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|
- /**
- * SEA3D SDK
- * @author Sunag / http://www.sunag.com.br/
- */
- var SEA3D = { VERSION : 17000 }
- SEA3D.getVersion = function() {
- // Max = 16777215 - VVSSBB | V = Version | S = Subversion | B = Buildversion
- var v = SEA3D.VERSION.toString(), l = v.length;
- return v.substring( 0, l - 4 ) + "." + v.substring( l - 4, l - 3 ) + "." + v.substring( l - 3, l - 2 ) + "." + parseFloat( v.substring( l - 2, l ) ).toString();
- }
- console.log( 'SEA3D ' + SEA3D.getVersion() );
- //
- // Timer
- //
- SEA3D.Timer = function() {
- this.time = this.start = Date.now();
- }
- SEA3D.Timer.prototype = {
- constructor: SEA3D.Timer,
- get now () {
- return Date.now();
- },
- get deltaTime () {
- return Date.now() - this.time;
- },
- get elapsedTime () {
- return Date.now() - this.start;
- },
- update: function () {
- this.time = Date.now();
- }
- }
- //
- // STREAM : STANDARD DATA-IO ( LITTLE-ENDIAN )
- //
- SEA3D.Stream = function( buffer ) {
- this.position = 0;
- this.buffer = buffer || new ArrayBuffer();
- }
- SEA3D.Stream.prototype = {
- constructor: SEA3D.Stream,
- set buffer ( val ) {
- this.buf = val;
- this.length = val.byteLength;
- this.data = new DataView( val );
- },
- get buffer () {
- return this.buf;
- },
- get bytesAvailable () {
- return this.length - this.position;
- }
- }
- SEA3D.Stream.prototype.readBytes = function( len ) {
- var buf = this.buf.slice( this.position, this.position + len );
- this.position += len;
- return buf;
- }
- SEA3D.Stream.bufferToBase64 = function( buffer ) {
- buffer = new Uint8Array( buffer );
- var i = 0,
- count = buffer.length,
- binary = "";
- while ( i < count ) {
- binary += String.fromCharCode( buffer[ i ++ ] );
- }
- return window.btoa( binary );
- }
- SEA3D.Stream.prototype.readByte = function() {
- return this.data.getInt8( this.position ++ );
- }
- SEA3D.Stream.prototype.readUByte = function() {
- return this.data.getUint8( this.position ++ );
- }
- SEA3D.Stream.prototype.readBool = function() {
- return this.data.getInt8( this.position ++ ) != 0;
- }
- SEA3D.Stream.prototype.readShort = function() {
- var v = this.data.getInt16( this.position, true );
- this.position += 2;
- return v;
- }
- SEA3D.Stream.prototype.readUShort = function() {
- var v = this.data.getUint16( this.position, true );
- this.position += 2;
- return v;
- }
- SEA3D.Stream.prototype.readUInt24 = function() {
- return this.readUShort() | ( this.readUByte() << 16 );
- }
- SEA3D.Stream.prototype.readInt = function() {
- var v = this.data.getInt32( this.position, true );
- this.position += 4;
- return v;
- }
- SEA3D.Stream.prototype.readUInt = function() {
- var v = this.data.getUint32( this.position, true );
- this.position += 4;
- return v;
- }
- SEA3D.Stream.prototype.readFloat = function() {
- var v = this.data.getFloat32( this.position, true );
- this.position += 4;
- return v;
- }
- SEA3D.Stream.prototype.readUInteger = function() {
- var v = this.readUByte(),
- r = v & 0x7F;
- if ( ( v & 0x80 ) != 0 ) {
- v = this.readUByte();
- r |= ( v & 0x7F ) << 7;
- if ( ( v & 0x80 ) != 0 ) {
- v = this.readUByte();
- r |= ( v & 0x7F ) << 13;
- }
- }
- return r;
- }
- SEA3D.Stream.prototype.readVector2 = function() {
- return { x: this.readFloat(), y: this.readFloat() }
- }
- SEA3D.Stream.prototype.readVector3 = function() {
- return { x: this.readFloat(), y: this.readFloat(), z: this.readFloat() }
- }
- SEA3D.Stream.prototype.readVector4 = function() {
- return { x: this.readFloat(), y: this.readFloat(), z: this.readFloat(), w: this.readFloat() }
- }
- SEA3D.Stream.prototype.readMatrix = function() {
- var mtx = new Float32Array( 16 );
- mtx[ 0 ] = this.readFloat();
- mtx[ 1 ] = this.readFloat();
- mtx[ 2 ] = this.readFloat();
- mtx[ 3 ] = 0.0;
- mtx[ 4 ] = this.readFloat();
- mtx[ 5 ] = this.readFloat();
- mtx[ 6 ] = this.readFloat();
- mtx[ 7 ] = 0.0;
- mtx[ 8 ] = this.readFloat();
- mtx[ 9 ] = this.readFloat();
- mtx[ 10 ] = this.readFloat();
- mtx[ 11 ] = 0.0;
- mtx[ 12 ] = this.readFloat();
- mtx[ 13 ] = this.readFloat();
- mtx[ 14 ] = this.readFloat();
- mtx[ 15 ] = 1.0;
- return mtx;
- }
- SEA3D.Stream.prototype.readUTF = function( len ) {
- return String.fromCharCode.apply( null, new Uint16Array( new Uint8Array( this.readBytes( len ) ) ) );
- }
- SEA3D.Stream.prototype.readExt = function() {
- return this.readUTF( 4 ).replace( /\0/g, "" );
- }
- SEA3D.Stream.prototype.readUTF8 = function() {
- return this.readUTF( this.readUByte() );
- }
- SEA3D.Stream.prototype.readUTF8Short = function() {
- return this.readUTF( this.readUShort() );
- }
- SEA3D.Stream.prototype.readUTF8Long = function() {
- return this.readUTF( this.readUInt() );
- }
- SEA3D.Stream.prototype.readBlendMode = function() {
- return SEA3D.DataTable.BLEND_MODE[ this.readUByte() ];
- }
- SEA3D.Stream.prototype.toBase64 = function() {
- return SEA3D.Stream.bufferToBase64( this.data );
- }
- SEA3D.Stream.prototype.append = function( data ) {
- var tmp = new ArrayBuffer( this.data.byteLength + data.byteLength );
- tmp.set( new ArrayBuffer( this.data ), 0 );
- tmp.set( new ArrayBuffer( data ), this.data.byteLength );
- this.data = tmp;
- }
- SEA3D.Stream.prototype.concat = function( position, length ) {
- return new SEA3D.Stream( this.buffer.slice( position, position + length ) );
- }
- //
- // Data Table
- //
- SEA3D.DataTable = {
- NONE : 0,
- // 1D = 0 at 31
- BOOLEAN : 1,
- BYTE : 2,
- UBYTE : 3,
- SHORT : 4,
- USHORT : 5,
- INT24 : 6,
- UINT24 : 7,
- INT : 8,
- UINT : 9,
- FLOAT : 10,
- DOUBLE : 11,
- DECIMAL : 12,
- // 2D = 32 at 63
- // 3D = 64 at 95
- VECTOR3D : 74,
- // 4D = 96 at 127
- VECTOR4D : 106,
- // Undefined Size = 128 at 255
- STRING_TINY : 128,
- STRING_SHORT : 129,
- STRING_LONG : 130,
- ASSET : 200,
- GROUP : 255
- }
- SEA3D.DataTable.BLEND_MODE = [
- "normal", "add", "subtract", "multiply", "dividing", "alpha", "screen", "darken",
- "overlay", "colorburn", "linearburn", "lighten", "colordodge", "lineardodge",
- "softlight", "hardlight", "pinlight", "spotlight", "spotlightblend", "hardmix",
- "average", "difference", "exclusion", "hue", "saturation", "color", "value"
- ]
- SEA3D.DataTable.INTERPOLATION_TABLE = [
- "normal", "linear",
- "sine.in", "sine.out", "sine.inout",
- "cubic.in", "cubic.out", "cubic.inout",
- "quint.in", "quint.out", "quint.inout",
- "circ.in", "circ.out", "circ.inout",
- "back.in", "back.out", "back.inout",
- "quad.in", "quad.out", "quad.inout",
- "quart.in", "quart.out", "quart.inout",
- "expo.in", "expo.out", "expo.inout",
- "elastic.in", "elastic.out", "elastic.inout",
- "bounce.in", "bounce.out", "bounce.inout"
- ]
- SEA3D.DataTable.readObject = function( data, sea ) {
- return SEA3D.DataTable.readToken( data.readUByte(), data, sea );
- }
- SEA3D.DataTable.readToken = function( type, data, sea ) {
- switch ( type )
- {
- // 1D
- case SEA3D.DataTable.BOOLEAN:
- return data.readBool();
- break;
- case SEA3D.DataTable.UBYTE:
- return data.readUByte();
- break;
- case SEA3D.DataTable.USHORT:
- return data.readUShort();
- break;
- case SEA3D.DataTable.UINT24:
- return data.readUInt24();
- break;
- case SEA3D.DataTable.INT:
- return data.readInt();
- break;
- case SEA3D.DataTable.UINT:
- return data.readUInt();
- break;
- case SEA3D.DataTable.FLOAT:
- return data.readFloat();
- break;
- // 3D
- case SEA3D.DataTable.VECTOR3D:
- return data.readVector3();
- break;
- // 4D
- case SEA3D.DataTable.VECTOR4D:
- return data.readVector4();
- break;
- // Undefined Values
- case SEA3D.DataTable.STRING_TINY:
- return data.readUTF8();
- break;
- case SEA3D.DataTable.STRING_SHORT:
- return data.readUTF8Short();
- break;
- case SEA3D.DataTable.STRING_LONG:
- return data.readUTF8Long();
- break
- case SEA3D.DataTable.ASSET:
- var asset = data.readUInt();
- return asset > 0 ? sea.getObject( asset - 1 ).tag : null;
- break;
- default:
- console.error( "DataType not found!" );
- break;
- }
- return null;
- }
- SEA3D.DataTable.readVector = function( type, data, out, length, offset ) {
- var size = SEA3D.DataTable.sizeOf( type ),
- i = offset * size,
- count = i + ( length * size );
- switch ( type )
- {
- // 1D
- case SEA3D.DataTable.BOOLEAN:
- while ( i < count ) {
- out[ i ++ ] = data.readBool() ? 1 : 0;
- }
- break;
- case SEA3D.DataTable.UBYTE:
- while ( i < count ) {
- out[ i ++ ] = data.readUByte();
- }
- break;
- case SEA3D.DataTable.USHORT:
- while ( i < count ) {
- out[ i ++ ] = data.readUShort();
- }
- break;
- case SEA3D.DataTable.UINT24:
- while ( i < count ) {
- out[ i ++ ] = data.readUInt24();
- }
- break;
- case SEA3D.DataTable.UINT:
- while ( i < count ) {
- out[ i ++ ] = data.readUInt();
- }
- break;
- case SEA3D.DataTable.FLOAT:
- while ( i < count ) {
- out[ i ++ ] = data.readFloat();
- }
- break;
- // 3D
- case SEA3D.DataTable.VECTOR3D:
- while ( i < count )
- {
- out[ i ++ ] = data.readFloat();
- out[ i ++ ] = data.readFloat();
- out[ i ++ ] = data.readFloat();
- }
- break;
- // 4D
- case SEA3D.DataTable.VECTOR4D:
- while ( i < count )
- {
- out[ i ++ ] = data.readFloat();
- out[ i ++ ] = data.readFloat();
- out[ i ++ ] = data.readFloat();
- out[ i ++ ] = data.readFloat();
- }
- break;
- }
- }
- SEA3D.DataTable.sizeOf = function( kind ) {
- if ( kind == 0 ) return 0;
- else if ( kind >= 1 && kind <= 31 ) return 1;
- else if ( kind >= 32 && kind <= 63 ) return 2;
- else if ( kind >= 64 && kind <= 95 ) return 3;
- else if ( kind >= 96 && kind <= 125 ) return 4;
- return - 1;
- }
- //
- // Math
- //
- SEA3D.Math = {
- DEGREES : 180 / Math.PI,
- RADIANS : Math.PI / 180
- }
- SEA3D.Math.angle = function( val ) {
- var ang = 180,
- inv = val < 0;
- val = ( inv ? - val : val ) % 360;
- if ( val > ang )
- {
- val = - ang + ( val - ang );
- }
- return ( inv ? - val : val );
- }
- SEA3D.Math.lerpAngle = function( val, tar, t ) {
- if ( Math.abs( val - tar ) > 180 )
- {
- if ( val > tar )
- {
- tar += 360;
- }
- else
- {
- tar -= 360;
- }
- }
- val += ( tar - val ) * t;
- return SEA3D.Math.angle( val );
- }
- SEA3D.Math.lerpColor = function( val, tar, t ) {
- var a0 = val >> 24 & 0xff,
- r0 = val >> 16 & 0xff,
- g0 = val >> 8 & 0xff,
- b0 = val & 0xff;
- var a1 = tar >> 24 & 0xff,
- r1 = tar >> 16 & 0xff,
- g1 = tar >> 8 & 0xff,
- b1 = tar & 0xff;
- a0 += ( a1 - a0 ) * t;
- r0 += ( r1 - r0 ) * t;
- g0 += ( g1 - g0 ) * t;
- b0 += ( b1 - b0 ) * t;
- return a0 << 24 | r0 << 16 | g0 << 8 | b0;
- }
- SEA3D.Math.lerp = function( val, tar, t ) {
- return val + ( ( tar - val ) * t );
- }
- SEA3D.Math.lerp1x = function( val, tar, t ) {
- val[ 0 ] += ( tar[ 0 ] - val[ 0 ] ) * t;
- }
- SEA3D.Math.lerp3x = function( val, tar, t ) {
- val[ 0 ] += ( tar[ 0 ] - val[ 0 ] ) * t;
- val[ 1 ] += ( tar[ 1 ] - val[ 1 ] ) * t;
- val[ 2 ] += ( tar[ 2 ] - val[ 2 ] ) * t;
- }
- SEA3D.Math.lerpAng1x = function( val, tar, t ) {
- val[ 0 ] = SEA3D.Math.lerpAngle( val[ 0 ], tar[ 0 ], t );
- }
- SEA3D.Math.lerpColor1x = function( val, tar, t ) {
- val[ 0 ] = SEA3D.Math.lerpColor( val[ 0 ], tar[ 0 ], t );
- }
- SEA3D.Math.lerpQuat4x = function( val, tar, t ) {
- var x1 = val[ 0 ],
- y1 = val[ 1 ],
- z1 = val[ 2 ],
- w1 = val[ 3 ];
- var x2 = tar[ 0 ],
- y2 = tar[ 1 ],
- z2 = tar[ 2 ],
- w2 = tar[ 3 ];
- var x, y, z, w, l;
- // shortest direction
- if ( x1 * x2 + y1 * y2 + z1 * z2 + w1 * w2 < 0 ) {
- x2 = - x2;
- y2 = - y2;
- z2 = - z2;
- w2 = - w2;
- }
- x = x1 + t * ( x2 - x1 );
- y = y1 + t * ( y2 - y1 );
- z = z1 + t * ( z2 - z1 );
- w = w1 + t * ( w2 - w1 );
- l = 1.0 / Math.sqrt( w * w + x * x + y * y + z * z );
- val[ 0 ] = x * l;
- val[ 1 ] = y * l;
- val[ 2 ] = z * l;
- val[ 3 ] = w * l;
- }
- //
- // BlendMethod
- //
- SEA3D.AnimationBlendMethod = {
- LINEAR : 'linear',
- EASING : 'easing'
- }
- //
- // AnimationFrame
- //
- SEA3D.AnimationFrame = function() {
- this.data = [ 0, 0, 0, 0 ];
- }
- SEA3D.AnimationFrame.prototype.toVector = function() {
- return { x: this.data[ 0 ], y: this.data[ 1 ], z: this.data[ 2 ], w: this.data[ 3 ] };
- }
- SEA3D.AnimationFrame.prototype.toAngles = function( d ) {
- var x = this.data[ 0 ],
- y = this.data[ 1 ],
- z = this.data[ 2 ],
- w = this.data[ 3 ];
- var a = 2 * ( w * y - z * x );
- if ( a < - 1 ) a = - 1;
- else if ( a > 1 ) a = 1;
- return {
- x : Math.atan2( 2 * ( w * x + y * z ), 1 - 2 * ( x * x + y * y ) ) * d,
- y : Math.asin( a ) * d,
- z : Math.atan2( 2 * ( w * z + x * y ), 1 - 2 * ( y * y + z * z ) ) * d
- }
- }
- SEA3D.AnimationFrame.prototype.toEuler = function() {
- return this.toAngles( SEA3D.Math.DEGREES );
- }
- SEA3D.AnimationFrame.prototype.toRadians = function() {
- return this.toAngles( 1 );
- }
- SEA3D.AnimationFrame.prototype.setX = function( val ) {
- this.data[ 0 ] = val;
- }
- SEA3D.AnimationFrame.prototype.getX = function() {
- return this.data[ 0 ];
- }
- SEA3D.AnimationFrame.prototype.setY = function( val ) {
- this.data[ 1 ] = val;
- }
- SEA3D.AnimationFrame.prototype.getY = function() {
- return this.data[ 1 ];
- }
- SEA3D.AnimationFrame.prototype.setZ = function( val ) {
- this.data[ 2 ] = val;
- }
- SEA3D.AnimationFrame.prototype.getZ = function() {
- return this.data[ 2 ];
- }
- SEA3D.AnimationFrame.prototype.setW = function( val ) {
- this.data[ 3 ] = val;
- }
- SEA3D.AnimationFrame.prototype.getW = function() {
- return this.data[ 3 ];
- }
- //
- // AnimationData
- //
- SEA3D.AnimationData = function( kind, dataType, data, offset ) {
- this.kind = kind;
- this.type = dataType;
- this.blockLength = SEA3D.DataTable.sizeOf( dataType );
- this.data = data;
- this.offset = offset == undefined ? 0 : offset;
- switch ( this.blockLength )
- {
- case 1: this.getData = this.getData1x; break;
- case 2: this.getData = this.getData2x; break;
- case 3: this.getData = this.getData3x; break;
- case 4: this.getData = this.getData4x; break;
- }
- }
- SEA3D.AnimationData.prototype.getData1x = function( frame, data ) {
- frame = this.offset + frame * this.blockLength;
- data[ 0 ] = this.data[ frame ];
- }
- SEA3D.AnimationData.prototype.getData2x = function( frame, data ) {
- frame = this.offset + frame * this.blockLength;
- data[ 0 ] = this.data[ frame ];
- data[ 1 ] = this.data[ frame + 1 ];
- }
- SEA3D.AnimationData.prototype.getData3x = function( frame, data ) {
- frame = this.offset + frame * this.blockLength;
- data[ 0 ] = this.data[ frame ];
- data[ 1 ] = this.data[ frame + 1 ];
- data[ 2 ] = this.data[ frame + 2 ];
- }
- SEA3D.AnimationData.prototype.getData4x = function( frame, data ) {
- frame = this.offset + frame * this.blockLength;
- data[ 0 ] = this.data[ frame ];
- data[ 1 ] = this.data[ frame + 1 ];
- data[ 2 ] = this.data[ frame + 2 ];
- data[ 3 ] = this.data[ frame + 3 ];
- }
- //
- // AnimationNode
- //
- SEA3D.AnimationNode = function( name, frameRate, numFrames, repeat, intrpl ) {
- this.name = name;
- this.frameRate = frameRate;
- this.frameMill = 1000 / frameRate;
- this.numFrames = numFrames;
- this.length = numFrames - 1;
- this.time = 0;
- this.duration = this.length * this.frameMill;
- this.repeat = repeat;
- this.intrpl = intrpl;
- this.invalidState = true;
- this.dataList = [];
- this.dataListId = {};
- this.buffer = new SEA3D.AnimationFrame();
- this.percent = 0;
- this.prevFrame = 0;
- this.nextFrame = 0;
- this.frame = 0;
- }
- SEA3D.AnimationNode.prototype.setTime = function( value ) {
- this.frame = this.validFrame( value / this.frameMill );
- this.time = this.frame * this.frameRate;
- this.invalidState = true;
- }
- SEA3D.AnimationNode.prototype.getTime = function() {
- return this.time;
- }
- SEA3D.AnimationNode.prototype.setFrame = function( value ) {
- this.setTime( value * this.frameMill );
- }
- SEA3D.AnimationNode.prototype.getRealFrame = function() {
- return Math.floor( this.frame );
- }
- SEA3D.AnimationNode.prototype.getFrame = function() {
- return this.frame;
- }
- SEA3D.AnimationNode.prototype.setPosition = function( value ) {
- this.setFrame( value * ( this.numFrames - 1 ) );
- }
- SEA3D.AnimationNode.prototype.getPosition = function() {
- return this.frame / ( this.numFrames - 1 );
- }
- SEA3D.AnimationNode.prototype.validFrame = function( value ) {
- var inverse = value < 0;
- if ( inverse ) value = - value;
- if ( value > this.length )
- value = this.repeat ? value % this.length : this.length;
- if ( inverse ) value = this.length - value;
- return value;
- }
- SEA3D.AnimationNode.prototype.addData = function( animationData ) {
- this.dataListId[ animationData.kind ] = animationData;
- this.dataList[ this.dataList.length ] = animationData;
- }
- SEA3D.AnimationNode.prototype.removeData = function( animationData ) {
- delete this.dataListId[ animationData.kind ];
- this.dataList.splice( this.dataList.indexOf( animationData ), 1 );
- }
- SEA3D.AnimationNode.prototype.getDataByKind = function( kind ) {
- return this.dataListId[ kind ];
- }
- SEA3D.AnimationNode.prototype.getFrameAt = function( frame, id ) {
- this.dataListId[ id ].getFrameData( frame, this.buffer.data );
- return this.buffer;
- }
- SEA3D.AnimationNode.prototype.getFrame = function( id ) {
- this.dataListId[ id ].getFrameData( this.getRealFrame(), this.buffer.data );
- return this.buffer;
- }
- SEA3D.AnimationNode.prototype.getInterpolationFrame = function( animationData, iFunc ) {
- if ( this.numFrames == 0 )
- return this.buffer;
- if ( this.invalidState )
- {
- this.prevFrame = this.getRealFrame();
- this.nextFrame = this.validFrame( this.prevFrame + 1 );
- this.percent = this.frame - this.prevFrame;
- this.invalidState = false;
- }
- animationData.getData( this.prevFrame, this.buffer.data );
- if ( this.percent > 0 )
- {
- animationData.getData( this.nextFrame, SEA3D.AnimationNode.FRAME_BUFFER );
- // interpolation function
- iFunc( this.buffer.data, SEA3D.AnimationNode.FRAME_BUFFER, this.percent );
- }
- return this.buffer;
- }
- SEA3D.AnimationNode.FRAME_BUFFER = [ 0, 0, 0, 0 ];
- //
- // AnimationSet
- //
- SEA3D.AnimationSet = function() {
- this.animations = [];
- this.dataCount = - 1;
- }
- SEA3D.AnimationSet.prototype.addAnimation = function( node ) {
- if ( this.dataCount == - 1 )
- this.dataCount = node.dataList.length;
- this.animations[ node.name ] = node;
- this.animations.push( node );
- }
- SEA3D.AnimationSet.prototype.getAnimationByName = function( name ) {
- return this.animations[ name ];
- }
- //
- // AnimationState
- //
- SEA3D.AnimationState = function( node ) {
- this.node = node;
- this.offset = 0;
- this.weight = 0;
- this.time = 0;
- }
- SEA3D.AnimationState.prototype.setTime = function( val ) {
- this.node.time = this.time = val;
- }
- SEA3D.AnimationState.prototype.getTime = function() {
- return this.time;
- }
- SEA3D.AnimationState.prototype.setFrame = function( val ) {
- this.node.setFrame( val );
- this.time = this.node.time;
- }
- SEA3D.AnimationState.prototype.getFrame = function() {
- this.update();
- return this.node.getFrame();
- }
- SEA3D.AnimationState.prototype.setPosition = function( val ) {
- this.node.setPosition( val );
- this.time = this.node.time;
- }
- SEA3D.AnimationState.prototype.getPosition = function() {
- this.update();
- return this.node.getPosition();
- }
- SEA3D.AnimationState.prototype.update = function() {
- if ( this.node.time != this.time )
- this.node.setTime( this.time );
- }
- //
- // Animation Handler
- //
- SEA3D.AnimationHandler = function( animationSet ) {
- this.animationSet = animationSet;
- this.states = SEA3D.AnimationHandler.stateFromAnimations( animationSet.animations );
- this.timeScale = 1;
- this.time = 0;
- this.numAnimation = animationSet.animations.length;
- this.relative = false;
- this.playing = false;
- this.delta = 0;
- this.easeSpeed = 2;
- this.crossfade = 0;
- this.updateAllStates = false;
- this.blendMethod = SEA3D.AnimationBlendMethod.LINEAR;
- }
- SEA3D.AnimationHandler.prototype.update = function( delta ) {
- this.delta = delta;
- this.time += delta * this.timeScale;
- this.updateState();
- this.updateAnimation();
- }
- SEA3D.AnimationHandler.prototype.updateState = function() {
- var i, state;
- this.currentState.node.setTime( this.time - this.currentState.offset );
- if ( this.currentState.weight < 1 && this.crossfade > 0 )
- {
- var delta = Math.abs( this.delta ) / ( 1000.0 * this.crossfade );
- var weight = 1;
- if ( this.blendMethod === SEA3D.AnimationBlendMethod.EASING )
- delta *= this.easeSpeed;
- for ( i = 0; i < this.states.length; ++ i ) {
- state = this.states[ i ];
- if ( state !== this.currentState ) {
- if ( this.blendMethod === SEA3D.AnimationBlendMethod.LINEAR )
- state.weight -= delta;
- else if ( this.blendMethod === SEA3D.AnimationBlendMethod.EASING )
- state.weight -= state.weight * delta;
- if ( state.weight < 0 )
- state.weight = 0;
- weight -= state.weight;
- if ( this.updateAllStates ) {
- state.node.setTime( this.time - state.offset );
- }
- }
- }
- if ( weight < 0 )
- weight = 0;
- this.currentState.weight = weight;
- } else {
- for ( i = 0; i < this.states.length; ++ i ) {
- state = this.states[ i ];
- if ( state === this.currentState )
- state.weight = 1;
- else {
- state.weight = 0;
- if ( this.updateAllStates ) {
- state.node.setTime( this.time );
- }
- }
- }
- }
- }
- SEA3D.AnimationHandler.prototype.updateAnimation = function() {
- var dataCount = this.animationSet.dataCount;
- var nodes = this.animationSet.animations;
- var currentNode = this.currentState.node;
- for ( var i = 0; i < dataCount; i ++ ) {
- for ( var n = 0; n < nodes.length; n ++ ) {
- var node = nodes[ n ],
- state = this.states[ n ],
- data = node.dataList[ i ],
- iFunc = SEA3D.Animation.DefaultLerpFuncs[ data.kind ],
- frame;
- if ( n == 0 ) {
- frame = currentNode.getInterpolationFrame( currentNode.dataList[ i ], iFunc );
- if ( ! currentNode.repeat && currentNode.frame == currentNode.numFrames - 1 ) {
- if ( this.onComplete )
- this.onComplete( this );
- }
- }
- if ( node != currentNode ) {
- if ( state.weight > 0 )
- {
- iFunc(
- frame.data,
- node.getInterpolationFrame( data, iFunc ).data,
- state.weight
- );
- }
- }
- if ( this.updateAnimationFrame )
- this.updateAnimationFrame( frame, data.kind );
- }
- }
- }
- SEA3D.AnimationHandler.prototype.getStateByName = function( name ) {
- return this.states[ name ];
- }
- SEA3D.AnimationHandler.prototype.getStateNameByIndex = function( index ) {
- return this.animationSet.animations[ index ].name;
- }
- SEA3D.AnimationHandler.prototype.play = function( name, crossfade, offset ) {
- this.currentState = this.getStateByName( name );
- if ( ! this.currentState )
- throw new Error( 'Animation "' + name + '" not found.' );
- this.crossfade = crossfade;
- this.currentState.offset = this.time;
- if ( offset !== undefined )
- this.currentState.time = offset;
- if ( ! this.playing ) {
- // add in animation collector
- SEA3D.AnimationHandler.add( this );
- this.playing = true;
- }
- }
- SEA3D.AnimationHandler.prototype.resume = function() {
- if ( ! this.playing ) {
- SEA3D.AnimationHandler.add( this );
- this.playing = true;
- }
- }
- SEA3D.AnimationHandler.prototype.pause = function() {
- if ( this.playing ) {
- SEA3D.AnimationHandler.remove( this );
- this.playing = false;
- }
- }
- SEA3D.AnimationHandler.prototype.stop = function() {
- this.time = 0;
- this.pause();
- }
- SEA3D.AnimationHandler.prototype.setRelative = function( val ) {
- this.relative = val;
- }
- SEA3D.AnimationHandler.prototype.getRelative = function() {
- return this.relative;
- }
- //
- // Manager
- //
- SEA3D.AnimationHandler.add = function( animation ) {
- SEA3D.AnimationHandler.animations.push( animation );
- }
- SEA3D.AnimationHandler.remove = function( animation ) {
- SEA3D.AnimationHandler.animations.splice( SEA3D.AnimationHandler.animations.indexOf( animation ), 1 );
- }
- SEA3D.AnimationHandler.stateFromAnimations = function( anms ) {
- var states = [];
- for ( var i = 0; i < anms.length; i ++ ) {
- states[ anms[ i ].name ] = states[ i ] = new SEA3D.AnimationState( anms[ i ] );
- }
- return states;
- }
- SEA3D.AnimationHandler.update = function( delta ) {
- for ( var i = 0, len = SEA3D.AnimationHandler.animations.length; i < len; i ++ ) {
- SEA3D.AnimationHandler.animations[ i ].update( delta * 1000 );
- }
- }
- SEA3D.AnimationHandler.setTime = function( time ) {
- for ( var i = 0, len = SEA3D.AnimationHandler.animations.length; i < len; i ++ ) {
- SEA3D.AnimationHandler.animations[ i ].time = time;
- }
- }
- SEA3D.AnimationHandler.stop = function() {
- while ( SEA3D.AnimationHandler.animations.length ) {
- SEA3D.AnimationHandler.animations[ 0 ].stop();
- }
- }
- SEA3D.AnimationHandler.animations = [];
- //
- // Object
- //
- SEA3D.Object = function( name, data, type, sea ) {
- this.name = name;
- this.data = data;
- this.type = type;
- this.sea = sea;
- }
- //
- // Geometry Base
- //
- SEA3D.GeometryBase = function( scope ) {
- var data = scope.data;
- scope.attrib = data.readUShort();
- scope.isBigMesh = ( scope.attrib & 1 ) != 0;
- // variable uint
- data.readVInt = scope.isBigMesh ? data.readUInt : data.readUShort;
- scope.numVertex = data.readVInt();
- scope.length = scope.numVertex * 3;
- }
- //
- // Geometry
- //
- SEA3D.Geometry = function( name, data, sea ) {
- var i, j, vec, len;
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.GeometryBase( this );
- // NORMAL
- if ( this.attrib & 4 ) {
- this.normal = [];
- i = 0;
- while ( i < this.length ) {
- this.normal[ i ++ ] = data.readFloat();
- }
- }
- // TANGENT
- if ( this.attrib & 8 ) {
- this.tangent = [];
- i = 0;
- while ( i < this.length ) {
- this.tangent[ i ++ ] = data.readFloat();
- }
- }
- // UV
- if ( this.attrib & 32 ) {
- this.uv = [];
- this.uv.length = data.readUByte();
- len = this.numVertex * 2;
- i = 0;
- while ( i < this.uv.length ) {
- // UV VERTEX DATA
- this.uv[ i ++ ] = vec = [];
- j = 0;
- while ( j < len ) {
- vec[ j ++ ] = data.readFloat();
- }
- }
- }
- // JOINT-INDEXES / WEIGHTS
- if ( this.attrib & 64 ) {
- this.jointPerVertex = data.readUByte();
- var jntLen = this.numVertex * this.jointPerVertex;
- this.joint = [];
- this.weight = [];
- i = 0;
- while ( i < jntLen ) {
- this.joint[ i ++ ] = data.readUShort();
- }
- i = 0;
- while ( i < jntLen ) {
- this.weight[ i ++ ] = data.readFloat();
- }
- }
- // VERTEX_COLOR
- if ( this.attrib & 128 ) {
- var colorAttrib = data.readUByte(),
- numColor = ( ( ( colorAttrib & 64 ) >> 6 ) | ( ( colorAttrib & 128 ) >> 6 ) ) + 1,
- colorCount = this.numVertex * 4;
- this.color = [];
- this.color.length = colorAttrib & 15;
- for ( i = 0; i < this.color.length; i ++ )
- {
- var vColor = [];
- switch ( numColor )
- {
- case 1:
- j = 0;
- while ( j < colorCount )
- {
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = 0;
- vColor[ j ++ ] = 0;
- vColor[ j ++ ] = 1;
- }
- break;
- case 2:
- j = 0;
- while ( j < colorCount )
- {
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = 0;
- vColor[ j ++ ] = 1;
- }
- break;
- case 3:
- j = 0;
- while ( j < colorCount )
- {
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = 1;
- }
- break;
- case 4:
- j = 0;
- while ( j < colorCount )
- {
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- }
- break;
- }
- this.color[ i ] = vColor;
- }
- }
- // VERTEX
- this.vertex = [];
- i = 0;
- while ( i < this.length ) {
- this.vertex[ i ++ ] = data.readFloat();
- }
- // SUB-MESHES
- var count = data.readUByte();
- this.indexes = vec = [];
- this.groups = [];
- // INDEXES
- j = 0;
- for ( i = 0; i < count; i ++ )
- {
- len = data.readVInt() * 3;
- this.groups.push( {
- start : j,
- count : len,
- } );
- len += j;
- while ( j < len ) {
- vec[ j ++ ] = data.readVInt();
- }
- }
- }
- SEA3D.Geometry.prototype.type = "geo";
- //
- // Geometry Delta
- //
- SEA3D.GeometryDelta = function( name, data, sea ) {
- var i, j, start, delta, len, readNumber, numDiv, vecUint, vec;
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.attrib = data.readUShort();
- this.numVertex = data.readUInteger();
- this.length = this.numVertex * 3;
- if ( this.attrib & 1 )
- {
- readNumber = function() {
- return data.readByte();
- }
- numDiv = 0xFF / 2;
- }
- else
- {
- readNumber = function() {
- return data.readShort();
- }
- numDiv = 0xFFFF / 2;
- }
- // NORMAL
- if ( this.attrib & 4 )
- {
- delta = data.readFloat();
- this.normal = [];
- i = 0;
- while ( i < this.length ) {
- this.normal[ i ++ ] = ( readNumber() / numDiv ) * delta;
- }
- }
- // TANGENT
- if ( this.attrib & 8 )
- {
- delta = data.readFloat();
- this.tangent = [];
- i = 0;
- while ( i < this.length ) {
- this.tangent[ i ++ ] = ( readNumber() / numDiv ) * delta;
- }
- }
- // UV
- if ( this.attrib & 32 ) {
- this.uv = [];
- this.uv.length = data.readUByte();
- var uvLen = this.numVertex * 2;
- i = 0;
- while ( i < this.uv.length ) {
- // UV VERTEX DATA
- delta = data.readFloat();
- this.uv[ i ++ ] = vec = [];
- j = 0;
- while ( j < uvLen ) {
- vec[ j ++ ] = ( readNumber() / numDiv ) * delta;
- }
- }
- }
- // JOINT-INDEXES / WEIGHTS
- if ( this.attrib & 64 ) {
- this.jointPerVertex = data.readUByte();
- var jntLen = this.numVertex * this.jointPerVertex;
- this.joint = [];
- this.weight = [];
- i = 0;
- while ( i < jntLen ) {
- this.joint[ i ++ ] = data.readUInteger();
- }
- i = 0;
- while ( i < jntLen ) {
- this.weight[ i ++ ] = ( readNumber() / numDiv ) * 1;
- }
- }
- // VERTEX_COLOR
- if ( this.attrib & 128 ) {
- var colorAttrib = data.readUByte(),
- numColor = ( ( ( colorAttrib & 64 ) >> 6 ) | ( ( colorAttrib & 128 ) >> 6 ) ) + 1,
- colorCount = this.numVertex * 4;
- this.color = [];
- this.color.length = colorAttrib & 15;
- for ( i = 0; i < this.color.length; i ++ )
- {
- var vColor = [];
- switch ( numColor )
- {
- case 1:
- j = 0;
- while ( j < colorCount )
- {
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = 0;
- vColor[ j ++ ] = 0;
- vColor[ j ++ ] = 1;
- }
- break;
- case 2:
- j = 0;
- while ( j < colorCount )
- {
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = 0;
- vColor[ j ++ ] = 1;
- }
- break;
- case 3:
- j = 0;
- while ( j < colorCount )
- {
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = 1;
- }
- break;
- case 4:
- j = 0;
- while ( j < colorCount )
- {
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- vColor[ j ++ ] = data.readUByte() / 0xFF;
- }
- break;
- }
- this.color[ i ] = vColor;
- }
- }
- // VERTEX
- delta = data.readFloat();
- this.vertex = [];
- i = 0;
- while ( i < this.length ) {
- this.vertex[ i ++ ] = ( readNumber() / numDiv ) * delta;
- }
- // SUB-MESHES
- var count = data.readUByte();
- this.indexes = vec = [];
- this.groups = [];
- // INDEXES
- j = 0;
- for ( i = 0; i < count; i ++ )
- {
- len = data.readVInt() * 3;
- this.groups.push( {
- start : j,
- count : len,
- } );
- len += j;
- while ( j < len ) {
- vec[ j ++ ] = data.readVInt();
- }
- }
- // SUB-MESHES
- var count = data.readUByte();
- this.indexes = vec = [];
- this.groups = [];
- // INDEXES
- if ( this.attrib & 2 ) {
- // POLYGON
- for ( i = 0; i < count; i ++ ) {
- len = data.readUInteger();
- start = vec.length;
- for ( j = 0; j < len; j ++ )
- {
- var a = data.readUInteger(),
- b = data.readUInteger(),
- c = data.readUInteger(),
- d = data.readUInteger();
- vec.push( a );
- vec.push( b );
- vec.push( c );
- if ( d > 0 )
- {
- vec.push( c );
- vec.push( d + 1 );
- vec.push( a );
- }
- else continue;
- }
- this.groups.push( {
- start : start,
- count : vec.length - start,
- } );
- }
- } else {
- // TRIANGLE
- j = 0;
- for ( i = 0; i < count; i ++ )
- {
- len = data.readUInteger() * 3;
- this.groups.push( {
- start : j,
- count : len,
- } );
- len += j;
- while ( j < len ) {
- vec[ j ++ ] = data.readUInteger();
- }
- }
- }
- }
- SEA3D.GeometryDelta.prototype.type = "geDL";
- //
- // Object3D
- //
- SEA3D.Object3D =
- {
- read : function( scope ) {
- var data = scope.data;
- scope.isStatic = false;
- scope.attrib = data.readUShort();
- scope.tags = [];
- if ( scope.attrib & 1 )
- scope.parent = scope.sea.getObject( data.readUInt() );
- if ( scope.attrib & 2 )
- scope.animations = SEA3D.Animation.readAnimationList( data, scope.sea );
- if ( scope.attrib & 4 )
- scope.scripts = SEA3D.Script.readScriptList( data, scope.sea );
- if ( scope.attrib & 16 )
- scope.properties = scope.sea.getObject( data.readUInt() );
- if ( scope.attrib & 32 ) {
- var objectType = data.readUByte();
- scope.isStatic = objectType & 1;
- }
- }
- , readTags : function( scope, callback ) {
- var data = scope.data,
- numTag = data.readUByte();
- for ( var i = 0; i < numTag; ++ i ) {
- var kind = data.readUShort();
- var size = data.readUInt();
- var pos = data.position;
- //not implemented
- //readTag(kind, size)
- data.position = pos += size;
- }
- }
- }
- //
- // Entity3D
- //
- SEA3D.Entity3D =
- {
- read : function( scope ) {
- SEA3D.Object3D.read( scope );
- var data = scope.data;
- scope.castShadows = true;
- if ( scope.attrib & 64 ) {
- var lightType = data.readUByte();
- scope.castShadows = ( lightType & 1 ) == 0;
- }
- }
- , readTags : function( scope, callback ) {
- SEA3D.Object3D.readTags( scope, callback );
- }
- }
- //
- // Sound3D
- //
- SEA3D.Sound3D =
- {
- read : function( scope ) {
- SEA3D.Object3D.read( scope );
- var data = scope.data,
- sea = scope.sea;
- scope.autoPlay = ( scope.attrib & 64 ) != 0;
- if ( scope.attrib & 128 )
- scope.mixer = sea.getObject( data.readUInt() );
- scope.sound = sea.getObject( data.readUInt() );
- scope.volume = data.readFloat();
- }
- , readTags : function( scope, callback ) {
- SEA3D.Object3D.readTags( scope, callback );
- }
- }
- //
- // Sound Point
- //
- SEA3D.SoundPoint = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.Sound3D.read( this );
- this.position = data.readVector3();
- this.distance = data.readFloat();
- SEA3D.Sound3D.readTags( this );
- }
- SEA3D.SoundPoint.prototype.type = "sp";
- //
- // Container3D
- //
- SEA3D.Container3D = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.Object3D.read( this );
- this.transform = data.readMatrix();
- SEA3D.Object3D.readTags( this );
- }
- SEA3D.Container3D.prototype.type = "c3d";
- //
- // Texture URL
- //
- SEA3D.TextureURL = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.url = data.readUTF( data.length );
- }
- SEA3D.TextureURL.prototype.type = "urlT";
- //
- // Actions
- //
- SEA3D.Actions = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.count = data.readUInt();
- this.action = [];
- for ( var i = 0; i < this.count; i ++ ) {
- var flag = data.readUByte();
- var kind = data.readUShort();
- var size = data.readUShort();
- var position = data.position;
- var act = this.action[ i ] = { kind: kind };
- // range of animation
- if ( flag & 1 )
- {
- // start and count in frames
- act.range = [ data.readUInt(), data.readUInt() ];
- }
- // time
- if ( flag & 2 )
- {
- act.time = data.readUInt();
- }
- // easing
- if ( flag & 4 )
- {
- act.intrpl = SEA3D.DataTable.INTERPOLATION_TABLE[ data.readUByte() ];
- if ( act.intrpl.indexOf( 'back.' ) == 0 )
- {
- act.intrplParam0 = data.readFloat();
- }
- else if ( act.intrpl.indexOf( 'elastic.' ) == 0 )
- {
- act.intrplParam0 = data.readFloat();
- act.intrplParam1 = data.readFloat();
- }
- }
- switch ( kind ) {
- case SEA3D.Actions.RTT_TARGET:
- act.source = sea.getObject( data.readUInt() );
- act.target = sea.getObject( data.readUInt() );
- break;
- case SEA3D.Actions.LOOK_AT:
- act.source = sea.getObject( data.readUInt() );
- act.target = sea.getObject( data.readUInt() );
- break;
- case SEA3D.Actions.PLAY_SOUND:
- act.sound = sea.getObject( data.readUInt() );
- act.offset = data.readUInt();
- break;
- case SEA3D.Actions.PLAY_ANIMATION:
- act.object = sea.getObject( data.readUInt() );
- act.name = data.readUTF8();
- break;
- case SEA3D.Actions.FOG:
- act.color = data.readUInt24();
- act.min = data.readFloat();
- act.max = data.readFloat();
- break;
- case SEA3D.Actions.ENVIRONMENT:
- act.texture = sea.getObject( data.readUInt() );
- break;
- case SEA3D.Actions.ENVIRONMENT_COLOR:
- act.color = data.readUInt24();
- break;
- case SEA3D.Actions.CAMERA:
- act.camera = sea.getObject( data.readUInt() );
- break;
- default:
- console.log( "Action \"" + kind + "\" not found." );
- break;
- }
- data.position = position + size;
- }
- }
- SEA3D.Actions.SCENE = 0;
- SEA3D.Actions.ENVIRONMENT_COLOR = 1;
- SEA3D.Actions.ENVIRONMENT = 2;
- SEA3D.Actions.FOG = 3;
- SEA3D.Actions.PLAY_ANIMATION = 4;
- SEA3D.Actions.PLAY_SOUND = 5;
- SEA3D.Actions.ANIMATION_AUDIO_SYNC = 6;
- SEA3D.Actions.LOOK_AT = 7;
- SEA3D.Actions.RTT_TARGET = 8;
- SEA3D.Actions.CAMERA = 9;
- SEA3D.Actions.prototype.type = "act";
- //
- // Script
- //
- SEA3D.Script =
- {
- DETAILED : false
- , readScriptList : function( data, sea ) {
- var list = [],
- count = data.readUByte();
- var i = 0;
- while ( i < count )
- {
- var attrib = data.readUByte(),
- numParams,
- script = {};
- script.priority = ( attrib & 1 ) | ( attrib & 2 );
- if ( attrib & 4 )
- {
- var j, name;
- numParams = data.readUByte();
- if ( SEA3D.Script.DETAILED )
- {
- script.params = [];
- for ( j = 0; j < numParams; j ++ )
- {
- name = data.readUTF8();
- var type = data.readUByte();
- script.params[ j ] =
- {
- name : name,
- type : type,
- data : SEA3D.DataTable.readToken( type, data, sea )
- };
- }
- }
- else
- {
- script.params = {};
- for ( j = 0; j < numParams; j ++ )
- {
- name = data.readUTF8();
- script.params[ name ] = SEA3D.DataTable.readObject( data, sea );
- }
- }
- }
- if ( attrib & 8 )
- {
- script.method = data.readUTF8();
- }
- script.tag = sea.getObject( data.readUInt() );
- list[ i ++ ] = script;
- }
- return list;
- }
- }
- //
- // Properties
- //
- SEA3D.Properties = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.tag = SEA3D.Properties.readProperties( data, sea.objects, name );
- }
- SEA3D.Properties.readProperties = function( data, sea, pname ) {
- var count, i, type, name, attribs;
- if ( SEA3D.Properties.DETAILED )
- {
- count = data.readUByte();
- props = [];
- for ( i = 0; i < count; i ++ )
- {
- name = data.readUTF8();
- type = data.readUByte();
- props[ i ] =
- {
- name : name,
- type : type,
- value : SEA3D.DataTable.readToken( type, data, sea )
- };
- }
- }
- else
- {
- count = data.readUByte();
- props = {};
- if ( pname )
- props.__name__ = pname;
- for ( i = 0; i < count; i ++ )
- {
- name = data.readUTF8();
- props[ name ] = SEA3D.DataTable.readObject( data, sea );
- }
- }
- return props;
- }
- SEA3D.Properties.DETAILED = false;
- SEA3D.Properties.prototype.type = "prop";
- //
- // File Info
- //
- SEA3D.FileInfo = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- sea.info = this.tag = SEA3D.Properties.readProperties( data, sea.objects, name );
- }
- SEA3D.FileInfo.prototype.type = "info";
- //
- // Java Script
- //
- SEA3D.JavaScript = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.src = data.readUTF( data.length );
- }
- SEA3D.JavaScript.prototype.type = "js";
- //
- // Java Script Method
- //
- SEA3D.JavaScriptMethod = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.count = data.readUShort();
- this.methods = {};
- for ( var i = 0; i < this.count; i ++ )
- {
- var flag = data.readUByte();
- var method = data.readUTF8();
- this.methods[ method ] = {
- src : data.readUTF8Long()
- }
- }
- }
- SEA3D.JavaScriptMethod.prototype.type = "jsm";
- //
- // GLSL
- //
- SEA3D.GLSL = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.src = data.readUTF( data.length );
- }
- SEA3D.GLSL.prototype.type = "glsl";
- //
- // Dummy
- //
- SEA3D.Dummy = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.Object3D.read( this );
- this.transform = data.readMatrix();
- this.width = data.readFloat();
- this.height = data.readFloat();
- this.depth = data.readFloat();
- SEA3D.Object3D.readTags( this );
- }
- SEA3D.Dummy.prototype.type = "dmy";
- //
- // Line
- //
- SEA3D.Line = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.Object3D.read( this );
- this.count = ( this.attrib & 64 ? data.readUInt() : data.readUShort() ) * 3;
- this.closed = ( this.attrib & 128 ) != 0;
- this.transform = data.readMatrix();
- this.vertex = [];
- var i = 0;
- while ( i < this.count ) {
- this.vertex[ i ++ ] = data.readFloat();
- }
- SEA3D.Object3D.readTags( this );
- }
- SEA3D.Line.prototype.type = "line";
- //
- // Planar Render
- //
- SEA3D.PlanarRender = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.attrib = data.readUByte();
- this.quality = ( this.attrib & 1 ) | ( this.attrib & 2 );
- this.transform = data.readMatrix();
- }
- SEA3D.PlanarRender.prototype.type = "rttp";
- //
- // Cube Render
- //
- SEA3D.CubeRender = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.attrib = data.readUByte();
- this.quality = ( this.attrib & 1 ) | ( this.attrib & 2 );
- this.position = data.readVector3();
- }
- SEA3D.CubeRender.prototype.type = "rttc";
- //
- // Mesh2D
- //
- SEA3D.Mesh2D = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.Object3D.read( this );
- if ( this.attrib & 256 )
- this.material = sea.getObject( data.readUInt() );
- this.position = data.readVector3();
- this.width = data.readFloat();
- this.height = data.readFloat();
- SEA3D.Object3D.readTags( this );
- }
- SEA3D.Mesh2D.prototype.type = "m2d";
- //
- // Mesh
- //
- SEA3D.Mesh = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.Entity3D.read( this );
- // MATERIAL
- if ( this.attrib & 256 ) {
- this.material = [];
- var len = data.readUByte();
- if ( len == 1 ) this.material[ 0 ] = sea.getObject( data.readUInt() );
- else
- {
- var i = 0;
- while ( i < len )
- {
- var matIndex = data.readUInt();
- if ( matIndex > 0 ) this.material[ i ++ ] = sea.getObject( matIndex - 1 );
- else this.material[ i ++ ] = undefined;
- }
- }
- }
- if ( this.attrib & 512 ) {
- this.modifiers = [];
- var len = data.readUByte();
- for ( var i = 0; i < len; i ++ )
- this.modifiers[ i ] = sea.getObject( data.readUInt() );
- }
- this.transform = data.readMatrix();
- this.geometry = sea.getObject( data.readUInt() );
- SEA3D.Entity3D.readTags( this );
- }
- SEA3D.Mesh.prototype.type = "m3d";
- //
- // Skeleton
- //
- SEA3D.Skeleton = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- var length = data.readUShort();
- this.joint = [];
- for ( var i = 0; i < length; i ++ ) {
- this.joint[ i ] = {
- name: data.readUTF8(),
- parentIndex: data.readUShort() - 1,
- inverseBindMatrix: data.readMatrix()
- }
- }
- }
- SEA3D.Skeleton.prototype.type = "skl";
- //
- // Skeleton Local
- //
- SEA3D.SkeletonLocal = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- var length = data.readUShort();
- this.joint = [];
- for ( var i = 0; i < length; i ++ ) {
- this.joint[ i ] = {
- name: data.readUTF8(),
- parentIndex: data.readUShort() - 1,
- // POSITION XYZ
- x: data.readFloat(),
- y: data.readFloat(),
- z: data.readFloat(),
- // QUATERNION XYZW
- qx: data.readFloat(),
- qy: data.readFloat(),
- qz: data.readFloat(),
- qw: data.readFloat()
- }
- }
- }
- SEA3D.SkeletonLocal.prototype.type = "sklq";
- //
- // Animation Base
- //
- SEA3D.AnimationBase =
- {
- read : function( scope ) {
- var data = scope.data, flag = data.readUByte();
- scope.sequence = [];
- if ( flag & 1 ) {
- var count = data.readUShort();
- for ( var i = 0; i < count; i ++ ) {
- flag = data.readUByte();
- scope.sequence[ i ] = {
- name: data.readUTF8(),
- start: data.readUInt(),
- count: data.readUInt(),
- repeat: ( flag & 1 ) != 0,
- intrpl: ( flag & 2 ) != 0
- }
- }
- }
- scope.frameRate = data.readUByte();
- scope.numFrames = data.readUInt();
- // no contains sequence
- if ( scope.sequence.length == 0 )
- scope.sequence[ 0 ] = { name: "root", start: 0, count: scope.numFrames, repeat: true, intrpl: true };
- }
- }
- //
- // Animation
- //
- SEA3D.Animation = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.AnimationBase.read( this );
- this.dataList = [];
- this.dataList.length = data.readUByte();
- for ( var i = 0; i < this.dataList.length; i ++ ) {
- var kind = data.readUShort(),
- type = data.readUByte(),
- anmRaw = [];
- SEA3D.DataTable.readVector( type, data, anmRaw, this.numFrames, 0 );
- this.dataList[ i ] = {
- kind: kind,
- type: type,
- blockSize: SEA3D.DataTable.sizeOf( type ),
- data: anmRaw
- }
- }
- }
- SEA3D.Animation.POSITION = 0;
- SEA3D.Animation.ROTATION = 1;
- SEA3D.Animation.SCALE = 2;
- SEA3D.Animation.COLOR = 3;
- SEA3D.Animation.MULTIPLIER = 4;
- SEA3D.Animation.ATTENUATION_START = 5;
- SEA3D.Animation.ATTENUATION_END = 6;
- SEA3D.Animation.FOV = 7;
- SEA3D.Animation.OFFSET_U = 8;
- SEA3D.Animation.OFFSET_V = 9;
- SEA3D.Animation.SCALE_U = 10;
- SEA3D.Animation.SCALE_V = 11;
- SEA3D.Animation.ANGLE = 12;
- SEA3D.Animation.ALPHA = 13;
- SEA3D.Animation.VOLUME = 14;
- SEA3D.Animation.DefaultLerpFuncs = [
- SEA3D.Math.lerp3x, // POSITION
- SEA3D.Math.lerpQuat4x, // ROTATION
- SEA3D.Math.lerp3x, // SCALE
- SEA3D.Math.lerpColor1x, // COLOR
- SEA3D.Math.lerp1x, // MULTIPLIER
- SEA3D.Math.lerp1x, // ATTENUATION_START
- SEA3D.Math.lerp1x, // ATTENUATION_END
- SEA3D.Math.lerp1x, // FOV
- SEA3D.Math.lerp1x, // OFFSET_U
- SEA3D.Math.lerp1x, // OFFSET_V
- SEA3D.Math.lerp1x, // SCALE_U
- SEA3D.Math.lerp1x, // SCALE_V
- SEA3D.Math.lerpAng1x, // ANGLE
- SEA3D.Math.lerp1x, // ALPHA
- SEA3D.Math.lerp1x // VOLUME
- ]
- SEA3D.Animation.readAnimationList = function( data, sea ) {
- var list = [],
- count = data.readUByte();
- var i = 0;
- while ( i < count ) {
- var attrib = data.readUByte(),
- anm = {};
- anm.relative = ( attrib & 1 ) != 0;
- if ( attrib & 2 )
- anm.timeScale = data.readFloat();
- anm.tag = sea.getObject( data.readUInt() );
- list[ i ++ ] = anm;
- }
- return list;
- }
- SEA3D.Animation.prototype.type = "anm";
- //
- // Skeleton Animation
- //
- SEA3D.SkeletonAnimation = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- var i, j, count, joint;
- SEA3D.AnimationBase.read( this );
- count = data.readUShort()
- this.pose = [];
- for ( i = 0; i < this.numFrames; i ++ ) {
- joint = [];
- joint.length = count;
- for ( j = 0; j < count; j ++ ) {
- joint[ j ] = {
- // POSITION XYZ
- x: data.readFloat(),
- y: data.readFloat(),
- z: data.readFloat(),
- // QUATERNION XYZW
- qx: data.readFloat(),
- qy: data.readFloat(),
- qz: data.readFloat(),
- qw: data.readFloat()
- }
- }
- this.pose[ i ] = joint;
- }
- }
- SEA3D.SkeletonAnimation.prototype.type = "skla";
- //
- // Morph
- //
- SEA3D.Morph = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.GeometryBase( this );
- var useVertex = ( this.attrib & 2 ) != 0;
- var useNormal = ( this.attrib & 4 ) != 0;
- var nodeCount = data.readUShort();
- this.node = [];
- var i, j;
- for ( i = 0; i < nodeCount; i ++ ) {
- var nodeName = data.readUTF8();
- if ( useVertex ) {
- var verts = [];
- j = 0;
- while ( j < this.length ) {
- verts[ j ++ ] = data.readFloat();
- }
- }
- if ( useNormal ) {
- var norms = [];
- j = 0;
- while ( j < this.length ) {
- norms[ j ++ ] = data.readFloat();
- }
- }
- this.node[ i ] = { vertex: verts, normal: norms, name: nodeName }
- }
- }
- SEA3D.Morph.prototype.type = "mph";
- //
- // Vertex Animation
- //
- SEA3D.VertexAnimation = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.AnimationBase.read( this );
- var flags = data.readUByte();
- this.isBigMesh = ( flags & 1 ) != 0;
- data.readVInt = this.isBigMesh ? data.readUInt : data.readUShort;
- this.numVertex = data.readVInt();
- this.length = this.numVertex * 3;
- var useVertex = ( flags & 2 ) != 0;
- var useNormal = ( flags & 4 ) != 0;
- this.frame = [];
- var i, j;
- for ( i = 0; i < this.numFrames; i ++ ) {
- if ( useVertex ) {
- var verts = [];
- j = 0;
- while ( j < this.length ) {
- verts[ j ++ ] = data.readFloat();
- }
- }
- if ( useNormal ) {
- var norms = [];
- j = 0;
- while ( j < this.length ) {
- norms[ j ++ ] = data.readFloat();
- }
- }
- this.frame[ i ] = { vertex: verts, normal: norms }
- }
- }
- SEA3D.VertexAnimation.prototype.type = "vtxa";
- //
- // Camera
- //
- SEA3D.Camera = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.Object3D.read( this );
- if ( this.attrib & 64 ) {
- this.dof = {
- distance: data.readFloat(),
- range: data.readFloat()
- }
- }
- this.transform = data.readMatrix();
- this.fov = data.readFloat();
- SEA3D.Object3D.readTags( this );
- }
- SEA3D.Camera.prototype.type = "cam";
- //
- // Joint Object
- //
- SEA3D.JointObject = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.Object3D.read( this );
- this.target = sea.getObject( data.readUInt() );
- this.joint = data.readUShort();
- SEA3D.Object3D.readTags( this );
- }
- SEA3D.JointObject.prototype.type = "jnt";
- //
- // Light
- //
- SEA3D.Light = {
- read : function( scope ) {
- SEA3D.Object3D.read( scope );
- var data = scope.data;
- scope.attenStart = Number.MAX_VALUE;
- scope.attenEnd = Number.MAX_VALUE;
- if ( scope.attrib & 64 ) {
- var shadowHeader = data.readUByte();
- scope.shadow = {}
- scope.shadow.opacity = shadowHeader & 1 ? data.readFloat() : 1;
- scope.shadow.color = shadowHeader & 2 ? data.readUInt24() : 0x000000;
- }
- if ( scope.attrib & 512 ) {
- scope.attenStart = data.readFloat();
- scope.attenEnd = data.readFloat();
- }
- scope.color = data.readUInt24();
- scope.multiplier = data.readFloat();
- }
- }
- //
- // Point Light
- //
- SEA3D.PointLight = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.Light.read( this );
- if ( this.attrib & 128 ) {
- this.attenuation = {
- start: data.readFloat(),
- end: data.readFloat()
- }
- }
- this.position = data.readVector3();
- SEA3D.Object3D.readTags( this );
- }
- SEA3D.PointLight.prototype.type = "plht";
- //
- // Hemisphere Light
- //
- SEA3D.HemisphereLight = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.Light.read( this );
- if ( this.attrib & 128 ) {
- this.attenuation = {
- start: data.readFloat(),
- end: data.readFloat()
- }
- }
- this.secondColor = data.readUInt24();
- SEA3D.Object3D.readTags( this );
- }
- SEA3D.HemisphereLight.prototype.type = "hlht";
- //
- // Directional Light
- //
- SEA3D.DirectionalLight = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.Light.read( this );
- this.transform = data.readMatrix();
- SEA3D.Object3D.readTags( this );
- }
- SEA3D.DirectionalLight.prototype.type = "dlht";
- //
- // Material
- //
- SEA3D.Material = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.technique = [];
- this.attrib = data.readUShort();
- this.alpha = 1;
- this.blendMode = "normal";
- this.alphaThreshold = .5;
- this.bothSides = ( this.attrib & 1 ) != 0;
- this.receiveLights = ( this.attrib & 2 ) == 0;
- this.receiveShadows = ( this.attrib & 4 ) == 0;
- this.receiveFog = ( this.attrib & 8 ) == 0;
- this.smooth = ( this.attrib & 16 ) == 0;
- if ( this.attrib & 32 )
- this.alpha = data.readFloat();
- if ( this.attrib & 64 )
- this.blendMode = data.readBlendMode();
- if ( this.attrib & 128 )
- this.animations = SEA3D.Animation.readAnimationList( data, sea );
- this.depthMask = ( this.attrib & 256 ) == 0;
- var count = data.readUByte();
- for ( var i = 0; i < count; ++ i ) {
- var kind = data.readUShort();
- var size = data.readUShort();
- var pos = data.position;
- var tech, methodAttrib;
- switch ( kind ) {
- case SEA3D.Material.DEFAULT:
- tech = {
- ambientColor: data.readUInt24(),
- diffuseColor: data.readUInt24(),
- specularColor: data.readUInt24(),
- specular: data.readFloat(),
- gloss: data.readFloat()
- }
- break;
- case SEA3D.Material.COMPOSITE_TEXTURE:
- tech = {
- composite: sea.getObject( data.readUInt() )
- }
- break;
- case SEA3D.Material.DIFFUSE_MAP:
- tech = {
- texture: sea.getObject( data.readUInt() )
- }
- break;
- case SEA3D.Material.SPECULAR_MAP:
- tech = {
- texture: sea.getObject( data.readUInt() )
- }
- break;
- case SEA3D.Material.NORMAL_MAP:
- tech = {
- texture: sea.getObject( data.readUInt() )
- }
- break;
- case SEA3D.Material.REFLECTION:
- case SEA3D.Material.FRESNEL_REFLECTION:
- tech = {
- texture: sea.getObject( data.readUInt() ),
- alpha: data.readFloat()
- }
- if ( kind == SEA3D.Material.FRESNEL_REFLECTION ) {
- tech.power = data.readFloat();
- tech.normal = data.readFloat();
- }
- break;
- case SEA3D.Material.REFRACTION:
- tech = {
- texture: sea.getObject( data.readUInt() ),
- alpha: data.readFloat(),
- ior: data.readFloat()
- }
- break;
- case SEA3D.Material.RIM:
- tech = {
- color: data.readUInt24(),
- strength: data.readFloat(),
- power: data.readFloat(),
- blendMode: data.readBlendMode()
- }
- break;
- case SEA3D.Material.LIGHT_MAP:
- tech = {
- texture: sea.getObject( data.readUInt() ),
- channel: data.readUByte(),
- blendMode: data.readBlendMode()
- }
- break;
- case SEA3D.Material.DETAIL_MAP:
- tech = {
- texture: sea.getObject( data.readUInt() ),
- scale: data.readFloat(),
- blendMode: data.readBlendMode()
- }
- break;
- case SEA3D.Material.CEL:
- tech = {
- color: data.readUInt24(),
- levels: data.readUByte(),
- size: data.readFloat(),
- specularCutOff: data.readFloat(),
- smoothness: data.readFloat()
- }
- break;
- case SEA3D.Material.TRANSLUCENT:
- tech = {
- color: data.readUInt24(),
- translucency: data.readFloat(),
- scattering: data.readFloat()
- }
- break;
- case SEA3D.Material.BLEND_NORMAL_MAP:
- methodAttrib = data.readUByte();
- tech = {
- texture: sea.getObject( data.readUInt() ),
- secondaryTexture: sea.getObject( data.readUInt() )
- }
- if ( methodAttrib & 1 )
- {
- tech.offsetX0 = data.readFloat();
- tech.offsetY0 = data.readFloat();
- tech.offsetX1 = data.readFloat();
- tech.offsetY1 = data.readFloat();
- }
- else
- {
- tech.offsetX0 = tech.offsetY0 =
- tech.offsetX1 = tech.offsetY1 = 0
- }
- tech.animate = methodAttrib & 2;
- break;
- case SEA3D.Material.MIRROR_REFLECTION:
- tech = {
- texture: sea.getObject( data.readUInt() ),
- alpha: data.readFloat()
- }
- break;
- case SEA3D.Material.AMBIENT_MAP:
- tech = {
- texture: sea.getObject( data.readUInt() )
- }
- break;
- case SEA3D.Material.ALPHA_MAP:
- tech = {
- texture: sea.getObject( data.readUInt() )
- }
- break;
- case SEA3D.Material.EMISSIVE_MAP:
- tech = {
- texture: sea.getObject( data.readUInt() )
- }
- break;
- case SEA3D.Material.VERTEX_COLOR:
- tech = {
- blendMode: data.readBlendMode()
- }
- break;
- case SEA3D.Material.WRAP_LIGHTING:
- tech = {
- color: data.readUInt24(),
- strength: data.readFloat()
- }
- break;
- case SEA3D.Material.COLOR_REPLACE:
- methodAttrib = data.readUByte();
- tech = {
- red: data.readUInt24(),
- green: data.readUInt24(),
- blue: data.readUInt24()
- }
- if ( methodAttrib & 1 )
- tech.mask = sea.getObject( data.readUInt() );
- if ( methodAttrib & 2 )
- tech.alpha = data.readFloat();
- break;
- case SEA3D.Material.REFLECTION_SPHERICAL:
- tech = {
- texture: sea.getObject( data.readUInt() ),
- alpha: data.readFloat()
- }
- break;
- default:
- console.warn( "SEA3D: MaterialTechnique not found:", kind.toString( 16 ) );
- data.position = pos += size;
- continue;
- }
- tech.kind = kind;
- this.technique.push( tech );
- data.position = pos += size;
- }
- }
- SEA3D.Material.DEFAULT = 0;
- SEA3D.Material.COMPOSITE_TEXTURE = 1;
- SEA3D.Material.DIFFUSE_MAP = 2;
- SEA3D.Material.SPECULAR_MAP = 3;
- SEA3D.Material.REFLECTION = 4;
- SEA3D.Material.REFRACTION = 5;
- SEA3D.Material.NORMAL_MAP = 6;
- SEA3D.Material.FRESNEL_REFLECTION = 7;
- SEA3D.Material.RIM = 8;
- SEA3D.Material.LIGHT_MAP = 9;
- SEA3D.Material.DETAIL_MAP = 10;
- SEA3D.Material.CEL = 11;
- SEA3D.Material.TRANSLUCENT = 12;
- SEA3D.Material.BLEND_NORMAL_MAP = 13;
- SEA3D.Material.MIRROR_REFLECTION = 14;
- SEA3D.Material.AMBIENT_MAP = 15;
- SEA3D.Material.ALPHA_MAP = 16;
- SEA3D.Material.EMISSIVE_MAP = 17;
- SEA3D.Material.VERTEX_COLOR = 18;
- SEA3D.Material.WRAP_LIGHTING = 19;
- SEA3D.Material.COLOR_REPLACE = 20;
- SEA3D.Material.REFLECTION_SPHERICAL = 21;
- SEA3D.Material.prototype.type = "mat";
- //
- // Composite
- //
- SEA3D.Composite = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- var layerCount = data.readUByte();
- this.layer = [];
- for ( var i = 0; i < layerCount; i ++ )
- this.layer[ i ] = this.readLayer( data, this );
- }
- SEA3D.Composite.prototype.getLayerByName = function( name ) {
- for ( var i = 0; i < this.layer.length; i ++ ) {
- if ( this.layer[ i ].name == name )
- return this.layer[ i ];
- }
- }
- SEA3D.Composite.prototype.readLayer = function( data, scope ) {
- this.scope = scope;
- var out = {
- blendMode: "normal",
- opacity: 1
- }
- var attrib = data.readUShort();
- if ( attrib & 1 ) out.texture = this.readLayerBitmap( data, scope );
- else out.color = data.readUInt24();
- if ( attrib & 2 )
- out.mask = this.readLayerBitmap( data, scope );
- if ( attrib & 4 )
- out.name = data.readUTF8();
- if ( attrib & 8 )
- out.blendMode = data.readBlendMode();
- if ( attrib & 16 )
- out.opacity = data.readFloat();
- return out;
- }
- SEA3D.Composite.prototype.readLayerBitmap = function( data, scope ) {
- this.scope = scope;
- var out = {
- channel: 0,
- repeat: true,
- offsetU: 0,
- offsetV: 0,
- scaleU: 0,
- scaleV: 0,
- rotation: 0
- }
- out.map = scope.sea.getObject( data.readUInt() );
- var attrib = data.readUShort();
- if ( attrib > 0 ) {
- if ( attrib & 1 )
- out.channel = data.readUByte();
- if ( attrib & 2 )
- out.repeat = false;
- if ( attrib & 4 )
- out.offsetU = data.readFloat();
- if ( attrib & 8 )
- out.offsetV = data.readFloat();
- if ( attrib & 16 )
- out.scaleU = data.readFloat();
- if ( attrib & 32 )
- out.scaleV = data.readFloat();
- if ( attrib & 64 )
- out.rotation = data.readFloat();
- if ( attrib & 128 )
- out.animation = SEA3D.Animation.readAnimationList( data, scope.sea );
- }
- return out;
- }
- SEA3D.Composite.prototype.type = "ctex";
- //
- // Sphere
- //
- SEA3D.Sphere = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.radius = data.readFloat();
- }
- SEA3D.Sphere.prototype.type = "sph";
- //
- // Box
- //
- SEA3D.Box = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.width = data.readFloat();
- this.height = data.readFloat();
- this.depth = data.readFloat();
- }
- SEA3D.Box.prototype.type = "box";
- //
- // Cone
- //
- SEA3D.Cone = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.radius = data.readFloat();
- this.height = data.readFloat();
- }
- SEA3D.Cone.prototype.type = "cone";
- //
- // Capsule
- //
- SEA3D.Capsule = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.radius = data.readFloat();
- this.height = data.readFloat();
- }
- SEA3D.Capsule.prototype.type = "cap";
- //
- // Cylinder
- //
- SEA3D.Cylinder = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.radius = data.readFloat();
- this.height = data.readFloat();
- }
- SEA3D.Cylinder.prototype.type = "cyl";
- //
- // Geometry Shape
- //
- SEA3D.GeometryShape = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.geometry = sea.getObject( data.readUInt() );
- this.subGeometryIndex = data.readUByte();
- }
- SEA3D.GeometryShape.prototype.type = "gs";
- //
- // Static Geometry Shape
- //
- SEA3D.StaticGeometryShape = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.geometry = sea.getObject( data.readUInt() );
- this.subGeometryIndex = data.readUByte();
- }
- SEA3D.StaticGeometryShape.prototype.type = "sgs";
- //
- // Physics
- //
- SEA3D.Physics =
- {
- read : function( scope ) {
- var data = scope.data,
- sea = scope.sea;
- scope.attrib = data.readUShort();
- scope.shape = sea.getObject( data.readUInt() );
- if ( scope.attrib & 1 )
- scope.target = sea.getObject( data.readUInt() );
- else
- scope.transform = data.readMatrix();
- }
- , readTags : function( scope, readTag ) {
- var data = scope.data,
- numTag = data.readUByte();
- for ( var i = 0; i < numTag; ++ i ) {
- var kind = data.readUShort();
- var size = data.readUInt();
- var pos = data.position;
- if ( readTag !== undefined ) {
- readTag( kind, data, size )
- }
- data.position = pos += size;
- }
- }
- }
- //
- // Rigidy Body
- //
- SEA3D.RigidBody = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- SEA3D.Physics.read( this );
- if ( this.attrib & 32 ) {
- this.linearDamping = data.readFloat();
- this.angularDamping = data.readFloat();
- } else {
- this.linearDamping = 0;
- this.angularDamping = 0;
- }
- this.mass = data.readFloat();
- this.friction = data.readFloat();
- this.restitution = data.readFloat();
- }
- SEA3D.RigidBody.prototype.type = "rb";
- //
- // Cube Maps
- //
- SEA3D.CubeMap = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.transparent = false;
- var ext = data.readExt();
- this.faces = [];
- for ( var i = 0; i < 6; i ++ ) {
- var size = data.readUInt();
- this.faces[ i ] = data.concat( data.position, size );
- data.position += size;
- }
- }
- SEA3D.CubeMap.prototype.type = "cmap";
- //
- // JPEG
- //
- SEA3D.JPEG = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.transparent = false;
- }
- SEA3D.JPEG.prototype.type = "jpg";
- //
- // JPEG_XR
- //
- SEA3D.JPEG_XR = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.transparent = true;
- }
- SEA3D.JPEG_XR.prototype.type = "wdp";
- //
- // PNG
- //
- SEA3D.PNG = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.transparent = data.buffer[ 25 ] == 0x06;
- }
- SEA3D.PNG.prototype.type = "png";
- //
- // GIF
- //
- SEA3D.GIF = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- this.transparent = data.buffer[ 11 ] > 0;
- }
- SEA3D.GIF.prototype.type = "gif";
- //
- // OGG
- //
- SEA3D.OGG = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- }
- SEA3D.OGG.prototype.type = "ogg";
- //
- // MP3
- //
- SEA3D.MP3 = function( name, data, sea ) {
- this.name = name;
- this.data = data;
- this.sea = sea;
- }
- SEA3D.MP3.prototype.type = "mp3";
- //
- // FILE FORMAT
- //
- SEA3D.File = function( data ) {
- this.version = SEA3D.VERSION;
- this.objects = [];
- this.typeClass = {}
- this.typeRead = {}
- this.position =
- this.dataPosition = 0;
- this.scope = this;
- this.timeLimit = 60;
- // SEA3D
- this.addClass( SEA3D.Geometry );
- this.addClass( SEA3D.GeometryDelta );
- this.addClass( SEA3D.Mesh );
- this.addClass( SEA3D.Mesh2D );
- this.addClass( SEA3D.Material );
- this.addClass( SEA3D.Composite );
- this.addClass( SEA3D.PointLight );
- this.addClass( SEA3D.DirectionalLight );
- this.addClass( SEA3D.HemisphereLight );
- this.addClass( SEA3D.Skeleton );
- this.addClass( SEA3D.SkeletonLocal );
- this.addClass( SEA3D.SkeletonAnimation );
- this.addClass( SEA3D.JointObject );
- this.addClass( SEA3D.Camera );
- this.addClass( SEA3D.Morph );
- this.addClass( SEA3D.VertexAnimation );
- this.addClass( SEA3D.CubeMap );
- this.addClass( SEA3D.Animation );
- this.addClass( SEA3D.Dummy );
- this.addClass( SEA3D.Line );
- this.addClass( SEA3D.SoundPoint );
- this.addClass( SEA3D.PlanarRender );
- this.addClass( SEA3D.CubeRender );
- this.addClass( SEA3D.Actions );
- this.addClass( SEA3D.TextureURL );
- this.addClass( SEA3D.Container3D );
- this.addClass( SEA3D.Properties );
- this.addClass( SEA3D.FileInfo );
- // PHYSICS
- this.addClass( SEA3D.Sphere );
- this.addClass( SEA3D.Box );
- this.addClass( SEA3D.Cone );
- this.addClass( SEA3D.Capsule );
- this.addClass( SEA3D.Cylinder );
- this.addClass( SEA3D.GeometryShape );
- this.addClass( SEA3D.StaticGeometryShape );
- this.addClass( SEA3D.RigidBody );
- // UNIVERSAL
- this.addClass( SEA3D.JPEG );
- this.addClass( SEA3D.JPEG_XR );
- this.addClass( SEA3D.PNG );
- this.addClass( SEA3D.GIF );
- this.addClass( SEA3D.OGG );
- this.addClass( SEA3D.MP3 );
- this.addClass( SEA3D.JavaScript );
- this.addClass( SEA3D.JavaScriptMethod );
- this.addClass( SEA3D.GLSL );
- }
- SEA3D.File.CompressionLibs = {};
- SEA3D.File.DecompressionMethod = {}
- SEA3D.File.setDecompressionEngine = function( id, name, method ) {
- SEA3D.File.CompressionLibs[ id ] = name;
- SEA3D.File.DecompressionMethod[ id ] = method;
- }
- SEA3D.File.prototype.addClass = function( clazz ) {
- this.typeClass[ clazz.prototype.type ] = clazz;
- }
- SEA3D.File.prototype.readHead = function() {
- if ( this.stream.bytesAvailable < 16 )
- return false;
- if ( this.stream.readUTF( 3 ) != "SEA" )
- console.error( "Invalid SEA3D format." );
- this.sign = this.stream.readUTF( 3 );
- this.version = this.stream.readUInt24();
- if ( this.stream.readUByte() != 0 ) {
- throw new Error( "Protection algorithm not is compatible." );
- }
- this.compressionID = this.stream.readUByte();
- this.compressionAlgorithm = SEA3D.File.CompressionLibs[ this.compressionID ];
- this.decompressionMethod = SEA3D.File.DecompressionMethod[ this.compressionID ];
- if ( this.compressionID > 0 && ! this.decompressionMethod ) {
- throw new Error( "Compression algorithm not is compatible." );
- }
- this.length = this.stream.readUInt();
- this.dataPosition = this.stream.position;
- this.objects.length = 0;
- this.state = this.readBody;
- if ( this.onHead )
- this.onHead( {
- file: this,
- sign: this.sign
- } );
- return true;
- }
- SEA3D.File.prototype.getObject = function( index ) {
- return this.objects[ index ];
- }
- SEA3D.File.prototype.readSEAObject = function() {
- if ( this.stream.bytesAvailable < 4 )
- return null;
- var size = this.stream.readUInt();
- var position = this.stream.position;
- if ( this.stream.bytesAvailable < size )
- return null;
- var flag = this.stream.readUByte();
- var type = this.stream.readExt();
- var meta = null;
- var name = flag & 1 ? this.stream.readUTF8() : "",
- compressed = ( flag & 2 ) != 0,
- streaming = ( flag & 4 ) != 0;
- if ( flag & 8 )
- {
- var metalen = this.stream.readUShort();
- var metabytes = this.stream.concat( this.stream.position, metalen );
- this.stream.position += metalen;
- if ( compressed && this.decompressionMethod )
- metabytes.set( this.decompressionMethod( metabytes.buffer ) );
- meta = SEA3D.Properties.readProperties( metabytes, this.objects );
- }
- size -= this.stream.position - position;
- position = this.stream.position;
- var data = this.stream.concat( position, size ),
- obj;
- if ( this.typeClass[ type ] )
- {
- if ( compressed && this.decompressionMethod )
- data.buffer = this.decompressionMethod( data.buffer );
- obj = new this.typeClass[ type ]( name, data, this );
- if ( streaming && this.typeRead[ type ] )
- this.typeRead[ type ].call( this.scope, obj );
- }
- else
- {
- obj = new SEA3D.Object( name, data, type, this );
- console.warn( "SEA3D: Unknown format \"" + type + "\" of file \"" + name + "\". Add a module referring for this format." );
- }
- obj.metadata = meta;
- this.objects.push( this.objects[ obj.type + "/" + obj.name ] = obj );
- this.dataPosition = position + size;
- ++ this.position;
- return obj;
- }
- SEA3D.File.prototype.readBody = function() {
- this.timer.update();
- while ( this.position < this.length ) {
- if ( this.timer.deltaTime < this.timeLimit ) {
- this.stream.position = this.dataPosition;
- var sea = this.readSEAObject();
- if ( sea ) this.dispatchCompleteObject( sea );
- else return false;
- }
- else return false;
- }
- this.state = this.readComplete;
- return true;
- }
- SEA3D.File.prototype.readComplete = function() {
- this.stream.position = this.dataPosition;
- if ( this.stream.readUInt24() != 0x5EA3D1 )
- console.warn( "SEA3D file is corrupted." );
- delete this.state;
- this.dispatchComplete();
- }
- SEA3D.File.prototype.readState = function() {
- while ( this.state && this.state() );
- if ( this.state ) {
- window.setTimeout( this.readState.bind( this ), 10 );
- this.dispatchProgress();
- }
- }
- SEA3D.File.prototype.read = function( data ) {
- this.stream = new SEA3D.Stream( data );
- this.timer = new SEA3D.Timer();
- this.state = this.readHead;
- this.readState();
- }
- SEA3D.File.prototype.dispatchCompleteObject = function( obj ) {
- if ( ! this.onCompleteObject ) return;
- this.onCompleteObject( {
- file: this,
- object: obj
- } );
- }
- SEA3D.File.prototype.dispatchProgress = function() {
- if ( ! this.onProgress ) return;
- this.onProgress( {
- file: this,
- loaded: this.position,
- total: this.length,
- progress: this.position / this.length
- } );
- }
- SEA3D.File.prototype.dispatchDownloadProgress = function( position, length ) {
- if ( ! this.onDownloadProgress ) return;
- this.onDownloadProgress( {
- file: this,
- loaded: position,
- total: length,
- progress: position / length
- } );
- }
- SEA3D.File.prototype.dispatchComplete = function() {
- var elapsedTime = this.timer.elapsedTime;
- var message = elapsedTime + "ms, " + this.objects.length + " objects";
- if ( this.onComplete ) this.onComplete( {
- file: this,
- timeTotal: elapsedTime,
- message: message
- } );
- else console.log( "SEA3D:", message );
- }
- SEA3D.File.prototype.dispatchError = function( id, message ) {
- if ( this.onError ) this.onError( { file: this, id: id, message: message } );
- else console.error( "SEA3D: #" + id, message );
- }
- SEA3D.File.prototype.load = function( url ) {
- var file = this,
- xhr = new XMLHttpRequest();
- xhr.open( "GET", url, true );
- xhr.responseType = 'arraybuffer';
- xhr.onprogress = function( e ) {
- if ( e.lengthComputable )
- file.dispatchDownloadProgress( e.loaded, e.total );
- }
- xhr.onreadystatechange = function() {
- if ( xhr.readyState === 2 ) {
- //xhr.getResponseHeader("Content-Length");
- } else if ( xhr.readyState === 3 ) {
- // progress
- } else if ( xhr.readyState === 4 ) {
- if ( xhr.status === 200 || xhr.status === 0 ) {
- // complete
- file.read( this.response );
- } else {
- this.dispatchError( 1001, "Couldn't load [" + url + "] [" + xhr.status + "]" );
- }
- }
- }
- xhr.send();
- }
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