VRMLLoader.js 7.8 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.VRMLLoader = function () {};
  5. THREE.VRMLLoader.prototype = {
  6. constructor: THREE.VTKLoader,
  7. load: function ( url, callback ) {
  8. var scope = this;
  9. var request = new XMLHttpRequest();
  10. request.addEventListener( 'load', function ( event ) {
  11. var object = scope.parse( event.target.responseText );
  12. scope.dispatchEvent( { type: 'load', content: object } );
  13. if ( callback ) callback( geometry );
  14. }, false );
  15. request.addEventListener( 'progress', function ( event ) {
  16. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  17. }, false );
  18. request.addEventListener( 'error', function () {
  19. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  20. }, false );
  21. request.open( 'GET', url, true );
  22. request.send( null );
  23. },
  24. parse: function ( data ) {
  25. var parseV1 = function ( lines, scene ) {
  26. console.warn( 'VRML V1.0 not supported yet' );
  27. };
  28. var parseV2 = function ( lines, scene ) {
  29. var getTree = function ( lines ) {
  30. var tree = { 'string': 'Scene', children: [] };
  31. var current = tree;
  32. for ( var i = 0; i < lines.length; i ++ ) {
  33. var line = lines[ i ];
  34. if ( /^#/.exec( line ) ) {
  35. continue;
  36. } else if ( /{/.exec( line ) ) {
  37. var block = { 'string': line, 'parent': current, 'children': [] };
  38. current.children.push( block );
  39. current = block;
  40. if ( /}/.exec( line ) ) {
  41. block.children.push( /{(.*)}/.exec( line )[ 1 ] );
  42. current = current.parent;
  43. }
  44. } else if ( /}/.exec( line ) ) {
  45. current = current.parent;
  46. } else if ( line !== '' ) {
  47. current.children.push( line );
  48. }
  49. }
  50. return tree;
  51. }
  52. var defines = {};
  53. var float_pattern = /( +[\d|\.|\+|\-|e]+)/;
  54. var float3_pattern = /( +[\d|\.|\+|\-|e]+),?( +[\d|\.|\+|\-|e]+),?( +[\d|\.|\+|\-|e]+)/;
  55. var float4_pattern = /( +[\d|\.|\+|\-|e]+),?( +[\d|\.|\+|\-|e]+),?( +[\d|\.|\+|\-|e]+),?( +[\d|\.|\+|\-|e]+)/;
  56. var parseNode = function ( data, parent ) {
  57. // console.log( data );
  58. if ( typeof data === 'string' ) {
  59. if ( /USE/.exec( data ) ) {
  60. if ( /appearance/.exec( data ) ) {
  61. parent.material = defines[ /USE (\w+)/.exec( data )[ 1 ] ].clone();
  62. } else {
  63. var object = defines[ /USE (\w+)/.exec( data )[ 1 ] ].clone();
  64. parent.add( object );
  65. }
  66. }
  67. return;
  68. }
  69. var object = parent;
  70. if ( /Transform/.exec( data.string ) || /Group/.exec( data.string ) ) {
  71. object = new THREE.Object3D();
  72. if ( /DEF/.exec( data.string ) ) {
  73. object.name = /DEF (\w+)/.exec( data.string )[ 1 ];
  74. defines[ object.name ] = object;
  75. }
  76. for ( var i = 0, j = data.children.length; i < j; i ++ ) {
  77. var child = data.children[ i ];
  78. if ( /translation/.exec( child ) ) {
  79. var result = float3_pattern.exec( child );
  80. object.position.set(
  81. parseFloat( result[ 1 ] ),
  82. parseFloat( result[ 2 ] ),
  83. parseFloat( result[ 3 ] )
  84. );
  85. } else if ( /rotation/.exec( child ) ) {
  86. var result = float4_pattern.exec( child );
  87. object.quaternion.set(
  88. parseFloat( result[ 1 ] ),
  89. parseFloat( result[ 2 ] ),
  90. parseFloat( result[ 3 ] ),
  91. parseFloat( result[ 4 ] )
  92. );
  93. } else if ( /scale/.exec( child ) ) {
  94. var result = float3_pattern.exec( child );
  95. object.scale.set(
  96. parseFloat( result[ 1 ] ),
  97. parseFloat( result[ 2 ] ),
  98. parseFloat( result[ 3 ] )
  99. );
  100. }
  101. }
  102. parent.add( object );
  103. } else if ( /Shape/.exec( data.string ) ) {
  104. object = new THREE.Mesh();
  105. if ( /DEF/.exec( data.string ) ) {
  106. object.name = /DEF (\w+)/.exec( data.string )[ 1 ];
  107. defines[ object.name ] = object;
  108. }
  109. parent.add( object );
  110. } else if ( /geometry/.exec( data.string ) ) {
  111. if ( /Box/.exec( data.string ) ) {
  112. var width = 1, height = 1, depth = 1;
  113. for ( var i = 0, j = data.children.length; i < j; i ++ ) {
  114. var child = data.children[ i ];
  115. if ( /size/.exec( child ) ) {
  116. var result = float3_pattern.exec( child );
  117. width = parseFloat( result[ 1 ] );
  118. height = parseFloat( result[ 2 ] );
  119. depth = parseFloat( result[ 3 ] );
  120. }
  121. }
  122. parent.geometry = new THREE.CubeGeometry( width, height, depth );
  123. } else if ( /Cylinder/.exec( data.string ) ) {
  124. var radius = 1, height = 1;
  125. for ( var i = 0, j = data.children.length; i < j; i ++ ) {
  126. var child = data.children[ i ];
  127. if ( /radius/.exec( child ) ) {
  128. radius = parseFloat( float_pattern.exec( child )[ 1 ] );
  129. } else if ( /height/.exec( child ) ) {
  130. height = parseFloat( float_pattern.exec( child )[ 1 ] );
  131. }
  132. }
  133. parent.geometry = new THREE.CylinderGeometry( radius, radius, height );
  134. } else if ( /Cone/.exec( data.string ) ) {
  135. var topRadius = 0, bottomRadius = 1, height = 1;
  136. for ( var i = 0, j = data.children.length; i < j; i ++ ) {
  137. var child = data.children[ i ];
  138. if ( /bottomRadius/.exec( child ) ) {
  139. bottomRadius = parseFloat( float_pattern.exec( child )[ 1 ] );
  140. } else if ( /height/.exec( child ) ) {
  141. height = parseFloat( float_pattern.exec( child )[ 1 ] );
  142. }
  143. }
  144. parent.geometry = new THREE.CylinderGeometry( topRadius, bottomRadius, height );
  145. } else if ( /Sphere/.exec( data.string ) ) {
  146. var result = /radius( +[\d|\.|\+|\-|e]+)/.exec( data.children[ 0 ] );
  147. parent.geometry = new THREE.SphereGeometry( parseFloat( result[ 1 ] ) );
  148. }
  149. return;
  150. } else if ( /appearance/.exec( data.string ) ) {
  151. for ( var i = 0; i < data.children.length; i ++ ) {
  152. var child = data.children[ i ];
  153. if ( /Material/.exec( child.string ) ) {
  154. var material = new THREE.MeshPhongMaterial();
  155. for ( var j = 0; j < child.children.length; j ++ ) {
  156. var parameter = child.children[ j ];
  157. if ( /diffuseColor/.exec( parameter ) ) {
  158. var result = float3_pattern.exec( parameter );
  159. material.color.setRGB(
  160. parseFloat( result[ 1 ] ),
  161. parseFloat( result[ 2 ] ),
  162. parseFloat( result[ 3 ] )
  163. );
  164. } else if ( /emissiveColor/.exec( parameter ) ) {
  165. var result = float3_pattern.exec( parameter );
  166. material.emissive.setRGB(
  167. parseFloat( result[ 1 ] ),
  168. parseFloat( result[ 2 ] ),
  169. parseFloat( result[ 3 ] )
  170. );
  171. } else if ( /specularColor/.exec( parameter ) ) {
  172. var result = float3_pattern.exec( parameter );
  173. material.specular.setRGB(
  174. parseFloat( result[ 1 ] ),
  175. parseFloat( result[ 2 ] ),
  176. parseFloat( result[ 3 ] )
  177. );
  178. } else if ( /transparency/.exec( parameter ) ) {
  179. var result = /( +[\d|\.|\+|\-|e]+)/.exec( parameter );
  180. material.opacity = parseFloat( result[ 1 ] );
  181. material.transparent = true;
  182. }
  183. }
  184. if ( /DEF/.exec( data.string ) ) {
  185. material.name = /DEF (\w+)/.exec( data.string )[ 1 ];
  186. defines[ material.name ] = material;
  187. }
  188. parent.material = material;
  189. }
  190. }
  191. return;
  192. }
  193. for ( var i = 0, l = data.children.length; i < l; i ++ ) {
  194. var child = data.children[ i ];
  195. parseNode( data.children[ i ], object );
  196. }
  197. }
  198. parseNode( getTree( lines ), scene );
  199. };
  200. var scene = new THREE.Scene();
  201. var lines = data.split( '\n' );
  202. var header = lines.shift();
  203. if ( /V1.0/.exec( header ) ) {
  204. parseV1( lines, scene );
  205. } else if ( /V2.0/.exec( header ) ) {
  206. parseV2( lines, scene );
  207. }
  208. return scene;
  209. }
  210. };
  211. THREE.EventDispatcher.prototype.apply( THREE.VRMLLoader.prototype );