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- /**
- * @author dmarcos / https://github.com/dmarcos
- * @author mrdoob / http://mrdoob.com
- *
- * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
- *
- * Firefox: http://mozvr.com/downloads/
- * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
- *
- */
- THREE.VREffect = function ( renderer, onError ) {
- var vrHMD;
- var eyeTranslationL, eyeFOVL;
- var eyeTranslationR, eyeFOVR;
- function gotVRDevices( devices ) {
- for ( var i = 0; i < devices.length; i ++ ) {
- if ( devices[ i ] instanceof HMDVRDevice ) {
- vrHMD = devices[ i ];
- if ( vrHMD.getEyeParameters !== undefined ) {
- var eyeParamsL = vrHMD.getEyeParameters( 'left' );
- var eyeParamsR = vrHMD.getEyeParameters( 'right' );
- eyeTranslationL = eyeParamsL.eyeTranslation;
- eyeTranslationR = eyeParamsR.eyeTranslation;
- eyeFOVL = eyeParamsL.recommendedFieldOfView;
- eyeFOVR = eyeParamsR.recommendedFieldOfView;
- } else {
- // TODO: This is an older code path and not spec compliant.
- // It should be removed at some point in the near future.
- eyeTranslationL = vrHMD.getEyeTranslation( 'left' );
- eyeTranslationR = vrHMD.getEyeTranslation( 'right' );
- eyeFOVL = vrHMD.getRecommendedEyeFieldOfView( 'left' );
- eyeFOVR = vrHMD.getRecommendedEyeFieldOfView( 'right' );
- }
- break; // We keep the first we encounter
- }
- }
- if ( vrHMD === undefined ) {
- if ( onError ) onError( 'HMD not available' );
- }
- }
- if ( navigator.getVRDevices ) {
- navigator.getVRDevices().then( gotVRDevices );
- }
- //
- this.scale = 1;
- this.setSize = function( width, height ) {
- renderer.setSize( width, height );
- };
- // fullscreen
- var isFullscreen = false;
- var canvas = renderer.domElement;
- var fullscreenchange = canvas.mozRequestFullScreen ? 'mozfullscreenchange' : 'webkitfullscreenchange';
- document.addEventListener( fullscreenchange, function ( event ) {
- isFullscreen = document.mozFullScreenElement || document.webkitFullscreenElement;
- }, false );
- this.setFullScreen = function ( boolean ) {
- if ( vrHMD === undefined ) return;
- if ( isFullscreen === boolean ) return;
- if ( canvas.mozRequestFullScreen ) {
- canvas.mozRequestFullScreen( { vrDisplay: vrHMD } );
- } else if ( canvas.webkitRequestFullscreen ) {
- canvas.webkitRequestFullscreen( { vrDisplay: vrHMD } );
- }
- };
- // render
- var cameraL = new THREE.PerspectiveCamera();
- var cameraR = new THREE.PerspectiveCamera();
- this.render = function ( scene, camera ) {
- if ( vrHMD ) {
- var sceneL, sceneR;
- if ( Array.isArray( scene ) ) {
- sceneL = scene[ 0 ];
- sceneR = scene[ 1 ];
- } else {
- sceneL = scene;
- sceneR = scene;
- }
- var size = renderer.getSize();
- size.width /= 2;
- renderer.enableScissorTest( true );
- renderer.clear();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far );
- cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far );
- camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
- camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
- cameraL.translateX( eyeTranslationL.x * this.scale );
- cameraR.translateX( eyeTranslationR.x * this.scale );
- // render left eye
- renderer.setViewport( 0, 0, size.width, size.height );
- renderer.setScissor( 0, 0, size.width, size.height );
- renderer.render( sceneL, cameraL );
- // render right eye
- renderer.setViewport( size.width, 0, size.width, size.height );
- renderer.setScissor( size.width, 0, size.width, size.height );
- renderer.render( sceneR, cameraR );
- renderer.enableScissorTest( false );
- return;
- }
- // Regular render mode if not HMD
- if ( Array.isArray( scene ) ) scene = scene[ 0 ];
- renderer.render( scene, camera );
- };
- //
- function fovToNDCScaleOffset( fov ) {
- var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
- var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
- var pyscale = 2.0 / ( fov.upTan + fov.downTan );
- var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
- return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
- }
- function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
- rightHanded = rightHanded === undefined ? true : rightHanded;
- zNear = zNear === undefined ? 0.01 : zNear;
- zFar = zFar === undefined ? 10000.0 : zFar;
- var handednessScale = rightHanded ? - 1.0 : 1.0;
- // start with an identity matrix
- var mobj = new THREE.Matrix4();
- var m = mobj.elements;
- // and with scale/offset info for normalized device coords
- var scaleAndOffset = fovToNDCScaleOffset( fov );
- // X result, map clip edges to [-w,+w]
- m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
- m[ 0 * 4 + 1 ] = 0.0;
- m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
- m[ 0 * 4 + 3 ] = 0.0;
- // Y result, map clip edges to [-w,+w]
- // Y offset is negated because this proj matrix transforms from world coords with Y=up,
- // but the NDC scaling has Y=down (thanks D3D?)
- m[ 1 * 4 + 0 ] = 0.0;
- m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
- m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
- m[ 1 * 4 + 3 ] = 0.0;
- // Z result (up to the app)
- m[ 2 * 4 + 0 ] = 0.0;
- m[ 2 * 4 + 1 ] = 0.0;
- m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
- m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
- // W result (= Z in)
- m[ 3 * 4 + 0 ] = 0.0;
- m[ 3 * 4 + 1 ] = 0.0;
- m[ 3 * 4 + 2 ] = handednessScale;
- m[ 3 * 4 + 3 ] = 0.0;
- mobj.transpose();
- return mobj;
- }
- function fovToProjection( fov, rightHanded, zNear, zFar ) {
- var DEG2RAD = Math.PI / 180.0;
- var fovPort = {
- upTan: Math.tan( fov.upDegrees * DEG2RAD ),
- downTan: Math.tan( fov.downDegrees * DEG2RAD ),
- leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
- rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
- };
- return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
- }
- };
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