webgl_particles_sprites.html 5.0 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - particles - sprites - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000000;
  9. margin: 0px;
  10. overflow: hidden;
  11. font-family:Monospace;
  12. font-size:13px;
  13. text-align:center;
  14. font-weight: bold;
  15. text-align:center;
  16. }
  17. a {
  18. color:#0078ff;
  19. }
  20. #info {
  21. color:#fff;
  22. position: absolute;
  23. top: 0px; width: 100%;
  24. padding: 5px;
  25. z-index:100;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info">
  31. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl particle sprites example -
  32. snowflakes by <a href="http://en.wikipedia.org/wiki/File:Sketch_of_snow_crystal_by_Ren%C3%A9_Descartes.jpg">Ren&eacute; Descartes</a>
  33. </div>
  34. <script type="text/javascript" src="../build/ThreeExtras.js"></script>
  35. <script type="text/javascript" src="js/Stats.js"></script>
  36. <script type="text/javascript">
  37. if ( ! THREE.Detector.webgl ) THREE.Detector.addGetWebGLMessage();
  38. var container, stats;
  39. var camera, scene, renderer, particles, geometry, materials = [], parameters, i, h, color, sprite, size;
  40. var mouseX = 0, mouseY = 0;
  41. var windowHalfX = window.innerWidth / 2;
  42. var windowHalfY = window.innerHeight / 2;
  43. init();
  44. setInterval( loop, 1000 / 60 );
  45. function init() {
  46. container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new THREE.Camera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
  49. camera.position.z = 1000;
  50. scene = new THREE.Scene();
  51. scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );
  52. geometry = new THREE.Geometry();
  53. sprite1 = ImageUtils.loadTexture( "textures/sprites/snowflake1.png" );
  54. sprite2 = ImageUtils.loadTexture( "textures/sprites/snowflake2.png" );
  55. sprite3 = ImageUtils.loadTexture( "textures/sprites/snowflake3.png" );
  56. sprite4 = ImageUtils.loadTexture( "textures/sprites/snowflake4.png" );
  57. sprite5 = ImageUtils.loadTexture( "textures/sprites/snowflake5.png" );
  58. for ( i = 0; i < 2000; i++ ) {
  59. vector = new THREE.Vector3( Math.random() * 2000 - 1000, Math.random() * 2000 - 1000, Math.random() * 2000 - 1000 );
  60. geometry.vertices.push( new THREE.Vertex( vector ) );
  61. }
  62. parameters = [ [ [1.0, 0.2, 1.0], sprite2, 20 ], [ [0.95, 0.1, 1], sprite3, 15 ], [ [0.90, 0.05, 1], sprite1, 10 ], [ [0.85, 0, 0.8], sprite5, 8 ], [ [0.80, 0, 0.7], sprite4, 5 ],
  63. ];
  64. for ( i = 0; i < parameters.length; i++ ) {
  65. color = parameters[i][0];
  66. sprite = parameters[i][1];
  67. size = parameters[i][2];
  68. materials[i] = new THREE.ParticleBasicMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depth_test: false } );
  69. materials[i].color.setHSV( color[0], color[1], color[2] );
  70. particles = new THREE.ParticleSystem( geometry, materials[i] );
  71. particles.rotation.x = Math.random() * 6;
  72. particles.rotation.y = Math.random() * 6;
  73. particles.rotation.z = Math.random() * 6;
  74. scene.addObject( particles );
  75. }
  76. renderer = new THREE.WebGLRenderer( { clearAlpha: 1 });
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. container.appendChild( renderer.domElement );
  79. stats = new Stats();
  80. stats.domElement.style.position = 'absolute';
  81. stats.domElement.style.top = '0px';
  82. container.appendChild( stats.domElement );
  83. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  84. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  85. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  86. }
  87. function onDocumentMouseMove( event ) {
  88. mouseX = event.clientX - windowHalfX;
  89. mouseY = event.clientY - windowHalfY;
  90. }
  91. function onDocumentTouchStart( event ) {
  92. if ( event.touches.length == 1 ) {
  93. event.preventDefault();
  94. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  95. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  96. }
  97. }
  98. function onDocumentTouchMove( event ) {
  99. if ( event.touches.length == 1 ) {
  100. event.preventDefault();
  101. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  102. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  103. }
  104. }
  105. function loop() {
  106. var time = new Date().getTime() * 0.00005;
  107. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  108. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  109. for( i = 0; i < scene.objects.length; i++ ) {
  110. scene.objects[i].rotation.y = time * ( i < 4 ? i+1 : - (i+1) );
  111. }
  112. for( i = 0; i < materials.length; i++ ) {
  113. color = parameters[i][0];
  114. h = ( 360 * ( color[0] + time ) % 360 ) / 360;
  115. materials[i].color.setHSV( h, color[1], color[2] );
  116. }
  117. renderer.render( scene, camera );
  118. stats.update();
  119. }
  120. </script>
  121. </body>
  122. </html>