webgl_postprocessing_nodes.html 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. margin: 0px;
  9. background-color: #000;
  10. overflow: hidden;
  11. font-family:Monospace;
  12. font-size:13px;
  13. margin: 0px;
  14. text-align:center;
  15. overflow: hidden;
  16. }
  17. #info {
  18. color: #fff;
  19. position: absolute;
  20. top: 10px;
  21. width: 100%;
  22. text-align: center;
  23. display:block;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - Node-Based Post-Processing
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/libs/dat.gui.min.js"></script>
  33. <script src="js/shaders/CopyShader.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/RenderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/postprocessing/ShaderPass.js"></script>
  38. <!-- NodeLibrary -->
  39. <script src="js/nodes/GLNode.js"></script>
  40. <script src="js/nodes/RawNode.js"></script>
  41. <script src="js/nodes/TempNode.js"></script>
  42. <script src="js/nodes/InputNode.js"></script>
  43. <script src="js/nodes/ConstNode.js"></script>
  44. <script src="js/nodes/FunctionNode.js"></script>
  45. <script src="js/nodes/FunctionCallNode.js"></script>
  46. <script src="js/nodes/BuilderNode.js"></script>
  47. <script src="js/nodes/NodeLib.js"></script>
  48. <script src="js/nodes/NodeMaterial.js"></script>
  49. <!-- Accessors -->
  50. <script src="js/nodes/accessors/PositionNode.js"></script>
  51. <script src="js/nodes/accessors/NormalNode.js"></script>
  52. <script src="js/nodes/accessors/UVNode.js"></script>
  53. <script src="js/nodes/accessors/ColorsNode.js"></script>
  54. <!-- Inputs -->
  55. <script src="js/nodes/inputs/IntNode.js"></script>
  56. <script src="js/nodes/inputs/FloatNode.js"></script>
  57. <script src="js/nodes/inputs/ColorNode.js"></script>
  58. <script src="js/nodes/inputs/Vector2Node.js"></script>
  59. <script src="js/nodes/inputs/Vector3Node.js"></script>
  60. <script src="js/nodes/inputs/Vector4Node.js"></script>
  61. <script src="js/nodes/inputs/TextureNode.js"></script>
  62. <script src="js/nodes/inputs/CubeTextureNode.js"></script>
  63. <script src="js/nodes/inputs/ScreenNode.js"></script>
  64. <!-- Math -->
  65. <script src="js/nodes/math/Math1Node.js"></script>
  66. <script src="js/nodes/math/Math2Node.js"></script>
  67. <script src="js/nodes/math/Math3Node.js"></script>
  68. <script src="js/nodes/math/OperatorNode.js"></script>
  69. <!-- Utils -->
  70. <script src="js/nodes/utils/SwitchNode.js"></script>
  71. <script src="js/nodes/utils/JoinNode.js"></script>
  72. <script src="js/nodes/utils/TimerNode.js"></script>
  73. <script src="js/nodes/utils/ColorAdjustmentNode.js"></script>
  74. <!-- Post-Processing -->
  75. <script src="js/nodes/postprocessing/NodePass.js"></script>
  76. <script>
  77. var camera, scene, renderer, composer;
  78. var object, light, nodepass;
  79. var gui, guiElements = [];
  80. var param = { example: 'color-adjustment' };
  81. var textureLoader = new THREE.TextureLoader();
  82. var lensflare2 = textureLoader.load( 'textures/lensflare2.jpg' );
  83. lensflare2.wrapS = lensflare2.wrapT = THREE.RepeatWrapping;
  84. var decalNormal = textureLoader.load( 'textures/decal/decal-normal.jpg' );
  85. decalNormal.wrapS = decalNormal.wrapT = THREE.RepeatWrapping;
  86. init();
  87. animate();
  88. function clearGui() {
  89. if ( gui ) gui.destroy();
  90. gui = new dat.GUI();
  91. var example = gui.add( param, 'example', {
  92. 'basic / color-adjustment': 'color-adjustment',
  93. 'basic / blends': 'blends',
  94. 'basic / fade': 'fade',
  95. 'basic / invert': 'invert',
  96. 'adv / saturation': 'saturation',
  97. 'adv / refraction': 'refraction',
  98. 'adv / mosaic': 'mosaic'
  99. } ).onFinishChange( function() {
  100. updateMaterial();
  101. } );
  102. gui.open();
  103. }
  104. function addGui( name, value, callback, isColor, min, max ) {
  105. var node;
  106. param[ name ] = value;
  107. if ( isColor ) {
  108. node = gui.addColor( param, name ).onChange( function() {
  109. callback( param[ name ] );
  110. } );
  111. }
  112. else if ( typeof value == 'object' ) {
  113. node = gui.add( param, name, value ).onChange( function() {
  114. callback( param[ name ] );
  115. } );
  116. }
  117. else {
  118. node = gui.add( param, name, min, max ).onChange( function() {
  119. callback( param[ name ] );
  120. } );
  121. }
  122. return node;
  123. }
  124. function updateMaterial() {
  125. var name = param.example;
  126. clearGui();
  127. switch ( name ) {
  128. case 'color-adjustment':
  129. var screen = new THREE.ScreenNode();
  130. var hue = new THREE.FloatNode();
  131. var sataturation = new THREE.FloatNode( 1 );
  132. var vibrance = new THREE.FloatNode();
  133. var brightness = new THREE.FloatNode( 0 );
  134. var contrast = new THREE.FloatNode( 1 );
  135. var hueNode = new THREE.ColorAdjustmentNode( screen, hue, THREE.ColorAdjustmentNode.HUE );
  136. var satNode = new THREE.ColorAdjustmentNode( hueNode, sataturation, THREE.ColorAdjustmentNode.SATURATION );
  137. var vibranceNode = new THREE.ColorAdjustmentNode( satNode, vibrance, THREE.ColorAdjustmentNode.VIBRANCE );
  138. var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
  139. var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
  140. nodepass.value = contrastNode;
  141. // GUI
  142. addGui( 'hue', hue.number, function( val ) {
  143. hue.number = val;
  144. }, false, 0, Math.PI * 2 );
  145. addGui( 'saturation', sataturation.number, function( val ) {
  146. sataturation.number = val;
  147. }, false, 0, 2 );
  148. addGui( 'vibrance', vibrance.number, function( val ) {
  149. vibrance.number = val;
  150. }, false, - 1, 1 );
  151. addGui( 'brightness', brightness.number, function( val ) {
  152. brightness.number = val;
  153. }, false, 0, .5 );
  154. addGui( 'contrast', contrast.number, function( val ) {
  155. contrast.number = val;
  156. }, false, 0, 2 );
  157. break;
  158. case 'fade':
  159. // PASS
  160. var color = new THREE.ColorNode( 0xFFFFFF );
  161. var percent = new THREE.FloatNode( .5 );
  162. var fade = new THREE.Math3Node(
  163. new THREE.ScreenNode(),
  164. color,
  165. percent,
  166. THREE.Math3Node.MIX
  167. );
  168. nodepass.value = fade;
  169. // GUI
  170. addGui( 'color', color.value.getHex(), function( val ) {
  171. color.value.setHex( val );
  172. }, true );
  173. addGui( 'fade', percent.number, function( val ) {
  174. percent.number = val;
  175. }, false, 0, 1 );
  176. break;
  177. case 'invert':
  178. // PASS
  179. var alpha = new THREE.FloatNode( 1 );
  180. var screen = new THREE.ScreenNode();
  181. var inverted = new THREE.Math1Node( screen, THREE.Math1Node.INVERT );
  182. var fade = new THREE.Math3Node(
  183. screen,
  184. inverted,
  185. alpha,
  186. THREE.Math3Node.MIX
  187. );
  188. nodepass.value = fade;
  189. // GUI
  190. addGui( 'alpha', alpha.number, function( val ) {
  191. alpha.number = val;
  192. }, false, 0, 1 );
  193. break;
  194. case 'blends':
  195. // PASS
  196. var multiply = new THREE.OperatorNode(
  197. new THREE.ScreenNode(),
  198. new THREE.TextureNode( lensflare2 ),
  199. THREE.OperatorNode.ADD
  200. );
  201. nodepass.value = multiply;
  202. // GUI
  203. addGui( 'blend', {
  204. 'addition' : THREE.OperatorNode.ADD,
  205. 'subtract' : THREE.OperatorNode.SUB,
  206. 'multiply' : THREE.OperatorNode.MUL,
  207. 'division' : THREE.OperatorNode.DIV
  208. }, function( val ) {
  209. multiply.op = val;
  210. nodepass.build();
  211. } );
  212. break;
  213. case 'saturation':
  214. // PASS
  215. var screen = new THREE.ScreenNode();
  216. var sat = new THREE.FloatNode( 0 );
  217. var satrgb = new THREE.FunctionNode( [
  218. "vec3 satrgb(vec3 rgb, float adjustment) {",
  219. //"const vec3 W = vec3(0.2125, 0.7154, 0.0721);", // LUMA
  220. "vec3 intensity = vec3(dot(rgb, LUMA));",
  221. "return mix(intensity, rgb, adjustment);",
  222. "}"
  223. ].join( "\n" ) );
  224. var saturation = new THREE.FunctionCallNode( satrgb );
  225. saturation.inputs.rgb = screen;
  226. saturation.inputs.adjustment = sat;
  227. nodepass.value = saturation;
  228. // GUI
  229. addGui( 'saturation', sat.number, function( val ) {
  230. sat.number = val;
  231. }, false, 0, 2 );
  232. break;
  233. case 'refraction':
  234. // PASS
  235. var normal = new THREE.TextureNode( decalNormal );
  236. var normalXY = new THREE.SwitchNode( normal, 'xy' );
  237. var scale = new THREE.FloatNode( .5 );
  238. var flip = new THREE.Vector2Node( - 1, 1 );
  239. var normalXYFlip = new THREE.Math1Node(
  240. normalXY,
  241. THREE.Math1Node.INVERT
  242. );
  243. var offsetNormal = new THREE.OperatorNode(
  244. normalXYFlip,
  245. new THREE.FloatNode( .5 ),
  246. THREE.OperatorNode.ADD
  247. );
  248. var scaleTexture = new THREE.OperatorNode(
  249. new THREE.SwitchNode( normal, 'z' ),
  250. offsetNormal,
  251. THREE.OperatorNode.MUL
  252. );
  253. var scaleNormal = new THREE.Math3Node(
  254. new THREE.FloatNode( 1 ),
  255. scaleTexture,
  256. scale,
  257. THREE.Math3Node.MIX
  258. );
  259. var offsetCoord = new THREE.OperatorNode(
  260. new THREE.UVNode(),
  261. scaleNormal,
  262. THREE.OperatorNode.MUL
  263. );
  264. var screen = new THREE.ScreenNode( offsetCoord );
  265. nodepass.value = screen;
  266. // GUI
  267. addGui( 'scale', scale.number, function( val ) {
  268. scale.number = val;
  269. }, false, 0, 1 );
  270. addGui( 'invert', false, function( val ) {
  271. offsetNormal.a = val ? normalXYFlip : normalXY;
  272. nodepass.build();
  273. } );
  274. break;
  275. case 'mosaic':
  276. // PASS
  277. var scale = new THREE.FloatNode( 128 );
  278. var fade = new THREE.FloatNode( 1 );
  279. var uv = new THREE.UVNode();
  280. var tex = new THREE.TextureNode( lensflare2 );
  281. var mask = new THREE.Math1Node( new THREE.SwitchNode( tex, 'x' ), THREE.Math1Node.INVERT );
  282. var blocks = new THREE.OperatorNode(
  283. uv,
  284. scale,
  285. THREE.OperatorNode.MUL
  286. );
  287. var blocksSize = new THREE.Math1Node(
  288. blocks,
  289. THREE.Math1Node.FLOOR
  290. );
  291. var coord = new THREE.OperatorNode(
  292. blocksSize,
  293. scale,
  294. THREE.OperatorNode.DIV
  295. );
  296. var maskAlpha = new THREE.OperatorNode(
  297. mask,
  298. fade,
  299. THREE.OperatorNode.MUL
  300. );
  301. var fadeCoord = new THREE.Math3Node(
  302. uv,
  303. coord,
  304. maskAlpha,
  305. THREE.Math3Node.MIX
  306. );
  307. var screen = new THREE.ScreenNode( fadeCoord );
  308. nodepass.value = screen;
  309. // GUI
  310. addGui( 'scale', scale.number, function( val ) {
  311. scale.number = val;
  312. }, false, 16, 1024 );
  313. addGui( 'fade', fade.number, function( val ) {
  314. fade.number = val;
  315. }, false, 0, 1 );
  316. addGui( 'mask', true, function( val ) {
  317. fadeCoord.c = val ? maskAlpha : fade;
  318. nodepass.build();
  319. } );
  320. break;
  321. }
  322. nodepass.build();
  323. }
  324. function init() {
  325. renderer = new THREE.WebGLRenderer();
  326. renderer.setPixelRatio( window.devicePixelRatio );
  327. renderer.setSize( window.innerWidth, window.innerHeight );
  328. document.body.appendChild( renderer.domElement );
  329. //
  330. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  331. camera.position.z = 400;
  332. scene = new THREE.Scene();
  333. scene.fog = new THREE.Fog( 0x0066FF, 1, 1000 );
  334. object = new THREE.Object3D();
  335. scene.add( object );
  336. var geometry = new THREE.SphereGeometry( 1, 4, 4 );
  337. for ( var i = 0; i < 100; i ++ ) {
  338. var material = new THREE.MeshPhongMaterial( { color: 0x888888 + ( Math.random() * 0x888888 ), shading: THREE.FlatShading } );
  339. var mesh = new THREE.Mesh( geometry, material );
  340. mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
  341. mesh.position.multiplyScalar( Math.random() * 400 );
  342. mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
  343. mesh.scale.x = mesh.scale.y = mesh.scale.z = 10 + ( Math.random() * 40 );
  344. object.add( mesh );
  345. }
  346. scene.add( new THREE.AmbientLight( 0x999999 ) );
  347. light = new THREE.DirectionalLight( 0xffffff );
  348. light.position.set( 1, 1, 1 );
  349. scene.add( light );
  350. // postprocessing
  351. composer = new THREE.EffectComposer( renderer );
  352. composer.addPass( new THREE.RenderPass( scene, camera ) );
  353. nodepass = new THREE.NodePass();
  354. nodepass.renderToScreen = true;
  355. composer.addPass( nodepass );
  356. //
  357. updateMaterial();
  358. window.addEventListener( 'resize', onWindowResize, false );
  359. }
  360. function onWindowResize() {
  361. camera.aspect = window.innerWidth / window.innerHeight;
  362. camera.updateProjectionMatrix();
  363. renderer.setSize( window.innerWidth, window.innerHeight );
  364. composer.setSize( window.innerWidth, window.innerHeight );
  365. }
  366. function animate() {
  367. requestAnimationFrame( animate );
  368. object.rotation.x += 0.005;
  369. object.rotation.y += 0.01;
  370. composer.render();
  371. }
  372. </script>
  373. </body>
  374. </html>