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- /*global THREE:false */
- THREE.WebGLRenderer.LowLevelRenderer = function ( parameters ) {
- parameters = parameters || {};
- var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
- _precision = parameters.precision !== undefined ? parameters.precision : 'highp',
- _alpha = parameters.alpha !== undefined ? parameters.alpha : true,
- _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
- _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
- _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
- _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
- _clearColor = parameters.clearColor !== undefined ? new THREE.Color( parameters.clearColor ) : new THREE.Color( 0x000000 ),
- _clearAlpha = parameters.clearAlpha !== undefined ? parameters.clearAlpha : 0,
- _autoScaleCubemaps = true;
- this.devicePixelRatio = parameters.devicePixelRatio !== undefined ? parameters.devicePixelRatio : window.devicePixelRatio !== undefined ? window.devicePixelRatio : 1;
- var _currentWidth = 0, _currentHeight = 0;
- var _gl;
- var _glExtensionTextureFloat;
- var _glExtensionStandardDerivatives;
- var _glExtensionTextureFilterAnisotropic;
- var _glExtensionCompressedTextureS3TC;
- initGL();
- setDefaultGLState();
- var _maxTextures = _gl.getParameter( _gl.MAX_TEXTURE_IMAGE_UNITS );
- var _maxVertexTextures = _gl.getParameter( _gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
- var _maxTextureSize = _gl.getParameter( _gl.MAX_TEXTURE_SIZE );
- var _maxCubemapSize = _gl.getParameter( _gl.MAX_CUBE_MAP_TEXTURE_SIZE );
- var _maxAnisotropy = _glExtensionTextureFilterAnisotropic ? _gl.getParameter( _glExtensionTextureFilterAnisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT ) : 0;
- var _supportsVertexTextures = ( _maxVertexTextures > 0 );
- var _supportsBoneTextures = _supportsVertexTextures && _glExtensionTextureFloat;
- var _compressedTextureFormats = _glExtensionCompressedTextureS3TC ? _gl.getParameter( _gl.COMPRESSED_TEXTURE_FORMATS ) : [];
- var _vertexShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_FLOAT );
- var _vertexShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_FLOAT );
- var _vertexShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.LOW_FLOAT );
- var _fragmentShaderPrecisionHighpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_FLOAT );
- var _fragmentShaderPrecisionMediumpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_FLOAT );
- var _fragmentShaderPrecisionLowpFloat = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_FLOAT );
- var _vertexShaderPrecisionHighpInt = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.HIGH_INT );
- var _vertexShaderPrecisionMediumpInt = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.MEDIUM_INT );
- var _vertexShaderPrecisionLowpInt = _gl.getShaderPrecisionFormat( _gl.VERTEX_SHADER, _gl.LOW_INT );
- var _fragmentShaderPrecisionHighpInt = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.HIGH_INT );
- var _fragmentShaderPrecisionMediumpInt = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.MEDIUM_INT );
- var _fragmentShaderPrecisionLowpInt = _gl.getShaderPrecisionFormat( _gl.FRAGMENT_SHADER, _gl.LOW_INT );
- // clamp precision to maximum available
- var highpAvailable = _vertexShaderPrecisionHighpFloat.precision > 0 && _fragmentShaderPrecisionHighpFloat.precision > 0;
- var mediumpAvailable = _vertexShaderPrecisionMediumpFloat.precision > 0 && _fragmentShaderPrecisionMediumpFloat.precision > 0;
- if ( _precision === "highp" && ! highpAvailable ) {
- if ( mediumpAvailable ) {
- _precision = "mediump";
- console.warn( "WebGLRenderer: highp not supported, using mediump" );
- } else {
- _precision = "lowp";
- console.warn( "WebGLRenderer: highp and mediump not supported, using lowp" );
- }
- }
- if ( _precision === "mediump" && ! mediumpAvailable ) {
- _precision = "lowp";
- console.warn( "WebGLRenderer: mediump not supported, using lowp" );
- }
- var _enabledAttributes = {},
- _oldBlending,
- _oldBlendEquation,
- _oldBlendSrc,
- _oldBlendDst,
- _oldDoubleSided = -1,
- _oldFlipSided = -1,
- _oldDepthTest = -1,
- _oldDepthWrite = -1,
- _oldLineWidth = -1,
- _viewportX = 0,
- _viewportY = 0,
- _viewportWidth = 0,
- _viewportHeight = 0,
- // GL state cache
- _oldPolygonOffset = null,
- _oldPolygonOffsetFactor = null,
- _oldPolygonOffsetUnits = null,
- _currentFramebuffer = null;
- function initGL () {
- try {
- if ( ! ( _gl = _canvas.getContext( 'experimental-webgl', { alpha: _alpha, premultipliedAlpha: _premultipliedAlpha, antialias: _antialias, stencil: _stencil, preserveDrawingBuffer: _preserveDrawingBuffer } ) ) ) {
- throw 'Error creating WebGL context.';
- }
- } catch ( error ) {
- console.error( error );
- }
- _glExtensionTextureFloat = _gl.getExtension( 'OES_texture_float' );
- _glExtensionStandardDerivatives = _gl.getExtension( 'OES_standard_derivatives' );
- _glExtensionTextureFilterAnisotropic = _gl.getExtension( 'EXT_texture_filter_anisotropic' ) ||
- _gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) ||
- _gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
- _glExtensionCompressedTextureS3TC = _gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) ||
- _gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) ||
- _gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
- if ( ! _glExtensionTextureFloat ) {
- console.log( 'THREE.WebGLRenderer: Float textures not supported.' );
- }
- if ( ! _glExtensionStandardDerivatives ) {
- console.log( 'THREE.WebGLRenderer: Standard derivatives not supported.' );
- }
- if ( ! _glExtensionTextureFilterAnisotropic ) {
- console.log( 'THREE.WebGLRenderer: Anisotropic texture filtering not supported.' );
- }
- if ( ! _glExtensionCompressedTextureS3TC ) {
- console.log( 'THREE.WebGLRenderer: S3TC compressed textures not supported.' );
- }
- if ( _gl.getShaderPrecisionFormat === undefined ) {
- _gl.getShaderPrecisionFormat = function() {
- return {
- "rangeMin" : 1,
- "rangeMax" : 1,
- "precision" : 1
- };
- }
- }
- }
- function setDefaultGLState () {
- _gl.clearColor( 0, 0, 0, 1 );
- _gl.clearDepth( 1 );
- _gl.clearStencil( 0 );
- _gl.enable( _gl.DEPTH_TEST );
- _gl.depthFunc( _gl.LEQUAL );
- _gl.frontFace( _gl.CCW );
- _gl.cullFace( _gl.BACK );
- _gl.enable( _gl.CULL_FACE );
- _gl.enable( _gl.BLEND );
- _gl.blendEquation( _gl.FUNC_ADD );
- _gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA );
- _gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- }
- // Fallback filters for non-power-of-2 textures
- function filterFallback ( f ) {
- if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) {
- return _gl.NEAREST;
- }
- return _gl.LINEAR;
- }
- function getContext() {
- return _gl;
- }
- function getDomElement(){
- return _canvas;
- }
- function getPrecision() {
- return _precision;
- }
- function getCurrentWidth(){
- return _currentWidth;
- }
- function getCurrentHeight(){
- return _currentHeight;
- }
- function supportsVertexTextures() {
- return _supportsVertexTextures;
- }
- function supportsFloatTextures() {
- return _glExtensionTextureFloat;
- }
- function supportsStandardDerivatives() {
- return _glExtensionStandardDerivatives;
- }
- function supportsCompressedTextureS3TC() {
- return _glExtensionCompressedTextureS3TC;
- }
- function getMaxAnisotropy() {
- return _maxAnisotropy;
- }
- function setSize( width, height ) {
- _canvas.width = width;
- _canvas.height = height;
- setViewport( 0, 0, _canvas.width, _canvas.height );
- }
- function setViewport( x, y, width, height ) {
- _viewportX = x !== undefined ? x : 0;
- _viewportY = y !== undefined ? y : 0;
- _viewportWidth = width !== undefined ? width : _canvas.width;
- _viewportHeight = height !== undefined ? height : _canvas.height;
- _gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
- }
- function setScissor( x, y, width, height ) {
- _gl.scissor( x, y, width, height );
- }
- function enableScissorTest( enable ) {
- enable ? _gl.enable( _gl.SCISSOR_TEST ) : _gl.disable( _gl.SCISSOR_TEST );
- }
- // Clearing
- function setClearColorHex( hex, alpha ) {
- _clearColor.setHex( hex );
- _clearAlpha = alpha;
- _gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- }
- function setClearColor( color, alpha ) {
- _clearColor.copy( color );
- _clearAlpha = alpha;
- _gl.clearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
- }
- function getClearColor() {
- return _clearColor;
- }
- function getClearAlpha() {
- return _clearAlpha;
- }
- function clear( color, depth, stencil ) {
- var bits = 0;
- if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT;
- if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT;
- if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT;
- _gl.clear( bits );
- }
- function clearTarget( renderTarget, color, depth, stencil ) {
- setRenderTarget( renderTarget );
- clear( color, depth, stencil );
- }
- function deleteBuffer(buffer){
- _gl.deleteBuffer(buffer);
- }
- function deleteTexture(texture){
- _gl.deleteTexture( texture );
- }
- function deleteFramebuffer(Framebuffer){
- _gl.deleteFramebuffer(Framebuffer);
- }
- function deleteRenderbuffer(RenderBuffer){
- _gl.deleteRenderbuffer(RenderBuffer);
- }
- function deleteProgram(RenderBuffer){
- _gl.deleteProgram(RenderBuffer);
- }
- function createBuffer(){
- return _gl.createBuffer();
- }
- function setStaticArrayBuffer(buffer,data){
- bindArrayBuffer( buffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, data, _gl.STATIC_DRAW );
- }
- function setStaticIndexBuffer(buffer,data){
- bindElementArrayBuffer( buffer );
- _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, data, _gl.STATIC_DRAW );
- }
- function setDynamicArrayBuffer(buffer,data){
- bindArrayBuffer( buffer );
- _gl.bufferData( _gl.ARRAY_BUFFER, data, _gl.DYNAMIC_DRAW );
- }
- function setDynamicIndexBuffer(buffer,data){
- bindElementArrayBuffer( buffer );
- _gl.bufferData( _gl.ELEMENT_ARRAY_BUFFER, data, _gl.DYNAMIC_DRAW );
- }
- function drawTriangles(count){
- _gl.drawArrays( _gl.TRIANGLES, 0, count );
- }
- function drawTriangleStrip(count){
- _gl.drawArrays( _gl.TRIANGLE_STRIP, 0, count );
- }
- function drawLines(count){
- _gl.drawArrays( _gl.LINES, 0, count );
- }
- function drawLineStrip(count){
- _gl.drawArrays( _gl.LINE_STRIP, 0, count );
- }
- function drawPoints(count){
- _gl.drawArrays( _gl.POINTS, 0, count );
- }
- function drawTriangleElements(buffer,count,offset){
- bindElementArrayBuffer( buffer );
- _gl.drawElements( _gl.TRIANGLES, count, _gl.UNSIGNED_SHORT, offset ); // 2 bytes per Uint16
- }
- function drawLineElements(buffer,count,offset){
- bindElementArrayBuffer( buffer );
- _gl.drawElements( _gl.LINES, count, _gl.UNSIGNED_SHORT, offset ); // 2 bytes per Uint16
- }
- var _boundBuffer;
- function bindArrayBuffer(buffer){
- if (_boundBuffer != buffer){
- _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer );
- _boundBuffer = buffer;
- }
- }
- function bindElementArrayBuffer(buffer){
- if (_boundBuffer != buffer){
- _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, buffer );
- _boundBuffer = buffer;
- }
- }
- function enableAttribute( attribute ) {
- if ( ! _enabledAttributes[ attribute ] ) {
- _gl.enableVertexAttribArray( attribute );
- _enabledAttributes[ attribute ] = true;
- }
- }
- function disableAttributes() {
- for ( var attribute in _enabledAttributes ) {
- if ( _enabledAttributes[ attribute ] ) {
- _gl.disableVertexAttribArray( attribute );
- _enabledAttributes[ attribute ] = false;
- }
- }
- }
- function getAttribLocation( program, id ){
- return _gl.getAttribLocation( program, id );
- }
- function setFloatAttribute(index,buffer,size,offset){
- bindArrayBuffer( buffer );
- enableAttribute( index );
- _gl.vertexAttribPointer( index, size, _gl.FLOAT, false, 0, offset );
- }
- function getUniformLocation( program, id ){
- return _gl.getUniformLocation( program, id );
- }
- function uniform1i(uniform,value){
- _gl.uniform1i( uniform, value );
- }
- function uniform1f(uniform,value){
- _gl.uniform1f( uniform, value );
- }
- function uniform2f(uniform,value1, value2){
- _gl.uniform2f( uniform, value1, value2 );
- }
- function uniform3f(uniform, value1, value2, value3){
- _gl.uniform3f( uniform, value1, value2, value3 );
- }
- function uniform4f(uniform, value1, value2, value3, value4){
- _gl.uniform4f( uniform, value1, value2, value3, value4);
- }
- function uniform1iv(uniform,value){
- _gl.uniform1iv( uniform, value );
- }
- function uniform2iv(uniform,value){
- _gl.uniform2iv( uniform, value );
- }
- function uniform3iv(uniform,value){
- _gl.uniform3iv( uniform, value );
- }
- function uniform1fv(uniform,value){
- _gl.uniform1fv( uniform, value );
- }
- function uniform2fv(uniform,value){
- _gl.uniform2fv( uniform, value );
- }
- function uniform3fv(uniform,value){
- _gl.uniform3fv( uniform, value );
- }
- function uniform4fv(uniform,value){
- _gl.uniform3fv( uniform, value );
- }
- function uniformMatrix3fv(location,value){
- _gl.uniformMatrix3fv( location, false, value );
- }
- function uniformMatrix4fv(location,value){
- _gl.uniformMatrix4fv( location, false, value );
- }
- function useProgram(program){
- _gl.useProgram( program );
- }
- function setFaceCulling( cullFace, frontFaceDirection ) {
- if ( cullFace === THREE.CullFaceNone ) {
- _gl.disable( _gl.CULL_FACE );
- } else {
- if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) {
- _gl.frontFace( _gl.CW );
- } else {
- _gl.frontFace( _gl.CCW );
- }
- if ( cullFace === THREE.CullFaceBack ) {
- _gl.cullFace( _gl.BACK );
- } else if ( cullFace === THREE.CullFaceFront ) {
- _gl.cullFace( _gl.FRONT );
- } else {
- _gl.cullFace( _gl.FRONT_AND_BACK );
- }
- _gl.enable( _gl.CULL_FACE );
- }
- }
- function setMaterialFaces( material ) {
- var doubleSided = material.side === THREE.DoubleSide;
- var flipSided = material.side === THREE.BackSide;
- if ( _oldDoubleSided !== doubleSided ) {
- if ( doubleSided ) {
- _gl.disable( _gl.CULL_FACE );
- } else {
- _gl.enable( _gl.CULL_FACE );
- }
- _oldDoubleSided = doubleSided;
- }
- if ( _oldFlipSided !== flipSided ) {
- if ( flipSided ) {
- _gl.frontFace( _gl.CW );
- } else {
- _gl.frontFace( _gl.CCW );
- }
- _oldFlipSided = flipSided;
- }
- }
- function setPolygonOffset ( polygonoffset, factor, units ) {
- if ( _oldPolygonOffset !== polygonoffset ) {
- if ( polygonoffset ) {
- _gl.enable( _gl.POLYGON_OFFSET_FILL );
- } else {
- _gl.disable( _gl.POLYGON_OFFSET_FILL );
- }
- _oldPolygonOffset = polygonoffset;
- }
- if ( polygonoffset && ( _oldPolygonOffsetFactor !== factor || _oldPolygonOffsetUnits !== units ) ) {
- _gl.polygonOffset( factor, units );
- _oldPolygonOffsetFactor = factor;
- _oldPolygonOffsetUnits = units;
- }
- }
- function setBlending( blending, blendEquation, blendSrc, blendDst ) {
- if ( blending !== _oldBlending ) {
- if ( blending === THREE.NoBlending ) {
- _gl.disable( _gl.BLEND );
- } else if ( blending === THREE.AdditiveBlending ) {
- _gl.enable( _gl.BLEND );
- _gl.blendEquation( _gl.FUNC_ADD );
- _gl.blendFunc( _gl.SRC_ALPHA, _gl.ONE );
- } else if ( blending === THREE.SubtractiveBlending ) {
- // TODO: Find blendFuncSeparate() combination
- _gl.enable( _gl.BLEND );
- _gl.blendEquation( _gl.FUNC_ADD );
- _gl.blendFunc( _gl.ZERO, _gl.ONE_MINUS_SRC_COLOR );
- } else if ( blending === THREE.MultiplyBlending ) {
- // TODO: Find blendFuncSeparate() combination
- _gl.enable( _gl.BLEND );
- _gl.blendEquation( _gl.FUNC_ADD );
- _gl.blendFunc( _gl.ZERO, _gl.SRC_COLOR );
- } else if ( blending === THREE.CustomBlending ) {
- _gl.enable( _gl.BLEND );
- } else {
- _gl.enable( _gl.BLEND );
- _gl.blendEquationSeparate( _gl.FUNC_ADD, _gl.FUNC_ADD );
- _gl.blendFuncSeparate( _gl.SRC_ALPHA, _gl.ONE_MINUS_SRC_ALPHA, _gl.ONE, _gl.ONE_MINUS_SRC_ALPHA );
- }
- _oldBlending = blending;
- }
- if ( blending === THREE.CustomBlending ) {
- if ( blendEquation !== _oldBlendEquation ) {
- _gl.blendEquation( paramThreeToGL( blendEquation ) );
- _oldBlendEquation = blendEquation;
- }
- if ( blendSrc !== _oldBlendSrc || blendDst !== _oldBlendDst ) {
- _gl.blendFunc( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ) );
- _oldBlendSrc = blendSrc;
- _oldBlendDst = blendDst;
- }
- } else {
- _oldBlendEquation = null;
- _oldBlendSrc = null;
- _oldBlendDst = null;
- }
- }
- function setDepthTest( depthTest ) {
- if ( _oldDepthTest !== depthTest ) {
- if ( depthTest ) {
- _gl.enable( _gl.DEPTH_TEST );
- } else {
- _gl.disable( _gl.DEPTH_TEST );
- }
- _oldDepthTest = depthTest;
- }
- }
- function setDepthWrite( depthWrite ) {
- if ( _oldDepthWrite !== depthWrite ) {
- _gl.depthMask( depthWrite );
- _oldDepthWrite = depthWrite;
- }
- }
- function setTexture( texture, slot ) {
- if ( texture.needsUpdate ) {
- if ( ! texture.__webglInit ) {
- texture.__webglInit = true;
- //texture.addEventListener( 'dispose', onTextureDispose );
- texture.__webglTexture = _gl.createTexture();
- //_this.info.memory.textures ++;
- }
- _gl.activeTexture( _gl.TEXTURE0 + slot );
- _gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
- var image = texture.image,
- isImagePowerOfTwo = isPowerOfTwo( image.width ) && isPowerOfTwo( image.height ),
- glFormat = paramThreeToGL( texture.format ),
- glType = paramThreeToGL( texture.type );
- setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo );
- var mipmap, mipmaps = texture.mipmaps;
- if ( texture instanceof THREE.DataTexture ) {
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- _gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- texture.generateMipmaps = false;
- } else {
- _gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data );
- }
- } else if ( texture instanceof THREE.CompressedTexture ) {
- // compressed textures can only use manually created mipmaps
- // WebGL can't generate mipmaps for DDS textures
- for( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- _gl.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
- }
- } else { // regular Texture (image, video, canvas)
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && isImagePowerOfTwo ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- _gl.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap );
- }
- texture.generateMipmaps = false;
- } else {
- _gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image );
- }
- }
- if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
- texture.needsUpdate = false;
- if ( texture.onUpdate ) texture.onUpdate();
- } else {
- _gl.activeTexture( _gl.TEXTURE0 + slot );
- _gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture );
- }
- }
- function setCubeTexture ( texture, slot ) {
- if ( texture.image.length === 6 ) {
- if ( texture.needsUpdate ) {
- if ( ! texture.image.__webglTextureCube ) {
- texture.image.__webglTextureCube = _gl.createTexture();
- }
- _gl.activeTexture( _gl.TEXTURE0 + slot );
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
- var isCompressed = texture instanceof THREE.CompressedTexture;
- var cubeImage = [];
- for ( var i = 0; i < 6; i ++ ) {
- if ( _autoScaleCubemaps && ! isCompressed ) {
- cubeImage[ i ] = clampToMaxSize( texture.image[ i ], _maxCubemapSize );
- } else {
- cubeImage[ i ] = texture.image[ i ];
- }
- }
- var image = cubeImage[ 0 ],
- isImagePowerOfTwo = isPowerOfTwo( image.width ) && isPowerOfTwo( image.height ),
- glFormat = paramThreeToGL( texture.format ),
- glType = paramThreeToGL( texture.type );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo );
- for ( var i = 0; i < 6; i ++ ) {
- if ( isCompressed ) {
- var mipmap, mipmaps = cubeImage[ i ].mipmaps;
- for( var j = 0, jl = mipmaps.length; j < jl; j ++ ) {
- mipmap = mipmaps[ j ];
- _gl.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data );
- }
- } else {
- _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] );
- }
- }
- if ( texture.generateMipmaps && isImagePowerOfTwo ) {
- _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
- }
- texture.needsUpdate = false;
- if ( texture.onUpdate ) texture.onUpdate();
- } else {
- _gl.activeTexture( _gl.TEXTURE0 + slot );
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.image.__webglTextureCube );
- }
- }
- }
- // Textures
- function isPowerOfTwo ( value ) {
- return ( value & ( value - 1 ) ) === 0;
- }
- function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) {
- if ( isImagePowerOfTwo ) {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) );
- } else {
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
- }
- if ( _glExtensionTextureFilterAnisotropic && texture.type !== THREE.FloatType ) {
- if ( texture.anisotropy > 1 || texture.__oldAnisotropy ) {
- _gl.texParameterf( textureType, _glExtensionTextureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _maxAnisotropy ) );
- texture.__oldAnisotropy = texture.anisotropy;
- }
- }
- }
- function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, renderTarget.__webglTexture, 0 );
- }
- function setupRenderBuffer ( renderbuffer, renderTarget ) {
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- /* For some reason this is not working. Defaulting to RGBA4.
- } else if( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- */
- } else if( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
- } else {
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height );
- }
- }
- function setRenderTarget( renderTarget ) {
- var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
- if ( renderTarget && ! renderTarget.__webglFramebuffer ) {
- if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
- if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;
- //renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
- renderTarget.__webglTexture = _gl.createTexture();
- //_this.info.memory.textures ++;
- // Setup texture, create render and frame buffers
- var isTargetPowerOfTwo = isPowerOfTwo( renderTarget.width ) && isPowerOfTwo( renderTarget.height ),
- glFormat = paramThreeToGL( renderTarget.format ),
- glType = paramThreeToGL( renderTarget.type );
- if ( isCube ) {
- renderTarget.__webglFramebuffer = [];
- renderTarget.__webglRenderbuffer = [];
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget, isTargetPowerOfTwo );
- for ( var i = 0; i < 6; i ++ ) {
- renderTarget.__webglFramebuffer[ i ] = _gl.createFramebuffer();
- renderTarget.__webglRenderbuffer[ i ] = _gl.createRenderbuffer();
- _gl.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
- setupFrameBuffer( renderTarget.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );
- setupRenderBuffer( renderTarget.__webglRenderbuffer[ i ], renderTarget );
- }
- if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
- } else {
- renderTarget.__webglFramebuffer = _gl.createFramebuffer();
- if ( renderTarget.shareDepthFrom ) {
- renderTarget.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer;
- } else {
- renderTarget.__webglRenderbuffer = _gl.createRenderbuffer();
- }
- _gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
- setTextureParameters( _gl.TEXTURE_2D, renderTarget, isTargetPowerOfTwo );
- _gl.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
- setupFrameBuffer( renderTarget.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D );
- if ( renderTarget.shareDepthFrom ) {
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTarget.__webglRenderbuffer );
- }
- } else {
- setupRenderBuffer( renderTarget.__webglRenderbuffer, renderTarget );
- }
- if ( isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
- }
- // Release everything
- if ( isCube ) {
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
- } else {
- _gl.bindTexture( _gl.TEXTURE_2D, null );
- }
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, null );
- }
- var framebuffer, width, height, vx, vy;
- if ( renderTarget ) {
- if ( isCube ) {
- framebuffer = renderTarget.__webglFramebuffer[ renderTarget.activeCubeFace ];
- } else {
- framebuffer = renderTarget.__webglFramebuffer;
- }
- width = renderTarget.width;
- height = renderTarget.height;
- vx = 0;
- vy = 0;
- } else {
- framebuffer = null;
- width = _viewportWidth;
- height = _viewportHeight;
- vx = _viewportX;
- vy = _viewportY;
- }
- if ( framebuffer !== _currentFramebuffer ) {
- _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
- _gl.viewport( vx, vy, width, height );
- _currentFramebuffer = framebuffer;
- }
- _currentWidth = width;
- _currentHeight = height;
- }
- function clampToMaxSize ( image, maxSize ) {
- if ( image.width <= maxSize && image.height <= maxSize ) {
- return image;
- }
- // Warning: Scaling through the canvas will only work with images that use
- // premultiplied alpha.
- var maxDimension = Math.max( image.width, image.height );
- var newWidth = Math.floor( image.width * maxSize / maxDimension );
- var newHeight = Math.floor( image.height * maxSize / maxDimension );
- var canvas = document.createElement( 'canvas' );
- canvas.width = newWidth;
- canvas.height = newHeight;
- var ctx = canvas.getContext( "2d" );
- ctx.drawImage( image, 0, 0, image.width, image.height, 0, 0, newWidth, newHeight );
- return canvas;
- }
- function updateRenderTargetMipmap ( renderTarget ) {
- if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, renderTarget.__webglTexture );
- _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
- } else {
- _gl.bindTexture( _gl.TEXTURE_2D, renderTarget.__webglTexture );
- _gl.generateMipmap( _gl.TEXTURE_2D );
- _gl.bindTexture( _gl.TEXTURE_2D, null );
- }
- }
- function setCubeTextureDynamic ( texture, slot ) {
- _gl.activeTexture( _gl.TEXTURE0 + slot );
- _gl.bindTexture( _gl.TEXTURE_CUBE_MAP, texture.__webglTexture );
- }
- // Map three.js constants to WebGL constants
- function paramThreeToGL ( p ) {
- if ( p === THREE.RepeatWrapping ) return _gl.REPEAT;
- if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE;
- if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT;
- if ( p === THREE.NearestFilter ) return _gl.NEAREST;
- if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST;
- if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR;
- if ( p === THREE.LinearFilter ) return _gl.LINEAR;
- if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST;
- if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR;
- if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE;
- if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4;
- if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1;
- if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5;
- if ( p === THREE.ByteType ) return _gl.BYTE;
- if ( p === THREE.ShortType ) return _gl.SHORT;
- if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT;
- if ( p === THREE.IntType ) return _gl.INT;
- if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT;
- if ( p === THREE.FloatType ) return _gl.FLOAT;
- if ( p === THREE.AlphaFormat ) return _gl.ALPHA;
- if ( p === THREE.RGBFormat ) return _gl.RGB;
- if ( p === THREE.RGBAFormat ) return _gl.RGBA;
- if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE;
- if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA;
- if ( p === THREE.AddEquation ) return _gl.FUNC_ADD;
- if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT;
- if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT;
- if ( p === THREE.ZeroFactor ) return _gl.ZERO;
- if ( p === THREE.OneFactor ) return _gl.ONE;
- if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR;
- if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR;
- if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA;
- if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA;
- if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA;
- if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA;
- if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR;
- if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR;
- if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE;
- if ( _glExtensionCompressedTextureS3TC !== undefined ) {
- if ( p === THREE.RGB_S3TC_DXT1_Format ) return _glExtensionCompressedTextureS3TC.COMPRESSED_RGB_S3TC_DXT1_EXT;
- if ( p === THREE.RGBA_S3TC_DXT1_Format ) return _glExtensionCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT1_EXT;
- if ( p === THREE.RGBA_S3TC_DXT3_Format ) return _glExtensionCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT3_EXT;
- if ( p === THREE.RGBA_S3TC_DXT5_Format ) return _glExtensionCompressedTextureS3TC.COMPRESSED_RGBA_S3TC_DXT5_EXT;
- }
- return 0;
- }
- function compileShader(vertexShader, fragmentShader){
- var program = _gl.createProgram();
- var glFragmentShader = getShader( "fragment", fragmentShader );
- var glVertexShader = getShader( "vertex", vertexShader );
- _gl.attachShader( program, glVertexShader );
- _gl.attachShader( program, glFragmentShader );
- _gl.linkProgram( program );
- if ( !_gl.getProgramParameter( program, _gl.LINK_STATUS ) ) {
- console.error( "Could not initialise shader\n" + "VALIDATE_STATUS: " + _gl.getProgramParameter( program, _gl.VALIDATE_STATUS ) + ", gl error [" + _gl.getError() + "]" );
- }
- // clean up
- _gl.deleteShader( glFragmentShader );
- _gl.deleteShader( glVertexShader );
- return program;
- }
- function resetState(){
- _oldBlending = -1;
- _oldDepthTest = -1;
- _oldDepthWrite = -1;
- _oldDoubleSided = -1;
- _oldFlipSided = -1;
- }
- function getShader ( type, string ) {
- var shader;
- if ( type === "fragment" ) {
- shader = _gl.createShader( _gl.FRAGMENT_SHADER );
- } else if ( type === "vertex" ) {
- shader = _gl.createShader( _gl.VERTEX_SHADER );
- }
- _gl.shaderSource( shader, string );
- _gl.compileShader( shader );
- if ( !_gl.getShaderParameter( shader, _gl.COMPILE_STATUS ) ) {
- console.error( _gl.getShaderInfoLog( shader ) );
- console.error( addLineNumbers( string ) );
- return null;
- }
- return shader;
- }
- function addLineNumbers ( string ) {
- var chunks = string.split( "\n" );
- for ( var i = 0, il = chunks.length; i < il; i ++ ) {
- // Chrome reports shader errors on lines
- // starting counting from 1
- chunks[ i ] = ( i + 1 ) + ": " + chunks[ i ];
- }
- return chunks.join( "\n" );
- }
- function setLineWidth ( width ) {
- if ( width !== _oldLineWidth ) {
- _gl.lineWidth( width );
- _oldLineWidth = width;
- }
- }
- return {
- context: _gl,
- autoScaleCubemaps: _autoScaleCubemaps,
- supportsBoneTextures: _supportsBoneTextures,
- precision: _precision,
- maxVertexUniformVectors: _gl.getParameter( _gl.MAX_VERTEX_UNIFORM_VECTORS ),
- // Methods
- getContext: getContext,
- getDomElement: getDomElement,
- getPrecision: getPrecision,
- getCurrentWidth: getCurrentWidth,
- getCurrentHeight: getCurrentHeight,
- supportsVertexTextures: supportsVertexTextures,
- supportsFloatTextures: supportsFloatTextures,
- supportsStandardDerivatives: supportsStandardDerivatives,
- supportsCompressedTextureS3TC: supportsCompressedTextureS3TC,
- getMaxAnisotropy: getMaxAnisotropy,
- setRenderTarget: setRenderTarget,
- setSize: setSize,
- setViewport: setViewport,
- setScissor: setScissor,
- enableScissorTest: enableScissorTest,
- setClearColorHex: setClearColorHex,
- setClearColor: setClearColor,
- getClearColor: getClearColor,
- getClearAlpha: getClearAlpha,
- clear: clear,
- clearTarget: clearTarget,
- deleteBuffer: deleteBuffer,
- deleteTexture: deleteTexture,
- deleteFramebuffer: deleteFramebuffer,
- deleteRenderbuffer: deleteRenderbuffer,
- deleteProgram: deleteProgram,
- createBuffer: createBuffer,
- setStaticArrayBuffer: setStaticArrayBuffer,
- setStaticIndexBuffer: setStaticIndexBuffer,
- setDynamicArrayBuffer: setDynamicArrayBuffer,
- setDynamicIndexBuffer: setDynamicIndexBuffer,
- drawTriangles: drawTriangles,
- drawTriangleStrip: drawTriangleStrip,
- drawLines: drawLines,
- drawLineStrip: drawLineStrip,
- drawPoints: drawPoints,
- drawTriangleElements: drawTriangleElements,
- drawLineElements: drawLineElements,
- bindArrayBuffer: bindArrayBuffer,
- bindElementArrayBuffer: bindElementArrayBuffer,
- enableAttribute: enableAttribute,
- disableAttributes: disableAttributes,
- getAttribLocation: getAttribLocation,
- setFloatAttribute: setFloatAttribute,
- getUniformLocation: getUniformLocation,
- uniform1i: uniform1i,
- uniform1f: uniform1f,
- uniform2f: uniform2f,
- uniform3f: uniform3f,
- uniform4f: uniform4f,
- uniform1iv: uniform1iv,
- uniform2iv: uniform2iv,
- uniform3iv: uniform3iv,
- uniform1fv: uniform1fv,
- uniform2fv: uniform2fv,
- uniform3fv: uniform3fv,
- uniform4fv: uniform4fv,
- uniformMatrix3fv: uniformMatrix3fv,
- uniformMatrix4fv: uniformMatrix4fv,
- useProgram: useProgram,
- compileShader: compileShader,
- setFaceCulling: setFaceCulling,
- setMaterialFaces: setMaterialFaces,
- setPolygonOffset: setPolygonOffset,
- setBlending: setBlending,
- setDepthTest: setDepthTest,
- setDepthWrite: setDepthWrite,
- setTexture: setTexture,
- setCubeTexture: setCubeTexture,
- updateRenderTargetMipmap: updateRenderTargetMipmap,
- setCubeTextureDynamic: setCubeTextureDynamic,
- paramThreeToGL: paramThreeToGL,
- setLineWidth: setLineWidth,
- resetState: resetState
- }
- };
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