PixelShader.js 715 B

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  1. /**
  2. * @author wongbryan / http://wongbryan.github.io
  3. *
  4. * Pixelation shader
  5. */
  6. THREE.PixelShader = {
  7. uniforms: {
  8. "tDiffuse": { value: null },
  9. "pixels": { value: 2048. }
  10. },
  11. vertexShader: [
  12. "varying highp vec2 vUv;",
  13. "void main() {",
  14. "vUv = uv;",
  15. "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  16. "}"
  17. ].join( "\n" ),
  18. fragmentShader: [
  19. "uniform sampler2D tDiffuse;",
  20. "uniform float pixels;",
  21. "varying highp vec2 vUv;",
  22. "void main(){",
  23. "float dx = (1.0 / pixels);",
  24. "float dy = (1.0 / pixels);",
  25. "vec2 coord = vec2(dx * floor(vUv.x / dx), dy * floor(vUv.y / dy));",
  26. "gl_FragColor = texture2D(tDiffuse, coord);",
  27. "}"
  28. ].join( "\n" )
  29. };