SVGRenderer.js 11 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SVGObject = function ( node ) {
  5. THREE.Object3D.call( this );
  6. this.node = node;
  7. };
  8. THREE.SVGObject.prototype = Object.create( THREE.Object3D.prototype );
  9. THREE.SVGObject.prototype.constructor = THREE.SVGObject;
  10. THREE.SVGRenderer = function () {
  11. console.log( 'THREE.SVGRenderer', THREE.REVISION );
  12. var _this = this,
  13. _renderData, _elements, _lights,
  14. _projector = new THREE.Projector(),
  15. _svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' ),
  16. _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
  17. _v1, _v2, _v3, _v4,
  18. _clipBox = new THREE.Box2(),
  19. _elemBox = new THREE.Box2(),
  20. _color = new THREE.Color(),
  21. _diffuseColor = new THREE.Color(),
  22. _ambientLight = new THREE.Color(),
  23. _directionalLights = new THREE.Color(),
  24. _pointLights = new THREE.Color(),
  25. _clearColor = new THREE.Color(),
  26. _clearAlpha = 1,
  27. _vector3 = new THREE.Vector3(), // Needed for PointLight
  28. _centroid = new THREE.Vector3(),
  29. _normal = new THREE.Vector3(),
  30. _normalViewMatrix = new THREE.Matrix3(),
  31. _viewMatrix = new THREE.Matrix4(),
  32. _viewProjectionMatrix = new THREE.Matrix4(),
  33. _svgPathPool = [], _svgLinePool = [], _svgRectPool = [],
  34. _svgNode, _pathCount = 0, _lineCount = 0, _rectCount = 0,
  35. _quality = 1;
  36. this.domElement = _svg;
  37. this.autoClear = true;
  38. this.sortObjects = true;
  39. this.sortElements = true;
  40. this.info = {
  41. render: {
  42. vertices: 0,
  43. faces: 0
  44. }
  45. };
  46. this.setQuality = function( quality ) {
  47. switch ( quality ) {
  48. case "high": _quality = 1; break;
  49. case "low": _quality = 0; break;
  50. }
  51. };
  52. // WebGLRenderer compatibility
  53. this.supportsVertexTextures = function () {};
  54. this.setFaceCulling = function () {};
  55. this.setClearColor = function ( color, alpha ) {
  56. _clearColor.set( color );
  57. _clearAlpha = alpha !== undefined ? alpha : 1;
  58. };
  59. this.setPixelRatio = function () {};
  60. this.setSize = function( width, height ) {
  61. _svgWidth = width; _svgHeight = height;
  62. _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
  63. _svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
  64. _svg.setAttribute( 'width', _svgWidth );
  65. _svg.setAttribute( 'height', _svgHeight );
  66. _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
  67. _clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
  68. };
  69. this.clear = function () {
  70. _pathCount = 0;
  71. _lineCount = 0;
  72. _rectCount = 0;
  73. while ( _svg.childNodes.length > 0 ) {
  74. _svg.removeChild( _svg.childNodes[ 0 ] );
  75. }
  76. _svg.style.backgroundColor = 'rgba(' + ( ( _clearColor.r * 255 ) | 0 ) + ',' + ( ( _clearColor.g * 255 ) | 0 ) + ',' + ( ( _clearColor.b * 255 ) | 0 ) + ',' + _clearAlpha + ')';
  77. };
  78. this.render = function ( scene, camera ) {
  79. if ( camera instanceof THREE.Camera === false ) {
  80. console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
  81. return;
  82. }
  83. if ( this.autoClear === true ) this.clear();
  84. _this.info.render.vertices = 0;
  85. _this.info.render.faces = 0;
  86. _viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
  87. _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
  88. _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
  89. _elements = _renderData.elements;
  90. _lights = _renderData.lights;
  91. _normalViewMatrix.getNormalMatrix( camera.matrixWorldInverse );
  92. calculateLights( _lights );
  93. for ( var e = 0, el = _elements.length; e < el; e ++ ) {
  94. var element = _elements[ e ];
  95. var material = element.material;
  96. if ( material === undefined || material.opacity === 0 ) continue;
  97. _elemBox.makeEmpty();
  98. if ( element instanceof THREE.RenderableSprite ) {
  99. _v1 = element;
  100. _v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
  101. renderSprite( _v1, element, material );
  102. } else if ( element instanceof THREE.RenderableLine ) {
  103. _v1 = element.v1; _v2 = element.v2;
  104. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  105. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  106. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
  107. if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
  108. renderLine( _v1, _v2, element, material );
  109. }
  110. } else if ( element instanceof THREE.RenderableFace ) {
  111. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
  112. if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
  113. if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
  114. if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
  115. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  116. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  117. _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
  118. _elemBox.setFromPoints( [
  119. _v1.positionScreen,
  120. _v2.positionScreen,
  121. _v3.positionScreen
  122. ] );
  123. if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
  124. renderFace3( _v1, _v2, _v3, element, material );
  125. }
  126. }
  127. }
  128. scene.traverseVisible( function ( object ) {
  129. if ( object instanceof THREE.SVGObject ) {
  130. _vector3.setFromMatrixPosition( object.matrixWorld );
  131. _vector3.applyProjection( _viewProjectionMatrix );
  132. var x = _vector3.x * _svgWidthHalf;
  133. var y = - _vector3.y * _svgHeightHalf;
  134. var node = object.node;
  135. node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
  136. _svg.appendChild( node );
  137. }
  138. } );
  139. };
  140. function calculateLights( lights ) {
  141. _ambientLight.setRGB( 0, 0, 0 );
  142. _directionalLights.setRGB( 0, 0, 0 );
  143. _pointLights.setRGB( 0, 0, 0 );
  144. for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
  145. var light = lights[ l ];
  146. var lightColor = light.color;
  147. if ( light instanceof THREE.AmbientLight ) {
  148. _ambientLight.r += lightColor.r;
  149. _ambientLight.g += lightColor.g;
  150. _ambientLight.b += lightColor.b;
  151. } else if ( light instanceof THREE.DirectionalLight ) {
  152. _directionalLights.r += lightColor.r;
  153. _directionalLights.g += lightColor.g;
  154. _directionalLights.b += lightColor.b;
  155. } else if ( light instanceof THREE.PointLight ) {
  156. _pointLights.r += lightColor.r;
  157. _pointLights.g += lightColor.g;
  158. _pointLights.b += lightColor.b;
  159. }
  160. }
  161. }
  162. function calculateLight( lights, position, normal, color ) {
  163. for ( var l = 0, ll = lights.length; l < ll; l ++ ) {
  164. var light = lights[ l ];
  165. var lightColor = light.color;
  166. if ( light instanceof THREE.DirectionalLight ) {
  167. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld ).normalize();
  168. var amount = normal.dot( lightPosition );
  169. if ( amount <= 0 ) continue;
  170. amount *= light.intensity;
  171. color.r += lightColor.r * amount;
  172. color.g += lightColor.g * amount;
  173. color.b += lightColor.b * amount;
  174. } else if ( light instanceof THREE.PointLight ) {
  175. var lightPosition = _vector3.setFromMatrixPosition( light.matrixWorld );
  176. var amount = normal.dot( _vector3.subVectors( lightPosition, position ).normalize() );
  177. if ( amount <= 0 ) continue;
  178. amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
  179. if ( amount == 0 ) continue;
  180. amount *= light.intensity;
  181. color.r += lightColor.r * amount;
  182. color.g += lightColor.g * amount;
  183. color.b += lightColor.b * amount;
  184. }
  185. }
  186. }
  187. function renderSprite( v1, element, material ) {
  188. var scaleX = element.scale.x * _svgWidthHalf;
  189. var scaleY = element.scale.y * _svgHeightHalf;
  190. _svgNode = getRectNode( _rectCount ++ );
  191. _svgNode.setAttribute( 'x', v1.x - ( scaleX * 0.5 ) );
  192. _svgNode.setAttribute( 'y', v1.y - ( scaleY * 0.5 ) );
  193. _svgNode.setAttribute( 'width', scaleX );
  194. _svgNode.setAttribute( 'height', scaleY );
  195. if ( material instanceof THREE.SpriteMaterial ) {
  196. _svgNode.setAttribute( 'style', 'fill: ' + material.color.getStyle() );
  197. }
  198. _svg.appendChild( _svgNode );
  199. }
  200. function renderLine( v1, v2, element, material ) {
  201. _svgNode = getLineNode( _lineCount ++ );
  202. _svgNode.setAttribute( 'x1', v1.positionScreen.x );
  203. _svgNode.setAttribute( 'y1', v1.positionScreen.y );
  204. _svgNode.setAttribute( 'x2', v2.positionScreen.x );
  205. _svgNode.setAttribute( 'y2', v2.positionScreen.y );
  206. if ( material instanceof THREE.LineBasicMaterial ) {
  207. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + material.color.getStyle() + '; stroke-width: ' + material.linewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.linecap + '; stroke-linejoin: ' + material.linejoin );
  208. _svg.appendChild( _svgNode );
  209. }
  210. }
  211. function renderFace3( v1, v2, v3, element, material ) {
  212. _this.info.render.vertices += 3;
  213. _this.info.render.faces ++;
  214. _svgNode = getPathNode( _pathCount ++ );
  215. _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + 'z' );
  216. if ( material instanceof THREE.MeshBasicMaterial ) {
  217. _color.copy( material.color );
  218. if ( material.vertexColors === THREE.FaceColors ) {
  219. _color.multiply( element.color );
  220. }
  221. } else if ( material instanceof THREE.MeshLambertMaterial || material instanceof THREE.MeshPhongMaterial ) {
  222. _diffuseColor.copy( material.color );
  223. if ( material.vertexColors === THREE.FaceColors ) {
  224. _diffuseColor.multiply( element.color );
  225. }
  226. _color.copy( _ambientLight );
  227. _centroid.copy( v1.positionWorld ).add( v2.positionWorld ).add( v3.positionWorld ).divideScalar( 3 );
  228. calculateLight( _lights, _centroid, element.normalModel, _color );
  229. _color.multiply( _diffuseColor ).add( material.emissive );
  230. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  231. _normal.copy( element.normalModel ).applyMatrix3( _normalViewMatrix );
  232. _color.setRGB( _normal.x, _normal.y, _normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  233. }
  234. if ( material.wireframe ) {
  235. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
  236. } else {
  237. _svgNode.setAttribute( 'style', 'fill: ' + _color.getStyle() + '; fill-opacity: ' + material.opacity );
  238. }
  239. _svg.appendChild( _svgNode );
  240. }
  241. function getLineNode( id ) {
  242. if ( _svgLinePool[ id ] == null ) {
  243. _svgLinePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'line' );
  244. if ( _quality == 0 ) {
  245. _svgLinePool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  246. }
  247. return _svgLinePool[ id ];
  248. }
  249. return _svgLinePool[ id ];
  250. }
  251. function getPathNode( id ) {
  252. if ( _svgPathPool[ id ] == null ) {
  253. _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
  254. if ( _quality == 0 ) {
  255. _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  256. }
  257. return _svgPathPool[ id ];
  258. }
  259. return _svgPathPool[ id ];
  260. }
  261. function getRectNode( id ) {
  262. if ( _svgRectPool[ id ] == null ) {
  263. _svgRectPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'rect' );
  264. if ( _quality == 0 ) {
  265. _svgRectPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  266. }
  267. return _svgRectPool[ id ];
  268. }
  269. return _svgRectPool[ id ];
  270. }
  271. };