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- /**
- * @author alteredq / http://alteredqualia.com/
- * @authod mrdoob / http://mrdoob.com/
- * @authod arodic / http://aleksandarrodic.com/
- * @authod fonserbc / http://fonserbc.github.io/
- *
- * Off-axis stereoscopic effect based on http://paulbourke.net/stereographics/stereorender/
- */
- THREE.StereoEffect = function ( renderer ) {
- // API
- var scope = this;
- this.eyeSeparation = 3;
- this.focalLength = 15; // Distance to the non-parallax or projection plane
- Object.defineProperties( this, {
- separation: {
- get: function () {
- return scope.eyeSeparation;
- },
- set: function ( value ) {
- console.warn( 'THREE.StereoEffect: .separation is now .eyeSeparation.' );
- scope.eyeSeparation = value;
- }
- },
- targetDistance: {
- get: function () {
- return scope.focalLength;
- },
- set: function ( value ) {
- console.warn( 'THREE.StereoEffect: .targetDistance is now .focalLength.' );
- scope.focalLength = value;
- }
- }
- } );
- // internals
- var _width, _height;
- var _position = new THREE.Vector3();
- var _quaternion = new THREE.Quaternion();
- var _scale = new THREE.Vector3();
- var _cameraL = new THREE.PerspectiveCamera();
- var _cameraR = new THREE.PerspectiveCamera();
- var _fov;
- var _outer, _inner, _top, _bottom;
- var _ndfl, _halfFocalWidth, _halfFocalHeight;
- var _innerFactor, _outerFactor;
- // initialization
- renderer.autoClear = false;
- this.setSize = function ( width, height ) {
- _width = width / 2;
- _height = height;
- renderer.setSize( width, height );
- };
- this.render = function ( scene, camera ) {
- scene.updateMatrixWorld();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- camera.matrixWorld.decompose( _position, _quaternion, _scale );
- // Effective fov of the camera
- _fov = THREE.Math.radToDeg( 2 * Math.atan( Math.tan( THREE.Math.degToRad( camera.fov ) * 0.5 ) / camera.zoom ) );
- _ndfl = camera.near / this.focalLength;
- _halfFocalHeight = Math.tan( THREE.Math.degToRad( _fov ) * 0.5 ) * this.focalLength;
- _halfFocalWidth = _halfFocalHeight * 0.5 * camera.aspect;
- _top = _halfFocalHeight * _ndfl;
- _bottom = - _top;
- _innerFactor = ( _halfFocalWidth + this.eyeSeparation / 2.0 ) / ( _halfFocalWidth * 2.0 );
- _outerFactor = 1.0 - _innerFactor;
- _outer = _halfFocalWidth * 2.0 * _ndfl * _outerFactor;
- _inner = _halfFocalWidth * 2.0 * _ndfl * _innerFactor;
- // left
- _cameraL.projectionMatrix.makeFrustum(
- - _outer,
- _inner,
- _bottom,
- _top,
- camera.near,
- camera.far
- );
- _cameraL.position.copy( _position );
- _cameraL.quaternion.copy( _quaternion );
- _cameraL.translateX( - this.eyeSeparation / 2.0 );
- // right
- _cameraR.projectionMatrix.makeFrustum(
- - _inner,
- _outer,
- _bottom,
- _top,
- camera.near,
- camera.far
- );
- _cameraR.position.copy( _position );
- _cameraR.quaternion.copy( _quaternion );
- _cameraR.translateX( this.eyeSeparation / 2.0 );
- //
- renderer.clear();
- renderer.enableScissorTest( true );
- renderer.setScissor( 0, 0, _width, _height );
- renderer.setViewport( 0, 0, _width, _height );
- renderer.render( scene, _cameraL );
- renderer.setScissor( _width, 0, _width, _height );
- renderer.setViewport( _width, 0, _width, _height );
- renderer.render( scene, _cameraR );
- renderer.enableScissorTest( false );
- };
- };
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