Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Paul Masson 6c2e03fea6 Update LICENSE vor 9 Jahren
.github 97c27038df Update ISSUE_TEMPLATE.md vor 9 Jahren
build 3ac9be75e2 r83 vor 9 Jahren
docs 700d80ea5a Merge pull request #10367 from Mugen87/dev vor 9 Jahren
editor 7b666bfd04 tern-threejs: Correct format vor 9 Jahren
examples f9160a17e5 Matrix3/Matrix4: Removed .applyToVector3Array() vor 9 Jahren
src f9160a17e5 Matrix3/Matrix4: Removed .applyToVector3Array() vor 9 Jahren
test 6acfc12d61 Clean up. vor 9 Jahren
utils 3e342c1574 Blender exporter: Fix reference to missing constant vor 9 Jahren
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 vor 10 Jahren
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build vor 10 Jahren
LICENSE 6c2e03fea6 Update LICENSE vor 9 Jahren
README.md 4704a6e148 add badging to README.md (#9992) vor 9 Jahren
package.json 3ac9be75e2 r83 vor 9 Jahren
rollup.config.js d57c586695 Renamed three.modules.js to three.module.js. See #10347. vor 9 Jahren

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases