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- THREE.WebGLRenderer.ParticleRenderer = function ( lowlevelrenderer, info ) {
- THREE.WebGLRenderer.Object3DRenderer.call( this, lowlevelrenderer, info );
- };
- THREE.WebGLRenderer.ParticleRenderer.prototype = Object.create( THREE.WebGLRenderer.Object3DRenderer.prototype );
- THREE.extend( THREE.WebGLRenderer.ParticleRenderer.prototype, {
- createBuffers: function ( geometry ) {
- var renderer = this.renderer;
- geometry.__webglVertexBuffer = renderer.createBuffer();
- geometry.__webglColorBuffer = renderer.createBuffer();
- this.info.memory.geometries ++;
- },
- initBuffers: function ( geometry, object ) {
- var nvertices = geometry.vertices.length;
- geometry.__vertexArray = new Float32Array( nvertices * 3 );
- geometry.__colorArray = new Float32Array( nvertices * 3 );
- geometry.__sortArray = [];
- geometry.__webglParticleCount = nvertices;
- this.initCustomAttributes ( geometry, object );
- },
- setBuffers: function ( geometry, object , projectionScreenMatrix ) {
- var renderer = this.renderer;
- var v, c, vertex, offset, index, color,
- vertices = geometry.vertices,
- vl = vertices.length,
- colors = geometry.colors,
- cl = colors.length,
- vertexArray = geometry.__vertexArray,
- colorArray = geometry.__colorArray,
- sortArray = geometry.__sortArray,
- dirtyVertices = geometry.verticesNeedUpdate,
- dirtyElements = geometry.elementsNeedUpdate,
- dirtyColors = geometry.colorsNeedUpdate,
- customAttributes = geometry.__webglCustomAttributesList,
- i, il,
- a, ca, cal, value,
- customAttribute;
- var _projScreenMatrixPS = THREE.WebGLRenderer.ParticleRenderer._m1,
- _vector3 = THREE.WebGLRenderer.ParticleRenderer._v1;
- if ( object.sortParticles ) {
- _projScreenMatrixPS.multiplyMatrices( projectionScreenMatrix, object.matrixWorld );
- for ( v = 0; v < vl; v ++ ) {
- vertex = vertices[ v ];
- _vector3.copy( vertex );
- _vector3.applyProjection(_projScreenMatrixPS);
- sortArray[ v ] = [ _vector3.z, v ];
- }
- sortArray.sort( this.numericalSort );
- for ( v = 0; v < vl; v ++ ) {
- vertex = vertices[ sortArray[v][1] ];
- offset = v * 3;
- vertexArray[ offset ] = vertex.x;
- vertexArray[ offset + 1 ] = vertex.y;
- vertexArray[ offset + 2 ] = vertex.z;
- }
- for ( c = 0; c < cl; c ++ ) {
- offset = c * 3;
- color = colors[ sortArray[c][1] ];
- colorArray[ offset ] = color.r;
- colorArray[ offset + 1 ] = color.g;
- colorArray[ offset + 2 ] = color.b;
- }
- if ( customAttributes ) {
- for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
- customAttribute = customAttributes[ i ];
- if ( ! ( customAttribute.boundTo === undefined || customAttribute.boundTo === "vertices" ) ) continue;
- offset = 0;
- cal = customAttribute.value.length;
- if ( customAttribute.size === 1 ) {
- for ( ca = 0; ca < cal; ca ++ ) {
- index = sortArray[ ca ][ 1 ];
- customAttribute.array[ ca ] = customAttribute.value[ index ];
- }
- } else if ( customAttribute.size === 2 ) {
- for ( ca = 0; ca < cal; ca ++ ) {
- index = sortArray[ ca ][ 1 ];
- value = customAttribute.value[ index ];
- customAttribute.array[ offset ] = value.x;
- customAttribute.array[ offset + 1 ] = value.y;
- offset += 2;
- }
- } else if ( customAttribute.size === 3 ) {
- if ( customAttribute.type === "c" ) {
- for ( ca = 0; ca < cal; ca ++ ) {
- index = sortArray[ ca ][ 1 ];
- value = customAttribute.value[ index ];
- customAttribute.array[ offset ] = value.r;
- customAttribute.array[ offset + 1 ] = value.g;
- customAttribute.array[ offset + 2 ] = value.b;
- offset += 3;
- }
- } else {
- for ( ca = 0; ca < cal; ca ++ ) {
- index = sortArray[ ca ][ 1 ];
- value = customAttribute.value[ index ];
- customAttribute.array[ offset ] = value.x;
- customAttribute.array[ offset + 1 ] = value.y;
- customAttribute.array[ offset + 2 ] = value.z;
- offset += 3;
- }
- }
- } else if ( customAttribute.size === 4 ) {
- for ( ca = 0; ca < cal; ca ++ ) {
- index = sortArray[ ca ][ 1 ];
- value = customAttribute.value[ index ];
- customAttribute.array[ offset ] = value.x;
- customAttribute.array[ offset + 1 ] = value.y;
- customAttribute.array[ offset + 2 ] = value.z;
- customAttribute.array[ offset + 3 ] = value.w;
- offset += 4;
- }
- }
- }
- }
- } else {
- if ( dirtyVertices ) {
- for ( v = 0; v < vl; v ++ ) {
- vertex = vertices[ v ];
- offset = v * 3;
- vertexArray[ offset ] = vertex.x;
- vertexArray[ offset + 1 ] = vertex.y;
- vertexArray[ offset + 2 ] = vertex.z;
- }
- }
- if ( dirtyColors ) {
- for ( c = 0; c < cl; c ++ ) {
- color = colors[ c ];
- offset = c * 3;
- colorArray[ offset ] = color.r;
- colorArray[ offset + 1 ] = color.g;
- colorArray[ offset + 2 ] = color.b;
- }
- }
- if ( customAttributes ) {
- for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
- customAttribute = customAttributes[ i ];
- if ( customAttribute.needsUpdate &&
- ( customAttribute.boundTo === undefined ||
- customAttribute.boundTo === "vertices") ) {
- cal = customAttribute.value.length;
- offset = 0;
- if ( customAttribute.size === 1 ) {
- for ( ca = 0; ca < cal; ca ++ ) {
- customAttribute.array[ ca ] = customAttribute.value[ ca ];
- }
- } else if ( customAttribute.size === 2 ) {
- for ( ca = 0; ca < cal; ca ++ ) {
- value = customAttribute.value[ ca ];
- customAttribute.array[ offset ] = value.x;
- customAttribute.array[ offset + 1 ] = value.y;
- offset += 2;
- }
- } else if ( customAttribute.size === 3 ) {
- if ( customAttribute.type === "c" ) {
- for ( ca = 0; ca < cal; ca ++ ) {
- value = customAttribute.value[ ca ];
- customAttribute.array[ offset ] = value.r;
- customAttribute.array[ offset + 1 ] = value.g;
- customAttribute.array[ offset + 2 ] = value.b;
- offset += 3;
- }
- } else {
- for ( ca = 0; ca < cal; ca ++ ) {
- value = customAttribute.value[ ca ];
- customAttribute.array[ offset ] = value.x;
- customAttribute.array[ offset + 1 ] = value.y;
- customAttribute.array[ offset + 2 ] = value.z;
- offset += 3;
- }
- }
- } else if ( customAttribute.size === 4 ) {
- for ( ca = 0; ca < cal; ca ++ ) {
- value = customAttribute.value[ ca ];
- customAttribute.array[ offset ] = value.x;
- customAttribute.array[ offset + 1 ] = value.y;
- customAttribute.array[ offset + 2 ] = value.z;
- customAttribute.array[ offset + 3 ] = value.w;
- offset += 4;
- }
- }
- }
- }
- }
- }
- if ( dirtyVertices || object.sortParticles ) {
- renderer.setDynamicArrayBuffer(geometry.__webglVertexBuffer,vertexArray);
- }
- if ( dirtyColors || object.sortParticles ) {
- renderer.setDynamicArrayBuffer(geometry.__webglColorBuffer,colorArray);
- }
- if ( customAttributes ) {
- for ( i = 0, il = customAttributes.length; i < il; i ++ ) {
- customAttribute = customAttributes[ i ];
- if ( customAttribute.needsUpdate || object.sortParticles ) {
- renderer.setDynamicArrayBuffer(customAttribute.buffer,customAttribute.array);
- }
- }
- }
- }
- } );
- THREE.WebGLRenderer.ParticleRenderer._m1 = new THREE.Matrix4();
- THREE.WebGLRenderer.ParticleRenderer._v1 = new THREE.Vector3();
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