misc_geometry2_sandbox.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - geometry2 - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/wip/Geometry2.js"></script>
  19. <script src="js/wip/BoxGeometry2.js"></script>
  20. <script src="js/wip/PlaneGeometry2.js"></script>
  21. <script src="js/wip/PlaneGeometry2b.js"></script>
  22. <script src="js/wip/Geometry3.js"></script>
  23. <script src="js/wip/PlaneGeometry3.js"></script>
  24. <script src="js/wip/PlaneGeometryB.js"></script>
  25. <script src="js/libs/stats.min.js"></script>
  26. <script>
  27. var container, stats;
  28. var camera, scene, renderer;
  29. var cube, plane;
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  36. camera.position.y = 150;
  37. camera.position.z = 500;
  38. scene = new THREE.Scene();
  39. var light = new THREE.PointLight( 0xffffff );
  40. light.position.set( 0, 200, - 50 );
  41. scene.add( light );
  42. //
  43. addGeometries( 'PlaneGeometryB', 'BoxGeometry', 0 );
  44. // addGeometries( 'PlaneGeometry2', 'BoxGeometry2', 0 );
  45. // addGeometries( 'PlaneGeometry3', 'BoxGeometry2', 0 );
  46. // addGeometries( 'PlaneGeometryB', 'BoxGeometry2', 0 );
  47. //
  48. renderer = new THREE.WebGLRenderer();
  49. renderer.setClearColor( 0xf0f0f0 );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. container.appendChild( renderer.domElement );
  52. stats = new Stats();
  53. stats.domElement.style.position = 'absolute';
  54. stats.domElement.style.top = '0px';
  55. container.appendChild( stats.domElement );
  56. //
  57. window.addEventListener( 'resize', onWindowResize, false );
  58. setInterval( function () {
  59. console.log( '---' );
  60. createGeometry( 'PlaneGeometry' );
  61. createGeometry( 'PlaneGeometry2' );
  62. createGeometry( 'PlaneGeometry2b' );
  63. createGeometry( 'PlaneGeometryB' );
  64. }, 2000 );
  65. }
  66. function createGeometry( primitive ) {
  67. console.time( primitive );
  68. new THREE[ primitive ]( 200, 200, 60, 60 );
  69. console.timeEnd( primitive );
  70. }
  71. function addGeometries( PlaneGeometry, BoxGeometry, x ) {
  72. // Plane
  73. console.time( PlaneGeometry );
  74. var geometry = new THREE[ PlaneGeometry ]( 200, 200, 100, 100 );
  75. console.timeEnd( PlaneGeometry );
  76. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  77. var material = new THREE.MeshPhongMaterial( { color: 0xffffff /*, wireframe: true*/ } );
  78. plane = new THREE.Mesh( geometry, material );
  79. plane.position.x = x;
  80. scene.add( plane );
  81. /*
  82. // Cube
  83. var geometry = new THREE[ BoxGeometry ]( 200, 200, 200, 10, 10, 10 );
  84. var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } );
  85. cube = new THREE.Mesh( geometry, material );
  86. cube.position.y = 150;
  87. plane.add( cube );
  88. */
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. //
  96. function animate() {
  97. requestAnimationFrame( animate );
  98. render();
  99. stats.update();
  100. }
  101. function render() {
  102. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  103. var object = scene.children[ i ];
  104. object.rotation.y = Date.now() * 0.001;
  105. }
  106. renderer.render( scene, camera );
  107. }
  108. </script>
  109. </body>
  110. </html>