canvas_performance.html 8.5 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - sphere</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  17. <script type="text/javascript" src="../src/Three.js"></script>
  18. <script type="text/javascript" src="../src/core/Color.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  22. <script type="text/javascript" src="../src/core/Ray.js"></script>
  23. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  24. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  25. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  26. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  27. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  28. <script type="text/javascript" src="../src/core/Face3.js"></script>
  29. <script type="text/javascript" src="../src/core/Face4.js"></script>
  30. <script type="text/javascript" src="../src/core/UV.js"></script>
  31. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  32. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  33. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  34. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  35. <script type="text/javascript" src="../src/objects/Line.js"></script>
  36. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  37. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  38. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  39. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  40. <script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
  41. <script type="text/javascript" src="../src/animation/Animation.js"></script>
  42. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  43. <script type="text/javascript" src="../src/lights/Light.js"></script>
  44. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  45. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  46. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  47. <script type="text/javascript" src="../src/materials/Material.js"></script>
  48. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  51. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  52. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  53. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  54. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  55. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  56. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  57. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  58. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  59. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  60. <script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
  61. <script type="text/javascript" src="../src/materials/Uniforms.js"></script>
  62. <script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
  63. <script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
  64. <script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
  65. <script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
  66. <script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
  67. <script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
  68. <script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
  69. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  70. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  71. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  72. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  73. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  74. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  75. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  76. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  77. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  78. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  79. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  80. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  81. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  82. <script type="text/javascript" src="js/Stats.js"></script>
  83. <script type="text/javascript">
  84. var container, stats;
  85. var camera, scene, renderer;
  86. var sphere, plane;
  87. var targetRotation = 0;
  88. var targetRotationOnMouseDown = 0;
  89. var mouseX = 0;
  90. var mouseXOnMouseDown = 0;
  91. var windowHalfX = window.innerWidth / 2;
  92. var windowHalfY = window.innerHeight / 2;
  93. init();
  94. /*
  95. var accum = 0, result = 0, results = [], amount = 100;
  96. for ( var i = 0; i < amount; i ++ ) {
  97. var timer = new Date().getTime();
  98. loop();
  99. accum += result = new Date().getTime() - timer;
  100. results.push( result );
  101. }
  102. console.log( results );
  103. console.log( accum / amount );
  104. */
  105. // loop();
  106. setInterval( loop, 1000 / 60 );
  107. function init() {
  108. container = document.createElement( 'div' );
  109. document.body.appendChild( container );
  110. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  111. camera.position.z = 1000;
  112. camera.position.y = 1000;
  113. camera.position.z = 1000;
  114. scene = new THREE.Scene();
  115. // Grid
  116. var geometry = new THREE.Geometry();
  117. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
  118. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
  119. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  120. for ( var i = 0; i <= 10; i ++ ) {
  121. var line = new THREE.Line( geometry, material );
  122. line.position.z = ( i * 100 ) - 500;
  123. scene.addObject( line );
  124. var line = new THREE.Line( geometry, material );
  125. line.position.x = ( i * 100 ) - 500;
  126. line.rotation.y = 90 * Math.PI / 180;
  127. scene.addObject( line );
  128. }
  129. // Spheres
  130. geometry = new Sphere( 100, 26, 18 );
  131. material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } );
  132. for ( var i = 0; i < 20; i ++ ) {
  133. sphere = new THREE.Mesh( geometry, material );
  134. sphere.overdraw = true;
  135. sphere.position.x = ( i % 5 ) * 200 - 400;
  136. sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
  137. scene.addObject( sphere );
  138. }
  139. // Lights
  140. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  141. scene.addLight( ambientLight );
  142. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  143. directionalLight.position.x = 0;
  144. directionalLight.position.y = 1;
  145. directionalLight.position.z = 0;
  146. scene.addLight( directionalLight );
  147. var pointLight = new THREE.PointLight( 0xff0000, 1 );
  148. scene.addLight( pointLight );
  149. renderer = new THREE.CanvasRenderer();
  150. renderer.setSize( window.innerWidth, window.innerHeight );
  151. container.appendChild( renderer.domElement );
  152. stats = new Stats();
  153. stats.domElement.style.position = 'absolute';
  154. stats.domElement.style.top = '0px';
  155. container.appendChild(stats.domElement);
  156. }
  157. //
  158. function loop() {
  159. renderer.render( scene, camera );
  160. stats.update();
  161. }
  162. </script>
  163. </body>
  164. </html>