FirstPersonControls.js 6.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author alteredq / http://alteredqualia.com/
  4. * @author paulirish / http://paulirish.com/
  5. */
  6. THREE.FirstPersonControls = function ( object, domElement ) {
  7. this.object = object;
  8. this.domElement = ( domElement !== undefined ) ? domElement : document;
  9. this.enabled = true;
  10. this.movementSpeed = 1.0;
  11. this.lookSpeed = 0.005;
  12. this.lookVertical = true;
  13. this.autoForward = false;
  14. this.activeLook = true;
  15. this.heightSpeed = false;
  16. this.heightCoef = 1.0;
  17. this.heightMin = 0.0;
  18. this.heightMax = 1.0;
  19. this.constrainVertical = false;
  20. this.verticalMin = 0;
  21. this.verticalMax = Math.PI;
  22. this.autoSpeedFactor = 0.0;
  23. this.mouseX = 0;
  24. this.mouseY = 0;
  25. this.moveForward = false;
  26. this.moveBackward = false;
  27. this.moveLeft = false;
  28. this.moveRight = false;
  29. this.mouseDragOn = false;
  30. this.viewHalfX = 0;
  31. this.viewHalfY = 0;
  32. // private variables
  33. var lat = 0;
  34. var lon = 0;
  35. var lookDirection = new THREE.Vector3();
  36. var spherical = new THREE.Spherical();
  37. var target = new THREE.Vector3();
  38. //
  39. if ( this.domElement !== document ) {
  40. this.domElement.setAttribute( 'tabindex', - 1 );
  41. }
  42. //
  43. this.handleResize = function () {
  44. if ( this.domElement === document ) {
  45. this.viewHalfX = window.innerWidth / 2;
  46. this.viewHalfY = window.innerHeight / 2;
  47. } else {
  48. this.viewHalfX = this.domElement.offsetWidth / 2;
  49. this.viewHalfY = this.domElement.offsetHeight / 2;
  50. }
  51. };
  52. this.onMouseDown = function ( event ) {
  53. if ( this.domElement !== document ) {
  54. this.domElement.focus();
  55. }
  56. event.preventDefault();
  57. event.stopPropagation();
  58. if ( this.activeLook ) {
  59. switch ( event.button ) {
  60. case 0: this.moveForward = true; break;
  61. case 2: this.moveBackward = true; break;
  62. }
  63. }
  64. this.mouseDragOn = true;
  65. };
  66. this.onMouseUp = function ( event ) {
  67. event.preventDefault();
  68. event.stopPropagation();
  69. if ( this.activeLook ) {
  70. switch ( event.button ) {
  71. case 0: this.moveForward = false; break;
  72. case 2: this.moveBackward = false; break;
  73. }
  74. }
  75. this.mouseDragOn = false;
  76. };
  77. this.onMouseMove = function ( event ) {
  78. if ( this.domElement === document ) {
  79. this.mouseX = event.pageX - this.viewHalfX;
  80. this.mouseY = event.pageY - this.viewHalfY;
  81. } else {
  82. this.mouseX = event.pageX - this.domElement.offsetLeft - this.viewHalfX;
  83. this.mouseY = event.pageY - this.domElement.offsetTop - this.viewHalfY;
  84. }
  85. };
  86. this.onKeyDown = function ( event ) {
  87. //event.preventDefault();
  88. switch ( event.keyCode ) {
  89. case 38: /*up*/
  90. case 87: /*W*/ this.moveForward = true; break;
  91. case 37: /*left*/
  92. case 65: /*A*/ this.moveLeft = true; break;
  93. case 40: /*down*/
  94. case 83: /*S*/ this.moveBackward = true; break;
  95. case 39: /*right*/
  96. case 68: /*D*/ this.moveRight = true; break;
  97. case 82: /*R*/ this.moveUp = true; break;
  98. case 70: /*F*/ this.moveDown = true; break;
  99. }
  100. };
  101. this.onKeyUp = function ( event ) {
  102. switch ( event.keyCode ) {
  103. case 38: /*up*/
  104. case 87: /*W*/ this.moveForward = false; break;
  105. case 37: /*left*/
  106. case 65: /*A*/ this.moveLeft = false; break;
  107. case 40: /*down*/
  108. case 83: /*S*/ this.moveBackward = false; break;
  109. case 39: /*right*/
  110. case 68: /*D*/ this.moveRight = false; break;
  111. case 82: /*R*/ this.moveUp = false; break;
  112. case 70: /*F*/ this.moveDown = false; break;
  113. }
  114. };
  115. this.lookAt = function ( x, y, z ) {
  116. if ( x.isVector3 ) {
  117. target.copy( x );
  118. } else {
  119. target.set( x, y, z );
  120. }
  121. this.object.lookAt( target );
  122. setOrientation( this );
  123. return this;
  124. };
  125. this.update = function () {
  126. var targetPosition = new THREE.Vector3();
  127. return function update( delta ) {
  128. if ( this.enabled === false ) return;
  129. if ( this.heightSpeed ) {
  130. var y = THREE.Math.clamp( this.object.position.y, this.heightMin, this.heightMax );
  131. var heightDelta = y - this.heightMin;
  132. this.autoSpeedFactor = delta * ( heightDelta * this.heightCoef );
  133. } else {
  134. this.autoSpeedFactor = 0.0;
  135. }
  136. var actualMoveSpeed = delta * this.movementSpeed;
  137. if ( this.moveForward || ( this.autoForward && ! this.moveBackward ) ) this.object.translateZ( - ( actualMoveSpeed + this.autoSpeedFactor ) );
  138. if ( this.moveBackward ) this.object.translateZ( actualMoveSpeed );
  139. if ( this.moveLeft ) this.object.translateX( - actualMoveSpeed );
  140. if ( this.moveRight ) this.object.translateX( actualMoveSpeed );
  141. if ( this.moveUp ) this.object.translateY( actualMoveSpeed );
  142. if ( this.moveDown ) this.object.translateY( - actualMoveSpeed );
  143. var actualLookSpeed = delta * this.lookSpeed;
  144. if ( ! this.activeLook ) {
  145. actualLookSpeed = 0;
  146. }
  147. var verticalLookRatio = 1;
  148. if ( this.constrainVertical ) {
  149. verticalLookRatio = Math.PI / ( this.verticalMax - this.verticalMin );
  150. }
  151. lon -= this.mouseX * actualLookSpeed;
  152. if ( this.lookVertical ) lat -= this.mouseY * actualLookSpeed * verticalLookRatio;
  153. lat = Math.max( - 85, Math.min( 85, lat ) );
  154. var phi = THREE.Math.degToRad( 90 - lat );
  155. var theta = THREE.Math.degToRad( lon );
  156. if ( this.constrainVertical ) {
  157. phi = THREE.Math.mapLinear( phi, 0, Math.PI, this.verticalMin, this.verticalMax );
  158. }
  159. var position = this.object.position;
  160. targetPosition.setFromSphericalCoords( 1, phi, theta ).add( position );
  161. this.object.lookAt( targetPosition );
  162. };
  163. }();
  164. function contextmenu( event ) {
  165. event.preventDefault();
  166. }
  167. this.dispose = function () {
  168. this.domElement.removeEventListener( 'contextmenu', contextmenu, false );
  169. this.domElement.removeEventListener( 'mousedown', _onMouseDown, false );
  170. this.domElement.removeEventListener( 'mousemove', _onMouseMove, false );
  171. this.domElement.removeEventListener( 'mouseup', _onMouseUp, false );
  172. window.removeEventListener( 'keydown', _onKeyDown, false );
  173. window.removeEventListener( 'keyup', _onKeyUp, false );
  174. };
  175. var _onMouseMove = bind( this, this.onMouseMove );
  176. var _onMouseDown = bind( this, this.onMouseDown );
  177. var _onMouseUp = bind( this, this.onMouseUp );
  178. var _onKeyDown = bind( this, this.onKeyDown );
  179. var _onKeyUp = bind( this, this.onKeyUp );
  180. this.domElement.addEventListener( 'contextmenu', contextmenu, false );
  181. this.domElement.addEventListener( 'mousemove', _onMouseMove, false );
  182. this.domElement.addEventListener( 'mousedown', _onMouseDown, false );
  183. this.domElement.addEventListener( 'mouseup', _onMouseUp, false );
  184. window.addEventListener( 'keydown', _onKeyDown, false );
  185. window.addEventListener( 'keyup', _onKeyUp, false );
  186. function bind( scope, fn ) {
  187. return function () {
  188. fn.apply( scope, arguments );
  189. };
  190. }
  191. function setOrientation( controls ) {
  192. var quaternion = controls.object.quaternion;
  193. lookDirection.set( 0, 0, - 1 ).applyQuaternion( quaternion );
  194. spherical.setFromVector3( lookDirection );
  195. lat = 90 - THREE.Math.radToDeg( spherical.phi );
  196. lon = THREE.Math.radToDeg( spherical.theta );
  197. }
  198. this.handleResize();
  199. setOrientation( this );
  200. };