthalAngle = function () {
  77. return spherical.theta;
  78. };
  79. this.saveState = function () {
  80. scope.target0.copy( scope.target );
  81. scope.position0.copy( scope.object.position );
  82. scope.zoom0 = scope.object.zoom;
  83. };
  84. this.reset = function () {
  85. scope.target.copy( scope.target0 );
  86. scope.object.position.copy( scope.position0 );
  87. scope.object.zoom = scope.zoom0;
  88. scope.object.updateProjectionMatrix();
  89. scope.dispatchEvent( changeEvent );
  90. scope.update();
  91. state = STATE.NONE;
  92. };
  93. // this method is exposed, but perhaps it would be better if we can make it private...
  94. this.update = function () {
  95. var offset = new THREE.Vector3();
  96. // so camera.up is the orbit axis
  97. var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  98. var quatInverse = quat.clone().inverse();
  99. var lastPosition = new THREE.Vector3();
  100. var lastQuaternion = new THREE.Quaternion();
  101. var twoPI = 2 * Math.PI;
  102. return function update() {
  103. var position = scope.object.position;
  104. offset.copy( position ).sub( scope.target );
  105. // rotate offset to "y-axis-is-up" space
  106. offset.applyQuaternion( quat );
  107. // angle from z-axis around y-axis
  108. spherical.setFromVector3( offset );
  109. if ( scope.autoRotate && state === STATE.NONE ) {
  110. rotateLeft( getAutoRotationAngle() );
  111. }
  112. if ( scope.enableDamping ) {
  113. spherical.theta += sphericalDelta.theta * scope.dampingFactor;
  114. spherical.phi += sphericalDelta.phi * scope.dampingFactor;
  115. } else {
  116. spherical.theta += sphericalDelta.theta;
  117. spherical.phi += sphericalDelta.phi;
  118. }
  119. // restrict theta to be between desired limits
  120. var min = scope.minAzimuthAngle;
  121. var max = scope.maxAzimuthAngle;
  122. if ( isFinite ( min ) && isFinite( max ) ) {
  123. if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
  124. if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
  125. if ( min < max ) {
  126. spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
  127. } else {
  128. spherical.theta = ( spherical.theta > ( min + max ) / 2 ) ?
  129. Math.max( min, spherical.theta ) :
  130. Math.min( max, spherical.theta );
  131. }
  132. }
  133. // restrict phi to be between desired limits
  134. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  135. spherical.makeSafe();
  136. spherical.radius *= scale;
  137. // restrict radius to be between desired limits
  138. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  139. // move target to panned location
  140. if ( scope.enableDamping === true ) {
  141. scope.target.addScaledVector( panOffset, scope.dampingFactor );
  142. } else {
  143. scope.target.add( panOffset );
  144. }
  145. offset.setFromSpherical( spherical );
  146. // rotate offset back to "camera-up-vector-is-up" space
  147. offset.applyQuaternion( quatInverse );
  148. position.copy( scope.target ).add( offset );
  149. scope.object.lookAt( scope.target );
  150. if ( scope.enableDamping === true ) {
  151. sphericalDelta.theta *= ( 1 - scope.dampingFactor );
  152. sphericalDelta.phi *= ( 1 - scope.dampingFactor );
  153. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  154. } else {
  155. sphericalDelta.set( 0, 0, 0 );
  156. panOffset.set( 0, 0, 0 );
  157. }
  158. scale = 1;
  159. // update condition is:
  160. // min(camera displacement, camera rotation in radians)^2 > EPS
  161. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  162. if ( zoomChanged ||
  163. lastPosition.distanceToSquared( scope.object.position ) > EPS ||
  164. 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  165. scope.dispatchEvent( changeEvent );
  166. lastPosition.copy( scope.object.position );
  167. lastQuaternion.copy( scope.object.quaternion );
  168. zoomChanged = false;
  169. return true;
  170. }
  171. return false;
  172. };
  173. }();
  174. this.dispose = function () {
  175. scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
  176. scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
  177. scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
  178. scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
  179. scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
  180. scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
  181. document.removeEventListener( 'mousemove', onMouseMove, false );
  182. document.removeEventListener( 'mouseup', onMouseUp, false );
  183. scope.domElement.removeEventListener( 'keydown', onKeyDown, false );
  184. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  185. };
  186. //
  187. // internals
  188. //
  189. var scope = this;
  190. var changeEvent = { type: 'change' };
  191. var startEvent = { type: 'start' };
  192. var endEvent = { type: 'end' };
  193. var STATE = {
  194. NONE: - 1,
  195. ROTATE: 0,
  196. DOLLY: 1,
  197. PAN: 2,
  198. TOUCH_ROTATE: 3,
  199. TOUCH_PAN: 4,
  200. TOUCH_DOLLY_PAN: 5,
  201. TOUCH_DOLLY_ROTATE: 6
  202. };
  203. var state = STATE.NONE;
  204. var EPS = 0.000001;
  205. // current position in spherical coordinates
  206. var spherical = new THREE.Spherical();
  207. var sphericalDelta = new THREE.Spherical();
  208. var scale = 1;
  209. var panOffset = new THREE.Vector3();
  210. var zoomChanged = false;
  211. var rotateStart = new THREE.Vector2();
  212. var rotateEnd = new THREE.Vector2();
  213. var rotateDelta = new THREE.Vector2();
  214. var panStart = new THREE.Vector2();
  215. var panEnd = new THREE.Vector2();
  216. var panDelta = new THREE.Vector2();
  217. var dollyStart = new THREE.Vector2();
  218. var dollyEnd = new THREE.Vector2();
  219. var dollyDelta = new THREE.Vector2();
  220. function getAutoRotationAngle() {
  221. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  222. }
  223. function getZoomScale() {
  224. return Math.pow( 0.95, scope.zoomSpeed );
  225. }
  226. function rotateLeft( angle ) {
  227. sphericalDelta.theta -= angle;
  228. }
  229. function rotateUp( angle ) {
  230. sphericalDelta.phi -= angle;
  231. }
  232. var panLeft = function () {
  233. var v = new THREE.Vector3();
  234. return function panLeft( distance, objectMatrix ) {
  235. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  236. v.multiplyScalar( - distance );
  237. panOffset.add( v );
  238. };
  239. }();
  240. var panUp = function () {
  241. var v = new THREE.Vector3();
  242. return function panUp( distance, objectMatrix ) {
  243. if ( scope.screenSpacePanning === true ) {
  244. v.setFromMatrixColumn( objectMatrix, 1 );
  245. } else {
  246. v.setFromMatrixColumn( objectMatrix, 0 );
  247. v.crossVectors( scope.object.up, v );
  248. }
  249. v.multiplyScalar( distance );
  250. panOffset.add( v );
  251. };
  252. }();
  253. // deltaX and deltaY are in pixels; right and down are positive
  254. var pan = function () {
  255. var offset = new THREE.Vector3();
  256. return function pan( deltaX, deltaY ) {
  257. var element = scope.domElement;
  258. if ( scope.object.isPerspectiveCamera ) {
  259. // perspective
  260. var position = scope.object.position;
  261. offset.copy( position ).sub( scope.target );
  262. var targetDistance = offset.length();
  263. // half of the fov is center to top of screen
  264. targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
  265. // we use only clientHeight here so aspect ratio does not distort speed
  266. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  267. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  268. } else if ( scope.object.isOrthographicCamera ) {
  269. // orthographic
  270. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  271. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  272. } else {
  273. // camera neither orthographic nor perspective
  274. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  275. scope.enablePan = false;
  276. }
  277. };
  278. }();
  279. function dollyOut( dollyScale ) {
  280. if ( scope.object.isPerspectiveCamera ) {
  281. scale /= dollyScale;
  282. } else if ( scope.object.isOrthographicCamera ) {
  283. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  284. scope.object.updateProjectionMatrix();
  285. zoomChanged = true;
  286. } else {
  287. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  288. scope.enableZoom = false;
  289. }
  290. }
  291. function dollyIn( dollyScale ) {
  292. if ( scope.object.isPerspectiveCamera ) {
  293. scale *= dollyScale;
  294. } else if ( scope.object.isOrthographicCamera ) {
  295. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  296. scope.object.updateProjectionMatrix();
  297. zoomChanged = true;
  298. } else {
  299. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  300. scope.enableZoom = false;
  301. }
  302. }
  303. //
  304. // event callbacks - update the object state
  305. //
  306. function handleMouseDownRotate( event ) {
  307. rotateStart.set( event.clientX, event.clientY );
  308. }
  309. function handleMouseDownDolly( event ) {
  310. dollyStart.set( event.clientX, event.clientY );
  311. }
  312. function handleMouseDownPan( event ) {
  313. panStart.set( event.clientX, event.clientY );
  314. }
  315. function handleMouseMoveRotate( event ) {
  316. rotateEnd.set( event.clientX, event.clientY );
  317. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  318. var element = scope.domElement;
  319. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  320. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  321. rotateStart.copy( rotateEnd );
  322. scope.update();
  323. }
  324. function handleMouseMoveDolly( event ) {
  325. dollyEnd.set( event.clientX, event.clientY );
  326. dollyDelta.subVectors( dollyEnd, dollyStart );
  327. if ( dollyDelta.y > 0 ) {
  328. dollyOut( getZoomScale() );
  329. } else if ( dollyDelta.y < 0 ) {
  330. dollyIn( getZoomScale() );
  331. }
  332. dollyStart.copy( dollyEnd );
  333. scope.update();
  334. }
  335. function handleMouseMovePan( event ) {
  336. panEnd.set( event.clientX, event.clientY );
  337. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  338. pan( panDelta.x, panDelta.y );
  339. panStart.copy( panEnd );
  340. scope.update();
  341. }
  342. function handleMouseUp( /*event*/ ) {
  343. // no-op
  344. }
  345. function handleMouseWheel( event ) {
  346. if ( event.deltaY < 0 ) {
  347. dollyIn( getZoomScale() );
  348. } else if ( event.deltaY > 0 ) {
  349. dollyOut( getZoomScale() );
  350. }
  351. scope.update();
  352. }
  353. function handleKeyDown( event ) {
  354. var needsUpdate = false;
  355. switch ( event.keyCode ) {
  356. case scope.keys.UP:
  357. pan( 0, scope.keyPanSpeed );
  358. needsUpdate = true;
  359. break;
  360. case scope.keys.BOTTOM:
  361. pan( 0, - scope.keyPanSpeed );
  362. needsUpdate = true;
  363. break;
  364. case scope.keys.LEFT:
  365. pan( scope.keyPanSpeed, 0 );
  366. needsUpdate = true;
  367. break;
  368. case scope.keys.RIGHT:
  369. pan( - scope.keyPanSpeed, 0 );
  370. needsUpdate = true;
  371. break;
  372. }
  373. if ( needsUpdate ) {
  374. // prevent the browser from scrolling on cursor keys
  375. event.preventDefault();
  376. scope.update();
  377. }
  378. }
  379. function handleTouchStartRotate( event ) {
  380. if ( event.touches.length == 1 ) {
  381. rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  382. } else {
  383. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  384. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  385. rotateStart.set( x, y );
  386. }
  387. }
  388. function handleTouchStartPan( event ) {
  389. if ( event.touches.length == 1 ) {
  390. panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  391. } else {
  392. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  393. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  394. panStart.set( x, y );
  395. }
  396. }
  397. function handleTouchStartDolly( event ) {
  398. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  399. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  400. var distance = Math.sqrt( dx * dx + dy * dy );
  401. dollyStart.set( 0, distance );
  402. }
  403. function handleTouchStartDollyPan( event ) {
  404. if ( scope.enableZoom ) handleTouchStartDolly( event );
  405. if ( scope.enablePan ) handleTouchStartPan( event );
  406. }
  407. function handleTouchStartDollyRotate( event ) {
  408. if ( scope.enableZoom ) handleTouchStartDolly( event );
  409. if ( scope.enableRotate ) handleTouchStartRotate( event );
  410. }
  411. function handleTouchMoveRotate( event ) {
  412. if ( event.touches.length == 1 ) {
  413. rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  414. } else {
  415. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  416. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  417. rotateEnd.set( x, y );
  418. }
  419. rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
  420. var element = scope.domElement;
  421. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
  422. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
  423. rotateStart.copy( rotateEnd );
  424. }
  425. function handleTouchMovePan( event ) {
  426. if ( event.touches.length == 1 ) {
  427. panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  428. } else {
  429. var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
  430. var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
  431. panEnd.set( x, y );
  432. }
  433. panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
  434. pan( panDelta.x, panDelta.y );
  435. panStart.copy( panEnd );
  436. }
  437. function handleTouchMoveDolly( event ) {
  438. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  439. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  440. var distance = Math.sqrt( dx * dx + dy * dy );
  441. dollyEnd.set( 0, distance );
  442. dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
  443. dollyOut( dollyDelta.y );
  444. dollyStart.copy( dollyEnd );
  445. }
  446. function handleTouchMoveDollyPan( event ) {
  447. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  448. if ( scope.enablePan ) handleTouchMovePan( event );
  449. }
  450. function handleTouchMoveDollyRotate( event ) {
  451. if ( scope.enableZoom ) handleTouchMoveDolly( event );
  452. if ( scope.enableRotate ) handleTouchMoveRotate( event );
  453. }
  454. function handleTouchEnd( /*event*/ ) {
  455. // no-op
  456. }
  457. //
  458. // event handlers - FSM: listen for events and reset state
  459. //
  460. function onMouseDown( event ) {
  461. if ( scope.enabled === false ) return;
  462. // Prevent the browser from scrolling.
  463. event.preventDefault();
  464. // Manually set the focus since calling preventDefault above
  465. // prevents the browser from setting it automatically.
  466. scope.domElement.focus ? scope.domElement.focus() : window.focus();
  467. var mouseAction;
  468. switch ( event.button ) {
  469. case 0:
  470. mouseAction = scope.mouseButtons.LEFT;
  471. break;
  472. case 1:
  473. mouseAction = scope.mouseButtons.MIDDLE;
  474. break;
  475. case 2:
  476. mouseAction = scope.mouseButtons.RIGHT;
  477. break;
  478. default:
  479. mouseAction = - 1;
  480. }
  481. switch ( mouseAction ) {
  482. case THREE.MOUSE.DOLLY:
  483. if ( scope.enableZoom === false ) return;
  484. handleMouseDownDolly( event );
  485. state = STATE.DOLLY;
  486. break;
  487. case THREE.MOUSE.ROTATE:
  488. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  489. if ( scope.enablePan === false ) return;
  490. handleMouseDownPan( event );
  491. state = STATE.PAN;
  492. } else {
  493. if ( scope.enableRotate === false ) return;
  494. handleMouseDownRotate( event );
  495. state = STATE.ROTATE;
  496. }
  497. break;
  498. case THREE.MOUSE.PAN:
  499. if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
  500. if ( scope.enableRotate === false ) return;
  501. handleMouseDownRotate( event );
  502. state = STATE.ROTATE;
  503. } else {
  504. if ( scope.enablePan === false ) return;
  505. handleMouseDownPan( event );
  506. state = STATE.PAN;
  507. }
  508. break;
  509. default:
  510. state = STATE.NONE;
  511. }
  512. if ( state !== STATE.NONE ) {
  513. document.addEventListener( 'mousemove', onMouseMove, false );
  514. document.addEventListener( 'mouseup', onMouseUp, false );
  515. scope.dispatchEvent( startEvent );
  516. }
  517. }
  518. function onMouseMove( event ) {
  519. if ( scope.enabled === false ) return;
  520. event.preventDefault();
  521. switch ( state ) {
  522. case STATE.ROTATE:
  523. if ( scope.enableRotate === false ) return;
  524. handleMouseMoveRotate( event );
  525. break;
  526. case STATE.DOLLY:
  527. if ( scope.enableZoom === false ) return;
  528. handleMouseMoveDolly( event );
  529. break;
  530. case STATE.PAN:
  531. if ( scope.enablePan === false ) return;
  532. handleMouseMovePan( event );
  533. break;
  534. }
  535. }
  536. function onMouseUp( event ) {
  537. if ( scope.enabled === false ) return;
  538. handleMouseUp( event );
  539. document.removeEventListener( 'mousemove', onMouseMove, false );
  540. document.removeEventListener( 'mouseup', onMouseUp, false );
  541. scope.dispatchEvent( endEvent );
  542. state = STATE.NONE;
  543. }
  544. function onMouseWheel( event ) {
  545. if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
  546. event.preventDefault();
  547. event.stopPropagation();
  548. scope.dispatchEvent( startEvent );
  549. handleMouseWheel( event );
  550. scope.dispatchEvent( endEvent );
  551. }
  552. function onKeyDown( event ) {
  553. if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
  554. handleKeyDown( event );
  555. }
  556. function onTouchStart( event ) {
  557. if ( scope.enabled === false ) return;
  558. event.preventDefault(); // prevent scrolling
  559. switch ( event.touches.length ) {
  560. case 1:
  561. switch ( scope.touches.ONE ) {
  562. case THREE.TOUCH.ROTATE:
  563. if ( scope.enableRotate === false ) return;
  564. handleTouchStartRotate( event );
  565. state = STATE.TOUCH_ROTATE;
  566. break;
  567. case THREE.TOUCH.PAN:
  568. if ( scope.enablePan === false ) return;
  569. handleTouchStartPan( event );
  570. state = STATE.TOUCH_PAN;
  571. break;
  572. default:
  573. state = STATE.NONE;
  574. }
  575. break;
  576. case 2:
  577. switch ( scope.touches.TWO ) {
  578. case THREE.TOUCH.DOLLY_PAN:
  579. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  580. handleTouchStartDollyPan( event );
  581. state = STATE.TOUCH_DOLLY_PAN;
  582. break;
  583. case THREE.TOUCH.DOLLY_ROTATE:
  584. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  585. handleTouchStartDollyRotate( event );
  586. state = STATE.TOUCH_DOLLY_ROTATE;
  587. break;
  588. default:
  589. state = STATE.NONE;
  590. }
  591. break;
  592. default:
  593. state = STATE.NONE;
  594. }
  595. if ( state !== STATE.NONE ) {
  596. scope.dispatchEvent( startEvent );
  597. }
  598. }
  599. function onTouchMove( event ) {
  600. if ( scope.enabled === false ) return;
  601. event.preventDefault(); // prevent scrolling
  602. event.stopPropagation();
  603. switch ( state ) {
  604. case STATE.TOUCH_ROTATE:
  605. if ( scope.enableRotate === false ) return;
  606. handleTouchMoveRotate( event );
  607. scope.update();
  608. break;
  609. case STATE.TOUCH_PAN:
  610. if ( scope.enablePan === false ) return;
  611. handleTouchMovePan( event );
  612. scope.update();
  613. break;
  614. case STATE.TOUCH_DOLLY_PAN:
  615. if ( scope.enableZoom === false && scope.enablePan === false ) return;
  616. handleTouchMoveDollyPan( event );
  617. scope.update();
  618. break;
  619. case STATE.TOUCH_DOLLY_ROTATE:
  620. if ( scope.enableZoom === false && scope.enableRotate === false ) return;
  621. handleTouchMoveDollyRotate( event );
  622. scope.update();
  623. break;
  624. default:
  625. state = STATE.NONE;
  626. }
  627. }
  628. function onTouchEnd( event ) {
  629. if ( scope.enabled === false ) return;
  630. handleTouchEnd( event );
  631. scope.dispatchEvent( endEvent );
  632. state = STATE.NONE;
  633. }
  634. function onContextMenu( event ) {
  635. if ( scope.enabled === false ) return;
  636. event.preventDefault();
  637. }
  638. //
  639. scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
  640. scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
  641. scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
  642. scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
  643. scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
  644. scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
  645. scope.domElement.addEventListener( 'keydown', onKeyDown, false );
  646. // make sure element can receive keys.
  647. if ( scope.domElement.tabIndex === - 1 ) {
  648. scope.domElement.tabIndex = 0;
  649. }
  650. // force an update at start
  651. this.update();
  652. };
  653. THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  654. THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
  655. // This set of controls performs orbiting, dollying (zooming), and panning.
  656. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  657. // This is very similar to OrbitControls, another set of touch behavior
  658. //
  659. // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
  660. // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
  661. // Pan - left mouse, or arrow keys / touch: one-finger move
  662. THREE.MapControls = function ( object, domElement ) {
  663. THREE.OrbitControls.call( this, object, domElement );
  664. this.mouseButtons.LEFT = THREE.MOUSE.PAN;
  665. this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
  666. this.touches.ONE = THREE.TOUCH.PAN;
  667. this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
  668. };
  669. THREE.MapControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  670. THREE.MapControls.prototype.constructor = THREE.MapControls;