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- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * Port of greggman's ThreeD version of marching cubes to Three.js
- * http://webglsamples.googlecode.com/hg/blob/blob.html
- */
- THREE.MarchingCubes = function ( resolution, material, enableUvs, enableColors ) {
- THREE.ImmediateRenderObject.call( this, material );
- this.enableUvs = enableUvs !== undefined ? enableUvs : false;
- this.enableColors = enableColors !== undefined ? enableColors : false;
- // functions have to be object properties
- // prototype functions kill performance
- // (tested and it was 4x slower !!!)
- this.init = function ( resolution ) {
- this.resolution = resolution;
- // parameters
- this.isolation = 80.0;
- // size of field, 32 is pushing it in Javascript :)
- this.size = resolution;
- this.size2 = this.size * this.size;
- this.size3 = this.size2 * this.size;
- this.halfsize = this.size / 2.0;
- // deltas
- this.delta = 2.0 / this.size;
- this.yd = this.size;
- this.zd = this.size2;
- this.field = new Float32Array( this.size3 );
- this.normal_cache = new Float32Array( this.size3 * 3 );
- // temp buffers used in polygonize
- this.vlist = new Float32Array( 12 * 3 );
- this.nlist = new Float32Array( 12 * 3 );
- // immediate render mode simulator
- this.maxCount = 4096; // TODO: find the fastest size for this buffer
- this.count = 0;
- this.hasPositions = false;
- this.hasNormals = false;
- this.hasColors = false;
- this.hasUvs = false;
- this.positionArray = new Float32Array( this.maxCount * 3 );
- this.normalArray = new Float32Array( this.maxCount * 3 );
- if ( this.enableUvs ) {
- this.uvArray = new Float32Array( this.maxCount * 2 );
- }
- if ( this.enableColors ) {
- this.colorArray = new Float32Array( this.maxCount * 3 );
- }
- };
- ///////////////////////
- // Polygonization
- ///////////////////////
- this.lerp = function( a, b, t ) {
- return a + ( b - a ) * t;
- };
- this.VIntX = function( q, pout, nout, offset, isol, x, y, z, valp1, valp2 ) {
- var mu = ( isol - valp1 ) / ( valp2 - valp1 ),
- nc = this.normal_cache;
- pout[ offset ] = x + mu * this.delta;
- pout[ offset + 1 ] = y;
- pout[ offset + 2 ] = z;
- nout[ offset ] = this.lerp( nc[ q ], nc[ q + 3 ], mu );
- nout[ offset + 1 ] = this.lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
- nout[ offset + 2 ] = this.lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
- };
- this.VIntY = function( q, pout, nout, offset, isol, x, y, z, valp1, valp2 ) {
- var mu = ( isol - valp1 ) / ( valp2 - valp1 ),
- nc = this.normal_cache;
- pout[ offset ] = x;
- pout[ offset + 1 ] = y + mu * this.delta;
- pout[ offset + 2 ] = z;
- var q2 = q + this.yd * 3;
- nout[ offset ] = this.lerp( nc[ q ], nc[ q2 ], mu );
- nout[ offset + 1 ] = this.lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
- nout[ offset + 2 ] = this.lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
- };
- this.VIntZ = function( q, pout, nout, offset, isol, x, y, z, valp1, valp2 ) {
- var mu = ( isol - valp1 ) / ( valp2 - valp1 ),
- nc = this.normal_cache;
- pout[ offset ] = x;
- pout[ offset + 1 ] = y;
- pout[ offset + 2 ] = z + mu * this.delta;
- var q2 = q + this.zd * 3;
- nout[ offset ] = this.lerp( nc[ q ], nc[ q2 ], mu );
- nout[ offset + 1 ] = this.lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
- nout[ offset + 2 ] = this.lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
- };
- this.compNorm = function( q ) {
- var q3 = q * 3;
- if ( this.normal_cache[ q3 ] === 0.0 ) {
- this.normal_cache[ q3 ] = this.field[ q - 1 ] - this.field[ q + 1 ];
- this.normal_cache[ q3 + 1 ] = this.field[ q - this.yd ] - this.field[ q + this.yd ];
- this.normal_cache[ q3 + 2 ] = this.field[ q - this.zd ] - this.field[ q + this.zd ];
- }
- };
- // Returns total number of triangles. Fills triangles.
- // (this is where most of time is spent - it's inner work of O(n3) loop )
- this.polygonize = function( fx, fy, fz, q, isol, renderCallback ) {
- // cache indices
- var q1 = q + 1,
- qy = q + this.yd,
- qz = q + this.zd,
- q1y = q1 + this.yd,
- q1z = q1 + this.zd,
- qyz = q + this.yd + this.zd,
- q1yz = q1 + this.yd + this.zd;
- var cubeindex = 0,
- field0 = this.field[ q ],
- field1 = this.field[ q1 ],
- field2 = this.field[ qy ],
- field3 = this.field[ q1y ],
- field4 = this.field[ qz ],
- field5 = this.field[ q1z ],
- field6 = this.field[ qyz ],
- field7 = this.field[ q1yz ];
- if ( field0 < isol ) cubeindex |= 1;
- if ( field1 < isol ) cubeindex |= 2;
- if ( field2 < isol ) cubeindex |= 8;
- if ( field3 < isol ) cubeindex |= 4;
- if ( field4 < isol ) cubeindex |= 16;
- if ( field5 < isol ) cubeindex |= 32;
- if ( field6 < isol ) cubeindex |= 128;
- if ( field7 < isol ) cubeindex |= 64;
- // if cube is entirely in/out of the surface - bail, nothing to draw
- var bits = THREE.edgeTable[ cubeindex ];
- if ( bits === 0 ) return 0;
- var d = this.delta,
- fx2 = fx + d,
- fy2 = fy + d,
- fz2 = fz + d;
- // top of the cube
- if ( bits & 1 ) {
- this.compNorm( q );
- this.compNorm( q1 );
- this.VIntX( q * 3, this.vlist, this.nlist, 0, isol, fx, fy, fz, field0, field1 );
- }
- if ( bits & 2 ) {
- this.compNorm( q1 );
- this.compNorm( q1y );
- this.VIntY( q1 * 3, this.vlist, this.nlist, 3, isol, fx2, fy, fz, field1, field3 );
- }
- if ( bits & 4 ) {
- this.compNorm( qy );
- this.compNorm( q1y );
- this.VIntX( qy * 3, this.vlist, this.nlist, 6, isol, fx, fy2, fz, field2, field3 );
- }
- if ( bits & 8 ) {
- this.compNorm( q );
- this.compNorm( qy );
- this.VIntY( q * 3, this.vlist, this.nlist, 9, isol, fx, fy, fz, field0, field2 );
- }
- // bottom of the cube
- if ( bits & 16 ) {
- this.compNorm( qz );
- this.compNorm( q1z );
- this.VIntX( qz * 3, this.vlist, this.nlist, 12, isol, fx, fy, fz2, field4, field5 );
- }
- if ( bits & 32 ) {
- this.compNorm( q1z );
- this.compNorm( q1yz );
- this.VIntY( q1z * 3, this.vlist, this.nlist, 15, isol, fx2, fy, fz2, field5, field7 );
- }
- if ( bits & 64 ) {
- this.compNorm( qyz );
- this.compNorm( q1yz );
- this.VIntX( qyz * 3, this.vlist, this.nlist, 18, isol, fx, fy2, fz2, field6, field7 );
- }
- if ( bits & 128 ) {
- this.compNorm( qz );
- this.compNorm( qyz );
- this.VIntY( qz * 3, this.vlist, this.nlist, 21, isol, fx, fy, fz2, field4, field6 );
- }
- // vertical lines of the cube
- if ( bits & 256 ) {
- this.compNorm( q );
- this.compNorm( qz );
- this.VIntZ( q * 3, this.vlist, this.nlist, 24, isol, fx, fy, fz, field0, field4 );
- }
- if ( bits & 512 ) {
- this.compNorm( q1 );
- this.compNorm( q1z );
- this.VIntZ( q1 * 3, this.vlist, this.nlist, 27, isol, fx2, fy, fz, field1, field5 );
- }
- if ( bits & 1024 ) {
- this.compNorm( q1y );
- this.compNorm( q1yz );
- this.VIntZ( q1y * 3, this.vlist, this.nlist, 30, isol, fx2, fy2, fz, field3, field7 );
- }
- if ( bits & 2048 ) {
- this.compNorm( qy );
- this.compNorm( qyz );
- this.VIntZ( qy * 3, this.vlist, this.nlist, 33, isol, fx, fy2, fz, field2, field6 );
- }
- cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
- var o1, o2, o3, numtris = 0, i = 0;
- // here is where triangles are created
- while ( THREE.triTable[ cubeindex + i ] != - 1 ) {
- o1 = cubeindex + i;
- o2 = o1 + 1;
- o3 = o1 + 2;
- this.posnormtriv( this.vlist, this.nlist,
- 3 * THREE.triTable[ o1 ],
- 3 * THREE.triTable[ o2 ],
- 3 * THREE.triTable[ o3 ],
- renderCallback );
- i += 3;
- numtris ++;
- }
- return numtris;
- };
- /////////////////////////////////////
- // Immediate render mode simulator
- /////////////////////////////////////
- this.posnormtriv = function( pos, norm, o1, o2, o3, renderCallback ) {
- var c = this.count * 3;
- // positions
- this.positionArray[ c ] = pos[ o1 ];
- this.positionArray[ c + 1 ] = pos[ o1 + 1 ];
- this.positionArray[ c + 2 ] = pos[ o1 + 2 ];
- this.positionArray[ c + 3 ] = pos[ o2 ];
- this.positionArray[ c + 4 ] = pos[ o2 + 1 ];
- this.positionArray[ c + 5 ] = pos[ o2 + 2 ];
- this.positionArray[ c + 6 ] = pos[ o3 ];
- this.positionArray[ c + 7 ] = pos[ o3 + 1 ];
- this.positionArray[ c + 8 ] = pos[ o3 + 2 ];
- // normals
- this.normalArray[ c ] = norm[ o1 ];
- this.normalArray[ c + 1 ] = norm[ o1 + 1 ];
- this.normalArray[ c + 2 ] = norm[ o1 + 2 ];
- this.normalArray[ c + 3 ] = norm[ o2 ];
- this.normalArray[ c + 4 ] = norm[ o2 + 1 ];
- this.normalArray[ c + 5 ] = norm[ o2 + 2 ];
- this.normalArray[ c + 6 ] = norm[ o3 ];
- this.normalArray[ c + 7 ] = norm[ o3 + 1 ];
- this.normalArray[ c + 8 ] = norm[ o3 + 2 ];
- // uvs
- if ( this.enableUvs ) {
- var d = this.count * 2;
- this.uvArray[ d ] = pos[ o1 ];
- this.uvArray[ d + 1 ] = pos[ o1 + 2 ];
- this.uvArray[ d + 2 ] = pos[ o2 ];
- this.uvArray[ d + 3 ] = pos[ o2 + 2 ];
- this.uvArray[ d + 4 ] = pos[ o3 ];
- this.uvArray[ d + 5 ] = pos[ o3 + 2 ];
- }
- // colors
- if ( this.enableColors ) {
- this.colorArray[ c ] = pos[ o1 ];
- this.colorArray[ c + 1 ] = pos[ o1 + 1 ];
- this.colorArray[ c + 2 ] = pos[ o1 + 2 ];
- this.colorArray[ c + 3 ] = pos[ o2 ];
- this.colorArray[ c + 4 ] = pos[ o2 + 1 ];
- this.colorArray[ c + 5 ] = pos[ o2 + 2 ];
- this.colorArray[ c + 6 ] = pos[ o3 ];
- this.colorArray[ c + 7 ] = pos[ o3 + 1 ];
- this.colorArray[ c + 8 ] = pos[ o3 + 2 ];
- }
- this.count += 3;
- if ( this.count >= this.maxCount - 3 ) {
- this.hasPositions = true;
- this.hasNormals = true;
- if ( this.enableUvs ) {
- this.hasUvs = true;
- }
- if ( this.enableColors ) {
- this.hasColors = true;
- }
- renderCallback( this );
- }
- };
- this.begin = function( ) {
- this.count = 0;
- this.hasPositions = false;
- this.hasNormals = false;
- this.hasUvs = false;
- this.hasColors = false;
- };
- this.end = function( renderCallback ) {
- if ( this.count === 0 ) return;
- for ( var i = this.count * 3; i < this.positionArray.length; i ++ ) {
- this.positionArray[ i ] = 0.0;
- }
- this.hasPositions = true;
- this.hasNormals = true;
- if ( this.enableUvs ) {
- this.hasUvs = true;
- }
- if ( this.enableColors ) {
- this.hasColors = true;
- }
- renderCallback( this );
- };
- /////////////////////////////////////
- // Metaballs
- /////////////////////////////////////
- // Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
- // a fixed distance, determined by strength and subtract.
- this.addBall = function( ballx, bally, ballz, strength, subtract ) {
- // Let's solve the equation to find the radius:
- // 1.0 / (0.000001 + radius^2) * strength - subtract = 0
- // strength / (radius^2) = subtract
- // strength = subtract * radius^2
- // radius^2 = strength / subtract
- // radius = sqrt(strength / subtract)
- var radius = this.size * Math.sqrt( strength / subtract ),
- zs = ballz * this.size,
- ys = bally * this.size,
- xs = ballx * this.size;
- var min_z = Math.floor( zs - radius ); if ( min_z < 1 ) min_z = 1;
- var max_z = Math.floor( zs + radius ); if ( max_z > this.size - 1 ) max_z = this.size - 1;
- var min_y = Math.floor( ys - radius ); if ( min_y < 1 ) min_y = 1;
- var max_y = Math.floor( ys + radius ); if ( max_y > this.size - 1 ) max_y = this.size - 1;
- var min_x = Math.floor( xs - radius ); if ( min_x < 1 ) min_x = 1;
- var max_x = Math.floor( xs + radius ); if ( max_x > this.size - 1 ) max_x = this.size - 1;
- // Don't polygonize in the outer layer because normals aren't
- // well-defined there.
- var x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
- for ( z = min_z; z < max_z; z ++ ) {
- z_offset = this.size2 * z,
- fz = z / this.size - ballz,
- fz2 = fz * fz;
- for ( y = min_y; y < max_y; y ++ ) {
- y_offset = z_offset + this.size * y;
- fy = y / this.size - bally;
- fy2 = fy * fy;
- for ( x = min_x; x < max_x; x ++ ) {
- fx = x / this.size - ballx;
- val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
- if ( val > 0.0 ) this.field[ y_offset + x ] += val;
- }
- }
- }
- };
- this.addPlaneX = function( strength, subtract ) {
- var x, y, z, xx, val, xdiv, cxy,
- // cache attribute lookups
- size = this.size,
- yd = this.yd,
- zd = this.zd,
- field = this.field,
- dist = size * Math.sqrt( strength / subtract );
- if ( dist > size ) dist = size;
- for ( x = 0; x < dist; x ++ ) {
- xdiv = x / size;
- xx = xdiv * xdiv;
- val = strength / ( 0.0001 + xx ) - subtract;
- if ( val > 0.0 ) {
- for ( y = 0; y < size; y ++ ) {
- cxy = x + y * yd;
- for ( z = 0; z < size; z ++ ) {
- field[ zd * z + cxy ] += val;
- }
- }
- }
- }
- };
- this.addPlaneY = function( strength, subtract ) {
- var x, y, z, yy, val, ydiv, cy, cxy,
- // cache attribute lookups
- size = this.size,
- yd = this.yd,
- zd = this.zd,
- field = this.field,
- dist = size * Math.sqrt( strength / subtract );
- if ( dist > size ) dist = size;
- for ( y = 0; y < dist; y ++ ) {
- ydiv = y / size;
- yy = ydiv * ydiv;
- val = strength / ( 0.0001 + yy ) - subtract;
- if ( val > 0.0 ) {
- cy = y * yd;
- for ( x = 0; x < size; x ++ ) {
- cxy = cy + x;
- for ( z = 0; z < size; z ++ )
- field[ zd * z + cxy ] += val;
- }
- }
- }
- };
- this.addPlaneZ = function( strength, subtract ) {
- var x, y, z, zz, val, zdiv, cz, cyz,
- // cache attribute lookups
- size = this.size,
- yd = this.yd,
- zd = this.zd,
- field = this.field,
- dist = size * Math.sqrt( strength / subtract );
- if ( dist > size ) dist = size;
- for ( z = 0; z < dist; z ++ ) {
- zdiv = z / size;
- zz = zdiv * zdiv;
- val = strength / ( 0.0001 + zz ) - subtract;
- if ( val > 0.0 ) {
- cz = zd * z;
- for ( y = 0; y < size; y ++ ) {
- cyz = cz + y * yd;
- for ( x = 0; x < size; x ++ )
- field[ cyz + x ] += val;
- }
- }
- }
- };
- /////////////////////////////////////
- // Updates
- /////////////////////////////////////
- this.reset = function () {
- var i;
- // wipe the normal cache
- for ( i = 0; i < this.size3; i ++ ) {
- this.normal_cache[ i * 3 ] = 0.0;
- this.field[ i ] = 0.0;
- }
- };
- this.render = function ( renderCallback ) {
- this.begin();
- // Triangulate. Yeah, this is slow.
- var smin2 = this.size - 2;
- for ( var z = 1; z < smin2; z ++ ) {
- var z_offset = this.size2 * z;
- var fz = ( z - this.halfsize ) / this.halfsize; //+ 1
- for ( var y = 1; y < smin2; y ++ ) {
- var y_offset = z_offset + this.size * y;
- var fy = ( y - this.halfsize ) / this.halfsize; //+ 1
- for ( var x = 1; x < smin2; x ++ ) {
- var fx = ( x - this.halfsize ) / this.halfsize; //+ 1
- var q = y_offset + x;
- this.polygonize( fx, fy, fz, q, this.isolation, renderCallback );
- }
- }
- }
- this.end( renderCallback );
- };
- this.generateGeometry = function() {
- var start = 0, geo = new THREE.Geometry();
- var normals = [];
- var geo_callback = function( object ) {
- var i, x, y, z, vertex, normal,
- face, a, b, c, na, nb, nc, nfaces;
- for ( i = 0; i < object.count; i ++ ) {
- a = i * 3;
- b = a + 1;
- c = a + 2;
- x = object.positionArray[ a ];
- y = object.positionArray[ b ];
- z = object.positionArray[ c ];
- vertex = new THREE.Vector3( x, y, z );
- x = object.normalArray[ a ];
- y = object.normalArray[ b ];
- z = object.normalArray[ c ];
- normal = new THREE.Vector3( x, y, z );
- normal.normalize();
- geo.vertices.push( vertex );
- normals.push( normal );
- }
- nfaces = object.count / 3;
- for ( i = 0; i < nfaces; i ++ ) {
- a = ( start + i ) * 3;
- b = a + 1;
- c = a + 2;
- na = normals[ a ];
- nb = normals[ b ];
- nc = normals[ c ];
- face = new THREE.Face3( a, b, c, [ na, nb, nc ] );
- geo.faces.push( face );
- }
- start += nfaces;
- object.count = 0;
- };
- this.render( geo_callback );
- // console.log( "generated " + geo.faces.length + " triangles" );
- return geo;
- };
- this.init( resolution );
- };
- THREE.MarchingCubes.prototype = Object.create( THREE.ImmediateRenderObject.prototype );
- THREE.MarchingCubes.prototype.constructor = THREE.MarchingCubes;
- /////////////////////////////////////
- // Marching cubes lookup tables
- /////////////////////////////////////
- // These tables are straight from Paul Bourke's page:
- // http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
- // who in turn got them from Cory Gene Bloyd.
- THREE.edgeTable = new Int32Array( [
- 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
- 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
- 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
- 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
- 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
- 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
- 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
- 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
- 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
- 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
- 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
- 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
- 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
- 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
- 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
- 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
- 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
- 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
- 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
- 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
- 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
- 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
- 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
- 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
- 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
- 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
- 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
- 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
- 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
- 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
- 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
- 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
- THREE.triTable = new Int32Array( [
- - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
- 8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
- 3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
- 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
- 4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
- 9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
- 10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
- 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
- 5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
- 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
- 2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
- 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,
- 11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,
- 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,
- 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,
- 11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,
- 2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,
- 6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
- 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,
- 6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
- 6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,
- 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,
- 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,
- 3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
- 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,
- 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,
- 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
- 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,
- 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,
- 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,
- 10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
- 1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,
- 0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,
- 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
- 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,
- 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,
- 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,
- 3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,
- 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,
- 10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
- 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,
- 7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
- 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,
- 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,
- 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,
- 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,
- 0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,
- 7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,
- 7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,
- 10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,
- 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,
- 7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,
- 6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,
- 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,
- 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,
- 8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,
- 1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,
- 10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,
- 10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,
- 9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,
- 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,
- 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,
- 7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,
- 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,
- 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,
- 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,
- 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,
- 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,
- 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,
- 6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,
- 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,
- 6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,
- 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,
- 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,
- 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,
- 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,
- 9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,
- 1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,
- 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,
- 0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,
- 11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,
- 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,
- 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,
- 2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,
- 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,
- 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,
- 1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,
- 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,
- 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,
- 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,
- 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
- 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
- 9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
- 5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
- 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
- 8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
- 9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
- 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
- 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
- 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
- 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
- 11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
- 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
- 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
- 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
- 1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
- 4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
- 0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
- 1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- 0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
- - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
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